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  • Displaying wait cursor in while backgroundworker is running

    - by arc1880
    During the start of my windows application, I have to make a call to a web service to retrieve some default data to load onto my application. During the load of the form, I run a backgroundworker to retrieve this data. I want to display the wait cursor until this data is retrieved. How would I do this? I've tried setting the wait cursor before calling the backgroundworker to run. When I report a progress of 100 then I set it back to the default cursor. The wait cursor comes up but when I move the mouse it disappears. Environment: Windows 7 Pro 64-bit VS2010 C# .NET 4.0 Windows Forms EDIT: I am setting the cursor the way Jay Riggs suggested. It only works if I don't move the mouse. **UPDATE: I have created a button click which does the following: When I do the button click and move my mouse, the wait cursor appears regardless if I move my mouse or not. void BtnClick() { Cursor = Cursors.WaitCursor; Thread.Sleep(8000); Cursor = Cursors.Default; } If I do the following: I see the wait cursor and when I move the mouse it disappears inside the form. If I move to my status bar or the menu bar the wait cursor appears. Cursor = Cursors.WaitCursor; if (!backgroundWorker.IsBusy) { backGroundWorker.RunWorkerAsync(); } void backGroundWorkerDoWork(object sender, DoWorkEventArgs e) { Thread.Sleep(8000); } void backGroundWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { Cursor = Cursors.Default; } If I do the following: The wait cursor appears and when I move the mouse it still appears but will sometimes flicker off and on when moving in text fields. if (!backgroundWorker.IsBusy) { backGroundWorker.RunWorkerAsync(); } void backGroundWorkerDoWork(object sender, DoWorkEventArgs e) { UseWaitCursor = true; Thread.Sleep(8000); } void backGroundWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { UseWaitCursor = false; }

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Get variables in c# from ajax call

    - by fzshah76
    I've got an Ajax call for log in here is the code: //if MOUSE class is clicked $('.mouse').click(function () { //get the form to submit and return a message //how to call the function var name = $('#name').val(); var pwd2 = $('#pwd2').val(); $.ajax({ type:"POST", url: "http://localhost:51870/code/Login.aspx", data: "{ 'name':'" + $('#name').val() + "', 'pwd':'" + $('#pwd2').val() + "' }", contentType: "application/json; charset=utf-8", dataType: "json", context: document.body, success: function () { //$(this).addClass("done"); $(this).hide(); $('.mouse, .window').hide(); } }); }); the problem is I can't seem to catch name and pwd variables in Login page's preinit event or page load event here is the code in c#: protected void Page_PreInit(object sender, EventArgs e) { //taking javascript argument in preinit event //from here I'll have to build the page for specific lookbook var name = Request.QueryString["name"]; var pwd = Request.QueryString["pwd"]; } protected void Page_Load(object sender, EventArgs e) { var name = Request.QueryString["name"]; var pwd = Request.QueryString["pwd"]; SignIn(name); } I can't seem to get username name and password in c# side, help is appreciated. Here is my final javascript code c# code remains the same: <script type="text/javascript"> $(document).ready(function () { //if MOUSE class is clicked $('.mouse').click(function () { var name = $('#name').val(); var pwd = $('#pwd').val(); $.ajax({ url: "http://localhost:51870/code/Login.aspx?name="+ name +"&pwd="+pwd, context: document.body, success: function () { //$(this).addClass("done"); $(this).hide(); $('.mouse, .window').hide(); } }); }); }); </script> Thanks Zachary

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  • C# i am trying to make a zoom effect

    - by thrillercd
    Pls help! i am trying to make a zoom effect on a picturebox by mouse wheel.Everything is ok except that when i use mouse middle button to zoom in or zoom out it is ok but it does not zoom in or zoom out the point which the mouse cursor on.when i zoom in the point what i want it always slide .Pls help me to add a snippet code to make it right working. Here is my code. I am trying to make a zoom effect on a picturebox by mouse wheel. Everything is ok except that when I use mouse middle button to zoom in or zoom out it is ok but it does not zoom in or zoom out the point which the mouse cursor on. When I zoom in the point what I want it always slide. Please help me to add a snippet code to make it right working. Here is my code: int i = 5; int index = 10; private double[] zoomfactor = { .25, .33, .50, .66, .80, 1, 1.25, 1.5, 2.0, 2.5, 3.0 }; private void Zoom(int i) { double new_Zoom = zoomfactor[i]; imgBox.Width = Convert.ToInt32(imgBox.Image.Width * new_Zoom); imgBox.Height = Convert.ToInt32(imgBox.Image.Height * new_Zoom); } private void On_wheel(object sender, System.Windows.Forms.MouseEventArgs e) { i = i + e.Delta / 120; if (i < 0) { i = 0; } else { if (i <= index) i = i; else i = index; } Zoom(i); }

