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  • image filters for iphone sdk development

    - by plsp
    Hi All, I am planning to develop an iphone app which makes use of image filters like blurring, sharpening,etc. I noticed that there are few approaches for this one, Use openGL ES. I even found an example code on apple iphone dev site. How easy is openGL for somebody who has never used it? Can the image filters be implemented using the openGL framework? There is a Quartz demo as well posted on apple iphone dev site. Has anybody used this framework for doing image processing? How is this approach compared to openGL framework? Don't use openGL and Quartz framework. Basically access the raw pixels from the image and do the manipulation myself. Make use of any custom built image processing libraries like this one. Do you know of any other libraries like this one? Can anybody provide insights/suggestions on which option is the best? Your opinions are highly appreciated. Thanks!

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  • PDF files created on iPad dont display correctly on Windows

    - by user286028
    My iPhone app creates PDF files (in Arial font). The plain iPhone 3.1.x version works great (other than the known issue that PDFs created on the iPhone cant be viewed correctly in Google Docs or the BlackBerry). As I am updating my project for OS 3.2 and the iPad, it works just the same, and the PDFs still look great on the iPhone, iPad and MacOS (Preview app). But now on Windows (Vista), Acrobat 9.3.1 says "Cannot extract the embedded font 'XYZABC+ArialMT'. Some characters may not display or print correctly". And in fact Acrobat then uses some generic font instead of Arial (or whatever other font I try). Quartz 3.2 seems to generate these "random" embedded font names each time it creates a PDF (the XYZABC changes around each time). I can't tell whether the problem is just the somewhat strange "temporary" embedded font name with the plus sign, or the way Quartz 3.2 is embedding fonts. I have tried my existing code (using CGPDFContext* funtions), and also the newly supported UIGraphics* functions, with the same results. Has anyone else tried creating PDFs on the iPad yet and gotten them to display correctly on Windows?

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  • best practice for directory polling

    - by Hieu Lam
    Hi all, I have to do batch processing to automate business process. I have to poll directory at regular interval to detect new files and do processing. While old files is being processed, new files can come in. For now, I use quartz scheduler and thread synchronization to ensure that only one thread can process files. Part of the code are: application-context.xml <bean id="methodInvokingJob" class="org.springframework.scheduling.quartz.MethodInvokingJobDetailFactoryBean" <property name="targetObject" ref="documentProcessor" / <property name="targetMethod" value="processDocuments" / </bean DocumentProcessor ..... public void processDocuments() { LOG.info(Thread.currentThread().getName() + " attempt to run."); if (!processing) { synchronized (this) { try { processing = true; LOG.info(Thread.currentThread().getName() + " is processing"); List xmlDocuments = documentManager.getFileNamesFromFolder(incomingFolderPath); // loop over the files and processed unlock files. for (String xmlDocument : xmlDocuments) { processDocument(xmlDocument); } } finally { processing = false; } } } } For the current code, I have to prevent other thread to process files when one thread is processing. Is that a good idea ? or we support multi-threaded processing. In that case how can I know which files is being process and which files has just arrived ? Any idea is really appreciated.

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  • WinForms - How do I access/call methods in UI thread from a separate thread without passing a delega

    - by Greg
    Hi, QUESTION: In .NET 3.5 WinForms apps, how do I access/call methods in UI thread from a separate thread, without passing a delegate? EXAMPLE: Say I have some code I want to run both (a) manually when the user clicks a button, and (b) periodically called by a process which is running in a separate non-mainUI thread but without passing a delegate. [Simplistically I'm thinking that the class that has this method is already been constructed, and the main UI thread has a handle to it, therefore if the process running in the separate thread could just get a handle to it from the main-UI thread it could call it. Hopefully this is not a flawed concept] BACKGROUND: I'm actually after a way to do the above for the case where my separate process thread is actually a job I schedule using quartz.net. The way the scheduler works I can't seem to actually pass in a delegate. There is a way to pass JobDetails, however it only seems to caters for things like string, int, etc. Hence what I'm after is a way to access the MainForm class for example, to call a method on it, from within the quartz.net job which runs in a separate thread. Thanks

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  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

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  • PDF search on the iPhone

    - by pt2ph8
    After two days trying to read annotations from a PDF using Quartz, I've managed to do it and posted my code. Now I'd like to do the same for another frequently asked question: searching PDF documents with Quartz. Same situation as before, this question has been asked many times with almost no practical answers. So I need some pointers first, as I still haven't implemented this myself. What I tried: I tried using CGPDFScannerScan handling the TJ and Tj operators - returns the right text on some PDF, whereas on other documents it returns mostly random letters. Maybe it's related to text encoding? Someone pointed out that text blocks (marked by BT/ET operators) should be handled instead, but I still haven't managed to do so. Anyone managed to extract text from any PDF? After that, searching should be easy by storing all the text in a NSMutableString and using rangeOfString (if there's a better way please let me know). But then how to highlight the result? I know there are a few operators to find the glyph sizes, so I could calculate the resulting rect based on those values, but I've been reading the spec for hours... it's a bloated mess and I'm going insane. Anyone with a practical explanation? Thanks.

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  • Create Chemistry Equations and Diagrams in Word

    - by Matthew Guay
    Microsoft Word is a great tool for formatting text, but what if you want to insert a chemistry formula or diagram?  Thanks to a new free add-in for Word, you can now insert high-quality chemistry formulas and diagrams directly from the Ribbon in Word. Microsoft’s new Education Labs has recently released the new Chemistry Add-in for Word 2007 and 2010.  This free download adds support for entering and editing chemistry symbols, diagrams, and formulas using the standard XML based Chemical Markup Language.  You can convert any chemical name, such as benzene, or formula, such as H2O, into a chemical diagram, standard name, or formula.  Whether you’re a professional chemist, just taking chemistry in school, or simply curious about the makeup of Citric Acid, this add-in is an exciting way to bring chemistry to your computer. This add-in works great on Word 2007 and 2010, including the 64 bit version of Word 2010.  Please note that the current version is still in beta, so only run it if you are comfortable running beta products. Getting Started Download the Chemistry add-in from Microsoft Education Labs (link below), and unzip the file.  Then, run the ChemistryAddinforWordBeta2.Setup.msi. It may inform you that you need to install the Visual Studio Tools for Office 3.0.  Simply click Yes to download these tools. This will open the download in your default browser.  Simply click run, or save and then run it when it is downloaded. Now, click next to install the Visual Studio Tools for Office as usual. When this is finished, run the ChemistryAddinforWordBeta2.Setup.msi again.  This time, you can easily install it with the default options. Once it’s finished installing, open Word to try out the Chemistry Add-in.  You will be asked if you want to install this customization, so click Install to enable it. Now you will have a new Chemistry tab in your Word ribbon.  Here’s the ribbon in Word 2010… And here it is in Word 2007.   Using the Chemistry Add-in It’s very easy to insert nice chemistry diagrams and formulas in Word with the Chemistry add-in.  You can quickly insert a premade diagram from the Chemistry Gallery: Or you can insert a formula from file.  Simply click “From File” and choose any Chemical Markup Language (.cml) formatted file to insert the chemical formula. You can also convert any chemical name to it’s chemical form.  Simply select the word, right-click, select “Convert to Chemistry Zone” and then click on its name. Now you can see the chemical form in the sidebar if you click the Chemistry Navigator button, and can choose to insert the diagram into the document.  Some chemicals will automatically convert to the diagram in the document, while others simply link to it in the sidebar.  Either way, you can display exactly what you want. You can also convert a chemical formula directly to it’s chemical diagram.  Here we entered H2O and converted it to Chemistry Zone: This directly converted it to the diagram directly in the document. You can click the Edit button on the top, and from there choose to either edit the 2D model of the chemical, or edit the labels. When you click Edit Labels, you may be asked which form you wish to display.  Here’s the options for potassium permanganate: You can then edit the names and formulas, and add or remove any you wish. If you choose to edit the chemical in 2D, you can even edit the individual atoms and change the chemical you’re diagramming.  This 2D editor has a lot of options, so you can get your chemical diagram to look just like you want. And, if you need any help or want to learn more about the Chemistry add-in and its features, simply click the help button in the Chemistry Ribbon.  This will open a Word document containing examples and explanations which can be helpful in mastering all the features of this add-in. All of this works perfectly, whether you’re running it in Word 2007 or 2010, 32 or 64 bit editions. Conclusion Whether you’re using chemistry formulas everyday or simply want to investigate a chemical makeup occasionally, this is a great way to do it with tools you already have on your computer.  It will also help make homework a bit easier if you’re struggling with it in high school or college. Links Download the Chemistry Add-in for Word Introducing Chemistry Add-in for Word – MSDN blogs Chemistry Markup Language – Wikipedia Similar Articles Productive Geek Tips Geek Reviews: Using Dia as a Free Replacement for Microsoft VisioEasily Summarize A Word 2007 DocumentCreate a Hyperlink in a Word 2007 Flow Chart and Hide Annoying ScreenTipsHow To Create and Publish Blog Posts in Word 2010 & 2007Using Word 2007 as a Blogging Tool TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • Day 1 - Finding Like Minds

