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  • jQuery sliding animation not working

    - by Jake Zeitz
    I have three divs stacked on each other but offset so that a part of each div is visible. When one of the bottom divs is clicked I want the top div to animate out and back into the stack at the bottom, then the div that is clicked will appear at the top. So far I only have the code for when the middle div is clicked, but I cannot get it to work properly. What am I doing wrong? (I also realize that the code I wrote is probably terrible, this is the first jQuery code I have written.) The css is very very simple: .first { z-index: 3; } .second { z-index: 2; } .third { z-index: 1; } The basic html is this: <div class="first"></div> <div class="second"></div> <div class="third"></div> Here is my code: $("div.second").click(function () { $("div.first").animate({ left: "-=200px"}, {duration: "fast", complete: function () { $("div.first").removeClass("first").addClass("third").animate({left: "+=350px", top: "+=60px"}, "fast"); } }); $("div.second").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.second").removeClass("second").addClass("first"); } }); $("div.third").animate({ left: "-=24px", top: "-=30px"}, {duration: "fast", complete: function () { $("div.third").removeClass("third").addClass("second"); } }); }); I can get the div.first to move to the side and back. But now I can't get the classes to stay changed. What keeps happening is the div.second will remove it's class and add .first in the animation, but when the animation is complete, it acts like it still has a class of .second.

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  • Possible to capture all events in a web browser?

    - by David
    I am working on a pet project and am at the research stage. Quick summary I am trying to intercept all form submits, onclick, and every single keydown. My library of choice is either jquery, or jquery + prototypejs. I figure I can batch up the events into a queue/stack and send it back to the server in time interval batches to keep performance relatively stable. Concerns Form submits and change's would be relatively simple.. Something like $("form :inputs").bind("change", function() { ... record event... }); But how to ensure I get precedence over the applications handlers as I have a habit of putting return false on a lot of my form handlers when there is a validation issue. As I understand it, that effectively stops the event in its tracks. My project For my smaller remote clients I will put their products onto a VPS or run it in my home data center. Currently I use a basic authentication system, given a username/password they see the website and then hopefully send me somewhat sane notes on what is broken or should be tweaked. As a better solution, I've written a simple proxy web server that does the above but allows me to have one DNS entry and then depending on credentials it makes an internal request relaying headers and re-writing URLS as needed. Every single html/text or application/* request is compressed and shoved into a sqlite table so I can partially replay what they've done. Now I am shifting to the frontend and would like to capture clicks, keydown's, and submits on everything on the page.

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  • Unable to persist objects in GAE JDO

    - by Basil Dsouza
    Hello Guys, I am completely fresh to both JDO and GAE, and have been struggling to get my data layer to persist any code at all! The issues I am facing may be very simple, but I just cant seem to find any a way no matter what solution I try. Firstly the problem: (Slightly simplified, but still contains all the info necessary) My data model is as such: User: (primary key) String emailID String firstName Car: (primary key) User user (primary key) String registration String model This was the initial datamodel. I implemented a CarPK object to get a composite primary key of the User and the registration. However that ran into a variety of issues. (Which i will save for another time/question) I then changed the design as such: User: (Unchanged) Car: (primary key) String fauxPK (here fauxPK = user.getEmailID() + SEP + registration) User user String registration String model This works fine for the user, and it can insert and retrieve user objects. However when i try to insert a Car Object, i get the following error: "Cannot have a java.lang.String primary key and be a child object" Found the following helpful link about it: http://stackoverflow.com/questions/2063467/persist-list-of-objects Went to the link suggested there, that explains how to create Keys, however they keep talking about "Entity Groups" and "Entity Group Parents". But I cant seem to find any articles or sites that explain what are "Entity Group"s or an "Entity Group Parents" I could try fiddling around some more to figure out if i can store an object somehow, But I am running sort on patience and also would rather understand and implement than vice versa. So i would appreciate any docs (even if its huge) that covers all these points, and preferably has some examples that go beyond the very basic data modeling. And thanks for reading such a long post :)

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • Visual C++ overrides/mock objects for unit testing?