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  • Make an element visible to the user but invisible to events

    - by Acorn
    I'm not quite sure how to describe what I'm looking to do, but I'll do my best. At the moment I have a parent <div>, with absolutely positioned child <div>s within it, and I'm tracking the mouse pointer location coordinates relative to the element your mouse is over. At the moment, when I mouse over my child <div>s, I get the mouse location relative to them, but I want the coordinates to be relative the the parent <div> even when mousing over the child elements. So I basically want the child elements to be visible, but transparent to the mousemove, so I want the mousemove to go straight through to the parent element. How would I do this? Do I maybe need to somehow make the parent <div> be in the forground but still have the child <div>s show through? or make a transparent <div> overlay just to get the mouse coordinates? Here's a link to the page I'm experimenting on: http://acorn.host22.com/mouse.html

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • Big task - problems with page refresh and ajax

    - by user1830414
    I have a navigation which load dynamically content via ajax. But if I refresh the page or visit another url and go back the current content is away and I see the old content under the first menu tab. Now I have to solve this problem. The index.php include the elements header_registrated.inc.php, navigation.inc.php and main_container.inc.php index.php: <?php include("inc/incfiles/header_registrated.inc.php"); ?> <?php if (!isset($_SESSION["userLogin"])) { echo "<meta http-equiv=\"refresh\" content=\"0; url=http://localhost/project\">"; } else { echo ""; } ?> <?php include("inc/incfiles/navigation.inc.php"); ?> <?php include("inc/incfiles/main_container.inc.php"); ?> <?php include("inc/incfiles/footer.inc.php"); ?> header_registrated.inc.php: <?php include ("inc/scripts/mysql_connect.inc.php"); session_start(); $user = $_SESSION["userLogin"]; ?> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>title</title> <link href="css/style.css" rel="stylesheet" type="text/css" /> <script language="JavaScript" src="js/framework/jquery.js"></script> <script language="JavaScript" src="js/dropdown/window.js"></script> <script language="JavaScript" src="js/navigation/navigation.js"></script> </head> <body> </body> navigation.inc.php: <div class="navigation"> <ul> <li id="1"> <div id="menuImage1" class="menuImage"></div> <div class="menuText"><p>Punkt 1</p></div> <div class="navigationDart"></div> </li> <li id="2"> <div id="menuImage2" class="menuImage"></div> <div class="menuText"><p>Punkt 2</p></div> </li> <li id="3"> <div id="menuImage3" class="menuImage"></div> <div class="menuText"><p>Punkt 3</p></div> </li> <li id="4"> <div id="menuImage4" class="menuImage"></div> <div class="menuText"><p>Punkt 4</p></div> </li> <li id="5"> <div id="menuImage5" class="menuImage"></div> <div class="menuText"><p>Punkt 5</p></div> </li> <li id="6"> <div id="menuImage6" class="menuImage"></div> <div class="menuText"><p>Punkt 6</p></div> </li> </ul> </div> main_container.inc.php: <div class="mainContainer"> <div class="containerHeader"> <div class="contentHeader"> </div> </div> <div class="contentContainer"> <div class="content"> </div> <div class="advertisement"> </div> </div> </div> Now the divs content, cnotentHeader and advertisement (in file main_content.inc.php) is filled via ajax. Also the navigation has some jquery effects which also have to be the same after page refresh. navigation.js: $(document).ready(function() { $.get('inc/incfiles/content_container/header/1.php', function(data) { $('.contentHeader').html(data); }); $.get('inc/incfiles/content_container/content/1.php', function(data) { $('.content').html(data); }); $.get('inc/incfiles/content_container/advertisement/1.php', function(data) { $('.advertisement').html(data); }); var current = '1.php'; $(".navigation li").click(function() { var quelle = $(this).attr('id') + ".php"; // the current content doesn't load again if(current === quelle) { return; } current = quelle; // content $(".content").fadeOut(function() { $(this).load("inc/incfiles/content_container/content/" + quelle).fadeIn('normal'); }) // advertisement $(".advertisement").fadeOut(function() { $(this).load("inc/incfiles/content_container/advertisement/" + quelle).fadeIn('normal'); }) // header $(".contentHeader").fadeOut(function() { $(this).load("inc/incfiles/content_container/header/" + quelle).fadeIn('normal'); }) }); $(".navigation