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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to Inserting message into View that depends on session value. ASP.NET MVC. Best practice

    - by Andrew Florko
    User have to populate multistep questionnaire web-forms and step messages depend on the option chosen by user at the very beginning. Messages are stored in web.config file. I use asp.net mvc project, strong typed views and keep business logic separated from controller in static class. I don't want to make business logic dependency on web.config. Well, I have to insert message into view that depends on session value. There are at least 2 options how to implement this: View model has property that is populated in controller/businessLogic and rendered in view like <%: Model.HelpMessage1 %>. I have to pass web.config values from controller to businessLogic that makes business logic methods signature too complex. I don't want to make configuration source abstract (in order to let business logic read configuration values from its methods directly) also. Create static helper class that is called from view like <%: ViewHelper.HelpMessage1(Model.Option1) %>. But in this case logic what to show seems to be separated into two classes: business logic & viewHelper. What will you suggest? Thank you in advance!

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  • How can I theme custom form(drupal 6.x)

    - by Andrew
    DRUPAL 6.X I have this custom form constructor inside my custom module which is invoke through ajax request. I’m attempting to theme this form with the template file reside in my theme directory. For that matter, I’ve registered my theme inside template.php file which reside in my theme folder. Here’s how this file looks – function my_theme() { return array( 'searchdb' => array( 'arguments' => array('form' => NULL), 'template' => 'searchform', ) ); } And the following is the excerpt of module code – function test_menu() { $my_form['searchdb'] = array( 'title' => 'Search db', 'page callback' => 'get_form', 'page arguments' => array(0), 'access arguments' => array('access content'), 'type' => MENU_CALLBACK, ); return $my_form; } function get_form($formtype){ switch($formtype){ case 'searchdb' : echo drupal_get_form('searchdb'); break; } } function searchdb(){ $form['customer_name'] = array( '#type' => 'textfield', '#title' => t('Customer Name'), '#size' => 50, '#attributes' => array('class' => 'name-textbox'), ); return $form; } As you can imagine, this is not working at all. Just to test if my theme is even registered, I’ve also tested with theme function but, it’s not called. I've checked template file name and form-id(through the outputted html source) and everything seems ok. I would be glad if anyone could point me to the right direction.

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  • [PHP, CSS, & ?] fixed width div, resizing text on the fly based on length

    - by Andrew Heath
    Let's say you've got a simple fixed-width layout that pulls a title from a MySQL database. CSS: #wrapper { width: 800px; } h1 { width: 100%; } HTML: <html> <body> <div id="wrapper"> <h1> $titleString </h1> </div> </body> </html> But the catch is, the length of the title string pulled from your MySQL database varies wildly. Sometimes it might be 10 characters, sometimes it might be 80. It's possible to establish a min & max character count. How, if at all possible, do I get the text-size of my <h1>$titleString</h1> to enlarge/decrease on-the-fly such that the string is only ever on one line and best fit to that line length? I've seen a lot of questions about resizing the div - but in my case the div must always be 100% (800px) and I want to best-fit the title. Obviously a maximum text-size value would have to be set so 5 character strings don't become gargantuan. Does anyone have a suggestion? I'm only using PHP/MySQL/CSS on this page at the moment, but incorporation of another language is fine if it means I can solve the problem. The only thing I can think of is a bruteforce approach whereby through trial and error I establish acceptable string character count ranges matched with CSS em sizes, but that'd be a pretty ugly implementation from the code side.

