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  • TechCast Live: "Java and Oracle, One Year Later" Replay Now Available

    - by Justin Kestelyn
    Earlier this week I had the opportunity to chat with Ajay Patel, Oracle's VP leading the Java Evangelist team, about "the state of the union" wrt Oracle and Java. Take a look: And here are some choice quotes, some paraphrased, as helpfully transcribed by Java evangelist Terrence Barr: "One key thing we have learned ... Java is not just a platform, it is also an ecosystem, and you can't have an ecosystem without a community." "The objectives, strategically [for Java at Oracle] have been pretty clear: How do we drive adoption, how do we build a larger, stronger developer community, how do we really make the platform much more competitive." "It's about transparency, involvement. IBM, RedHat, Apple have all agreed to working with us to make OpenJDK the best platform for open source development ... it is a sign that the community has been waiting to move the Java platform forward." "It's not just about Oracle anymore, it's about Java, the technology, the community, the developer base, and how we work with them to move the innovation forward." "Java is strategic to Oracle, and the community is strategic for Java to be successful ... it is critical to our business." On JavaFX 2.0: "... is coming to beta soon, with a release planned in second half [of 2011] ... will give you a new, high-performance graphics engine, the new API for JavaFX ... you will see a very strong, relevant platform for levering rich media platforms." On the JDK and SE: "... aggressively moving forward, JDK 7 is now code complete ... looking good for getting JDK 7 out by summer as we promised. Started work on JDK 8, Jigsaw and Lambda are moving along nicely, on track for JDK 8 release next year ... good progress." On Java EE and Glassfish: "... Very excited to have Glassfish 3.1 released, with clustering and management capabilities ... working with the JCP to shortly submit a number of JSRs for Java EE 7 ... You'll see Java EE 7 becoming the platform for cloud-based development." "You will see Oracle continue to step up to this role of Java steward, making sure that the language, the technology, the platform ... is competitive, relevant, and widely adopted." Making progress!

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  • CVS: Modules vs Subdirectories

    - by Glaxalg
    Does anyone know what is the best approach to define structure of modules/directories in CVS? Specifically what if I have big project that could possibly has many sub-projects (even not related). Is it better to define module for each sub-project or use subdirectories: Approach #1 Modules CVSROOT Main Project Platform A Sub-project1 Platform A Sub-project2 Platform B Sub-project3 ... Approach #2 subdirectories CVSROOT Project Main Platform A Sub-Project 1 Sub-Project 2 Platform B Sub-Project 3 ...

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  • Trying to prevent Windows from hibernating/sleeping automatically

