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  • Audio recording error kAudioQueueErr_CannotStart on iPhone OS 3.0

    - by Jeremy Borden
    I'm working on a couple different iphone apps that both record and play sounds concurrently. Think multitrack mixing... play one sound a save it then listen to that sound while recording the next sound to another file. My mechanism for this has been to start up two different audio queues, one for recording, and one for playing. This was working A-OK until the release of OS 3.0... Since then, however, the following happens: If I start the recording queue first, it supposedly starts fine, but the call to AudioQueueStart for the playback queue returns kAudioQueueErr_CannotStart. If I start the playback queue first, it also supposedly starts fine, but the call to AudioQueueStart for the record queue returns the same error, kAudioQueueErr_CannotStart. Anyone have any luck debugging this error? Seems like maybe the two queues are stomping on each other's memory or something? The official description is: "The audio queue has encountered a problem and cannot start." Not super helpful... Jeremy

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  • iPhone - archiving array of custom objects

    - by Dylan
    I've been trying for hours and I cannot solve this problem. I'm making an app that saves unfinished Chess Games, so I'm trying to write an array to a file. This is what the array is, if it makes sense: -NSMutableArray savedGames --GameSave a ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; --GameSave b ---NSMutableArray board; ----Piece a, b, c, etc. -----some ints ---NSString whitePlayer, blackPlayer; ---int playerOnTop, turn; etc. And these are my NSCoding methods: GameSave.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeObject:whitePlayer forKey:@"whitePlayer"]; [coder encodeObject:blackPlayer forKey:@"blackPlayer"]; [coder encodeInt:playerOnTop forKey:@"playerOnTop"]; [coder encodeInt:turn forKey:@"turn"]; [coder encodeObject:board forKey:@"board"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[GameSave alloc] init]; if (self != nil) { board = [coder decodeObjectForKey:@"board"]; whitePlayer = [coder decodeObjectForKey:@"whitePlayer"]; blackPlayer = [coder decodeObjectForKey:@"blackPlayer"]; playerOnTop = [coder decodeIntForKey:@"playerOnTop"]; turn = [coder decodeIntForKey:@"turn"]; } return self; } Piece.m - (void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:color forKey:@"color"]; [coder encodeInt:piece forKey:@"piece"]; [coder encodeInt:row forKey:@"row"]; [coder encodeInt:column forKey:@"column"]; } - (id)initWithCoder:(NSCoder *)coder { self = [[Piece alloc] init]; if (self != nil) { color = [coder decodeIntForKey:@"color"]; piece = [coder decodeIntForKey:@"piece"]; row = [coder decodeIntForKey:@"row"]; column = [coder decodeIntForKey:@"column"]; } return self; } And this is the code that tries to archive and save to file: - (void)saveGame { ChessSaverAppDelegate *delegate = (ChessSaverAppDelegate *) [[UIApplication sharedApplication] delegate]; [[delegate gameSave] setBoard:board]; NSMutableArray *savedGames = [NSKeyedUnarchiver unarchiveObjectWithFile:[self dataFilePath]]; if (savedGames == nil) { [NSKeyedArchiver archiveRootObject:[delegate gameSave] toFile:[self dataFilePath]]; } else { [savedGames addObject:[delegate gameSave]]; [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; } } - (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:@"gameSaves.plist"]; } Sorry, here's the problem: After setting some breakpoints, an error is reached after this line from -saveGame: [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; And this is what shows up in the console: 2010-05-11 17:04:08.852 ChessSaver[62065:207] *** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30 2010-05-11 17:04:08.891 ChessSaver[62065:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFType encodeWithCoder:]: unrecognized selector sent to instance 0x3d3cd30' 2010-05-11 17:04:08.908 ChessSaver[62065:207] Stack: ( 32339035, 31077641, 32720955, 32290422, 32143042, 238843, 25827, 238843, 564412, 342037, 238843, 606848, 17686, 2733061, 4646817, 2733061, 3140430, 3149167, 3144379, 2837983, 2746312, 2773089, 41684313, 32123776, 32119880, 41678357, 41678554, 2777007, 9884, 9738 ) If it matters, -saveGame is called from a UIBarButton in a navigation controller. Any help is appreciated, thanks.

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  • UIWebView is ignoring cookies?!