    - by Mark
    When I'm running unit tests, I want to be able to "stub out" or create a mock object, but I'm running into DLL Hell. For example: There are two DLL libraries built: A.dll and B.dll -- Classes in A.dll have calls to classes in B.dll so when A.dll was built, the link line was using B.lib for the defintions. My test driver (Foo.exe) is testing classes in A.dll, so it links against A.lib. However, I want to "stub out" some of the calls A.dll makes to B.dll with simple versions (return basic value, no DB look up, etc). I can't build an Override.dll that just overrides the needed methods (not entire classes) and replace B.dll because Foo.exe will A) complain that B.dll is missing if I just remove it and put Override.dll in it's place or B) if I rename Override.dll to B.dll, Foo.exe complains that there are unresolved symbols because Override.dll is not a complete implementation of B.dll. Is there a way to do this? Is there a way to statically link Foo.exe with A.lib, B.lib and Override.lib such that it will work without having to completely rebuild A.lib and B.lib to remove the __delcspec(dllexport)? Is there another option?

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  • How to ensure DB security for a Windows Forms application?

    - by Vilx-
    The basic setup is classic - you're creating a Windows Forms application that connects to a DB and does all kinds of enterprise-y stuff. Naturally, such an application will have many users with different access rights in the DB, and each with their own login name and password. So how do you implement this? One way is to create a DB login for every application user, but that's a pretty serious thing to do, which even requires admin rights on the DB server, etc. If the DB server hosts several applications, the admins are quite likely not to be happy with this. In the web world typically one creates his own "Users" table which contains all the necessary info, and uses one fixed DB login for all interaction. That is all nice for a web app, but a windows forms can't hide this master login information, negating security altogether. (It can try to hide, but all such attempts are easily broken with a bit of effort). So... is there some middle way? Perhaps logging in with a fixed login, and then elevating priviledges from a special stored procedure which checks the username and password?

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  • Advice on whether to use native C++ DLL or not: PINVOKE & Marshaling ?

    - by Bob
    What's the best way to do this....? I have some Native C++ code that uses a lot of Win32 calls together with byte buffers (allocated using HeapAlloc). I'd like to extend the code and make a C# GUI...and maybe later use a basic Win32 GUI (for use where there is no .Net and limited MFC support). (A) I could just re-write the code in C# and use multiple PINVOKEs....but even with the PINVOKES in a separate class, the code looks messy with all the marshaling. I'm also re-writing a lot of code. (B) I could create a native C++ DLL and use PINVOKE to marshal in the native data structures. I'm assuming I can include the native C++ DLL/LIB in a project using C#? (C) Create a mixed mode DLL (Native C++ class plus managed ref class). I'm assuming that this would make it easier to use the managed ref class in C#......but is this the case? Will the managed class handle all the marshaling? Can I use this mixed mode DLL on a platform with no .Net (i.e. still access the native C++ unmanaged component) or do I limit myself to .Net only platforms. One thing that bothers me about each of these options is all the marshalling. Is it better to create a managed data structure (array, string etc.) and pass that to the native C++ class, or, the other way around? Any ideas on what would be considered best practice...?

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  • Bookmarkable URLs after Ajax for Wicket

    - by Wolfgang
    There is this well-known problem that browsers don't put Ajax request in the request history and cause problems for bookmarkability, forward/back button, and refresh. Also, there is a common solution to that problem that appends the hash symbol # and some additional parameters to the URL by using Javascript window.location.hash = .... In this question a basic solution to this problem is proposed, for example. = My question is if such a solution has been integrated in Wicket, so that existing Wicket facilities are used and no custom Javascript had to be added. If not, I'd be interested in how this could be done. Such a solution had to answer the question what should be put after the hash. I like the idea that the bookmarkable URL that (in the non-Ajax case) were in front of the hash could be put behind it. For example, when you are on http://host/catalog and reach a page http://host/product/xyz the Ajax-triggered URL would be http://host/catalog#/product/xyz. Then it would be easy to write an onload handler that checks for the # and does a redirect to the URL after the hash.

