Search Results

Search found 7097 results on 284 pages for 'calls'.

Page 65/284 | < Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >

  • Delete on a very deep tree

    - by Kathoz
    I am building a suffix trie (unfortunately, no time to properly implement a suffix tree) for a 10 character set. The strings I wish to parse are going to be rather long (up to 1M characters). The tree is constructed without any problems, however, I run into some when I try to free the memory after being done with it. In particularly, if I set up my constructor and destructor to be as such (where CNode.child is a pointer to an array of 10 pointers to other CNodes, and count is a simple unsigned int): CNode::CNode(){ count = 0; child = new CNode* [10]; memset(child, 0, sizeof(CNode*) * 10); } CNode::~CNode(){ for (int i=0; i<10; i++) delete child[i]; } I get a stack overflow when trying to delete the root node. I might be wrong, but I am fairly certain that this is due to too many destructor calls (each destructor calls up to 10 other destructors). I know this is suboptimal both space, and time-wise, however, this is supposed to be a quick-and-dirty solution to a the repeated substring problem. tl;dr: how would one go about freeing the memory occupied by a very deep tree? Thank you for your time.

    Read the article

  • Expose webservice directly to webclients or keep a thin server-side script layer in between?

    - by max
    Hi, I'm developing a REST webservice (Java, Jersey). The people I'm doing this for want to directly access the webservice via Javascript. Some instinct tells me this is not a good idea, but I cannot really explain that instinct. My natural approach would have been to have the webservice do the real logic and database access, but also have some (relatively thin) server-side script layer (e.g. in PHP). Clients would talk to the PHP layer which in turn would talk to the webservice. (The webservice would be pretty local to the apache/PHP server and implicitly trust calls from the script layer. The script layer would take care of session management.) (Btw, I am not talking about just hiding the webservice behind an Apache which simply redirects calls.) But as I find myself at a lack of words/arguments to explain my instinct, I wonder whether my instinct is right - note that while I have been developing all kinds of software in all kinds of languages and frameworks for like 17 years, this is the first time I develop a webservice. So my question is basically: what are your opinions? Are there any standard setups? Is my instinct totally wrong? Or partially? ;P Many thanks, Max PS: I might add a few bits of information about the planned usage of the whole application: will be accessed by different kinds of users, partly general public, partly privileged thus, all major OS/browser combinations can be expected as clients however, writing the client is not my responsibility will potentially have very high load/traffic logic of webservice will later be massively expanded for another product which is basically a superset of the functionality of the current project there is a significant likelihood that at some point an API should be exposed which can be used by 3rd party developers - obviously, with some restrictions at some point, the public view of the product should become accessible via smartphones, too (in other words, maybe a customized version of the site to adapt to the smaller display and different input methods)

    Read the article

  • How to keep track of call statistics? C++

    - by tf.rz
    I'm working on a project that delivers statistics to the user. I created a class called Dog, And it has several functions. Speak, woof, run, fetch, etc. I want to have a function that spits out how many times each function has been called. I'm also interested in the constructor calls and destructor calls as well. I have a header file which defines all the functions, then a separate .cc file that implements them. My question is, is there a way to keep track of how many times each function is called? I have a function called print that will fetch the "statistics" and then output them to standard output. I was considering using static integers as part of the class itself, declaring several integers to keep track of those things. I know the compiler will create a copy of the integer and initialize it to a minimum value, and then I'll increment the integers in the .cc functions. I also thought about having static integers as a global variable in the .cc. Which way is easier? Or is there a better way to do this? Any help is greatly appreciated!

