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  • How To Get Web Site Thumbnail Image In ASP.NET

    - by SAMIR BHOGAYTA
    Overview One very common requirement of many web applications is to display a thumbnail image of a web site. A typical example is to provide a link to a dynamic website displaying its current thumbnail image, or displaying images of websites with their links as a result of search (I love to see it on Google). Microsoft .NET Framework 2.0 makes it quite easier to do it in a ASP.NET application. Background In order to generate image of a web page, first we need to load the web page to get their html code, and then this html needs to be rendered in a web browser. After that, a screen shot can be taken easily. I think there is no easier way to do this. Before .NET framework 2.0 it was quite difficult to use a web browser in C# or VB.NET because we either have to use COM+ interoperability or third party controls which becomes headache later. WebBrowser control in .NET framework 2.0 In .NET framework 2.0 we have a new Windows Forms WebBrowser control which is a wrapper around old shwdoc.dll. All you really need to do is to drop a WebBrowser control from your Toolbox on your form in .NET framework 2.0. If you have not used WebBrowser control yet, it's quite easy to use and very consistent with other Windows Forms controls. Some important methods of WebBrowser control are. public bool GoBack(); public bool GoForward(); public void GoHome(); public void GoSearch(); public void Navigate(Uri url); public void DrawToBitmap(Bitmap bitmap, Rectangle targetBounds); These methods are self explanatory with their names like Navigate function which redirects browser to provided URL. It also has a number of useful overloads. The DrawToBitmap (inherited from Control) draws the current image of WebBrowser to the provided bitmap. Using WebBrowser control in ASP.NET 2.0 The Solution Let's start to implement the solution which we discussed above. First we will define a static method to get the web site thumbnail image. public static Bitmap GetWebSiteThumbnail(string Url, int BrowserWidth, int BrowserHeight, int ThumbnailWidth, int ThumbnailHeight) { WebsiteThumbnailImage thumbnailGenerator = new WebsiteThumbnailImage(Url, BrowserWidth, BrowserHeight, ThumbnailWidth, ThumbnailHeight); return thumbnailGenerator.GenerateWebSiteThumbnailImage(); } The WebsiteThumbnailImage class will have a public method named GenerateWebSiteThumbnailImage which will generate the website thumbnail image in a separate STA thread and wait for the thread to exit. In this case, I decided to Join method of Thread class to block the initial calling thread until the bitmap is actually available, and then return the generated web site thumbnail. public Bitmap GenerateWebSiteThumbnailImage() { Thread m_thread = new Thread(new ThreadStart(_GenerateWebSiteThumbnailImage)); m_thread.SetApartmentState(ApartmentState.STA); m_thread.Start(); m_thread.Join(); return m_Bitmap; } The _GenerateWebSiteThumbnailImage will create a WebBrowser control object and navigate to the provided Url. We also register for the DocumentCompleted event of the web browser control to take screen shot of the web page. To pass the flow to the other controls we need to perform a method call to Application.DoEvents(); and wait for the completion of the navigation until the browser state changes to Complete in a loop. private void _GenerateWebSiteThumbnailImage() { WebBrowser m_WebBrowser = new WebBrowser(); m_WebBrowser.ScrollBarsEnabled = false; m_WebBrowser.Navigate(m_Url); m_WebBrowser.DocumentCompleted += new WebBrowserDocument CompletedEventHandler(WebBrowser_DocumentCompleted); while (m_WebBrowser.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); m_WebBrowser.Dispose(); } The DocumentCompleted event will be fired when the navigation is completed and the browser is ready for screen shot. We will get screen shot using DrawToBitmap method as described previously which will return the bitmap of the web browser. Then the thumbnail image is generated using GetThumbnailImage method of Bitmap class passing it the required thumbnail image width and height. private void WebBrowser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser m_WebBrowser = (WebBrowser)sender; m_WebBrowser.ClientSize = new Size(this.m_BrowserWidth, this.m_BrowserHeight); m_WebBrowser.ScrollBarsEnabled = false; m_Bitmap = new Bitmap(m_WebBrowser.Bounds.Width, m_WebBrowser.Bounds.Height); m_WebBrowser.BringToFront(); m_WebBrowser.DrawToBitmap(m_Bitmap, m_WebBrowser.Bounds); m_Bitmap = (Bitmap)m_Bitmap.GetThumbnailImage(m_ThumbnailWidth, m_ThumbnailHeight, null, IntPtr.Zero); } One more example here : http://www.codeproject.com/KB/aspnet/Website_URL_Screenshot.aspx

