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  • New MyOracleSupport (MOS)Interface Coming 13 July 2012

    - by user793553
    On July 13, 2012, we plan to upgrade the My Oracle Support HTML-based user interface (UI) with additional functionality that will allow those users remaining on the Flash-based user interface to switch over to the HTML version. Our goal is to provide a single-online support portal so that all My Oracle Support users can benefit from the same features and functionality. Prior to July 13, 2012, users of Oracle On Demand, Oracle CRM On Demand, Taleo, and Oracle Configuration Manager should continue accessing the My Oracle Support Flash-based user interface. After July 13, 2012, the above features and functionality to support these users will be available on the HTML interface. All other users of My Oracle Support can make the switch now. Benefits of using the HTML-based user interface include: Streamlined, three-step process for initiating new Service Requests (SRs) Single, consistent workflow for both hardware and software incidents Enhanced personalization and filtering within the user interface New accessibility features (enabling screen readers, large fonts, etc.) Additionally, please note Internet Explorer 6 (IE6) will no longer be supported. For further information, please check Doc ID 1385682.1

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  • How to better start learning programming - with imperative or declarative languages?

    - by user712092
    Someone is interested in learning to program. What language paradigm should I recomend him - imperative or declarative? And what programming language should he start with? I think that declarative because it is closer to math. And I would say that Prolog might be the best start because it is based on logic and programs are short. On the other hand at school we started learning from imperative languages and I am not sure whether there is a benefit to start with them instead of declarive ones. Thanks. :)

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  • Should concrete classes avoid calling other concrete classes, except for data objects?

    - by Kazark
    In Appendix A to The Art of Unit Testing, Roy Osherove, speaking about ways to write testable code from the start, says, An abstract class shouldn't call concrete classes, and concerete classes shouldn't call concrete classes either, unless they're data objects (objects holding data, with no behavior). (259) The first half of the sentence is simply Dependency Inversion from SOLID. The second half seems rather extreme to me. That means that every time I'm going to write a class that isn't a simple data structure, which is most classes, I should write an interface or abstract class first, right? Is it really worthwhile to go that far in defining abstract classes an interfaces? Can anyone explain why in more detail, or refute it in spite of its benefit for testability?

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  • Difference between Sound and Music

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • The long road to bug-free software

    - by Tony Davis
    The past decade has seen a burgeoning interest in functional programming languages such as Haskell or, in the Microsoft world, F#. Though still on the periphery of mainstream programming, functional programming concepts are gradually seeping into the imperative C# language (for example, Lambda expressions have their root in functional programming). One of the more interesting concepts from functional programming languages is the use of formal methods, the lofty ideal behind which is bug-free software. The idea is that we write a specification that describes exactly how our function (say) should behave. We then prove that our function conforms to it, and in doing so have proved beyond any doubt that it is free from bugs. All programmers already use one form of specification, specifically their programming language's type system. If a value has a specific type then, in a type-safe language, the compiler guarantees that value cannot be an instance of a different type. Many extensions to existing type systems, such as generics in Java and .NET, extend the range of programs that can be type-checked. Unfortunately, type systems can only prevent some bugs. To take a classic problem of retrieving an index value from an array, since the type system doesn't specify the length of the array, the compiler has no way of knowing that a request for the "value of index 4" from an array of only two elements is "unsafe". We restore safety via exception handling, but the ideal type system will prevent us from doing anything that is unsafe in the first place and this is where we start to borrow ideas from a language such as Haskell, with its concept of "dependent types". If the type of an array includes its length, we can ensure that any index accesses into the array are valid. The problem is that we now need to carry around the length of arrays and the values of indices throughout our code so that it can be type-checked. In general, writing the specification to prove a positive property, even for a problem very amenable to specification, such as a simple sorting algorithm, turns out to be very hard and the specification will be different for every program. Extend this to writing a specification for, say, Microsoft Word and we can see that the specification would end up being no simpler, and therefore no less buggy, than the implementation. Fortunately, it is easier to write a specification that proves that a program doesn't have certain, specific and undesirable properties, such as infinite loops or accesses to the wrong bit of memory. If we can write the specifications to prove that a program is immune to such problems, we could reuse them in many places. The problem is the lack of specification "provers" that can do this without a lot of manual intervention (i.e. hints from the programmer). All this might feel a very long way off, but computing power and our understanding of the theory of "provers" advances quickly, and Microsoft is doing some of it already. Via their Terminator research project they have started to prove that their device drivers will always terminate, and in so doing have suddenly eliminated a vast range of possible bugs. This is a huge step forward from saying, "we've tested it lots and it seems fine". What do you think? What might be good targets for specification and verification? SQL could be one: the cost of a bug in SQL Server is quite high given how many important systems rely on it, so there's a good incentive to eliminate bugs, even at high initial cost. [Many thanks to Mike Williamson for guidance and useful conversations during the writing of this piece] Cheers, Tony.