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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • SQL SERVER – Solution to Puzzle – Simulate LEAD() and LAG() without Using SQL Server 2012 Analytic Function

    - by pinaldave
    Earlier I wrote a series on SQL Server Analytic Functions of SQL Server 2012. During the series to keep the learning maximum and having fun, we had few puzzles. One of the puzzle was simulating LEAD() and LAG() without using SQL Server 2012 Analytic Function. Please read the puzzle here first before reading the solution : Write T-SQL Self Join Without Using LEAD and LAG. When I was originally wrote the puzzle I had done small blunder and the question was a bit confusing which I corrected later on but wrote a follow up blog post on over here where I describe the give-away. Quick Recap: Generate following results without using SQL Server 2012 analytic functions. I had received so many valid answers. Some answers were similar to other and some were very innovative. Some answers were very adaptive and some did not work when I changed where condition. After selecting all the valid answer, I put them in table and ran RANDOM function on the same and selected winners. Here are the valid answers. No Joins and No Analytic Functions Excellent Solution by Geri Reshef – Winner of SQL Server Interview Questions and Answers (India | USA) WITH T1 AS (SELECT Row_Number() OVER(ORDER BY SalesOrderDetailID) N, s.SalesOrderID, s.SalesOrderDetailID, s.OrderQty FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663)) SELECT SalesOrderID,SalesOrderDetailID,OrderQty, CASE WHEN N%2=1 THEN MAX(CASE WHEN N%2=0 THEN SalesOrderDetailID END) OVER (Partition BY (N+1)/2) ELSE MAX(CASE WHEN N%2=1 THEN SalesOrderDetailID END) OVER (Partition BY N/2) END LeadVal, CASE WHEN N%2=1 THEN MAX(CASE WHEN N%2=0 THEN SalesOrderDetailID END) OVER (Partition BY N/2) ELSE MAX(CASE WHEN N%2=1 THEN SalesOrderDetailID END) OVER (Partition BY (N+1)/2) END LagVal FROM T1 ORDER BY SalesOrderID, SalesOrderDetailID, OrderQty; GO No Analytic Function and Early Bird Excellent Solution by DHall – Winner of Pluralsight 30 days Subscription -- a query to emulate LEAD() and LAG() ;WITH s AS ( SELECT 1 AS ldOffset, -- equiv to 2nd param of LEAD 1 AS lgOffset, -- equiv to 2nd param of LAG NULL AS ldDefVal, -- equiv to 3rd param of LEAD NULL AS lgDefVal, -- equiv to 3rd param of LAG ROW_NUMBER() OVER (ORDER BY SalesOrderDetailID) AS row, SalesOrderID, SalesOrderDetailID, OrderQty FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ) SELECT s.SalesOrderID, s.SalesOrderDetailID, s.OrderQty, ISNULL( sLd.SalesOrderDetailID, s.ldDefVal) AS LeadValue, ISNULL( sLg.SalesOrderDetailID, s.lgDefVal) AS LagValue FROM s LEFT OUTER JOIN s AS sLd ON s.row = sLd.row - s.ldOffset LEFT OUTER JOIN s AS sLg ON s.row = sLg.row + s.lgOffset ORDER BY s.SalesOrderID, s.SalesOrderDetailID, s.OrderQty No Analytic Function and Partition By Excellent Solution by DHall – Winner of Pluralsight 30 days Subscription /* a query to emulate LEAD() and LAG() */ ;WITH s AS ( SELECT 1 AS LeadOffset, /* equiv to 2nd param of LEAD */ 1 AS LagOffset, /* equiv to 2nd param of LAG */ NULL AS LeadDefVal, /* equiv to 3rd param of LEAD */ NULL AS LagDefVal, /* equiv to 3rd param of LAG */ /* Try changing the values of the 4 integer values above to see their effect on the results */ /* The values given above of 0, 0, null and null behave the same as the default 2nd and 3rd parameters to LEAD() and LAG() */ ROW_NUMBER() OVER (ORDER BY SalesOrderDetailID) AS row, SalesOrderID, SalesOrderDetailID, OrderQty FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ) SELECT s.SalesOrderID, s.SalesOrderDetailID, s.OrderQty, ISNULL( sLead.SalesOrderDetailID, s.LeadDefVal) AS LeadValue, ISNULL( sLag.SalesOrderDetailID, s.LagDefVal) AS LagValue FROM s LEFT OUTER JOIN s AS sLead ON s.row = sLead.row - s.LeadOffset /* Try commenting out this next line when LeadOffset != 0 */ AND s.SalesOrderID = sLead.SalesOrderID /* The additional join criteria on SalesOrderID above is equivalent to PARTITION BY SalesOrderID in the OVER clause of the LEAD() function */ LEFT OUTER JOIN s AS sLag ON s.row = sLag.row + s.LagOffset /* Try commenting out this next line when LagOffset != 0 */ AND s.SalesOrderID = sLag.SalesOrderID /* The additional join criteria on SalesOrderID above is equivalent to PARTITION BY SalesOrderID in the OVER clause of the LAG() function */ ORDER BY s.SalesOrderID, s.SalesOrderDetailID, s.OrderQty No Analytic Function and CTE Usage Excellent Solution by Pravin Patel - Winner of SQL Server Interview Questions and Answers (India | USA) --CTE based solution ; WITH cteMain AS ( SELECT SalesOrderID, SalesOrderDetailID, OrderQty, ROW_NUMBER() OVER (ORDER BY SalesOrderDetailID) AS sn FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ) SELECT m.SalesOrderID, m.SalesOrderDetailID, m.OrderQty, sLead.SalesOrderDetailID AS leadvalue, sLeg.SalesOrderDetailID AS leagvalue FROM cteMain AS m LEFT OUTER JOIN cteMain AS sLead ON sLead.sn = m.sn+1 LEFT OUTER JOIN cteMain AS sLeg ON sLeg.sn = m.sn-1 ORDER BY m.SalesOrderID, m.SalesOrderDetailID, m.OrderQty No Analytic Function and Co-Related Subquery Usage Excellent Solution by Pravin Patel – Winner of SQL Server Interview Questions and Answers (India | USA) -- Co-Related subquery SELECT m.SalesOrderID, m.SalesOrderDetailID, m.OrderQty, ( SELECT MIN(SalesOrderDetailID) FROM Sales.SalesOrderDetail AS l WHERE l.SalesOrderID IN (43670, 43669, 43667, 43663) AND l.SalesOrderID >= m.SalesOrderID AND l.SalesOrderDetailID > m.SalesOrderDetailID ) AS lead, ( SELECT MAX(SalesOrderDetailID) FROM Sales.SalesOrderDetail AS l WHERE l.SalesOrderID IN (43670, 43669, 43667, 43663) AND l.SalesOrderID <= m.SalesOrderID AND l.SalesOrderDetailID < m.SalesOrderDetailID ) AS leag FROM Sales.SalesOrderDetail AS m WHERE m.SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY m.SalesOrderID, m.SalesOrderDetailID, m.OrderQty This was one of the most interesting Puzzle on this blog. Giveaway Winners will get following giveaways. Geri Reshef and Pravin Patel SQL Server Interview Questions and Answers (India | USA) DHall Pluralsight 30 days Subscription Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Function, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Should my URLs be lowercase?