li").click(function() { $(".menuImage").removeClass("menuImageActive1"); $(".menuImage").removeClass("menuImageActive2"); $(".menuImage").removeClass("menuImageActive3"); $(".menuImage").removeClass("menuImageActive4"); $(".menuImage").removeClass("menuImageActive5"); $(".menuImage").removeClass("menuImageActive6"); }); $("#1").mousedown(function() { $("#menuImage1").addClass("menuImageClick1"); // new class on mouse button press }); $("#1").mouseup(function() { $("#menuImage1").removeClass("menuImageClick1"); //remove class after mouse button release }); $("#1").click(function() { $("#menuImage1").addClass("menuImageActive1"); }); $("#2").mousedown(function() { $("#menuImage2").addClass("menuImageClick2"); // new class on mouse button press }); $("#2").mouseup(function() { $("#menuImage2").removeClass("menuImageClick2"); //remove class after mouse button release }); $("#2").click(function() { $("#menuImage2").addClass("menuImageActive2"); }); $("#3").mousedown(function() { $("#menuImage3").addClass("menuImageClick3"); // new class on mouse button press }); $("#3").mouseup(function() { $("#menuImage3").removeClass("menuImageClick3"); //remove class after mouse button release }); $("#3").click(function() { $("#menuImage3").addClass("menuImageActive3"); }); $("#4").mousedown(function() { $("#menuImage4").addClass("menuImageClick4"); // new class on mouse button press }); $("#4").mouseup(function() { $("#menuImage4").removeClass("menuImageClick4"); //remove class after mouse button release }); $("#4").click(function() { $("#menuImage4").addClass("menuImageActive4"); }); $("#5").mousedown(function() { $("#menuImage5").addClass("menuImageClick5"); // new class on mouse button press }); $("#5").mouseup(function() { $("#menuImage5").removeClass("menuImageClick5"); //remove class after mouse button release }); $("#5").click(function() { $("#menuImage5").addClass("menuImageActive5"); }); $("#6").mousedown(function() { $("#menuImage6").addClass("menuImageClick6"); // new class on mouse button press }); $("#6").mouseup(function() { $("#menuImage6").removeClass("menuImageClick6"); //remove class after mouse button release }); $("#6").click(function() { $("#menuImage6").addClass("menuImageActive6"); }); $("#1").click(function(){ $(".navigationDart").animate({ top: "16px" }, 500 ); }); $("#2").click(function(){ $(".navigationDart").animate({ top: "88px" }, 500 ); }); $("#3").click(function(){ $(".navigationDart").animate({ top: "160px" }, 500 ); }); $("#4").click(function(){ $(".navigationDart").animate({ top: "232px" }, 500 ); }); $("#5").click(function(){ $(".navigationDart").animate({ top: "304px" }, 500 ); }); $("#6").click(function(){ $(".navigationDart").animate({ top: "376px" }, 500 ); }); }); My idea was it to work with if(isset($_SESSION['ajaxresponse'])) but I don't no how to do this. Please help me. I have the feeling that I've searched the whole web to find an answer.

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  • Sometimes keyboard & touchpad work... sometimes not

    - by Voyagerfan5761
    When I first ran Ubuntu from CD on this Dell Inspiron 2650, it worked for about ten to fifteen minutes, then it hung (I was probably trying to do too much at once from a Live CD). The next time, my mouse and keyboard didn't work. I rebooted three times and finally got them working. I then installed Ubuntu alongside Windows XP. After installing, selecting the OS in GRUB worked, but my touchpad and keyboard were again not working. I rebooted, and they worked. (I fortunately had a USB mouse with which to reboot.) Booting Ubuntu and then rebooting to enable my keyboard and touchpad has become a routine ever since. Often several reboots are required; at one point I had to reboot over a dozen times in a row before getting a session where everything worked properly. (My installation has been in place for about three days a week now.) I've looked around for a device manager equivalent to no avail. Sometimes the hardware is properly detected, and sometimes it's not. Once or twice I've had the keyboard detected properly but the touchpad not. Plugging in my wireless card also sometimes requires a plug, unplug, and plug again to get it working. So is there some solution? I'm without an Internet connection at home, and this "laptop" is really a wall wart on my desk, so suggestions for packages may take a while to test. Xorg logs I captured two three four sample Xorg logs: one from a startup where the devices worked; one from when they didn't; one from a session where Ubuntu thought my touchpad was a normal mouse; and one from a session where my keyboard worked but the touchpad didn't. See this gist. Updated 2010-12-15 01:50 UTC with Xorg.0.log.keyboardonly file illustrating the case where the keyboard worked but not the touchpad. Updated 2011-01-11 04:10 UTC with Xorg.0.log.touchpadregmouse to illustrate a case where the touchpad was detected as a regular mouse (no "Touchpad" tab in mouse prefs).

