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  • Sql Server 2008 types in Sql CLR stored procedure

    - by BadEnglish
    I have Table-valued parameters in SQL Server 2008 e.g. CREATE TYPE UserType AS TABLE ( UserID int, UserName nvarchar(100), UserPassword nvarchar(100) ) Can i use this type somehow in my Sql CLR stored procedure? for example as input parameter ?? [SqlProcedure] public static void SomeFunction(/* what type should be here ?? */) { } Will be appreciate even for attention, let alone for any help !

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  • Fetch elements from List in scheme

    - by fireball003
    Hi, How to go through a list or fetch element from a list in scheme? How can I name each element (like we do for variables in java) in a list? Thanks in advance. I want to compare every point in a list to another point. So, as we do in java or python- for(int i;i<list.size();i++){ if (list[i]> k){ //do something } } How can I do similar thing in scheme?

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  • Why typedef char CHAR

    - by Knowing me knowing you
    Guys, having quick look in Winnt.h I have discovered that there is a lots of typedefs and one of them is for example CHAR for a char. Why? What was the purpose of these typdefs? Why not use what's already there (char, int etc.)? Thank you.

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  • Recursion inside while loop, How does it work ?

    - by M.H
    Can you please tell me how does this java code work? : public class Main { public static void main (String[] args) { Strangemethod(5); } public static void Strangemethod(int len) { while(len > 1){ System.out.println(len-1); Strangemethod(len - 1); } } } I tried to debug it and follow the code step by step but I didn't understand it.

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  • Why does Java's hashCode() in String use 31 as a multiplier?

    - by jacobko
    In Java, the hash code for a String object is computed as s[0]*31^(n-1) + s[1]*31^(n-2) + ... + s[n-1] using int arithmetic, where s[i] is the ith character of the string, n is the length of the string, and ^ indicates exponentiation. Why is 31 used as a multiplier? I understand that the multiplier should be a relatively large prime number. So why not 29, or 37, or even 97?

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  • use of system.exit(0)

    - by Warrior
    public class WrapperTest { static { print(10); } static void print(int x) { System.out.println(x); System.exit(0); } } In the above code System.exit(0) is used to stop the program. What argument does that method take? Why do we gave it as 0. Can anyone explain the concept?Thanks.

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  • what to do with a flawed C++ skills test

    - by Mike Landis
    In the following gcc.gnu.org post, Nathan Myers says that a C++ skills test at SANS Consulting Services contained three errors in nine questions: Looking around, one of fthe first on-line C++ skills tests I ran across was: http://www.geekinterview.com/question_details/13090 I looked at question 1... find(int x,int y) { return ((x<y)?0:(x-y)):} call find(a,find(a,b)) use to find (a) maximum of a,b (b) minimum of a,b (c) positive difference of a,b (d) sum of a,b ... immediately wondering why would anyone write anything so obtuse. Getting past the absurdity, I didn't really like any of the answers, immediately eliminating (a) and (b) because you can get back zero (which is neither a nor b) in a variety of circumstances. Sum or difference seemed more likely, except that you could also get zero regardless of the magnitudes of a and b. So... I put Matlab to work (code below) and found: when either a or b is negative you get zero; when b a you get a; otherwise you get b, so the answer is (b) min(a,b), if a and b are positive, though strictly speaking the answer should be none of the above because there are no range restrictions on either variable. That forces test takers into a dilemma - choose the best available answer and be wrong in 3 of 4 quadrants, or don't answer, leaving the door open to the conclusion that the grader thinks you couldn't figure it out. The solution for test givers is to fix the test, but in the interim, what's the right course of action for test takers? Complain about the questions? function z = findfunc(x,y) for i=1:length(x) if x(i) < y(i) z(i) = 0; else z(i) = x(i) - y(i); end end end function [b,d1,z] = plotstuff() k = 50; a = [-k:1:k]; b = (2*k+1) * rand(length(a),1) - k; d1 = findfunc(a,b); z = findfunc(a,d1); plot( a, b, 'r.', a, d1, 'g-', a, z, 'b-'); end

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  • calling c function from assembly

    - by void
    I'm trying to use a function in assembly in a C project, the function is supposed to call a libc function let's say printf() but I keep getting a segmentation fault. In the .c file I have the declaration of the function let's say int do_shit_in_asm() In the .asm file I have .extern printf .section .data printtext: .ascii "test" .section .text .global do_shit_in_asm .type do_shit_in_asm, @function do_shit_in_asm: pushl %ebp movl %esp, %ebp push printtext call printf movl %ebp, %esp pop %ebp ret Any pointers would be appreciated. as func.asm -o func.o gcc prog.c func.o -o prog

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  • gps orientation in android

    - by klaus-vlad
    Hi I know that the function Location.getBearing() returns the bearing if any when in move public void onLocationChanged(Location lastLocation) { int bearing=lastLocation.getBearing() } ,so now bearing might be , 170 degrees..but, I'd like to know if there is anything in android that will give me the direction of the orientation (ex for 170 degrees , the direction is : SSE south, south east)

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • asp.net mvc HttpPostedFileBase getting file extension

    - by mazhar kaunain baig
    public string ContructOrganizationNameLogo(HttpPostedFileBase upload, string OrganizationName, int OrganizationID,string LangName) { var UploadedfileName = Path.GetFileName(upload.FileName); string type = upload.ContentType; } I want to get the extension of the file to dynamically generate the name of the file.One way i will use to split the type. but can i use HttpPostedFileBase object to get the extension in the clean way?

