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  • Implementing callback functions in C

    - by robertjohn123
    Hi, I am a newbie to C.I am trying to implement callback function using function pointers. I am getting an error :test_callback.c:10: error: expected identifier or ‘(’ before ‘void’ when I try to compile the following program: #include<stdio.h> void (*callback) (void); void callback_proc () { printf ("Inside callback funtion\n"); } void register ((void (*callback) (void))) { printf ("Inside registration \n"); callback (); /* Calling an initial callback with function pointer */ } int main () { callback = callback_proc;/* Assigning function to the function pointer */ register (callback);/* Passing the function pointer */ return 0; } What is this error?Can anyone help?

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  • Does anyone know of a syntax checker for classic ASP ?

    - by Edelcom
    As part of my my web development system I have written a text editor witch (among other formats like CSS and HTML) has got ASP syntax highlighting. Does anyone know of an ASP syntax checker program of (preferably) DLL that I could call from within this editor, so that I could present my users with a list of errors (like I already do with an HTML validator). I would like to check for the ASP syntax before using the code on a web page. Now, depending on the type and the place of the error, it can take days or weeks before some error pops up.

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  • Gracefully trap error on dos start cmd

    - by diehlted
    On a cmd prompt or bat file, I issue the following: start textpad myfile.txt and it works fine. If the program textpad does not exist on the computer, then an error sound and a popup occurs which the OK button must be pushed. I desire to trap this error so that I could do something like start textpad myfile.txt || start notepad myfile.txt where the || implies that if the start of textpad is not successful, then the start of notepad should occur. HOWEVER, I still get the error sound and requirement of hitting OK. My intent is to avoid the sound and the requirement of any user intervention. I have also tried the following bat approach below, to no avail. start textpad if not %ERRORLEVEL% == 0 GOTO END start notepad :END Any help would be great. thanks ted

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  • word ladder in python

    - by user365523
    I'm trying to create a word ladder program in python. I'd like to generate words that are similar to a given word. In c++ or java, I would go through each valid index in the original string, and replace it with each letter in the english alphabet, and see if the result is a valid word. for example (pseudocode) for (int i = 0; i < word.length(); i++) { for (every character c in the alphabet) { change the letter of word at index i to be c. if the result is a valid word, store it in a list of similar words } } . However, this doesn't seem like a very "python" way of doing things. How would I approach this problem in python?

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  • DRb connecting to linux client from windows

    - by Christopher Dancy
    I have a few DRb services running on different windows machines and they can all connect and talk with each other just fine. When I put these DRb services on Linux machines and try to connect from windows nothing happens and I get a DRB:ConnError ... the service on Linux is never touched. So I did a netstat on the linux box and the service(port) were not listed anywhere even though the program is clearly running. Is there someting that I'm missing when talking to DRb services on Linux from a windows machine?

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  • Release an object without a pointer?

    - by Kai Friis
    I’ve just started developing for iPhone and am trying to get my head around memory management. I made a small program that shows a map and an annotation on the map. For the annotation I made a simple class that implements the MKAnnotation protocol. To create and add the annotation I wrote this: [self.myMapView addAnnotation:[[MyAnnotation alloc] init]]; It worked fine until I tried to release the object. Nothing to release. This is what I would have done in C#, I guess it doesn’t work without garbage collection? So is this the only way to do it? MyAnnotation *myAnnotation = [[MyAnnotation alloc] init]; [self.myMapView addAnnotation: myAnnotation]; [myAnnotation release];

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  • Bitwise operators versus .NET abstractions for bit manipulation in C# prespective

    - by Leron
    I'm trying to get basic skills in working with bits using C#.NET. I posted an example yesterday with a simple problem that needs bit manipulation which led me to the fact that there are two main approaches - using bitwise operators or using .NET abstractions such as BitArray (Please let me know if there are more build-in tools for working with bits other than BitArray in .NET and how to find more info for them if there are?). I understand that bitwise operators work faster but using BitArray is something much more easier for me, but one thing I really try to avoid is learning bad practices. Even though my personal preferences are for the .NET abstraction(s) I want to know which i actually better to learn and use in a real program. Thinking about it I'm tempted to think that .NET abstractions are not that bad at, after all there must be reason to be there and maybe being a beginner it's more natural to learn the abstraction and later on improve my skills with low level operations, but this is just random thoughts.

