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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Is it possible to chain -ms-filters in CSS?

    - by Jakub Hampl
    Does anyone know of a way to chain the proprietary filter properties in CSS. For example I have a div.example and I want to give it a background gradient and a drop shadow. So I'd like to do something like this: div.example { /* gradient */ filter: progid:DXImageTransform.Microsoft.Gradient(startColorstr=#cb141e78,endColorstr=#cb1dde78); /* shadow */ filter: progid:DXImageTransform.Microsoft.dropShadow(color=00143c, offX=0, offY=3, positive=true); } Except this will of course leave only the drop shadow. Anyone know a good workaround?

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  • Document ranking strategy for P2P file sharing system.

    - by ablmf
    Recently, I got a task of building a P2P file sharing system. There is one requirement : the system should have a document ranking algorithm so that it could be used help users find more valuable files. Several strategy might be useful : force user to give a score to a file before it was downloaded The documents containing certain key words would get higher rank Manager could modify file ranking manually the more a file was downloaded, it would get a higher rank. Do you know any other strategy or methods that also appropriate? Or is there any real world example?

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  • emacs windows, distribute the width through the frame

    - by Gauthier
    I used once a very nice emacs function that set all my windows (emacs windows, not frames) width evenly. If you open emacs and do C-x 3 twice in a row, you get three vertical windows. Then running the function I am looking for makes the width of these windows the same. I can't for the life of me find this function again. Wouldn't someone help me to: find the name of the function give me the keyboard shortcut if any tell me what I should have done to find the answer by myself Thanks!

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How and Where do I learn about how to hook up my uncreated Database to a 3rd party API

    - by raln
    I want to create a database with information that I can send to a third party... they give their api on their website but they don't break it down for new / newbs like myself... I'm confused and was thinking of getting a developer to do this all for me but I DON'T want to get ripped off... and overpay All it is is a webapplication backed by a database onto their platform where they support different API's but I also need a function in my web app that can send various messages via XML, or SMPP to their webservice.. . hmm -Ken

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  • How can I make an SQL statement that finds unassociated records?

    - by William Calleja
    I have two tables as follows: tblCountry (countryID, countryCode) tblProjectCountry(ProjectID, countryID) The tblCountry table is a list of all countries with their codes and the tblProjectCountry table associates certain countries with certain projects. I need an SQL statement that gives me a list of the countries with their country code that do NOT have an associated record in the tblProjectCountry table. so far I got to here: SELECT tblCountry.countryID, tblCountry.countryCode FROM tblProjectCountry INNER JOIN tblCountry ON tblProjectCountry.countryID = tblCountry.countryID WHERE (SELECT COUNT(ProjectID) FROM tblProjectCountry WHERE (ProjectID = 1) AND (countryID = tblCountry.countryID)) = 0 The above statement parses as correct but doesn't give the exact result I'm looking for. Can anyone help?

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  • How do I solve an unresolved external when using C++ Builder packages (with TForm based classes)?

    - by José Renato
    Hi, i'm working with Bulder C++ 6 and 2010, and i'm having this problem: http://stackoverflow.com/questions/2727001/how-do-i-solve-an-unresolved-external-when-using-c-builder-packages But, the difference here is that i'm using a FORM compiled inside the package, so, take the example above, but in addition i'm including a form classe, like TForm2: class TForm2 : public TForm { __published: // IDE-managed Components TButton *Button1; void __fastcall Button1Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm2(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm2 *Form2; //--------------------------------------------------------------------------- So, when i'm trying to use this class in any project the linker stops and give me the unresolved external error. When i got that error i tried to include the word PACKAGE, like this: class PACKAGE TForm2 But, when i tried to compile the PACKAGE, the compiler stops with the unresolved external error: [ILINK32 Error] Error: Unresolved external '__fastcall Forms::TCustomForm::~TCustomForm()' referenced from c:\projects\UNIT2.OBJ How can i solve this problem? PS.: Sorry about the bad English.

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  • Statement hierarchy in programming languages

    - by sudo
    I quickly wrote an interpreter for some sort of experimental programing language i came up with, in PHP (yes, in PHP). The language itself doesn't have anything really special, I just wanted to give it a try. I got the basic things working (Hello World, input to output, string manipulation, arithmetics) but I'm getting stuck with the management of blocks and grouped statements. What I mean is: PHP and most other languages let you do this: ((2+2)*(8+2)+2), of course not only with mathematical computations. My program structure currently consists of a multidimensional array built like this: ID => Type (Identifier, String, Int, Newline, EOF, Comma, ...) Contents (If identifier, int or string) How could I allow statements to be executed in a defined order like in the PHP example above?