    - by user328821
    My Dell XPS 8700 (Win 7) suddenly began putting itself to sleep at 6pm daily, even if I'm typing. I don't know what caused this to occur, except possibly a windows update that took place in the middle of the night. I initially went into settings for power and saw 2 plans set up, one from Dell and the other window's Power saver plan. I set both to never for sleep and hibernate yet it still occurred. I have current drivers and a fairly new UPS that has software to set to shutdown only after power loss. Dell is of little help, can anyone point me in the right direction? I did do the powerdfg -energy program and came up with this: Power Efficiency Diagnostics Report Scan Time 2014-05-08T19:21:48Z Scan Duration 60 seconds System Manufacturer Dell Inc. System Product Name XPS 8700 BIOS Date 08/23/2013 BIOS Version A04 OS Build 7601 Platform Role PlatformRoleDesktop Plugged In true Process Count 115 Thread Count 1631 Report GUID {097caf99-039b-44c3-b154-d797bfbfdfcc} Analysis Results Errors Power Policy:Sleep timeout is disabled (Plugged In) The computer is not configured to automatically sleep after a period of inactivity. System Availability Requests:System Required Request The device or driver has made a request to prevent the system from automatically entering sleep. Requesting Driver Instance HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_102805B7&REV_1000\4&220b1bbc&0&0001 Requesting Driver Device Realtek High Definition Audio CPU Utilization:Processor utilization is high The average processor utilization during the trace was high. The system will consume less power when the average processor utilization is very low. Review processor utilization for individual processes to determine which applications and services contribute the most to total processor utilization. Average Utilization (%) 9.48 Warnings Platform Timer Resolution:Platform Timer Resolution The default platform timer resolution is 15.6ms (15625000ns) and should be used whenever the system is idle. If the timer resolution is increased, processor power management technologies may not be effective. The timer resolution may be increased due to multimedia playback or graphical animations. Current Timer Resolution (100ns units) 10000 Maximum Timer Period (100ns units) 156001 Platform Timer Resolution:Outstanding Kernel Timer Request A kernel component or device driver has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 10000 Request Count 2 Platform Timer Resolution:Outstanding Timer Request A program or service has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 10000 Requesting Process ID 8672 Requesting Process Path \Device\HarddiskVolume3\Program Files (x86)\Mozilla Firefox\firefox.exe Platform Timer Resolution:Outstanding Timer Request A program or service has requested a timer resolution smaller than the platform maximum timer resolution. Requested Period 100000 Requesting Process ID 1212 Requesting Process Path \Device\HarddiskVolume3\Windows\System32\svchost.exe Power Policy:802.11 Radio Power Policy is Maximum Performance (Plugged In) The current power policy for 802.11-compatible wireless network adapters is not configured to use low-power modes. CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name audiodg.exe PID 1304 Average Utilization (%) 4.73 Module Average Module Utilization (%) \Device\HarddiskVolume3\Windows\System32\msvcrt.dll 1.88 \Device\HarddiskVolume3\Windows\System32\MaxxAudioAPO5064.dll 1.77 \Device\HarddiskVolume3\Windows\System32\AudioEng.dll 0.80 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name thunderbird.exe PID 6036 Average Utilization (%) 0.35 Module Average Module Utilization (%) \Device\HarddiskVolume3\Program Files (x86)\Mozilla Thunderbird\xul.dll 0.16 \Device\HarddiskVolume3\Program Files (x86)\Mozilla Thunderbird\mozjs.dll 0.05 \SystemRoot\System32\win32k.sys 0.03 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace. Process Name dwm.exe PID 1340 Average Utilization (%) 0.25 Module Average Module Utilization (%) \Device\HarddiskVolume3\Windows\System32\dwmcore.dll 0.08 \Device\HarddiskVolume3\Windows\System32\nvwgf2umx.dll 0.05 \SystemRoot\system32\ntoskrnl.exe 0.03 CPU Utilization:Individual process with significant processor utilization. This process is responsible for a significant portion of the total processor utilization recorded during the trace.

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  • How to manage memory using classes in Objective-C?

