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  • Inline function v. Macro in C -- What's the Overhead (Memory/Speed)?

    - by Jason R. Mick
    I searched Stack Overflow for the pros/cons of function-like macros v. inline functions. I found the following discussion: Pros and Cons of Different macro function / inline methods in C ...but it didn't answer my primary burning question. Namely, what is the overhead in c of using a macro function (with variables, possibly other function calls) v. an inline function, in terms of memory usage and execution speed? Are there any compiler-dependent differences in overhead? I have both icc and gcc at my disposal. My code snippet I'm modularizing is: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = AttractiveTerm * AttractiveTerm; EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); My reason for turning it into an inline function/macro is so I can drop it into a c file and then conditionally compile other similar, but slightly different functions/macros. e.g.: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = pow(SigmaSquared/RadialDistanceSquared,9); EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); (note the difference in the second line...) This function is a central one to my code and gets called thousands of times per step in my program and my program performs millions of steps. Thus I want to have the LEAST overhead possible, hence why I'm wasting time worrying about the overhead of inlining v. transforming the code into a macro. Based on the prior discussion I already realize other pros/cons (type independence and resulting errors from that) of macros... but what I want to know most, and don't currently know is the PERFORMANCE. I know some of you C veterans will have some great insight for me!!

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • Creating objects makes the VM faster?

    - by Sudhir Jonathan
    Look at this piece of code: MessageParser parser = new MessageParser(); for (int i = 0; i < 10000; i++) { parser.parse(plainMessage, user); } For some reason, it runs SLOWER (by about 100ms) than for (int i = 0; i < 10000; i++) { MessageParser parser = new MessageParser(); parser.parse(plainMessage, user); } Any ideas why? The tests were repeated a lot of times, so it wasn't just random. How could creating an object 10000 times be faster than creating it once?

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  • How computer multiplies 2 numbers?

    - by ckv
    How does a computer perform a multiplication on 2 numbers say 100 * 55. My guess was that the computer did repeated addition to achieve multiplication. Of course this could be the case for integer numbers. However for floating point numbers there must be some other logic. Note: This was asked in an interview.

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  • Controlling read and write access width to memory mapped registers in C

    - by srking
    I'm using and x86 based core to manipulate a 32-bit memory mapped register. My hardware behaves correctly only if the CPU generates 32-bit wide reads and writes to this register. The register is aligned on a 32-bit address and is not addressable at byte granularity. What can I do to guarantee that my C (or C99) compiler will only generate full 32-bit wide reads and writes in all cases? For example, if I do a read-modify-write operation like this: volatile uint32_t* p_reg = 0xCAFE0000; *p_reg |= 0x01; I don't want the compiler to get smart about the fact that only the bottom byte changes and generate 8-bit wide read/writes. Since the machine code is often more dense for 8-bit operations on x86, I'm afraid of unwanted optimizations. Disabling optimizations in general is not an option.

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  • Improving MySQL Update Query Efficiency

    - by Russell C.
    In our database tables we keep a number of counting columns to help reduce the number of simple lookup queries. For example, in our users table we have columns for the number of reviews written, photos uploaded, friends, followers, etc. To help make sure these stay in sync we have a script that runs periodically to check and update these counting columns. The problem is that now that our database has grown significantly the queries we have been using are taking forever to run since they are totally inefficient. I would appreciate someone with more MySQL knowledge than myself to recommend how we can improve it's efficiency: update users set photos=(select count(*) from photos where photos.status="A" AND photos.user_id=users.id) where users.status="A"; If this were a select statement I would just use a join but I'm not sure if that is possible with update. Thanks in advance for your help!

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  • Compiler reordering around mutex boundaries?

    - by shojtsy
    Suppose I have my own non-inline functions LockMutex and UnlockMutex, which are using some proper mutex - such as boost - inside. How will the compiler know not to reorder other operations with regard to calls to the LockMutex and UnlockMutex? It can not possibly know how will I implement these functions in some other compilation unit. void SomeClass::store(int i) { LockMutex(_m); _field = i; // could the compiler move this around? UnlockMutex(_m); } ps: One is supposed to use instances of classes for holding locks to guarantee unlocking. I have left this out to simplify the example.

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  • Common causes of slow performing jQuery and how to optimize the code?

    - by Polaris878
    Hello, This might be a bit of a vague or general question, but I figure it might be able to serve as a good resource for other jQuery-ers. I'm interested in common causes of slow running jQuery and how to optimize these cases. We have a good amount of jQuery/JavaScript performing actions on our page... and performance can really suffer with a large number off elements. What are some obvious performance pitfalls you know of with jQuery? What are some general optimizations a jQuery-er can do to squeeze every last bit of performance out of his/her scripts? One example: a developer may use a selector to access an element that is slower than some other way. Thanks

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  • Fast find object by string property

    - by Andrew Kalashnikov
    Hello, colleagues. I've got task to fast find object by its string property. Object: class DicDomain { public virtual string Id{ get; set; } public virtual string Name { get; set; } } For storing my object I use List[T] dictionary where T is DicDomain for now . I've got 5-10 such lists, which contain about 500-20000 at each one. Task is find objects by its Name. I use next code now: List<T> entities = dictionary.FindAll(s => s.Name.Equals(word, StringComparison.OrdinalIgnoreCase)); I've got some questions: Is my search speed optimal. I think now. Data structure. It List good for this task. What about hashtable,sorted... Method Find. May be i should use string intern?? I haven't much exp at these tasks. Can u give me good advice for increase perfomance. Thanks

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  • Composite primary keys in N-M relation or not?

    - by BerggreenDK
    Lets say we have 3 tables (actually I have 2 at the moment, but this example might illustrate the thought better): [Person] ID: int, primary key Name: nvarchar(xx) [Group] ID: int, primary key Name: nvarchar(xx) [Role] ID: int, primary key Name: nvarchar(xx) [PersonGroupRole] Person_ID: int, PRIMARY COMPOSITE OR NOT? Group_ID: int, PRIMARY COMPOSITE OR NOT? Role_ID: int, PRIMARY COMPOSITE OR NOT? Should any of the 3 ID's in the relation PersonGroupRole be marked as PRIMARY key or should they all 3 be combined into one composite?? whats the real benefit of doing it or not? I can join anyways as far as I know, so Person JOIN PersonGroupRole JOIN Group gives me which persons are in which Groups etc. I will be using LINQ/C#/.NET on top of SQL-express and SQL-server, so if there is any reasons regarding language/SQL that might make the choice more clear, thats the platform I ask about. Looking forward to see what answers pops up, as I have thought of these primary keys/indexes many times when making combined ones.

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  • How much faster is a database running in RAM?

    - by orokusaki
    I"m looking to run PostgreSQL in RAM for performance enhancement. The database isn't more than 1GB and shouldn't ever grow to more than 5GB. Is it worth doing? Are there any benchmarks out there? Is it buggy? My second major concern is: How easy is it to back things up when it's running purely in RAM. Is this just like using RAM as tier 1 HD, or is it much more complicated?

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  • Can I optimize this at all?

    - by Moshe
    I'm working on an iOS app and I'm using the following code for one of my tables to return the number of rows in a particular section: return [[kSettings arrayForKey:@"views"] count]; Is there any other way to write that line of code so that it is more memory efficient? EDIT: kSettings = NSUserDefaults standardUserDefaults. Is there any way to rewrite my line of code so that whatever memory it occupies is released sooner than it is released now?

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • How can I speed up line by line reading of an ASCII file? (C++)

    - by Jon
    Here's a bit of code that is a considerable bottleneck after doing some measuring: //----------------------------------------------------------------------------- // Construct dictionary hash set from dictionary file //----------------------------------------------------------------------------- void constructDictionary(unordered_set<string> &dict) { ifstream wordListFile; wordListFile.open("dictionary.txt"); string word; while( wordListFile >> word ) { if( !word.empty() ) { dict.insert(word); } } wordListFile.close(); } I'm reading in ~200,000 words and this takes about 240 ms on my machine. Is the use of ifstream here efficient? Can I do better? I'm reading about mmap() implementations but I'm not understanding them 100%. The input file is simply text strings with *nix line terminations.