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  • Javascript: Safely upload a client data file

    - by Jeffrey Sweeney
    I'm (still) working on a template-based XML editing program. It's a GUI-based XML editor that only allows users to add certain tags and attributes based off the requirements. You can see the current version here for an idea. Now, I'd like to allow users to upload their own data templates, but I'm concerned about potential XSS hacks. Currently, the template file is in Javascript object literal notation, which unsurprisingly is a security nightmare if the user can upload their own. I was thinking of using XML instead, but is there an even better alternative?

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  • Is there any reason lazy initialization couldn't be built into Java?

    - by Renesis
    Since I'm working on a server with absolutely no non-persisted state for users, every User-related object we have is rolled out on every request. Consequently I often find myself doing lazy initialization of properties of objects that may go unused. protected EventDispatcher dispatcher = new EventDispatcher(); Becomes... protected EventDispatcher<EventMessage> dispatcher; public EventDispatcher<EventMessage> getEventDispatcher() { if (dispatcher == null) { dispatcher = new EventDispatcher<EventMessage>(); } return dispatcher; } Is there any reason this couldn't be built into Java? protected lazy EventDispatcher dispatcher = new EventDispatcher();

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  • How does TDD address interaction between objects?

    - by Gigi
    TDD proponents claim that it results in better design and decoupled objects. I can understand that writing tests first enforces the use of things like dependency injection, resulting in loosely coupled objects. However, TDD is based on unit tests - which test individual methods and not the integration between objects. And yet, TDD expects design to evolve from the tests themselves. So how can TDD possibly result in a better design at the integration (i.e. inter-object) level when the granularity it addresses is finer than that (individual methods)?

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  • Renderbuffer to GLSL shader?

    - by Dan
    I have a software that performs volume rendering through a raycasting approach. The actual raycasting shader writes the raycasted volume depth into a framebuffer object, through gl_FragDepth, that I bind before calling the shader. The problem I have is that I would like to use this depth in another shader that I call later on. I figured out that the only way to do that is to bind the framebuffer once the raycasting has finished, read the depthmap through something like glReadPixels(0, 0, m_winSize.x , m_winSize.y, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); and write it to a 2D texture as usual glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_winSize.x, m_winSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels) and then pass this 2D texture that contains a simple depth map to the other shader. However, I am not entirely sure that what I do is the proper way to do this. Is there anyway to pass the framebuffer that I fill up in my raycasting shader to the other shader?

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  • Pointless Code In Your Source

    - by Ali
    I've heard stories of this from senior coders and I've seen some of it myself. It seems that there are more than a few instances of programmers writing pointless code. I will see things like: Method or function calls that do nothing of value. Redundant checks done in a separate class file, object or method. if statements that always evaluate to true. Threads that spin off and do nothing of note. Just to name a few. I've been told that this is because programmers want to intentionally make the code confusing to raise their own worth to the organization or make sure of repeat business in the case of contractual or outsourced work. My question is. Has anyone else seen code like this? What was your conclusion was to why that code was there? If anyone has written code like this, can you share why?

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  • Stored procedure Naming conventions?

    - by Chris
    One of our senior developers has stated that we should be using a naming convention for stored procedures with an "objectVerb" style of naming such as ("MemberGetById") instead of a "verbObject" type of naming ("GetMemberByID"). The reasoning for this standard is that all related stored procedures would be grouped together by object rather than by the action. While I see the logic for this way of naming things, this is the first time that I have seen stored procedures named this way. My opinion of the naming convention is that the name can not be read naturally and takes some time to determine what the words are saying and what the procedure might do. What are your takes on this? Which way is the more common way of naming a stored proc, and does a what types of stored proc naming conventions have you used or go by?

