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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • kill unsigned / signed comparison error

    - by anon
    In general, I want warnings of unsigned vs signed. However, in this particular case, I want it supressed; std::vector<Blah> blahs; for(int i = 0; i < blahs.size(); ++i) { ... I want to kill this comparison. Thanks! (using g++)

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  • Read hexa data from file

    - by confusedman
    I'm trying to read hexa data(color value ex. 0xffffffff) from txt file... but i don't know how to read it.... i declared the color value like 'uint color' and i want to change the value though txt file. if i use int data i can use 'atoi' function, but what can i use function for uint?

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  • A view model mvvm design issue

    - by Chen Kinnrot
    the best way to explain is with example so: this is the model public class Person { public int age; public string name; } this is the view model public class PersonVM { } my question is: should the vm expose the person to the datga template or encapsulate the model properties with his own properties?

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  • Data not synchornizing java sockets

    - by Droid_Interceptor
    I am writing a auction server and client and using a class called BidHandler to deal with the bids another class AuctionItem to deal with the items for auction. The main problem I am having is little synchroization problem. Screen output of client server as can see from the image at 1st it takes the new bid and changes the value of the time to it, but when one the user enters 1.0 the item seems to be changed to that. But later on when the bid changes again to 15.0 it seems to stay at that price. Is there any reason for that. I have included my code below. Sorry if didnt explain this well. This is the auction client import java.io.*; import java.net.*; public class AuctionClient { private AuctionGui gui; private Socket socket; private DataInputStream dataIn; private DataOutputStream dataOut; //Auction Client constructor String name used as identifier for each client to allow server to pick the winning bidder public AuctionClient(String name,String server, int port) { gui = new AuctionGui("Bidomatic 5000"); gui.input.addKeyListener (new EnterListener(this,gui)); gui.addWindowListener(new ExitListener(this)); try { socket = new Socket(server, port); dataIn = new DataInputStream(socket.getInputStream()); dataOut = new DataOutputStream(socket.getOutputStream()); dataOut.writeUTF(name); while (true) { gui.output.append("\n"+dataIn.readUTF()); } } catch (Exception e) { e.printStackTrace(); } } public void sentBid(String bid) { try { dataOut.writeUTF(bid); } catch(IOException e) { e.printStackTrace(); } } public void disconnect() { try { socket.close(); } catch(IOException e) { e.printStackTrace(); } } public static void main (String args[]) throws IOException { if(args.length!=3) { throw new RuntimeException ("Syntax: java AuctionClient <name> <serverhost> <port>"); } int port = Integer.parseInt(args[2]); AuctionClient a = new AuctionClient(args[0],args[1],port); } } The Auction Server import java.io.*; import java.net.*; import java.util.*; public class AuctionServer { public AuctionServer(int port) throws IOException { ServerSocket server = new ServerSocket(port); while(true) { Socket client = server.accept(); DataInputStream in = new DataInputStream(client.getInputStream()); String name = in.readUTF(); System.out.println("New client "+name+" from " +client.getInetAddress()); BidHandler b = new BidHandler (name, client); b.start(); } } public static void main(String args[]) throws IOException { if(args.length != 1) throw new RuntimeException("Syntax: java AuctionServer <port>"); new AuctionServer(Integer.parseInt(args[0])); } } The BidHandler import java.net.*; import java.io.*; import java.util.*; import java.lang.Float; public class BidHandler extends Thread { Socket socket; DataInputStream in; DataOutputStream out; String name; float currentBid = 0.0f; AuctionItem paper = new AuctionItem(" News Paper ", " Free newspaper from 1990 ", 1.0f, false); protected static Vector handlers = new Vector(); public BidHandler(String name, Socket socket) throws IOException { this.name = name; this.socket = socket; in = new DataInputStream (new BufferedInputStream (socket.getInputStream())); out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream())); } public synchronized void run() { try { broadcast("New bidder has entered the room"); handlers.addElement(this); while(true) { broadcast(paper.getName() + paper.getDescription()+" for sale at: " +paper.getPrice()); while(paper.getStatus() == false) { String message = in.readUTF(); currentBid = Float.parseFloat(message); broadcast("Bidder entered " +currentBid); if(currentBid > paper.getPrice()) { paper.setPrice(currentBid); broadcast("New Higgest Bid is "+paper.getPrice()); } else if(currentBid < paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } else if(currentBid == paper.getPrice()) { broadcast("Higgest Bid is "+paper.getPrice()); } } } } catch(IOException ex) { System.out.println("-- Connection to user lost."); } finally { handlers.removeElement(this); broadcast(name+" left"); try { socket.close(); } catch(IOException ex) { System.out.println("-- Socket to user already closed ?"); } } } protected static void broadcast (String message) { synchronized(handlers) { Enumeration e = handlers.elements(); while(e.hasMoreElements()) { BidHandler handler = (BidHandler) e.nextElement(); try { handler.out.writeUTF(message); handler.out.flush(); } catch(IOException ex) { handler = null; } } } } } The AuctionItem Class class AuctionItem { String itemName; String itemDescription; float itemPrice; boolean itemStatus; //Create a new auction item with name, description, price and status public AuctionItem(String name, String description, float price, boolean status) { itemName = name; itemDescription = description; itemPrice = price; itemStatus = status; } //return the price of the item. public synchronized float getPrice() { return itemPrice; } //Set the price of the item. public synchronized void setPrice(float newPrice) { itemPrice = newPrice; } //Get the status of the item public synchronized boolean getStatus() { return itemStatus; } //Set the status of the item public synchronized void setStatus(boolean newStatus) { itemStatus = newStatus; } //Get the name of the item public String getName() { return itemName; } //Get the description of the item public String getDescription() { return itemDescription; } } There is also simple GUI to go with this that seems to be working fine. If anyone wants it will include the GUI code.