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  • Visual Studio 2010/2012 Context Menus and a Keyboard

    - by SergeyPopov
    As a software developer, I spend a lot of time using Visual Studio. I have to say that I completely satisfied with Visual Studio generally. Nevertheless, sometimes Visual Studio starts annoying me. One issue which poisoned my existence for a long time is that context menu behavior in VS2010 is a little different than it was in VS2005/2008. Unfortunately, in VS2012 this behavior remains the same as in VS2010. So, what is the issue? Working with Visual Studio, I use the keyboard in most cases. I also use the Apps key on the keyboard to open context menus in the code editor. Moreover, long time ago I am got used to using some key sequences, and press the keys without even thinking. In VS2008, a mouse pointer position didn’t affect context menu navigation if I used the keyboard. Every time I opened a context menu I was sure that, for example, the "Apps, Down, Down, Enter, Up, Enter" key sequence always invoke "Organize Usings > Remove and Sort" function. But in VS2010, this behavior has been changed. If a mouse pointer is located over an opened context menu, the menu item under the mouse pointer becomes selected immediately! So, now the "Apps, Down, Down, Enter, Up, Enter" key sequence will not lead to expected results all the time. In some cases, the result may be a little scary. If you are using Visual SVN extension, this key sequence may invoke "Revert whole file" function. Of course, this is not a fatal problem because "Undo" function restores all the changes, but this behavior strongly annoys me. In Visual Studio 2012, context menu behavior is a little different than in VS2010, but a mouse pointer position still affects the keyboard navigation in the context menu, and this behavior is still annoying. I tried to find the way how to change this behavior, but I didn’t manage to find the answer quickly. Then I decided to go right though, so I wrote a small utility which fixes this issue. This utility watches for Apps key, and if the key is pressed in Visual Studio, the utility moves the mouse pointer to the top of the screen before opening the context menu. You can find binaries and the source code of this utility here: http://code.google.com/p/vs-ctx-menu-fix/downloads/list This utility works fine in Windows 7 and Windows 8 x64. I wrote the first version in January, 2011; now I just added Visual Studio 2012 support. I hope you will find this utility useful! :)

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  • Apple video adapters: Mini-DVI to DVI + DVI to video?

    - by Ken
    I have: a Macbook (which has Mini-DVI output) an Apple Mini-DVI to DVI adapter (so I can hook up my Macbook to my DVI LCD) a Mac mini (which has DVI output) I see that I can get a DVI-to-Video (s-video and composite) adapter from Apple that will let me hook up my Mac mini to my TV set (which has only component, s-video, and composite -- nothing digital). So far so good. Question: Will that same adapter also let me hook my Macbook to my TV? That is, can I hook Macbook - Mini-DVI to DVI - DVI to video - TV set, and see picture? I know there are digital/analog/integrated variants of DVI, and it's not at all clear to me what pins these things have and what signals they're sending. One website I found suggested that it would work, and another suggested that it wouldn't even physically connect. So I'm looking for, ideally, someone who's actually tried it, or has these adapters sitting around to try. I know I can buy 2 adapters (Mini-DVI to Video, and DVI to Video) to do this, but at $20 a pop I'll avoid that if at all possible.

