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  • Which hosted chat solutions offer the following?

    - by David
    I am looking for a chat room solution similar to the one on StackExchange to facilitate more responsive communication between the contributors on Open-Org.com. My criteria are the following: No Flash (this rules out more than half) Full history (meaning that it is possible to access all previous conversation for future reference. Very customizable No ugly IRC stuff filling up the chat view (I do not want to see who joined an who left etc.) No private conversations possible (this is just not in the spirit of Open-org.com) A hosted solution with a reasonable price. These criteria are so different from this question, so this is not a duplicate question. The service which matches this the closest is Chatroll.com. However, at 199$ per month their prices are outrageous.

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  • Bad archive mirror using PXE boot method

    - by user11566
    I'm trying to automatically install Ubuntu on a client PC by using the PXE BOOT method....my Objectives are below: I am following the steps given in this link installation using PXE BOOT the server will have a KICKSTART config file which contains the parameters for the OS installation and the files which are required for the OS installations. the client will have to detect this configuration along with the setup files and complete the installation without any input from the user. In my server I have installed DHCP3-server,Apache2 and TFTP to help me with the installation. I have nearly achieved my first objective, I am able to boot my client using the files stored in the server but during the installation stage it is asking me to CHOOSE A MIRROR OF UBUNTU ARCHIVE I gave the server's IP address and the path in the server where the files are located but then its giving me this error BAD ARCHIVE MIRROR So is it possible that instead of downloading all the files from the internet and storing them on my disk can I use the files which comes with the UBUNTU-CD, and how to store these files in what format (should I zip them) on the disk? secondly I am also generating the ks.cfg which I wanted to give to the client for automatic installation of the OS. So how should the configuration file be given to the installation process?

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  • What is the best idea to put available OS (linux) and Web application to client?

    - by Fernando Costa
    After a year programming a web based business management system, I got my idea divided into two differents ways to do what I'm doing... I will try to explain in follow lines: First I will describe my enviroment: Webserver: apache, ngynx Programming Language: PHP, Shell Script, Java Script, SQL Database: Mysql Operating System: Linux, UNIX (All Distros) (If manually configured works on windows) Authentication Server: FreeRadius First situation I have my application running on this enviroment that I had just described before, as my application is a SaaS app, then I have my own server to run it all and customers pay to use it as a service accessed by webbrowser. Second Situation The same as before but with one big difference, everything (environment) is installed in the customer, then I need to cryptography all my codes (It includes PHP and Shell Scripts). I think this situation is most difficulty, but I would like to hear it from different points of view.

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  • Method for spawning enemies according to player score and game time

    - by Sun
    I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. : if (score > 1000) { //spawn x amount if enemies } else if (score > 10000) { //spawn x amount of enemy type 1 & 2 } else if (score > 15000) { //spawn x amount of enemy type 1 & 2 & 3 } else if (score > 25000) { //spawn x amount of enemy type 1 & 2 & 3 //create patterns with enemies } ...etc What would be a better method of spawning enemies as I have described?

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  • Object inheritance and method parameters/return types - Please check my logic

    - by user2368481
    I'm preparing for a test and doing practice questions, this one in particular I am unsure I did correctly: We are given a very simple UML diagram to demonstrate inheritance: I hope this is clear, it shows that W inherits from V and so on: |-----Y V <|----- W<|-----| |-----X<|----Z and this code: public X method1(){....} method2(new Y()); method2(method1()); method2(method3()); The questions and my answers: Q: What types of objects could method1 actually return? A: X and Z, since the method definition includes X as the return type and since Z is a kind of X is would be OK to return either. Q: What could the parameter type of method2 be? A: Since method2 in the code accepts Y, X and Z (as the return from method1), the parameter type must be either V or W, as Y,X and Z inherit from both of these. Q: What could return type of method3 be? A: Return type of method3 must be V or W as this would be consistent with answer 2.

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • What's the recommend way to enable disable services?

    - by NES
    I read about how to enable and disable services in Ubuntu and it seems that there are different possibilities manage theme? The first method i found is update-rc.d to add new services to startup, which aims on the /etc/init.d folder and it's contents. The other one i found is the way to edit .conf the files in /etc/init folder. What's the recommended way to enable / disable / add services and why? Could you please give a short bulletproof step by step example how to add a service xyz in Ubuntu and enable and disable it?

