Search Results

Search found 18729 results on 750 pages for 'edit'.

Page 659/750 | < Previous Page | 655 656 657 658 659 660 661 662 663 664 665 666  | Next Page >

  • Customize SharePoint list using InfoPath2010 form Part4

    - by ybbest
    Customize SharePoint list using InfoPath2010 form Part1 Customize SharePoint list using InfoPath2010 form Part2 Customize SharePoint list using InfoPath2010 form Part3 In this post, I’d like to show you how to create print functionality in InfoPath for SharePoint list. The print functionality is provided out of box in InfoPath form library; however it is not available in SharePoint list. Here are the steps to create the print functionality.You can download the new form here. 1. Create print page in the list by first copy and paste the displayifs.aspx and rename the file to Printifs.aspx. 2. Open the page in the SharePoint designer and copy the following javascript to the PlaceHolderTitleAreaClass ContentPlaceHolder. <script type="text/javascript"> $(document).ready(function(){ $("[id^='Ribbon']").hide(); $(".s4-title").hide(); $("[id='s4-leftpanel']").hide(); $("[id='s4-ribbonrow']").hide(); $("[id='s4-titlerow']").hide(); $("[id='s4-titlerow']").css("height", "0px"); $("body").css("background-color", "white"); $("body").css("zoom", "135%"); $("[id='MSO_ContentTable']").css("margin-left", "0px"); $("[id='MT-BodyContent']").css("width", "900px"); $(".MT-BodyArea").css("width", "900px"); $("[id='MT-Layout']").css("width", "900px"); $(".ms-bodyareacell").css("width", "900px"); $(".s4-wpTopTable").css("border", "none"); $("[id$='XmlFormView']").css("margin-left", "-80px"); $("body").css("margin-top", "-30px"); $(":contains('CAPEX')").css("border", "5px solid #FFCC00"); window.print(); }); </script> 3. Open InfoPath form for the list and create a field called PrintLink 4. Set the default value of printLink that points to the print page I just created before with the query string id.You can download the formula for the default value here. 5. Add a new image that looks like Print button on the display view, then I can set the url to the Print link Field. (The reason I did not use button is that you cannot set the navigate url for the button). 6.Set the url of the image to the PrintLInk field. 7.Next , create the print view. 8. Copy the contents from the display view to print view 9. Finally, go to the printifs.aspx and edit the InfoPath web part to set the view to PrintView. 9. Republish you form you will see the form as shown below 10. If you click the Print button, you will see the print page and print dialog,you can also add the company logo in the print page using css as well. 11.To deploy the customization,you can use the backup and restore content database approach , you can get more details from my previous blog post here.

    Read the article

  • WebGrid Helper and Complex Types

    - by imran_ku07
        Introduction:           WebGrid helper makes it very easy to show tabular data. It was originally designed for ASP.NET Web Pages(WebMatrix) to display, edit, page and sort tabular data but you can also use this helper in ASP.NET Web Forms and ASP.NET MVC. When using this helper, sometimes you may run into a problem if you use complex types in this helper. In this article, I will show you how you can use complex types in WebGrid helper.       Description:             Let's say you need to show the employee data and you have the following classes,   public class Employee { public string Name { get; set; } public Address Address { get; set; } public List<string> ContactNumbers { get; set; } } public class Address { public string City { get; set; } }               The Employee class contain a Name, an Address and list of ContactNumbers. You may think that you can easily show City in WebGrid using Address.City, but no. The WebGrid helper will throw an exception at runtime if any Address property is null in the Employee list. Also, you cannot directly show ContactNumbers property. The easiest way to show these properties is to add some additional properties,   public Address NotNullableAddress { get { return Address ?? new Address(); } } public string Contacts { get { return string.Join("; ",ContactNumbers); } }               Now you can easily use these properties in WebGrid. Here is the complete code of this example,  @functions{ public class Employee { public Employee(){ ContactNumbers = new List<string>(); } public string Name { get; set; } public Address Address { get; set; } public List<string> ContactNumbers { get; set; } public Address NotNullableAddress { get { return Address ?? new Address(); } } public string Contacts { get { return string.Join("; ",ContactNumbers); } } } public class Address { public string City { get; set; } } } @{ var myClasses = new List<Employee>{ new Employee { Name="A" , Address = new Address{ City="AA" }, ContactNumbers = new List<string>{"021-216452","9231425651"}}, new Employee { Name="C" , Address = new Address{ City="CC" }}, new Employee { Name="D" , ContactNumbers = new List<string>{"045-14512125","21531212121"}} }; var grid = new WebGrid(source: myClasses); } @grid.GetHtml(columns: grid.Columns( grid.Column("NotNullableAddress.City", header: "City"), grid.Column("Name"), grid.Column("Contacts")))                    Summary:           You can use WebGrid helper to show tabular data in ASP.NET MVC, ASP.NET Web Forms and  ASP.NET Web Pages. Using this helper, you can also show complex types in the grid. In this article, I showed you how you use complex types with WebGrid helper. Hopefully you will enjoy this article too.  

    Read the article

  • GRUB 2 problem after Mac OS X update

    - by vallllll
    I have a MacBook Pro in dual boot Mac OS X / Ubuntu 12.04 (Precise Pangolin). When I boot it I have a rEFIt menu, and I can chose between Mac OS X and Linux. A few days ago I have updated Mac OS X from 10.7 (Lion) to 10.8 (Mountain Lion) using a .dmg image provided by my company. Since then when I select Linux in rEFIt it says: No bootable device --insert boot disk and press any key I have tried going to rEFIt partitioning tool. This is what I got: As suggested in Mac OSX Mavericks update rEFIT broken I wanted to fix the issue the same way as AndrewM, but I don't have the option "MBR table must be updated". Then I booted on Ubuntu 12.04 CD, chose repair broken system, chose root patition /dev/sda6 as this is where my Ubuntu file system is. I got a shell, but I don't really know how to repair the poblem since if it was just Windows dual boot. A GRUB update would solve the issue, but here I don't know where the GRUB 2 is installed. Here are results from Parted, and it is a bit confusing for me as the Mac partition is the one with boot: As you can see the entry 1 is an EFI system partition and is the boot partition, so I wonder if I should install GRUB there or in sda6, which is the Ubuntu filesystem. I am not sure should I work on rEFIt shell or Ubuntu. Unfortunately, I don't remember where GRUB was before update. UPDATE: using same link above I have tried RoundSparrow hilltx answer and installed rEFInd, but the result is same.... still no bootable device when I select Linux. UPDATE 2: just used alternate CD again, mounted on /dev/sda6 and the ran update-grub. It seemed to wok and started listing all my kernels. But after rebooting several times still no bootable device when I select Linux in rEFInd. UDATE 3: Have tried to boot from Ubuntu cd and select "boot from first available filesystem. I got error and dropped to grub rescue shell. I even followed the indications on this link but was unable to boot as I tried to use sdb6 but no luck UPDATE 4 as per Rob Smith request here is out put from ls -l $(find /EFI -iname "*.efi") *MACOSX -rw-r--r--@ 1 root admin 55048 29 oct 17:44 /EFI/refind/drivers_x64/btrfs_x64.efi -rw-r--r--@ 1 root admin 38888 29 oct 17:44 /EFI/refind/drivers_x64/ext2_x64.efi -rw-r--r--@ 1 root admin 39304 29 oct 17:44 /EFI/refind/drivers_x64/ext4_x64.efi -rw-r--r--@ 1 root admin 43432 29 oct 17:44 /EFI/refind/drivers_x64/hfs_x64.efi -rw-r--r--@ 1 root admin 38984 29 oct 17:44 /EFI/refind/drivers_x64/iso9660_x64.efi -rw-r--r--@ 1 root admin 43656 29 oct 17:44 /EFI/refind/drivers_x64/reiserfs_x64.efi -rw-r--r--@ 1 root admin 175016 29 oct 17:44 /EFI/refind/refind_x64.efi -rw-rw-r-- 1 root admin 73232 7 mar 2010 /EFI/tools/dbounce.efi -rw-rw-r-- 1 root admin 763248 7 mar 2010 /EFI/tools/dhclient.efi -rw-rw-r-- 1 root admin 67024 7 mar 2010 /EFI/tools/drawbox.efi -rw-rw-r-- 1 root admin 71312 7 mar 2010 /EFI/tools/dumpfv.efi -rw-rw-r-- 1 root admin 84848 7 mar 2010 /EFI/tools/dumpprot.efi -rw-rw-r-- 1 root admin 472912 7 mar 2010 /EFI/tools/ed.efi -rw-rw-r-- 1 root admin 143856 7 mar 2010 /EFI/tools/edit.efi -rw-rw-r-- 1 root admin 1801008 7 mar 2010 /EFI/tools/ftp.efi -rw-r--r--@ 1 root admin 47848 29 oct 17:44 /EFI/tools/gptsync_x64.efi -rw-rw-r-- 1 root admin 320560 7 mar 2010 /EFI/tools/hexdump.efi -rw-rw-r-- 1 root admin 286384 7 mar 2010 /EFI/tools/hostname.efi -rw-rw-r-- 1 root admin 534416 7 mar 2010 /EFI/tools/ifconfig.efi -rw-rw-r-- 1 root admin 395344 7 mar 2010 /EFI/tools/loadarg.efi -rw-rw-r-- 1 root admin 587408 7 mar 2010 /EFI/tools/ping.efi -rw-rw-r-- 1 root admin 730416 7 mar 2010 /EFI/tools/pppd.efi -rw-rw-r-- 1 root admin 561360 7 mar 2010 /EFI/tools/route.efi -rw-rw-r-- 1 root admin 1961712 7 mar 2010 /EFI/tools/shell.efi -rw-rw-r-- 1 root admin 750224 7 mar 2010 /EFI/tools/tcpipv4.efi -rw-rw-r-- 1 root admin 4048 7 mar 2010 /EFI/tools/textmode.efi -rw-rw-r-- 1 root admin 320656 7 mar 2010 /EFI/tools/which.efi *LINUX