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  • deploy git project and permission issue

    - by nixer
    I have project hosted with gitolite on my own server, and I would like to deploy the whole project from gitolite bare repository to apache accessible place, by post-receive hook. I have next hook content echo "starting deploy..." WWW_ROOT="/var/www_virt.hosting/domain_name/htdocs/" GIT_WORK_TREE=$WWW_ROOT git checkout -f exec chmod -R 750 $WWW_ROOT exec chown -R www-data:www-data $WWW_ROOT echo "finished" hook can't be finished without any error message. chmod: changing permissions of `/var/www_virt.hosting/domain_name/file_name': Operation not permitted means that git has no enough right to make it. The git source path is /var/lib/gitolite/project.git/, which is owned by gitolite:gitolite And with this permissions redmine (been working under www-data user) can't achieve git repository to fetch all changes The whole project should be placed here: /var/www_virt.hosting/domain_name/htdocs/, which is owned by www-data:www-data. What changes I should do, to work properly post-receive hook in git, and redmine with repository ? what I did, is: # id www-data uid=33(www-data) gid=33(www-data) groups=33(www-data),119(gitolite) # id gitolite uid=110(gitolite) gid=119(gitolite) groups=119(gitolite),33(www-data) does not helped. I want to have no any problem to work apache (to view project), redmine to read source files for project (under git) and git (doing deploy to www-data accessible path) what should I do ?

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  • Trying to convert openGL to MFC coordinates and having Problems with "gluProject"

    - by Erez
    Hi, i'm trying to find the naswer on the web and can't find a full solution that i can use and that will work... I'm developing a MFC project with static picture as the canvas for an openGL class that draw the grphics for my game. On moush down, i need to retrive a shape coordinate from the openGL class. I'm looking for a way to convert the openGL coordinates to MFC coordinates but no matter what i try i get junk after using the gluProject or gluUnProject (i've tried to do both ways but non is working) GLdouble modelMatrix[16]; glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix); GLdouble projMatrix[16]; glGetDoublev(GL_PROJECTION_MATRIX,projMatrix); int viewport[4]; glGetIntegerv(GL_VIEWPORT,viewport); POINT mouse; // Stores The X And Y Coords For The Current Mouse Position GetCursorPos(&mouse); // Gets The Current Cursor Coordinates (Mouse Coordinates) ScreenToClient(hWnd, &mouse); GLdouble winX, winY, winZ; // Holds Our X, Y and Z Coordinates winX; = (float)point.x; // Holds The Mouse X Coordinate winY; = (float)point.y; // Holds The Mouse Y Coordinate winY = (float)viewport[3] - winY; glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); GLdouble posX=s1->getPosX(), posY=s1->getPosY(), posZ=s1->getPosZ(); // Hold The Final Values gluUnProject( winX, winY, winZ, modelMatrix, projMatrix, viewport, &posX, &posY, &posZ); gluProject(posX, posY, posZ, modelMatrix, projMatrix, viewport, &winX, &winY, &winZ); This is just part of the code i've tried. ofcourse not gluProject and gluUnProject together. just had them both here to show.....and i know there is lots of junk over there, its from some of my tries... p.s. i've tried many many more combinations and examples from the web and nothing seem to work in my case.... Can any one show me what is the right way to do the transformation? 10x

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  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

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  • Optimizing GDI+ drawing?

    - by user146780
    I'm using C++ and GDI+ I'm going to be making a vector drawing application and want to use GDI+ for the drawing. I'v created a simple test to get familiar with it: case WM_PAINT: GetCursorPos(&mouse); GetClientRect(hWnd,&rct); hdc = BeginPaint(hWnd, &ps); MemDC = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc, 600, 600); SelectObject(MemDC,bmp); g = new Graphics(MemDC); for(int i = 0; i < 1; ++i) { SolidBrush sb(Color(255,255,255)); g->FillRectangle(&sb,rct.top,rct.left,rct.right,rct.bottom); } for(int i = 0; i < 250; ++i) { pts[0].X = 0; pts[0].Y = 0; pts[1].X = 10 + mouse.x * i; pts[1].Y = 0 + mouse.y * i; pts[2].X = 10 * i + mouse.x; pts[2].Y = 10 + mouse.y * i; pts[3].X = 0 + mouse.x; pts[3].Y = (rand() % 600) + mouse.y; Point p1, p2; p1.X = 0; p1.Y = 0; p2.X = 300; p2.Y = 300; g->FillPolygon(&b,pts,4); } BitBlt(hdc,0,0,900,900,MemDC,0,0,SRCCOPY); EndPaint(hWnd, &ps); DeleteObject(bmp); g->ReleaseHDC(MemDC); DeleteDC(MemDC); delete g; break; I'm wondering if I'm doing it right, or if I have areas killing the cpu. Because right now it takes ~ 1sec to render this and I want to be able to have it redraw itself very quickly. Thanks In a real situation would it be better just to figure out the portion of the screen to redraw and only redraw the elements withing bounds of this?

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  • How can I quickly zoom in on the Mac OS X version of Word without having to use the menu?

