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  • Reminder: Totally Awesome and Totally Free Training SQL Server Training

    - by KKline
    One of the things that I enjoy about working for Quest Software is that we give back copiously to the community. From activities and offerings like SQLServerPedia , to our free posters mailed anywhere in North America (and don't forget the free hi-res PDFs for the rest of the world ), Don't forget that free DVDs of our virtual conferences featuring me, along with Buck Woody ( blog | twitter ) and Brent Ozar ( blog | twitter ) will be mailed anywhere in North America free of charge, now available...(read more)

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  • Distributed C++ game server which use database.

    - by Slav
    Hello. My C++ turn-based game server (which uses database) does stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and databases where all clients still will remain within single game world (servers will must communicate with each other and use multiple databases). Is there some tutorials/books/common standards which explain how to do it in a best way?

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  • sys.dm_exec_query_profiles – FAQ

    - by Michael Zilberstein
    As you probably know, this DMV is new in SQL Server 2014. It had been first announced in CTP1 but only in BOL . Now in CTP2 everyone can “play” with it. Since BOL is a little bit unclear (understatement detected), I’ve prepared this small FAQ as a result of discussion with Adam Machanic ( blog | twitter ) and Matan Yungman ( blog | twitter ). Q: What did you expect from sys.dm_exec_query_profiles? A: Expectations were very high – it promised, for the first time, ability to see _actual_ execution...(read more)

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  • The pros and cons of learning

    - by AaronBertrand
    This week I am at a training course put on by Paul Randal ( blog | twitter ) and Kimberly Tripp ( blog | twitter ) entitled " SQL Immersion ." It is essentially a 5-day deep dive into some of the more important bowels of the Microsoft SQL Server 2008 Internals book they co-wrote with Kalen Delaney, Adam Machanic and Conor Cunningham - with a lot of extra information, insight, experience and interactivity thrown in. I am seeing a lot of benefits from this already. The additional insight around what's...(read more)

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  • Interesting links week #9

    - by erwin21
    Below a list of interesting links that I found this week: Frontend: Subway Map Visualization jQuery Plugin Internet Explorer 9 Guide for Developers Development: Html Agility Pack Cache Integration - Building and Using Custom OutputCache Providers in ASP.NET Marketing: A/B testing applications Other: Top 10 Reasons Web Developers Should Avoid Flash Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Interesting links week #1

    - by erwin21
    Below a list of interesting links that I found this week: Frontend: 10 Tips for Optimizing Web Form Submission Usability 10 Valuable Tips and Tricks for Designing HTML Emails 8 useful sites for web developers Development: Mono for Android Other: 7 Exciting Web Development Trends for 2011 Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Interesting links week #51 and #52

    - by erwin21
    Below a list of interesting links that I found this week: Frontend: How to Create a Mobile Version of Your Website 10 tricks that will make your jQuery enabled site go faster Tools and Resources to Test Cross Browser Compatibility of Your Websites 9 Websites to Learn the Basics About html 5 Development: Online web.config security analyzer tool Using 51Degrees.Mobi Foundation for accurate mobile browser detection on ASP.NET MVC 3 Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Getting user generated content with no titles to rank

    - by hugo
    We are creating a site that allows users to generate content. The user is provided with a text field only (no title), similar to Twitter, Facebook, and Google+. Each piece of content created by the users will have a dedicated page/URL. Since the page has no title, I was wondering how search engines will index and display our pages. If the content was shared on other social networks, what will those results look like if there is no title for the open graph or Twitter tags?

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  • Social media measurement tools [on hold]

    - by user29187
    I work for a non-profit and we are currently trying to develop a system to measure and evaluate our social media platforms (Facebook and Twitter). We would liek to tarck a variety of social metrics, including, but not limited to: Twitter: # of followers, # of mentions, # of retweets Facebook: # of likes, # people talking about, # of page views We are currently using a paid platform for this. I wondered if there is a way to configure Google Analytics to do this or if there are any other free/clever or smart ways to track social engagement with our brand?