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • 15 Puzzle Shuffle Method Issues

    - by Codemiester
    I am making a 15 puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. Because of this I am having problems with the shuffle method. I want to make it so the puzzle is always solvable. By first creating a winning puzzle then shuffling the empty space. The problem is it is too inefficient to call every click event each time. I need a way to invoke the click event of a button adjacent to the empty space but not diagonal. I also use an invisible static button for the empty spot. The PuzzlePiece class inherits from Button. I am not too sure how to do this. I would appreciate any help. Thanks here is what I have: private void shuffleBoard() { //5 is just for test purposes for (int i = 0; i < 5; i++) { foreach (Control item in this.Controls) { if (item is PuzzlePiece) { ((PuzzlePiece)item).PerformClick(); } } } } void PuzzlePiece_Click(object sender, EventArgs e) { PuzzlePiece piece = (PuzzlePiece)sender; if (piece.Right == puzzleForm.emptyPiece.Left && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Left == puzzleForm.emptyPiece.Right && piece.Top == puzzleForm.emptyPiece.Top) { movePiece(piece); } else if (piece.Top == puzzleForm.emptyPiece.Bottom && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } else if (piece.Bottom == puzzleForm.emptyPiece.Top && piece.Left == puzzleForm.emptyPiece.Left) { movePiece(piece); } }

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  • OpenWeb(String) method

    - by ybbest
    I guess this is a SharePoint beginner problem ,however it took me a while to figure out what the problem is and I will blog it to help me to remember. Basically I wrote the following code to grab some list item from my SharePoint subsite http://win-oirj50igics/RestAPI,however I got the error stating that : “<nativehr>0×80070002</nativehr><nativestack></nativestack>There is no Web named / http://win-oirj50igics/RestAPI”. The problem is that OpenWeb(String) method returns the web site that is located at the specified server-relative or site-relative URL. It is the relative URL , so after I changed http://win-oirj50igics/RestAPI to RestAPI, everything works fine. using (SPSite site = new SPSite(http://win-oirj50igics/)) { SPWeb web = site.OpenWeb("http://win-oirj50igics/RestAPI"); SPQuery query = new SPQuery(); query.Query = camlDocument.InnerXml; SPListItemCollection items = web.Lists["Songs"].GetItems(query); IEnumerable<Song> sortedItems = from item in items.OfType<SPListItem>() orderby item.Title select new Song {SongName = item.Title, SongID = item.ID}; songs.AddRange(sortedItems); }

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  • Access Control Service: Programmatically Accessing Identity Provider Information and Redirect URLs

    - by Your DisplayName here!
    In my last post I showed you that different redirect URLs trigger different response behaviors in ACS. Where did I actually get these URLs from? The answer is simple – I asked ACS ;) ACS publishes a JSON encoded feed that contains information about all registered identity providers, their display names, logos and URLs. With that information you can easily write a discovery client which, at the very heart, does this: public void GetAsync(string protocol) {     var url = string.Format( "https://{0}.{1}/v2/metadata/IdentityProviders.js?protocol={2}&realm={3}&version=1.0",         AcsNamespace,         "accesscontrol.windows.net",         protocol,         Realm);     _client.DownloadStringAsync(new Uri(url)); } The protocol can be one of these two values: wsfederation or javascriptnotify. Based on that value, the returned JSON will contain the URLs for either the redirect or notify method. Now with the help of some JSON serializer you can turn that information into CLR objects and display them in some sort of selection dialog. The next post will have a demo and source code.

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  • Failing Screen Resize Method

    - by StrongJoshua
    So I want my game to draw to a specific "optimal" size and then be stretched to fit screens that are a different size. I'm using LibGDX and figured that I could just draw everything to a FrameBuffer and then resize that buffer to the appropriate size when drawing it to the actual display. However, my method does not work, it just results in a black screen with the top right quarter of the screen white.Intermediary is the FBO, interMatrix is a Matrix4 object, and camera is an OrthographicCamera. @Override public void render() { // update actors currentStage.act(); //render to intermediary buffer batch.setProjectionMatrix(interMatrix); intermediary.begin(); batch.begin(); currentStage.draw(); batch.flush(); intermediary.end(); //resize to actual width and height Sprite s = new Sprite(intermediary.getColorBufferTexture()); s.flip(true, false); batch.setProjectionMatrix(camera.combined); batch.draw(s.getTexture(), 0, 0, width, height); batch.end(); } These are the constructors for the above mentioned objects (GAME_WIDTH and HEIGHT are the "optimal" settings, width and height are the actual sizes, which are the same when running on desktop). intermediary = new FrameBuffer(Format.RGBA8888, GAME_WIDTH, GAME_HEIGHT, false); interMatrix = new Matrix4(); camera = new OrthographicCamera(width, height); interMatrix.setToOrtho2D(0, 0, GAME_WIDTH, GAME_HEIGHT); Is there a better way of doing this or can is this a viable option and how do I fix what I have?