    - by Rowan Freeman
    According to this blog ("Understanding SEO Friendly URL Syntax Practices") I should change http://example.com/Hello-Dolly To http://example.com/hello-dolly The reasons given are: URLs, in general, are case-sensitive it will simplify any case sensitive SEO and analytics reports According to this GIF that I found on Wikipedia's article on URL Normalization I should convert my URLs from any uppercase to all lowercase. However I use ASP.NET MVC4 and by default my URLs are structured like this (CamelCase): http://www.domain.com/Controller/Action/Parameter http://www.greatsite.com/Categories/List/Bicycles I've skimmed through the RFC1738 but I didn't see any definitive answers to this. Should I go out of my way to force the framework to change everything to lower case? Why did Microsoft choose to design their framework like this if everybody is telling me to use lowercase?

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  • Having a hard time having consecutive animations for an attack

    - by Kelby Styler
    So I've been trying to figure this out for about 8 hours now...It's driving me nuts because I am pretty sure that it is something dead simple that I am just not understanding. I had everything working fine when I was just cycling through the animation: Idle - Attack - Attack 1 - Attack 2. Just in an infinite loop. The problem now is that I want it to go Attack - check if x time passes if ctrl pressed before x passes move to Attack 1, if not move back to Idle - Then either Attack 1 or Idle depending on how long has passed. I've almost gotten it a few time, but something always happens where it falls apart if I press ctrl too fast or after multiple cycles of the animation. Any help would be appreciated, I'm just at my wits end on this one. I've been looking at this so long that I just don't know where to go anymore. Code is below, here is the controller using UnityEngine; using System.Collections; public class MeleeAttack : MonoBehaviour { public int damage; public bool Attack; public bool Attack1; public bool Attack2; public bool Idle; private Animator animator; private int attnum = 0; private float count = 2f; private float timeLeft; //Gives value to damage output void MAttackDmg () { if (Input.GetKeyDown (KeyCode.RightControl) || Input.GetKeyDown (KeyCode.LeftControl)) { switch (attnum) { case (0): Attack = true; damage = 2; animator.SetBool ("Attack", Attack); attnum++; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; case (1): Attack1 = true; damage = 2; animator.SetBool ("Attack1", Attack1); attnum++; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; case (2): Attack2 = true; damage = 2; animator.SetBool ("Attack2", Attack2); attnum = 0; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; } } if (Input.GetKeyUp (KeyCode.RightControl) || Input.GetKeyUp (KeyCode.LeftControl)) { switch (attnum) { case (0): Debug.Log ("false"); damage = 0; if (timeLeft <= 0f) { Attack2 = false; animator.SetBool ("Attack2", Attack2); Debug.Log ("t1"); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; case (1): Debug.Log ("false1"); damage = 0; if (timeLeft <= 0f) { Debug.Log ("t2"); Attack = false; animator.SetBool ("Attack", Attack); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; case (2): Debug.Log ("false2"); damage = 0; if (timeLeft <= 0f) { Attack1 = false; animator.SetBool ("Attack1", Attack1); Debug.Log ("t3"); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; } } } // Use this for initialization void Awake () { animator = GetComponent<Animator> (); } // Update is called once per frame void Update () { timeLeft -= Time.deltaTime;; MAttackDmg (); } void Start (){ timeLeft = count; } }

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  • What is the problem git submodules are supposed to solve?

    - by Joshua Dance
    What is the problem that git submodules solve well? When should I use them? Or rather what is their use case? The only use of submodules that I have seen 'in the wild' has been when used to share code between multiple repositories. From what I have experienced, submodules do not appear to be ideally suited to this use case. You run into git update submodule woes and your history gets filled with updating submodule pointer commits. If the 'sharing code' use case is not best solved by submodules, what problems are?

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  • Can someone explain to me C#'s coding convention?

    - by AedonEtLIRA
    I recently started working with Unity3D and primarily scripting with C#. As, I normally program in Java, the differences aren't too great but I still referred to a crash course just to make sure I am on the right track. However, My biggest curiosity with C# is that is capitalises the first letter its method names (eg. java: getPrime() C#: GetPrime() aka: Pascal Case?). Is there a good reason for this? I understand from the crash course page that I read that apparently it's convention for .Net and I have no way of ever changing it, but I am curious to hear why it was done like this as opposed to the normal (relative?) camel case that, say, Java uses. Note: I understand that languages have their own coding conventions (python methods are all lower case which also applies in this question) but I've never really understood why it isn't formalised into a standard.