    - by dapostolov
    So, is being a Game Developer any different from being an IT Developer? I picture a poorly lit environment where I get to purchase my own desk lamp; I'm thinking one of those huge lava lamps that pump out so much heat you could fry an egg on it. To my right: a "great wall" of empty coke cans dwarf me. Eating my last slice of pizza I look across my desk to see a fellow developer with a smug look on his face;  he's just coded his latest module for the game and it looks like he's in nirvana. My duty, of course, is to remind him to keep focused on the job at hand. So, picking up my trusty elastic and aerodynamically crafted paper bullet I begin a 10 minute war of welts and laughter which is promptly abrupted by our Project Manager demanding more details from our morning Scrum meeting. After providing about 5 minutes of geek speak and several words of comfort to make his eyes glaze over...it hits me, the idea for the module...beckoning my developer friend over, we quickly shoo the Project Manager away and begin our brainstorming frenzy ... now, where'd I put that full can of coke? OK. OK. This isn't probably the most ideal game developer environment, but it definitely sounds fun to me...and from what I gather is nothing like most game development companies. But I'm not doing this blog series to "go pro"; like I stated in my first post I want to make a 2D game from an idea my best friend and I drummed up long, long ago. I'm in this for the passion AND I want to see how easy it is for us .Net Developers to create a game. So where do I start? Where can I find like minded individuals? What technologies are there? What do I need to make a video game? The questions are endless....AND...since I already have an idea ... lets start with ... Technology (yes, I'm a geek, live with it...) Technology OK. Predominantly, games are still made in C++ or even C. I'm not sure how much assembly code is floating around lately, however, that is not my concern. I do know C / C++ from my past, enough to even get me by, but I'm mainly interested in a recent, not-so-new, technology called XNA. What is XNA? XNA allows us .Net Developers to make 2D / 3D games for windows, Xbox*, and Windows Mobile 7*. * = for a nominal fee *cough* The following link is your one stop shop to XNA game development: http://creators.xna.com/en-US/education/gettingstarted The above site hosts information such as: - getting started - a sample/instructional shooter game in 2D / 3D with code (if I'm taking too long for you in this blog series) - downloads - starter kits... http://creators.xna.com/en-US/education/starterkits/ And of course...forums. You can also subscribe and pay for their premium membership which gets you some pretty awesome tutorials, resources, downloads, and premium community support. Some general Wiki information about XNA: http://en.wikipedia.org/wiki/XNA_%28Microsoft%29 Community Support OK. Let's move on to industry and community support. Apart from XNA, there are some really cool sites out there, I just haven't found all of them yet. However, I found a really cool Game Development website called Gamastura. You can click on the following link to get you there: http://www.gamasutra.com/ The site is 100% dedicated to "The Art & Business of Making Games". Armed with blogs, twitter, jobs/resumes and most importantly industry news; one could subscribe to the feed and got lost in the wealth of information it provides. On a side note: I remember Gamasutra being around when my best friend and I wanted to make a video game...meaning, they've been around for a while now. I think the most beneficial aspect of this site is to understand the industry you want to get into. Otherwise, it's just a cool site to keep up to date with the industry in general. Another Community Support option is LinkedIn. Amongst the land of extremely bloated achievements and responsibilities lay 3 groups (that I have found) that deal with game development.: http://www.linkedin.com/groups?gid=59205 - Game Developers http://www.linkedin.com/groups?gid=824817 - DirectX Game Developer Network http://www.linkedin.com/groups?gid=756587 - DirectX Developers The Game Developers group in LinkedIn is by far the most active of the three and could possibly provide a wealth of support. What I've done thus far: - I lightly researched the XNA technology - I looked around for some community sites to assist me - I downloaded the XNA Game Studio 3.1 on my PC and installed it on my IDE - I even tried both tutorials! http://creators.xna.com/en-US/education/gettingstarted/bgintro/chapter1   Best Regards D.

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  • iTunes crashes with "Attempt to allocate 1073741824 bytes for NS/CFData failed" error