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  • Point in Polygon, Ray Method: ending infinite line

    - by user2878528
    Having a bit of trouble with point in polygon collision detection using the ray method i.e. http://en.wikipedia.org/wiki/Point_in_polygon My problem is I need to give an end to the infinite line created. As with this infinite line I always get an even number of intersections and hence an invalid result. i.e. ignore or intersection to the right of the point being checked what I have what I want My current code based of Mecki awesome response for (int side = 0; side < vertices.Length; side++) { // Test if current side intersects with ray. // create infinite line // See: http://en.wikipedia.org/wiki/Linear_equation a = end_point.Y - start_point.Y; b = start_point.X - end_point.X; c = end_point.X * start_point.Y - start_point.X * end_point.Y; //insert points of vector d2 = a * vertices[side].Position.X + b * vertices[side].Position.Y + c; if (side - 1 < 0) d1 = a * vertices[vertices.Length - 1].Position.X + b * vertices[vertices.Length - 1].Position.Y + c; else d1 = a * vertices[side-1].Position.X + b * vertices[side-1].Position.Y + c; // If points have opposite sides, intersections++; if (d1 > 0 && d2 < 0 ) intersections++; if (d1 < 0 && d2 > 0 ) intersections++; } //if intersections odd inside = true if ((intersections % 2) == 1) inside = true; else inside = false;

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  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

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  • Best Practice: What can be the hashCode() method implementation if custom field used in equals() method are null?

    - by goodspeed
    What is the best practice to return a value for hashCode() method if custom field used in equals are null ? I have a situation, where equals() override is implemented using custom fields. Usually it it is better to override hashCode() also using that custom fields used in equals(). But if all the custom fields used in equals() are null, then what would be the best implementation for hashCode()? Example: class Person { private String firstName; private String lastName; public String getFirstName() { return firstName; } public String getLastName() { return lastName; } @Override public boolean equals(Object object) { boolean result = false; if (object == null || object.getClass() != getClass()) { result = false; } else { Person person = (Person) object; if (this.firstName == person.getFirstName() && this.lastName == tiger.getLastName()) { result = true; } } return result; } @Override public int hashCode() { int hash = 3; if(this.firstName == null || this.lastName == null) { // <b>What is the best practice here, </b> // <b>is return super.hashCode() better ?</b> } hash = 7 * hash + this.firstName.hashCode(); hash = 7 * hash + this.lastName.hashCode(); return hash; } } is it required to check for null in hashCode() ? If yes, what should be returned if custom values are null ?

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  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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  • What's the recommend way to enable / disable services?

    - by NES
    I read about how to enable and disable services in Ubuntu and it seems that there are different possibilities manage theme? The first method i found is update-rc.d to add new services to startup, which aims on the /etc/init.d folder and it's contents. The other one i found is the way to edit .conf the files in /etc/init folder. What's the recommended way to enable / disable / add services and why? Could you please give a short bulletproof step by step example how to add a service xyz in Ubuntu and enable and disable it?

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  • Any faster method?

    - by rajeshverma423
    Manhattan distance is used to the center in chess code that uses an 0x88 board . 0x88 board is 128 square. public static final byte DISTANCE[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 0, 0, 7, 6, 5, 4, 3, 2, 1, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Is there any other faster method instead of 0x88 to find distance?