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  • comparing strings in PostgreSQL

    - by binaryLV
    Hello! Is there any way in PostgreSQL to convert UTF-8 characters to "similar" ASCII characters? String glažškunu rukiši would have to be converted to glazskunu rukisi. UTF-8 text is not in some specific language, it might be in Latvian, Russian, English, Italian or any other language. This is needed for using in where clause, so it might be just "comparing strings" rather than "converting strings". I tried using convert, but it does not give desired results (e.g., select convert('A', 'utf8', 'sql_ascii') gives \304\200, not A). Database is created with: ENCODING = 'UTF8' LC_COLLATE = 'Latvian_Latvia.1257' LC_CTYPE = 'Latvian_Latvia.1257' These params may be changed, if necessary.

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  • Fibonacci sequence subroutine returning one digit too high...PERL

    - by beProactive
    #!/usr/bin/perl -w use strict; sub fib { my($num) = @_; #give $num to input array return(1) if ($num<=1); #termination condition return($num = &fib($num-1) + &fib($num-2)); #should return sum of first "n" terms in the fibonacci sequence } print &fib(7)."\n"; #should output 20 This subroutine should be outputting a summation of the first "x" amount of terms, as specified by the argument to the sub. However, it's one too high. Does this have something to do with the recursion? Thanks.

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  • Subsonic 3.0 - .Net - Error : Can not ceate an instance of an interface

    - by George
    Hi, I am new to Subsonic, I have configured Subsonic3.0 T4 Template and created classes for my project. I have taken GridView and Object Datasource. Object datasource will connect to the one of the classes which is created from subsonic. I have set object datasource for g\fetch, Insert, Update and delete methods. Then i set the datasource of grid witht he object datasource. Grid view successfully showing me all the records. But at the time of Update, Insert or delete it throws an exception that "Can not ceate an instance of an interface". And also i am not able to dwbug in the code of the subsonic. May be because of partial classes. Can anyone please let me know what is happening at the backgrund? Or may be one can give me sample example which contains subsonic 3.0 and grid add, edit and delete so it will be really helpful for me.... Please... :) Thanks, George

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  • The Enterprise is a Curmudgeon

    - by John K. Hines
    Working in an enterprise environment is a unique challenge.  There's a lot more to software development than developing software.  A project lead or Scrum Master has to manage personalities and intra-team politics, has to manage accomplishing the task at hand while creating the opportunities and a reputation for handling desirable future work, has to create a competent, happy team that actually delivers while being careful not to burn bridges or hurt feelings outside the team.  Which makes me feel surprised to read advice like: " The enterprise should figure out what is likely to work best for itself and try to use it." - Ken Schwaber, The Enterprise and Scrum. The enterprises I have experience with are fundamentally unable to be self-reflective.  It's like asking a Roman gladiator if he'd like to carve out a little space in the arena for some silent meditation.  I'm currently wondering how compatible Scrum is with the top-down hierarchy of life in a large organization.  Specifically, manufacturing-mindset, fixed-release, harmony-valuing large organizations.  Now I understand why Agile can be a better fit for companies without much organizational inertia. Recently I've talked with nearly two dozen software professionals and their managers about Scrum and Agile.  I've become convinced that a developer, team, organization, or enterprise can be Agile without using Scrum.  But I'm not sure about what process would be the best fit, in general, for an enterprise that wants to become Agile.  It's possible I should read more than just the introduction to Ken's book. I do feel prepared to answer some of the questions I had asked in a previous post: How can Agile practices (including but not limited to Scrum) be adopted in situations where the highest-placed managers in a company demand software within extremely aggressive deadlines? Answer: In a very limited capacity at the individual level.  The situation here is that the senior management of this company values any software release more than it values developer well-being, end-user experience, or software quality.  Only if the developing organization is given an immediate refactoring opportunity does this sort of development make sense to a person who values sustainable software.   How can Agile practices be adopted by teams that do not perform a continuous cycle of new development, such as those whose sole purpose is to reproduce and debug customer issues? Answer: It depends.  For Scrum in particular, I don't believe Scrum is meant to manage unpredictable work.  While you can easily adopt XP practices for bug fixing, the project-management aspects of Scrum require some predictability.  My question here was meant toward those who want to apply Scrum to non-development teams.  In some cases it works, in others it does not. How can a team measure if its development efforts are both Agile and employ sound engineering practices? Answer: I'm currently leaning toward measuring these independently.  The Agile Principles are a terrific way to measure if a software team is agile.  Sound engineering practices are those practices which help developers meet the principles.  I think Scrum is being mistakenly applied as an engineering practice when it is essentially a project management practice.  In my opinion, XP and Lean are examples of good engineering practices. How can Agile be explained in an accurate way that describes its benefits to sceptical developers and/or revenue-focused non-developers? Answer: Agile techniques will result in higher-quality, lower-cost software development.  This comes primarily from finding defects earlier in the development cycle.  If there are individual developers who do not want to collaborate, write unit tests, or refactor, then these are simply developers who are either working in an area where adding these techniques will not add value (i.e. they are an expert) or they are a developer who is satisfied with the status quo.  In the first case they should be left alone.  In the second case, the results of Agile should be demonstrated by other developers who are willing to receive recognition for their efforts.  It all comes down to individuals, doesn't it?  If you're working in an organization whose Agile adoption consists exclusively of Scrum, consider ways to form individual Agile teams to demonstrate its benefits.  These can even be virtual teams that span people across org-chart boundaries.  Once you can measure real value, whether it's Scrum, Lean, or something else, people will follow.  Even the curmudgeons.