    - by Lloyd
    (I'm using the Mac version MS Word 2011) I used to happily use the wheel mouse to zoom but, after upgrading to the Mac Magic mouse (using only finger slide movement to scroll and pan) I can no longer hold Ctrl and roll the mouse to zoom (driving me crazy) and I can't see a useful keyboard shortcut and the zoom slider bar in the lower right of the Word screen isn't practical (in my experience). Is there any way to zoom in on the Mac Version of Microsoft Word 2011 without resorting to using a menu?

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  • KVM Switch for multiple monitors possible?

    - by jasondavis
    I have been curious about this for YEARS! I have never used a KVM switch (keyboard, mouse, monitor) switch to allow you to use 1 keyboard, mouse, monitor to operate 2 or more computers however I understand the concept and what they are for, just never really had a huge need for 1 until now. Here is my issue though. If possible I need to have a KVM switch hooked up to 2 computers in my room. The catch, I have 2-3 monitors on the PC, so I am looking for a way to have a KVM switch that will support multiple monitors. So PC #1 can be using a mouse, keyboard, 2-3 monitors like normal. I then hit the switch and it makes my mouse, keyboard, and 2-3 monitors switch to PC #2. Has anyone ever heard of a KVM switch being able to support multiple monitors like I described? Or how I can achieve this goal? Please help.

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  • A fatal exception 0E occured at 0028:xxxxxx in VxD IOS(01)

    - by winlin
    I get a blue screen of death in my windows 98 machine every time I boot it. I can't reach to my desktop. The error is like this: A fatal exception 0E occured at 0028:C003CC2F in VxD IOS(01) + 0000156B This was called from 0028:C0082E60 in VxD VKD(01) + 000001D0 I have to then give it a three finger salute to restart the system. There is no other way to shut down the system at this point except pressing the CPU power button. What could be the problem? My windows system.ini is: [boot] oemfonts.fon=vgaoem.fon shell=Explorer.exe system.drv=system.drv drivers=mmsystem.dll power.drv user.exe=user.exe gdi.exe=gdi.exe sound.drv=mmsound.drv dibeng.drv=dibeng.dll comm.drv=comm.drv mouse.drv=mouse.drv keyboard.drv=keyboard.drv *DisplayFallback=0 fonts.fon=vgasys.fon fixedfon.fon=vgafix.fon 386Grabber=vgafull.3gr display.drv=pnpdrvr.drv [keyboard] keyboard.dll= oemansi.bin= subtype= type=4 [boot.description] system.drv=Standard PC mouse.drv=Standard mouse keyboard.typ=Standard 101/102-Key or Microsoft Natural Keyboard aspect=100,96,96 display.drv=Standard PCI Graphics Adapter (VGA) [386Enh] ;device=tddebug.386 ;device=D:\TC\TASM\BIN\WINDPMI.386 ebios=*ebios woafont=dosapp.fon mouse=*vmouse, msmouse.vxd device=*dynapage device=*vcd device=*vpd device=*int13 keyboard=*vkd display=*vdd,*vflatd ConservativeSwapfileUsage=0 Paging=on [NonWindowsApp] TTInitialSizes=4 5 6 7 8 9 10 11 12 13 14 15 16 18 20 22 [power.drv] [drivers] wavemapper=*.drv MSACM.imaadpcm=*.acm ;msvideo.STV680=STV680sg.drv midi=mmsystem.dll wave=mmsystem.dll MSACM.msadpcm=*.acm [iccvid.drv] [mciseq.drv] [mci] cdaudio=mcicda.drv sequencer=mciseq.drv waveaudio=mciwave.drv avivideo=mciavi.drv videodisc=mcipionr.drv vcr=mcivisca.drv MPEGVideo=mciqtz.drv MPEGVideo2=mciqtz.drv [vcache] [MSNP32] [DISPLAY] BusThrottle=1 [network] SSID=1438661605 [vicax] msacm711=74603 msacm811=148933 msacm911=42405 [Sessew] VideoManufacturer=Standard VGA VideoBoard=Standard Display Adapter (VGA) MouseType=0 VidType=0 Mono=0 Ddraw=1 [drivers32] msacm.lhacm=lhacm.acm VIDC.IV50=ir50_32.dll msacm.iac2=C:\WINDOWS\SYSTEM\IAC25_32.AX VIDC.YUY2=msyuv.dll VIDC.UYVY=msyuv.dll VIDC.YVYU=msyuv.dll msacm.msaudio1=msaud32.acm msacm.vorbis=vorbis.acm msacm.l3acm=C:\WINDOWS\SYSTEM\L3CODECA.ACM msacm.sl_anet=sl_anet.acm VIDC.TSCC=tsccvid.dll VIDC.IV41=IR41_32.AX vidc.mpg4=mpg4c32.dll vidc.mp43=mpg4c32.dll msacm.voxacm160=vct3216.acm MSACM.msadpcm=msadp32.acm [TTFontDimenCache] 0 4=2 4 0 5=3 5 0 6=4 6 0 7=4 7 0 8=5 8 0 9=5 9 0 10=6 10 0 11=7 11 0 12=7 12 0 13=8 13 0 14=8 14 0 15=9 15 0 16=10 16 0 18=11 18 0 20=12 20 0 22=13 22