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  • Creating a Predicate Builder extension method

    - by Rippo
    I have a Kendo UI Grid that I am currently allowing filtering on multiple columns. I am wondering if there is a an alternative approach removing the outer switch statement? Basically I want to able to create an extension method so I can filter on a IQueryable<T> and I want to drop the outer case statement so I don't have to switch column names. private static IQueryable<Contact> FilterContactList(FilterDescriptor filter, IQueryable<Contact> contactList) { switch (filter.Member) { case "Name": switch (filter.Operator) { case FilterOperator.StartsWith: contactList = contactList.Where(w => w.Firstname.StartsWith(filter.Value.ToString()) || w.Lastname.StartsWith(filter.Value.ToString()) || (w.Firstname + " " + w.Lastname).StartsWith(filter.Value.ToString())); break; case FilterOperator.Contains: contactList = contactList.Where(w => w.Firstname.Contains(filter.Value.ToString()) || w.Lastname.Contains(filter.Value.ToString()) || (w.Firstname + " " + w.Lastname).Contains( filter.Value.ToString())); break; case FilterOperator.IsEqualTo: contactList = contactList.Where(w => w.Firstname == filter.Value.ToString() || w.Lastname == filter.Value.ToString() || (w.Firstname + " " + w.Lastname) == filter.Value.ToString()); break; } break; case "Company": switch (filter.Operator) { case FilterOperator.StartsWith: contactList = contactList.Where(w => w.Company.StartsWith(filter.Value.ToString())); break; case FilterOperator.Contains: contactList = contactList.Where(w => w.Company.Contains(filter.Value.ToString())); break; case FilterOperator.IsEqualTo: contactList = contactList.Where(w => w.Company == filter.Value.ToString()); break; } break; } return contactList; } Some additional information, I am using NHibernate Linq. Also another problem is that the "Name" column on my grid is actually "Firstname" + " " + "LastName" on my contact entity. We can also assume that all filterable columns will be strings.

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  • java.lang.IllegalArgumentException: Method must not be null

    - by abc
    Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null:java.lang.IllegalArgumentException: Method must not be null i am getting this deployment error while deploying my application. java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Server VM (build 16.3-b01, mixed mode) while the same build gets deployed successfully in the same server jetty 6.1.3 with following conf. java version "1.6.0_17" spring version used is 2.5.6.SEC01 how to overcome, googling didnt work? 2010-05-13 15:53:20.903::WARN: Failed startup of context org.mortbay.jetty.webapp.WebAppContext@9ad840{/caw,jar:file:/home/jigar/jetty-6.1.3/webapps/caw.war!/} org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:480) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.context.support.AbstractApplicationContext.invokeBeanFactoryPostProcessors(AbstractApplicationContext.java:515) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:362) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:161) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.jetty.Server.doStart(Server.java:210) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:929) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.mortbay.start.Main.invokeMain(Main.java:183) at org.mortbay.start.Main.start(Main.java:497) at org.mortbay.start.Main.main(Main.java:115) Caused by: java.lang.IllegalArgumentException: Method must not be null at org.springframework.util.Assert.notNull(Assert.java:112) at org.springframework.core.BridgeMethodResolver.findBridgedMethod(BridgeMethodResolver.java:63) at org.springframework.beans.GenericTypeAwarePropertyDescriptor.<init>(GenericTypeAwarePropertyDescriptor.java:58) at org.springframework.beans.CachedIntrospectionResults.<init>(CachedIntrospectionResults.java:250) at org.springframework.beans.CachedIntrospectionResults.forClass(CachedIntrospectionResults.java:144) at org.springframework.beans.BeanWrapperImpl.getCachedIntrospectionResults(BeanWrapperImpl.java:252) at org.springframework.beans.BeanWrapperImpl.getPropertyDescriptorInternal(BeanWrapperImpl.java:282) at org.springframework.beans.BeanWrapperImpl.isWritableProperty(BeanWrapperImpl.java:333) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1247) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:472) ... 35 more 2010-05-13 15:53:20.906::WARN: Nested in org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.beans.factory.config.PropertyPlaceholderConfigurer#0': Initialization of bean failed; nested exception is java.lang.IllegalArgumentException: Method must not be null: java.lang.IllegalArgumentException: Method must not be null at org.springframework.util.Assert.notNull(Assert.java:112) at org.springframework.core.BridgeMethodResolver.findBridgedMethod(BridgeMethodResolver.java:63) at org.springframework.beans.GenericTypeAwarePropertyDescriptor.<init>(GenericTypeAwarePropertyDescriptor.java:58) at org.springframework.beans.CachedIntrospectionResults.<init>(CachedIntrospectionResults.java:250) at org.springframework.beans.CachedIntrospectionResults.forClass(CachedIntrospectionResults.java:144) at org.springframework.beans.BeanWrapperImpl.getCachedIntrospectionResults(BeanWrapperImpl.java:252) at org.springframework.beans.BeanWrapperImpl.getPropertyDescriptorInternal(BeanWrapperImpl.java:282) at org.springframework.beans.BeanWrapperImpl.isWritableProperty(BeanWrapperImpl.java:333) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.applyPropertyValues(AbstractAutowireCapableBeanFactory.java:1247) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1010) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:472) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.context.support.AbstractApplicationContext.invokeBeanFactoryPostProcessors(AbstractApplicationContext.java:515) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:362) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:161) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:147) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) at org.mortbay.jetty.Server.doStart(Server.java:210) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:929) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.mortbay.start.Main.invokeMain(Main.java:183) at org.mortbay.start.Main.start(Main.java:497) at org.mortbay.start.Main.main(Main.java:115) 2010-05-13 15:53:20.964::INFO: Started SelectChannelConnector @ 0.0.0.0:8090