    Read the article

  • Extract Audio from a Video File with Pazera Free Audio Extractor

    - by DigitalGeekery
    Have you ever wanted to extract some or all of the audio from a video file?  Today we’ll take a look at Pazera Free Audio Extractor. A simple audio converter that specializes in that very task. Download the Pazera Free Audio Extractor. (See download link below) You’ll need to unzip the download folder, but there is no need to install the application. Simply double-click the AudioExtractor.exe file to run the application. To add your video files to the queue to be converted, click on the Add files  button at the top left. You can add multiple files to the queue and convert them all at one time. Browse for your video file, and click Open.   Your video will be added to the Queue for processing.   Under Output directory you can choose to output to a folder of your choice. Outputting to the same folder as the input folder is the default.   Pazera Free Audio Extractor includes pre-configured profiles that will simplify the process of choosing conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You can choose to output to MP3, AAC, AC3, WMA, FLAC, OGG or WAV file format.   You will see the profile update the Audio settings in the panels at the lower left of the application. If you wish, you may also select your own custom settings. Advanced Settings The Advanced settings can be used if you want to extract only a portion of the the audio, such as a clip of dialog or a song from a movie. To extract only a portion of the audio, set the start time by selecting the Start time offset check box, then entering the time in the video clip where the audio begins. To set the end time, begin by selecting the Duration check box. Now, you can either select the Duration radio button and enter the amount of time for which you would like to extract the audio, or you can select the End time offset radio button and enter the time in the video clip where the audio ends. When you are ready to convert, click the CONVERT button on the menu at the top of the screen.   An output box will open and display the conversion progress. When finished, click Close.   Now you are ready to enjoy your audio clip. Pazera Free Audio Extractor is a basic audio tool that is easy enough for everyone to use. It runs on Windows only and supports most common video formats including AVI, FLV, MP4, MPG, MOV, 3GP, and WMV. Download Free Audio Extractor 1.3 Similar Articles Productive Geek Tips Eufony Free Audio Player – Resource Gentle Audio PlayerConvert .3GP and .3G2 Files to AVI / MPEG for FreeTurn Off Auto-Play of Audio and Video CDs and DVDs in UbuntuHow to Make/Edit a movie with Windows Movie Maker in Windows VistaEasily Change Audio File Formats with XRECODE TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs

    Read the article

  • Introducing MySQL for Excel

    - by Javier Treviño
    As part of the new product initiatives of the MySQL on Windows group we released a tool that makes the task of getting data in and out of a MySQL Database very friendly and intuitive, and we paired it with one of the preferred applications for data analysis and manipulation in Windows platforms, MS Excel. Welcome to MySQL for Excel, an add-in that is installed and accessed from within the MS Excel’s Data tab offering a wizard-like interface arranged in an elegant yet simple way to help users browse MySQL Schemas, Tables, Views and Procedures and perform data operations against them using MS Excel as the vehicle to drive the data in and out MySQL Databases. One of the coolest features we had in mind designing MySQL for Excel is simplicity. MS Excel is simple and easy to work with, thus liked by many Windows users because they don’t have to be software gurus to use it.  We applied the same principle by targeting MySQL for Excel to any kind of user, so if you are already familiarized with Excel’s interface you will find yourself working with MySQL data in no time. MySQL for Excel is shipped within the MySQL Installer as one of the tools in the suite; if prerequisites are already installed (.NET Framework 4.0, Visual Studio Tools for Office 4.0 and of course MS Office), installing the add-in involves a very few clicks and no further setup to use it. Being an Excel Add-In there is no executable file involved after the installation, running MS Excel and opening the add-in from its Data tab is all that is required. MySQL for Excel automatically integrates with MySQL Workbench (if installed) to share the same connections to MySQL Server installations, that way connections are defined just once in either product saving time.  Opening the Add-In brings the Welcome Panel at the right side of the Excel main window from which connections to MySQL Servers are shown grouped by Local VS Remote connections; then users can open any of those connections by double-clicking it and entering the password of the used account.  Additionally a user can create a connection by clicking on the New Connection action label or edit connections through MySQL Workbench (if installed) by clicking on the Manage Connections action label. Once a connection is opened, the Schema Selection panel is shown, at the top of it the selected connection (connection name, hostname/IP and username). Just below, a list of schemas is displayed where User Schemas are grouped first followed by System Schemas; users can double-click any selected schema to go to the next panel or select a schema and clicking the Next > button. Users can alternatively click on the < Back button to go back to the Welcome Panel to close the current connection and open a new one; also by clicking the Create New Schema action label they can create an empty new schema. Once a schema is opened the DB Object Selection panel is shown, this is actually the place where the fun stuff happens; from here users are able to perform actions against MySQL Tables, Views and Procedures. ">The actions available here are about importing data from a MySQL Table, View or Procedure to Excel, exporting Excel data to a new MySQL Table, appending Excel data to an existing MySQL Table or editing a MySQL Table’s data by using an Excel Worksheet as a user interface to update data in any row/column, insert new rows or delete existing rows in a very easy and friendly way. More blog posts will follow describing all of these actions, so stay tuned! Remember that your feedback is very important for us, so drop us a message: · MySQL on Windows (this) Blog - https://blogs.oracle.com/MySqlOnWindows/ · Forum - http://forums.mysql.com/list.php?172 · Facebook - http://www.facebook.com/mysql Cheers!