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  • Scroll wheel causes browsers + Windows explorer to go back

    - by KaptajnKold
    I use Windows 7 on a VirtualBox VM on a Mac. Lately, when I'm using any browser (IE9, Chrome or FireFox or even Windows Explorer), use of the scroll wheel followed by any movement of the mouse cursor causes the browser to go back. Very annoying. This happens when I use the scroll wheel on a USB connected mouse (brand/model unknown, since I don't have it in front of me as I write this) or when I use two-finger scrolling on the trackpad when no mouse is connected. When I connect from my VM to a remote Windows box (Windows Server 2008), I experience the same problem. I have tried rebooting the VM to no avail. I am not sure when the problem started exactly. It may or may not have been after I connected the USB mouse for the first time, but trying to unplug it and then rebooting didn't help. I have tried to google for a solution, but all I've found are people who accidentally pressed the shift key while scrolling, which will cause the browser to go backward or forward in the browser history. This however is not the problem I'm having. To be clear, in my case the browser only goes back when I move the mouse after I've used the scroll wheel. I'm at my wits end :(

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  • photoshop - How to show the cursor coordinate in selection and dropper

    - by q0987
    I am using Adobe Photoshop CS4 to edit a picture. The problems I have are that I don't know where I can see the mouse cursor coordinate while I move my mouse. Q1 For example, in Paint.Net, whenever I move mouse cursor, I can immediately see the feedback from bottom-right corner (x, y), how can I see such info in photoshop while I use eyedropper function? Q2 For example, when in crop mode, I drag-drop a rectangle but I cannot see the size of the created region of interest? Thank you

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  • Why Does My Windows 7 PC Freeze After Waking from Sleep?

    - by Blaenk
    Hey guys. I have Windows 7 running on my computer and everything is perfect. There's only one little problem. Sometimes when I leave my computer, I come back and my monitor is turned off or asleep, whichever it is. This is fine, I set it to do this. However, after turning on the monitor and moving the mouse around, the mouse cursor freezes; both the keyboard and mouse don't respond to anything, for example the keyboard's windows key won't bring up the start menu and moving the mouse around does not move the cursor around on the screen. I have to wait about a minute or two before things start working again. I figured this was a power savings setting problem, so I went into Control Panel Power Options. I only have Turn off Display = 30 minutes and Put Computer to Sleep = Never. Of course, I went into the advanced power settings to look through there. I put Never to turn off the hard disk, Sleep after never, and that's about it. Nothing else there looks like it might be causing this. I went into the device manager and checked the mouse and the keyboard, and they both have the Allow this device to wake the computer checked for both of them. Perhaps this other bit of information might help: Sometimes I VNC into my PC using my MacBook, and sometimes, as soon as it shows me the desktop, the same thing happens. The mouse won't move and VNC won't register any events on the server (Which is my PC of course). I close the client (And I know it has nothing to do with the client), then immediately restart it and try to connect. When I click the connect button, it hangs there, as if the PC is not responding. Basically it's like whenever I try to wake the computer from sleep, it does so by showing me the desktop, then it freaks out. Then again, I guess the computer isn't sleeping because the setting is set to 'Sleep after = Never'. I honestly don't know what's going on, would appreciate any insight. Thanks!