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  • Failed sending bytes array to JAX-WS web service on Axis

    - by user304309
    Hi I have made a small example to show my problem. Here is my web-service: package service; import javax.jws.WebMethod; import javax.jws.WebService; @WebService public class BytesService { @WebMethod public String redirectString(String string){ return string+" - is what you sended"; } @WebMethod public byte[] redirectBytes(byte[] bytes) { System.out.println("### redirectBytes"); System.out.println("### bytes lenght:" + bytes.length); System.out.println("### message" + new String(bytes)); return bytes; } @WebMethod public byte[] genBytes() { byte[] bytes = "Hello".getBytes(); return bytes; } } I pack it in jar file and store in "axis2-1.5.1/repository/servicejars" folder. Then I generate client Proxy using Eclipse for EE default utils. And use it in my code in the following way: BytesService service = new BytesServiceProxy(); System.out.println("Redirect string"); System.out.println(service.redirectString("Hello")); System.out.println("Redirect bytes"); byte[] param = { (byte)21, (byte)22, (byte)23 }; System.out.println(param.length); param = service.redirectBytes(param); System.out.println(param.length); System.out.println("Gen bytes"); param = service.genBytes(); System.out.println(param.length); And here is what my client prints: Redirect string Hello - is what you sended Redirect bytes 3 0 Gen bytes 5 And on server I have: ### redirectBytes ### bytes lenght:0 ### message So byte array can normally be transfered from service, but is not accepted from the client. And it works fine with strings. Now I use Base64Encoder, but I dislike this solution.

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  • Reusing service proxies

    - by Hadi Eskandari
    I have a set of webservices that I connect to using Silverlight Client. I use proxies generated by "Add service reference" or SLSVCUTIL.exe tool to connect to this service. So far, I have only used one single service. Now I want to use another service on the same server. The problem is that, first service generated set of proxy classes for me, and second service will reuse the same set of classes (plus extra services/classes), e.g. CustomerService.SaveCustomer(Customer customer); OrderService.CheckCustomerLevel(Customer customer); The problem is when I add reference to the second service, I can not reuse the same namespace for the second one (VS error), and when I use a different namespace, the generated classes, although are essentially the same, reside in different namespace, hence different and I end up with two Customer classes in two different namespaces. Anyway around this? I just neeed to have two set of services, reusing the Customer class. I have already tried "reuse types in assembly / all assemblies" check mark when generating proxy classes, but it seems to have no effect. any help is greatly appreciated.

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  • java RMI newbie-- some basic questions about SSL and auth/.rate limiting an RMI service

    - by Arvind
    I am trying to work to secure a java based RMI service using SSL. I have some basic questions about the capabilities of using SSL. Specifically, from what I understand, the client and server connecting via SSL will need to have appropriate credential certificates in both client and server, for a client to be granted access to the server. Am I correct in my understanding? Also, what I want to know is, can a person who is already using my RMI service and has access to a client machine , make a copy of the certificate in the client machine to other client machines-- and then invoke my RMI service from those other machines as well? How do I prevent such a situation from occurring? I mean, in a REST API you can use OAuth authentication, can we have some kind of authentication in an RMI Service? Also, can I possibly limit usage of the RMI service? For eg, a specific client may be allowed to make only 5000 calls per day to my RMI service, and if he makes more calls the calls occurring after the 5000 calls limit are all denied? How do I do such rate limiting and/or authentication for my RMI Service?

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