    Read the article

  • The All New Hotmail Looks Very Impressive [Video Tour]

    - by Gopinath
    With loads of new new features being introduced into GMail every now and then, Microsoft can’t sit and relax any more. Microsoft realized this and worked hard to introduce really impressive features in upcoming version of Windows Live Hotmail that was previewed couple of days ago. Most of the new features announced in the upcoming version are focusing on the important need of email users – de-clutter the mail box and effectively manage email over load easily. Here is the list highlight of new features New Features Sweep away clutter – This is the most impressive in the set of new features. It allows you to manage email overload. If you’ve subscribed to a newsletter but decided to not to allow it into your inbox, you can activate the sweep feature to move all the messages of the newsletter in to a folder other than your inbox. This may sound similar to filters option in GMail but the workflow is very easy in Hotmail. Quickly find message – Easy to use options are provided to see mails in separate views likes mails from contacts, social networking mail, mails from e-mail subscription services, etc. Now it’s easy to prioritize email checking like how you wish to. I prefer to check mails from my contacts first, then social networking messages and then the newsletter subscriptions. Improved spam detection – The span detection rules are tightened for better spam protection and also hotmail learns from user actions to effectively catch spam No more mail box storage restrictions – With a smart decision of Microsoft, users  no longer need to worry about the storage restrictions of their mail box – large attachments of hotmail can be stored in Windows Live SkyDrive. With Hotmail, we’ve combined the simplicity of sending photos through email with the power of Windows Live SkyDrive so that you can send up to 200 photos, each up to 50 MB in size, all in a single email. You can send all your vacation photos at once without worrying about attachment limits, Excellent Integration With Office Web Apps -  View and editing of office documents attached to the emails are made very easy by integrating Office Web Apps with Hotmail. When you receive a document/presentation/spreadsheet in hotmail, you can view it, edit it, save it or even you can send the modified document to original sender – all these without leaving hotmail. Inline viewing options for Photos, Videos, Social Network Messages – You can view photos embedded in the mail as slideshows(with the help of SilverLight), YouTube  & Hulu videos can be played inline  and track shipping notifications. Threaded conversations – emails in Hotmail are grouped just like it happens in GMail Others - enhanced account protection, full-session SSL, multiple email accounts, subfolders, contact management Video Tour Of New Features Here is an impressive video tour of new Hotmail features. When are these new features coming to Hotmail? Majority of the new features announced today are rolled out in coming weeks gradually to all the users. But advanced features like Office Integration with Hotmail is expected to take couple of months for general availability. Will You Switch back to Hotmail? Will these features lure GMail/Yahoo users to switch back to Hotmail? May be not immediately but these features may hold the existing users from leaving Hotmail. I used Hotmail, in the pre GMail era and now I use  Hotmail id only to sign-in to Microsoft websites that requites Hotmail authentication. It’s been years since I composed a new email in Hotmail. Even though the new features announced by Hotmail are very impressive, I like the way how GMail rapidly brings new features at regular intervals. If Hotmail also keeps innovating with new features at regular intervals, then there are good chances for it’s old users to return home. Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • Five geeky things you must do with your Android Smartphone

    - by Gopinath
    Android is the Windows of next generation. Its open, free, widely adopted and smart enough to outsmart Apple’s iOS. It’s a stolen product and cheap imitation of iOS, but Steve Job’s once quoted saying good artists copy and great artists steal. Alright, this post is not about Android vs iOS or is it really stolen or not. Android is a great OS for mobile devices and it lets you do amazing through mobiles.  In this post I want to write about the geeky things we can do with an Android Smartphone. Control your computer using mobile Assume that it is a lazy weekend and you are on a couch watching movies on a laptop which is a meter away. Now you want to adjust volume or skip a scene/song. How to control your laptop without moving out of couch? Just install Universal Remote free app on your smartphone and start control your computer using phone. Universal Remove app controls computers over Wifi or Bluetooth networks with dedicated remote controls for various media players and applications like YouTube, VLC & Spotify.  The application is very easy to use and works amazingly well in controlling computers. Few of the remote controls provided in the app are – Mouse, Keyboard, Media Controls, Power, Start, Windows Media Player, VLC Player,  YouTube. There is also paid version of this app with additional remotes, but for most of the users Free version is good enough. Stream YouTube videos playing on you mobile to computer You can stream YouTube videos playing on your mobile to computer/smart tv. This is something similar to Apple’s most popular AirPlay feature, but works only with YouTube videos. To start streaming videos install Google’s YouTube Remote on your smartphone, open youtube.com/leanback on your computer  and pair up mobile with computer. Once the pairing is done, videos played on YouTube Remote app will be streamed on to your computer. Access your mobile using any web browser – send/receive SMS, view photos/call logs, etc. Want to control your mobile phone using a computer? Install AirDroid app on your phone and start controlling your phone using computer browser – send and receive messages, view call logs, play music, upload/download files, edit contacts and many more. At times it’s lot of fun to access mobile using a big screen devices like laptops. Launch a webpage on your mobile browser using your computer With Google Chrome to Phone installed on your computer and mobile, you can send links and other information from Chrome browser to your Android device. With a click on Chrome browser, the current webpage of Chrome browser will be automatically launched on Android device. This is very handy when you want to send links, send driving direction to mobile using Google Maps and launch phone dialer with number selected on webpage. Install Apps on mobile using computer To install apps on your smartphone you really don’t need to touch it. Open any web browser, sing in to Google Play with your Google id that is associated with smartphone and start installing apps on to your phone right from the browser. As you browse apps on Google Play store, you find Install button and all you need to do is to just click Install. Google will automatically installs app on your mobile within few seconds.

    Read the article

  • Ubuntu 12.04 Bootloader failed to install

    - by Chris
    Sorry about the excessively long question, but I figured giving more information would be better. I recently bought a new desktop for myself, running Windows 7. It has two hard drives, and I wanted to install Ubuntu on a small partition on the second hard drive. I created 25GB "free space" in Windows and ran a LiveCD install. I wanted to select the install options myself but accidentally selected "Install alongside Windows 7," but it seemed to pick up the free space and installed itself there as I wanted it to. However, I was told that the bootloader installation had failed. I chose to "Cancel installation," leaving my computer unable to boot. I wiped my computer and reinstalled Windows. After that, I tried installing Ubuntu through Windows using WUBI, once using files from my LiveCD and once downloading everything again. Both times the install succeeded, but both times when I restarted and tried to load Ubuntu, it gave me an error - wubildr.mbr was corrupt or missing. I checked in Windows - it was indeed present on the C:\ drive. I went back to the LiveCD installation, this time going the custom options route. I assigned 16GB to an Ext4 journaling file system and 10GB to a swap file. I got the same bootloader error as before. Being prompted to select a different partition to install the bootloader to, I first tried the partition Ubuntu was installed on. A window came up saying that the install had succeeded, but a second window gave me the same error and choices as before. I went through every single option it gave me, including the Windows partition and the hard drives themselves (dev/sda, dev/sdb). Same result. I then chose to not install a bootloader. Windows still works fine, and I assume Ubuntu has installed but is unbootable. Knowing that my computer could potentially brick itself again - and, this time around, with a lot of data to lose and hassle to go through if I mess it up - I really don't want to do anything without some advice. So I'll ask this: a) Why did the bootloader fail to install? Can I fix the error and install Ubuntu fresh? b) Is there any way to get around the error, install the bootloader, and point it towards an existing installation of Ubuntu? c) Is there a quicker and easier solution I might have missed? EDIT: Thanks for the tip, AthloX. After testing the liveCD in Virtualbox with no installation problems, I looked around for some alternate bootloaders but had no success. I attempted another install, which installed the bootloader and Ubuntu just fine but bricked Windows 7. I wiped both hard disks clean, including some "System Reserved" partitions I hadn't noticed before, before re-installing Windows 7 on one hard drive and immediately afterwards installing Ubuntu on the other. Now the computer boots into Windows, but I can pop into the BIOS at startup to boot into Ubunbtu via it's bootloader, and I'm guessing it'll only take a bit of poking at the BIOS to swap the load order. Many thanks!