    - by A. Miladinovic
    Hello everybody, I am creating an app for the iPhone that fetches a specific page from a website, but to be able to view this site you need to log in with a username and a password. I've created this code: NSString *urlAddress = @"http://www.wdg-hamburg.de"; NSURL *url = [NSURL URLWithString:urlAddress]; NSString *post = @"name=loginname&pass=pass&form_id=user_login&op=Anmelden"; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod: @"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; [vPlan loadRequest:request]; But I am not logged in at the UIWebView! I am logging NSHTTPCookieStorage to the console and it shows me the necessary cookie, but I dont get logged in. Does anybody knows how I can fix that? Kind regards, A. Miladinovic

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  • Random MKAnnotationView is tapped when there are overlapping annotations

    - by Alexandre Gellibert
    I cannot believe this bug/problem doesn't have any solution! In my iphone application, I'm using MapKit with MKMapView and custom MKAnnotationView. The problem is when annotations overlap (in my app, annotations are photos and those photos may overlap) and when you tap on the annotation that appears on front, other annotation (on back) receives the event (seems to be random). I didn't find any way to send the event to the front annotation. Z ordering and Order of overlapping annotations questions on stackoverflow did not help me that much. Please any idea is welcome (even ugly ones)! Here's some of my code (nothing fancy, very common): CustomAnnotation.h @interface CustomAnnotation : NSObject <MKAnnotation> { @private CustomAnnotationView* view; } @property (nonatomic, retain) CustomAnnotationView* view; @end CustomAnnotation.m @implementation CustomAnnotation @synthetize view; CustomAnnotationView.h @interface CustomAnnotationView : MKAnnotationView { } @end CustomAnnotationView.m @implementation CustomAnnotationView - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ // Do something related to the annotation tapped } @end Main class ... // Annotations are added and some of them overlaps with others. - (void)addAnnotation:(CustomAnnotation*)annotation { [map addAnnotation:annotation]; } ... - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation { NSString* identifier = getIdentifierFromAnnotation(annotation); CustomAnnotationView* view; if(!(view = (CustomAnnotationView*)[map dequeueReusableAnnotationViewWithIdentifier:identifier])) { view = [[CustomAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier: identifier]; [(CustomAnnotation*)annotation setView:view]; [view release]; } return view; }

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  • Changing an xcode project Path with lowercase path issue

    - by joneswah
    I have a problem with an Xcode project which has a path of "/users/me/blah" with a lowercase 'u'. When I check my other projects (in the General Tab of the Project Info Window the Path starts with a uppercase "Users". This causes a couple of problems. When I try and add an existing file which is "relative to group" or "Relative to Project" it thinks it needs to change directory all the way to the root. For example the path for any included file ends up as "../../../../Users/me/blah" which then prevents the project working on other peoples machine because the "relative" is essentially an absolute path... sigh. The other side effect is that when you select "Add Existing Files" instead of greying out all of the already included files, it leaves ALL of the files available for selection. Because it thinks files in "Users" are different to "users". I have tried re checking out the project into a different directory but no difference. I am not sure how I ended up with the wrong path in the first instance. No doubt something stupid that I did. Anyone have a clue on how I change the project path or resolve this? thanks

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  • XCode iPhone Programming: Loading a jpg into a UIImageView from URL

    - by Antonio Murgia
    My app has to load an image from a http server and displaying it into an UIImageView How can i do that?? I tried this: NSString *temp = [NSString alloc]; [temp stringwithString:@"http://192.168.1.2x0/pic/LC.jpg"] temp=[(NSString *)CFURLCreateStringByAddingPercentEscapes( nil, (CFStringRef)temp, NULL, NULL, kCFStringEncodingUTF8) autorelease]; NSData *dato = [NSData alloc]; dato=[NSData dataWithContentsOfURL:[NSURL URLWithString:temp]]; pic = [pic initWithImage:[UIImage imageWithData:dato]]; This code is in viewdidload of the view but nothing is displayed! The server is working because i can load xml files from it. but i can't display that image! I need to load the image programmatically because it has to change depending on the parameter passed! Thank you in advance. Antonio

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  • viewDidLoad not being called by parent UITabBarController

    - by Adam Bishop
    Sample: I've created a minimal set of files that highlight the issue here: http://uploads.omega.org.uk/Foo3.zip If viewDidLoad/viewInitWithNibName are called, a message box is displayed. The message box is not displayed, therefore, the methods are not being called. Details: I have an application that is attempting to use a UITabBarController to switch between multiple views. The views are linked up to the UITabBarController using interface builder (select the tab page, open Attributes (Option-1), and fill in the NIB Name field), and so are displayed "automatically" with no extra code-behind to make them appear. Is it intended behaviour that views loaded like this do not have their viewDidLoad method executed? If not, how am I doing it wrong, and what do I need to change. If it is intended behaviour, I can think of a few work-arounds, but any suggestions are appreciated: Scrap the UITabBarController and implement the view switching myself (using initWithNibName and add/insert/push/Subview). Call each of the children's viewDidLoad method manually in the UITabBarController's own viewDidLoad method. Thank you in advance for any help you can offer.