    - by Flipper
    This is my first time creating an iPhone App and I am having difficulty with the memory management because I have never had to deal with it before. I have a UITableViewController and it all works fine until I try to scroll down in the simulator. It crashes saying that it cannot allocate that much memory. I have narrowed it down to where the crash is occurring: - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Dequeue or create a cell UITableViewCellStyle style = UITableViewCellStyleDefault; UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:@"BaseCell"]; if (!cell) cell = [[[UITableViewCell alloc] initWithStyle:style reuseIdentifier:@"BaseCell"] autorelease]; NSString* crayon; // Retrieve the crayon and its color if (aTableView == self.tableView) { crayon = [[[self.sectionArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] getName]; } else { crayon = [FILTEREDKEYS objectAtIndex:indexPath.row]; } cell.textLabel.text = crayon; if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor]; return cell; } Here is the getName method: - (NSString*)getName { return name; } name is defined as: @property (nonatomic, retain) NSString *name; Now sectionArray is an NSMutableArray with instances of a class that I created Term in it. Term has a method getName that returns a NSString*. The problem seems to be the part of where crayon is being set and getName is being called. I have tried adding autorelease, release, and other stuff like that but that just causes the entire app to crash before even launching. Also if I do: cell.textLabel.text = @"test"; //crayon; /*if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor];*/ Then I get no error whatsoever and it all scrolls just fine. Thanks in advance for the help! Edit: Here is the full Log of when I try to run the app and the error it gives when it crashes: [Session started at 2010-12-29 04:23:38 -0500.] [Session started at 2010-12-29 04:23:44 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 1429. gdb-i386-apple-darwin(1430,0x778720) malloc: * mmap(size=1420296192) failed (error code=12) error: can't allocate region ** set a breakpoint in malloc_error_break to debug gdb stack crawl at point of internal error: [ 0 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (align_down+0x0) [0x1222d8] [ 1 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xstrvprintf+0x0) [0x12336c] [ 2 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xmalloc+0x28) [0x12358f] [ 3 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read_raw_data+0x50) [0x1659af] [ 4 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read+0x1bc) [0x168a58] [ 5 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_dyld_update+0xbf) [0x168c9c] [ 6 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_solib_add+0x36b) [0x169fcc] [ 7 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_child_attach+0x478) [0x17dd11] [ 8 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (attach_command+0x5d) [0x64ec5] [ 9 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_cmd_target_attach+0x4c) [0x15dbd] [ 10 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (captured_mi_execute_command+0x16d) [0x17427] [ 11 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (catch_exception+0x41) [0x7a99a] [ 12 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_execute_command+0xa9) [0x16f63] /SourceCache/gdb/gdb-967/src/gdb/utils.c:1144: internal-error: virtual memory exhausted: can't allocate 1420296192 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. The Debugger has exited with status 1.The Debugger has exited with status 1. Here is the backtrace that I get when I set the breakpoint for malloc_error_break: #0 0x0097a68c in objc_msgSend () #1 0x01785bef in -[UILabel setText:] () #2 0x000030e0 in -[TableViewController tableView:cellForRowAtIndexPath:] (self=0x421d760, _cmd=0x29cfad8, aTableView=0x4819600, indexPath=0x42190f0) at /Volumes/Main2/Enayet/TableViewController.m:99 #3 0x016cee0c in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] () #4 0x016c6a43 in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] () #5 0x016d954f in -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] () #6 0x016d08ff in -[UITableView layoutSubviews] () #7 0x03e672b0 in -[CALayer layoutSublayers] () #8 0x03e6706f in CALayerLayoutIfNeeded () #9 0x03e668c6 in CA::Context::commit_transaction () #10 0x03e6653a in CA::Transaction::commit () #11 0x03e6e838 in CA::Transaction::observer_callback () #12 0x00b00252 in __CFRunLoopDoObservers () #13 0x00aff65f in CFRunLoopRunSpecific () #14 0x00afec48 in CFRunLoopRunInMode () #15 0x00156615 in GSEventRunModal () #16 0x001566da in GSEventRun () #17 0x01689faf in UIApplicationMain () #18 0x00002398 in main (argc=1, argv=0xbfffefb0) at /Volumes/Main2/Enayet/main.m:14

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  • My Take on Hadoop World 2011