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  • Scala factory pattern returns unusable abstract type

    - by GGGforce
    Please let me know how to make the following bit of code work as intended. The problem is that the Scala compiler doesn't understand that my factory is returning a concrete class, so my object can't be used later. Can TypeTags or type parameters help? Or do I need to refactor the code some other way? I'm (obviously) new to Scala. trait Animal trait DomesticatedAnimal extends Animal trait Pet extends DomesticatedAnimal {var name: String = _} class Wolf extends Animal class Cow extends DomesticatedAnimal class Dog extends Pet object Animal { def apply(aType: String) = { aType match { case "wolf" => new Wolf case "cow" => new Cow case "dog" => new Dog } } } def name(a: Pet, name: String) { a.name = name println(a +"'s name is: " + a.name) } val d = Animal("dog") name(d, "fred") The last line of code fails because the compiler thinks d is an Animal, not a Dog.

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  • Max Degree of Parallelism Server-Side Setting

    - by Tara Kizer
    Recently I opened a case with Microsoft PSS to help us through a severe performance problem on a new system.  As part of that case, the PSS engineer checked our “max degree of parallelism” server-side setting.  It is our standard to use 4 on our production systems that have 16 CPUs (2 sockets, quad-core, hyper-threaded).  The PSS engineer had me run the below query to get Microsoft’s recommended value of “max degree of parallelism” server-side setting for our 16-CPU system: select case when cpu_count / hyperthread_ratio > 8 then 8 else cpu_count / hyperthread_ratio end as optimal_maxdop_setting from sys.dm_os_sys_info; The query returned 2.  I made the change using sp_configure, and it did not resolve our issue.  We have decided to leave it in place for now.   Do you agree with this query?  What are your thoughts on this? If you decide to change your setting to reflect the output of this query, please test it first to ensure there are no negative side effects.

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  • Global Perspective: Oracle AppAdvantage Does its Stage Debut in the UK

    - by Tanu Sood
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Global Perspective is a monthly series that brings experiences, business needs and real-world use cases from regions across the globe. This month’s feature is a follow-up from last month’s Global Perspective note from a well known ACE Director based in EMEA. My first contribution to this blog was before Oracle Open World and I was quite excited about where this initiative would take me in my understanding of the value of Oracle Fusion Middleware. Rimi Bewtra from the Oracle AppAdvantage team came as promised to the Oracle ACE Director briefings and explained what this initiative was all about and I then asked the directors to take part in the new survey. The story was really well received and then at the SOA advisory board that many of these ACE Directors already take part in there was a further discussion on how this initiative will help customers understand the benefits of adoption. A few days later Rick Beers launched the program at a lunch of invited customer executives which included one from Pella who talked about their projects (a quick recap on that here). I wasn’t able to stay for the whole event but what really interested me was that these executives who understood the technology but where looking for how they could use them to drive their businesses. Lots of ideas were bubbling up in my head about how we can use this in user groups to help our members, and the timing was fantastic as just three weeks later we had UKOUG_Apps13, our flagship Applications conference in the UK. We had independently working with Oracle marketing in the UK on an initiative called Apps Transformation to help our members look beyond just the application they use today. We have had a Fusion community page but felt the options open are now much wider than Fusion Applications, there are acquired applications, social, mobility and of course the underlying technology, Oracle Fusion Middleware. I was really pleased to be allowed to give the Oracle AppAdvantage story as a session in our conference and we are planning a special Apps Transformation event in March where I hope the Oracle AppAdvantage team will take part and we will have the results of the survey to discuss. But, life also came full circle for me. In my first post, I talked about Andrew Sutherland and his original theory that Oracle Fusion Middleware adoption had technical drivers. Well, Andrew was a speaker at our event and he gave a potted, tech-talk free update on Oracle Open World. Andrew talked about the Prevailing Technology Winds, and what is driving this today and he talked about that in the past it was the move from simply automating processes (ERP etc), through the altering of those processes (SOA) and onto consolidation. The next drivers are around the need to predict, both faster and more accurately; how to better exploit the information that we have available. He went on to talk about The Nexus of Forces: Social, Mobile, Cloud and Information – harnessing these forces of change with Oracle technology. Gartner really likes this concept and if you want to know more you can get their paper here. All this has made me think, and I hope it will make you too. Technology can help us drive our businesses better and understanding your needs can be the first step on your journey, which was the theme of our event in the UK. I spoke to a number of the delegates and I hope to share some of their stories in later posts. If you have a story to share, the survey is at: https://www.surveymonkey.com/s/P335DD3 About the Author: Debra Lilley, Fujitsu Fusion Champion, UKOUG Board Member, Fusion User Experience Advocate and ACE Director. Debra has 18 years experience with Oracle Applications, with E Business Suite since 9.4.1, moving to Business Intelligence Team Leader and then Oracle Alliance Director. She has spoken at over 100 conferences worldwide and posts at debrasoraclethoughts Editor’s Note: Debra has kindly agreed to share her musings and experience in a monthly column on the Fusion Middleware blog so do stay tuned…