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  • How to integrate KVC in MVC?

    - by Paperflyer
    So I have an MVC-application in Cocoa. There are some custom views, a controller and a model. Of course, the views need to know some stuff, so they get their data from the controller. However, they do not use accessors in the controller, they use KVC with a keypath that calls right through to the model: // In view.m time = [timeSource valueForKeyPath:@"theModel.currentTime"]; // timeSource is a pseudo-delegate of the view that holds the controller This simplifies things a great deal and technically, the views still don't know the model in person (that is, in pointer). But of course, they access it directly. Is that a usual (or at least sensible) usage of KVC and MVC? Or how would you implement this kind of communication?

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  • Copying the bitmap contents of a UIView's context to that of another UIView

    - by Joonas Trussmann
    Basically what I want to do is copy the already rendered content (a PDF drawn into the UIView's graphics context using CGContextDrawPDFPage()) onto a similar UIView, without having to re render the PDF. The idea is, that I'd then be able to perform an animated transform on the UIView and later re render the PDF with more accuracy. For both UIViews I'm using a larger-than-screen CATiledLayer to make it easier to rerender the PDF once the user zooms in, if that makes any difference. Any tips? I'm kind of lost here.

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  • how to make UIAlertView with custom font , height and width?

    - by shreya
    Hi All, I want to show pop up of question with it's options. Each question have 3 options. Currently the text is not fitting in the UIAlertView. My UIalertView is in landscape mode. my questions are, 1) How to change the font and font size of UIAlertView message and Button? 2) How to increase the height and width of UIAlertView? OR please suggest me any other way , by which I implement the same pop up. Thanks .

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  • addSubview insertSubview aboveSubview bit confused as to why it does not work

    - by John Smith
    I'm a bit confused all as to why the belowSubview does not work. I'm adding some (subviews) to my navigationController and all of that works well. -(UITableView *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... ... [self.navigationController.view addSubview:ImageView]; [self.navigationController.view addSubview:toolbar]; add some point in my app I wish to add another toolbar or image above my toolbar. so let's say I'm doing something like this -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... ... [self.navigationController.view insertSubview:NewImageView aboveSubview:toolbar]; //crucial of course [edit] rvController = [RootViewController alloc] initWithNibName:@"RootViewController" bundle:[NSBundle] mainBundle]; rvController.CurrentLevel += 1; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController release]; However this doesn't work.. Does anyone know what I'm doing wrong here ... Should I have used something else instead of addSubview or is the problem somewhere else?

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  • Can't get iPhone device token

    - by d.andreykiv
    Hi. I'm trying to get iPhone device token using following code - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; NSLog(@"Registering for push notifications..."); [application registerForRemoteNotificationTypes:UIRemoteNotificationTypeBadge|UIRemoteNotificationTypeAlert]; } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)newDeviceToken { NSLog(@"Registered!@@"); } - (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { NSLog(@"application:didFailToRegisterForRemoteNotificationsWithError: %@", error); if ([error code] != 3010) // 3010 is for the iPhone Simulator { // show some alert or otherwise handle the failure to register. } } but only getting "2010-04-02 18:23:35.434 Untitled[3133:207] Registering for push notifications..." What I was doing wrong?