    - by Jean-Pierre Dijcks
    I’m sure some of you have read pieces about Hadoop World and I did see some headlines which were somewhat, shall we say, interesting? I thought the keynote by Larry Feinsmith of JP Morgan Chase & Co was one of the highlights of the conference for me. The reason was very simple, he addressed some real use cases outside of internet and ad platforms. The following are my notes, since the keynote was recorded I presume you can go and look at Hadoopworld.com at some point… On the use cases that were mentioned: ETL – how can I do complex data transformation at scale Doing Basel III liquidity analysis Private banking – transaction filtering to feed [relational] data marts Common Data Platform – a place to keep data that is (or will be) valuable some day, to someone, somewhere 360 Degree view of customers – become pro-active and look at events across lines of business. For example make sure the mortgage folks know about direct deposits being stopped into an account and ensure the bank is pro-active to service the customer Treasury and Security – Global Payment Hub [I think this is really consolidation of data to cross reference activity across business and geographies] Data Mining Bypass data engineering [I interpret this as running a lot of a large data set rather than on samples] Fraud prevention – work on event triggers, say a number of failed log-ins to the website. When they occur grab web logs, firewall logs and rules and start to figure out who is trying to log in. Is this me, who forget his password, or is it someone in some other country trying to guess passwords Trade quality analysis – do a batch analysis or all trades done and run them through an analysis or comparison pipeline One of the key requests – if you can say it like that – was for vendors and entrepreneurs to make sure that new tools work with existing tools. JPMC has a large footprint of BI Tools and Big Data reporting and tools should work with those tools, rather than be separate. Security and Entitlement – how to protect data within a large cluster from unwanted snooping was another topic that came up. I thought his Elephant ears graph was interesting (couldn’t actually read the points on it, but the concept certainly made some sense) and it was interesting – when asked to show hands – how the audience did not (!) think that RDBMS and Hadoop technology would overlap completely within a few years. Another interesting session was the session from Disney discussing how Disney is building a DaaS (Data as a Service) platform and how Hadoop processing capabilities are mixed with Database technologies. I thought this one of the best sessions I have seen in a long time. It discussed real use case, where problems existed, how they were solved and how Disney planned some of it. The planning focused on three things/phases: Determine the Strategy – Design a platform and evangelize this within the organization Focus on the people – Hire key people, grow and train the staff (and do not overload what you have with new things on top of their day-to-day job), leverage a partner with experience Work on Execution of the strategy – Implement the platform Hadoop next to the other technologies and work toward the DaaS platform This kind of fitted with some of the Linked-In comments, best summarized in “Think Platform – Think Hadoop”. In other words [my interpretation], step back and engineer a platform (like DaaS in the Disney example), then layer the rest of the solutions on top of this platform. One general observation, I got the impression that we have knowledge gaps left and right. On the one hand are people looking for more information and details on the Hadoop tools and languages. On the other I got the impression that the capabilities of today’s relational databases are underestimated. Mostly in terms of data volumes and parallel processing capabilities or things like commodity hardware scale-out models. All in all I liked this conference, it was great to chat with a wide range of people on Oracle big data, on big data, on use cases and all sorts of other stuff. Just hope they get a set of bigger rooms next time… and yes, I hope I’m going to be back next year!

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  • C++ compiler errors in xamltypeinfo.g.cpp

    - by Richard Banks
    I must be missing something obvious but I'm not sure what. I've created a blank C++ metro app and I've just added a model that I will bind to in my UI however I'm getting a range of compiler warnings related to xamltypeinfo.g.cpp and I'm not sure what I've missed. My header file looks like this: #pragma once #include "pch.h" #include "MyColor.h" using namespace Platform; namespace CppDataBinding { [Windows::UI::Xaml::Data::Bindable] public ref class MyColor sealed : Windows::UI::Xaml::Data::INotifyPropertyChanged { public: MyColor(); ~MyColor(); virtual event Windows::UI::Xaml::Data::PropertyChangedEventHandler^ PropertyChanged; property Platform::String^ RedValue { Platform::String^ get() { return _redValue; } void set(Platform::String^ value) { _redValue = value; RaisePropertyChanged("RedValue"); } } protected: void RaisePropertyChanged(Platform::String^ name); private: Platform::String^ _redValue; }; } and my cpp file looks like this: #include "pch.h" #include "MyColor.h" using namespace CppDataBinding; MyColor::MyColor() { } MyColor::~MyColor() { } void MyColor::RaisePropertyChanged(Platform::String^ name) { if (PropertyChanged != nullptr) { PropertyChanged(this, ref new Windows::UI::Xaml::Data::PropertyChangedEventArgs(name)); } } Nothing too tricky, but when I compile I get errors in xamltypeinfo.g.cpp indicating that MyColor is not defined in CppDataBinding. The relevant generated code looks like this: if (typeName == "CppDataBinding.MyColor") { userType = ref new XamlUserType(this, typeName, GetXamlTypeByName("Object")); userType->Activator = ref new XamlTypeInfo::InfoProvider::Activator( []() -> Platform::Object^ { return ref new CppDataBinding::MyColor(); }); userType->AddMemberName("RedValue", "CppDataBinding.MyColor.RedValue"); userType->SetIsBindable(); xamlType = userType; } If I remove the Bindable attribute from MyColor the code compiles. Can someone tell me what blindingly obvious thing I've missed so I can give myself a facepalm and fix the problem?