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  • Swap and hibernation

    - by maaartinus
    I saw a lot of recommendations claiming that for hibernation the swap partition/file must be at least as large as the main memory. This makes no sense to me. Lets assume I have 8 GB of main memory and 8 GB swap area and want to hibernate: case 1: I'm using 4 GB of virtual memory - 8 GB of swap is unnecessarily large. case 2: I'm using 8 GB of virtual memory - 8 GB of swap is just right. case 3: I'm using 12 GB of virtual memory - 8 GB of swap is too small. The outcome is: A swap area of size equal to the memory size is sufficient for hibernate IFF it doesn't get used for swapping at all. So what is the reason behind the claim that you need at least as much swap area as main memory for hibernate to work? I know that virtual memory gets used for caching too, and that the cache may be simply discarded, but what happens to hibernation if a program allocates 12 GB of virtual memory (given the above memory and swap sizes)?

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  • How to clone a VirtualBox Disk

    - by [email protected]
     How to clone a VirtualBox DiskCopying the image of Virtual Disk (.vdi file) is a convenient way to duplicate the disk, in cases you want to avoid re-installing an operating system from scratch. However, simply copying the .vdi file into another location will make a verbatim copy of the virtual disk, including the UUID of the disk. If you try to add the copy in the Virtual Media Manager, you will get an error like this:In this case, you have to do is to clone the vdi disk: cd C:\Program Files\Sun\VirtualBox\C:\Program Files\Sun\VirtualBox>vboxmanage clonevdi G:\VMWARES\Database\11GR2onOEL5forVbox\11GR2_OEL5_32GB.vdi G:\VMWARES\Database\11GR2onOEL5forVbox\OEL5_32GB.vdi$ VBoxManage clonevdi Master.vdi Clone.vdiIn case you receive a error like this. It means that the disk is already a copy of other VirtualBox Disk.In that case you chould change the UUID before to clone the Disk.Follow the steps given here in order to do that.

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  • Java Alphabetize Algorithm Insertion sort vs Bubble Sort

    - by Chris Okyen
    I am supposed to "Develop a program that alphabetizes three strings. The program should allow the user to enter the three strings, and then display the strings in alphabetical order." It's instructed that I need to use the String library compareTo()/charAt()/toLowerCase() to make all the characters lowercase so the Lexicon comparison is also a alphabetical comparison. Input Pseudo Code: String input[3]; Scanner keyboard = new Scanner(System.in); System.out.println("Enter three strings: "); for(byte i = 0; i < 3; i++) input[i] = keyboard.next() The sorting would be Insertion Sort: 321 2 3 1 2 31 231 1 23 1 2 3 1 23 1 23 123 Bubble Sort 321 231 213 123 Which would be more efficient in this case? The bubble sort seems to be more efficient though they seem to have equal stats for worst best and avg case, but I read the Insertion Sort is quicker for small amounts of data like my case.