    Read the article

  • Passing System classes as constructor parameters

    - by mcl
    This is probably crazy. I want to take the idea of Dependency Injection to extremes. I have isolated all System.IO-related behavior into a single class so that I can mock that class in my other classes and thereby relieve my larger suite of unit tests of the burden of worrying about the actual file system. But the File IO class I end up with can only be tested with integration tests, which-- of course-- introduces complexity I don't really want to deal with when all I really want to do is make sure my FileIO class calls the correct System.IO stuff. I don't need to integration test System.IO. My FileIO class is doing more than simply wrapping System.IO functions, every now and then it does contain some logic (maybe this is the problem?). So what I'd like is to be able to test my File IO class to ensure that it makes the correct system calls by mocking the System.IO classes themselves. Ideally this would be as easy as having a constructor like so: public FileIO( System.IO.Directory directory, System.IO.File file, System.IO.FileStream fileStream ) { this.Directory = directory; this.File = file; this.FileStream = fileStream; } And then calling in methods like: public GetFilesInFolder(string folderPath) { return this.Directory.GetFiles(folderPath) } But this doesn't fly since the System.IO classes in question are static classes. As far as I can tell they can neither be instantiated in this way or subclassed for the purposes of mocking.

    Read the article

  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

    Read the article

  • PHP, MySQL, Memcache / Ajax Scaling Problem

    - by Jeff Andersen
    I'm building a ajax tic tac toe game in PHP/MySQL. The premise of the game is to be able to share a url like mygame.com/123 with your friends and you play multiple simultaneous games. The way I have it set up is that a file (reload.php) is being called every 3 seconds while the user is viewing their game board space. This reload.php builds their game boards and the output (html) replaces their current game board (thus showing games in which it is their turn) Initially I built it entirely with PHP/MySQL and had zero caching. A friend gave me a suggestion to try doing all of the temporary/quick read information through memcache (storing moves, and ID matchups) and then building the game boards from this information. My issue is that, both solutions encounter a wall when there is roughly 30-40 active users with roughly 40-50 games running. It is running on a VPS from VPS.net with 2 nodes. (Dedicated CPU: 1.2GHz, RAM: 752MB) Each call to reload.php peforms 3 selects and 2 insert queries. The size of the data being pulled is negligible. The same actions happen on index.php to build the boards for the initial visit. Now that the backstory is done, my question is: Would there be a bottleneck in that each user is polling the same file every 3 seconds to rebuild their gameboards, and that all users are sitting on index.php from which the AJAX calls are made within the HTML. If so, is it possible to spread the users' calls out over a set of files designated to building the game boards (eg. reload1.php 2, 3 etc) and direct users to the appropriate file. Would this relieve the pressure? A long winded explanation; however, I didn't have anywhere else to ask. Thanks very much for any insight.

    Read the article

  • jQuery recursive function to upload many files while giving the user some feedback

    - by checcco
    Hi guys, I'm trying to write a jQuery function to let users upload many files at once. Here's the function I thought to give the user some feedback about the upload process progress. function uploadFiles(numbersOfFiles, start) { $("#info").html(start + " files uploaded"); $.post('upload.php', { start: start }, function (data) { start += 5; if (start < numbersOfFiles) { $("#info").html(start + " files uploaded"); uploadFiles(numbersOfFiles, start); } else { $("#info").html("All files have been uploaded"); } }); } The function calls a php script to upload 5 files, then if there are more files to upload it calls the script again. The whole process works. I've tried it with 100 files. The only thing that doesn't work is the #info div updating. The div get updated the first time and then again only to show "All files have been uploaded". So there's no feedback for the user about the uploading process. I can't understand why... Any help?

    Read the article

  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

    Read the article

  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

    Read the article

  • jquery an div tags used in a ordered list

    - by shan2on
    hello everyone, i'm not sure where my errors are lying but here is my scenario... i have an un-ordered list in html that handles my main link bar... <ul id="navlist"> <li><a href="/" id="current">home</a></li> <li><a href="#" id="search">search</a></li> <li><a href="#" id="users">login</a></li> </ul> and what i want done is to call each id and have jQuery handle each and dislpay it where specified in my css file... for now, lets just ignore my "home" link... here is a snippet of my inline jquery $(document).ready(function() { $("a").click(function () { $("div#login").slideToggle("fast"); }); }) Now, whichever div i specify, it calls that ... however it will only call one div, using either from the un-orderd list, as mentioned above in the html. My Goal is to call a search bar when search is clicked, and to call a login box when login is clicked. to my knowledge (noob), i believe use an as a class, however that is what brings me here. i believe my error is in my jquery and not my css, as stated above, either instance will be displayed when the jquery function calls either tag. any help is greatly appreciated. thanks in advance shan2on