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  • How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

    - by shailenTJ
    I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and mTMXtiledMap.getTileColumns(). I want to add an object at grid location, say (2, 5). My tileMap is of size (10,10). How can I do that? There is no function like mTMXTiledMap.addChild(int x, int y, Entity mEntity). I would appreciate any suggestions!

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  • Gamemaker: Making a bullet Spawn at the enemy it was called from

    - by Strokes
    I'm making a gamemaker game with gml. In this game I have multiple enemies (same object) on screen at the same time. I want them to all spawn a bullet at their location. But instead each enemy spawns a bullet at one single enemy. They all shoot but the bullets appear in the wrong location. I want the bullet to spawn at the location of the instance is was called for. How do I do this? Thank you for reading my question. Code: obj_carrier is the enemy I want to spawn from. obj_carrier_bullet is the bullet I want to spawn at location of the carrier There are multiple carriers around the stage. In the step event of the carrier following an if statement: instance_create(obj_carrier.x, obj_carrier.y, obj_carrier_bullet)

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  • Glib.h error while trying to compile an application

    - by user91125
    I've been trying to compile this app from source https://code.launchpad.net/gala and i keep getting this message when i run MAKE: Scanning dependencies of target gala [ 11%] Building C object CMakeFiles/gala.dir/src/DBus.c.o /home/camilo/notifications/build/src/DBus.c:21:18: fatal error: glib.h: No such file or directory compilation terminated. make[2]: *** [CMakeFiles/gala.dir/src/DBus.c.o] Error 1 make[1]: *** [CMakeFiles/gala.dir/all] Error 2 make: *** [all] Error 2 Even though I' have installed glib and there is the glib.h file camilo@ian:~$ find /usr -iname glib.h /usr/include/glib-2.0/glib.h Is it a bug form the application or is it something wrong with my system?

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  • How do I recycle an IIS App pool with Powershell?

    - by Ralph Willgoss
    Reference implementation of a Powershell script to recycle app pools, in response to Rick's post:http://www.west-wind.com/weblog/posts/2012/Oct/02/A-tiny-Utility-to-recycle-an-IIS-Application-Pool#    File: RecycleAppPool.ps1#    Author: Ralph Willgoss#    Date: 2nd Oct 2012#    Reference:#    http://stackoverflow.com/questions/198623/how-do-i-recycle-an-iis-apppool-with-powershell# #    Alternative is to create a Process and run the inbuilt vbs:#    C:\WINDOWS\system32\iisapp.vbs => "IIsApp /a DefaultAppPool /r"#   #    Windows 2003 & II6 C:\WINDOWS\system32>cscript.exe iisapp.vbs /a StaticDataAppPool /r#    Windows 2008 IIS7 [tbd]# =============================================================================#    Iniatialise=============================================================================param ( )=============================================================================#   Main=============================================================================Write-OutPut ""Write-OutPut "Starting Recycling App Pool"Write-OutPut ""$appPoolName = "StaticDataAppPool" #$args[0]$appPool = Get-WmiObject -namespace "root\MicrosoftIISv2" -class "IIsApplicationPool"           | Where-Object { $_.Name -eq "W3SVC/APPPOOLS/$appPoolName" }           $appPool.Recycle()Write-OutPut ""Write-OutPut "Finished Recycling App Pool"Write-OutPut ""

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  • Patterns to refactor common code in multi-platform software

    - by L. De Leo
    I have a Django application and a PyQt application that share a lot of code. A big chunk of the PyQt application are copied verbatim from the Django application's views. As this is a game, I have already an engine.py module that I'm sharing among the two applications, but I was wondering how to restructure the middle layer (what in Django corresponds to the largest part of the views minus the return HttpResponse part) into its own component. In the web application the components are those of a classic Django application (with the only exception that I don't make any use of models): the game engine the url dispatcher the template the views My PyQt application is divided into: the game engine the UI definition where I declare the UI components and react to the events (basically this takes the place of the template and the url dispatcher in the Django app) the controller where I instantiate the window object and reproduce the methods that map the views in the Django app

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • Detail of acceptance criteria in user story

    - by Kai Kramhoeft
    I have the following example for a user story with acceptance criteria. I would like to know if I am allowed to describe how the GUI must be changed to support the new feature. How much detail can acceptance criteria have? This is my example: User Story: As forum administrator I will connect persons in groups, so that people can get organized. Acceptance Criteria: The creation of a person group happens below a person group pool (person group pool is an object also visually available in the current software system) The creation happens with a context menu of the persongroup pool. Below the pool one can create new groups. A person group contains: person group-ID, description, remark May that be relevant an right acceptance criteria? Because I describe how you can create a new group by opening a context menu.