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  • File IO, Handling CRLF

    - by aCuria
    Hi, i am writing a program that takes a file and splits it up into multiple small files of a user specified size, then join the multiple small files back again. 1) the code must work for c, c++ 2) i am compiling with multiple compilers. I am reading and writing to the files by using the stl functions fread() and fwrite() The problem I am having pertains to CRLF. If the file I am reading from contains CRLF, then I want to retain it when i split and join the files back together. If the file contains LF, then i want to retain LF. Unfortunately, fread() seems to store CRLF as \n (I think), and whatever is written by fwrite() is compiler-dependent. How do i approach this problem? Thanks.

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  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

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  • Visual Studio 2008 Explicit Reference Error

    - by Alan
    I have a project which references a dll in the same solution (called "Common"). Common has two types of errors with the same names but different namespaces i.e. Common.Login.UserDeleted Common.Imaging.UserDeleted When I type UserDeleted visual studio recognizes both of these and asks for which it is ("ambiguous reference"). I right-click UserDeleted and select one of the two above, yet it then says that the type or reference doesn't exist! It doesn't make any sense. Why is this happening? I can't compile my program until I find a solution to this, thanks

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  • CF - CAB deployment

    - by no9
    Hello. I have followed this example http://msdn.microsoft.com/en-us/library/Aa446504 and it works fine. The cab is created and i can copy it on the device and install the app. What im missing is that on device the application is not present in Programs folder. All i can do is browse to its location in /program files and run it manualy. Can some1 tell me how to: install CAB so it makes a shortcut in programs on device run the application automaticly after it has been installed thanx !

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  • Python/C "defs" file - what is it?

    - by detly
    In the nautilus-python bindings, there is a file "nautilus.defs". It contains stanzas like (define-interface MenuProvider (in-module "Nautilus") (c-name "NautilusMenuProvider") (gtype-id "NAUTILUS_TYPE_MENU_PROVIDER") ) or (define-method get_mime_type (of-object "NautilusFileInfo") (c-name "nautilus_file_info_get_mime_type") (return-type "char*") ) Now I can see what most of these do (eg. that last one means that I can call the method "get_mime_type" on a "FileInfo" object). But I'd like to know: what is this file, exactly (ie. what do I search the web for to find out more info)? Is it a common thing to find in Python/C bindings? What is the format, and where is it documented? What program actually processes it? (So far, I've managed to glean that it gets transformed into a C source file, and it looks a bit like lisp to me.)

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  • How do you reach a "flow" state while programming?

    - by acrosman
    I'm not talking about program flow, but as in the state of working called flow, the state where you can get great work done the most effectively. I find that my current work environment while good in many ways does not allow me to get into a good state of mind for writing code most of the time (my job includes many other functions). If it's critical to get something done I'll often put on head-phones with classical music and try to drown out the office noise around me (and discourage co-workings from asking me questions). I am best able to get work done late in the evening when the house is quite and I've been thinking about the project for most of the day. What tricks have you found when working in less then perfect office environments?

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  • Do I have to release modifications made to a GPL v2 CMS?

    - by John McCollum
    If we use a CMS that is covered by the GPL (v2), do we have to re-release the source code of the CMS if we make modifications to the core? The GPL v2 states: The GPL does not require you to release your modified version. You are free to make modifications and use them privately, without ever releasing them. This applies to organizations (including companies), too; an organization can make a modified version and use it internally without ever releasing it outside the organization. But if you release the modified version to the public in some way, the GPL requires you to make the modified source code available to the program's users, under the GPL. The grey area for me here is the part that states "if you release the modified version to the public in some way" - does displaying a website to the public count as "releasing it to the public"? What about if a custom plugin is written which integrates with the CMS - are we required to release the source? Does this count as a modification?

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  • Microsoft chart

    - by user222820
    hi there i am writing a program in c# windows app and i use the microsoft chart component i have 100 string in an array and 100 double in an array and i wanna draw a chart with these arrays but i have a problem it draws chart with 5 or 6 column what shoud i do with this problem string[] dates = new string[100]; double[] values = new double[100]; for (int i = 0; i <= 99; i++) { dates[i] = "1/1/138" + i.ToString(); values[i] = i; } s.Series[0].Points.DataBindXY(dates, values);

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  • how come we need not close the handle returned by ShellExecute ?