    Read the article

  • multiple ajax request to action in asp.net mvc

    - by persian Dev
    I am developing an asp.net mvc application and have ajax calls on my page. Here is a form which I load by ajax call to page : The form is located in a partial view <div id="CreateCultureArea"> <% using (Ajax.BeginForm("CreateCulture", "Admin", new AjaxOptions() { OnSuccess = "handleCreateCulture" })) { %> ..... <% } %> </div> The following script is located in a view $('.CreateCulture').live('click', function (e) { e.preventDefault(); var idval = this.id; $.ajax({ url: "/Admin/CreateCulture", dataType: 'html', data: { id: idval }, success: function (mydata) { $("#CultureContentArea").empty(); $("#CultureContentArea").empty().hide().append(mydata).fadeIn(2000); $("form").removeData("validator"); $("form").removeData("unobtrusiveValidation"); $.validator.unobtrusive.parse("form"); }, type: "GET" }); return false; }) </script> When users click on a link with CreateCulture class, the form is loaded to page. But as I saw the requests in firebug, it calls the action multiple times. I read similar posts like mine on stackoverflow.com and most of them suggested removing repetitive "jquery.unobtrusive-ajax.min.js" calss in page, but as I saw the output page I only see on link to the "jquery.unobtrusive-ajax.min.js" script.

    Read the article

  • Spring MVC: Where to place validation and how to validation entity references.

    - by arrages
    Let's say I have the following command bean for creating a user: public class CreateUserCommand { private String userName; private String email; private Integer occupationId; pirvate Integer countryId; } occupationId and countryId are drop down selected values on the form. They map to an entity in the database (Occupation, Country). This command object is going to be fed to a service facade like so: userServiceFacade.createUser(CreateUserCommand command); This facade will construct a user entity to be sent to the actual service. So I suppose that in the facade layer I will have to make several dao calls to map all the lookup properties of the User entity. Based on this what is the best strategy to validate that occupationId and countryId map to real entities? Where is the best place to perform this validation? There is the spring validator but I am not sure this is the best place for this, for one I am wary of this method as validation is tied to the web tier, but also that means I would need to make the dao calls in the validator for validation but I would need to call the dao's in the facade layer again when the command - entity translation occurs. Is there anything I can do better? Thanks.

    Read the article

  • Android - update widget text

    - by david
    Hi, i have 2 questions about widgets update I have 2 buttons and i need to change one button text when i press the other one, how can i do this? The first time i open the widget it calls the onUpdate method, but it never calls it again. I need to update the widget every 2 seconds and i have this line in the xml. android:updatePeriodMillis="2000" Do i need a service or should it works just with the updatePeriodMillis tag? onUpdate method RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.newswidget); Intent intent = new Intent(context, DetalleConsulta.class); intent.putExtra(DetalleConsulta.CONSULTA_ID_NAME, "3"); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); views.setOnClickPendingIntent(R.id.btNews, pendingIntent); /* Inicializa variables para llamar el controlador */ this.imei = ((TelephonyManager)context.getSystemService(Context.TELEPHONY_SERVICE)).getDeviceId(); this.controlador = new Controlador(this.imei); try { this.respuestas = this.controlador.recuperarNuevasRespuestas(); if(this.respuestas != null &amp;&amp; this.respuestas.size() &gt; 0){ Iterator&lt;Consulta&gt; iterRespuestas = this.respuestas.iterator(); views.setTextViewText(R.id.btNews, ((Consulta)iterRespuestas.next()).getRespuesta()); } } catch (PersistenciaException e) { //TODO manejar error } appWidgetManager.updateAppWidget(appWidgetIds, views); thx a lot!!!

    Read the article

  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

    Read the article

  • In Castle Windsor, can I register a Interface component and get a proxy of the implementation?