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  • Package Manager Console For More Than Managing Packages

    - by Steve Michelotti
    Like most developers, I prefer to not have to pick up the mouse if I don’t have to. I use the Executor launcher for almost everything so it’s extremely rare for me to ever click the “Start” button in Windows. I also use shortcuts keys when I can so I don’t have to pick up the mouse. By now most people know that the Package Manager Console that comes with NuGet is PowerShell embedded inside of Visual Studio. It is based on its PowerConsole predecessor which was the first (that I’m aware of) to embed PowerShell inside of Visual Studio and give access to the Visual Studio automation DTE object. It does this through an inherent $dte variable that is automatically available and ready for use. This variable is also available inside of the NuGet Package Manager console. Adding a new class file to a Visual Studio project is one of those mundane tasks that should be easier. First I have to pick up the mouse. Then I have to right-click where I want it file to go and select “Add –> New Item…” or “Add –> Class…”   If you know the Ctrl+Shift+A shortcut, then you can avoid the mouse for adding a new item but you have to manually assign a shortcut for adding a new class. At this point it pops up a dialog just so I can enter the name of the class I want. Since this is one of the most common tasks developers do, I figure there has to be an easier way and a way that avoids picking up the mouse and popping up dialogs. This is where your embedded PowerShell prompt in Visual Studio comes in. The first thing you should do is to assign a keyboard shortcut so that you can get a PowerShell prompt (i.e., the Package Manager console) quickly without ever picking up the mouse. I assign “Ctrl+P, Ctrl+M” because “P + M” stands for “Package Manager” so it is easy to remember:   At this point I can type this command to add a new class: PM> $dte.ItemOperations.AddNewItem("Code\Class", "Foo.cs") which will result in the class being added: At this point I’ve satisfied my original goal of not having to pick up a mouse and not having the “Add New Item” dialog pop up. However, having to remember that $dte method call is not very user-friendly at all. The best thing to do is to make this a re-usable function that always loads when Visual Studio starts up. There is a $profile variable that you can use to figure out where that location is for your machine: PM> $profile C:\Users\steve.michelotti\Documents\WindowsPowerShell\NuGet_profile.ps1 If the NuGet_profile.ps1 file does not already exist, you can just create it yourself and place it in the directory. Now you can put a function inside like this: 1: function addClass($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $dte.ItemOperations.AddNewItem("Code\Class", $className) 8: } Since it’s in the NuGet_profile.ps1 file, this function will automatically always be available for me after starting Visual Studio. Now I can simply do this: PM> addClass Foo At this point, we have a *very* nice developer experience. All I did to add a new class was: “Ctrl-P, Ctrl-M”, then “addClass Foo”. No mouse, no pop up dialogs, no complex commands to remember. In fact, PowerShell gives you auto-completion as well. If I type “addc” followed by [TAB], then intellisense pops up: You can see my custom function appear in intellisense above. Now I can type the next letter “c” and [TAB] to auto-complete the command. And if that’s still too many key strokes for you, then you can create your own PowerShell custom alias for your function like this: PM> Set-Alias addc addClass PM> addc Foo While all this is very useful, I did run into some issues which prompted me to make even further customization. This command will add the new class file to the current active directory. Depending on your context, this may not be what you want. For example, by convention all view model objects go in the “Models” folder in an MVC project. So if the current document is in the Controllers folder, it will add your class to that folder which is not what you want. You want it to always add it to the “Models” folder if you are adding a new model in an MVC project. For this situation, I added a new function called “addModel” which looks like this: 1: function addModel($className) 2: { 3: if ($className.EndsWith(".cs") -eq $false) { 4: $className = $className + ".cs" 5: } 6: 7: $modelsDir = $dte.ActiveSolutionProjects[0].UniqueName.Replace(".csproj", "") + "\Models" 8: $dte.Windows.Item([EnvDTE.Constants]::vsWindowKindSolutionExplorer).Activate() 9: $dte.ActiveWindow.Object.GetItem($modelsDir).Select([EnvDTE.vsUISelectionType]::vsUISelectionTypeSelect) 10: $dte.ItemOperations.AddNewItem("Code\Class", $className) 11: } First I figure out the path to the Models directory on line #7. Then I activate the Solution Explorer window on line #8. Then I make sure the Models directory is selected so that my context is correct when I add the new class and it will be added to the Models directory as desired. These are just a couple of examples for things you can do with the PowerShell prompt that you have available in the Package Manager console. As developers we spend so much time in Visual Studio, why would you not customize it so that you can work in whatever way you want to work?! The next time you’re not happy about the way Visual Studio makes you do a particular task – automate it! The sky is the limit.