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • Is there a good blogging platform to use as a framework?

    - by itsadok
    I'm writing a new product, and I've noticed that a lot of the features I want already exist in blogging platforms like wordpress. For example, comments and comment moderation, content editing, etc. Is there a good blogging system that is easy to use as a foundation for something else? Something with an API, extremely customizable, and hopefully something that works well with Java.

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  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • How prevalent is the use of Emacs' eshell in multi-platform development?

    - by pajato0
    I've only recently become aware of Emacs' eshell tool. It looks quite powerful in that it is entirely written in Emacs Lisp and does not require native subshell support. The Emacs info documentation is a bit sparse but EmacsWiki has pretty decent information, at least on a first glance. Given the potential value of eshell as a scripting tool/programmer's aid that works equally well on multiple platforms I'm wondering how prevalent the use of eshell versus the normal (bash) shell is among software developers. Would those of you who have taken the time to learn it recommend it or is it one of those many interesting ideas that did not really pan out?

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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • DDK/WDM developing problem ... driver won't load on x64 windows platform

    - by user295975
    Hi there! I am a beginner at DDK/WDM driver developing field. I have a task which involves porting a virtual device driver from x86 to x64 (intel). I got the source code, I modified it a bit and compiled it succesfuly with DDK (build environments). But when I tried to load it on a ia64 Windows7 machine it didn't want to load. Then I tried some simple examples of device drivers from --http://www.codeproject.com/KB/system/driverdev.aspx (I put '--' to be able to post the hyperlink) and from other links but still the same problem. I hear on a forum that some libraries that you use to link are not compatible with the new machines and suggested to link to another similar libraries...but still didn't worked. When I build I use "-cefw" command line parameters as suggested. I do not have an *.inf file asociated but I'm copying it in system32/drivers and I'm using WinObj to see if next restart it's loaded into the memory. I also tried this program ( http://www.codeproject.com/KB/system/tdriver.aspx ) to load the driver into the memory but still didn't worked for me. Please please help me...I'm stuck on this and my deadline already passed. I feel I'driving nuts in here trying to discover what am I doing wrong.

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  • Foundation framework. No NSString.h file

    - by pawelini1
    Hello I'm getting a few errors just after I updated my working copy via SVN. /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:32: error: Foundation/NSString.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45: error: expected ')' before 'unichar' /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10: error: cannot find interface declaration for 'NSString' All that errors tell that compiler is unable to find NSString.h file in Foundation framework and I have opened the Foundation framework in Xcode/Frameworks/Foundation.framework/Headers and noticed that there is no NSString header file there. Could anyone tell me what happened? I tried to delete the framework and add it again but it failed to. Still I don't have NSString header file.

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  • Fast sign in C++ float...are there any platform dependencies in this code?

    - by Patrick Niedzielski
    Searching online, I have found the following routine for calculating the sign of a float in IEEE format. This could easily be extended to a double, too. // returns 1.0f for positive floats, -1.0f for negative floats, 0.0f for zero inline float fast_sign(float f) { if (((int&)f & 0x7FFFFFFF)==0) return 0.f; // test exponent & mantissa bits: is input zero? else { float r = 1.0f; (int&)r |= ((int&)f & 0x80000000); // mask sign bit in f, set it in r if necessary return r; } } (Source: ``Fast sign for 32 bit floats'', Peter Schoffhauzer) I am weary to use this routine, though, because of the bit binary operations. I need my code to work on machines with different byte orders, but I am not sure how much of this the IEEE standard specifies, as I couldn't find the most recent version, published this year. Can someone tell me if this will work, regardless of the byte order of the machine? Thanks, Patrick

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  • Is .NET a write once, run anywhere (WORA) platform like Java claims to be?

    - by Scott Saad
    I remember Sun's slogan so vividly... "Write Once, Run Anywhere". The idea being that since programs are compiled into standard byte codes, any device with a Java Virtual Machine could run it. Over the years, Java seems to have made it onto many platforms/devices. Is this the intention or was it ever the intention of .NET. If so, what kind of efforts are being put forth to make this a reality?