    Read the article

  • Camera frustum calculation coming out wrong

    - by Telanor
    I'm trying to calculate a view/projection/bounding frustum for the 6 directions of a point light and I'm having trouble with the views pointing along the Y axis. Our game uses a right-handed, Y-up system. For the other 4 directions I create the LookAt matrix using (0, 1, 0) as the up vector. Obviously that doesn't work when looking along the Y axis so for those I use an up vector of (-1, 0, 0) for -Y and (1, 0, 0) for +Y. The view matrix seems to come out correctly (and the projection matrix always stays the same), but the bounding frustum is definitely wrong. Can anyone see what I'm doing wrong? This is the code I'm using: camera.Projection = Matrix.PerspectiveFovRH((float)Math.PI / 2, ShadowMapSize / (float)ShadowMapSize, 1, 5); for(var i = 0; i < 6; i++) { var renderTargetView = shadowMap.GetRenderTargetView((TextureCubeFace)i); var up = DetermineLightUp((TextureCubeFace) i); var forward = DirectionToVector((TextureCubeFace) i); camera.View = Matrix.LookAtRH(this.Position, this.Position + forward, up); camera.BoundingFrustum = new BoundingFrustum(camera.View * camera.Projection); } private static Vector3 DirectionToVector(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeX: return -Vector3.UnitX; case TextureCubeFace.NegativeY: return -Vector3.UnitY; case TextureCubeFace.NegativeZ: return -Vector3.UnitZ; case TextureCubeFace.PositiveX: return Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitY; case TextureCubeFace.PositiveZ: return Vector3.UnitZ; default: throw new ArgumentOutOfRangeException("direction"); } } private static Vector3 DetermineLightUp(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeY: return -Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitX; default: return Vector3.UnitY; } } Edit: Here's what the values are coming out to for the PositiveX and PositiveY directions: Constants: Position = {X:0 Y:360 Z:0} camera.Projection = [M11:0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0 M32:0 M33:-1.25 M34:-1] [M41:0 M42:0 M43:-1.25 M44:0] PositiveX: up = {X:0 Y:1 Z:0} target = {X:1 Y:360 Z:0} camera.View = [M11:0 M12:0 M13:-1 M14:0] [M21:0 M22:1 M23:0 M24:0] [M31:1 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:0 M44:1] camera.BoundingFrustum: Matrix = [M11:0 M12:0 M13:1.25 M14:1] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0.9999999 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:-1.25 M44:0] Top = {A:0.7071068 B:-0.7071068 C:0 D:254.5584} Bottom = {A:0.7071068 B:0.7071068 C:0 D:-254.5584} Left = {A:0.7071068 B:0 C:0.7071068 D:0} Right = {A:0.7071068 B:0 C:-0.7071068 D:0} Near = {A:1 B:0 C:0 D:-1} Far = {A:-1 B:0 C:0 D:5} PositiveY: up = {X:0 Y:0 Z:-1} target = {X:0 Y:361 Z:0} camera.View = [M11:-1 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:-1 M24:0] [M31:0 M32:-1 M33:0 M34:0] [M41:0 M42:0 M43:360 M44:1] camera.BoundingFrustum: Matrix = [M11:-0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:1.25 M24:1] [M31:0 M32:-0.9999999 M33:0 M34:0] [M41:0 M42:0 M43:-451.25 M44:-360] Top = {A:0 B:0.7071068 C:0.7071068 D:-254.5585} Bottom = {A:0 B:0.7071068 C:-0.7071068 D:-254.5585} Left = {A:-0.7071068 B:0.7071068 C:0 D:-254.5585} Right = {A:0.7071068 B:0.7071068 C:0 D:-254.5585} Near = {A:0 B:1 C:0 D:-361} Far = {A:0 B:-1 C:0 D:365} When I use the resulting BoundingFrustum to cull regions outside of it, this is the result: Pass PositiveX: Drew 3 regions Pass NegativeX: Drew 6 regions Pass PositiveY: Drew 400 regions Pass NegativeY: Drew 36 regions Pass PositiveZ: Drew 3 regions Pass NegativeZ: Drew 6 regions There are only 400 regions to draw and the light is in the center of them. As you can see, the PositiveY direction is drawing every single region. With the near/far planes of the perspective matrix set as small as they are, there's no way a single frustum could contain every single region.

    Read the article

  • Collisions not working as intended

    - by Stan
    I'm making a game, it's a terraria-like game, with 20x20 blocks, and you can place and remove those blocks. Now, I am trying to write collisions, but it isn't working as I want, the collision succesfully stops the player from going through the ground, but, when I press a key like A + S, that means if I walk down and left (Noclip is on atm), my player will go into the ground, bug up, and exit the ground somewhere else in the level. I made a video of it. The red text means which buttons I am pressing. http://www.youtube.com/watch?v=mo4frZyNwOs You see, if I press A and S together, I go into the ground. Here is my collision code: Vector2 collisionDist, normal; private bool IsColliding(Rectangle body1, Rectangle body2) { normal = Vector2.Zero; Vector2 body1Centre = new Vector2(body1.X + (body1.Width / 2), body1.Y + (body1.Height / 2)); Vector2 body2Centre = new Vector2(body2.X + (body2.Width / 2), body2.Y + (body2.Height / 2)); Vector2 distance, absDistance; float xMag, yMag; distance = body1Centre - body2Centre; float xAdd = ((body1.Width) + (body2.Width)) / 2.0f; float yAdd = ((body1.Height) + (body2.Height)) / 2.0f; absDistance.X = (distance.X < 0) ? -distance.X : distance.X; absDistance.Y = (distance.Y < 0) ? -distance.Y : distance.Y; if (!((absDistance.X < xAdd) && (absDistance.Y < yAdd))) return false; xMag = xAdd - absDistance.X; yMag = yAdd - absDistance.Y; if (xMag < yMag) normal.X = (distance.X > 0) ? xMag : -xMag; else normal.Y = (distance.Y > 0) ? yMag : -yMag; return true; } private void PlayerCollisions() { foreach (Block blocks in allTiles) { collisionDist = Vector2.Zero; if (blocks.Texture != airTile && blocks.Texture != stoneDarkTexture && blocks.Texture != stoneDarkTextureSelected && blocks.Texture != airTileSelected && blocks.Texture != doorTexture && blocks.Texture != doorTextureSelected) { if (IsColliding(player.plyRect, blocks.tileRect)) { if (normal.Length() > collisionDist.Length()) { collisionDist = normal; } player.Position.X += collisionDist.X; player.Position.Y += collisionDist.Y; break; } } } } I got PlayerCollisions() running in my Update method. As you can see it works partly, but if it runs perfectly, it would be awesome, though I have no idea how to fix this problem. Help would be greatly appreciated. EDIT: If I remove the break; it works partly, then it is just the thing that it spasms when it hits two or more blocks at once, like, if I touch 2/3 blocks at once, it does twice the force up. How can I make it so that it only does the force for one block, so it stays correct, and does not spasm? Thanks.

