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  • sizeToFit label voids align right / set minimum width of label

    - by Deco
    Here is my code I am using to make a label (which contains content of an unknown length) the correct height for the content. (lines is equal to 0) myLabel.text =[NSString stringWithFormat:@"%@", myLabelContent]; myLabel.frame = CGRectMake(myLabel.frame.origin.x, myLabel.frame.origin.y, myLabel.frame.size.width, 800); [myLabel sizeToFit]; The only problem is, it is resizing the width as well as the height. I have two labels side by side, one aligned left, one aligned right. The left aligned one works fine. However, the right aligned one becomes intended (from the right). Because of its width resize, the content always starts at the origin.x position (in effect) because the label is made to be the shortest width required. I hope that makes sense. Is there a way to override or reset the width after auto resize had solved the height problem, or set a minimum width for the label? Many Thanks in advance, Deco

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  • error writing to plist

    - by Najeebullah Shah
    [array writeToFile:[documentsDirectory stringByAppendingPathComponent:@"data.plist" atomically:YES]; this line gives error that method -stringByAppendingPathComponent not found. whats the issue NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSArray *array = [[NSArray alloc]initWithObjects:@"First", @"Second", @"Third", nil]; [array writeToFile:[documentsDirectory stringByAppendingPathComponent:@"data.plist" atomically:YES]];

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  • I want to support UIInterfaceOrientationLandscapeRight and UIInterfaceOrientationLandscapeLeft only

    - by orangecl4now
    how do I make sure that UIInterfaceOrientationPortraitRight and UIInterfaceOrientationPortraitLeft are not supported. Basically I want my application to be used ONLY in UIInterfaceOrientationLandscapeRight and UIInterfaceOrientationLandscapeLeft I edited the Info.plist file MainWindow UISupportedInterfaceOrientations UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight

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  • Detect certain characters in a text field

    - by Craig
    What is the easiest way to detect a character in a text field? I want to be able to detect a certain character and replace that character with another specific character. So If I write in a text field... "zyxw" I want it to be replaced with "abcd". I'm a newbie and don't really know where to start with this or how to go about it. If anyone has any methods of doing this, I would really appreciate it.

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Creating a cocoa Application without nib files/fully pragmatic

    - by Moddy
    Yes, I know this goes against the whole MVC principle! However, I'm just trying to whip up a pretty trivial application - and I've pretty much implemented it pragmatically. However, I have a problem... I create an Empty Project, copy all the frameworks over and set the build settings - and I get errors about the executable.. or lack of executable. The build settings all appear fine, but it tells me there is no executable - it will build + run fine.. however it doesn't run. There is no error either - it just appears to run very fast and cleanly! Unless I try and run gdb which politely tells me I need to give it a file first.. Running… No executable file specified. Use the "file" or "exec-file" command. So I created a Cocoa Application, removed all the stuff I didn't need (i.e the MainMenu.xib file..) and now I can compile my code perfectly.. however it dies with complaining that its "Unable to load nib file: MainMenu, exiting" I have gone through the Project Symbols and see that the code actually relies upon the nib file heavily, even if you don't touch it code-wise. (MVC again I guess..) So my question is - is there a simple way to compile just what you code, no added nib files, just the code you write and the frameworks you add? I assume it would be a blank project but my experience tells me otherwise?!

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  • How to position a UIToolbar at the top of the screen?

    - by Mr_Nizzle
    I've figured out how to hide the navigation bar and then show the toolbar it has built-in but the toolbar appears at the bottom os the screen how can i position the toolbar on the top of the scren? here's some of my code UIBarButtonItem *yesterday = [[UIBarButtonItem alloc]initWithTitle:@"Yesterday" style:UIBarButtonItemStyleBordered target:self action:@selector(yesterday:)]; UIBarButtonItem *today = [[UIBarButtonItem alloc]initWithTitle:@"Today" style:UIBarButtonItemStyleDone target:self action:@selector(today:)]; UIBarButtonItem *tomorrow = [[UIBarButtonItem alloc]initWithTitle:@"Tomorrow" style:UIBarButtonItemStyleBordered target:self action:@selector(tomorrow:)]; UIBarButtonItem *month = [[UIBarButtonItem alloc]initWithTitle:@"Month" style:UIBarButtonItemStyleBordered target:self action:@selector(month:)]; NSArray *items = [NSArray arrayWithObjects:yesterday,today,tomorrow,month, nil]; [yesterday release]; [today release]; [tomorrow release]; [month release]; [self setToolbarItems:items]; [[self navigationController] setNavigationBarHidden:YES animated:NO]; [[self navigationController] setToolbarHidden:NO animated:YES]; Thanks.