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  • What is the typical setup for a laptop used for multi platform development?

    - by iama
    I am planning to build a new laptop for development for both Windows & Linux platforms. On Windows, my development would be primarily on .NET/C#/IIS/MSSQL Server. On Linux, preferably Ubuntu, my development would be on Ruby and Python. I am thinking of buying a laptop with Windows 7 pre-installed with 4GB RAM/Intel Core 2 Duo/320 GB HD & then thinking of running 2 VMs for both Windows and Linux development with the host OS as my work station. Of course, I would be running DBs and web servers on the respective platforms. Is this a typical setup? My only concern is running two VMs side by side. Not sure if this configuration would be optimal. Alternative would be to do my Windows development on the host Windows 7 OS. Any thoughts?

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  • What should I grab as a development platform, an iPod or an iPad?

    - by mmr
    Hey all, I've recently gotten into the world of contract programming, and two of my clients have indicated that they'd like to do something 'trendy', like ipod touch/iphone/ipad development. I have a mac laptop (first gen macbook pro) that I'll have to upgrade to snow leopard to do the development for any of them, from what I've read. So that's already a bit of a commitment, given all the stuff I have on that laptop I'll have to make sure is recoverable from backup. My budget is limited, but I think I need to learn this skill. Which device should I get to learn this kind of development, an iPod touch or an iPad? I don't have the money for an iPhone. I think that the iPhone/iPad SDK has an emulator mode, but I like to have the device I'm going to roll out on available to make sure that everything works as I'd expect, ie, what's easily readable on a laptop screen is still readable on the touch, etc.

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Grails benchmarks compared to other web MVC platform (Rails, Django, ASP MVC)?

    - by fabien7474
    I have been searching the web for recent benchmarks measuring Grails overall performance compared to its competitors (Rails, Django, ASP.NET MVC...), but I didn't find anything more recent than a 3 years-old article with obsolete grails version (0.5). See here and here. So, starting from grails 1.2, are there any more recent grails benchmarks you are aware of ? Or do you have your own performance tests for grails (compared to others if possible) ?

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  • What tech stack/platform to use for a project?

    - by danny z
    Hey guys, This is a bit of a weird meta-programming question, but I've realized that my new project doesn't need a full MVC framework, and being a rails guy, I'm not sure what to use now. To give you a gist of the necessary functionality; this website will display static pages, but users will be able to log in and 'edit their current plans'. All purchasing and credit card editing is being handled by a recurring payment subscriber, I just need a page to edit their current plan. All of that will be done through (dynamic) XML API calls, so no database is necessary. Should I stick with my typical rails/nginx stack, or is there something I could use that would lighten the load, since I don't need the Rails heft. I'm familiar with python and PHP but would prefer not to go that route. Is Sinatra a good choice here? tl;dr: What's a good way to quickly serve mostly static pages, preferably in Ruby, with some pages requiring dynamic XML rendering?

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  • Java - Which Business Intelligence (BI) platform can I embed with my commercial software for free?

    - by Yatendra Goel
    I am developing a java application and I want to use: Reporting Analysis Data Mining Data Integration tools to be shipped with my commercial application that I am NOT going to sell as an open source application. So I want to know which tools I can use in my app. Actually I am evaluating PENTAHO and JASPER but I don't understand licensing issues. Some comes under GPL, some under LGPL, some under CPL... so I am very confused about those.

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  • What languages allow cross-platform native executables to be created?

    - by JT
    I'm frustrated to discover that Java lacks an acceptable solution for creating programs that will run via double-click. Other than .NET for Windows, what modern and high-level programming languages can I write code in that can be compiled for various platforms and run as a native/binary in each (Windows, Linux, OSX (optional)) Assuming I wanted to write code in python, for instance, is there a cohesive way that I could distribute my software which wouldn't require users to do anything special to get it to run? I want to write and distribute software for computer-illiterate and Java has turned out to be a real pain in this respect.

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