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  • How do you write straight to the point documentation without looking sloppy and informal?

    - by James
    I'm currently at a contract position and am looking to add to the documentation of the projects I worked on, to assist the next hiree taking over my projects. The documentation I received was overly technical (i.e. references code right away, references replacing certain values on certain lines, no high level description at all) How do I write documentation in simple plain English that is of actual benefit without looking sloppy? I find it difficult in areas such as outlining a system's flaws without coming off as judgmental, but still emphasize the severity of how detrimental some of the flaws are.

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  • Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

    - by Neophyte
    I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will be at (0,0) while the second will be at (129,0). Unity on the other hand, has its own odd unit system, scaling on all transforms, pixel-to-units, othographic size, etc etc. So my question is two-fold, namely: Why does Unity have this system by default for 2d? Is it for mobile dev? Is there a big benefit I'm not seeing? How can I setup my environment, so that if I have a 128x128 sprite in Photoshop, it displays as a 128x128 sprite in Unity when I run my game? Note that I am targeting desktop exclusively.

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  • Exalytics Webcast - Extreme Analytics Without Limits

    - by Rob Reynolds
    Event Date: October 18, 2012 Event Time: 11 a.m. PT / 2 p.m. ET If your organization is like most, you grapple with an ongoing struggle to obtain timely and relevant information from your enterprise systems. So, while you may have the data needed to answer key questions, the volume, complexity, and dispersal of that data makes getting those answers tough. Attend this Webcast to learn how the combination of Oracle Exalytics In- Memory Machine and Oracle’s market leading analytic applications enables you to go beyond the traditional boundaries of data analysis and get the insight you need from massive volumes of data – all at the speed of thought. See how you can benefit from running your analytic applications on Oracle Exalytics to: Lower TCO Improve Operational Decision Making and Enhance Competitive Advantage Deliver Speed-of-thought Analysis – Anytime, Anywhere Register today. Learn how Oracle Business Analytics can move your business ahead. Register Here

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  • Uses of LINK tag

    - by DisgruntledGoat
    The <link> tag appears to have many uses aside from stylesheets. For example the W3 suggest using it for previous/next/index pages. I know that Opera also has a Navigation toolbar that will show links when present, including Home, Index, Contents, Previous, Next, Copyright, Author and more. (I doubt it is actually used by more than a handful of people.) Are there any other attributes that are useful, or other uses for the ones above? What about SEO benefit?

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  • New Oracle BI Applications released

    - by THE
    Oracle has just released two new Applications for Oracle Business Intelligence Analytics with the Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} 7.9.6.x Extension Pack: Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} · Oracle Manufacturing Analytics, part of the Oracle BI Applications product family, helps discrete and process manufacturing organizations optimize their supply networks by integrating data from across the enterprise value chain, thereby enabling executives, operations managers, cost accountants and production supervisors to make informed and actionable decisions related to manufacturing execution. Normal 0 21 false false false DE X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} · Oracle Enterprise Asset Management Analytics, part of the Oracle BI Applications product family, offers complete and enhanced visibility to enterprise-wide maintenance information. Pre-built reports covering Maintenance History, Maintenance Cost Analysis and Maintenance Work Orders, provide Maintenance Managers information to maximize performance, identify potential issues much in advance, and address them before they escalate into serious problems.  More Information about the existing Business Intelligence Analytics Applications can be found on this page: http://www.oracle.com/us/solutions/ent-performance-bi/bi-applications-066544.html If you are not familiar with Oracle Manufacturing or Oracle Enterprise Asset Management, these PDFs might get you started: http://www.oracle.com/us/products/applications/060289.pdf http://www.oracle.com/us/products/applications/057127.pdf

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  • Should I concentrate on writing code for money or my studies while in college?

    - by A-Cube
    I am college student of Software Engineering. My worries are that while I am concentrating on my studies, my peers are getting down with the code (e.g. HTML, ASP, PHP, etc) to earn money. Should I be worried that I am not doing coding like them? I was asked to be Microsoft Student Partner but I refused because the person what was doing before me told it was just arranging events. Nothing as such like getting with Microsoft and coding. Should I be writing code and earning money as I still am in 4th semester? I only have C++ as learning language in college. Will my job count on these projects that I do, or should I concentrate on studies for now to get maximum benefit?

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  • Why do consoles have so little memory compared to classic computers?

    - by jokoon
    I remember the Playstation having 2MB ram and 1MB graphic memory. The Playstation 3 now has only 256MB ram and 256MB graphic memory, and I'm sure that the day the console was released, even laptop's "standard" capacity was at least 1GB. So why do they put so little memory in their machines, while developers would benefit a lot by having more ? Or is the memory that much faster than desktops and thus more expensive ? Or is it not that much worth it for developers ? What are the Sony/XBox/Nintendo engineers thinking that seems to be the same reason ?