    - by kubi
    This is a pretty common occurrence. Every two days or so iTunes will crash on me with this error. FYI, 1073741824 is 2^30, which is gigabyte. The crash log is below if you're interested. Process: iTunes [40778] Path: /Applications/iTunes.app/Contents/MacOS/iTunes Identifier: com.apple.iTunes Version: 9.0.1 (9.0.1) Build Info: iTunes-9010901~2 Code Type: X86 (Native) Parent Process: launchd [638] Date/Time: 2009-10-21 11:35:55.159 -0400 OS Version: Mac OS X 10.6.1 (10B504) Report Version: 6 Interval Since Last Report: 38292 sec Per-App Interval Since Last Report: 63956 sec Per-App Crashes Since Last Report: 1 Anonymous UUID: A7149D8A-1161-4740-976B-DB99AE1B01DD Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 13 Application Specific Information: *** Terminating app due to uncaught exception 'NSMallocException', reason: 'Attempt to allocate 1073741824 bytes for NS/CFData failed' *** Call stack at first throw: ( 0 CoreFoundation 0x9924958a __raiseError + 410 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 Foundation 0x945e2fda _NSSearchForNameInPath + 0 3 CoreFoundation 0x99262ca5 __CFDataHandleOutOfMemory + 101 4 CoreFoundation 0x9919f27d __CFDataGrow + 717 5 CoreFoundation 0x9919ce0a CFDataReplaceBytes + 362 6 CoreFoundation 0x9919e63a CFDataAppendBytes + 154 7 iTunes 0x00522808 0x0 + 5384200 8 iTunes 0x00523471 0x0 + 5387377 9 iTunes 0x00441bc8 0x0 + 4463560 10 CoreFoundation 0x9923eba3 _signalEventSync + 99 11 CoreFoundation 0x9923f58e _cfstream_solo_signalEventSync + 126 12 CoreFoundation 0x9923f4d7 CFReadStreamSignalEvent + 39 13 CFNetwork 0x97374c23 _ZN14HTTPReadStream11streamEventEm + 169 14 CoreFoundation 0x9923eba3 _signalEventSync + 99 15 CoreFoundation 0x9923eb1a _cfstream_shared_signalEventSync + 458 16 CoreFoundation 0x991b58cb __CFRunLoopDoSources0 + 1563 17 CoreFoundation 0x991b385f __CFRunLoopRun + 1071 18 CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 19 CoreFoundation 0x991b87a4 CFRunLoopRun + 84 20 iTunes 0x0000ade8 0x0 + 44520 21 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 22 libSystem.B.dylib 0x96de9dbe thread_start + 34 ) Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b2b61 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x97c3bfec RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x97c3bda3 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x97dc3d91 ReceiveNextEvent + 83 8 com.apple.iTunes 0x00135fae 0x1000 + 1265582 9 com.apple.HIToolbox 0x97c0f129 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567 10 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 11 com.apple.HIToolbox 0x97c0e24f SendEventToEventTargetWithOptions + 58 12 com.apple.HIToolbox 0x97c42c0c ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006 13 com.apple.HIToolbox 0x97c0f57a DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672 14 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 15 com.apple.HIToolbox 0x97c30a81 SendEventToEventTarget + 52 16 com.apple.HIToolbox 0x97db98f7 ToolboxEventDispatcher + 86 17 com.apple.HIToolbox 0x97db9a2f RunApplicationEventLoop + 243 18 com.apple.iTunes 0x00135d84 0x1000 + 1265028 19 com.apple.iTunes 0x00135c70 0x1000 + 1264752 20 com.apple.iTunes 0x0000d2af 0x1000 + 49839 21 com.apple.iTunes 0x000049a8 0x1000 + 14760 22 com.apple.iTunes 0x00002bfb 0x1000 + 7163 23 com.apple.iTunes 0x00002b29 0x1000 + 6953 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x96de303a kevent + 10 1 libSystem.B.dylib 0x96de3768 _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x96de2bf9 _dispatch_queue_invoke + 183 3 libSystem.B.dylib 0x96de298a _dispatch_worker_thread2 + 234 4 libSystem.B.dylib 0x96de2401 _pthread_wqthread + 390 5 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x96ddb756 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x991f304d __CFSocketManager + 1085 2 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 3 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x00135e09 0x1000 + 1265161 6 com.apple.iTunes 0x00135cc5 0x1000 + 1264837 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 8: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 9: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 10: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 11: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 12: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x0000ae70 0x1000 + 40560 4 com.apple.iTunes 0x0000ad06 0x1000 + 40198 5 com.apple.iTunes 0x004418a1 0x1000 + 4458657 6 com.apple.iTunes 0x0043f960 0x1000 + 4450656 7 com.apple.iTunes 0x00525475 0x1000 + 5391477 8 com.apple.iTunes 0x00525c0d 0x1000 + 5393421 9 com.apple.iTunes 0x0004c62c 0x1000 + 308780 10 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 11 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 Crashed: 0 com.apple.CoreFoundation 0x99293b07 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 7 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 com.apple.CoreFoundation 0x991b2fbc CFRunLoopRunSpecific + 1100 3 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 4 com.apple.iTunes 0x0000ade8 0x1000 + 40424 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 14: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 15: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 ...ickTimeComponents.component 0x915275b7 jpegdecompress_MPLoop + 79 4 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 5 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 16: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x00025d27 0x1000 + 150823 4 com.apple.iTunes 0x00025237 0x1000 + 148023 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 17: 0 libSystem.B.dylib 0x96de2092 __workq_kernreturn + 10 1 libSystem.B.dylib 0x96de2628 _pthread_wqthread + 941 2 