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • WebCenter Content Technical Resources

    - by John Klinke
    Some useful WebCenter Content technical resources that you might not be aware of: WebCenter Content Support's Twitter Account: Follow Oracle WebCenter Content Support on Twitter @OrcleWCCSupport to keep informed about webcasts, patches, new releases, tips and tricks, and more. Oracle WebCenter & ADF Architecture Team Blog: Frequent posts by the Oracle Fusion Middleware A-Team discussing WebCenter implementation and configuration topics.  

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  • A Small Blog About Huge Pages

    - by rickramsey
    Video Interview: What Are Linux Huge Pages?, by Ed Whalen, Oracle ACE Blog: There's Been a Change In How Huge Pages Are Allocated, by Tanel Poder, Oracle ACE Director Blog: Performance Issues with Transparent Huge Pages (thank you, Bjoern Rost!) Web: About the Car, by Smart Ridez LLC, of Woodland Hills, California - Rick Follow me on: Blog | Facebook | Twitter | Personal Twitter | YouTube | The Great Peruvian Novel

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  • Free web "caching" services for a web service

    - by Jason Banico
    I have a web service on Google App engine whose data is updated on a daily basis. To minimize bandwidth utilization from mobile clients connecting to it, I'd like to instead have an intermediary site where the clients will be getting their data from, and minimizing hits to my service to once or twice a day only. Is there such a service I can use? I'd like to explore this "pull" option first, before considering "push" options such as publishing to a blog site or a free website host that doesn't have bandwidth caps.

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  • How to make my own web app

    - by pgrytdal
    After switchign to Ubuntu 12.10, I have discovered I like the Web App's feature. I do not, however, like the Gwibber application, or Twitter.com (and it's web app) because of lack of features. I do, however, like the Twitter client Hotot, but for some reason, is not working for me right now. I was wondering if there was a way I could make web.tweetdeck.com a Web App, until I can get Hotot working for me? Thank you!

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  • What is a typical profit margin for a small, custom software development shop?

    - by jamieb
    I help manage a small (5-15 employees), custom software development shop. We're hired by various clients to produce web or mobile-based applications. We make everything from pretty simple $10k e-commerce websites to very complex applications that might cost $100k over the course of several months. Our clients are generally start-ups, but we also occasionally work with more established companies (including the federal government). I'm just curious what kind of profit margin would be typical for a business fitting this profile?

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  • À la découverte d'ASP.NET Web API, un article de Hinault Romaric

    Bonjour, Je suis heureux de vous annoncer la publication de mon nouvel article qui présente ASP.NET Web API, la nouveauté sans doute la plus passionnante d'ASP.NET MVC 4. Citation: Au vu des besoins d'interaction de plus en plus croissants entre une application Web et un ensemble très large de clients (réseaux sociaux, navigateurs, terminaux mobiles, applications natives, etc.), il était indispensable de fournir aux développeurs un moyen de communiquer dans leurs applications avec ces différents types de clients. Web AP...

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  • Download window 7 sp1

    - by anirudha
    Today Microsoft release sp1 of windows 7. the sp1 come in hands of someone who have access to MSDN and technet early then today. well wait for somehour stay tune twitter.  http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c3202ce6-4056-4059-8a1b-3a9b77cdfdda&utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+MicrosoftDownloadCenter+%28Microsoft+Download+Center%29&utm_content=Google+International#tm

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  • Two Basic Steps to Enhance Your Web Presence and Brand Recognition

    If you are a confident business person, you must believe that your product is the best a client can get. To present this information to prospective clients, you will need assistance to direct web traffic of users seeking your product to your website where you will have the opportunity to convince them that buying from you will not be a mistake. Most business people stop at stage one because they fail to attract the right clients, they are said to have practically no web presence.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Microsoft sort Virtual Machine Converter, un outil gratuit pour convertir les machines virtuelles vSphere vers Hyper-V

    Microsoft lorgne les clients de VMware et sort Virtual Machine Converter un outil gratuit pour convertir les machines virtuelles vSphere vers Hyper-V Microsoft lorgne les clients de VMware, en facilitant le processus de migration des environnements de virtualisation de la société vers Hyper-V. La firme vient de publier un outil gratuit qui permet de convertir des machines virtuelles qui s'exécutent sur les produits VMware en un format pouvant s'exécuter dans son environnement de virtualisation Hyper-V. Microsoft Virtual Machine Converter (MVMC) convertit les machines virtuelles créées avec l'outil de virtualisation vSphere 4.1 et 5.0, qui peuvent s'exécuter sur Windows Serv...