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  • Your software-problem-solution approach

    - by Panoy
    Hi, I am unfamiliar with many software development philosophies/approaches such as these: DDD - Domain Driven Development Design TDD - Test Driven Development BDD - Behavior Driven Development Other 3-letter acronym that ends with "development" and many more My question is, when will you get to decide to choose what kind of philosophy/approach to follow? Espceially the top 3 approach in the list: What is TDD for? Why use DDD for this problem? Mainly your answer would be a case-to-case basis or maybe that there is no single universal philosophy/approach to consider. In that case, could you just tell me what type of project/scenario and why did you use that philosophy/approach.

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  • Your software-problem-solution approach

    - by Panoy
    I am unfamiliar with many software development philosophies/approaches such as these: DDD - Domain Driven Development Design TDD - Test Driven Development BDD - Behavior Driven Development Other 3-letter acronym that ends with "development" and many more My question is, when will you get to decide to choose what kind of philosophy/approach to follow? Especially the top 3 approach in the list: What is TDD for? Why use DDD for this problem? Mainly your answer would be a case-to-case basis or maybe that there is no single universal philosophy/approach to consider. In that case, could you just tell me what type of project/scenario and why did you use that philosophy/approach.

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  • Which hard disk drive is which?

    - by djeikyb
    I want to know which hard disk drive corresponds to which device path. It's trivial to match the hard disk stats (brand, size) with the dev path, but I want more. I want to know which drive is which inside my case. What's a good way to go about getting this info? I would prefer not to tear apart my server to remove all the drives, then add back one by one. I am willing to preform reboots. The drives are inconveniently scrunched together in the case. The label information is hidden. I can open the case. Most disks are SATA, so theoretically hot swappable. So, Unplugging and tracing cables might help in answering.

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • Which will be faster? Switching shaders or ignore that some cases don't need full code?

    - by PolGraphic
    I have two types of 2d objects: In first case (for about 70% of objects), I need that code in the shader: float2 texCoord = input.TexCoord + textureCoord.xy But in the second case I have to use: float2 texCoord = fmod(input.TexCoord, texCoordM.xy - textureCoord.xy) + textureCoord.xy I can use second code also for first case, but it will be a little slower (fmod is useless here, input.TexCoord will be always lower than textureCoord.xy - textureCoord.xy for sure). My question is, which way will be faster: Making two independent shaders for both types of rectangles, group rectangles by types and switch shaders during rendering. Make one shader and use some if statement. Make one shader and ignore that sometimes (70% of cases) I don't need to use fmod.

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  • Synonyms for different languages in LibreOffice Writer? [closed]

    - by cipricus
    Possible Duplicate: How do I add English-UK thesaurus in LibreOffice? When setting a text for English US the context menu contains 'Synonyms' This is not the case for the other languages for which I have the spelling installed (English UK, French etc) Can I have the Synonyms option for UK English too, for example? Even that is a problem although there seems to be solutions around for it. Here, for example, (which is a link to here) but after testing it cannot see synonyms for uk. Also this which was reported as a solution is not working anymore it seems. What about other languages? (Please notice that this question is not just about English-UK. I have initially noticed that 'synonyms' where missing in relation to British, but I am asking about how to solve the issue in general or, when there is no general solution, how to solve it on a case-by-case basis. For the meta consequence of all this, involving the issue of it being a duplicate, see comments under here and this question.)

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  • SSIS 2008 Configuration Settings Handling Logic for Variables Visualized

    - by Compudicted
    There are many articles discussing the specifics of how the configuration settings are applied including the differences between SSIS 2005 and 2008 version implementations, however this topic keeps resurfacing on MSDN’s SSIS Forum. I thought it could be useful to cover the logic aspect visually. Below is a diagram explaining the basic flow of a variable setting for a case when no parent package is involved.   As you can see the run time stage ignores any command line flags for variables already set in the config file, I realize this is not stressed enough in many publications. Besides, another interesting fact is that the command line dtexec tool is case sensitive for the portion following the package keyword, I mean if you specify your flag to set a new value for a variable like dtexec /f Package.dtsx -set \package.variables[varPkgMyDate].value;02/01/2011 (notice the lover case v in .value) You will get errors. By capitalizing the keyword the package runs successfully.