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 18: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x9440df25 ecx: 0xb08b2000 edx: 0x0000003b edi: 0xa0737ab0 esi: 0x19685e20 ebp: 0xb08b1de8 esp: 0xb08b1dd0 ss: 0x0000001f efl: 0x00000282 eip: 0x99293b07 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x00ff9000 Binary Images: 0x1000 - 0xbd9ff8 com.apple.iTunes 9.0.1 (9.0.1) <18B3F1D1-1E3E-6DD1-CB52-F346ACB01921> /Applications/iTunes.app/Contents/MacOS/iTunes 0xdf9000 - 0xe01ff7 com.apple.ipodsynchronization 3.0 (116) <B41B2240-34E9-4A5E-A210-F02D99E3C00E> /System/Library/PrivateFrameworks/iPodSync.framework/Versions/A/iPodSync 0xe09000 - 0xe0eff7 com.apple.iPod 1.6 (17) <4CCD2720-D270-C0D2-1E14-1374779C2401> /System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod 0xe14000 - 0xe9bfe3 com.apple.iTunes.iPodUpdater 9.0 (9.0) <474ED35C-EDCE-1FEB-AC8C-075B806977A8> /Applications/iTunes.app/Contents/Frameworks/iPodUpdater.framework/Versions/A/iPodUpdater 0xee7000 - 0xf27ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils 0x14be000 - 0x14beff7 libmx.A.dylib ??? (???) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib 0x14d0000 - 0x14d0ff7 +net.sourceforge.SafariAdBlockLoader 0.4.0 RC3 (0.4.0 RC3) <8E9A6641-9CE7-5416-DC84-883DB8BAFDDA> /Library/InputManagers/Safari AdBlock/Safari AdBlock Loader.bundle/Contents/MacOS/Safari AdBlock Loader 0x15f8000 - 0x15f9ff7 com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings 0x1778000 - 0x179efff libssl.0.9.7.dylib ??? (???) <8BF98B2F-0F55-40CA-C082-43C76707BD24> /usr/lib/libssl.0.9.7.dylib 0x17e6000 - 0x17eaff3 com.apple.audio.AudioIPCPlugIn 1.1.0 (1.1.0) <39CD9296-183C-5603-94A4-0A0EC327BA69> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x17ef000 - 0x17f4ffb com.apple.audio.AppleHDAHALPlugIn 1.7.4 (1.7.4a1) <B4217DD8-4BDE-CC1C-70FF-06EA901F376D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x12800000 - 0x138eaff7 com.apple.CoreFP 1.5.18 (1.5) <740FE25C-0539-AEFF-2108-C2C0D338CDCE> /System/Library/PrivateFrameworks/CoreFP.framework/CoreFP 0x1390f000 - 0x139c4fe7 libcrypto.0.9.7.dylib ??? (???) <4917E4F2-817F-5AC4-3FBE-54BC96360448> /usr/lib/libcrypto.0.9.7.dylib 0x13a0a000 - 0x13a50ff3 com.apple.mobiledevice 251.6 (251.6) <E998830A-CFBF-3060-4770-1089AED68444> /System/Library/PrivateFrameworks/MobileDevice.framework/MobileDevice 0x167f5000 - 0x167f7ff7 com.apple.PDFImporter 2.1 (???) <C78368B0-3712-067C-9467-55932890C979> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter 0x16900000 - 0x16905ff7 com.apple.QuartzComposer.iTunesPlugIn 1.2 (16) <8511A037-AFDE-5D1A-67DA-1B4837432D85> /Library/iTunes/iTunes Plug-ins/Quartz Composer Visualizer.bundle/Contents/MacOS/Quartz Composer Visualizer 0x17fa8000 - 0x181cbfe7 com.apple.audio.codecs.Components 2.0 (2.0) <064E9181-38CC-C2D3-070D-4D162D2903E8> /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs 0x18764000 - 0x1877efc3 com.apple.AppleIntermediateCodec 1.2 (145) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec 0x18783000 - 0x18788ff7 com.apple.AppleMPEG2Codec 1.0.1 (220) <6FDFF3C8-7ECE-CB74-1374-9C0230C54F78> /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec 0x19137000 - 0x1918cfef com.apple.AppleProResDecoder 2.0 (223) <793BA98A-2E7D-1C39-998D-805B60034DF4> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProResDecoder 0x191c4000 - 0x191ddfe7 com.apple.applepixletvideo 1.2.19 (1.2d19) <4A68731C-8071-6CF5-012C-40F00CD1333A> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixletVideo 0x19400000 - 0x19479fef com.apple.AppleVAH264HW.component 2.0 (1.0) <FFC0DED4-1AA1-267E-CE43-0261727DA31D> /System/Library/QuickTime/AppleVAH264HW.component/Contents/MacOS/AppleVAH264HW 0x1953b000 - 0x19577fe3 com.apple.QuickTimeFireWireDV.component 7.6.3 (1584) <8E3D38A3-1005-305C-7B70-D400AB4AC0F3> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV 0x1a000000 - 0x1a312fe0 +org.perian.Perian 1.1.4 (1.1.4) <577A3B05-0FF7-FC3D-3223-88718A00D84C> /Library/QuickTime/Perian.component/Contents/MacOS/Perian 0x70000000 - 0x700cbfe7 com.apple.audio.units.Components 1.6 (1.6) <A568FC6D-1D2D-A04B-FD1A-AFF6E326E020> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <211AF0DD-42D9-79C8-BB6A-1F4BEEF4B4AB> /usr/lib/dyld 0x900cb000 - 0x900ccff7 com.apple.audio.units.AudioUnit 1.6 (1.6) <68180B96-381C-A09D-5576-606A134FD953> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x900cd000 - 0x908b2fe7 com.apple.WebCore 6531 (6531.9) <F9A9848B-9EB0-B912-49F5-7E8010AF2CF1> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore 0x908b3000 - 0x908effff com.apple.CoreMediaIOServices 101.0 (715) <FD86FB28-9BA1-0993-1172-F10F61EA6344> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/CoreMediaIOServices 0x9095f000 - 0x90970ff7 com.apple.LangAnalysis 1.6.5 (1.6.5) <E77440D0-76EE-EB4C-3D00-9EDE417F13CF> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x909ba000 - 0x90bb7feb com.apple.AddressBook.framework 5.0 (862) <BD05B213-46CF-8EFD-B801-CF741408600D> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x90bd9000 - 0x90c03ff7 com.apple.shortcut 1.1 (1.1) <B0514FA9-7CAE-AD94-93CA-7B2A2C5F7B8A> /System/Library/PrivateFrameworks/Shortcut.framework/Versions/A/Shortcut 0x90c04000 - 0x90c23fe7 com.apple.opencl 11 (11) <372A42E7-FB10-B74D-E1A0-980E94D07021> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x90c24000 - 0x90c24ff7 com.apple.Accelerate 1.5 (Accelerate 1.5) <F642E7A0-3720-FA19-0190-E6DBD9EF2D9B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x90c25000 - 0x90c25ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x90d7c000 - 0x90db6fe7 libFontRegistry.dylib ??? (???) <EE633CF6-8827-EF05-10A4-5F2937120227> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x90db7000 - 0x91d45ff7 com.apple.QuickTimeComponents.