    - by fred-hh
    On success, ShellExecute returns a handle. Do we need to close this handle, and if so, how ? According to examples published my Microsoft, we need not close this handle. But the doc of ShellExecute itself is mute on the subject. Can you confirm we indeed do not need to close this handle ? But then, how can a handle be valid and in no need of being closed ??? Which of the following statements is/are true: the handle is invalid and we can't do anything with it; the handle is never freed and there is a (Microsoft-sponsored) memory leak (until the caller program ends); the handle is automatically freed by the system at some time and never reused afterwards (- another kind of resource leak). Only on trying to use it can we know whether it still points to something. what else ?

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  • What is the proper location for a sqlite3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • use java-ffmpeg wrapper, or simply use java runtime to execute ffmpeg?

    - by user156153
    I'm pretty new to Java, need to write a program that listen to video conversion instructions and convert the video once an new instruction arrives (instructions is stored in Amazon SQS, but it's irrelevant to my question) I'm facing a choice, either use Java RunTime to exec 'ffmpeg' conversion (like from command line), or I can use a ffmpeg wrapper written inJava http://fmj-sf.net/ffmpeg-java/getting%5Fstarted.php I'd much prefer using Java Runtime to exec ffmpeg directly, and avoid using java-ffmpeg wrapper as I have to learn the library. so my question is are there any benefits using java-ffmpeg wrapper over exec ffmpeg directly using Runtime? I don't need ffmpeg to play videos, just convert videos Thanks

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • Tracking EXC_BAD_ACCESS on iPad

    - by Aleks
    I've been using this code to create my UIWindow UIMyWindow* win = [[UIMyWindow alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIMyWindow isn't anything special it just has a pointer to a C++ class that does some wrapping of ObjectiveC. Recently my application start crashing after adding some line of code that doesn't have to do anything with the error. The line of code that I added is just allocating a C++ object but the program execution never reaches this line. Interesting enough my code works in Release. My only guess is that I made some memory corruption on a completely different place. My questions are: What type of memory corruption that can be? And is there some good practices to track them down?

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  • How can I capture a multiline pattern using a regular expressions in java?

    - by lampShade
    I have a text file that I need to parse using regular expressions. The text that I need to capture is in multiline groups like this: truck zDoug Doug's house (123) 456-7890 [email protected] 30 61234.56 8/10/2003 vehicle eRob Rob's house (987) 654-3210 [email protected] For this example I need to capture truck followed by the next seven lines.In other words, in this "block" I have 8 groups. This is what I've tried but it will not capture the next line: (truck)\n(\w). NOTE: I'm using the program RegExr to test my regex before I port it to Java.

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  • How to disable log4j logging from Java code

    - by Erel Segal Halevi
    I use a legacy library that writes logs using log4j. My default log4j.properties file directs the log to the console, but in some specific functions of my main program, I would like to disable logging altogether (from all classes). I tried this: Logger.getLogger(BasicImplementation.class.getName()).setLevel(Level.OFF); where "BasicImplementation" is one of the main classes that does logging, but it didn't work - the logs are still written to the console. Here is my log4j.properties: log4j.rootLogger=warn, stdout log4j.logger.ac.biu.nlp.nlp.engineml=info, logfile log4j.logger.org.BIU.utils.logging.ExperimentLogger=warn log4j.appender.stdout = org.apache.log4j.ConsoleAppender log4j.appender.stdout.layout = org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern = %-5p %d{HH:mm:ss} [%t]: %m%n log4j.appender.logfile = ac.biu.nlp.nlp.log.BackupOlderFileAppender log4j.appender.logfile.append=false log4j.appender.logfile.layout = org.apache.log4j.PatternLayout log4j.appender.logfile.layout.ConversionPattern = %-5p %d{HH:mm:ss} [%t]: %m%n log4j.appender.logfile.File = logfile.log

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Detect if camera is capturing in Flash

    - by Ben
    I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!

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  • how to know what files or folder are changed before do commit

    - by Pedro
    My problem is how to know what files or folder are changed before do commit. I can add all the new files in my working copy before do commit, and the repository changes, but if for example i delete one file of the working copy i dont know the way to add this change before do commit. When you use the tortoise for example before do commit the program shows all the changes of the working copy and you can choose what changes commit and what changes dont. There is some way to do this usin sharp svn?? thanks for your answer!!!

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