    - by Thiado de Arruda
    Lets consider some cases: _windsor.Register(Component.For<IProductServices>().ImplementedBy<ProductServices>().Interceptors(typeof(SomeInterceptorType)); In this case, when I ask for a IProductServices windsor will proxy the interface to intercept the interface method calls. If instead I do this : _windsor.Register(Component.For<ProductServices>().Interceptors(typeof(SomeInterceptorType)); then I cant ask for windsor to resolve IProductServices, instead I ask for ProductServices and it will return a dynamic subclass that will intercept virtual method calls. Of course the dynamic subclass still implements 'IProductServices' My question is : Can I register the Interface component like the first case, and get the subclass proxy like in the second case?. There are two reasons for me wanting this: 1 - Because the code that is going to resolve cannot know about the ProductServices class, only about the IProductServices interface. 2 - Because some event invocations that pass the sender as a parameter, will pass the ProductServices object, and in the first case this object is a field on the dynamic proxy, not the real object returned by windsor. Let me give an example of how this can complicate things : Lets say I have a custom collection that does something when their items notify a property change: private void ItemChanged(object sender, PropertyChangedEventArgs e) { int senderIndex = IndexOf(sender); SomeActionOnItemIndex(senderIndex); } This code will fail if I added an interface proxy, because the sender will be the field in the interface proxy and the IndexOf(sender) will return -1.

    Read the article

  • How to acheieve this kind of behaviour in asp.net mvc

    - by kumar
    Hello Friends,, I have this two Action result methods. public ActionResult GetStudentInfo(StudentBE s) { return PartialView("editStudent", s); } public ActionResult GenericList() { StudentBE codes = new StudentBE(); codes.lookcodes= GetStudentCodes(new string[] { "A", "B", "C, "D", "E" }); return PartialView(codes); } // Lookcodes display dropdownlist boxes in the GeneridList view.. In genericList view I hvae beginForm.. <% using (Html.BeginForm("Updatestudent", "expense", FormMethod.Post, new { @id = "id" })) { %> <% } %> so My updatestudent method is [HttpPost] public JsonResult Updatestudent(StudentBE e) { var status = common.Update(e.student); } } return Json(status.ToString()); } Here is my problem.. the GetStudentInfo Actionresult is having each student information.. in UpdateStudent method Update Method calls the DB calls for stored procedure to update each user information now to update each user I need to call GetstudentInfo each time to get student information to update..? how to call GetStudentInfo method here to get studentinformation? student informatin may be multiple that is more than one student informaton... can anybody help me out.. thanks

    Read the article

  • What is the best way to implement a callback scenario using WCF and ASP.NET MVC?

    - by Mark Struzinski
    I am new to WCF. I just finished reading Learning WCF and I think I've got a pretty good grasp of the fundamentals. I am adding functionality to a line of business app that runs on ASP.NET MVC entirely inside the corporate LAN. I am calling into a service that will also send me events as they occur (and not as responses to service calls). These events can occur at any point during the user's session. I have the service written, and it is able to pick up these events. What would be the best way to deliver these events to the user? My initial thought is to run the WCF service in duplex mode over net TCP and implement the events as callbacks. Using this scenario, the best way I can think up to deliver the events to the user is a dictionary object stored in the session. The dictionary would be populated by the callbacks and polled on a set frequency for delivery via AJAX calls. Has anyone dealt with this scenario? Is there a more efficient way to implement this?

    Read the article

  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

    Read the article

  • Selenium - Wait for network traffic

    - by Joel
    We're using Selenium with the Java API and some Javascript user extensions. We use a lot of AJAX calls in our app. A lot of our tests fail randomly because sometimes the AJAX calls finish slower than other times so the page isn't fully loaded. We fix that by waiting for specific elements or Thread.sleep. I was trying to find a way to instead just wait for the network traffic to finish. So that we could do this: selenium.click("some JS button"); selenium.waitForNetwork(); assertTrue(something); That way we can get rid of the thread sleep and have tests pass faster when the server responds faster and not have so many tests fail due to timing issues. I haven't been able to find a way to do this searching Google. Does anyone have any ideas how we can accomplish this? (Preferably either through Javascript or the Java API but all suggestions are welcome). Note: the other variations of "waitFor" are not what I'm looking for. We're already using those in clicks and other things. I'm looking for something that waits for the NETWORK TRAFFIC. Thanks for all the feedback, I'll be trying out a couple of the suggestions, but I'm still open to other ideas. Thanks.