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x91d46000 - 0x91d7cfff libtidy.A.dylib ??? (???) <DDFAB560-3883-A6A2-7BDD-D91730982B48> /usr/lib/libtidy.A.dylib 0x91d8d000 - 0x91d92ff7 com.apple.OpenDirectory 10.6 (10.6) <92582807-E8F3-3DD9-EB42-4195CFB754A1> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x91d93000 - 0x91d9aff7 com.apple.agl 3.0.12 (AGL-3.0.12) <6BF89127-C18C-27A9-F94A-981836A822FE> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x91d9b000 - 0x91ddbff3 com.apple.securityinterface 4.0 (36981) <F024C5CA-0762-1599-5BAB-17F785E51075> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x91e0d000 - 0x91e5dfe7 libGLU.dylib ??? (???) <55A69DCE-1237-341E-F239-CDFE1F5B19BB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x91e5e000 - 0x91ee0ffb SecurityFoundation ??? (???) <29C27E0E-B2B3-BF6B-B1F8-5783B8B01535> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x91f28000 - 0x9235dff7 libLAPACK.dylib ??? (???) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x9236b000 - 0x9237ffe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib 0x923bb000 - 0x924e4fe7 com.apple.audio.toolbox.AudioToolbox 1.6 (1.6) <62BEEBE6-68FC-4A48-91CF-39DA2BD793F1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x924fe000 - 0x925b0ffb libFontParser.dylib ??? (???) <EB089832-660F-0B34-3AC8-CCDA937987D9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x9264d000 - 0x9264fff7 libRadiance.dylib ??? (???) <0E03CF64-0931-7B9A-F617-4387B809D6D8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x92650000 - 0x92696ff7 libauto.dylib ??? (???) <FAB17F30-A28B-E33D-6E21-C7119C9C83ED> /usr/lib/libauto.dylib 0x92697000 - 0x928c2ff3 com.apple.QuartzComposer 4.0 (156.6) <D1D3A5A8-75BC-4556-85FA-8A9F487106DD> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x928c3000 - 0x92913ff7 com.apple.framework.familycontrols 2.0 (2.0) <50617342-E578-4C1C-938A-19A37ECA91CA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x92914000 - 0x92c0dfef com.apple.QuickTime 7.6.3 (1584) <687233E1-F428-5224-08D5-5874BEA2300D> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x92c22000 - 0x92d62ff7 com.apple.syncservices 5.0 (575) <61B36E07-6D14-97DC-122F-41EDE1F6DB03> /System/Library/Frameworks/SyncServices.framework/Versions/A/SyncServices 0x92d6e000 - 0x92d9fff3 libTrueTypeScaler.dylib ??? (???) <F326E053-7425-2F10-F883-CBD56A1E1B72> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x92da0000 - 0x92dc0fe7 libresolv.9.dylib ??? (???) <A48921CB-3FA7-3071-AF9C-2D86FB493A3A> /usr/lib/libresolv.9.dylib 0x92dca000 - 0x92ed7ff7 com.apple.MediaToolbox 0.420.17 (420.17) <EE843140-C79F-3D8C-B89E-893CD74C3633> /System/Library/PrivateFrameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x92f4a000 - 0x92ff9fe3 com.apple.QuickTimeImporters.component 7.6.3 (1584) <34BF4FBA-BFCD-9A47-4BA9-E2B155C5C881> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x92ffa000 - 0x930a9fef com.apple.ColorSync 4.6.0 (4.6.0) <66ABAE86-B0EC-D641-913D-08ACA965F9FA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x930aa000 - 0x931a0ff7 libGLProgrammability.dylib ??? (???) <B8E40851-3A01-7D01-2F96-537BF7FA63B5> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x931a8000 - 0x93200fe7 com.apple.datadetectorscore 2.0 (80.7) <A40AA74A-9D13-2A6C-5440-B50905923251> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x93201000 - 0x93228ff7 com.apple.quartzfilters 1.6.0 (1.6.0) <879A3B93-87A6-88FE-305D-DF1EAED04756> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters.framework/Versions/A/QuartzFilters 0x93229000 - 0x9327aff7 com.apple.HIServices 1.8.0 (???) <B8EC13DB-A81A-91BF-8C82-66E840C64C91> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x9327b000 - 0x932b6fe7 com.apple.DebugSymbols 1.1 (70) <05013716-CFCF-801E-5535-D0643869BDCD> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x932b7000 - 0x93304feb com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <BF66BA5D-BBC8-78A5-DBE2-F9DE3DD1D775> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer 0x93305000 - 0x93319ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x9331a000 - 0x9335eff3 com.apple.coreui 0.2 (112) <A810DFFD-6314-5E2B-93A4-D5626634B1EE> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9335f000 - 0x93418fe7 libsqlite3.dylib ??? (???) <16CEF8E8-8C9A-94CD-EF5D-05477844C005> /usr/lib/libsqlite3.dylib 0x93419000 - 0x93473ff7 com.apple.framework.IOKit 2.0 (???) <7618DDEC-2E3B-9C6E-FDC9-15169E24B4FB> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x93474000 - 0x934edff3 com.apple.audio.CoreAudio 3.2.0 (3.2) <91AE891E-6015-AABE-3512-2D5EBCA0937B> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x934ee000 - 0x935effe7 libxml2.2.dylib ??? (???) <C242A74D-280A-90C3-3F79-891624AA45D2> /usr/lib/libxml2.2.dylib 0x935f0000 - 0x93634fe7 com.apple.Metadata 10.6.0 (507.1) <CBD1B22B-5F10-C784-03A2-35106B97DF3F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x93635000 - 0x93637ff7 com.apple.QuickTimeH264.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264 0x93639000 - 0x93654ff7 libPng.dylib ??? (???) <38DD4AA1-0643-85A0-F2F5-EE9269729975> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x93655000 - 0x936affe7 com.apple.CorePDF 1.0 (1.0) <590244C9-15D7-7A65-13AF-6F597123746B> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF 0x936b0000 - 0x936e8ff7 com.apple.LDAPFramework 2.0 (120.1) <8C7F3F42-6A4D-D37A-4232-685D44E8769E> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x93723000 - 0x93757ff7 libcups.2.dylib ??? (???) <9078BA07-DEE1-6597-D15D-7BE3A20CB5A0> /usr/lib/libcups.2.dylib 0x93758000 - 0x93758ff7 liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib 0x93759000 - 0x9375cffb com.apple.help 1.3.1 (41) <67F1F424-3983-7A2A-EC21-867BE838E90B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x9375d000 - 0x937d4feb com.apple.backup.framework 1.1 (1.0) <73C642BD-