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  • Tetris : Effective rotation

    - by hqt
    I rotate each piece by rotation formula. More detail, because rotation angle is 90 so : xNew = y; yNew = -x; But my method has met two problems : 1) Out of box : each type of pieces is fit in square 4x4. (0,0 at under left) But by this rotation, at some case they will out of this box. For example, there is a point with coordinate (5,6) So, please help me how to fit these coordinate into 4x4 box again, or give me another formula for this. 2) at I case : (4 squares at same row or same column), just has two rotations case. but in method above, they still has 4 pieces. So, how to prevent this. Thanks :)

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  • Adventures in Windows 8: Solving activation errors

    - by Laurent Bugnion
    Note: I tagged this article with “MVVM” because I got a few support requests for MVVM Light regarding this exact issue. In fact it is a Windows 8 issue and has nothing to do with MVVM Light per se… Sometimes when you work on a Windows 8 app, you will get a very annoying issue when starting the app. In that case, the app doesn’t not even start past the Splash screen. Putting a breakpoint in App.xaml.cs doesn’t help because the app doesn’t even reach that point! So what exactly is happening? Well when a Windows 8 app starts, the system is performing a few check first. One of the checks, for instance, is to see if an app with the same package ID is already available. The package ID is a unique value set in the package manifest. In the Solution Explorer, double click on Package.appxmanifest. This opens the manifest in a special editor Click on the Packaging tab See the GUID under Package Name. This is the unique ID I am talking about. If there is a conflict (i.e. if an app is already installed with the exact same ID), Windows will warm the user that the app is already installed. However when you are in the process of developing an app, you install and uninstall the same app many many times (every time that you start in Visual Studio), and sometimes some issues arise, for instance failing to uninstall the app before starting the new instance of the same app. First step if you get such an error When the application fails to start past the splash screen, the first step is to identify what kind of error happened. In my experience the “already installed” is by far the most frequent (in fact I never had another such error), but it can be something else. An annoying thing is that the popup that shows the error is usually started below the Windows 8 app, and so you don’t even see it! This is especially true if you run this in the Simulator. In that case, do the following: Press on the Simulator’s home button, then press on the Desktop tile on the Start menu. The error popup should be shown on the desktop. If your applications runs on the Local machine, you also do the same and press the Windows button, and then from the Start menu press the Desktop tile. Deployment error in Studio Sometimes the same error causes Visual Studio to fail launching the application at all with a deployment error. This is a better case, because at least it is clear that there is an issue. In that case, write down the code that is shown in the Error window (for instance 0x80073D05 in the example below). Once you have the error code, go to the “Troubleshooting packaging, deployment, and query of Windows Store apps” page and look up the code in question. In my case, the error was “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED”, “An error occurred while deleting the package's previously existing application data.” Solving the “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED” issue Update: Before trying the below, you can also try the simple steps: Exit Visual Studio Go to the Start menu Locate your app’s tile. It should be visible in the Start menu directly, towards the far end on the right. Right click the tile and select Uninstall from the App Bar. Restart Visual Studio and try again. Sometimes it helps. If it doesn’t, then try the following: In order to solve the case where Windows, for any reason, fails to delete the existing application before starting the new instance, follow the steps: Open the Package.appxmanifest in Visual Studio Open the Packaging tab. Change the Package name. For tests you can just try to change the last character of the GUID, though I would recommend creating a brand new GUID. Press Start Type GUID Start the GUID Generator application Select Registry Format Press Copy. Paste the new GUID in place of the Package Name in Visual Studio Important: don’t forget to remove the curly brackets at the beginning and at the end of the newly pasted GUID. Then you just have to cross your fingers and start the application again… If it works, celebrate. if it doesn’t work… well at this point I am not sure so good luck with that ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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