    Read the article

  • jQuery $.each()-problem

    - by Volmar
    Hi, im making a wordpress plugin and i have a function where i import images, this is done with a $.each()-loop that calls a .load()-function every iteration. The load-function page the load-function calls is downloading the image and returns a number. The number is imported into a span-element. The source and destination Arrays is being imported from LI-elemnts of a hidden ULs. this way the user sees a counter counting from zero up to the total number of images being imported. You can se my jQuery code below: jQuery(document).ready(function($) { $('#mrc_imp_img').click(function(){ var dstA = []; var srcA = []; $("#mrc_dst li").each(function() { dstA.push($(this).text()) }); $("#mrc_src li").each(function() { srcA.push($(this).text()) }); $.each(srcA, function (i,v) { $('#mrc_imgimport span.fc').load('/wp-content/plugins/myplugin/imp.php?num='+i+'&dst='+dstA[i]+'&src='+srcA[i]); }); }); }); This works pretty good but sometimes it looks like the load function isn't updating the DOM as fast as it should because sometimes the numbers that the span is updated with is lower than the previous and almost everytime a lower number is replacing the last number in the end. How can i prevent this from happening and how can i make it hide '#mrc_imp_img' when the $.each-loop is ready?

    Read the article

  • Avoiding repetition with libraries that use a setup + execute model

    - by lijie
    Some libraries offer the ability to separate setup and execution, esp if the setup portion has undesirable characteristics such as unbounded latency. If the program needs to have this reflected in its structure, then it is natural to have: void setupXXX(...); // which calls the setup stuff void doXXX(...); // which calls the execute stuff The problem with this is that the structure of setupXXX and doXXX is going to be quite similar (at least textually -- control flow will prob be more complex in doXXX). Wondering if there are any ways to avoid this. Example: Let's say we're doing signal processing: filtering with a known kernel in the frequency domain. so, setupXXX and doXXX would probably be something like... void doFilter(FilterStuff *c) { for (int i = 0; i < c->N; ++i) { doFFT(c->x[i], c->fft_forward_setup, c->tmp); doMultiplyVector(c->tmp, c->filter); doFFT(c->tmp, c->fft_inverse_setup, c->x[i]); } } void setupFilter(FilterStuff *c) { setupFFT(..., &(c->fft_forward_setup)); // assign the kernel to c->filter ... setupFFT(..., &(c->fft_inverse_setup)); }

    Read the article

  • Why won't my code segfault on Windows 7?

    - by Trevor
    This is an unusual question to ask but here goes: In my code, I accidentally dereference NULL somewhere. But instead of the application crashing with a segfault, it seems to stop execution of the current function and just return control back to the UI. This makes debugging difficult because I would normally like to be alerted to the crash so I can attach a debugger. What could be causing this? Specifically, my code is an ODBC Driver (ie. a DLL). My test application is ODBC Test (odbct32w.exe) which allows me to explicitly call the ODBC API functions in my DLL. When I call one of the functions which has a known segfault, instead of crashing the application, ODBC Test simply returns control to the UI without printing the result of the function call. I can then call any function in my driver again. I do know that technically the application calls the ODBC driver manager which loads and calls the functions in my driver. But that is beside the point as my segfault (or whatever is happening) causes the driver manager function to not return either (as evidenced by the application not printing a result). One of my co-workers with a similar machine experiences this same problem while another does not but we have not been able to determine any specific differences.