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  • CodePlex Daily Summary for Tuesday, June 08, 2010

    CodePlex Daily Summary for Tuesday, June 08, 2010New ProjectsAD CMS: CMS software project still in its initial development and design stage.Animated panel: Animated Panel is a WPF control that supports animation of its content on resize. Can be used in item controls (ListBox for example) as ItemsPanelT...Anurag Pallaprolu's Code Repository: Hi there, this is Anurag P.'s public repository which contains most of c++ language examples and many command line(only) applications. Well , plea...atfas: atfasBibleNotes: A small application that uses BibleGateway to lookup scripture and add notes to themCarRental: How to Rent A Car.Food Innovation: This is the Food Innovation project.Generic Validation.NET: Generic Validation.NET is a flexible lightweight validation library for .NET, that can be used by any .NET project: ASP.NET Web Forms, ASP.NET MVC,...Komoi: Komoi is an app that will bring on a new form of web comic delivery.Liekhus Entity Framework XAF Extensions: Entity Framework extensions to support DevExpress eXpress Application Framework (XAF) code generation by Patrick Liekhus.Marketing: Desing Automation Marketing FlowMediaCoder.NET: MediaCoder.NET makes it easy for normal PC users to convert media files to other formats. It is developed in Visual Basic.NETMemetic NPC Behavior Toolkit: This is a library based on the NeverWinter Nights' Memetic AI Toolkit by William Bull. This is an attempt at creating a C# edition of this brillia...MeVisLab QT VR Export: -Mudbox: This project for personal test. Prog2: wi ss10 2010 PSAdmin: PSAdmin is a web based administration tool that allows the easy execution of Windows PowerShell scripts within your environment.RIA Services Essentials: The RIA Services Essentials project contains sample applications/extensions demonstrating using and extending WCF RIA Services v1.SCSM Service Request: The Service Request project defines a new work item class called 'Service Request' and the corresponding form for that work item class. It is a go...SFTP Component for .NET CSharp, VB.NET, and ASP.NET: The Ultimate SSH Secure File Transfer (SFTP) .NET Component offers a comprehensive interface for SFTP, enabling you to quickly and easily incorpora...shitcore: Application demonstrating how to turn a crappy application into something useful. Read more about the refactoring in http://blog.gauffin.com (sear...SystemCentered Operations Manager Reporting: SystemCentered Reporting give Microsoft System Center Operations Manager administrators an extended set of performance reports aimed towards all us...TokyoTyrantClient: makes it easier for c# developer to write code to connect the tokyo tyrant. it support: 1.utf-8 encode 2.tcpClient pool 3.rich setting about tc...Ultimate FTP Component for .NET C#, VB.NET and ASP.NET: Ultimate FTP is a 100%-managed .NET class library that adds powerful and comprehensive File Transfer capabilities to your .NET applications. WCF 4 Templates for Visual Studio 2010: WCF 4 templates for Visual Studio 2010 providing a scenario-driven starting point.XCube: XCube is a basic command line interface, with support for files, user accounts(only in the GUI), and variables(only in DevMode). It is developed in...New ReleasesAdd-ons for EPiServer Relate+: EPiXternal.RelatePlus.Properties 0.1.0.0 Alpha: This is the Alpha release of EPiXternal.RelatePlus.Properties. The download is in the form of an .epimodule file that you can install with EPiServe...Add-ons for EPiServer Relate+: EPiXternal.RelatePlus.WebControl 0.1.0.0 Alpha: This is the Alpha release of EPiXternal.RelatePlus.WebControls. The download is in the form of an .epimodule file that you can install with EPiServ...Animated panel: AnimatedPanel v1: First version of AnimatedPanel.Anurag Pallaprolu's Code Repository: C.L.O.S.E - V3: C.L.O.S.E - V3 Smaller than ever. More Useful than ever Run only CLOSEV3.exeAnurag Pallaprolu's Code Repository: FLTK - 1.3.X: The Fast Lightining Tool Kit is back. This is the FLTK 1.3.X Tar ballAnurag Pallaprolu's Code Repository: KBHIT Function Code: This is a sample to teach about kbhit()Browser Gallese: Browser 1.0.0.15: Continua l'era del browser opensource con una novità:ho impiantato il P2P online. Adesso il browser ha bisogno di Java. Se non lo avete,cliccate qu...CC.Hearts Screen Saver: CC.Hearts Screen Saver 1.0.10.607: This is the initial release of CC.Hearts Screen Saver. Marking as stable but limited testing at this point so feedback is greatly welcomed.Community Forums NNTP bridge: Community Forums NNTP Bridge V32: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...DotNetNuke® Skins: Default.css (beta): About The team has put together a cleaned up and optimized default.css file as a first step in moving toward more efficient CSS usage. Ideally, th...Dynamic Survey Forms - SharePoint Web Part: Code Fix 06-07-2010: Fix for editing existing forms Add: Requiered field option Add: Requiered field validation on submitFloe IRC Client: Floe 1.0 (2010-06): NOTE: You may have to uninstall your existing version for this installer to work properly. - Added /QUOTE command - Fixed bug where new message in...Folder Bookmarks: Folder Bookmarks 1.6.2.1: The latest version of Folder Bookmarks (1.6.2.1), with new Mini-Menu UI changes (1.3). Once you have extracted the file, do not delete any files/f...Food Innovation: Food Innovation 1.0: This is the V1.0 release.HERB.IQ: Alpha 0.1 Source code release 7: Alpha 0.1 Source code release 7 (skipped uploading 6)Liekhus Entity Framework XAF Extensions: Version 1.1.0: Initial project release. Ported the XAFDSL tool into the Entity Framework and made it work with the Visual Studio 2010 extensions.LogikBug's IoC Container: LogikBug's IoC Container v 1.1: In this release, I add the ability to extend the container using the LogikBug.Injection.Extensibility namespace.MediaCoder.NET: MediaCoder.NET v1.0 beta Source Code: Source code for MediaCoder.NET v1.0 beta it includes everything - also the installer.Memetic NPC Behavior Toolkit: Wandering Meme Test: This was a code spike to see the first custom meme in action. The first meme chosen was the "Wander" meme. This is a Visual Studio 2010 solution. ...Microsoft Silverlight Media Framework: Silverlight Media Framework v2 (RC1): This is the first release candidate for the Microsoft Silverlight Media Framework v2. Note: The IIS Smooth Streaming Player Development Kit assem...mwNSPECT: mwNSPECT Beta: mwNSPECT Mapwindow plugin dll. Place in your MapWindow or BASINS plugins directory. Presently for testing everything, though very much known issu...mwNSPECT: mwNSPECT Beta Installer: Simplistic mwNSPECT Mapwindow plugin installer using Inno setup. Installs all the files you'll need for NSPECT into the C:\NSPECT folder and insta...Near forums - ASP.NET MVC forum engine: Release 1: First release of the SEO friendly ASP.NET MVC forum engine.NLog - Advanced .NET Logging: Nightly Build 2010.06.07.001: Changes since the last build:2010-06-06 22:13:02 Jarek Kowalski Added unit tests for common target behaviors. 2010-06-06 19:36:44 Jarek Kowalski c...patterns & practices – Enterprise Library: Enterprise Library 5.0 - Dev Guide (RC): This is a Release Candidate of the Developer's Guide, C# EditionPSAdmin: 1.0.0.0: This is an alpha release of PSAdmin and should be tested before putting into a production environment. This package is pre-compiled and ready for ...Refix - .NET dependency management: Refix v0.1.0.59 ALPHA: Still a very early version. Functional changes: Added new pre (prebuild) and fix commands (rfx help pre and rfx help fix for explanations).SCSM Service Request: Service Request Management Pack v0.1: !This is an ALPHA release. Please use for testing purposes only.! The management pack is not sealed which means that when a new version of the Se...SFTP Component for .NET CSharp, VB.NET, and ASP.NET: SFTP WinForms Client: SFTP WinForms ClientSharePoint Feature - Version history list Export to Excel: Export Item List Version 1.1: - allows you to select columns to export - multilanguage support Czech, English - some bug fix Install: "C:\Program Files\Common Files\Microsoft S...SharePoint Outlook Connector: Source Code for Version 1.2.4.3: Source Code for Version 1.2.4.3SharePoint PowerRSS: v1.0: Easy/Clean way to get SharePoint list data via more standard RSS feed. I found CleanRSS.aspx as part of SPRSS: Enhanced RSS Functionality for WSS ...Smith Async .NET Memcached Client: Smith.Amc 0.7.3810.36347: Smith Async Memcached client release 0.7.3810.36347 available First public release available. All memcached operations has been implemented except...Star Trooper for XNA 2D Tutorial: Lesson five content: Here is Lesson five original content for the StarTrooper 2D XNA tutorial. The blog tutorial has now started over on http://xna-uk.net/blogs/darkge...Star Trooper for XNA 2D Tutorial: Lesson six content: Here is Lesson six original content for the StarTrooper 2D XNA tutorial. The blog tutorial has now started over on http://xna-uk.net/blogs/darkgen...Stripper: Stripper.exe version 0.1.0: Stripper Remove Diacritics and other unwanted caracters to fabric a more standardized file naming. Especially French caracter and maybe other lang...SystemCentered Operations Manager Reporting: SystemCentered Reports V1: Reports Windows Computer General Performance When troubleshooting performance problems there are typically a set of "go to" performance counters t...TFS Buddy: TFS Buddy Beta 1.1: Minor changes +Added repeat function in action tab to simplyfy creating actions +Added app manifest to make the exe require run as Admin ~How the I...Thumbnail creator and image resizer: ThumbnailCreator1.2.1: ThumbnailCreator1.2.1 added importing of namespaces to .vb(previously in web.config)TokyoTyrantClient: TokyoTyrantClient release: 该客户端有如下特点: 1.支持TcpClient连接池 2.支持UTF-8编码 3.支持初始化链接数,链接过期时间,最大空闲时间,最长工作时间等设置。Ultimate FTP Component for .NET C#, VB.NET and ASP.NET: Build 519: New Release Download setup package at: http://www.componentsoft.net/component/download/?name=UltimateFtp Product Home Page: http://www.componentsof...visinia: visinia_1.2: The new stable version of visinia cms is out, it is visinia 1.2. It has many new features like the admin is one more time is given a new look. the ...WCF 4 Templates for Visual Studio 2010: AnonymousOverHttp: This template generates a WCF service application that exposes a BasicHttpBinding endpoint with maxed message size and reader quotas to provide an ...WhiteMoon: WhiteMoon 0.2.10 Source: The Source code of WhiteMoon 0.2 build 10Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSmith Async .NET Memcached ClientASP.NET MVC ExtensionsAviva Solutions C# Coding GuidelinesMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrjQuery Library for SharePoint Web ServicesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleGMap.NET - Great Maps for Windows Forms & PresentationN2 CMSStyleCopsmark C# LibraryBlogEngine.NET