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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • Playing with http page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      }; page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };   page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };   page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };   page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock :-).   Enjoy!!

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  • Is it OK to have multiple asserts in a single unit test?

    - by Restuta
    I think that there are some cases when multiple assertions are needed (e.g. Guard Assertion), but in general I try to avoid this. What is your opinion? Please provide a real word examples when multiple asserts are really needed. Thanks! Edit In the comment to this great post Roy Osherove pointed to the OAPT project that is designed to run each assert in a single test. This is written on projects home page: Proper unit tests should fail for exactly one reason, that’s why you should be using one assert per unit test. And also Roy wrote in comments: My guideline is usually that you test one logical CONCEPT per test. you can have multiple asserts on the same object. they will usually be the same concept being tested.

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  • Gnome Mplayer failed to open VDPAU backend libvdpau_nvidia.so

    - by Tim
    When I open an avi file under Gnome Mplayer, there is an error report: Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I then followed this blog to solve this problem, which suggests two ways. The first way is to call mplayer in terminal: mplayer -vo xv video.wmv This works for me. But I would like to try the second way, which is to write options in one of the configure files of Gnome Mplayer. I choose to write into ~/.mplayer/config, where I wrote: -vo xv But it does not work. So I was wondering if I make any mistake? What to write into the configure file? Thanks and regards!

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  • How important are SEO Friendly URLs [closed]

    - by nute
    Possible Duplicate: Is a URL with a query string better or worse for SEO then one without one? Currently, my URLs look something like http://mydomain.ext/question/5 where question is the Controller and 5 is the ID of the object or article retrieved. In theory I could spend some development time and some server resources to have URLs that would contain more information about the page loaded. However, seeing how websites like Youtube or many others just keep simple URLs with just an ID, I am asking, does it matter? It is worth it??

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  • Official and unofficial apps in the iOS, WP7, and Android marketplaces