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  • New customer references for Exadata-based projects

    - by Javier Puerta
    Milletech Systems, Inc. shows a large state university how to improve query response times 15-fold using its grant management solution built on Oracle’s Extreme Performance Infrastructure. Read More. Ação Informática helped Valdecard realize a 15-Fold Improvement in Fleet-Management and Benefit Card Data Processing using Oracle Exadata Machine. Read More. Neusoft deployed Benxi Municipal Human Resources and Social Security Bureau’s cloud-based database platform to process social insurance payments 50-times faster using Oracle Exadata Database Machine. Read More.

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  • Latest EMEA Partner Success Stories (21st November)

    - by swalker
    Be Recognised Through Partner Success Stories You can showcase your capabilities in Oracle products and industries through partner success stories that are published on Oracle.com, and benefit from the traffic on our portal. To participate, you are required to complete a form and inform us of a successfully implemented project. If your story is selected, we will contact you for an interview. Click here to access the form and submit your success story. The latest customer success snapshots with partners being uploaded on to Oracle.com are: Robur S.p.A. Telenor LinkPlus A.S. Urals Power Engineering Company Bochemie Group Mediaset S.p.A Landbrokes Coeclerici S.p.A. IDS GmbH -Analysis and Reporting Services Teatre Nacional de Catalunya LinkPlus A.S. Scottish Water LH Dienstbekleidungs GmbH Champion Europe SpA  Metropolitan Housing Partnership McKesson Robur Learn more about our partner and customer successes by browsing the many EMEA Success Stories across all industries here.

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  • What are some potential issues in blocking all incoming requests from the Amazon cloud?

    - by ElHaix
    Recently I, along with the rest of the world, have seen a significant increase in what appears to be scraping from Amazon AWS-related sources. So simply put, I blocked all incoming requests from the Amazon cloud for our hosted application. I know that some good services/bots are now hosted on the cloud, and I'm wondering if certain IP addresses should be allowed, as they may gather data that would in the end benefit our site's SEO rankings? -- UPDATE -- I added a feature to block requests from the following hosts: Amazon Softlayer ServerDeals GigAvenue Since then, I have seen my network traffic decrease (monitored by network out bytes). Average operation is around 10,000,000 bytes. You can see where last week I was not blocking, then started blocking. I've since removed the blocks and will see what the outcome is.

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  • Seo Google Publisher Network

    - by Andy
    I'm just about to start a new business which creates niche affiliate sites. I'm curious about the impacts to me from Google of all the urls being hosted with the same analytic tags, webmaster tool tags and server ip ranges. To benefit the most from google's serps should i have each domain within seperate analytic accounts and webmaster tools or is it ok for me to have all of my domains within one account. My issue is duplicate content and the fact that i am building a publisher network and i'm not sure how much google likes them. I'm notoriously bad at searching and as such havent found what i'm looking for yet. Any help would be very much appreciated.

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  • NoSQL For The Rest Of Us

    No one would blame you for strictly associating NoSQL with performance. Most of the back and forth about NoSQL - an umbrella term given for non-relational storage mechanisms - has squarely put the focus on performance, sites with massive traffic, and server farms. It’s an interesting conversation, but one that risks alienating NoSQL from the majority of developers. The Problem Does NoSQL provide us simple developers with any tangible benefit? As a matter of fact, it can - one as significant...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 6 Steam Troubleshooting Tips

    - by Chris Hoffman
    Steam is generally pretty stable, but every now and then you’ll run into a problem. This guide gives solutions to common problems you’ll encounter in Steam, from games crashing or not working properly to Steam failing to launch. If none of these solutions helps, try Googling the problem – you may have run into a game-specific problem with a game-specific solution or just a more obscure Steam bug. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Obfuscation is not a panacea

