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  • Encrypting an id in an URL in ASP.NET MVC

    - by Chuck Conway
    I'm attempting to encode the encrypted id in the Url. Like this: http://www.calemadr.com/Membership/Welcome/9xCnCLIwzxzBuPEjqJFxC6XJdAZqQsIDqNrRUJoW6229IIeeL4eXl5n1cnYapg+N However, it either doesn't encode correctly and I get slashes '/' in the encryption or I receive and error from IIS: The request filtering module is configured to deny a request that contains a double escape sequence. I've tried different encodings, each fails: HttpUtility.HtmlEncode HttpUtility.UrlEncode HttpUtility.UrlPathEncode HttpUtility.UrlEncodeUnicode Update The problem was I when I encrypted a Guid and converted it to a base64 string it would contain unsafe url characters . Of course when I tried to navigate to a url containing unsafe characters IIS(7.5/ windows 7) would blow up. Url Encoding the base64 encrypted string would raise and error in IIS (The request filtering module is configured to deny a request that contains a double escape sequence.). I'm not sure how it detects double encoded strings but it did. After trying the above methods to encode the base64 encrypted string. I decided to remove the base64 encoding. However this leaves the encrypted text as a byte[]. I tried UrlEncoding the byte[], it's one of the overloads hanging off the httpUtility.Encode method. Again, while it was URL encoded, IIS did not like it and served up a "page not found." After digging around the net I came across a HexEncoding/Decoding class. Applying the Hex Encoding to the encrypted bytes did the trick. The output is url safe. On the other side, I haven't had any problems with decoding and decrypting the hex strings.

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  • .NET: Problems creating email attachment from MemoryStream.

    - by David
    Hi all I'm using the following method to create an attachment from a MemoryStream: public void AddAttachment(Stream stream, string filename, string mimeType) { byte[] buffer = ((MemoryStream) stream).GetBuffer(); Attachment attachment = new Attachment(stream, filename, mimeType); _mail.Attachments.Add(attachment); } Note that the first line is not necessary isn't necessary for the attachment functionality, it's just useful to have the byte[] handy during debugging so that I can see how big it is. (It generally has around 80,000 elements.) The code runs fine and the email is sent. When Outlook receives the email, in the Inbox it displays the attachment symbol, but when you go into the email the attachment isn't there. Unfortunately I don't have access to the mail server to find out more about the email, e.g. what the attachment looks like, its size etc. Can anyone suggest what properties of the MemoryStream argument might tell me if it is in some way invalid for attachment? Or think of anything else I might try? Thank you. David

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  • File transfer eating alot of CPU

    - by Dan C.
    I'm trying to transfer a file over a IHttpHandler, the code is pretty simple. However when i start a single transfer it uses about 20% of the CPU. If i were to scale this to 20 simultaneous transfers the CPU is very high. Is there a better way I can be doing this to keep the CPU lower? the client code just sends over chunks of the file 64KB at a time. public void ProcessRequest(HttpContext context) { if (context.Request.Params["secretKey"] == null) { } else { accessCode = context.Request.Params["secretKey"].ToString(); } if (accessCode == "test") { string fileName = context.Request.Params["fileName"].ToString(); byte[] buffer = Convert.FromBase64String(context.Request.Form["data"]); string fileGuid = context.Request.Params["smGuid"].ToString(); string user = context.Request.Params["user"].ToString(); SaveFile(fileName, buffer, user); } } public void SaveFile(string fileName, byte[] buffer, string user) { string DirPath = @"E:\Filestorage\" + user + @"\"; if (!Directory.Exists(DirPath)) { Directory.CreateDirectory(DirPath); } string FilePath = @"E:\Filestorage\" + user + @"\" + fileName; FileStream writer = new FileStream(FilePath, File.Exists(FilePath) ? FileMode.Append : FileMode.Create, FileAccess.Write, FileShare.ReadWrite); writer.Write(buffer, 0, buffer.Length); writer.Close(); }

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  • how to continuously send data without blocking?

    - by Donal Rafferty
    I am trying to send rtp audio data from my Android application. I currently can send 1 RTP packet with the code below and I also have another class that extends Thread that listens to and receives RTP packets. My question is how do I continuously send my updated buffer through the packet payload without blocking the receiving thread? public void run() { isRecording = true; android.os.Process.setThreadPriority (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int buffersize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); Log.d("BUFFERSIZE","Buffer size = " + buffersize); arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize); short[] readBuffer = new short[80]; byte[] buffer = new byte[160]; arec.startRecording(); while(arec.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ int frames = arec.read(readBuffer, 0, 80); @SuppressWarnings("unused") int lenghtInBytes = codec.encode(readBuffer, 0, buffer, frames); RtpPacket rtpPacket = new RtpPacket(); rtpPacket.setV(2); rtpPacket.setX(0); rtpPacket.setM(0); rtpPacket.setPT(0); rtpPacket.setSSRC(123342345); rtpPacket.setPayload(buffer, 160); try { rtpSession2.sendRtpPacket(rtpPacket); } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RtpException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } So when I send on one device and receive on another I get decent audio, but when I send and receive on both I get broken sound like its taking turns to send and receive audio. I have a feeling it could be to do with the while loop? it could be looping around in there and not letting anything else run?

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  • How to File Transfer client to Server?

    - by Phsika
    i try to recieve a file from server but give me error on server.Start() ERROR : In a manner not permitted by the access permissions to access a socket was attempted to How can i solve it? private void btn_Recieve_Click(object sender, EventArgs e) { TcpListener server = null; // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("192.168.1.201"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[277577]; String data; data = null; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); NetworkStream stream = client.GetStream(); int i; i = stream.Read(bytes, 0, 277577); BinaryWriter writer = new BinaryWriter(File.Open("GoodLuckToMe.jpg", FileMode.Create)); writer.Write(bytes); writer.Close(); client.Close(); }

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  • Show PDF in HTML in web

    - by Anil
    Hi, I'm using the object tag to render PDF in HTML, but I'm doing it in MVC like this: <object data="/JDLCustomer/GetPDFData?projID=<%=ViewData["ProjectID"]%>&folder=<%=ViewData["Folder"] %>" type="application/pdf" width="960" height="900"> </object> and Controller/Action is public void GetPDFData(string projID, Project_Thin.Folders folder) { Highmark.BLL.Models.Project proj = GetProject(projID); List<File> ff = proj.GetFiles(folder, false); if (ff != null && ff.Count > 0 && ff.Where(p => p.FileExtension == "pdf").Count() > 0) { ff = ff.Where(p => p.FileExtension == "pdf").ToList(); Response.ClearHeaders(); Highmark.BLL.PDF.JDLCustomerPDF pdfObj = new JDLCustomerPDF(ff, proj.SimpleDbID); byte[] bArr = pdfObj.GetPDF(Response.OutputStream); pdfObj = null; Response.ContentType = "application/" + System.IO.Path.GetExtension("TakeOffPlans").Replace(".", ""); Response.AddHeader("Content-disposition", "attachment; filename=\"TakeOffPlans\""); Response.BinaryWrite(bArr); Response.Flush(); } } The problem is, as I'm downloading data first from server and then return the byte data, it is taking some time in downloading, so I want to show some kind of progress to show processing. Please help me on this.

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  • Java process is not terminating after starting an external process

    - by tangens
    On Windows I've started a program "async.cmd" with a ProcessBuilder like this: ProcessBuilder processBuilder = new ProcessBuilder( "async.cmd" ); processBuilder.redirectErrorStream( true ); processBuilder.start(); Then I read the output of the process in a separate thread like this: byte[] buffer = new byte[ 8192 ]; while( !interrupted() ) { int available = m_inputStream.available(); if( available == 0 ) { Thread.sleep( 100 ); continue; } int len = Math.min( buffer.length, available ); len = m_inputStream.read( buffer, 0, len ); if( len == -1 ) { throw new CX_InternalError(); } String outString = new String( buffer, 0, len ); m_output.append( outString ); } Now it happened that the content of the file "async.cmd" was this: REM start a command window start cmd /k The process that started this extenal program terminated (process.waitFor() returned the exit value). Then I sent an readerThread.interrupt() to the reader thread and the thread terminated, too. But there was still a thread running that wasn't terminating. This thread kept my java application running even if it exited its main method. With the debugger (eclipse) I wasn't able to suspend this thread. After I quit the opened command window, my java program exited, too. Question How can I quit my java program while the command window stays open?

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  • "É" not getting converted to two bytes correctly.

    - by ChrisF
    Further to this question I've got a supplementary problem. I've found a track with an "É" in the title. My code: var playList = new StreamWriter(playlist, false, Encoding.UTF8); - private static void WriteUTF8(StreamWriter playList, string output) { byte[] byteArray = Encoding.UTF8.GetBytes(output); foreach (byte b in byteArray) { playList.Write(Convert.ToChar(b)); } } converts this to the following bytes: 195 137 which is being output as à followed by a square (which is an character that can't be printed in the current font). I've exported the same file to a playlist in Media Monkey at it writes the "É" as "É" - which I'm assuming is correct (as KennyTM pointed out). My question is, how do I get the "‰" symbol output? Do I need to select a different font and if so which one? UPDATE People seem to be missing the point. I can get the "É" written to the file using playList.WriteLine("É"); that's not the problem. The problem is that Media Monkey requires the file to be in the following format: #EXTINFUTF8:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #EXTINF:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #UTF8:04-Comptine D'Un Autre Été- L'Après Midi.mp3 04-Comptine D'Un Autre Été- L'Après Midi.mp3 Where all the "high-ascii" (for want of a better term) are written out as a pair of characters.

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  • searching for a programming platform with hot code swap

    - by Andreas
    I'm currently brainstorming over the idea how to upgrade a program while it is running. (Not while debugging, a "production" system.) But one thing that is required for it, is to actually submit the changed source code or compiled byte code into the running process. Pseudo Code var method = typeof(MyClass).GetMethod("Method1"); var content = //get it from a database (bytecode or source code) SELECT content FROM methods WHERE id=? AND version=? method.SetContent(content); At first, I want to achieve the system to work without the complexity of object-orientation. That leads to the following requirements: change source code or byte code of function drop functions add new functions change the signature of a function With .NET (and others) I could inject a class via an IoC and could thus change the source code. But the loading would be cumbersome, because everything has to be in an Assembly or created via Emit. Maybe with Java this would be easier? The whole ClassLoader is replacable, I think. With JavaScript I could achieve many of the goals. Simply eval a new function (MyMethod_V25) and assign it to MyClass.prototype.MyMethod. I think one can also drop functions somehow with "del" Which general-purpose platform can handle such things?

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  • Strange File Upload issue with asp.net site on a web farm

    - by Coov
    I have a basic asp.net file upload page. When I test file uploads from my local machine, it works fine. When I test file uploads from our dev machine, it works fine. When I deploy the site to our production webfarm, it behaves strangely. If I access the site from off the network, I can load file-after-file without issue. If I access the site from within our network, I can load the first file just fine but any subsequent files result it a bad sequence of commands error. I'm not sure if this is web farm issue, a network issue, or something else. It feels like a connection is not being disposed of properly but it doesn't make sense why everything works fine remotely. Markup: <asp:FileUpload ID="FileUpload1" runat="server" Width="350px" /> <asp:Button ID="btnSubmit" runat="server" Text="Upload" onclick="btnSubmit_Click" /> Code: if (FileUpload1.HasFile) { FtpWebRequest ftpRequest; FtpWebResponse ftpResponse; ftpRequest = (FtpWebRequest)FtpWebRequest.Create(new Uri("ftp://ftp.myftpsite.com/" + FileUpload1.FileName)); ftpRequest.Method = WebRequestMethods.Ftp.UploadFile; ftpRequest.Proxy = null; ftpRequest.UseBinary = true; ftpRequest.Credentials = new NetworkCredential("username", "password"); ftpRequest.KeepAlive = false; byte[] fileContents = new byte[FileUpload1.PostedFile.ContentLength]; using (Stream fr = FileUpload1.PostedFile.InputStream) { fr.Read(fileContents, 0, FileUpload1.PostedFile.ContentLength); } using (Stream writer = ftpRequest.GetRequestStream()) { writer.Write(fileContents, 0, fileContents.Length); } ftpResponse = (FtpWebResponse)ftpRequest.GetResponse(); Response.Write(ftpResponse.StatusDescription); }

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  • XML Parseing Error when serving a PDF

    - by Andy
    I'm trying to serve a pdf file from a database in ASP.NET using an Http Handler, but every time I go to the page I get an error XML Parsing Error: no element found Location: https://ucc489/rc/NoteFileHandler.ashx?noteId=1,msdsId=3 Line Number 1, Column 1: ^ Here is my HttpHandler code: public class NoteFileHandler : IHttpHandler { public void ProcessRequest(HttpContext context) { if (context.Request.QueryString.HasKeys()) { if (context.Request.QueryString["noteId"] != null && context.Request.QueryString["msdsId"] != null) { string nId = context.Request.QueryString["noteId"]; string mId = context.Request.QueryString["msdsId"]; DataTable noteFileDt = App_Models.Notes.GetNoteFile(nId, mId); if (noteFileDt.Rows.Count > 0) { try { context.Response.Clear(); context.Response.AddHeader("content-disposition", "attachment;filename=" + noteFileDt.Rows[0][0] + ".pdf"); context.Response.ContentType = "application/pdf"; byte[] file = (byte[])noteFileDt.Rows[0][1]; context.Response.BinaryWrite(file); context.Response.End(); } catch { context.Response.ContentType = "text/plain"; context.Response.Write("File Not Found"); context.Response.StatusCode = 404; } } } } } public bool IsReusable { get { return false; } } } Is there anything else I need to do (server configuration/whatever) to get my pdf file to load?

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  • How to access C arrays from assembler for Windows x64?

    - by 0xdword32
    I've written an assembler function to speed up a few things for image processing (images are created with CreateDIBSection). For Win32 the assembler code works without problems, but for Win64 I get a crash as soon as I try to access my array data. I put the relevant info in a struct and my assembler function gets a pointer to this struct. The struct pointer is put into ebx/rbx and with indexing I read the data from the struct. Any idea what I am doing wrong? I use nasm together with Visual Studio 2008 and for Win64 I set "default rel". C++ code: struct myData { tUInt32 ulParam1; void* pData; }; CallMyAssemblerFunction(&myData); Assembler Code: Win32: ... push ebp; mov ebp,esp mov ebx, [ebp + 8]; pointer to our struct mov eax, [ebx]; ulParam1 mov esi, [ebx + 4]; pData, 4 byte pointer movd xmm0, [esi]; ... Win64: ... mov rbx, rcx; pointer to our struct mov eax, [rbx]; ulParam1 mov rsi, [rbx + 4]; pData, 8 byte pointer movd xmm0, [rsi]; CRASH! ...

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  • Can't download pdf with java

    - by gedemagt
    I'm trying to download a file from http://aula.au.dk/main/document/document.php?action=download&id=%2F%D8velsesvejledning+2012.pdf but it dosen't appear to be a pdf, when i try downloading it with this code import java.io.*; import java.net.*; public class DownloadFile { public static void download(String address, String localFileName) throws IOException { URL url1 = new URL(address); byte[] ba1 = new byte[1024]; int baLength; FileOutputStream fos1 = new FileOutputStream(localFileName); try { // Contacting the URL System.out.print("Connecting to " + url1.toString() + " ... "); URLConnection urlConn = url1.openConnection(); // Checking whether the URL contains a PDF if (!urlConn.getContentType().equalsIgnoreCase("application/pdf")) { System.out.println("FAILED.\n[Sorry. This is not a PDF.]"); } else { try { // Read the PDF from the URL and save to a local file InputStream is1 = url1.openStream(); while ((baLength = is1.read(ba1)) != -1) { fos1.write(ba1, 0, baLength); } fos1.flush(); fos1.close(); is1.close(); } catch (ConnectException ce) { System.out.println("FAILED.\n[" + ce.getMessage() + "]\n"); } } } catch (NullPointerException npe) { System.out.println("FAILED.\n[" + npe.getMessage() + "]\n"); } } } Can you help me out here?

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  • java inserting special characters with preparedstatement fails

    - by phill
    I am using an HTML form which sends <input type=hidden name=longdesc value='SMARTNET%^" 8X5XNBD'> this is done by the following javascript code: function masinsert(id) { var currentTime=new Date(); var button = document.getElementById("m"+id); button.onclick=""; button.value="Inserting"; var itemdescription = document.getElementById("itemdescription"+id).value; function handleHttpResponse() { if (http.readyState == 4) { button.value="Item Added"; } } var http = getHTTPObject(); // We create the HTTP Object var tempUrl = "\AInsert"; tempUrl += "itemdescription="+itemdescription+"&"+"itemshortdescription="+itemdescription.substring(0,37)+; alert(tempUrl); http.open("GET", tempUrl, true); http.onreadystatechange = handleHttpResponse; http.send(null); } to a java servlet. AInsert.java in the AInsert.java file, I do a String itemdescription = request.getParameter("longdesc"); which then sends the value to a preparedstatement to run an insert query. In the query, there are sometimes special characters which throw it off. For example, when I run the following insert into itemdescription (longdesc) values ('SMARTNET%^" 8X5XNBD') here is the actual snippet: PreparedStatement ps = conn.prepareStatement("INSERT INTO itemdescription (longdesc) values(?)"); ps.setString(1, itemdescription); ps.executeUpdate(); It will produce an error saying : Cannot insert the value NULL into column 'LongDesc', table 'App.dbo.itemdescription'; column does not allow nulls. Insert fails I have tried urlencode/urldecode String encodedString = URLEncoder.encode(longdesc, "UTF-8"); String decitemdescription = URLDecoder.decode(itemdescription, "UTF-8"); and i've also tried these functions //BEGIN URL Encoder final static String[] hex = { "%00", "%01", "%02", "%03", "%04", "%05", "%06", "%07", "%08", "%09", "%0a", "%0b", "%0c", "%0d", "%0e", "%0f", "%10", "%11", "%12", "%13", "%14", "%15", "%16", "%17", "%18", "%19", "%1a", "%1b", "%1c", "%1d", "%1e", "%1f", "%20", "%21", "%22", "%23", "%24", "%25", "%26", "%27", "%28", "%29", "%2a", "%2b", "%2c", "%2d", "%2e", "%2f", "%30", "%31", "%32", "%33", "%34", "%35", "%36", "%37", "%38", "%39", "%3a", "%3b", "%3c", "%3d", "%3e", "%3f", "%40", "%41", "%42", "%43", "%44", "%45", "%46", "%47", "%48", "%49", "%4a", "%4b", "%4c", "%4d", "%4e", "%4f", "%50", "%51", "%52", "%53", "%54", "%55", "%56", "%57", "%58", "%59", "%5a", "%5b", "%5c", "%5d", "%5e", "%5f", "%60", "%61", "%62", "%63", "%64", "%65", "%66", "%67", "%68", "%69", "%6a", "%6b", "%6c", "%6d", "%6e", "%6f", "%70", "%71", "%72", "%73", "%74", "%75", "%76", "%77", "%78", "%79", "%7a", "%7b", "%7c", "%7d", "%7e", "%7f", "%80", "%81", "%82", "%83", "%84", "%85", "%86", "%87", "%88", "%89", "%8a", "%8b", "%8c", "%8d", "%8e", "%8f", "%90", "%91", "%92", "%93", "%94", "%95", "%96", "%97", "%98", "%99", "%9a", "%9b", "%9c", "%9d", "%9e", "%9f", "%a0", "%a1", "%a2", "%a3", "%a4", "%a5", "%a6", "%a7", "%a8", "%a9", "%aa", "%ab", "%ac", "%ad", "%ae", "%af", "%b0", "%b1", "%b2", "%b3", "%b4", "%b5", "%b6", "%b7", "%b8", "%b9", "%ba", "%bb", "%bc", "%bd", "%be", "%bf", "%c0", "%c1", "%c2", "%c3", "%c4", "%c5", "%c6", "%c7", "%c8", "%c9", "%ca", "%cb", "%cc", "%cd", "%ce", "%cf", "%d0", "%d1", "%d2", "%d3", "%d4", "%d5", "%d6", "%d7", "%d8", "%d9", "%da", "%db", "%dc", "%dd", "%de", "%df", "%e0", "%e1", "%e2", "%e3", "%e4", "%e5", "%e6", "%e7", "%e8", "%e9", "%ea", "%eb", "%ec", "%ed", "%ee", "%ef", "%f0", "%f1", "%f2", "%f3", "%f4", "%f5", "%f6", "%f7", "%f8", "%f9", "%fa", "%fb", "%fc", "%fd", "%fe", "%ff" }; /** * Encode a string to the "x-www-form-urlencoded" form, enhanced * with the UTF-8-in-URL proposal. This is what happens: * * <ul> * <li><p>The ASCII characters 'a' through 'z', 'A' through 'Z', * and '0' through '9' remain the same. * * <li><p>The unreserved characters - _ . ! ~ * ' ( ) remain the same. * * <li><p>The space character ' ' is converted into a plus sign '+'. * * <li><p>All other ASCII characters are converted into the * 3-character string "%xy", where xy is * the two-digit hexadecimal representation of the character * code * * <li><p>All non-ASCII characters are encoded in two steps: first * to a sequence of 2 or 3 bytes, using the UTF-8 algorithm; * secondly each of these bytes is encoded as "%xx". * </ul> * * @param s The string to be encoded * @return The encoded string */ public static String encode(String s) { StringBuffer sbuf = new StringBuffer(); int len = s.length(); for (int i = 0; i < len; i++) { int ch = s.charAt(i); if ('A' <= ch && ch <= 'Z') { // 'A'..'Z' sbuf.append((char)ch); } else if ('a' <= ch && ch <= 'z') { // 'a'..'z' sbuf.append((char)ch); } else if ('0' <= ch && ch <= '9') { // '0'..'9' sbuf.append((char)ch); } else if (ch == ' ') { // space sbuf.append('+'); } else if (ch == '-' || ch == '_' // unreserved || ch == '.' || ch == '!' || ch == '~' || ch == '*' || ch == '\'' || ch == '(' || ch == ')') { sbuf.append((char)ch); } else if (ch <= 0x007f) { // other ASCII sbuf.append(hex[ch]); } else if (ch <= 0x07FF) { // non-ASCII <= 0x7FF sbuf.append(hex[0xc0 | (ch >> 6)]); sbuf.append(hex[0x80 | (ch & 0x3F)]); } else { // 0x7FF < ch <= 0xFFFF sbuf.append(hex[0xe0 | (ch >> 12)]); sbuf.append(hex[0x80 | ((ch >> 6) & 0x3F)]); sbuf.append(hex[0x80 | (ch & 0x3F)]); } } return sbuf.toString(); } //end encode and //decode url private static String unescape(String s) { StringBuffer sbuf = new StringBuffer () ; int l = s.length() ; int ch = -1 ; int b, sumb = 0; for (int i = 0, more = -1 ; i < l ; i++) { /* Get next byte b from URL segment s */ switch (ch = s.charAt(i)) { case '%': ch = s.charAt (++i) ; int hb = (Character.isDigit ((char) ch) ? ch - '0' : 10+Character.toLowerCase((char) ch) - 'a') & 0xF ; ch = s.charAt (++i) ; int lb = (Character.isDigit ((char) ch) ? ch - '0' : 10+Character.toLowerCase ((char) ch)-'a') & 0xF ; b = (hb << 4) | lb ; break ; case '+': b = ' ' ; break ; default: b = ch ; } /* Decode byte b as UTF-8, sumb collects incomplete chars */ if ((b & 0xc0) == 0x80) { // 10xxxxxx (continuation byte) sumb = (sumb << 6) | (b & 0x3f) ; // Add 6 bits to sumb if (--more == 0) sbuf.append((char) sumb) ; // Add char to sbuf } else if ((b & 0x80) == 0x00) { // 0xxxxxxx (yields 7 bits) sbuf.append((char) b) ; // Store in sbuf } else if ((b & 0xe0) == 0xc0) { // 110xxxxx (yields 5 bits) sumb = b & 0x1f; more = 1; // Expect 1 more byte } else if ((b & 0xf0) == 0xe0) { // 1110xxxx (yields 4 bits) sumb = b & 0x0f; more = 2; // Expect 2 more bytes } else if ((b & 0xf8) == 0xf0) { // 11110xxx (yields 3 bits) sumb = b & 0x07; more = 3; // Expect 3 more bytes } else if ((b & 0xfc) == 0xf8) { // 111110xx (yields 2 bits) sumb = b & 0x03; more = 4; // Expect 4 more bytes } else /*if ((b & 0xfe) == 0xfc)*/ { // 1111110x (yields 1 bit) sumb = b & 0x01; more = 5; // Expect 5 more bytes } /* We don't test if the UTF-8 encoding is well-formed */ } return sbuf.toString() ; } but the decoding doesn't change it back to the original special characters. Any ideas? thanks in advance UPDATE: I tried adding these two statements to grab the request String itemdescription = URLDecoder.decode(request.getParameter("itemdescription"), "UTF-8"); String itemshortdescription = URLDecoder.decode(request.getParameter("itemshortdescription"), "UTF-8"); System.out.println("processRequest | short descrip "); and this is failing as well if that helps. UPDATE2: I created an html form and did a direct insert with the encoded itemdescription such as and the insertion works correctly with the special charaters and everything. I guess there is something going on with my javascript submit. Any ideas on this?

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  • ASP.NET Membership C# - How to compare existing password/hash

    - by Steve
    I have been on this problem for a while. I need to compare a paasword that the user enters to a password that is in the membership DB. The password is hashed and has a salt. Because of the lack of documentation I do not know if the salt is append to the password and then hashed how how it is created. I am unable to get this to match. The hash returned from the function never matches the hash in the DB and I know for fact it is the same password. Microsoft seems to hash the password in a different way then I am. I hope someone has some insights please. Here is my code: protected void Button1_Click(object sender, EventArgs e) { //HERE IS THE PASSWORD I USE, SAME ONE IS HASHED IN THE DB string pwd = "Letmein44"; //HERE IS THE SALT FROM THE DB string saltVar = "SuY4cf8wJXJAVEr3xjz4Dg=="; //HERE IS THE PASSWORD THE WAY IT STORED IN THE DB AS HASH string bdPwd = "mPrDArrWt1+tybrjA0OZuEG1P5w="; // FOR COMPARISON I DISPLAY IT TextBox1.Text = bdPwd; // HERE IS WHERE I DISPLAY THE return from THE FUNCTION, IT SHOULD MATCH THE PASSWORD FROM THE DB. TextBox2.Text = getHashedPassUsingUserIdAsSalt(pwd, saltVar); } private string getHashedPassUsingUserIdAsSalt(string vPass, string vSalt) { string vSourceText = vPass + vSalt; System.Text.UnicodeEncoding vUe = new System.Text.UnicodeEncoding(); byte[] vSourceBytes = vUe.GetBytes(vSourceText); System.Security.Cryptography.SHA1CryptoServiceProvider vSHA = new System.Security.Cryptography.SHA1CryptoServiceProvider(); byte[] vHashBytes = vSHA.ComputeHash(vSourceBytes); return Convert.ToBase64String(vHashBytes); }

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  • How do I read binary C++ protobuf data using Python protobuf?

    - by nbolton
    The Python version of Google protobuf gives us only: SerializeAsString() Where as the C++ version gives us both: SerializeToArray(...) SerializeAsString() We're writing to our C++ file in binary format, and we'd like to keep it this way. That said, is there a way of reading the binary data into Python and parsing it as if it were a string? Is this the correct way of doing it? binary = get_binary_data() binary_size = get_binary_size() string = None for i in range(len(binary_size)): string += i message = new MyMessage() message.ParseFromString(string) Update: Here's a new example, and a problem: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data if not eof: foo_bar = FooBar() foo_bar.ParseFromString(data) When we get to the foo_bar.ParseFromString(data) line, I get this error: Exception Type: DecodeError Exception Value: Too many bytes when decoding varint. Update 2: It turns out, that the padding on the binary data was throwing protobuf off; too many bytes were being sent in, as the message suggests (in this case it was referring to the padding). This padding comes from using the C++ protobuf function, SerializeToArray on a fixed-length buffer. To eliminate this, I have used this temproary code: message_length = 512 file = open('foobars.bin', 'rb') eof = False while not eof: data = file.read(message_length) eof = not data string = '' for i in range(0, len(data)): byte = data[i] if byte != '\xcc': # yuck! string += data[i] if not eof: foo_bar = FooBar() foo_bar.ParseFromString(string) There is a design flaw here I think. I will re-implement my C++ code so that it writes variable length arrays to the binary file. As advised by the protobuf documentation, I will prefix each message with it's binary size so that I know how much to read when I'm opening the file with Python.

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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Android: Streaming audio over TCP Sockets

    - by user299988
    Hi, For my app, I need to record audio from MIC on an Android phone, and send it over TCP to the other android phone, where it needs to be played. I am using AudioRecord and AudioTrack class. This works great with a file - write audio to the file using DataOutputStream, and read from it using DataInputStream. However, if I obtain the same stream from a socket instead of a File, and try writing to it, I get an exception. I am at a loss to understand what could possibly be going wrong. Any help would be greatly appreciated. EDIT: The problem is same even if I try with larger buffer sizes (65535 bytes, 160000 bytes). This is the code: Recorder: int bufferSize = AudioRecord.getMinBufferSize(11025, , AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); AudioRecord recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize); byte[] tempBuffer = new byte[bufferSize]; recordInstance.startRecording(); while (/*isRecording*/) { bufferRead = recordInstance.read(tempBuffer, 0, bufferSize); dataOutputStreamInstance.write(tempBuffer); } The DataOutputStream above is obtained as: BufferedOutputStream buff = new BufferedOutputStream(out1); //out1 is the socket's outputStream DataOutputStream dataOutputStreamInstance = new DataOutputStream (buff); Could you please have a look, and let me know what is it that I could be doing wrong here? Thanks,

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • How do I read text from a serial port?

    - by user2164
    I am trying to read data off of a Windows serial port through Java. I have the javax.comm libraries and am able to get some data but not correct data. When I read the port into a byte array and convert it to text I get a series of characters but no real text string. I have tried to specify the byte array as being both "UTF-8" and "US-ASCII". Does anyone know how to get real text out of this? Here is my code: while (inputStream.available() > 0) { int numBytes = inputStream.read(readBuffer); System.out.println("Reading from " + portId.getName() + ": "); System.out.println("Read " + numBytes + " bytes"); } System.out.println(new String(readBuffer)); System.out.println(new String(readBuffer, "UTF-8")); System.out.println(new String(readBuffer, "US-ASCII")); the output of the first three lines will not let me copy and paste (I assume because they are not normal characters). Here is the output of the Hex: 78786000e67e9e60061e8606781e66e0869e98e086f89898861878809e1e9880 I am reading from a Hollux GPS device which does output in string format. I know this for sure because I did it through C#. The settings that I am using for communication which I know are right from the work in the C# app are: Baud Rate: 9600 Databits: 8 Stop bit: 1 parity: none

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  • java.io.FileNotFoundException (Permission denied) When trying to write to the Android sdcard

    - by joefischer1
    I am trying to select an image file from the photo gallery and write to the sdcard. Below is the code that results in an exception. It appears to throw this exception when trying to create the FileOutputStream. I have the following line added to the manifest file nested inside the application element. I can't find a solution to the problem: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> public boolean saveSelectedImage( Uri selectedImage, int imageGroup, int imageNumber ) { boolean exception = false; InputStream input = null; OutputStream output = null; if( externalStorageIsWritable() ) { try { ContentResolver content = ctx.getContentResolver(); input = content.openInputStream( selectedImage ); if(input != null) Log.v( CLASS_NAME, "Input Stream Opened successfully"); File outFile = null; File root = Environment.getExternalStorageDirectory( ); if(root == null) Log.v(CLASS_NAME, "FAILED TO RETRIEVE DIRECTORY"); else Log.v(CLASS_NAME, "ROOT DIRECTORY is:"+root.toString()); output = new FileOutputStream( root+"/Image"+ imageGroup + "_" + imageNumber + ".png" ); if(output != null) Log.e( CLASS_NAME, "Output Stream Opened successfully"); // output = new FileOutputStream // ("/sdcard/Image"+imageGroup+"_"+imageNumber+".png"); byte[] buffer = new byte[1000]; int bytesRead = 0; while ( ( bytesRead = input.read( buffer, 0, buffer.length ) ) >= 0 ) { output.write( buffer, 0, buffer.length ); } } catch ( Exception e ) { Log.e( CLASS_NAME, "Exception occurred while moving image: "); e.printStackTrace(); exception = true; } finally { // if(input != null)input.close(); // if(output != null)output.close(); // if (exception ) return false; } return true; } else return false; }

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  • Saving and retrieving image in SQL database from C# problem

    - by Mobin
    I used this code for inserting records in a person table in my DB System.IO.MemoryStream ms = new System.IO.MemoryStream(); Image img = Image_Box.Image; img.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); this.personTableAdapter1.Insert(NIC_Box.Text.Trim(), Application_Box.Text.Trim(), Name_Box.Text.Trim(), Father_Name_Box.Text.Trim(), DOB_TimePicker.Value.Date, Address_Box.Text.Trim(), City_Box.Text.Trim(), Country_Box.Text.Trim(), ms.GetBuffer()); but when i retrieve this with this code byte[] image = (byte[])Person_On_Application.Rows[0][8]; MemoryStream Stream = new MemoryStream(); Stream.Write(image, 0, image.Length); Bitmap Display_Picture = new Bitmap(Stream); Image_Box.Image = Display_Picture; it works perfectly fine but if i update this with my own generated Query like System.IO.MemoryStream ms = new System.IO.MemoryStream(); Image img = Image_Box.Image; img.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); Query = "UPDATE Person SET Person_Image ='"+ms.GetBuffer()+"' WHERE (Person_NIC = '"+NIC_Box.Text.Trim()+"')"; the next time i use the same code for retrieving the image and displaying it as used above . Program throws an exception

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  • NetworkStream.Read delay .Net

    - by Gilbes
    I have a class that inherits from TcpClient. In that class I have a method to process responses. In that method I call I get the NetworkStream with MyBase.GetStream and call Read on it. This works fine, excpet the first call to read blocks too long. And by too long I mean that the socket has recieved plenty of data, but won't read it until some arbitrary limit is reached. I can see that it has recieved plenty of data using the packet sniffer WireShark. I have set the recieve buffer to small amounts, and very small amounts (like just a few bytes) to no avail. I have done the same with the buffer byte array I pass to the read method, and it still delays. Or to put it another way. I am download 600k. The download takes 5 seconds (at a little over 100k/second connection to the server which makes sense). The initial Read call takes 2-3 seconds and tells me only 256 bytes are availble (256 is the Recieve buffer and the size of the array I read in to). Then magically, the other few hundred thousand bytes can be read in 256 byte chunks in only a few process ticks each. Using a packet sniffer, I know that during those initial 2-3 seconds, the socket has recieved much more than just 256 bytes. My connection wasn't .25k/second for 3 seconds and then 400k for 2 seconds. How do I get the bytes from a socket as they come in?

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  • How to Capture a live stream from Windows Media Server 2008

    - by Hummad Hassan
    I want to capture the live stream from windows media server to filesystem on my pc I have tried with my own media server with the following code. but when i have checked the out put file i have found this in it. FileStream fs = null; try { HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://mywmsserver/test"); CookieContainer ci = new CookieContainer(1000); req.Timeout = 60000; req.Method = "Get"; req.KeepAlive = true; req.MaximumAutomaticRedirections = 99; req.UseDefaultCredentials = true; req.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3"; req.ReadWriteTimeout = 90000000; req.CookieContainer = ci; //req.MediaType = "video/x-ms-asf"; req.AllowWriteStreamBuffering = true; HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Stream resps = resp.GetResponseStream(); fs = new FileStream("d:\\dump.wmv", FileMode.Create, FileAccess.ReadWrite); byte[] buffer = new byte[1024]; int bytesRead = 0; while ((bytesRead = resps.Read(buffer, 0, buffer.Length)) > 0) { fs.Write(buffer, 0, bytesRead); } } catch (Exception ex) { } finally { if (fs != null) fs.Close(); }

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  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

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