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  • iPhone SDK Tableview Datasource singleton error

    - by mrburns05
    I basically followed apple "TheElements" sample and changed "PeriodicElements" .h & .m to my own "SortedItems" .h & .m During compile I get this error: "Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status " here is my SortedItems.m file #import "SortedItems.h" #import "item.h" #import "MyAppDelegate.h" @interface SortedItems(mymethods) // these are private methods that outside classes need not use - (void)presortItemsByPhysicalState; - (void)presortItemInitialLetterIndexes; - (void)presortItemNamesForInitialLetter:(NSString *)aKey; - (void)presortItemsWithPhysicalState:(NSString *)state; - (NSArray *)presortItemsByNumber; - (NSArray *)presortItemsBySymbol; - (void)setupItemsArray; @end @implementation SortedItems @synthesize statesDictionary; @synthesize itemsDictionary; @synthesize nameIndexesDictionary; @synthesize itemNameIndexArray; @synthesize itemsSortedByNumber; @synthesize itemsSortedBySymbol; @synthesize itemPhysicalStatesArray; static SortedItems *sharedSortedItemsInstance = nil; + (SortedItems*)sharedSortedItems { @synchronized(self) { if (sharedSortedItemsInstance == nil) { [[self alloc] init]; // assignment not done here } } return sharedSortedItemsInstance; // note: Xcode (3.2) static analyzer will report this singleton as a false positive // '(Potential leak of an object allocated') } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedSortedItemsInstance == nil) { sharedSortedItemsInstance = [super allocWithZone:zone]; return sharedSortedItemsInstance; // assignment and return on first allocation } } return nil; //on subsequent allocation attempts return nil } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { //do nothing } - (id)autorelease { return self; } // setup the data collection - init { if (self = [super init]) { [self setupItemsArray]; } return self; } - (void)setupItemsArray { NSDictionary *eachItem; // create dictionaries that contain the arrays of Item data indexed by // name self.itemsDictionary = [NSMutableDictionary dictionary]; // physical state self.statesDictionary = [NSMutableDictionary dictionary]; // unique first characters (for the Name index table) self.nameIndexesDictionary = [NSMutableDictionary dictionary]; // create empty array entries in the states Dictionary or each physical state [statesDictionary setObject:[NSMutableArray array] forKey:@"Solid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Liquid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Gas"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Artificial"]; MyAppDelegate *ad = (MyAppDelegate *)[[UIApplication sharedApplication]delegate]; NSMutableArray *rawItemsArray = [[NSMutableArray alloc] init]; [rawItemsArray addObjectsFromArray:ad.items]; // iterate over the values in the raw Items dictionary for (eachItem in rawItemsArray) { // create an atomic Item instance for each Item *anItem = [[Item alloc] initWithDictionary:eachItem]; // store that item in the Items dictionary with the name as the key [itemsDictionary setObject:anItem forKey:anItem.title]; // add that Item to the appropriate array in the physical state dictionary [[statesDictionary objectForKey:anItem.acct] addObject:anItem]; // get the Item's initial letter NSString *firstLetter = [anItem.title substringToIndex:1]; NSMutableArray *existingArray; // if an array already exists in the name index dictionary // simply add the Item to it, otherwise create an array // and add it to the name index dictionary with the letter as the key if (existingArray = [nameIndexesDictionary valueForKey:firstLetter]) { [existingArray addObject:anItem]; } else { NSMutableArray *tempArray = [NSMutableArray array]; [nameIndexesDictionary setObject:tempArray forKey:firstLetter]; [tempArray addObject:anItem]; } // release the Item, it is held by the various collections [anItem release]; } // release the raw Item data [rawItemsArray release]; // create the dictionary containing the possible Item states // and presort the states data self.itemPhysicalStatesArray = [NSArray arrayWithObjects:@"something",@"somethingElse",@"whatever",@"stuff",nil]; [self presortItemsByPhysicalState]; // presort the dictionaries now // this could be done the first time they are requested instead [self presortItemInitialLetterIndexes]; self.itemsSortedByNumber = [self presortItemsByNumber]; self.itemsSortedBySymbol = [self presortItemsBySymbol]; } // return the array of Items for the requested physical state - (NSArray *)itemsWithPhysicalState:(NSString*)aState { return [statesDictionary objectForKey:aState]; } // presort each of the arrays for the physical states - (void)presortItemsByPhysicalState { for (NSString *stateKey in itemPhysicalStatesArray) { [self presortItemsWithPhysicalState:stateKey]; } } - (void)presortItemsWithPhysicalState:(NSString *)state { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[statesDictionary objectForKey:state] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // return an array of Items for an initial letter (ie A, B, C, ...) - (NSArray *)itemsWithInitialLetter:(NSString*)aKey { return [nameIndexesDictionary objectForKey:aKey]; } // presort the name index arrays so the items are in the correct order - (void)presortItemsInitialLetterIndexes { self.itemNameIndexArray = [[nameIndexesDictionary allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; for (NSString *eachNameIndex in itemNameIndexArray) { [self presortItemNamesForInitialLetter:eachNameIndex]; } } - (void)presortItemNamesForInitialLetter:(NSString *)aKey { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[nameIndexesDictionary objectForKey:aKey] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // presort the ItemsSortedByNumber array - (NSArray *)presortItemsByNumber { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"acct" ascending:YES selector:@selector(compare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [nameDescriptor release]; return sortedItems; } // presort the itemsSortedBySymbol array - (NSArray *)presortItemsBySymbol { NSSortDescriptor *symbolDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:symbolDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [symbolDescriptor release]; return sortedItems; } @end I followed the sample exactly - don't know where I went wrong. Here is my "SortedByNameTableDataSource.m" #import "SortedByNameTableDataSource.h" #import "SortedItems.h" #import "Item.h" #import "ItemCell.h" #import "GradientView.h" #import "UIColor-Expanded.h" #import "MyAppDelegate.h" @implementation SortedByNameTableDataSource - (NSString *)title { return @"Title"; } - (UITableViewStyle)tableViewStyle { return UITableViewStylePlain; }; // return the atomic element at the index - (Item *)itemForIndexPath:(NSIndexPath *)indexPath { return [[[SortedItems sharedSortedItems] itemsWithInitialLetter:[[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; } // UITableViewDataSource methods - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"ItemCell"; ItemCell *itemCell = (ItemCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (itemCell == nil) { itemCell = [[[ItemCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; itemCell = CGRectMake(0.0, 0.0, 320.0, ROW_HEIGHT); itemCell.backgroundView = [[[GradientView alloc] init] autorelease]; } itemCell.todo = [self itemForIndexPath:indexPath]; return itemCell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the count of that array return [[[SortedItems sharedSortedItems] itemNameIndexArray] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { // returns the array of section titles. There is one entry for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] return [[SortedItems sharedSortedItems] itemNameIndexArray]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index { return index; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // the section represents the initial letter of the element // return that letter NSString *initialLetter = [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; // get the array of elements that begin with that letter NSArray *itemsWithInitialLetter = [[SortedItems sharedSortedItems] itemsWithInitialLetter:initialLetter]; // return the count return [itemsWithInitialLetter count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the letter that represents the requested section // this is actually a delegate method, but we forward the request to the datasource in the view controller return [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; } @end