    Read the article

  • “User Control” uses an incorrect event

    - by Lijo
    Hi, I am using two instances of a user control. But when I click on a button in the user control, both of the instances calls the function corresponding to the first event (AcknowledgeReceipt()) However, when I remove the first user control and clicks on the btnRequestClarification, it calls the correct method (RequestClarification()) Is there a way to correct this behavior? acknowledgeModificationPopupCtrl = (ConfirmationPopup)this.LoadControl("~/ConfirmationPopup.ascx"); plHConfirmationPopup.Controls.Add(acknowledgeModificationPopupCtrl); acknowledgeModificationPopupCtrl.ContinueClick += new EventHandler(AcknowledgeReceipt); RequiredFieldValidator reqFValidatorAcknowledge = (RequiredFieldValidator)acknowledgeModificationPopupCtrl.FindControl("reqValidatorTxt"); reqFValidatorAcknowledge.ValidationGroup = "AcknowledgeReceipt"; acknowledgeModificationPopupCtrl.ValidationGroup = "AcknowledgeReceipt"; btnAcknowledgeReceipt.Attributes.Add("onclick", "validateconfirmPopup('true','xx' ,’yyy','Note' ,'true'); return false;"); requestModificationPopupCtrl = (ConfirmationPopup)this.LoadControl("~/ConfirmationPopup.ascx"); plHConfirmationPopup.Controls.Add(requestModificationPopupCtrl); requestModificationPopupCtrl.ContinueClick += new EventHandler(RequestClarification); RequiredFieldValidator reqFValidator = (RequiredFieldValidator)requestModificationPopupCtrl.FindControl("reqValidatorTxt"); reqFValidator.ValidationGroup = "request"; requestModificationPopupCtrl.ValidationGroup = "request"; btnRequestClarification.Attributes.Add("onclick", "validateconfirmPopup('true',’kkk' ,’lll','ff' ,'true'); return false;"); Thanks Lijo

    Read the article

  • Building html structure in php or javascript?

    - by Adam
    I've been doing a lot of ajax calls and using the returned data to build html with javascript. However, I've noticed some people are returning the constructed html in the ajax calls since they're doing it all in php. What is the preferred method? I have a bunch of stuff already using javascript, so I guess I would prefer not changing everything to use just php. But, I'm assuming php would be more "secure."? The following is what I've been doing: $main_frag = $("<div class='order-container'/>"); $contact_frag = $("<div class='group'><div class='line-data'>Name: "+data.name+"</div><div class='line-data'>Email: "+data.email+"</div><div class='line-data'>Phone: "+data.phone+"</div></div>"); $address_frag = $("<div class='group'><div class='line-data'>Address 1: "+data.address_one+"</div><div class='line-data'>Address 2: "+address2+"</div><div class='line-data'>City: "+data.city+"</div><div class='line-data'>Province: "+data.province+"</div><div class='line-data'>Postal Code: "+data.postal+"</div></div>"); etc.. I just want to hear the opinions of the community.

    Read the article

  • why is Active Record firing extra query when I use Includes method to fetch data

    - by riddhi_agrawal
    I have the following model structure: class Group < ActiveRecord::Base has_many :group_products, :dependent => :destroy has_many :products, :through => :group_products end class Product < ActiveRecord::Base has_many :group_products, :dependent => :destroy has_many :groups, :through => :group_products end class GroupProduct < ActiveRecord::Base belongs_to :group belongs_to :product end I wanted to minimize my database queries so I decided to use includes.In the console I tried something like, groups = Group.includes(:products) my development logs show the following calls, Group Load (403.0ms) SELECT `groups`.* FROM `groups` GroupProduct Load (60.0ms) SELECT `group_products`.* FROM `group_products` WHERE (`group_products`.group_id IN (1,3,14,15,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,42,49,51)) Product Load (22.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` IN (382,304,353,12,63,103,104,105,262,377,263,264,265,283,284,285,286,287,302,306,307,308,328,335,336,337,340,355,59,60,61,247,309,311,66,30,274,294,324,350,140,176,177,178,64,240,327,332,338,380,383,252,254,255,256,257,325,326)) Product Load (10.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` = 377) LIMIT 1 I could analyze the initial three calls were necessary but don't get the reason why the last database call is made, Product Load (10.0ms) SELECT `products`.* FROM `products` WHERE (`products`.`id` = 377) LIMIT 1 Any idea why this is happening? Thanks in advance. :)

    Read the article

< Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >