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  • LinuxCon Brazil 2010

    <b>Linux Foundation:</b> "The Linux Foundation is pleased to announce the launch of LinuxCon Brazil taking place this fall in SãPaulo. LinuxCon is already the premiere Linux conference in both North America and Asia, providing an unmatched collaboration and education space for all matters Linux, and we are pleased to be able to extend this event into South America."

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  • Why Hire a Professional SEO Expert?

    Ever wonder what makes a search engine redirect you to a series of websites related to the topic you are looking for? Or do even wonder why that search engine led you to those sites in the first place?

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  • Windows 8.1 : les images ISO sont également disponibles, la Preview peut désormais être installée sans passer par le Windows Store

    Windows 8.1 Preview disponible sur le Windows Store et gomme les erreurs de jeunesse de Windows 8La Build de San Francisco, l'événement majeur de Microsoft destiné aux développeurs, professionnels de l'IT, Designers et Geeks bat son plein.La star de cette première journée a été Windows 8.1, dont Microsoft a annoncé la sortie de la Preview. La société y a placé l'espoir de percer sur le marché des tablettes et de réconcilier certains utilisateurs avec leur PC. Retour du bouton Démarrer...

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  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

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  • Chrome : 4 ans seulement et déjà 500 "Experiments", Google sort une WebApps pour e-musiciens faite avec Go et des technos webs

    Chrome : 4 ans seulement et déjà 500 Experiments Google fait une WebApps avec Go et des technos webs pour e-musiciens Chrome est certainement un des succès les plus remarquables de Google. Lorsque le navigateur a été lancé il y a à peine 4 ans, beaucoup se demandaient l'intérêt d'un tel projet. Et s'il allait réussir à se faire une place sur le marché entre Internet Explorer et Firefox. [IMG]http://ftp-developpez.com/gordon-fowler/History%20of%20Browsers.png[/IMG] "Evolution of The Web", une ligne chronologique en technos Web (Google...

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  • PRISM : la NSA met sur pied de nouveaux systèmes de sécurité informatique pour surveiller les administrateurs système

    Le projet PRISM autorise les fédéraux américains à fouiller nos données stockées en ligne un ancien employé aux renseignements le dévoileSe basant sur des fuites d'un ancien employé au renseignement américain, l'éditorial américain Washington Post a révélé que l'agence de sécurité nationale américaine (NSA) et le FBI avaient accès aux bases de données de neuf poids lourds sur internet, parmi lesquels Facebook, Google ou même encore plus récemment Apple. Le projet, au nom de code PRISM, mis en place depuis 2007, permet aux deux agences de fouiller les données clients de ces entreprises sans aucune ordonnance préalable de la justice.

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  • Ubuntu Touch se lance à la conquête de l'écosystème mobile, l'OS de Canonical pourra-t-il s'imposer face à la concurrence ?

    Ubuntu Touch se lance à la conquête de l'écosystème mobile l'OS de Canonical pourra-t-il s'imposer face à la concurrence ? Le marché des smartphones a le vent en poupe. Les ventes de tablettes sont sur le point de surpasser celles des PC. L'univers du mobile devient donc un secteur incontournable de l'IT.Actuellement, Google domine largement le monde du mobile avec Android. iOS figure en en bonne position et Windows Phone innove pour se faire une place au soleil. L'écosystème système mobile est...

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  • not able to login in ubuntu box with root password

    - by pankaj sharma
    i have ubuntu 10.04 on my sytem, i run command apt-get install csh on the system and try to change the shell by command chsh -s but now the prob is when i try to login the system by ssh i am not able to login by any user account except one and try to change the user su - root it is showing cannot execute c: no such file or directory and look in the /etc/passwd file for root account in shell field C is written in place of /bin/sh help me out to restore the settings

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  • Tutoriel OpenGL Moderne : shaders de base, apprenez à utiliser des objets transparents dans vos scènes en OpenGL 3 et supérieur

    Bonjour à tous,La rubrique 2D/3D/Jeux est heureuse de vous présenter une la suite de la série de tutoriels consacrée à OpenGL moderne (les versions à partir d'OpenGL 3.3). Ces tutoriels vous permettront d'intégrer facilement les nouveaux concepts d'OpenGL afin de profiter au maximum des dernières technologies de vos cartes graphiques. Ce dixième tutoriel vous apprendra à mettre en place la transparance dans vos applications OpenGL.Bonne lecture.

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  • My Blog Needs some Upgrading !

    - by EmBeRlicious
    I have been browsing all night for a way to improve my blog on blogger and actually nothing came up just that i could include some widgets that need java codes. Witch are the best widgets i could add without killing the SEO and where is a good place i could find ways to Tweak my blog and learn to sustain it better. It's my first blog and maybe it will not go viral but at least i want to try ! Thank you so very much !

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  • Is libunity planning on including functions for Unity Places?

    - by SaidKLE
    I am unclear on this, because I have heard mention of a proposed API for Unity Places, and such an API would be extremely useful for projects involving home automation. I am interested in developing in that direction, but I haven't been able to find the API for Unity Places. It would make the most sense of libunity was to include Unity Places because it would put all the functionality of the Unity launcher into one place. If libunity is not the API for UPs, does such an API exist, and how would I find it?

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  • Tutorial on OpenGL texture formats

    - by Cyan
    Looking at the documentation glGetTexImage(), one can see that there are plenty of available texture formats. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z I've only used GL_TEXTURE_2D for the time being. Is there any place / documentation where one can learn about these other formats ? PS : and yes, of course, i've googled for it, results are pretty poor

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  • Every Linking Strategy Starts with Great Content

    Having great content is at the core of every effective linking strategy. In order to develop back links you absolutely must give other sites a reason to link to you in the first place. Having some ty... [Author: TJ Philpott - Web Design and Development - May 20, 2010]

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  • PRISM : La NSA aurait aussi espionné l'Union Européenne, les responsables européens choqués par les révélations

    Le projet PRISM autorise les fédéraux américains à fouiller nos données stockées en ligne un ancien employé aux renseignements le dévoileSe basant sur des fuites d'un ancien employé au renseignement américain, l'éditorial américain Washington Post a révélé que l'agence de sécurité nationale américaine (NSA) et le FBI avaient accès aux bases de données de neuf poids lourds sur internet, parmi lesquels Facebook, Google ou même encore plus récemment Apple. Le projet, au nom de code PRISM, mis en place depuis 2007, permet aux deux agences de fouiller les données clients de ces entreprises sans aucune ordonnance préalable de la justice.

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • Unit turning in navmesh-based pathfinding

    - by Haddayn
    I'm working on an RTS game, and I'm using navmeshes for unit pathfinding. I do know how to find a general path within a navmesh, but how do you determine if the unit have enough space to turn? I have units of different shapes (mostly rectangles with different dimensions), and with different turn radii. Additionally some of units can turn in place, and some can move in reverse. So, how to find a path which unit can follow, considering that it can not rotate easily?

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  • Microsoft Promises Plenty of Surprises for E3 2010, with Project Natal Headlining the Show

    With the E3 Expo 2 1 just around the corner there is plenty of buzz circling around what Microsoft will bring to the table. This tech-driven three-day event takes place this year on June 15 16 and 17 at the Los Angeles Convention Center. Fans of Microsoft as well as their competitors will likely be waiting with anticipation as to what Microsoft plans to introduce to the world.... Microsoft BPOS - $10 Per User Per Month* *Includes a 12-month subscription. Minimum 5 seats required.

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  • Project in .Net MVC, and would like to outsource [closed]

    - by Tito
    I have an interesting software project in .Net MVC, and would like to find someone to finish it. Is an e-learning website with some "inovatives" tools. Since at the moment I am working in a company, and don't have so much time, I would like to hire somebody to finish it. Is there any free lancer website for .Net MVC developers that I could find somebody to finish it? Or any place that I can share part of the site's sharings with other software developer ?

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  • Tips For SEO Friendly Press Releases

    With the emergent commercial nature of the web it is becoming harder to get quality one way inbound links. One of the best ways of achieving incoming links is by submitting free or cheap press releases that help you build link justice without spending lots of money. An SEO press release is primary way to deliver news of new events taking place within your company.

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  • Google?I/O?2010

    Google I/O , Google’s largest annual developer conference, will take place on May 19-20 at Moscone West San Francisco, and nearly all of the tracks feature open sourced...

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