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  • Interface Builder is unable to open documents of type iPad XIB.

    - by sagar
    After installing SDK 3.2 Beta 5 on your MAC. Please follow this steps to understand my problem. Start XCode. Click on Help Menu - Select Developer Documentation from the toolbar of window - Click on Home - & select iPhone OS 3.2 Library On the left side of screen - you can see Cocoa Touch Layer Category under Frameworks Select UIKit from it. On right side you will have - ToolbarSeach - as an first one link on it. Click on it. After clicking on it - You will see an option of "Open Project in xCode" on the title. Click on it & save the project to open it. Now, Click on run to execute this sample code. After compilation - it will give you two errors. something like this - "Interface Builder is unable to open documents of type iPad XIB." I don't know why this error is disturbing me? What should be solution to resolve it? Sagar.

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  • Blind down animation on CALayer using a mask

    - by dgjones346
    Hi there, I want to create a "blind down" effect on an image so the image "blinds down" and appears. Sort of like this JavaScript transition: http://wiki.github.com/madrobby/scriptaculous/effect-blinddown The mask is setup correctly because if I manually change it's position it hides and reveals the image behind it, but it doesn't animate! It just ends up in the animates final position and you never see it actual blind. Please help! Maybe this isn't the best way to achieve a blind down effect? // create a new layer CALayer *numberLayer = [[CALayer alloc] init]; // render the number "7" on the layer UIImage *image = [UIImage imageNamed:@"number-7.png"]; numberLayer.contents = (id) [image CGImage]; numberLayer.bounds = CGRectMake(0, 0, image.size.width, image.size.height); // width and height are 50 numberLayer.position = position; // create a new mask that is 50x50 the size of the image CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddRect(path, nil, CGRectMake(0, 0, 50, 50)); [maskLayer setPath:path]; [maskLayer setFillColor:[[UIColor whiteColor] CGColor]]; [theLayer setMask:maskLayer]; [maskLayer setPosition:CGPointMake(0, 0)]; // place the mask over the image [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:3.0]; [maskLayer setPosition:CGPointMake(0, 50)]; // slide mask off the image // this should shift the blind away in an animation // but it doesn't animate [UIView commitAnimations]; [maskLayer release]; [boardLayer addSublayer:numberLayer]; [numberLayer release];

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  • Changing the size of UISearchBar

    - by camilo
    Hi. Not being able to find the answer, and also not being able to do what I want with CGSize searchBarSize = self.searchDisplayController.searchBar.frame.size; searchBarSize.width = ; I ask: is there a way to change the width of a UISearchBar? Tanks a lot.

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  • Horizontal page curl in iPhone - I have - But Valid ?

    - by sagar
    Hello ! Every one. I was googling for applying horizontal page curl in iPhone. I also tried this, but it wasn't appropriate for me (To change orientation & work in different ori.). I tried to google more. Finally I got a link or link . From Where, I could Understand the horizontal page curl. But when I went to code deeply, I found some confusing points. Let me list down. Please download attached code - it's not my code. ( I am not selling any code, but Direct project link would be better than placing multiple codes here. ) extern NSString *kCAFilterPageCurl; // From QuartzCore.framework is it valid to use internal variable ? ( as it's mentioned - from QuartzCore ) CAFilter *previousFilter = [[CAFilter filterWithType:kCAFilterPageCurl] retain]; Above statement is giving warning ( not error ) - no '+filterWithType:' method found Might be using internal (apple's private) method. [previousFilter setDefaults]; Above statement is giving warning ( not error ) - no '-setDefaults:' method found Might be using internal (apple's private) method. Now My queries. I have above doubts in the project ( that might be using apple's private methods ). Is this code safe for apple store approval ? If 2's answer is wrong, what should be done for horizontal page curl ? In short, I want a horizontal page curl, But Need your suggestions for having the proper solution, which might not trouble me in future. Thanks in advance for your great help. Sagar.

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  • How do I use the gravity vector to correctly transform scene for augmented reality?

    - by gpdawson
    I'm trying figure out how to get an OpenGL specified object to be displayed correctly according to the device orientation (ie. according to the gravity vector from the accelerometer, and heading from compass). The GLGravity sample project has an example which is almost like this (despite ignoring heading), but it has some glitches. For example, the teapot jumps 180deg as the device viewing angle crosses the horizon, and it also rotates spuriously if you tilt the device from portrait into landscape. This is fine for the context of this app, as it just shows off an object and it doesn't matter that it does these things. But it means that the code just doesn't work when you attempt to emulate real life viewing of an OpenGL object according to the device's orientation. What happens is that it almost works, but the heading rotation you apply from the compass gets "corrupted" by the spurious additional rotations seen in the GLGravity example project. Can anyone provide sample code that shows how to adjust correctly for the device orientation (ie. gravity vector), or to fix the GLGravity example so that it doesn't include spurious heading changes? //Clear matrix to be used to rotate from the current referential to one based on the gravity vector bzero(matrix, sizeof(matrix)); matrix[3][3] = 1.0; //Setup first matrix column as gravity vector matrix[0][0] = accel[0] / length; matrix[0][1] = accel[1] / length; matrix[0][2] = accel[2] / length; //Setup second matrix column as an arbitrary vector in the plane perpendicular to the gravity vector {Gx, Gy, Gz} defined by by the equation "Gx * x + Gy * y + Gz * z = 0" in which we arbitrarily set x=0 and y=1 matrix[1][0] = 0.0; matrix[1][1] = 1.0; matrix[1][2] = -accel[1] / accel[2]; length = sqrtf(matrix[1][0] * matrix[1][0] + matrix[1][1] * matrix[1][1] + matrix[1][2] * matrix[1][2]); matrix[1][0] /= length; matrix[1][1] /= length; matrix[1][2] /= length; //Setup third matrix column as the cross product of the first two matrix[2][0] = matrix[0][1] * matrix[1][2] - matrix[0][2] * matrix[1][1]; matrix[2][1] = matrix[1][0] * matrix[0][2] - matrix[1][2] * matrix[0][0]; matrix[2][2] = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; //Finally load matrix glMultMatrixf((GLfloat*)matrix);

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  • Using NSXMLParser with CDATA

    - by Robb
    I'm parsing an RSS feed with NSXMLParser and it's working fine for the title and other strings but one of the elements is an image thats like <!CDATA <a href="http:image..etc> How do I add that as my cell image in my table view? Would I define that as an image type? This is what i'm using to do my parsing: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"item"]) { // clear out our story item caches... item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [ [NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"description"]; [item setObject:currentDate forKey:@"date"]; [stories addObject:[item copy]]; NSLog(@"adding story: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"link"]) { [currentLink appendString:string]; } else if ([currentElement isEqualToString:@"description"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"pubDate"]) { [currentDate appendString:string]; } }

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  • Error: Expected specifier-qualifier-list before ... in XCode Core Data

    - by Doron Katz
    Hi guys, I keep on getting this error "error: expected specifier-qualifier-list for core data code im working with, in the app delegate. Now when i get this error and about 40 other errors relating to managedobjectcontext etc, i thought maybe the library needs to be imported. Now i havent done this before, but i went to Frameworks group and add existing frameworks and it added CoreData.framework. I re-build and it still came up with the error. Do I need to import anything in the headers explicitly or is there some other step i need to do? Thanks

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  • Encoding issue: Cocoa Error 261?

    - by Attacus
    So I'm fetching a JSON string from a php script in my iPhone app using: NSURL *baseURL = [NSURL URLWithString:@"test.php"]; NSError *encodeError = [[NSError alloc] init]; NSString *jsonString = [NSString stringWithContentsOfURL:baseURL encoding:NSUTF8StringEncoding error:&encodeError]; NSLog(@"Error: %@", [encodeError localizedDescription]); NSLog(@"STRING: %@", jsonString); The JSON string validates when I test the output. Now I'm having an encoding issue. When I fetch a single echo'd line such as: { "testKey":"é" } (I'm aware I could\should be using NSUrlConnection for asynchronous fetching of data, but at this point in the app development, I don't really need it.) The JSON parser works fine and I am able to create a valid JSON object. However, when I fetch my 2MB JSON string, I get presented with: Error: Operation could not be completed. (Cocoa error 261.) and a Null string. My PHP file is UTF8 itself and I am not using utf8_encode() because that seems to double encode the data since I'm already pulling the data as NSUTF8StringEncoding. Either way, in my single-echo test, it's the approach that allowed me to successfully log \ASDAS style UTF8 escapes when building the JSON object. What could be causing the error in the case of the larger string? Also, I'm not sure if it makes a difference, but I'm using the php function addslashes() on my parsed php data to account for quotes and such when building the JSON string.

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  • iPhone: Using static library in an application crashes the device but not the iphone simulator

    - by spin-docta
    I have a library I made, and now I want to utilize it in an application. I've believe I've properly linked to the library. Here are all the things I've done: Set the header search path Set other linker flags to "-ObjC" Added the static library xcode project Made sure the lib.a was listed as a framework target Added the library as a direct dependency Like I said in the title, I've successfully run the app with the static library in the simulator. Once I try testing the app using the device, it crashes the second it has to use a function from the library: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSDate firstOfCurrentMonth]: unrecognized selector sent to class 0x3841bb44' 2009-10-10 12:45:31.159 Basement[2372:207] Stack:

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  • xcode - defining integer constant

    - by Mike
    If I have #define myConstant 10 and later I use this as in [self doSomething: myConstant]; Supposing doSomething method is like - (void) doSomething:(int)myNumber; I receive a warning telling me "expected expression before int" why is that and how to solve this? thanks for any help.

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  • How can we leverage NSAppearance?

    - by Brad Allred
    I was reading the Cocoa documentation and stumbled across some new features in the 10.9 API. From the docs I gather that the NSAppearance class and a related protocol NSAppearanceCustomization Appear to be a means of customizing the appearance of NSView and its descendants. An NSAppearance object represents a file that specifies a standard or custom appearance that applies to a subset of UI elements in an app. An app can contain multiple appearance files and—because NSAppearance conforms to NSCoding—you can use Interface Builder to assign UI elements to an appearance. Typically, you customize a window by using Xcode to create an appearance file that contains the views you want to customize and the custom art that should be applied to them. Xcode transforms the file’s art content into a runtime format that AppKit can draw when the specified views are displayed. Well that all sounds neat and promising, but nowhere in the documentation can I find what an appearance file is or how to make one. Google searches are coming up empty other than for the thin documentation I have already read. I do see that UIKit has a similar sounding UIAppearance class, but from what I can tell this is not a straight port of the UIKit class. Does anybody know how to make this magic "appearance file" and what exactly we can do with it?

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