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  • Computational geometry: find where the triangle is after rotation, translation or reflection on a mi

    - by newba
    I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

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  • Huge dataset point in polygon in .net (collision detection)

    - by Rickard Liljeberg
    I have a pretty big mesh with polygons, usually triangles but sometimes rectangles. Each point in my mesh has a value (value has nothing to do with coordinates). Now I am creating a second mesh in the same coordinate-space as the old mesh. I now want to interpolate out values for all points (vertices) in the new mesh using the values from the old mesh. Now I could loop each polygon in the new mesh and detect which old vertices are in each polygon by making 2d collision detection (altho even this I don't get to function properly so if anyone has simple and fast code for 2d collision detection (triangle is enough) I would gladly see it). However to my main point again. looping each old vertice for each new polygon seems less than efficient. is there a better way?

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  • Computation geometry: find where's the triangle after rotation, tranlastion or reflection in a mirro

    - by newba
    Hi, I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • Reverse engineering windows mobile live search CellID location awareness protocol (yikes)...

    - by Jean-Charles
    I wasn't sure of how to form the question so I apologize if the title is misleading. Additionally, you may want to get some coffee and take a seat for this one ... It's long. Basically, I'm trying to reverse engineer the protocol used by the Windows Mobile Live Search application to get location based on cellID. Before I go on, I am aware of other open source services (such as OpenCellID) but this is more for the sake of education and a bit for redundancy. According to the packets I captured, a POST request is made to ... mobile.search.live.com/positionlookupservice_1/service.aspx ... with a few specific headers (agent, content-length, etc) and no body. Once this goes through, the server sends back a 100-Continue response. At this point, the application submits this data (I chopped off the packet header): 00 00 00 01 00 00 00 05 55 54 ........UT 46 2d 38 05 65 6e 2d 55 53 05 65 6e 2d 55 53 01 F-8.en-US.en-US. 06 44 65 76 69 63 65 05 64 75 6d 6d 79 01 06 02 .Device.dummy... 50 4c 08 0e 52 65 76 65 72 73 65 47 65 6f 63 6f PL..ReverseGeoco 64 65 01 07 0b 47 50 53 43 68 69 70 49 6e 66 6f de...GPSChipInfo 01 20 06 09 43 65 6c 6c 54 6f 77 65 72 06 03 43 . ..CellTower..C 47 49 08 03 4d 43 43 b6 02 07 03 4d 4e 43 03 34 GI..MCC....MNC.4 31 30 08 03 4c 41 43 cf 36 08 02 43 49 fd 01 00 10..LAC.6..CI... 00 00 00 ... And receives this in response (packet and HTTP response headers chopped): 00 00 00 01 00 00 00 00 01 06 02 50 4c ...........PL 06 08 4c 6f 63 61 6c 69 74 79 06 08 4c 6f 63 61 ..Locality..Loca 74 69 6f 6e 07 03 4c 61 74 09 34 32 2e 33 37 35 tion..Lat.42.375 36 32 31 07 04 4c 6f 6e 67 0a 2d 37 31 2e 31 35 621..Long.-71.15 38 39 33 38 00 07 06 52 61 64 69 75 73 09 32 30 8938...Radius.20 30 30 2e 30 30 30 30 00 42 07 0c 4c 6f 63 61 6c 00.0000.B..Local 69 74 79 4e 61 6d 65 09 57 61 74 65 72 74 6f 77 ityName.Watertow 6e 07 16 41 64 6d 69 6e 69 73 74 72 61 74 69 76 n..Administrativ 65 41 72 65 61 4e 61 6d 65 0d 4d 61 73 73 61 63 eAreaName.Massac 68 75 73 65 74 74 73 07 10 50 6f 73 74 61 6c 43 husetts..PostalC 6f 64 65 4e 75 6d 62 65 72 05 30 32 34 37 32 07 odeNumber.02472. 0b 43 6f 75 6e 74 72 79 4e 61 6d 65 0d 55 6e 69 .CountryName.Uni 74 65 64 20 53 74 61 74 65 73 00 00 00 ted States... Now, here is what I've determined so far: All strings are prepended with one byte that is the decimal equivalent of their length. There seem to be three different casts that are used throughout the request and response. They show up as one byte before the length byte. I've concluded that the three types map out as follows: 0x06 - parent element (subsequent values are children, closed with 0x00) 0x07 - string 0x08 - int? Based on these determinations, here is what the request and response look like in a more readable manner (values surrounded by brackets denote length and values surrounded by parenthesis denote a cast): \0x00\0x00\0x00\0x01\0x00\0x00\0x00 [5]UTF-8 [5]en-US [5]en-US \0x01 [6]Device [5]dummy \0x01 (6)[2]PL (8)[14]ReverseGeocode\0x01 (7)[11]GPSChipInfo[1]\0x20 (6)[9]CellTower (6)[3]CGI (8)[3]MCC\0xB6\0x02 //310 (7)[3]MNC[3]410 //410 (8)[3]LAC\0xCF\0x36 //6991 (8)[2]CI\0xFD\0x01 //259 \0x00 \0x00 \0x00 \0x00 and.. \0x00\0x00\0x00\0x01\0x00\0x00\0x00 \0x00\0x01 (6)[2]PL (6)[8]Locality (6)[8]Location (7)[3]Lat[9]42.375621 (7)[4]Long[10]-71.158938 \0x00 (7)[6]Radius[9]2000.0000 \0x00 \0x42 //"B" ... Has to do with GSM (7)[12]LocalityName[9]Watertown (7)[22]AdministrativeAreaName[13]Massachusetts (7)[16]PostalCodeNumber[5]02472 (7)[11]CountryName[13]United States \0x00 \0x00\0x00 My analysis seems to work out pretty well except for a few things: The 0x01s throughout confuse me ... At first I thought they were some sort of base level element terminators but I'm not certain. I'm not sure the 7-byte header is, in fact, a seven byte header. I wonder if it's maybe 4 bytes and that the three remaining 0x00s are of some other significance. The trailing 0x00s. Why is it that there is only one on the request but two on the response? The type 8 cast mentioned above ... I can't seem to figure out how those values are being encoded. I added comments to those lines with what the values should correspond to. Any advice on these four points will be greatly appreciated. And yes, these packets were captured in Watertown, MA. :)

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • fit a ellipse in Python given a set of points xi=(xi,yi)