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  • LInq to sql query

    - by Mohit
    Hi, I have a sql query as follows: Declare @DivisionNo INT SET @DivisionNo = 5117 SELECT distinct CASE WHEN ISNULL([DivisionNo],'') < @DivisionNo THEN @DivisionNo ELSE [DivisionNo] END as DivisionNo --,[RecordID] ,[AcctCat] ,[AcctCatDesc] ,[CostCode] ,[CostCodeDesc] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE DivisionNo = @DivisionNo UNION SELECT distinct CASE WHEN ISNULL([DivisionNo],'') < @DivisionNo THEN @DivisionNo ELSE [DivisionNo] END as DivisionNo --,[RecordID] ,[AcctCat] ,[AcctCatDesc] ,[CostCode] ,[CostCodeDesc] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE AcctCat not in ( SELECT [AcctCat] FROM [dbo].[vw_eSchdl_AcctCat_CostCode] WHERE DivisionNo = @DivisionNo) How can I duplicate it using linq to sql? Thanks

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  • multiple paramters type

    - by romerun
    I'm trying to write something like this: type 'a 'b xxx = {aaa: 'a: bbb: 'b: ccc: int};; It does not compile. Is it just syntax error, or they don't allow multiple paramters on type ? Then why ?

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  • delay ring between two font style changing

    - by Hesam Qodsi
    Hi I want to change font style of a control , for a short time. for example 2 secounds. I do like : label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Bold); for(int i=0,i<4000000,i++); label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Regular); but it doesn't work. what is the problem?

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  • Find if there is an element repeating itself n/k times

    - by gleb-pendler
    You have an array size n and a constant k (whatever) You can assume the the array is of int type (although it could be of any type) Describe an algorithm that finds if there is an element(s) that repeats itself at least n/k times... if there is return one. Do so in linear time (O(n)) The catch: do this algorithm (or even pseudo-code) using constant memory and running over the array only twice

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  • Default value for public attributes

    - by Danny Chen
    I have a public attribute in some class. I want a default value -1 for this attribute without an private variable like _MyAttr(because too many attributes, i won't add them one by one). public int MyAttr { get; set; } [DefaultValueAttribute] is not working for this issue i think. Any ideas? Thanks.

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  • Why does Java's hashCode() in String use 31 as a multiplier?

    - by jacobko
    In Java, the hash code for a String object is computed as s[0]*31^(n-1) + s[1]*31^(n-2) + ... + s[n-1] using int arithmetic, where s[i] is the ith character of the string, n is the length of the string, and ^ indicates exponentiation. Why is 31 used as a multiplier? I understand that the multiplier should be a relatively large prime number. So why not 29, or 37, or even 97?

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  • How to draw on JPanel on fixed position?

    - by kovike
    I have JPanel wrapped in JScrollPane and I want the rectangle to be drawn always on the same position = moving with scrollbars wont affect the visibility of the rectangle. I tried following code: public void paintComponent(Graphics g) { g.setColor(Color.red); g.drawRect(50, (int)getVisibleRect().getY(), 20 , 20); } but it only repaints the rectangle when size of whole JPanel is changed.

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  • How to restrict an access to some of the functions at third level in Classes (OOPs)

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} } Class B : A {} CLass C:B { }

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  • Exception handling protocol for methods

    - by athena
    Is there any specific protocol for handling exceptions in public methods? Consider this eg. public int someMethod() { try{ code that might throw an exception } catch(Exception e) { log the exception } } Say that this method might throw an ArrayIndexOutOfBoundsException. So, is it correct to handle this Exception in the method itself (as in the example) or throw it and assume that the calling method will handle the Exception?

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  • [c++] upload image to imageshack

    - by cinek1lol
    Hi! I would like to send pictures via a program written in C + +. - OK WinExec("C:\\curl\\curl.exe -H Expect: -F \"fileupload=@C:\\curl\\ok.jpg\" -F \"xml=yes\" -# \"http://www.imageshack.us/index.php\" -o data.txt -A \"Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.1) Gecko/20061204 Firefox/2.0.0.1\" -e \"http://www.imageshack.us\"", NULL); It works, but I would like to send the pictures from pre-loaded carrier to a variable char (you know what I mean? First off, I load the pictures into a variable and then send the variable), cause now I have to specify the path of the picture on a disk. I wanted to write this program in c++ by using the curl library, not through exe. extension. I have also found such a program (which has been modified by me a bit) #include <stdio.h> #include <string.h> #include <iostream> #include <curl/curl.h> #include <curl/types.h> #include <curl/easy.h> int main(int argc, char *argv[]) { CURL *curl; CURLcode res; struct curl_httppost *formpost=NULL; struct curl_httppost *lastptr=NULL; struct curl_slist *headerlist=NULL; static const char buf[] = "Expect:"; curl_global_init(CURL_GLOBAL_ALL); /* Fill in the file upload field */ curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "send", CURLFORM_FILE, "nowy.jpg", CURLFORM_END); curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "nowy.jpg", CURLFORM_COPYCONTENTS, "nowy.jpg", CURLFORM_END); curl_formadd(&formpost, &lastptr, CURLFORM_COPYNAME, "submit", CURLFORM_COPYCONTENTS, "send", CURLFORM_END); curl = curl_easy_init(); headerlist = curl_slist_append(headerlist, buf); if(curl) { curl_easy_setopt(curl, CURLOPT_URL, "http://www.imageshack.us/index.php"); if ( (argc == 2) && (!strcmp(argv[1], "xml=yes")) ) curl_easy_setopt(curl, CURLOPT_HTTPHEADER, headerlist); curl_easy_setopt(curl, CURLOPT_HTTPPOST, formpost); res = curl_easy_perform(curl); curl_easy_cleanup(curl); curl_formfree(formpost); curl_slist_free_all (headerlist); } system("pause"); return 0; }

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  • Fetch elements from List in scheme

    - by fireball003
    Hi, How to go through a list or fetch element from a list in scheme? How can I name each element (like we do for variables in java) in a list? Thanks in advance. I want to compare every point in a list to another point. So, as we do in java or python- for(int i;i<list.size();i++){ if (list[i]> k){ //do something } } How can I do similar thing in scheme?

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  • asp.net web forms best practice to retrieve dynamic server control values

    - by Andrew Florko
    I populate web form with dynamic list of exams from database. I want user to enter examination marks for each exam. There is list of exam titles and textbox near each title. I create list with repeater control: <asp:Repeater ID="rptExams" runat="server" onitemdatabound="rptExams_ItemDataBound" > <ItemTemplate> <tr> <td> <asp:Literal runat="server" ID="ltTitle"/> </td> <td> <asp:HiddenField runat="server" ID="hfId"/> <asp:Textbox runat="server" ID="tbMark"/> </td> </tr> </ItemTemplate> </asp:Repeater> And bind data to repeater on page_init: class Exam { public int Id { get; set;} public string Title { get; set;} } ... // this list is retrieved from database actually Exam[] Exams = new Exam[] { new Exam { Id = 1, Title = "Math"}, new Exam { Id = 2, Title = "History"} }; ... protected void Page_Init(object sender, EventArgs e) { rptExams.DataSource = Exams; rptExams.DataBind(); } So far so good. Then I have to retrieve data on postback. I have two ways but both of them looks ugly. Idea is to store dynamically created databounded controls on ItemDataBoundEvent in Page_Init stage, and process their values in Page_Load stage. It looks like this: private Dictionary<HiddenField, TextBox> Id2Mark = new Dictionary<HiddenField, TextBox>(); protected void rptExams_ItemDataBound(object sender, RepeaterItemEventArgs e) { ... if (IsPostBack) { var tbMark = (TextBox)e.Item.FindControl("tbMark"); var hfId = (HiddenField)e.Item.FindControl("hfId"); // store dynamically created controls Id2Mark.Add(hfId, tbMark); } ... } protected void Page_Load(object sender, EventArgs e) { if (IsPostBack) { foreach (var pair in Id2Mark) { int examId = Int32.Parse(pair.Key.Value); string mark = pair.Value.Text; // PROCESS } ... I'm completely sure there is a better way to retrieve data from dynamically created controls. Thank you in advance!

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  • How to add new object to an IList mapped as a one-to-many with NHibernate?

    - by Jørn Schou-Rode
    My model contains a class Section which has an ordered list of Statics that are part of this section. Leaving all the other properties out, the implementation of the model looks like this: public class Section { public virtual int Id { get; private set; } public virtual IList<Static> Statics { get; private set; } } public class Static { public virtual int Id { get; private set; } } In the database, the relationship is implemented as a one-to-many, where the table Static has a foreign key pointing to Section and an integer column Position to store its index position in the list it is part of. The mapping is done in Fluent NHibernate like this: public SectionMap() { Id(x => x.Id); HasMany(x => x.Statics).Cascade.All().LazyLoad() .AsList(x => x.WithColumn("Position")); } public StaticMap() { Id(x => x.Id); References(x => x.Section); } Now I am able to load existing Statics, and I am also able to update the details of those. However, I cannot seem to find a way to add new Statics to a Section, and have this change persisted to the database. I have tried several combinations of: mySection.Statics.Add(myStatic) session.Update(mySection) session.Save(myStatic) but the closest I have gotten (using the first two statements), is to an SQL exception reading: "Cannot insert the value NULL into column 'Position'". Clearly an INSERT is attempted here, but NHibernate does not seem to automatically append the index position to the SQL statement. What am I doing wrong? Am I missing something in my mappings? Do I need to expose the Position column as a property and assign a value to it myself? EDIT: Apparently everything works as expected, if I remove the NOT NULL constraint on the Static.Position column in the database. I guess NHibernate makes the insert and immediatly after updates the row with a Position value. While this is an anwers to the question, I am not sure if it is the best one. I would prefer the Position column to be not nullable, so I still hope there is some way to make NHibernate provide a value for that column directly in the INSERT statement. Thus, the question is still open. Any other solutions?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • how to set setEnabled: for NSButton in an NSTableView

    - by user460366
    Hi All I have an NSTableView which has three columns. The first one is a checkbox and the third one is a button. The button 'is enabled' state depends on whether or not the checkbox is checked. I am setting the table content in the awakeFromNib method and I am implementing the checkbox state in the - (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row method. I need to find a way setEnabled: for the NSButton Thanks

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  • Sql Server 2008 types in Sql CLR stored procedure

    - by BadEnglish
    I have Table-valued parameters in SQL Server 2008 e.g. CREATE TYPE UserType AS TABLE ( UserID int, UserName nvarchar(100), UserPassword nvarchar(100) ) Can i use this type somehow in my Sql CLR stored procedure? for example as input parameter ?? [SqlProcedure] public static void SomeFunction(/* what type should be here ?? */) { } Will be appreciate even for attention, let alone for any help !

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  • What is the best way to declare sorted association in grails domain classes ?

    - by fabien7474
    It seems that there are two different ways of declaring sorted associations in Grails : Method 1 (see here) using default sort order class Book { String title } class Author { static hasMany = [books : Book] static mapping = { books sort: "title"} } Method 2 (see here) using SortedSet class Book implements Comparable { String title int compareTo(obj) { title <=> obj.title } } class Author { SortedSet books static hasMany = [books : Book] } I am not sure which one to use and what is the difference (if any), pros and cons between using one against the other. I would appreciate any clarification. Thank you

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