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  • Fastest way to read/store lots of multidimensional data? (Java)

    - by RemiX
    I have three questions about three nested loops: for (int x=0; x<400; x++) { for (int y=0; y<300; y++) { for (int z=0; z<400; z++) { // compute and store value } } } And I need to store all computed values. My standard approach would be to use a 3D-array: values[x][y][z] = 1; // test value but this turns out to be slow: it takes 192 ms to complete this loop, where a single int-assignment int value = 1; // test value takes only 66 ms. 1) Why is an array so relatively slow? 2) And why does it get even slower when I put this in the inner loop: values[z][y][x] = 1; // (notice x and z switched) This takes more than 4 seconds! 3) Most importantly: Can I use a data structure that is as quick as the assignment of a single integer, but can store as much data as the 3D-array?

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • C++ scoping error

    - by Pat Murray
    I have the following code: #include "Student.h" #include "SortedList.h" using namespace std; int main() { // points to the sorted list object SortedList *list = new SortedList; //This is line 17 // array to hold 100 student objects Student create[100]; int num = 100000; // holds different ID numbers // fills an array with 100 students of various ID numbers for (Student &x : create) { x = new Student(num); num += 100; } // insert all students into the sorted list for (Student &x : create) list->insert(&x); delete list; return 0; } And I keep getting the compile time error: main.cpp: In function ‘int main()’: main.cpp:17: error: ‘SortedList’ was not declared in this scope main.cpp:17: error: ‘list’ was not declared in this scope main.cpp:17: error: expected type-specifier before ‘SortedList’ main.cpp:17: error: expected `;' before ‘SortedList’ main.cpp:20: error: ‘Student’ was not declared in this scope main.cpp:20: error: expected primary-expression before ‘]’ token main.cpp:20: error: expected `;' before ‘create’ main.cpp:25: error: expected `;' before ‘x’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `;' before ‘for’ main.cpp:31: error: expected primary-expression before ‘for’ main.cpp:31: error: expected `)' before ‘for’ main.cpp:31: error: expected `;' before ‘x’ main.cpp:34: error: type ‘<type error>’ argument given to ‘delete’, expected pointer main.cpp:35: error: expected primary-expression before ‘return’ main.cpp:35: error: expected `)' before ‘return’ My Student.cpp and SortedList.cpp files compile just fine. They both also include .h files. I just do not understand why I get an error on that line. It seems to be a small issue though. Any insight would be appreciated. UPDATE1: I originally had .h files included, but i changed it when trying to figure out the cause of the error. The error remains with the .h files included though. UPDATE2: SortedList.h #ifndef SORTEDLIST_H #define SORTEDLIST_H #include "Student.h" /* * SortedList class * * A SortedList is an ordered collection of Students. The Students are ordered * from lowest numbered student ID to highest numbered student ID. */ class SortedList { public: SortedList(); // Constructs an empty list. SortedList(const SortedList & l); // Constructs a copy of the given student object ~SortedList(); // Destructs the sorted list object const SortedList & operator=(const SortedList & l); // Defines the assignment operator between two sorted list objects bool insert(Student *s); // If a student with the same ID is not already in the list, inserts // the given student into the list in the appropriate place and returns // true. If there is already a student in the list with the same ID // then the list is not changed and false is returned. Student *find(int studentID); // Searches the list for a student with the given student ID. If the // student is found, it is returned; if it is not found, NULL is returned. Student *remove(int studentID); // Searches the list for a student with the given student ID. If the // student is found, the student is removed from the list and returned; // if no student is found with the given ID, NULL is returned. // Note that the Student is NOT deleted - it is returned - however, // the removed list node should be deleted. void print() const; // Prints out the list of students to standard output. The students are // printed in order of student ID (from smallest to largest), one per line private: // Since Listnodes will only be used within the SortedList class, // we make it private. struct Listnode { Student *student; Listnode *next; }; Listnode *head; // pointer to first node in the list static void freeList(Listnode *L); // Traverses throught the linked list and deallocates each node static Listnode *copyList(Listnode *L); // Returns a pointer to the first node within a particular list }; #endif #ifndef STUDENT_H #define STUDENT_H Student.h #ifndef STUDENT_H #define STUDENT_H /* * Student class * * A Student object contains a student ID, the number of credits, and an * overall GPA. */ class Student { public: Student(); // Constructs a default student with an ID of 0, 0 credits, and 0.0 GPA. Student(int ID); // Constructs a student with the given ID, 0 credits, and 0.0 GPA. Student(int ID, int cr, double grPtAv); // Constructs a student with the given ID, number of credits, and GPA.\ Student(const Student & s); // Constructs a copy of another student object ~Student(); // Destructs a student object const Student & operator=(const Student & rhs); // Defines the assignment operator between two student objects // Accessors int getID() const; // returns the student ID int getCredits() const; // returns the number of credits double getGPA() const; // returns the GPA // Other methods void update(char grade, int cr); // Updates the total credits and overall GPA to take into account the // additions of the given letter grade in a course with the given number // of credits. The update is done by first converting the letter grade // into a numeric value (A = 4.0, B = 3.0, etc.). The new GPA is // calculated using the formula: // // (oldGPA * old_total_credits) + (numeric_grade * cr) // newGPA = --------------------------------------------------- // old_total_credits + cr // // Finally, the total credits is updated (to old_total_credits + cr) void print() const; // Prints out the student to standard output in the format: // ID,credits,GPA // Note: the end-of-line is NOT printed after the student information private: int studentID; int credits; double GPA; }; #endif

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  • Error 619 when connecting to ForeFront TMG VPN

    - by yang
    I have a fresh new Windows Server 2008 R2 Domain Setup and a ForeFront TMG installation. Both of them are newly installed. I enabled VPN client access and configured address assignment method. Now when I try to connect to VPN over internet (with Windows 7 client) I receive Error 619 stating that the credentials are wrong. Of course credentials are not wrong, something else is wrong here. Any help?

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  • Graph paper like drawing software

    - by Algorist
    Hi, I have a college assignment, where I have to draw diagrams of voronoi, delaunay, minimum spanning tree etc for the college. I want to do that in computer. I searched in google with no luck. Is there any good graph drawing software you are aware of? Thank you Bala

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  • Tasks carried out for a Software Project

    - by Sara
    Hi, We were asked to propose a web based system for a shop, for an assignment. As i'm a newbee for project management stuff find it quite difficult to come with Tasks for our Gantt chart. Can someone pls suggest a sample gantt or main tasks followed in developing such system Thanks

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  • Windows Virtual Machine not seen by host (Mac OS X) using VMWare Fusion

    - by Malkuth
    Hi, I installed Windows XP with VMware Fusion on my MacBook and while internet works, Windows can ping the Mac, etc. from the Mac or any other machine in the network we can not see the Virtual Machine. In between, I use bridged option and obtain the the VM's IP dynamically; tried also static assignment from the free addresses but the problem persisted. Any ideas what is wrong?

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  • Mass Remove IP Subnet?

    - by Clear.Cache
    How do I mass delete IPs I no longer use on the server (secondary assignment, not prime subnet) For example I have a specific /27 I want to remove in one shot, instead of one IP at a time via whm delete IPs function I'm using Cpanel/WHM with Centos 5x

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  • List DB2 version, OS and hardware on Linux? (aws image)

    - by mestika
    Hello everybody, I'm not that familiar with Linux but I'm currently working on a aws image for an assignment and I need to display the DB2 version, the OS and the hardware. Is there a commando or program of some sort I can use for this purpose? I tried a rpm called "Bonnie" but that only writes the throughput for the system. Thanks Mestika

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  • List DB2 version, OS and hardware on Linux? (aws image)H

    - by mestika
    Hello everybody, I'm not that familiar with Linux but I'm currently working on a aws image for an assignment and I need to display the DB2 version, the OS and the hardware. Is there a commando or program of some sort I can use for this purpose? I tried a rpm called "Bonnie" but that only writes the throughput for the system. Thanks Mestika

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  • AD logon script, how to...

    - by allenskd
    I'm a student, I have this assignment where I need to know how to disable the user from changing the background to a client computer, thing is that I've been looking around to know what language does the logon script use, any site with handy information, tried googling but I really can't find anything useful, don't know if I'm googling the right terms All I've found for now is a lot of tutorials about mapping network drives and so on

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  • Add site to trusted sites through GPO

    - by Matt Bear
    I need to add a site to trusted sites on all computers in my domain. I can do it with the "site to zone assignment list", however when I do, it locks trusted sites on the client computer "this setting is managed by your administrator". What I need is a way to add the site, make it persistant, and not affects the users ability to add trusted sites of thier own. (It's a development enviroment, sites are created and tested regularly, they need that ability.)

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  • cannot paste words with pictures in ms word 2010

    - by user23950
    Is there any option that will correct this? I'm pasting my assignment with some pictures in it in ms word 2010 from a webpage but it doesn't seem to be showing the picture that is copied along with the words. When I try to right click and see the paste options. The only option that I can see is text. Please help.

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  • Limiting database security

    - by Torbal
    A number of texts signify that the most important aspects offered by a DBMS are availability, integrity and secrecy. As part of a homework assignment I have been tasked with mentioning attacks which would affect each aspect. This is what I have come up with - are they any good? Availability - DDOS attack Integrity Secrecy - SQL Injection attack Integrity - Use of trojans to gain access to objects with higher security roles

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  • Number of subnets for specific mask

    - by kutacz
    Question source Problem: Your company has been assigned the following IP address: 192.112.136.0 /27 Your group has been assigned the fourth subnet. Question 5: How many useable subnets are available for assignment? Why the answer is 6? I would shoot it's 8 , because 255/32 = 8. More generally - what is an correct algorithm to compute the number of available subnetworks for the same mask?

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  • SSD installed but system reserved drive is visible, how to fix?

    - by JL
    I've just installed an SSD as primary boot drive. During install, a system reserved partition was allocated (not very big) around 100MB. Problem is the drive is visible in explorer and its assigned to D: Anyone else had this problem, and is there a way to somehow hide that drive from explorer, and also get back the drive letter assignment? Thanks

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  • C#/.NET Little Wonders: The Nullable static class

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today we’re going to look at an interesting Little Wonder that can be used to mitigate what could be considered a Little Pitfall.  The Little Wonder we’ll be examining is the System.Nullable static class.  No, not the System.Nullable<T> class, but a static helper class that has one useful method in particular that we will examine… but first, let’s look at the Little Pitfall that makes this wonder so useful. Little Pitfall: Comparing nullable value types using <, >, <=, >= Examine this piece of code, without examining it too deeply, what’s your gut reaction as to the result? 1: int? x = null; 2:  3: if (x < 100) 4: { 5: Console.WriteLine("True, {0} is less than 100.", 6: x.HasValue ? x.ToString() : "null"); 7: } 8: else 9: { 10: Console.WriteLine("False, {0} is NOT less than 100.", 11: x.HasValue ? x.ToString() : "null"); 12: } Your gut would be to say true right?  It would seem to make sense that a null integer is less than the integer constant 100.  But the result is actually false!  The null value is not less than 100 according to the less-than operator. It looks even more outrageous when you consider this also evaluates to false: 1: int? x = null; 2:  3: if (x < int.MaxValue) 4: { 5: // ... 6: } So, are we saying that null is less than every valid int value?  If that were true, null should be less than int.MinValue, right?  Well… no: 1: int? x = null; 2:  3: // um... hold on here, x is NOT less than min value? 4: if (x < int.MinValue) 5: { 6: // ... 7: } So what’s going on here?  If we use greater than instead of less than, we see the same little dilemma: 1: int? x = null; 2:  3: // once again, null is not greater than anything either... 4: if (x > int.MinValue) 5: { 6: // ... 7: } It turns out that four of the comparison operators (<, <=, >, >=) are designed to return false anytime at least one of the arguments is null when comparing System.Nullable wrapped types that expose the comparison operators (short, int, float, double, DateTime, TimeSpan, etc.).  What’s even odder is that even though the two equality operators (== and !=) work correctly, >= and <= have the same issue as < and > and return false if both System.Nullable wrapped operator comparable types are null! 1: DateTime? x = null; 2: DateTime? y = null; 3:  4: if (x <= y) 5: { 6: Console.WriteLine("You'd think this is true, since both are null, but it's not."); 7: } 8: else 9: { 10: Console.WriteLine("It's false because <=, <, >, >= don't work on null."); 11: } To make matters even more confusing, take for example your usual check to see if something is less than, greater to, or equal: 1: int? x = null; 2: int? y = 100; 3:  4: if (x < y) 5: { 6: Console.WriteLine("X is less than Y"); 7: } 8: else if (x > y) 9: { 10: Console.WriteLine("X is greater than Y"); 11: } 12: else 13: { 14: // We fall into the "equals" assumption, but clearly null != 100! 15: Console.WriteLine("X is equal to Y"); 16: } Yes, this code outputs “X is equal to Y” because both the less-than and greater-than operators return false when a Nullable wrapped operator comparable type is null.  This violates a lot of our assumptions because we assume is something is not less than something, and it’s not greater than something, it must be equal.  So keep in mind, that the only two comparison operators that work on Nullable wrapped types where at least one is null are the equals (==) and not equals (!=) operators: 1: int? x = null; 2: int? y = 100; 3:  4: if (x == y) 5: { 6: Console.WriteLine("False, x is null, y is not."); 7: } 8:  9: if (x != y) 10: { 11: Console.WriteLine("True, x is null, y is not."); 12: } Solution: The Nullable static class So we’ve seen that <, <=, >, and >= have some interesting and perhaps unexpected behaviors that can trip up a novice developer who isn’t expecting the kinks that System.Nullable<T> types with comparison operators can throw.  How can we easily mitigate this? Well, obviously, you could do null checks before each check, but that starts to get ugly: 1: if (x.HasValue) 2: { 3: if (y.HasValue) 4: { 5: if (x < y) 6: { 7: Console.WriteLine("x < y"); 8: } 9: else if (x > y) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } 17: } 18: else 19: { 20: Console.WriteLine("x > y because y is null and x isn't"); 21: } 22: } 23: else if (y.HasValue) 24: { 25: Console.WriteLine("x < y because x is null and y isn't"); 26: } 27: else 28: { 29: Console.WriteLine("x == y because both are null"); 30: } Yes, we could probably simplify this logic a bit, but it’s still horrendous!  So what do we do if we want to consider null less than everything and be able to properly compare Nullable<T> wrapped value types? The key is the System.Nullable static class.  This class is a companion class to the System.Nullable<T> class and allows you to use a few helper methods for Nullable<T> wrapped types, including a static Compare<T>() method of the. What’s so big about the static Compare<T>() method?  It implements an IComparer compatible comparison on Nullable<T> types.  Why do we care?  Well, if you look at the MSDN description for how IComparer works, you’ll read: Comparing null with any type is allowed and does not generate an exception when using IComparable. When sorting, null is considered to be less than any other object. This is what we probably want!  We want null to be less than everything!  So now we can change our logic to use the Nullable.Compare<T>() static method: 1: int? x = null; 2: int? y = 100; 3:  4: if (Nullable.Compare(x, y) < 0) 5: { 6: // Yes! x is null, y is not, so x is less than y according to Compare(). 7: Console.WriteLine("x < y"); 8: } 9: else if (Nullable.Compare(x, y) > 0) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } Summary So, when doing math comparisons between two numeric values where one of them may be a null Nullable<T>, consider using the System.Nullable.Compare<T>() method instead of the comparison operators.  It will treat null less than any value, and will avoid logic consistency problems when relying on < returning false to indicate >= is true and so on. Tweet   Technorati Tags: C#,C-Sharp,.NET,Little Wonders,Little Pitfalls,Nulalble

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • Is it possible to specify a generic constraint for a type parameter to be convertible FROM another t

    - by fostandy
    Suppose I write a library with the following: public class Bar { /* ... */ } public class SomeWeirdClass<T> where T : ??? { public T BarMaker(Bar b) { // ... play with b T t = (T)b return (T) b; } } Later, I expect users to use my library by defining their own types which are convertible to Bar and using the SomeWeirdClass 'factory'. public class Foo { public static explicit operator Foo(Bar f) { return new Bar(); } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } this will compile if i set where T : Foo but the problem is that I don't know about Foo at the library's compile time, and I actually want something more like where T : some class that can be instantiated, given a Bar Is this possible? From my limited knowledge it does not seem to be, but the ingenuity of the .NET framework and its users always surprises me... This may or not be related to the idea of static interface methods - at least, I can see the value in being able to specify the presence of factory methods to create objects (similar to the same way that you can already perform where T : new()) edit: Solution - thanks to Nick and bzIm - For other readers I'll provide a completed solution as I understand it: edit2: This solution requires Foo to expose a public default constructor. For an even stupider better solution that does not require this see the very bottom of this post. public class Bar {} public class SomeWeirdClass<T> where T : IConvertibleFromBar<T>, new() { public T BarMaker(Bar b) { T t = new T(); t.Convert(b); return t; } } public interface IConvertibleFromBar<T> { T Convert(Bar b); } public class Foo : IConvertibleFromBar<Foo> { public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo> weird = new SomeWeirdClass<Foo>(); Foo f = weird.BarMaker(b); } } edit2: Solution 2: Create a type convertor factory to use: #region library defined code public class Bar {} public class SomeWeirdClass<T, TFactory> where TFactory : IConvertorFactory<Bar, T>, new() { private static TFactory convertor = new TFactory(); public T BarMaker(Bar b) { return convertor.Convert(b); } } public interface IConvertorFactory<TFrom, TTo> { TTo Convert(TFrom from); } #endregion #region user defined code public class BarToFooConvertor : IConvertorFactory<Bar, Foo> { public Foo Convert(Bar from) { return (Foo) from; } } public class Foo { public Foo(int a) {} public static explicit operator Foo(Bar f) { return null; } public Foo Convert(Bar b) { return (Foo) b; } } #endregion public class Demo { public static void demo() { Bar b = new Bar(); SomeWeirdClass<Foo, BarToFooConvertor> weird = new SomeWeirdClass<Foo, BarToFooConvertor>(); Foo f = weird.BarMaker(b); } }

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  • simple C++ hash_set example

    - by celil
    I am new to C++ and STL. I am stuck with the following simple example of a hash set storing custom data structures: #include <iostream> #include <ext/hash_set> using namespace std; using namespace __gnu_cxx; struct trip { int trip_id; int delta_n; int delta_secs; trip(int trip_id, int delta_n, int delta_secs){ this->trip_id = trip_id; this->delta_n = delta_n; this->delta_secs = delta_secs; } }; struct hash_trip { size_t operator()(const trip t) { hash<int> H; return H(t.trip_id); } }; struct eq_trip { bool operator()(const trip t1, const trip t2) { return (t1.trip_id==t2.trip_id) && (t1.delta_n==t2.delta_n) && (t1.delta_secs==t2.delta_secs); } }; int main() { hash_set<trip, hash_trip, eq_trip> trips; trip t = trip(3,2,-1); trip t1 = trip(3,2,0); trips.insert(t); } when I try to compile it, I get the following error message: /usr/include/c++/4.2.1/ext/hashtable.h: In member function ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num_key(const _Key&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’: /usr/include/c++/4.2.1/ext/hashtable.h:599: instantiated from ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num(const _Val&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:1006: instantiated from ‘void __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::resize(size_t) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:437: instantiated from ‘std::pair<__gnu_cxx::_Hashtable_iterator<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>, bool> __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::insert_unique(const _Val&) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hash_set:197: instantiated from ‘std::pair<typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::const_iterator, bool> __gnu_cxx::hash_set<_Value, _HashFcn, _EqualKey, _Alloc>::insert(const typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::value_type&) [with _Value = trip, _HashFcn = hash_trip, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ try.cpp:45: instantiated from here /usr/include/c++/4.2.1/ext/hashtable.h:595: error: passing ‘const hash_trip’ as ‘this’ argument of ‘size_t hash_trip::operator()(trip)’ discards qualifiers What am I doing wrong?

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  • Need help with BOOST_FOREACH/compiler bug

    - by Jacek Lawrynowicz
    I know that boost or compiler should be last to blame, but I can't see another explanation here. I'm using msvc 2008 SP1 and boost 1.43. In the following code snippet execution never leaves third BOOST_FOREACH loop typedef Graph<unsigned, unsigned>::VertexIterator Iter; Graph<unsigned, unsigned> g; g.createVertex(0x66); // works fine Iter it = g.getVertices().first, end = g.getVertices().second; for(; it != end; ++it) ; // fine std::pair<Iter, Iter> p = g.getVertices(); BOOST_FOREACH(unsigned handle, p) ; // fine unsigned vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // oops, infinite loop vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) vertex_count++; // ... last block repeated 7 times Iterator code: class Iterator : public boost::iterator_facade<Iterator, unsigned const, boost::bidirectional_traversal_tag> { public: Iterator() : list(NULL), handle(INVALID_ELEMENT_HANDLE) {} explicit Iterator(const VectorElementsList &list, unsigned handle = INVALID_ELEMENT_HANDLE) : list(&list), handle(handle) {} friend std::ostream& operator<<(std::ostream &s, const Iterator &it) { s << "[list: " << it.list <<", handle: " << it.handle << "]"; return s; } private: friend class boost::iterator_core_access; void increment() { handle = list->getNext(handle); } void decrement() { handle = list->getPrev(handle); } unsigned const& dereference() const { return handle; } bool equal(Iterator const& other) const { return handle == other.handle && list == other.list; } const VectorElementsList<T> *list; unsigned handle; }; Some ASM fun: vertex_count = 0; BOOST_FOREACH(unsigned handle, g.getVertices()) // initialization 013E1369 mov edi,dword ptr [___defaultmatherr+8 (13E5034h)] // end iterator handle: 0xFFFFFFFF 013E136F mov ebp,dword ptr [esp+0ACh] // begin iterator handle: 0x0 013E1376 lea esi,[esp+0A8h] // begin iterator list pointer 013E137D mov ebx,esi 013E137F nop // forever loop begin 013E1380 cmp ebp,edi 013E1382 jne main+238h (13E1388h) 013E1384 cmp ebx,esi 013E1386 je main+244h (13E1394h) 013E1388 lea eax,[esp+18h] 013E138C push eax // here iterator is incremented in ram 013E138D call boost::iterator_facade<detail::VectorElementsList<Graph<unsigned int,unsigned int>::VertexWrapper>::Iterator,unsigned int const ,boost::bidirectional_traversal_tag,unsigned int const &,int>::operator++ (13E18E0h) 013E1392 jmp main+230h (13E1380h) vertex_count++; // forever loop end It's easy to see that iterator handle is cached in EBP and it never gets incremented despite of a call to iterator operator++() function. I've replaced Itarator implmentation with one deriving from std::iterator and the issue persisted, so this is not iterator_facade fault. This problem exists only on msvc 2008 SP1 x86 and amd64 release builds. Debug builds on msvc 2008 and debug/release builds on msvc 2010 and gcc 4.4 (linux) works fine. Furthermore the BOOST_FOREACH block must be repeaded exacly 10 times. If it's repeaded 9 times, it's all OK. I guess that due to BOOST_FOREACH use of template trickery (const auto_any), compiler assumes that iterator handle is constant and never reads its real value again. I would be very happy to hear that my code is wrong, correct it and move on with BOOST_FOREACH, which I'm very found of (as opposed to BOOST_FOREVER :). May be related to: http://stackoverflow.com/questions/1275852/why-does-boost-foreach-not-work-sometimes-with-c-strings

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  • Using undefined type.

    - by Knowing me knowing you
    //file list.h #include "stdafx.h" namespace st { struct My_List; typedef My_List list; list* create(const char* name); } //file list.cpp #include "stdafx.h" #include "list.h" namespace st { struct My_List { const char* name_; My_List* left_; My_List* right_; My_List(const char* name):name_(name), left_(nullptr), right_(nullptr) {} My_List(const My_List&); ~My_List() { } void insert(My_List*); void set_name(char* name) { name_ = name; } const char* get_name()const { return name_; } }; typedef My_List list; /*helper class for optor+ */ struct MyChar { const char* my_data_; MyChar(const char* c_string):my_data_(c_string){} operator const char*() { return my_data_; } operator char*() { return const_cast<char*>(my_data_); } }; char* operator+(MyChar left_, MyChar right_) { if (!left_.my_data_ || !right_.my_data_) { return 0; } size_t size = 1;//size is set to one for final '\0' char in an array char* p = "";//if both c_strings are empty this is returned bool has_left_ = false; bool has_right_ = false; if (strlen(left_)) { size += strlen(left_); has_left_ = true; } if (strlen(right_)) { size += strlen(right_); has_right_ = true; } bool both = has_left_ && has_right_ ? true : false; if (both) { p = new char[size](); const void* p_v = p;//just to keep address of beginning of p const char* tmp = left_; /*copying first c_string*/ while (*p++ = *tmp++); tmp = right_; /*one too far after last loop*/ --p; while (*p++ = *tmp++); *p = '\0'; /*go back to the beginning of an array*/ p = static_cast<char*>(const_cast<void*>(p_v)); return p; } else if (has_left_) { return left_; } else if (has_right_) { return right_; } return p;//returns "" if both c_strings were empty } My_List::My_List(const My_List& pat):left_(nullptr),right_(nullptr) { name_ = pat.name_ + MyChar("_cpy"); My_List* pattern = const_cast<My_List*>(&pat); My_List* target = this; while (pattern->right_) { target->right_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_ = *pattern->right_; target->right_->set_name(pattern->right_->get_name() + MyChar("_cpy")); target->right_->left_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_->left_ = *pattern->right_->left_; target->right_->left_->set_name(pattern->right_->left_->get_name() + MyChar("_cpy")); pattern = pattern->right_; target = target->right_; } } void My_List::insert(My_List* obj) { /*to catch first branch*/ My_List* tmp = this; if (tmp->right_) { /*go to the end of right side*/ while (tmp->right_) { tmp = tmp->right_; } tmp->right_ = obj; obj->left_ = tmp; } else { tmp->right_ = obj; obj->left_= this; } } My_List* create(const char* name) { return new My_List(name); } } //file main.cpp #include "stdafx.h" #include "list.h" using namespace st; int _tmain(int argc, _TCHAR* argv[]) { list* my = create("a"); list* b = create("b"); my->insert(b);//HERE I'M GETTING ERROR return 0; } err msg: 'Error 1 error C2027: use of undefined type 'st::My_List' 13' Why? Especially that if I comment this line it will get compiled and create() is using this type.

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  • Template problems: No matching function for call

    - by Nick Sweet
    I'm trying to create a template class, and when I define a non-member template function, I get the "No matching function for call to randvec()" error. I have a template class defined as: template <class T> class Vector { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y, const T& z); Vector(const Vector& u); //accessors T getx() const; T gety() const; T getz() const; //mutators void setx(const T& x); void sety(const T& y); void setz(const T& z); //operations void operator-(); Vector plus(const Vector& v); Vector minus(const Vector& v); Vector cross(const Vector& v); T dot(const Vector& v); void times(const T& s); T length() const; //Vector<T>& randvec(); //operators Vector& operator=(const Vector& rhs); friend std::ostream& operator<< <T>(std::ostream&, const Vector<T>&); }; and the function in question, which I've defined after all those functions above, is: //random Vector template <class T> Vector<double>& randvec() { const int min=-10, max=10; Vector<double>* r = new Vector<double>; int randx, randy, randz, temp; const int bucket_size = RAND_MAX/(max-min +1); temp = rand(); //voodoo hackery do randx = (rand()/bucket_size)+min; while (randx < min || randx > max); r->setx(randx); do randy = (rand()/bucket_size)+min; while (randy < min || randy > max); r->sety(randy); do randz = (rand()/bucket_size)+min; while (randz < min || randz > max); r->setz(randz); return *r; } Yet, every time I call it in my main function using a line like: Vector<double> a(randvec()); I get that error. However, if I remove the template and define it using 'double' instead of 'T', the call to randvec() works perfectly. Why doesn't it recognize randvec()? P.S. Don't mind the bit labeled voodoo hackery - this is just a cheap hack so that I can get around another problem I encountered.

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  • Do classes which have a vector has a member have memory issues

    - by user263766
    I am just starting out C++, so sorry if this is a dumb question. I have a class Braid whose members are vectors. I have not written an assignment operator. When I do a lot of assignments to an object of the type Braid, I run into memory issues :- 0 0xb7daff89 in _int_malloc () from /lib/libc.so.6 #1 0xb7db2583 in malloc () from /lib/libc.so.6 #2 0xb7f8ac59 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6 #3 0x0804d05e in __gnu_cxx::new_allocator<int>::allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/ext/new_allocator.h:89 #4 0x0804cb0e in std::_Vector_base<int, std::allocator<int> >::_M_allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:140 #5 0x0804c086 in _Vector_base (this=0xbf800204, __n=1, __a=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:113 #6 0x0804b4b7 in vector (this=0xbf800204, __x=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:242 #7 0x0804b234 in Braid (this=0xbf800204) at braid.h:13 #8 0x080495ed in Braid::cycleBraid (this=0xbf8001b4) at braid.cpp:191 #9 0x080497c6 in Braid::score (this=0xbf800298, b=...) at braid.cpp:251 #10 0x08049c46 in Braid::evaluateMove (this=0xbf800468, move=1, pos=0, depth=2, b=...) I suspect that these memory issues are because the vectors are getting resized. What I want to know is whether objects of type Braid automatically expand when its members expand? he code I am writing is really long so I will post the section which is causing the problems. Here is the relevant section of the code :- class Braid { private : vector<int> braid; //Stores the braid. int strands; vector < vector<bool> > history; vector < vector<bool> > CM; public : Braid () : strands(0) {} Braid operator * (Braid); Braid* inputBraid(int,vector<int>); int printBraid(); int printBraid(vector<vector<int>::iterator>); vector<int>::size_type size() const; ..... ..... } Here is the function which causes the issue :- int Braid::evaluateMove(int move,int pos,int depth,Braid b) { int netscore = 0; Braid curr(*this); curr = curr.move(move,pos); netscore += curr.score(b); while(depth > 1) { netscore += curr.evaluateMove(1,0,depth,b); netscore += curr.evaluateMove(2,0,depth,b); for(int i = 0; i < braid.size();++i) { netscore += curr.evaluateMove(3,i,depth,b); netscore += curr.evaluateMove(4,i,depth,b); netscore += curr.evaluateMove(5,i,depth,b); curr = curr.cycleBraid(); netscore += curr.evaluateMove(6,0,depth,b); } --depth; } return netscore; }

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