    - by Gianni
    I am computing a series of index from a 2D points (x,y). One index is the ratio between minor and major axis. To fit the ellipse i am using the following post when i run these function the final results looks strange because the center and the axis length are not in scale with the 2D points center = [ 560415.53298363+0.j 6368878.84576771+0.j] angle of rotation = (-0.0528033467597-5.55111512313e-17j) axes = [0.00000000-557.21553487j 6817.76933256 +0.j] thanks in advance for help import numpy as np from numpy.linalg import eig, inv def fitEllipse(x,y): x = x[:,np.newaxis] y = y[:,np.newaxis] D = np.hstack((x*x, x*y, y*y, x, y, np.ones_like(x))) S = np.dot(D.T,D) C = np.zeros([6,6]) C[0,2] = C[2,0] = 2; C[1,1] = -1 E, V = eig(np.dot(inv(S), C)) n = np.argmax(np.abs(E)) a = V[:,n] return a def ellipse_center(a): b,c,d,f,g,a = a[1]/2, a[2], a[3]/2, a[4]/2, a[5], a[0] num = b*b-a*c x0=(c*d-b*f)/num y0=(a*f-b*d)/num return np.array([x0,y0]) def ellipse_angle_of_rotation( a ): b,c,d,f,g,a = a[1]/2, a[2], a[3]/2, a[4]/2, a[5], a[0] return 0.5*np.arctan(2*b/(a-c)) def ellipse_axis_length( a ): b,c,d,f,g,a = a[1]/2, a[2], a[3]/2, a[4]/2, a[5], a[0] up = 2*(a*f*f+c*d*d+g*b*b-2*b*d*f-a*c*g) down1=(b*b-a*c)*( (c-a)*np.sqrt(1+4*b*b/((a-c)*(a-c)))-(c+a)) down2=(b*b-a*c)*( (a-c)*np.sqrt(1+4*b*b/((a-c)*(a-c)))-(c+a)) res1=np.sqrt(up/down1) res2=np.sqrt(up/down2) return np.array([res1, res2]) if __name__ == '__main__': points = [(560036.4495758876, 6362071.890493258), (560036.4495758876, 6362070.890493258), (560036.9495758876, 6362070.890493258), (560036.9495758876, 6362070.390493258), (560037.4495758876, 6362070.390493258), (560037.4495758876, 6362064.890493258), (560036.4495758876, 6362064.890493258), (560036.4495758876, 6362063.390493258), (560035.4495758876, 6362063.390493258), (560035.4495758876, 6362062.390493258), (560034.9495758876, 6362062.390493258), (560034.9495758876, 6362061.390493258), (560032.9495758876, 6362061.390493258), (560032.9495758876, 6362061.890493258), (560030.4495758876, 6362061.890493258), (560030.4495758876, 6362061.390493258), (560029.9495758876, 6362061.390493258), (560029.9495758876, 6362060.390493258), (560029.4495758876, 6362060.390493258), (560029.4495758876, 6362059.890493258), (560028.9495758876, 6362059.890493258), (560028.9495758876, 6362059.390493258), (560028.4495758876, 6362059.390493258), (560028.4495758876, 6362058.890493258), (560027.4495758876, 6362058.890493258), (560027.4495758876, 6362058.390493258), (560026.9495758876, 6362058.390493258), (560026.9495758876, 6362057.890493258), (560025.4495758876, 6362057.890493258), (560025.4495758876, 6362057.390493258), (560023.4495758876, 6362057.390493258), (560023.4495758876, 6362060.390493258), (560023.9495758876, 6362060.390493258), (560023.9495758876, 6362061.890493258), (560024.4495758876, 6362061.890493258), (560024.4495758876, 6362063.390493258), (560024.9495758876, 6362063.390493258), (560024.9495758876, 6362064.390493258), (560025.4495758876, 6362064.390493258), (560025.4495758876, 6362065.390493258), (560025.9495758876, 6362065.390493258), (560025.9495758876, 6362065.890493258), (560026.4495758876, 6362065.890493258), (560026.4495758876, 6362066.890493258), (560026.9495758876, 6362066.890493258), (560026.9495758876, 6362068.390493258), (560027.4495758876, 6362068.390493258), (560027.4495758876, 6362068.890493258), (560027.9495758876, 6362068.890493258), (560027.9495758876, 6362069.390493258), (560028.4495758876, 6362069.390493258), (560028.4495758876, 6362069.890493258), (560033.4495758876, 6362069.890493258), (560033.4495758876, 6362070.390493258), (560033.9495758876, 6362070.390493258), (560033.9495758876, 6362070.890493258), (560034.4495758876, 6362070.890493258), (560034.4495758876, 6362071.390493258), (560034.9495758876, 6362071.390493258), (560034.9495758876, 6362071.890493258), (560036.4495758876, 6362071.890493258)] a_points = np.array(points) x = a_points[:, 0] y = a_points[:, 1] from pylab import * plot(x,y) show() a = fitEllipse(x,y) center = ellipse_center(a) phi = ellipse_angle_of_rotation(a) axes = ellipse_axis_length(a) print "center = ", center print "angle of rotation = ", phi print "axes = ", axes from pylab import * plot(x,y) plot(center[0:1],center[1:], color = 'red') show() each vertex is a xi,y,i point plot of 2D point and center of fit ellipse

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  • vectorized approach to binning with numpy/scipy in Python

    - by user248237
    I am binning a 2d array (x by y) in Python into the bins of its x value (given in "bins"), using np.digitize: elements_to_bins = digitize(vals, bins) where "vals" is a 2d array, i.e.: vals = array([[1, v1], [2, v2], ...]). elements_to_bins just says what bin each element falls into. What I then want to do is get a list whose length is the number of bins in "bins", and each element returns the y-dimension of "vals" that falls into that bin. I do it this way right now: points_by_bins = [] for curr_bin in range(min(elements_to_bins), max(elements_to_bins) + 1): curr_indx = where(elements_to_bins == curr_bin)[0] curr_bin_vals = vals[:, curr_indx] points_by_bins.append(curr_bin_vals) is there a more elegant/simpler way to do this? All I need is a list of of lists of the y-values that fall into each bin. thanks.

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  • Why does A* path finding sometimes go in straight lines and sometimes diagonals? (Java)

    - by Relequestual
    I'm in the process of developing a simple 2d grid based sim game, and have fully functional path finding. I used the answer found in my previous question as my basis for implementing A* path finding. (http://stackoverflow.com/questions/735523/pathfinding-2d-java-game). To show you really what I'm asking, I need to show you this video screen capture that I made. I was just testing to see how the person would move to a location and back again, and this was the result... http://www.screenjelly.com/watch/Bd7d7pObyFo Different choice of path depending on the direction, an unexpected result. Any ideas?

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  • Distance from a point to a polygon

    - by clwen
    I am trying to determine the distance from a point to a polygon in 2D space. The point can be inside or outside the polygon; The polygon can be convex or concave. If the point is within the polygon or outside the polygon with a distance smaller than a user-defined constant d, the procedure should return True; False otherwise. I have found a similar question: Distance from a point to a polyhedron or to a polygon. However, the space is 2D in my case and the polygon can be concave, so it's somehow different from that one. I suppose there should be a method simpler than offsetting the polygon by d and determining it's inside or outside the polygon. Any algorithm, code, or hints for me to google around would be appreciated.

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • How do I forward map a point in OpenCV using mapx & mapy?

    - by Charles
    Ultimately, I'm trying to determine the 3D location of a point I've identified in two cameras (using OpenCV 2.3.1, Windows 7, C++). I'm having trouble locating the 2D point for each camera from its mapx & mapy. I could not find in Bradski & Kaehler's OpenCV book how to do it. PROCESS calibrateCamera for each of the pair stereoCalibrate stereoRectify detect the blob I want to locate in 3D on each camera in 2D initUndistortRectifyMap for each camera Eventually, perspectiveTransform PROBLEM with 5: I have the x and y location of the point in the distorted and unrectified image for each camera(from #4) but I don't know how to get the undistorted and rectified x and y for each camera from the two maps initUndistortRectifyMap creates for each camera. I don't want to remap the whole image since I only want to learn the 3D location of one object for each frame. QUESTION: How do I forward map a point (get the undistorted and rectified x and y) with its two maps? Thanks for any help.

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  • C++ online RPG game

    - by David
    So I've been learning C++ and SDL to make some basic 2d games. I want to create a game sort of like World of Warcraft but a 2D version. I want it to be online and use a database or something to start data like amount of Gold, HP, etc. I was wondering though, if I do this in SDL, would it still work online or would the user have to download SDL themselves to play? I just want a game like this but be able to play it with some friends, just for learning purposes you know. I was also looking at DirectX because everyone has that on windows pretty much. Anyways much help is appreciated, thanks!

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