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  • How can I store large amount of data from a database to XML (speed problem, part three)?

    - by Andrija
    After getting some responses, the current situation is that I'm using this tip: http://www.ibm.com/developerworks/xml/library/x-tipbigdoc5.html (Listing 1. Turning ResultSets into XML), and XMLWriter for Java from http://www.megginson.com/downloads/ . Basically, it reads date from the database and writes them to a file as characters, using column names to create opening and closing tags. While doing so, I need to make two changes to the input stream, namely to the dates and numbers. // Iterate over the set while (rs.next()) { w.startElement("row"); for (int i = 0; i < count; i++) { Object ob = rs.getObject(i + 1); if (rs.wasNull()) { ob = null; } String colName = meta.getColumnLabel(i + 1); if (ob != null ) { if (ob instanceof Timestamp) { w.dataElement(colName, Util.formatDate((Timestamp)ob, dateFormat)); } else if (ob instanceof BigDecimal){ w.dataElement(colName, Util.transformToHTML(new Integer(((BigDecimal)ob).intValue()))); } else { w.dataElement(colName, ob.toString()); } } else { w.emptyElement(colName); } } w.endElement("row"); } The SQL that gets the results has the to_number command (e.g. to_number(sif.ID) ID ) and the to_date command (e.g. TO_DATE (sif.datum_do, 'DD.MM.RRRR') datum_do). The problems are that the returning date is a timestamp, meaning I don't get 14.02.2010 but rather 14.02.2010 00:00:000 so I have to format it to the dd.mm.yyyy format. The second problem are the numbers; for some reason, they are in database as varchar2 and can have leading zeroes that need to be stripped; I'm guessing I could do that in my SQL with the trim function so the Util.transformToHTML is unnecessary (for clarification, here's the method): public static String transformToHTML(Integer number) { String result = ""; try { result = number.toString(); } catch (Exception e) {} return result; } What I'd like to know is a) Can I get the date in the format I want and skip additional processing thus shortening the processing time? b) Is there a better way to do this? We're talking about XML files that are in the 50 MB - 250 MB filesize category.

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  • [Python] Tips for making a fraction calculator code more optimized (faster and using less memory)

    - by Logic Named Joe
    Hello Everyone, Basicly, what I need for the program to do is to act a as simple fraction calculator (for addition, subtraction, multiplication and division) for the a single line of input, for example: -input: 1/7 + 3/5 -output: 26/35 My initial code: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': licz = a * d + b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '-': licz= a * d - b * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) elif wyjscie[1] == '*': licz= a * c mian= b * d nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) else: licz= a * d mian= b * c nwd = euclid(licz, mian) konA = licz/nwd konB = mian/nwd wynik = str(konA) + '/' + str(konB) print(wynik) Which I reduced to: import sys def euclid(numA, numB): while numB != 0: numRem = numA % numB numA = numB numB = numRem return numA for wejscie in sys.stdin: wyjscie = wejscie.split(' ') a, b = [int(x) for x in wyjscie[0].split("/")] c, d = [int(x) for x in wyjscie[2].split("/")] if wyjscie[1] == '+': print("/".join([str((a * d + b * c)/euclid(a * d + b * c, b * d)),str((b * d)/euclid(a * d + b * c, b * d))])) elif wyjscie[1] == '-': print("/".join([str((a * d - b * c)/euclid(a * d - b * c, b * d)),str((b * d)/euclid(a * d - b * c, b * d))])) elif wyjscie[1] == '*': print("/".join([str((a * c)/euclid(a * c, b * d)),str((b * d)/euclid(a * c, b * d))])) else: print("/".join([str((a * d)/euclid(a * d, b * c)),str((b * c)/euclid(a * d, b * c))])) Any advice on how to improve this futher is welcome. Edit: one more thing that I forgot to mention - the code can not make use of any libraries apart from sys.