    Read the article

  • Silverlight Cream for November 16, 2011 -- #1167

    - by Dave Campbell
    In this Issue: Michael Crump, Andrea Boschin, Michael Sync, WindowsPhoneGeek(-2-), Erno de Weerd, Jesse Liberty, Derik Whittaker, Antoni Dol, Walter Ferrari, and Jeff Blankenburg(-2-). Above the Fold: Silverlight: "10 Laps around Silverlight 5 (Part 6 of 10)" Michael Crump WP7: "31 Days of Mango | Day #2: Device Status" Jeff Blankenburg Metro/WinRT/W8: "Lighting up your C# Metro apps by being a Share Target" Derik Whittaker Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up SilverlightShow has announced a webinar you probably don't want to miss: Webinar – Introduction to XAML Development on Windows 8 Check out the top 5 from last week at SilverlightShow: SilverlightShow for November 07 - 13, 2011 From SilverlightCream.com: 10 Laps around Silverlight 5 (Part 6 of 10) Michael Crump covers a lot of territory in this Part 6 of his Silverlight 5 Beta series at SilverlightShow: P/Invoke, Multiple Windows, and Full Trust Windows Phone 7.5 - Manipulating camera stream Andrea Boschin has Part 4 of his Mango series up at SilverlightShow. He's discussing accessing the raw stream from the camera and saving it to a file. Blend 4 + VS 2011 (Preview) = Problem? Michael Sync reports a problem with Blend 4 and the VS2011 preview... followed up by a set of scripts that were posted on Connect to make the problem go away (at least for Michael) Windows Phone Toolkit MultiselectList in depth | Part1: key concepts and API WindowsPhoneGeek begins a series on the MultiselectList in the Phone Toolkit... if you've seen his tutorials, you know they're great... this one is no exception.. lots of code, info and notes getting you on-board with the features Getting Started with Windows Phone Alarms WindowsPhoneGeek next takes a sidestep from his new series and has this post on Alarms in WP7 apps .. one of the type of scheduled actions in WP7.1 ... good write-up, pictures and code Using AppHarbor, Bitbucket and Mercurial with ASP.NET and Silverlight – Part 3 Membership and Role Provider in SQL Server Erno de Weerd's part 3 of his series is up... adding Role and Membership to his application... check it out in this 17-step tutorial Yet Another Podcast #51–Shawn Wildermuth: //build, Xaml Programming & Beyond Jesse Liberty has another of his Yet Another Podcasts up and he's talking with Jon Galloway and Shawn Wildermuth... hear what *that* trio has to say about post //BUILD, and all things XAML Lighting up your C# Metro apps by being a Share Target Derik Whittaker continues to work with Metro... evidenced by this post on wiring your app up to be a Share Target .. allowing your app to consume data from other apps Photoshop in METRO style 2: Filters Antoni Dol follows up his Photoshop in Metro post with this one on filters... he's got some great screenshots... was hoping to see a link to the code... maybe I missed it! Silverlight and Sharepoint working together: a Silverlight menu for Sharepoint - Part 1 Walter Ferrari has part 1 of a series up at SilverlightShow talking about Sharepoint and Silverlight, and using Silverlight Navigation in place of what Sharepoint offers up. 31 Days of Mango | Day #2: Device Status Jeff Blankenburg is motoring along on his 31 Days of Mango. This is his Day 2 post and all about DeviceStatus, or just about everything you would like to know about your user's phone 31 Days of Mango | Day #3: Alarms and Reminders Day 3 of Jeff Blankenburg's series is about Alarms and Reminders... a way to alert your user that something needs to be done... you can create, edit, and delete them as needed Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

    Read the article

  • Sprite animation in openGL - Some frames are being skipped

    - by Sid
    Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a circle) strikes on it. What I need : A sprite animation should stop at the last frame without skipping any frame. What I did : Collision Detection function and working properly. PS : Everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case. ------------------------ EDIT----------------------- My sprite sheet. Consider the animation from Left to right and then from top to bottom Here is an image for a better understanding. My spritesheet ... class FragileSquare{ FloatBuffer fVertexBuffer, mTextureBuffer; ByteBuffer mColorBuff; ByteBuffer mIndexBuff; int[] textures = new int[1]; public boolean beingHitFromBall = false; int numberSprites = 20; int columnInt = 4; //number of columns as int float columnFloat = 4.0f; //number of columns as float float rowFloat = 5.0f; int oldIdx; public FragileSquare() { // TODO Auto-generated constructor stub float vertices [] = {-1.0f,1.0f, //byte index 0 1.0f, 1.0f, //byte index 1 //byte index 2 -1.0f, -1.0f, 1.0f,-1.0f}; //byte index 3 float textureCoord[] = { 0.0f,0.0f, 0.25f,0.0f, 0.0f,0.20f, 0.25f,0.20f }; byte indices[] = {0, 1, 2, 1, 2, 3 }; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4*2 * 4); // 4 vertices, 2 co-ordinates(x,y) 4 for converting in float byteBuffer.order(ByteOrder.nativeOrder()); fVertexBuffer = byteBuffer.asFloatBuffer(); fVertexBuffer.put(vertices); fVertexBuffer.position(0); ByteBuffer byteBuffer2 = ByteBuffer.allocateDirect(textureCoord.length * 4); byteBuffer2.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuffer2.asFloatBuffer(); mTextureBuffer.put(textureCoord); mTextureBuffer.position(0); } public void draw(GL10 gl){ gl.glFrontFace(GL11.GL_CW); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(1,GL10.GL_FLOAT, 0, fVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); if(MyRender.flag2==1){ /** Collision has taken place*/ int idx = oldIdx==(numberSprites-1) ? (numberSprites-1) : (int)((System.currentTimeMillis()%(200*numberSprites))/200); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef((idx%columnInt)/columnFloat, (idx/columnInt)/rowFloat, 0); gl.glMatrixMode(GL10.GL_MODELVIEW); oldIdx = idx; } gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //4 gl.glTexCoordPointer(2, GL10.GL_FLOAT,0, mTextureBuffer); //5 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); //7 gl.glFrontFace(GL11.GL_CCW); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); } public void loadFragileTexture(GL10 gl, Context context, int resource) { Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resource); gl.glGenTextures(1, textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); }

    Read the article

  • Integrated webcam in lenovo t410 not working with 12.04

    - by kristianp
    I have a Lenovo T410 with an inbuilt webcam and I haven't been able to get the webcam working. I tried skype, cheese, both just give me a black window. The microphone works fine with skype, by the way. Can anyone provide any clues please? The webcam is enabled in the bios, but there is no light indicating the webcam is on (not sure if there should be, though). I tried this on Kubuntu 11.10 and have upgraded to 12.04 with the same results. The Fn-F6 keyboard combination doens't seem to do anything either. EDIT: I got the webcam replaced, it looks like it was a hardware problem, because it works fine now. Thanks guys. $ ls /dev/v4l/* /dev/v4l/by-id: usb-Chicony_Electronics_Co.__Ltd._Integrated_Camera-video-index0 /dev/v4l/by-path: pci-0000:00:1a.0-usb-0:1.6:1.0-video-index0 And lsusb: $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 147e:2016 Upek Biometric Touchchip/Touchstrip Fingerprint Sensor Bus 001 Device 004: ID 0a5c:217f Broadcom Corp. Bluetooth Controller Bus 001 Device 005: ID 17ef:480f Lenovo Integrated Webcam [R5U877] Bus 002 Device 003: ID 05c6:9204 Qualcomm, Inc. Bus 002 Device 004: ID 17ef:1003 Lenovo Integrated Smart Card Reader Here is the output from guvcview, minus lots of lines describing the available capture formats. It says "unable to start with minimum setup. Please reconnect your camera.". guvcview 1.5.3 ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, .... { discrete: width = 1600, height = 1200 } Time interval between frame: 1/15, vid:17ef pid:480f driver:uvcvideo checking format: 1196444237 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! Init video returned -2 trying minimum setup ... video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } .... vid:17ef pid:480f driver:uvcvideo checking format: 1448695129 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! ERROR: Minimum Setup Failed. Exiting... VIDIOC_REQBUFS - Failed to delete buffers: Invalid argument (errno 22) cleaned allocations - 100% Closing portaudio ...OK Terminated.