    - by simonc
    So, you want to obfuscate your .NET application. My question to you is: Why? What are your aims when your obfuscate your application? To protect your IP & algorithms? Prevent crackers from breaking your licensing? Your boss says you need to? To give you a warm fuzzy feeling inside? Obfuscating code correctly can be tricky, it can break your app if applied incorrectly, it can cause problems down the line. Let me be clear - there are some very good reasons why you would want to obfuscate your .NET application. However, you shouldn't be obfuscating for the sake of obfuscating. Security through Obfuscation? Once your application has been installed on a user’s computer, you no longer control it. If they do not want to pay for your application, then nothing can stop them from cracking it, even if the time cost to them is much greater than the cost of actually paying for it. Some people will not pay for software, even if it takes them a month to crack a $30 app. And once it is cracked, there is nothing stopping them from putting the result up on the internet. There should be nothing suprising about this; there is no software protection available for general-purpose computers that cannot be cracked by a sufficiently determined attacker. Only by completely controlling the entire stack – software, hardware, and the internet connection, can you have even a chance to be uncrackable. And even then, someone somewhere will still have a go, and probably succeed. Even high-end cryptoprocessors have known vulnerabilities that can be exploited by someone with a scanning electron microscope and lots of free time. So, then, why use obfuscation? Well, the primary reason is to protect your IP. What obfuscation is very good at is hiding the overall structure of your program, so that it’s very hard to figure out what exactly the code is doing at any one time, what context it is running in, and how it fits in with the rest of the application; all of which you need to do to understand how the application operates. This is completely different to cracking an application, where you simply have to find a single toggle that determines whether the application is licensed or not, and flip it without the rest of the application noticing. However, again, there are limitations. An obfuscated application still has to run in the same way, and do the same thing, as the original unobfuscated application. This means that some of the protections applied to the obfuscated assembly have to be undone at runtime, else it would not run on the CLR and do the same thing. And, again, since we don’t control the environment the application is run on, there is nothing stopping a user from undoing those protections manually, and reversing some of the obfuscation. It’s a perpetual arms race, and it always will be. We have plenty of ideas lined about new protections, and the new protections added in SA 6.6 (method parent obfuscation and a new control flow obfuscation level) are specifically designed to be harder to reverse and reconstruct the original structure. So then, by all means, obfuscate your application if you want to protect the algorithms and what the application does. That’s what SmartAssembly is designed to do. But make sure you are clear what a .NET obfuscator can and cannot protect you against, and don’t expect your obfuscated application to be uncrackable. Someone, somewhere, will crack your application if they want to and they don’t have anything better to do with their time. The best we can do is dissuade the casual crackers and make it much more difficult for the serious ones. Cross posted from Simple Talk.

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  • Most efficient way to generate 2D portraits

    - by user1221
    Hey, I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even though it helped polishing my drawing skills the end result either required way too much time or it simply looked like it was created by a grade school kid. So I am currently looking into some tools which from which people like me who are not out of the art-world might benefit. Especially tools which can create a 3D head+hair, so that I can render them. I have tried several 3D generation tools such as makehead and makehuman to create the basic head-shape. But I have to admit I am not well versed in what other options are available/what has the best quality/etc.

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  • After installing Ubuntu 12.10, Windows 8.1 disappears from start up menu

    - by Vaz
    I'm very new to Ubuntu (12.10), so I apologise if I'm not clear at any point! I had a Windows 8 (upgraded to Windows 8.1) and was fed up with it, so I converted to Ubuntu 12.10. I'd hoped to Dual Boot to at least get the benefit of both worlds. I created a partition for it in Windows and installed from a LiveUSB key (and installed into that parition). So now Ubuntu works great, but Windows 8.1 no longer shows up on the start up screen (where you theoretically pick which OS you want to boot in). I was going to try "Boot Repair" as mentioned here and restore MBR, but I don't want to start messing around with stuff I'm not entirely clear with. EDIT: For any of those who stumble here with the same problem, I just read here that a user wiped out his Windows partition by accident... I checked my own computer with sudo fdisk -l and there's only one Device Boot (dev/sda1). I'm not an expert, but I'm guessing that means Windows has been written over.

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  • I've totally missed the point of distributed vcs [closed]

    - by NimChimpsky
    I thought the major benefit of it was that each developers code gets stored within each others repository. My impression was that each developer has their working directory, their own repository, and then a copy of the other developers repository. Removing the need for central server, as you have as many backups as you have developers/repositories Turns out this is nto the case, and your code is only backed up (somewhere other than locally) when you push, the same as a commit in subversions. I am bit disappointed ... hopefully I will be pleasantly surprised when it handles merges better and there are less conflicts ?

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • Threading iPhone

    - by bobobobo
    Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this in parallel: bool intersects( list of meshes ) // a mesh is a group of triangles { create n threads foreach mesh in meshes assign to a thread in threads wait until ( threads.run() ) ; // run asynchronously // when they're all done // pull out intersected triangles // from per-thread context data } Can you do this in ios for games? Or is the overhead of thread creation and mutex waiting going to beat-out the benefit of multithreading?

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  • Most important research article for software development [closed]

    - by Fabian Fagerholm
    Researchers all over the world collectively publish thousands of articles on software development topics every year, hoping to benefit practical software development in the long run. (Of course, some of them only publish to increase their publication count, but hopefully most still aim to advance the field.) But what is really useful for practical software development? Of all the research articles you have read, what do you consider being the most important one for the software development field? What is it about that article that makes it stand out as especially important in your view? Note: I deliberately chose the term "software development", but you can freely interpret it as "programming" or "software engineering", or anything else that fits into the "software development" category.

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