    - by Bil Simser
    The last few months have seen people complaining about the lack of "official" apps in the Windows Phone marketplace. In fact a couple of months ago I wrote about this very thing here and if we really needed these official apps or could get by with third-party solutions. Recently a list of "Top 100 Mobile Apps" crossed my desk and it was curious. 40 iPhone apps, 40 Android apps, 10 WP7 apps, and 10 BlackBerry apps. Really? 10 for WP7? So I wondered if the media was just playing this up and maybe continuing to do what I think most vendors are doing which is treating Windows Phone as the red-headed step-child you keep in the basement while all along there's nothing wrong with them. I put together the list and went digging to see how many of the top 40 iOS and Android apps were also on the Windows Phone platform (sorry BlackBerry, you should just shut your doors right now). Here's the results. Note, these are all *free* apps. There might be other pay apps that have official representation across all mobile devices, I just chose to hunt these ones down because I'm cheap. In the top 40, I easily plucked out 20 that had official apps on all three platforms. These were: Amazon Mobile, ESPN Score Centre, Evernote, Facebook, Foursquare, Google Search, IMDB, Kindle, Shazam, Skype (yes, I know, in beta on WP7), SlackerRadio, The Weather Channel, TripIt, Twitter, Yelp, Flixster, Netflix, TuneIn Radio, Dictionary.com, Angry Birds, and Groupon. Hey, that's pretty good IMHO. 20 or so apps, all free, and all fully functional and supported (and in some cases, even better looking on the Windows Phone platform than the other platforms). A dozen or so more apps had official apps on some platforms but not all, so yes, there are gaps here. Here's a rundown of the hangers-on: Adobe Photoshop Express This looks great on the iOS platform and there's even an official version on droid. Hope Adobe brings this to WP7. There are other photo editing programs though if you go looking (maybe we can get Paint.NET to be ported to the phone?) BBC News A few apps offer news feeds but nothing official on the Windows Phone. The feeds are good but without video this app needs some WP7 love. Dropbox Again Windows Phone looses out here with no official app. There are a few third party ones that will help you along and offer most of the functionality that you need but no integration that an official app might bring. Epicurious Droid seems to be the trailer here as there are apps for it but nothing official (from what I can tell). Both iOS and WP7 have them. Flipboard It's sad with Flipboard as it's such a great newsreader. The only offiical app is for iOS but frankly the iPhone version looks horrible so without a tablet the experience here isn't that hot. Maybe with WP8. Currently there's nothing even remotely similar to this on the other platforms. Google+ Is anyone still using this? No official app for WP7 but some clones. Apparently there's no API so people are just screen scraping. Ugh. Mint.com This app has all kinds of buzz and a lot of votes on the application requests site. Official apps for iOS and droid. No WP7 love (yet). TED Quite a few TED apps on WP7 but nothing official. I think the third party ones suffice and some are pretty nice looking, taking advantage of the Metro interface and making for a good show. WebMD There's a third party app on WP7 here but nothing official. It seems to contain all the same information and functionality the official apps do so not sure if an official one is needed but its here for inclusion. The other apps in the top 40 were either very specific to the platform (for example all three of them have a "Find my Phone" app). There are others that are missing out on the WP7 platform like ooVoo, Words With Friends, and some of the Google apps (Google Voice for example). Since you can integrate your GMail account right into the Windows Phone (via linked inboxes) I'm not sure if there's a need for an official GMail app here. Looking at the numbers Windows Phone still gets the worst of the deal here with half a dozen highly popular "offical" apps that exist on the other mobile platforms and in some cases, nothing even remotely similar to the official app to compare. This doesn't include things like Instagram, PInterest, and others (don't get me started on those). Still, with over 20+ highly popular free apps all represented on all three mobile platforms I don't think it's a bad place to be in. The Windows Phone platform could get a little more love from the vendors missing here, or at least open up your APIs so the third party crowd can step in and take up the slack. P.S. these are just my observations and I might have got a few items wrong. Feel free to chime in with missing or incorrect information. I am after all human. Well, most of me is.

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  • how to call wcf service from another wcf service or class library? (5 replies)

    Hi! I??m having problem consuming a WCF Service. To call this Service, I created my own WCF Service with VS2008 own template. Then I added a Service Reference to the WCF Service to consume. So far so good, the service shows up in the Solution Explorer and all methods as well. Then I Created a Class to call the Service from my own WCF Service. And everytime I try to create an object I get the same ...

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Matrix multiplication - Scene Graphs

    - by bgarate
    I wrote a MatrixStack class in C# to use in a SceneGraph. So, to get the world matrix for an object I am suposed to use: WorldMatrix = ParentWorld * LocalTransform But, in fact, it only works as expected when I do the other way: WorldMatrix = LocalTransform * ParentWorld Mi code is: public class MatrixStack { Stack<Matrix> stack = new Stack<Matrix>(); Matrix result = Matrix.Identity; public void PushMatrix(Matrix matrix) { stack.Push(matrix); result = matrix * result; } public Matrix PopMatrix() { result = Matrix.Invert(stack.Peek()) * result; return stack.Pop(); } public Matrix Result { get { return result; } } public void Clear() { stack.Clear(); result = Matrix.Identity; } } Why it works this way and not the other? Thanks!

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