    Read the article

  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

    Read the article

  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

    Read the article

  • Surviving MATLAB and R as a Hardcore Programmer

    - by dsimcha
    I love programming in languages that seem geared towards hardcore programmers. (My favorites are Python and D.) MATLAB is geared towards engineers and R is geared towards statisticians, and it seems like these languages were designed by people who aren't hardcore programmers and don't think like hardcore programmers. I always find them somewhat awkward to use, and to some extent I can't put my finger on why. Here are some issues I have managed to identify: (Both): The extreme emphasis on vectors and matrices to the extent that there are no true primitives. (Both): The difficulty of basic string manipulation. (Both): Lack of or awkwardness in support for basic data structures like hash tables and "real", i.e. type-parametric and nestable, arrays. (Both): They're really, really slow even by interpreted language standards, unless you bend over backwards to vectorize your code. (Both): They seem to not be designed to interact with the outside world. For example, both are fairly bulky programs that take a while to launch and seem to not be designed to make simple text filter programs easy to write. Furthermore, the lack of good string processing makes file I/O in anything but very standard forms near impossible. (Both): Object orientation seems to have a very bolted-on feel. Yes, you can do it, but it doesn't feel much more idiomatic than OO in C. (Both): No obvious, simple way to get a reference type. No pointers or class references. For example, I have no idea how you roll your own linked list in either of these languages. (MATLAB): You can't put multiple top level functions in a single file, encouraging very long functions and cut-and-paste coding. (MATLAB): Integers apparently don't exist as a first class type. (R): The basic builtin data structures seem way too high level and poorly documented, and never seem to do quite what I expect given my experience with similar but lower level data structures. (R): The documentation is spread all over the place and virtually impossible to browse or search. Even D, which is often knocked for bad documentation and is still fairly alpha-ish, is substantially better as far as I can tell. (R): At least as far as I'm aware, there's no good IDE for it. Again, even D, a fairly alpha-ish language with a small community, does better. In general, I also feel like MATLAB and R could be easily replaced by plain old libraries in more general-purpose langauges, if sufficiently comprehensive libraries existed. This is especially true in newer general purpose languages that include lots of features for library writers. Why do R and MATLAB seem so weird to me? Are there any other major issues that you've noticed that may make these languages come off as strange to hardcore programmers? When their use is necessary, what are some good survival tips? Edit: I'm seeing one issue from some of the answers I've gotten. I have a strong personal preference, when I analyze data, to have one script that incorporates the whole pipeline. This implies that a general purpose language needs to be used. I hate having to write a script to "clean up" the data and spit it out, then another to read it back in a completely different environment, etc. I find the friction of using MATLAB/R for some of my work and a completely different language with a completely different address space and way of thinking for the rest to be a huge source of friction. Furthermore, I know there are glue layers that exist, but they always seem to be horribly complicated and a source of friction.

    Read the article

  • SEO non-English domain name advice

    - by Dominykas Mostauskis
    I'm starting a website, that is meant for a non-English region, using an alphabet that is a bit different than that of English. Current plan is as follows. The website name, and the domain name, will be in the local language (not English); however, domain name will be spelled in the English alphabet, while the website's title will be the same word(s), but spelled properly with accents. E.g.: 'www.litterat.fr' and 'Littérat'. Does the difference between domain name and website name character use influence the site's SEO? Is it better, SEO-wise, to choose a name that can be spelled the same way in the English alphabet? From my experience, when searching online, invariably, the English alphabet is used, no matter the language, so people will still be searching 'litterat' (without accents and such). Edit: To sum up: Things have been said about IDN (Internationalized domain name). To make it simple, they are second-level domain names that contain language specific characters (LSP)(e.g. www.café.fr). Here you can check what top-level domains support what LSPs. Check initall's answer for more info on using LSPs in paths and queries. To answer my question about how and if search engines relate keywords spelled with and without language specific characters: Google can potentially tell that series and séries is the same keyword. However, (most relevant for words that are spelled differently across languages and have different meanings, like séries), for Google to make the connection (or lack thereof) between e and é, it has to deduce two things: Language that you are searching in. Language of your query. You can specify it manually through Advanced search or it guesses it, sometimes. I presume it can guess it wrong too. The more keywords specific to this language you use the higher Google's chance to guess the language. Language of the crawled document, against which the ASCII version of the word will be compared (in this example – series). Again, check initall's answer for how to help Google in understanding what language your document is in. Once it has that it can tell whether or not these two spellings should be treated as the same keyword. Google has to understand that even though you're not using french (in this example) specific characters, you're searching in French. The reason why I used the french word séries in this example, is that it demonstrates this very well. You have it in French and you have it in English without the accent. So if your search query is ambiguous like our series, unless Google has something more to go on, it will presume that there's no correlation between your search and séries in French documents. If you augment your query to series romantiques (try it), Google will understand that you're searching in French and among your results you'll see séries as well. But this does not always work, you should test it out with your keywords first. For example, if you search series francaises, it will associate francaises with françaises, but it will not associate series with séries. It depends on the words. Note: worth stressing that this problem is very relevant to words that, written in plain ASCII, might have some other meanings in other languages, it is less relevant to words that can be, by a distinct margin, just some one language. Tip: I've noticed that sometimes even if my non-accented search query doesn't get associated with the properly spelled word in a document (especially if it's the title or an important keyword in the doc), it still comes up. I followed the link, did a Ctrl-F search for my non-accented search query and found nothing, then checked the meta-tags in the source and you had the page's title in both accented and non-accented forms. So if you have meta-tags that can be spelled with language specific characters and without, put in both. Footnote: I hope this helps. If you have anything to add or correct, go ahead.