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  • Securing WinForms Application suggestions

    - by Sarah Fordington
    I've been looking for a simple key/license system for our users. Its partly to stop piracy (avoid users from sharing the application around) and the other half to track the number of 'licensed users' we have. I have already read a few good suggestions on SO but I'm curious as to how people have implemented the 30 day evaluation criteria. Do you generate a key that stores the date somewhere and do a comparison each time or is it a little more complicated - deleting the file/removing the registry shouldn't deactivate. Are there any example implementations out there that can give me a head start? The irony is that our PM doesn't want to license a third-party system to do it for us. This is for a Windows Forms application.

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  • Version control for Adobe Flash projects

    - by Guss
    I'm working with a very complex Flash project which is part of a full range of services that we deploy for the use of our clients. For most of our software sources (Java, PHP, Javascript, HTML and a some supporting scripts in other languages) we use subversion for version control and management, so we do the same for our Flash projects, even though we gain little benefits from version controlling that (except being able revert to previous versions) as FLA files are stored as just binaries which we cannot get meaningful diffs from. We're putting as much code as we can into AS files which we can properly manage using subversion, but due to the requirements of our architecture and our deployment strategy (both we cannot change because of our clients needs), we still maintain a large collection of FLA files that we need to manage. I've looked at Adobe Version Cue and while I do not really understand what it does in terms of version control, will moving our Flash projects to hosting on Version Cue will give me better control then I currently get from Subversion? Also - if people can share their experience and suggestions regarding version control of Flash projects, it will be very helpful.

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  • jquery atrr("href") is not consistent ..in sharepoint

    - by alienavatar
    Hi all I have a jquery function(This is not written by me anyway still I am learning). In that we are replacing urls using f.attr("href") in several places. I am not understanding that from where this href value will be binded. And why the value(f.attr("href")) is changing place to place. I mean to say it is having some value @ one location and if I give the same it is giving me different value at other location. I read in article that The .attr() method gets the attribute value for only the first element in the matched set..What is the matched set means

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  • PHP Code to Generate Simple Flowchart

    - by revbackup
    I am making a flowchart out the subjects in the curriculum of our school. a flowchart is generated through its preRequisite.... for example FIRST YEAR FIRST SEMESTER SUBJECTS ---- PREREQUISITE MATH 1 ---- NONE MATH 2 ---- NONE ENGL 1 ---- NONE SOCIO 1 ----- NONE POLSCI 1 ----- NONE FIRSTE YEAR SECOND SEMESTER SUBJECTS ---- PREREQUISITE MATH 3 ----- MATH 1 MATH 4 ----- MATH 2, MATH 1 ENGL 2 ----- ENGL 1 POLSCI 2 ----- POLSCI 1 So, I must print it this way, just using simple PHP but difficult Logic.: MATH1 -----> MATH3 -----> MATH4 MATH 2 ----->MATH 4 ENGL1 -----> ENGL 2 SOCIO 1 POLSCI 1 -----> POLSCI 2 Can anyone give me a good algorithm for this, because this is really difficult. I am planning to echo the results in an HTML table, and it makes it more complicated. Do you have suggestions how to solve this problem properly and display the results also properly???? Thank you in advance!