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  • How to avoid intrusion detection/anti spoofing issue on a sonicwall TZ series FW

    - by Ian
    We have a sonicwall tz series FW with two internet service providers connected. One of the providers has a wireless service which works a bit like an ethernet switch in that we have an ip with a /24 subnet and the gateway is .1. All other clients on the same subnet (say 195.222.99.0) have the same .1 gateway - this is important, read on. Some of our clients are also on the same subnet. Our config: X0 : Lan X1 : 89.90.91.92 X2 : 195.222.99.252/24 (GW 195.222.99.1) X1 and X2 are not connected, other than both being connected to the public Internet. Client config: X1 : 195.222.99.123/24 (GW 195.222.99.1) What fails, what works: Traffic 195.222.99.123 (client) <- 89.90.91.92 (X1) : Spoof alert Traffic 195.222.99.123 (client) <- 195.222.99.252 (X1) : OK - no spoof alert I have several clients with IPs in the 195.222.99.0 range and all provoke identical alerts. This is the alert I see on the FW: Alert Intrusion Prevention IP spoof dropped 195.222.99.252, 21475, X1 89.90.91.92, 80, X1 MAC address: 00:12:ef:41:75:88 Anti-spoofing is switched off on my FW (network-mac-ip-anti-spoofing - config for each interface) for all ports I can provoke the alerts by telneting to a port on X1 from the clients. You can't argue with the logic - this is suspicious traffic. X1 is receiving traffic with a source IP which corresponds to X2s subnet. Anyone know how can I tell the FW that packets with a src subnet of 195.222.99.0 can legitimately appear on X1? I know whats going wrong, I've seen the same thing before, but with higher end FWs you can avoid this with a few extra rules. I can't see how to do this here. And before you ask why we're using this service provider - they give us 3ms (yep 3ms, thats not an error) delay between routers.

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  • client flips between internal and external IP addresses??

    - by jmiller-miramontes
    I have what seems like a not-particularly-complicated home network, all things considered: a DSL line comes in to a modem/router, which goes off to a switch, which supports a bunch of machines. My machines live in a 192.168.0.x address space; however, I'm running some public servers on the network, so I have a block of 8 (5, really) static IP addresses that are mapped to the servers by the router. The non-servers get 192.168.0.x addresses via NAT; some machines have static addresses and some get addresses from DHCP. Locally, I'm running a DNS server (named) to map between the domain names and the 192.168 address space. Somewhat messy, but everything basically works. Except: One of my local non-server clients occasionally switches from its internal address to its external address. That is, if I check the logs of a website I'm running internally, the hits coming from this client sometimes show up with the internal 192.168 address, and sometimes with the external (216.103...) address. It will flip back and forth for no apparent reason, without my doing anything. This can be a problem in terms of how the clients interact with the way I have some of the clients' SSH systems configured (e.g., allowing access from the internal network but not the external network), but it also Just Seems Wrong. I will confess that I'm kinda skating on the very edge of my networking competence here, but I can't for the life of me figure out what's going on. If it helps, the client in question is running Mac OS X / 10.6; its address is statically assigned, is not one of the five externally-accessible addresses, and gets its DNS from (first) the internal DNS server and (second) my ISP's DNS servers. I can't swear that none of the other NAT clients are also showing this problem; the one I'm dealing with is my everyday machine, so this is where I run into it. Does anybody out there have any advice? This is driving me crazy...

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