    Read the article

  • Ubuntu 13.04 installation issues: unable to handle kernel paging request error

    - by user173944
    I wish I could say that I’ve done more for the Linux community as of recent but I am very VERY new to all of this and I feel very much in over my head. I figured I would install Ubuntu. on my computer and then I would learn and contribute to the community simultaneously. I will try to be as detailed as I can, please ask questions if you need clarification. I installed Ubuntu. 13.04 (64-bit) on my dell Inspiron 1501. This has an AMD Turion 64-bit TL-56 1.8 Ghz mobile processor. It is a dual core. It has an ATI Radeon Xpress 1150 chipset in it as well. As of right now I only have a total of 2Ghz ram, however I was planning on upgrading that in the near future so I opted for the 64-bit Ubuntu. 13.04. I first tried the live CD and everything seemed to be functioning correctly other than the wireless (but that's not the issue at hand, there are plenty of guides on the internet on how to get that functioning). The internet worked just fine when it was plugged in so no issues there. However, once I went from that to installing 13.04 (just 13.04, no dual partitioning... I want this computer to run strictly Ubuntu.) it did not work. It took me into a shell that I could not type anything into. In this shell it said Bug: unable to handle kernel paging and then it called a bunch of traces and froze up. I had to hard reset the laptop. I tried the boot-repair program multiple times with many different settings and typically after starting up the laptop would say something along the lines of recursive errors. will attempt to fix and then it would attempt to fix a couple of things, and then the computer would freeze up after the text said end trace... so I had to hard reset it again. I'm not an impatient person either, when I say it would freeze up it would be for a period of at least 15 minutes each time before I decided to hard reset. I attempted to install 12.10 on it instead and I got the same exact message, and when I ran boot-repair it did the same exact thing as before. I am currently in the process of running memtest64+ on the computer's memory, though I really don't believe that, nor any of the hardware is at fault due to the fact that it was still running windows vista perfectly when I had decided to switch over to Ubuntu. so far the memtest has came back just fine without any errors, but I’ve only been running it for approximately an hour. So this is the situation I’m in. I did notice when I was using the live disk that the video driver needed updated so I performed that, though I’m fairly certain that has nothing to do with this. I have also attempted (though I’m not certain that my attempt was successful in accomplishing what I had planned) to manually edit the grub settings by making acpi=0 along top of adding nomodeset to the boot commands. Like I said, I’m not sure I did that correctly though, but I’m fairly certain I did. If anyone needs any more information I will be more than happy to provide it, I will post back once I get the full results of the memtest. I very much appreciate any ideas anyone else has, I’ve been at this for a few days to no avail... thank you

    Read the article

  • Free RAM disappears - Memory leak?

    - by Izzy
    On a fresh started system, free reports about 1.5G used RAM (8G RAM alltogether, Ubuntu 12.04 with lightdm and plasma desktop, one konsole window started). Having the apps running I use, it still consumes not more than 2G. However, having the system running for a couple of days, more and more of my free RAM disappears -- without showing up in the list of used apps: while smem --pie=name reports less than 20% used (and 80% being available), everything else says differently. free -m for example reports on about day 7: total used free shared buffers cached Mem: 7459 7013 446 0 178 997 -/+ buffers/cache: 5836 1623 Swap: 9536 296 9240 (so you can see, it's not the buffers or the cache). Today this finally ended with the system crashing completely: the windows manager being gone, apps "hanging in the air" (frameless) -- and a popup notifying me about "too many open files". Syslog reports: kernel: [856738.020829] VFS: file-max limit 752838 reached So I closed those applications I was able to close, and killed X using Ctrl-Alt-backspace. X tried to come up again after that with failsafeX, but was unable to do so as it could no longer detect its configuration. So I switched to a console using Ctrl-Alt-F2, captured all information I could think of (vmstat, free, smem, proc/meminfo, lsof, ps aux), and finally rebooted. X again came up with failsafeX; this time I told it to "recover from my backed-up configuration", then switched to a console and successfully used startx to bring up the graphical environment. I have no real clue to what is causing this issue -- though it must have to do either with X itself, or with some user processes running on X -- as after killing X, free -m output looked like this: total used free shared buffers cached Mem: 7459 2677 4781 0 62 419 -/+ buffers/cache: 2195 5263 Swap: 9536 59 9477 (~3.5GB being freed) -- to compare with the output after a fresh start: total used free shared buffers cached Mem: 7459 1483 5975 0 63 730 -/+ buffers/cache: 689 6769 Swap: 9536 0 9536 Two more helpful outputs are provided by memstat -u. Shortly before the crash: User Count Swap USS PSS RSS mail 1 0 200 207 616 whoopsie 1 764 740 817 2300 colord 1 3200 836 894 2156 root 62 70404 352996 382260 569920 izzy 80 177508 1465416 1519266 1851840 After having X killed: User Count Swap USS PSS RSS mail 1 0 184 188 356 izzy 1 1400 708 739 1080 whoopsie 1 848 668 826 1772 colord 1 3204 804 888 1728 root 62 54876 131708 149950 267860 And after a restart, back in X: User Count Swap USS PSS RSS mail 1 0 212 217 628 whoopsie 1 0 1536 1880 5096 colord 1 0 3740 4217 7936 root 54 0 148668 180911 345132 izzy 47 0 370928 437562 915056 Edit: Just added two graphs from my monitoring system. Interesting to see: everytime when there's a "jump" in memory consumption, CPU peaks as well. Just found this right now -- and it reminds me of another indicator pointing to X itself: Often when returning to my machine and unlocking the screen, I found something doing heavvy work on my CPU. Checking with top, it always turned out to be /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch -background none. So after this long explanation, finally my questions: What could be the possible causes? How can I better identify involved processes/applications? What steps could be taken to avoid this behaviour -- short from rebooting the machine all X days? I was running 8.04 (Hardy) for about 5 years on my old machine, never having experienced the like (always more than 100 days uptime, before rebooting for e.g. kernel updates). This now is a complete new machine with a fresh install of 8.04. In case it matters, some specs: AMD A4-3400 APU with Radeon(tm) HD Graphics, using the open-source ati/radeon driver (so no fglrx installed), 8GB RAM, WDC WD1002FAEX-0 hdd (1TB), Asus F1A75-V Evo mainboard. Ubuntu 12.04 64-bit with KDE4/Plasma. Apps usually open more or less permanently include Evolution, Firefox, konsole (with Midnight Commander running inside, about 4 tabs), and LibreOffice -- plus occasionally Calibre, Gimp and Moneyplex (banking software I'm already using for almost 20 years now, in a version which did fine on Hardy).

    Read the article

  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

    Read the article

  • Mass Metadata Updates with Folders

    - by Kyle Hatlestad
    With the release of WebCenter Content PS5, a new folder architecture called 'Framework Folders' was introduced.  This is meant to replace the folder architecture of 'Folders_g'.  While the concepts of a folder structure and access to those folders through Desktop Integration Suite remain the same, the underlying architecture of the component has been completely rewritten.  One of the main goals of the new folders is to scale better at large volumes and remove the limitations of 1000 content items or sub-folders within a folder.  Along with the new architecture, it has a new look and a few additional features have been added.  One of those features are Query Folders.  These are folders that are populated simply by a query rather then literally putting items within the folders.  This is something that the Library has provided, but it always took an administrator to define them through the Web Layout Editor.  Now users can quickly define query folders anywhere within the standard folder hierarchy.   Within this new Framework Folders is the very handy ability to do metadata updates.  It's similar to the Propagate feature in Folders_g, but there are some key differences that make this very flexible and much more powerful. It's used within regular folders and Query Folders.  So the content you're updating doesn't all have to be in the same folder...or a folder at all.   The user decides what metadata to propagate.  In Folders_g, the system administrator controls which fields will be propagated using a single administration page.  In Framework Folders, the user decides at that time which fields they want to update. You set the value you want on the propagation screen.  In Folders_g, it used the metadata defined on the parent folder to propagate.  With Framework Folders, you supply the new metadata value when you select the fields you want to update.  It does not have to be defined on the parent folder. Because of these differences, I think the new propagate method is much more useful.  Instead of always having to rely on Archiver or a custom spreadsheet, you can quickly do mass metadata updates right within folders.   Here are the basic steps to perform propagation. First create a folder for the propagation.  You can use a regular folder, but a Query Folder will work as well. Go into the folder to get the results.   In the Edit menu, select 'Propagate'. Select the check-box next to the field to update and enter the new value  Click the Propagate button. Once complete, a dialog will appear showing it is complete What's also nice is that the process happens asynchronously in the background which means you can browse to other pages and do other things while it is still working.  You aren't stuck on the page waiting for it to complete.  In addition, you can add a configuration flag to the server to turn on a status indicator icon.  Set 'FldEnableInProcessIndicator=1' and it will show a working icon as its doing the propagation. There is a caveat when using the propagation on a Query Folder.   While a propagation on a regular folder will update all of the items within that folder, a Query Folder propagation will only update the first 50 items.  So you may need to run it multiple times depending on the size...and have the query exclude the items as they get updated. One extra note...Framework Folders is offered as the default folder architecture in the PS5 release of WebCenter Content.  But if you are using WebCenter Content integrated with another product that makes use of folders (WebCenter Portal/Spaces, Fusion Applications, Primavera, etc), you'll need to continue using Folders_g until they are updated to use the new folders.