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  • Does the 'dynamic' keyword and the DLR promote C# to a first class citizen as a dynamically typed la

    - by Quigrim
    I understand that the new ‘dynamic’ keyword in C# 4.0 facilitates interaction with dynamic .NET languages, and can help to cut code by using it instead of reflection. So usage is for very specific situations. However, what I would like to know is if it will give C# all the dynamic benefits that one would get in other dynamic languages such is the IronXXX languages? In other words, will it be possible to write a entire application in C# in a dynamic language style? And if it is possible, would it be recommended or not. And why, or why not respectively? Will I get all the benefits of a dynamic language without switching to another language?

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  • is that possible to crack Private key with Decrypted message and public key?

    - by matt clarck
    for example company B send an encrypted email with company A's public key (RSA/PGP/SSH/openSSL/...) the employer receive the encrypted email and send it to his boss who have the private key to decrypt message. the boss give decrypted email back to employer to work on it. question is can employer compare encrypted email with decrypted version and find out what is private key ? if it is possible then is there anyway to protect cracking private key from decrypted messages and comparing with encrypted messages/public key ?

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  • How does ImageView just redraw part of its content when invalidate(Rect) is called?

    - by imax366
    Hi, guys I am new to Android development, just reading docs and trying the APIs. I am quit confused how ImageView managed to draw just a part of its content after an invalidate(Rect) invocation. I've checked ImageView.java, found no other drawing method except onDraw(Canvas), but onDraw(Canvas) only cut the drawable only if it is beyound the view's visible boundary. I also read the implementation of View.invalidate(Rect), I think the key of this function is calling to mParent.invalidateChild(this, r); However, I think the parent view doesn't know how to draw the child in the given Rect, it finally has to call some method of it child to paint out. Has anybody investigated this part of codes? Would you please give me some guide?

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  • How to learn to estimate how long assigments will take?

    - by SDGator
    This might be out of scope for this website. If it is, let me know and I'll remove the question. After 15 years in the industry, I still suck at answering the question "How long do you think X will take?" For scheduling purposes, we always have to give an estimate of how long different sub-tasks in a project will take. What's the best way to get better at estimating how long it will take to do something? Some people are really good at this. Are there any books, techniques or whatever that people use to get better at this?

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  • CFLAGS vs CPPFLAGS

    - by EB
    I understand that CFLAGS (or CXXFLAGS for C++) are for the compiler, whereas CPPFLAGS is used by the preprocessor. But I still don't understand the difference. I need to specify an include path for a header file that is included with #include -- because #include is a preprocessor directive, is the preprocessor (CPPFLAGS) the only thing I care about? Under what circumstances do I need to give the compiler an extra include path? In general, if the preprocessor finds and includes needed header files, why does it ever need to be told about extra include directories? What use is CFLAGS at all? (In my case, I actually found that BOTH of these allow me to compile my program, which adds to the confusion... I can use CFLAGS OR CPPFLAGS to accomplish my goal (in autoconf context at least). What gives?)

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  • How to make a shape with left-top round rounded corner and left-bottom rounded corner?

    - by kknight
    I want to make a shape with with left-top rounded corner and left-bottom rounded corner: <?xml version="1.0" encoding="UTF-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#555555"/> <stroke android:width="3dp" android:color="#555555" /> <padding android:left="1dp" android:top="1dp" android:right="1dp" android:bottom="1dp" /> <corners android:bottomRightRadius="0dp" android:bottomLeftRadius="2dp" android:topLeftRadius="2dp" android:topRightRadius="0dp"/> </shape> But the shape above didn't give me what I want. It gives me a rectangle without any rounded corners. Can anyone help? Thanks.

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  • What is the best possible technology for pulling huge data from 4 remote servers

    - by Habib Ullah Bahar
    Hello, For one of our project, we need to pull huge real time stock data from 4 remote servers across two countries. The trivial process here, check the sources for a regular interval and save the update to database. But as these are real time stock data of more than 1000 companies, I have to pull every second, which isn't good in case of memory, bandwidth I think. Please give me suggestion on which technology/platform [We are flexible here. PHP, Python, Java, PERL - anyone of them will be OK for us] we should choose, it can be achieved easily and with better performance.

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  • How to handle multiple openIDs for the same user

    - by Sinan
    For my site I am using a login system much like the one on SO. A user can login with his Facebook, Google (Gmail openID), Twitter account. This question is not about specific oAuth or openID implementations. The question is how to know if the same user logins with different providers. Let me give an example: Bobo comes to site logins to site by clicking on "Login with Facebook". Because this is his first visit we create an account for him. Later Bobo comes to the site. This time he clicks on "Login with Google". So how do I know if this is the same person so I can add this provider to his account instead of creating a new (and duplicate) account. Can I trust solely on email? What is the best way to handle this. How does SO do it? Any ideas?

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