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  • Testing if a UI element is hidden in an OCUnit test

    - by Logan Serman
    I have a button that is hidden under certain circumstances that I wish to test. The button is hidden with [theButton setHidden: YES] in the viewDidLoad method if it is appropriate. For simplicity, lets say that the button is hidden when the buttonIsHidden property is set to true in the view controller. Right now I am trying the following: self.viewController = [[ViewController alloc] init]; self.viewController.buttonIsHidden = YES; [self.viewController loadView]; UIButton *theButton = [...] // function I wrote to retrieve the button based on it's touch up inside action if (theButton) { NSLog(@"%c", theButton.hidden); return (theButton.hidden == true) } return NO; It looks like the hidden property is not what it should be, the NSLog lines from the above code are blank. But, if I output another property like the height, it outputs the correct value so I know it is getting the right button. How do I access the hidden property of the button in this case?

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  • Problem adding UIBarButtonItems to a ToolBar

    - by Olivier de Jonge
    I have a UINavigationController with a UITableViewController in it. I want to show a ToolBar on the bottom with UIBarButtonItem's. The ToolBar is showing up, but the buttons won't appear. Anyone knows why? - (void)viewDidLoad { [super viewDidLoad]; [[self navigationItem] setTitle:@"Selections List"]; [[self navigationItem] setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addProjectSearch:)] autorelease]]; [[self navigationItem] setLeftBarButtonItem:[self editButtonItem]]; [[super tableView] setDataSource: self]; [[super tableView] setDelegate: self]; //Toolbar UIBarButtonItem * logoutButton = [[[UIBarButtonItem alloc] initWithTitle:@"Log out" style:UIBarButtonItemStylePlain target:self action:@selector(logOut:)]autorelease]; NSMutableArray * arr = [NSMutableArray arrayWithObjects:logoutButton, nil]; [[self navigationController] setToolbarHidden: NO animated:YES]; [[self navigationController] setToolbarItems:arr animated:YES]; }

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Populate tableView with more than one array

    - by Ewoods
    The short version: Is there a way to populate one specific row in a tableView with one value from one array, then populate another row in that same tableView with one value from a different array? For example, cell 1 would have the first value from Array A, cell 2 would have the first value from Array B, cell 3 would have the first value from Array C, etc. The long version: I hope this isn't too confusing. I've got an array of names, and then three more arrays with actions associated with those people. For example, the names array has Jim, Bob, and Sue, and then there's an array for eating, reading, and sleeping that records every time each person does one of these things (all of these arrays are populated from a MySQL database). The names array is used to populate a root tableView. Tapping on one of the names brings up a detail view controller that has another tableView that only has three rows. This part is all working fine. What I want to happen is when I tap on a name, it moves to the detail view and the three cells would then show the last event for that person for each of the three activities. Tapping on one of those three events then moves to a new view controller with a tableView that shows every event for that category. For example, if I tapped on Bob, the second page would show the last time Bob ate, read, and slept. Tapping on the first row would bring up a table that showed every time Bob has eaten. So far I've only been able to populate the second tableView with all of the rows from one of the arrays. I need it the other way around (one row from all of the arrays).

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  • How can I use a single UIToolbar with multiple different UIViewControllers?

    - by Aeonaut
    I have a simple app with two basic screens, a UIMapView and a UITableView. I'd like to have a toolbar at the bottom with a couple of buttons and a UISegmentedControl with two segments: "Map" and "Table". (The layout is similar to the Google Maps app that ships with the iPhone.) How can I keep the same toolbar while presenting either the UIMapView (with a UIMapViewController) or the UITableView (with a UITableViewController) when the user switches back and forth on the segmented control? Of course, I can just create an identical toolbar for each of the two different views and display them separately, but is there a better way?

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  • Migrating from a single entity to an abstract parent entity with child entities, NSEntityMigrationPolicy not called.