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  • Regular Expression Question

    - by zyq524
    I'm trying to use regular expression to extract the comments in the heading of a file. For example, the source code may look like: //This is an example file. //Please help me. #include "test.h" int main() //main function { ... } What I want to extract from the code are the first two lines, i.e. //This is an example file. //Please help me. Any idea?

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  • DRY-ing very similar specs for ASP.NET MVC controller action with MSpec (BDD guidelines)

    - by spapaseit
    Hi all, I have two very similar specs for two very similar controller actions: VoteUp(int id) and VoteDown(int id). These methods allow a user to vote a post up or down; kinda like the vote up/down functionality for StackOverflow questions. The specs are: VoteDown: [Subject(typeof(SomeController))] public class When_user_clicks_the_vote_down_button_on_a_post : SomeControllerContext { Establish context = () => { post = PostFakes.VanillaPost(); post.Votes = 10; session.Setup(s => s.Single(Moq.It.IsAny<Expression<Func<Post, bool>>>())).Returns(post); session.Setup(s => s.CommitChanges()); }; Because of = () => result = controller.VoteDown(1); It should_decrement_the_votes_of_the_post_by_1 = () => suggestion.Votes.ShouldEqual(9); It should_not_let_the_user_vote_more_than_once; } VoteUp: [Subject(typeof(SomeController))] public class When_user_clicks_the_vote_down_button_on_a_post : SomeControllerContext { Establish context = () => { post = PostFakes.VanillaPost(); post.Votes = 0; session.Setup(s => s.Single(Moq.It.IsAny<Expression<Func<Post, bool>>>())).Returns(post); session.Setup(s => s.CommitChanges()); }; Because of = () => result = controller.VoteUp(1); It should_increment_the_votes_of_the_post_by_1 = () => suggestion.Votes.ShouldEqual(1); It should_not_let_the_user_vote_more_than_once; } So I have two questions: How should I go about DRY-ing these two specs? Is it even advisable or should I actually have one spec per controller action? I know I Normally should, but this feels like repeating myself a lot. Is there any way to implement the second It within the same spec? Note that the It should_not_let_the_user_vote_more_than_once; requires me the spec to call controller.VoteDown(1) twice. I know the easiest would be to create a separate spec for it too, but it'd be copying and pasting the same code yet again... I'm still getting the hang of BDD (and MSpec) and many times it is not clear which way I should go, or what the best practices or guidelines for BDD are. Any help would be appreciated.

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  • Displaying very large images on the iPad

    - by Brodie4598
    I need to display some very large images on the iPad. The files are jpgs and are about 6700x2700 (maps). Is there any way around loading the entire image into memory? Currently I load it int a scroll view for zooming/panning. The images are stored locally on the device.

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  • SQL Query to get Count within a Stored Proc

    - by sia
    So i need to figure out how i can get a record count value and use that count as a new value to insert into a table. Ex: In My Stored Procedure @Count int What im looking for @Count to equal "select top (1) _fieldName from _someTable order by _fieldName Desc" Finally insert into _newTable (_fieldName) values (@Count) End I dont have to use a variable, just trying to demonstrate what im really trying to do. My SQL knowledge is pretty limited so no laughing, or smirking! ;)

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  • how to go back to first if statement if no choices are valid - python

    - by wondergoat77
    how can i have python move to the top of an if statement if nothing is satisfied correctly i have a basic if/else statement like this: print "pick a number, 1 or 2" a = int(raw_input("> ") if a == 1: print "this" if a == 2: print "that" else: print "you have made an invalid choice, try again." what i want is to prompt the user to make another choice for 'a' this if statement without them having to restart the entire program, but am very new to python and am having trouble finding the answer online anywhere.

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  • LInq to sql query

    - by Mohit
    Hi, I have a sql query as follows: Declare @DivisionNo INT SET @DivisionNo = 5117 SELECT distinct CASE WHEN ISNULL([DivisionNo],'') < @DivisionNo THEN @DivisionNo ELSE [DivisionNo] END as DivisionNo --,[RecordID] ,[AcctCat] ,[AcctCatDesc] ,[CostCode] ,[CostCodeDesc] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE DivisionNo = @DivisionNo UNION SELECT distinct CASE WHEN ISNULL([DivisionNo],'') < @DivisionNo THEN @DivisionNo ELSE [DivisionNo] END as DivisionNo --,[RecordID] ,[AcctCat] ,[AcctCatDesc] ,[CostCode] ,[CostCodeDesc] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE AcctCat not in ( SELECT [AcctCat] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE DivisionNo = @DivisionNo) How can I duplicate it using linq to sql? Thanks

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