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  • JNI - native method with ByteBuffer parameter

    - by Ajan
    I've got a method: public native void doSomething(ByteBuffer in, ByteBuffer out); Generated by javah C/C++ header of this method is: JNIEXPORT void JNICALL Java__MyClass_doSomething (JNIEnv *, jobject, jobject, jobject, jint, jint); How can I get a data array from jobject (that is a ByteBuffer instance) ?

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  • Multiple Regex on String

    - by George
    How can I apply multiple regexs to a single string? For instance, a user inputs the following into a text area: red bird blue cat black dog and I want to replace each carriage return with a comma and each space with an underscore so the final string reads as red_bird,blue_cat,black_dog. I've tried variations in syntax along the lines of the following so far: function formatTextArea() { var textString = document.getElementById('userinput').value; var formatText = textString.replace( new RegExp( "\\n", "g" ),",", new RegExp( "\\s", "g"),"_"); alert(formatText); }

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  • Set PdfPTable columns width iText

    - by Mr CooL
    I've a PdfPTable created in my Java program, Is there any way to actually set the width of specific column for the PdfPTable????? For instance, First column to be 5% width, second column to be 20% and etc. Urgent help please if anyone knows the way. Thanks in advance.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Run multiple copies of an app from Visual Studio

    - by HeavyWave
    How can I run multiple copies of the same app in Debug with Visual Studio? For instance, how do I run app.exe /option1 and app.exe /option2 and still debug both? I know I can run them manually and then attach, but I want an automated solution. I have tried writing a small console app just to run 2 processes, but obviously they are not being run under debugger. Any ideas?

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  • Does a syntax for this exist? In any language?

    - by Michael
    It seems pretty common to me to have an argument, in a dynamically typed language that is either an Object or a key to lookup that object. For instance when I'm working with a database I might have a method getMyRelatedStuff(person) All I really need to lookup the related stuff is the id of the person so my method could look like this in python: def getMyRelatedStuff(person_or_id): id = person_or_id.id if isinstance(person,User) else person_or_id #do some lookup Or going the other direction: def someFileStuff(file_or_name): file = file_or_name if hasattr(file,'write') else open(file_or_name)

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  • java:I am trying to create Shotcut of any abc.exe through java program.

    - by Sanjeev
    I am making an installer in java swing it almost completed only one thing is left to do that is to create desktop shortcut of our software.I do not want to copy software on desktop but I want to create instance of that software like other MS software. How it can be done please help me. I am already copied my software in c:/Program files by using copy directory and I want to create shortcut on desktop .

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  • How to make a link button visible after another button has been clicked in asp.net(vb) in button_c

    - by Parth
    How to make a link button visible after another button has been clicked in asp.net(vb) in button_click() it says error as "Object reference not set to an instance of an object." i've done this in my code Protected Sub InsertButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Dim receipt As LinkButton = FormView1.FindControl("LinkButton1") ' receipt.Enabled = "true" ' receipt.EnableTheming = "true" ' receipt.EnableViewState = "true" receipt.Visible = "true" End Sub

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  • How to make nested child forms in C#.net

    - by abu
    In my windows form application I am using 10 forms.It is fine when only a parent and single child form are used at a time. But in case of multiple use of child form I am getting problem and not able to use them as child forms.They are not working as child form. Your any effort would be helpful for me. Thanking You In Advance

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  • Why is jQuery's .removeClass() adding a space to the class attribute?

    - by Sosh
    I'm having some strange issues with .removeClass() and .addClass() in jQuery. Specifically it seems that when I use .removeClass() the class is indeed removed, but a single space is left in it's place. then when I .addClass("secondclass") I get class=" secondclass" (with the space in front). I'm using jQuery 1.4.1 Is this intended behaviour or a bug? How to stop it?

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  • Where are Silverlight assemblies stored when a xap file is run?

    - by ForeverDebugging
    We currently have a XAP file which contains Foo.dll, and another XAP file (with a completely different name) which contains an updated version Foo.dll (but the same version number). When we run the second XAP file, it looks as though the Silverlight runtime on the client, is picking up the old version of Foo.dll from the first XAP file. Anyone know where the Silverlight runtime unzips the xap file before running its content? Or if the runtime executes on a single app domain which could explain these errors?

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  • clear properties from stylesheets

    - by jeremydouglas
    I'm wondering if anyone knows of a script to clear all the properties from a css stylesheet, but leave the selectors. For instance: body {background: #000; font-size:10px; width:100%;} becomes: body {} This would be done to the whole stylesheet. Thanks if anyone knows of a script to do this.

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  • Add 'Current' property to ASP.NET control

    - by Alex
    Hi! I have some control. I add one instance of this control to every Page in OnInit event and I want to access this control in other places in this way: Sample.Current public class Sample : Control { public static Sample Current { get { // ??? } } } Can you tell me what is the best way to do this property implementation?

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  • Cannot use ternary operator in LINQ query

    - by Nissan Fan
    I can't figure out why I get a Object reference not set to an instance of an object. error if I use a ternary operator in my LINQ query. var courses = from d in somesource orderby d.SourceName, d.SourceType select new { ID = d.InternalCode, Name = string.Format("{0} - {1}{2}", d.InternalCode, d.SourceName, (d.SourceType.Length > 0 ? ", " + d.SourceType : string.Empty)) }; Any thoughts?

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  • Python-mode import problem

    - by smith
    I'm trying to use Emacs as a python editor and it works fine when I evaluate(C-c C-c) only single files but when I evaluate a file that imports another file in the same directory, I get an error saying that the file could not be imported. Does anyone know of a workaround? Thanks in advance

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  • how to watch input buttons with specified name?

    - by user393087
    For example I have long list of buttons: <input type=button name=clickbutton onclick='dosomething(this)'> But instead of putting call to the same funcion in every button it would be more rational to add a single listening event that would wait for click of that button with this name. But again, there are maany this buttons so I need pass clicked object to a function. For example this function must update a textarea field that is adjacent (nextSibling) to this button.

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  • Replace a control on the screen

    - by Rob Bonner
    Hello all, I have an instance of a FlowCoverView (a great library that emulates cover flow on the iPhone). And it works great, with the exception of an update. When I update my table behind the scenes, I have no way of telling this control (that is defined in IB) that it has been updated, and to reload. (much like you can with a table using reloadData) To the question, is there a way to replace a control that is on the screen with another control to force the reload?

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