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  • MySQL query paralyzes site

    - by nute
    Once in a while, at random intervals, our website gets completely paralyzed. Looking at SHOW FULL PROCESSLIST;, I've noticed that when this happens, there is a specific query that is "Copying to tmp table" for a loooong time (sometimes 350 seconds), and almost all the other queries are "Locked". The part I don't understand is that 90% of the time, this query runs fine. I see it going through in the process list and it finishes pretty quickly most of the time. This query is being called by an ajax call on our homepage to display product recommendations based your browsing history (a la amazon). Just sometimes, randomly (but too often), it gets stuck at "copying to tmp table". Here is a caught instance of the query that was up 109 seconds when I looked: SELECT DISTINCT product_product.id, product_product.name, product_product.retailprice, product_product.imageurl, product_product.thumbnailurl, product_product.msrp FROM product_product, product_xref, product_viewhistory WHERE ( (product_viewhistory.productId = product_xref.product_id_1 AND product_xref.product_id_2 = product_product.id) OR (product_viewhistory.productId = product_xref.product_id_2 AND product_xref.product_id_1 = product_product.id) ) AND product_product.outofstock='N' AND product_viewhistory.cookieId = '188af1efad392c2adf82' AND product_viewhistory.productId IN (24976, 25873, 26067, 26073, 44949, 16209, 70528, 69784, 75171, 75172) ORDER BY product_xref.hits DESC LIMIT 10 Of course the "cookieId" and the list of "productId" changes dynamically depending on the request. I use php with PDO.

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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  • Best way to update/insert into a table based on a remote table.

    - by martilyo
    I have two very large enterprise tables in an Oracle 10g database. One table keeps the historical information of the other table. The problem is, I'm getting to the point where the records are just too many that my insert update is taking too long and my session is getting killed by the governor. Here's a pseudocode of my update process: sqlsel := 'SELECT col1, col2, col3, sysdate FROM table2@remote_location dpi WHERE (col1, col2, col3) IN ( SELECT col1, col2, col3 FROM table2@remote_location MINUS SELECT DISTINCT col1, col2, col3 FROM table1 mpc WHERE facility = '''||load_facility||''' )'; EXECUTE IMMEDIATE sqlsel BULK COLLECT INTO table1; I've tried the MERGE statement: MERGE INTO table1 t1 USING ( SELECT col1, col2, col3 FROM table2@remote_location ) t2 ON ( t1.col1 = t2.col1 AND t1.col2 = t2.col2 AND t1.col3 = t2.col3 ) WHEN NOT MATCHED THEN INSERT (t1.col1, t1.col2, t1.col3, t1.update_dttm ) VALUES (t2.col1, t2.col2, t2.col3, sysdate ) But there seems to be a confirmed bug on versions prior to Oracle 10.2.0.4 on the merge statement when doing a merge using a remote database. The chance of getting an enterprise upgrade is slim so is there a way to further optimize my first query or write it in another way to have it run best performance wise? Thanks.

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  • Is count(*) really expensive ?

    - by Anil Namde
    I have a page where I have 4 tabs displaying 4 different reports based off different tables. I obtain the row count of each table using a select count(*) from <table> query and display number of rows available in each table on the tabs. As a result, each page postback causes 5 count(*) queries to be executed (4 to get counts and 1 for pagination) and 1 query for getting the report content. Now my question is: are count(*) queries really expensive -- should I keep the row counts (at least those that are displayed on the tab) in the view state of page instead of querying multiple times? How expensive are COUNT(*) queries ?

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  • Filtering with joined tables

    - by viraptor
    I'm trying to get some query performance improved, but the generated query does not look the way I expect it to. The results are retrieved using: query = session.query(SomeModel). options(joinedload_all('foo.bar')). options(joinedload_all('foo.baz')). options(joinedload('quux.other')) What I want to do is filter on the table joined via 'first', but this way doesn't work: query = query.filter(FooModel.address == '1.2.3.4') It results in a clause like this attached to the query: WHERE foos.address = '1.2.3.4' Which doesn't do the filtering in a proper way, since the generated joins attach tables foos_1 and foos_2. If I try that query manually but change the filtering clause to: WHERE foos_1.address = '1.2.3.4' AND foos_2.address = '1.2.3.4' It works fine. The question is of course - how can I achieve this with sqlalchemy itself?