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  • Qt QAbstractButton setDown interferes with grabMouse

    - by edA-qa mort-ora-y
    I have some weird behaviour in Qt that seems like a defect. I'd like to know if anybody has a good workaround. I have a popup widget that contains many buttons in it. The user activates the popup by pressing the mouse button down. The popup widget calls grabMouse when shown. It gets all the mouse events. As it rolls over a button it calls setDown(true) on the button. Now however, when the mouse button is released the popup widget does not get the mouseReleaseEvent, that goes to the button. That is, calling setDown(true) on a button causes the button to steal mouse events, bypassing the grabMouse in the popup widget. I've looked at the source code for setDown but I can't see anything there that would do it directly. I also notice however that sometimes a button gets a hover event, sometimes not. I would assume it would never get those events when the mouse is grabbed. //g++ -o grab_lost grab_lost.cpp -lQtCore -lQtGui -I /usr/include/qt4/ -I /usr/include/qt4/QtCore -I /usr/include/qt4/QtGui /** Demonstrates the defect of losing the mouse. Run the program and: 1. Press mouse anywhere 2. release in purple block (not on X) 3. Release message written (GrabLost receives the mouseReleaseEvent) For defect: 1. Pree mouse anywhere 2. Release inside the X button 3. button is clicked, no release message (GrabLost does not get the mouseReleaseEvent) */ #include <QWidget> #include <QPushButton> #include <QApplication> #include <QMouseEvent> #include <QPainter> class GrabLost : public QWidget { QPushButton * btn; public: GrabLost( QWidget * parent = 0) : QWidget( parent, Qt::Popup ) { btn = new QPushButton( "X", this ); setMouseTracking( true ); } protected: void showEvent( QShowEvent * ev ) { QWidget::showEvent( ev ); grabMouse(); } void closeEvent( QCloseEvent * ev ) { releaseMouse(); QWidget::closeEvent( ev ); } void hideEvent( QHideEvent * ev ) { releaseMouse(); QWidget::hideEvent( ev ); } void mouseReleaseEvent( QMouseEvent * ev ) { qDebug( "mouseRelease" ); close(); } void mouseMoveEvent( QMouseEvent * ev ) { QWidget * w = childAt( ev->pos() ); bool ours = dynamic_cast<QPushButton*>( w ) == btn; btn->setDown( ours ); } void paintEvent( QPaintEvent * ev ) { //just to show where the widget is QPainter pt( this ); pt.setPen( QColor( 0,0,0 ) ); pt.setBrush( QColor( 128,0,128) ); pt.drawRect( 0, 0, size().width(), size().height() ); } }; class GrabMe : public QWidget { protected: void mousePressEvent( QMouseEvent * ev ) { GrabLost * gl = new GrabLost(); gl->resize( 100, 100 ); QPoint at( mapToGlobal( ev->pos() ) ); gl->move( at.x() - 50, at.y() - 50 ); gl->show(); } }; int main( int argc, char** argv ) { QApplication app( argc, argv ); GrabMe * gm = new GrabMe(); gm->move( 100, 100 ); gm->resize( 300, 300 ); gm->show(); app.exec(); return 0; }

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  • Logitech MX3200 keyboard stopped working

    - by Roy Rico
    I have a Logitech MX3200 wireless keyboard and mouse set, and keyboard stopped working. I was working with it and it just stopped in the middle of using it. Some notes: The mouse still works flawlessly, i've tried to reconnect the KB i've tried to reconnect everything, mouse reconnects, keyboard reconnects (or pretends to) I've tried to hard reset (holding the connect button on the receiver for 10 seconds). I've tried new batteries I took out the batteries out of the KB & Mouse and unplugged the receiver over night. The media keys still work (launches winamp) but they main keys does not At this point, i've tried everything I've seen online. I just want to know is my keyboard dead in the water? I would say it's been about 8 months to a year since i've bought it, and the articles i find on the internet all say that's as long as they last... is this true? what's everyone's experience? I hope it's not true.

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  • How to lock zoom in Macbook Pro

    - by Phenom
    In the Macbook Pro you can zoom in by holding down control and moving the mouse up. The problem is that if the mouse goes to the edge of the screen, then the area that is showing moves to follow the mouse. I don't want that to happen.

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  • How to single click and select text?

    - by jasondavis
    I am having a issue I have never experienced until recently, I believe (hoping) it is just a setting I can change? The issue: When I left click and hold the left mouse button down and slide the mouse around to select text in a document or webpage, it works as far as selecting the text, however when I release the left button , it does not stop selecting more text. Instead I must hit the left button again to stop it from selecting more text. This is very annoying, at first I thought I just had a faulty mouse but I just bought a new mouse and it is the same problem. I am running windows 7 pro Please help, hoping it is something simple I overlooked?

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