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  • Textfield - what is wxTextCtrlNameStr?

    - by Wallter
    I'm trying to create a basic wxWidgets program with a text entry box, in the constructor there is a variable wxTextCtrlNameStr - in researching I can't seem to find wxTextCtrlNameStr? any help? wxTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = "", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr) My Code: MainFrame::MainFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { wxButton * Centigrade = new wxButton(this, BUTTON_CENTIGRADE, _T("to Centigrade"), wxPoint(20, 20), wxDefaultSize, 0); wxButton * Fahrenheit = new wxButton(this, BUTTON_FAHRENHEIT, _T("to Fahrenheit"), wxPoint(20, 40), wxDefaultSize, 0); F_txt = new wxTextCtrl(this, TXT_F_Main, "0", wxDefaultPosition, wxDefaultSize, wxDefaultValidator, wxTextCtrlNameStr); /***********************************************/ C_txt = new wxTextCtrl(this, TXT_C_Main, "0", wxDefaultPosition, wxDefaultSize, wxDefaultValidator, wxTextCtrlNameStr); /***********************************************/ ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

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  • Vertically Aligning Elements

    - by Naz
    I'm trying to understand how to center elements within a div. I have this basic code I am working with and am trying to get the 'This is a button' element to be in the center <body> <div style="width:960px;background-color:#d7d7d7;"> <div style=" width:400px; padding:10px; height:auto; background-color:#006699; display:inline-block; "> <p> Vivamus vel sapien. Praesent nisl tortor, laoreet eu, dapibus quis, egestas non, mauris. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Vivamus vel sapien. Praesent nisl tortor, laoreet eu, dapibus quis, egestas non, mauris. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.</p> </div> <div style=" width:100px; padding:10px; height:auto; background-color:#b1b1b1; float:right; display:inline-block; margin:auto!important; vertical-align:middle; "> <p>This is a button</p> </div> </div> </body> It's essentially 1 div, divided into 2 with text on the left hand side and a 'This is a button' label to be in the center of the right side, but I can;t figure out how to get it to center, I've tried all sorts of methods. All help/advice is appreciated.

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  • Error logging in C#

    - by rschuler
    I am making my switch from coding in C++ to C#. I need to replace my C++ error logging/reporting macro system with something similar in C#. In my C++ source I can write LOGERR("Some error"); or LOGERR("Error with inputs %s and %d", stringvar, intvar); The macro & supporting library code then passes the (possibly varargs) formatted message into a database along with the source file, source line, user name, and time. The same data is also stuffed into a data structure for later reporting to the user. Does anybody have C# code snippets or pointers to examples that do this basic error reporting/logging? Edit: At the time I asked this question I was really new to .NET and was unaware of System.Diagnostics.Trace. System.Diagnostics.Trace was what I needed at that time. Since then I have used log4net on projects where the logging requirements were larger and more complex. Just edit that 500 line XML configuration file and log4net will do everything you will ever need :)

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  • Recommended Meta Elements?

    - by joyce
    Hi everyone! Setting up a "basic framework" for my website projects, I'm wondering which meta elements are really necessary/recommended? In particular, I'd like to know how to deal with the language attribute(s)!? In the following example, I think sth. is repeated unnecessarily... <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta http-equiv="content-style-type" content="text/css" /> <meta http-equiv="content-script-type" content="text/javascript" /> <meta http-equiv="content-language" content="en" /> <meta http-equiv="language" content="en" /> <title> Title </title> <base href="http://www.mydomain.com" /> <meta name="charset" content="utf-8" /> <meta name="content-language" content="en" /> <meta name="language" content="en" /> <meta name="description" content="description" /> <meta name="keywords" content="keywords" /> </head>

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  • Detecting an online poker cheat

    - by Tom Gullen
    It recently emerged on a large poker site that some players were possibly able to see all opponents cards as they played through exploiting a security vulnerability that was discovered. A naïve cheater would win at an incredibly fast rate, and these cheats are caught very quickly usually, and if not caught quickly they are easy to detect through a quick scan through their hand histories. The more difficult problem occurs when the cheater exhibits intelligence, bluffing in spots they are bound to be called in, calling river bets with the worst hands, the basic premise is that they lose pots on purpose to disguise their ability to see other players cards, and they win at a reasonably realistic rate. Given: A data set of millions of verified and complete information hand histories Theoretical unlimited computer power Assume the game No Limit Hold'em, although suggestions on Omaha or limit poker may be beneficial How could we reasonably accurately classify these cheaters? The original 2+2 thread appeals for ideas, and I thought that the SO community might have some useful suggestions. It's an interesting problem also because it is current, and has real application in bettering the world if someone finds a creative solution, as there is a good chance genuine players will have funds refunded to them when identified cheaters are discovered.

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  • Suggestion on UPnP presentation

    - by Microkernel
    Hi all, I am working on an embedded device (bit higher end in terms of system resources but still an embedded one) which has lot of media content in it. I am trying to make it UPnP complaint and want to be able to control this device using a UPnP complaint control point/companion device like ipad. The step towards this is to be able to present the playlist content to the user. We thought of using HTML5 as a format to use. But as I am a noob in web technologies, I am not sure whats the best way to produce and present rich dynamic web pages. The content thats presented are video/audio listing that device can play and want this listing to be generated using the user's input criteria. So, what would be the best way to generate these dynamic pages which are rich and rendered as HTML5 pages. (looked at XML & XSLT, but there seems to be some limitations in how well one can use XSLT from some rewviews I saw). Thanks Microkernel PS: This may be silly or very basic as I am a embedded systems developer and not even a noob in web technologoes...

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  • Using a randomly generated token for flood control.

    - by James P
    Basic setup of my site is: user enters a message on the homepage, hits enter and the message is sent though a AJAX request to a file called like.php where it echo's a link that gets sent back to the user. I have made the input disable when the user presses enter, but there's nothing stopping the user from just constantly flooding like.php with POST request and filling up my database. Someone here on SO told me to use a token system but didn't mention how. I've seen this being done before and from what I know it is effective. The only problem I have is how will like.php know it's a valid token? My code is this at the moment: $token = md5(rand(0, 9999) * 1000000); and the markup: <input type="hidden" name="token" value="<?php echo $token ?>" /> Which will send the token to like.php through POST. But how will like.php know that this is a valid token? Should I instead token something that's linked to the user? Like their IP address? Or perhaps token the current minute and check that it's the same minute in like.php... Any help on this amtter would be greatly appreciated, thanks. :)

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  • Why do InterruptedExceptions clear a thread's interrupted status?

    - by Hanno Fietz
    If a thread is interrupted while inside Object.wait() or Thread.join(), it throws an InterruptedException, which resets the thread's interrupted status. I. e., if I have a loop like this inside a Runnable.run(): while (!this._workerThread.isInterrupted()) { // do something try { synchronized (this) { this.wait(this._waitPeriod); } } catch (InterruptedException e) { if (!this._isStopping()) { this._handleFault(e); } } } the thread will continue to run after calling interrupt(). This means I have to explicitly break out of the loop by checking for my own stop flag in the loop condition, rethrow the exception, or add a break. Now, this is not exactly a problem, since this behaviour is well documented and doesn't prevent me from doing anything the way I want. However, I don't seem to understand the concept behind it: Why is a thread not considered interrupted anymore once the exception has been thrown? A similar behaviour also occurs if you get the interrupted status with interrupted() instead of isInterrupted(), then, too, the thread will only appear interrupted once. Am I doing something unusual here? For example, is it more common to catch the InterruptedException outside the loop? (Even though I'm not exactly a beginner, I tagged this "beginner", because it seems like a very basic question to me, looking at it.)

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  • Recursion in prepared statements

    - by Rob
    I've been using PDO and preparing all my statements primarily for security reasons. However, I have a part of my code that does execute the same statement many times with different parameters, and I thought this would be where the prepared statements really shine. But they actually break the code... The basic logic of the code is this. function someFunction($something) { global $pdo; $array = array(); static $handle = null; if (!$handle) { $handle = $pdo->prepare("A STATEMENT WITH :a_param"); } $handle->bindValue(":a_param", $something); if ($handle->execute()) { while ($row = $handle->fetch()) { $array[] = someFunction($row['blah']); } } return $array; } It looked fine to me, but it was missing out a lot of rows. Eventually I realised that the statement handle was being changed (executed with different param), which means the call to fetch in the while loop will only ever work once, then the function calls itself again, and the result set is changed. So I am wondering what's the best way of using PDO prepared statements in a recursive way. One way could be to use fetchAll(), but it says in the manual that has a substantial overhead. The whole point of this is to make it more efficient. The other thing I could do is not reuse a static handle, and instead make a new one every time. I believe that since the query string is the same, internally the MySQL driver will be using a prepared statement anyway, so there is just the small overhead of creating a new handle on each recursive call. Personally I think that defeats the point. Or is there some way of rewriting this?

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  • EJB and JPA and @OneToMany - Transaction too long?

    - by marioErr
    Hello. I'm using EJB and JPA, and when I try to access PhoneNumber objects in phoneNumbers attribute of Contact contact, it sometimes take several minutes for it to actually return data. It just returns no phoneNumbers, not even null, and then, after some time, when i call it again, it magically appears. This is how I access data: for (Contact c : contactFacade.findAll()) { System.out.print(c.getName()+" "+c.getSurname()+" : "); for (PhoneNumber pn : c.getPhoneNumbers()) { System.out.print(pn.getNumber()+" ("+pn.getDescription()+"); "); } } I'm using facade session ejb generated by netbeans (basic CRUD methods). It always prints correct name and surname, phonenumbers and description are only printed after some time (it varies) from creating it via facade. I'm guessing it has something to do with transactions. How to solve this? These are my JPA entities: contact @Entity public class Contact implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; private String name; private String surname; @OneToMany(cascade = CascadeType.REMOVE, mappedBy = "contact") private Collection<PhoneNumber> phoneNumbers = new ArrayList<PhoneNumber>(); phonenumber @Entity public class PhoneNumber implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; private String number; private String description; @ManyToOne() @JoinColumn(name="CONTACT_ID") private Contact contact;

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  • Is there a standard pattern for scanning a job table executing some actions?

    - by Howiecamp
    (I realize that my title is poor. If after reading the question you have an improvement in mind, please either edit it or tell me and I'll change it.) I have the relatively common scenario of a job table which has 1 row for some thing that needs to be done. For example, it could be a list of emails to be sent. The table looks something like this: ID Completed TimeCompleted anything else... ---- --------- ------------- ---------------- 1 No blabla 2 No blabla 3 Yes 01:04:22 ... I'm looking either for a standard practice/pattern (or code - C#/SQL Server preferred) for periodically "scanning" (I use the term "scanning" very loosely) this table, finding the not-completed items, doing the action and then marking them completed once done successfully. In addition to the basic process for accomplishing the above, I'm considering the following requirements: I'd like some means of "scaling linearly", e.g. running multiple "worker processes" simultaneously or threading or whatever. (Just a specific technical thought - I'm assuming that as a result of this requirement, I need some method of marking an item as "in progress" to avoid attempting the action multiple times.) Each item in the table should only be executed once. Some other thoughts: I'm not particularly concerned with the implementation being done in the database (e.g. in T-SQL or PL/SQL code) vs. some external program code (e.g. a standalone executable or some action triggered by a web page) which is executed against the database Whether the "doing the action" part is done synchronously or asynchronously is not something I'm considering as part of this question.

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  • Common Lisp condition system for transfer of control

    - by Ken
    I'll admit right up front that the following is a pretty terrible description of what I want to do. Apologies in advance. Please ask questions to help me explain. :-) I've written ETLs in other languages that consist of individual operations that look something like: // in class CountOperation IEnumerable<Row> Execute(IEnumerable<Row> rows) { var count = 0; foreach (var row in rows) { row["record number"] = count++; yield return row; } } Then you string a number of these operations together, and call The Dispatcher, which is responsible for calling Operations and pushing data between them. I'm trying to do something similar in Common Lisp, and I want to use the same basic structure, i.e., each operation is defined like a normal function that inputs a list and outputs a list, but lazily. I can define-condition a condition (have-value) to use for yield-like behavior, and I can run it in a single loop, and it works great. I'm defining the operations the same way, looping through the inputs: (defun count-records (rows) (loop for count from 0 for row in rows do (signal 'have-value :value `(:count ,count @,row)))) The trouble is if I want to string together several operations, and run them. My first attempt at writing a dispatcher for these looks something like: (let ((next-op ...)) ;; pick an op from the set of all ops (loop (handler-bind ((have-value (...))) ;; records output from operation (setq next-op ...) ;; pick a new next-op (call next-op))) But restarts have only dynamic extent: each operation will have the same restart names. The restart isn't a Lisp object I can store, to store the state of a function: it's something you call by name (symbol) inside the handler block, not a continuation you can store for later use. Is it possible to do something like I want here? Or am I better off just making each operation function explicitly look at its input queue, and explicitly place values on the output queue?

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  • Write raw struct contents (bytes) to a file in C. Confused about actual size written

    - by d11wtq
    Basic question, but I expected this struct to occupy 13 bytes of space (1 for the char, 12 for the 3 unsigned ints). Instead, sizeof(ESPR_REL_HEADER) gives me 16 bytes. typedef struct { unsigned char version; unsigned int root_node_num; unsigned int node_size; unsigned int node_count; } ESPR_REL_HEADER; What I'm trying to do is initialize this struct with some values and write the data it contains (the raw bytes) to the start of a file, so that when I open this file I later I can reconstruct this struct and gain some meta data about what the rest of the file contains. I'm initializing the struct and writing it to the file like this: int esprime_write_btree_header(FILE * fp, unsigned int node_size) { ESPR_REL_HEADER header = { .version = 1, .root_node_num = 0, .node_size = node_size, .node_count = 1 }; return fwrite(&header, sizeof(ESPR_REL_HEADER), 1, fp); } Where node_size is currently 4 while I experiment. The file contains the following data after I write the struct to it: -bash$ hexdump test.dat 0000000 01 bf f9 8b 00 00 00 00 04 00 00 00 01 00 00 00 0000010 I expect it to actually contain: -bash$ hexdump test.dat 0000000 01 00 00 00 00 04 00 00 00 01 00 00 00 0000010 Excuse the newbiness. I am trying to learn :) How do I efficiently write just the data components of my struct to a file?

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  • jQuery Accordian

    - by Fuego DeBassi
    Just wondering if anyone can provide some basic advice on an accordion I'm trying to simplify. Got a working version, but it seems way overly complex. Here is my new JS. $(document).ready(function() { $("#themes li ul").hide(); $("#themes li").hover(function() { $("ul").show(); }, function() { $("li ul").hide(); }); The markup looks like this: <ul> <li>Tier 1 <ul> <li>Tier 2</li> <li>Tier 2</li> </ul> </li> <li>Tier 1 <ul> <li>Tier 2</li> <li>Tier 2</li> </ul> </li> </ul> My script works alright. But it shows all of the child ul's when any parent li is hovered, and it hide's all the child ul's when unhovered. Just not sure how I can get it to A.) Only .show the li ul when that specific li is hovered. And B.) Hide the show'n li ul only when another one is hovered (not itself). Example + explanation would be especially helpful! Thanks!!

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  • build an API service in Django

    - by Peter
    Hi all, I want to build an API service using Django. A basic workflow goes like this: First, an http request goes to http://mycompany.com/create.py?id=001&callback=http://callback.com. It will create a folder on the server with name 001. Second, if the folder does not exist, it will be created. You get response immediately in XML format. It will look like: <?xml version="1.0" encoding="UTF-8"?> <response> <status> <statusCode>0</statusCode> <message>Success</message> </status> <group id="001"/> </response> Finally, the server will do its job (i.e. creating the folder). After it is done, the server does a callback to the URL provided. Currently, I use return render_to_response('create.xml', {'statusCode': statusCode, 'statusMessage': statusMessage, 'groupId': groupId, }, mimetype = 'text/xml') to send the XML response back. I have an XML template which has statusCode, statusMessage, groupId placeholders. <?xml version="1.0" encoding="UTF-8"?> <response> <status> <statusCode>{{ statusCode }}</statusCode> <message>{{ statusMessage }}</message> </status> {% if not statusCode %} <group id="{{ groupId }}"/> {% endif %} </response> But in this way I have to put step 3 before step 2, because otherwise step 3 will not be executed if it is after return statement. Can somebody give me some suggestions how to do this? Thanks.

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  • protocol parsing in c

    - by nomad.alien
    I have been playing around with trying to implement some protocol decoders, but each time I run into a "simple" problem and I feel the way I am solving the problem is not optimal and there must be a better way to do things. I'm using C. Currently I'm using some canned data and reading it in as a file, but later on it would be via TCP or UDP. Here's the problem. I'm currently playing with a binary protocol at work. All fields are 8 bits long. The first field(8bits) is the packet type. So I read in the first 8 bits and using a switch/case I call a function to read in the rest of the packet as I then know the size/structure of it. BUT...some of these packets have nested packets inside them, so when I encounter that specific packet I then have to read another 8-16 bytes have another switch/case to see what the next packet type is and on and on. (Luckily the packets are only nested 2 or 3 deep). Only once I have the whole packet decoded can I handle it over to my state machine for processing. I guess this can be a more general question as well. How much data do you have to read at a time from the socket? As much as possible? As much as what is "similar" in the protocol headers? So even though this protocol is fairly basic, my code is a whole bunch of switch/case statements and I do a lot of reading from the file/socket which I feel is not optimal. My main aim is to make this decoder as fast as possible. To the more experienced people out there, is this the way to go or is there a better way which I just haven't figured out yet? Any elegant solution to this problem?

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  • Stop an executing recursive javascript function

    - by DA
    Using jQuery, I've build an image/slide rotator. The basic setup is (in pseudocode): function setupUpSlide(SlideToStartWith){ var thisSlide = SlideToStartWith; ...set things up... fadeInSlide(thisSlide) } function fadeInSlide(thisSlide){ ...fade in this slide... fadeOutSlide(thisSlide) } function fadeOutSlide(thisSlide){ ...fade out this slide... setupUpSlide(nextSlide) } I call the first function and pass in a particular slide index, and then it does its thing calling chain of functions which then, in turn, calls the first function again passing in the next index. This then repeats infinitely (resetting the index when it gets to the last item). This works just fine. What I want to do now is allow someone to over-ride the slide show by being able to click on a particular slide number. Therefore, if slide #8 is showing and I click #3, I want the recursion to stop and then call the initial function passing in slide #3, which then, in turn, will start the process again. But I'm not sure how to go about that. How does one properly 'break' a recursive script. Should I create some sort of global 'watch' variable that if at any time is 'true' will return: false and allow the new function to execute?

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