    Read the article

  • Sweet and Sour Source Control

    - by Tony Davis
    Most database developers don't use Source Control. A recent anonymous poll on SQL Server Central asked its readers "Which Version Control system do you currently use to store you database scripts?" The winner, with almost 30% of the vote was...none: "We don't use source control for database scripts". In second place with almost 28% of the vote was Microsoft's VSS. VSS? Given its reputation for being buggy, unstable and lacking most of the basic features required of a proper source control system, answering VSS is really just another way of saying "I don't use Source Control". At first glance, it's a surprising thought. You wonder how database developers can work in a team and find out what changed, when the system worked before but is now broken; to work out what happened to their changes that now seem to have vanished; to roll-back a mistake quickly so that the rest of the team have a functioning build; to find instantly whether a suspect change has been deployed to production. Unfortunately, the survey didn't ask about the scale of the database development, and correlate the two questions. If there is only one database developer within a schema, who has an automated approach to regular generation of build scripts, then the need for a formal source control system is questionable. After all, a database stores far more about its metadata than a traditional compiled application. However, what is meat for a small development is poison for a team-based development. Here, we need a form of Source Control that can reconcile simultaneous changes, store the history of changes, derive versions and builds and that can cope with forks and merges. The problem comes when one borrows a solution that was designed for conventional programming. A database is not thought of as a "file", but a vast, interdependent and intricate matrix of tables, indexes, constraints, triggers, enumerations, static data and so on, all subtly interconnected. It is an awkward fit. Subversion with its support for merges and forks, and the tolerance of different work practices, can be made to work well, if used carefully. It has a standards-based architecture that allows it to be used on all platforms such as Windows Mac, and Linux. In the words of Erland Sommerskog, developers should "just do it". What's in a database is akin to a "binary file", and the developer must work only from the file. You check out the file, edit it, and save it to disk to compile it. Dependencies are validated at this point and if you've broken anything (e.g. you renamed a column and broke all the objects that reference the column), you'll find out about it right away, and you'll be forced to fix it. Nevertheless, for many this is an alien way of working with SQL Server. Subversion is the powerhouse, not the GUI. It doesn't work seamlessly with your existing IDE, and that usually means SSMS. So the question then becomes more subtle. Would developers be less reluctant to use a fully-featured source (revision) control system for a team database development if they had a turn-key, reliable system that fitted in with their existing work-practices? I'd love to hear what you think. Cheers, Tony.

    Read the article

  • Weird SSIS Configuration Error

    - by Christopher House
    I ran into an interesting SSIS issue that I thought I'd share in hopes that it may save someone from bruising their head after repeatedly banging it on the desk like I did.  I was trying to setup what I believe is referred to as "indirect configuration" in SSIS.  This is where you store your configuration in some repository like a database or a file, then store the location of that repository in an environment variable and use that to configure the connection to your configuration repository.  In my specific situation, I was using a SQL database.  I had this all working, but for reasons I'll not bore you with, I had to move my SSIS development to a new VM last week.  When I got my new VM, I set about creating a new package.  I finished up development on the package and started setting up configuration.  I created an OLE DB connection that pointed to my configuration table then went through the configuration wizard to have the connection string for this connection set through my environment variable.  I then went through the wizard to set another property through a value stored in the configuration table.  When I got to the point where you select the connection, my connection wasn't in the list: As you can see in the screen capture above, the ConfigurationDb connection isn't in the list of available SQL connections in the configuration wizard.  Strange.  I canceled out of the wizard, went to the properties for ConfigurationDb, tested the connection and it was successful.  I went back to the wizard again and this time ConfigurationDb was there.  I completed the wizard then went to test my package.  Unfortunately the package wouldn't run, I got the following error: Unfortunately, googling for this error code didn't help much as none of the results appears related to package configuration.  I did notice that when I went back through the package configuration and tried to edit a previously saved config entry,  I was getting the following error: I checked the connection string I had stored in my environment variable and noticed that indeed, it did not have a provider name.  I didn't recall having included one on my previous VM, but I figured I'd include it just to see what happened.  That made no difference at all.  After a day and a half of trying to figure out what the problem was, I'm pleased to report that through extensive trial and error, I have resolved the error. As it turns out, the person who setup this new VM for me named the server SQLSERVER2008.  This meant my configuration connection string was: Initial Catalog=SSISConfigDb;Data Source=SQLSERVER2008;Integrated Security=SSPI; Just for the heck of it, I tried changing it to: Initial Catalog=SSISConfigDb;Data Source=(local);Integrated Security=SSPI; That did the trick!  As soon as I restarted BIDS, I was able to run the package with no errors at all.  Crazy.  So, the moral of the story is, don't name your server SQLSERVER2008 if you want SSIS configuration to work when using SQL as your config store.

    Read the article

  • Radeon Mobility HD 5470 Not Working on Ubuntu 10.10

    - by Promather
    I recently bought a new HP DV6-3118SA laptop, but I am having a very discouraging problem with the graphics card. The graphics card is Radeon Mobility HD 5470. It doesn't install by default, but I do get some message suggesting to install the driver. If I install that driver, the next time I reboot, the screen goes blank and that's it! The same happens if I install the proprietary driver (fglrx) from ATI website. Could you please help me with this? EDIT: Following @Ronald and @Oli advice, I am dumping the output of lspci -k: 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 02) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: agpgart-intel Kernel modules: intel-agp 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 02) Kernel driver in use: pcieport Kernel modules: shpchp 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) Subsystem: Hewlett-Packard Company Device 144a 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 05) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel modules: iTCO_wdt 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: ahci Kernel modules: ahci 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel modules: i2c-i801 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 05) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: intel ips Kernel modules: intel_ips 01:00.0 VGA compatible controller: ATI Technologies Inc Manhattan [Mobility Radeon HD 5000 Series] Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: radeon Kernel modules: radeon 01:00.1 Audio device: ATI Technologies Inc Manhattan HDMI Audio [Mobility Radeon HD 5000 Series] Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 02:00.0 Network controller: RaLink RT3090 Wireless 802.11n 1T/1R PCIe Subsystem: Hewlett-Packard Company Device 1453 Kernel driver in use: rt2800pci Kernel modules: rt2860sta, rt2800pci 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) Subsystem: Hewlett-Packard Company Device 144a Kernel driver in use: r8169 Kernel modules: r8169 7f:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 02) Subsystem: Hewlett-Packard Company Device 144a 7f:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 02) Subsystem: Hewlett-Packard Company Device 144a 7f:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 02) Subsystem: Hewlett-Packard Company Device 144a 7f:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 02) Subsystem: Hewlett-Packard Company Device 144a 7f:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 02) Subsystem: Hewlett-Packard Company Device 144a 7f:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 02) Subsystem: Hewlett-Packard Company Device 144a

    Read the article

< Previous Page | 655 656 657 658 659 660 661 662 663 664 665 666  | Next Page >