    - by Jimmy Selgen Nielsen
    Hi. I'm trying to upgrade my current application to use an abstract parent entity, with specialized sub entities. I've created a custom NSEntityMigrationPolicy, and in the mapping model I've set the Custom Policy to the name of my class. I'm initializing my persistent store like this, which should be fairly standard : NSError *error=nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: [self managedObjectModel]]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, nil]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Error adding persistent store : %@",[error description]); NSAssert(error==nil,[error localizedDescription]); } When i run the app i get the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'The operation couldn’t be completed. (Cocoa error 134140.)' [error userInfo] contains "reason=Can't find mapping model for migration" I've verified that version 1 of the data model will open, and if i set NSInferMappingModelAutomaticallyOption i get a migration, although my entities are not migrated correctly (as expected). I've verified that the mapping model (cdm) is in the application bundle, but somehow it refuses to find it. I've also set breakpoints and NSLog() statements in the custom migration policy, and none of it runs, with or without NSInferMappingModelAutomaticallyOption Any hints as to why it seems unable to find the mapping model ?

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • iPhone 4.0 Screen Resolution and writing robust code...

    - by Magic Bullet Dave
    Does anyone know what will happen with existing apps when they run on the iPhone 4.0 in terms of the new screen resolution? I am assuming, just like developing for the iPad that there should be no hard coded screen resolutions in your code. I'd also like advice on the best way of writing robust code to work well on any device. For instance, detecting the screen resolution is not enough - on the iPad the screen is physically bigger so you can display more items on it. On the new iPhone the screen is the same physical size but higher resolution, so the likely thing is that you wont want to display more items, just higher resolution versions of them. Any help would be useful, Regards Dave EDIT: I have read the other similar posts, I guess what I really would like to know is what is the recommended way to write code for all App Store devices in a robust way so they a) all work b) make best use of the device.

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  • press button to open web page from app

    - by Lee
    I have an app that I want to interact with a web page. Basically I want to press a button and the web page will open in a new view... Sorry I wasn't clear, I am developing on a Mac for an iPhone. Currently I have a "locate me" app that displays your Latitude and Longitude. I want to use those variables to populate 2 of the blanks on a PHP web page/form I have developed. I have added a label and button to my current app, when the button is pressed the URL with the Lat and Long (as passed vars) are displayed in the label. I want those vars to appear on my web page. Hope this is clearer... Solved: I just added these lines of code I found here: NSURL *url = [ [ NSURL alloc ] initWithString: @"http://www.cnn.com" ]; [[UIApplication sharedApplication] openURL:url];

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  • How to use NSArray of NSArray object in objective c?

    - by user1306926
    I declared a NSArray object in .h file as @property (nonatomic, assign) NSArray *scnArray; and in .h file under - (void)viewDidLoad I created three different NSArray objects as NSArray *obj1 = [[NSArray alloc] initWithObjects:@"1",@"0",@"0",nil]; NSArray *obj2 = [[NSArray alloc] initWithObjects:@"0",@"3",@"0",nil]; NSArray *obj3 = [[NSArray alloc] initWithObjects:@"0",@"0",@"5",nil]; scnArray = [[NSArray alloc] initWithArray:obj1]; [scnArray arrayByAddingObjectsFromArray:obj2]; [scnArray arrayByAddingObjectsFromArray:obj3]; and if I access this scnArray from any other function NSArray *caseArray = [scnArray objectAtIndex:index];//index will be 0, 1, 2... I am getting BAD_ACCESS_ERROR. What is the problem here and how can I correct to use it?

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  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

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  • problem with opening link through safari with webview

    - by Desmond
    hi i had encounter a problem opening a web link through safari. this is my code header #import <UIKit/UIKit.h> @interface qrcode_info : UIViewController <UIWebViewDelegate,UIAlertViewDelegate> { } @property (nonatomic, retain) IBOutlet UIWebView *Web; @end //main file #import "qrcode_info.h" @implementation qrcode_info @synthesize Web; -(BOOL)Web:(UIWebView *)Web shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if (navigationType == UIWebViewNavigationTypeLinkClicked) { [[UIApplication sharedApplication] openURL:[request URL]]; return NO; } return YES; } //[[UIApplication sharedApplication] openURL:[inRequest URL]]; //return NO; - (void)viewDidLoad { [super viewDidLoad]; [Web loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"help" ofType:@"html"] isDirectory:NO]]]; //self.wvTutorial = [[WebViewController alloc] initWithNibName:@”WebView” bundle:[NSBundle mainBundle]]; }

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