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  • Working with PHP and MySQL - need a good and secure design with OO design

    - by Andrew
    I am new to PHP- first time developer. I am working on my web application and it is nearly done; nevertheless, most of my sql was done directly via code using direct mysql requests. This is the way I approached it: In classes_db.php I declared the db settings and created methods that I use to open and close DB connections. I declare those objects on my regular pages: class classes_db { public $dbserver = 'server; public $dbusername = 'user'; public $dbpassword = 'pass'; public $dbname = 'db'; function openDb() { $dbhandle = mysql_connect($this->dbserver, $this->dbusername, $this->dbpassword); if (!$dbhandle) { die('Could not connect: ' . mysql_error()); } $selected = mysql_select_db($this->dbname, $dbhandle) or die("Could not select the database"); return $dbhandle; } function closeDb($con) { mysql_close($con); } } On my regular page, I do this: <?php require 'classes_db.php'; session_start(); //create instance of the DB class $db = new classes_db(); //get dbhandle $dbhandle = $db->openDb(); //process query $result = mysql_query("update user set username = '" . $usernameFromForm . "' where iduser= " . $_SESSION['user']->iduser); //close the connection if (isset($dbhandle)) { $db->closeDb($dbhandle); } ?> My questions is: how to do it right and make it OO and secure? I know that I need incorporate prepared queries- how to do it the best way? Please provide some code

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  • C++ pimpl idiom wastes an instruction vs. C style?

    - by Rob
    (Yes, I know that one machine instruction usually doesn't matter. I'm asking this question because I want to understand the pimpl idiom, and use it in the best possible way; and because sometimes I do care about one machine instruction.) In the sample code below, there are two classes, Thing and OtherThing. Users would include "thing.hh". Thing uses the pimpl idiom to hide it's implementation. OtherThing uses a C style – non-member functions that return and take pointers. This style produces slightly better machine code. I'm wondering: is there a way to use C++ style – ie, make the functions into member functions – and yet still save the machine instruction. I like this style because it doesn't pollute the namespace outside the class. Note: I'm only looking at calling member functions (in this case, calc). I'm not looking at object allocation. Below are the files, commands, and the machine code, on my Mac. thing.hh: class ThingImpl; class Thing { ThingImpl *impl; public: Thing(); int calc(); }; class OtherThing; OtherThing *make_other(); int calc(OtherThing *); thing.cc: #include "thing.hh" struct ThingImpl { int x; }; Thing::Thing() { impl = new ThingImpl; impl->x = 5; } int Thing::calc() { return impl->x + 1; } struct OtherThing { int x; }; OtherThing *make_other() { OtherThing *t = new OtherThing; t->x = 5; } int calc(OtherThing *t) { return t->x + 1; } main.cc (just to test the code actually works...) #include "thing.hh" #include <cstdio> int main() { Thing *t = new Thing; printf("calc: %d\n", t->calc()); OtherThing *t2 = make_other(); printf("calc: %d\n", calc(t2)); } Makefile: all: main thing.o : thing.cc thing.hh g++ -fomit-frame-pointer -O2 -c thing.cc main.o : main.cc thing.hh g++ -fomit-frame-pointer -O2 -c main.cc main: main.o thing.o g++ -O2 -o $@ $^ clean: rm *.o rm main Run make and then look at the machine code. On the mac I use otool -tv thing.o | c++filt. On linux I think it's objdump -d thing.o. Here is the relevant output: Thing::calc(): 0000000000000000 movq (%rdi),%rax 0000000000000003 movl (%rax),%eax 0000000000000005 incl %eax 0000000000000007 ret calc(OtherThing*): 0000000000000010 movl (%rdi),%eax 0000000000000012 incl %eax 0000000000000014 ret Notice the extra instruction because of the pointer indirection. The first function looks up two fields (impl, then x), while the second only needs to get x. What can be done?

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