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  • Investigating a big C++ project from its source code [closed]

    - by user827992
    Possible Duplicate: What is the best method to start understanding BIG project source code? I have a project that I would like to dissect to learn something new from it. This project is about 200 megabytes. For me, it is just impossible to open every cpp and hpp file and read each and every one. I also don't know what is the best approach in this case. Many people on the internet are looking for an UML tool to generate some kind of graph. I think that UML works well when you are starting a project and you want to express the business logic of your classes and methods. In my opinion UML is totally useless when studying a project only from its source code. Also UML is an OO language, in a large sized C++ project I find a lot of stuff that is not an object and can express some other kind of paradigm. Can you name a tool or a class of software that can help with this?

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • Creating a SOLID Visual Studio Solution

    The SOLID acronym describes five object-oriented design principles that, when followed, produce code that is cleaner and more maintainable. The last principle, the Dependency Inversion Principle, suggests that details depend upon abstractions. Unfortunately, typical project relationships in .NET applications can make this principle difficult to follow. In this article, I'll describe how one can structure a set of projects in a Visual Studio solution such that DIP can be followed, allowing for the creation of a SOLID solution. You can download the sample solution and use it as a starting point for your new solutions if you like.

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  • JavaFX - the right way to use Properties with domain objects

    - by pjm56
    JavaFX has provided a bunch of new Property objects, such as javafx.beans.property.DoubleProperty which allow you to define fields which can be automatically observed and synchronised. In many JFX examples, the MVC model class has a number of these Property fields, which can then bind automatically to the view. However, this seems to be encouraging us to put JFX properties into our Domain objects (if you assume that the Model class is going to be a domain object), which strikes me as a poor separation of concerns (i.e. putting GUI code in the Domain). Has anyone seen this problem being solved in 'real life' and, if so, how was it done?

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • RequestContextHolder.currentRequestAttributes() and accessing HTTP Session

    - by Umesh Awasthi
    Need to access HTTP session for fetching as well storing some information.I am using Spring-MVC for my application and i have 2 options here. User Request/ Session in my Controller method and do my work Use RequestContextHolde to access Session information. I am separating some calculation logic from Controller and want to access Session information in this new layer and for that i have 2 options Pass session or Request object to other method in other layer and perform my work. use RequestContextHolder.currentRequestAttributes() to access request/ session and perform my work. I am not sure which is right way to go? with second approach, i can see that method calling will be more clean and i need not to pass request/ session each time.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Profiling Startup Of VS2012 &ndash; YourKit Profiler

    - by Alois Kraus
    The YourKit (v7.0.5) profiler is interesting in terms of price (79€ single place license, 409€ + 1 year support and upgrades) and feature set. You do get a performance and memory profiler in one package for which you normally need also to pay extra from the other vendors. As an interesting side note the profiler UI is written in Java because they do also sell Java profilers with the same feature set. To get all methods of a VS startup you need first to configure it to include System* in the profiled methods and you need to configure * to measure wall clock time. By default it does record only CPU times which allows you to optimize CPU hungry operations. But you will never see a Thread.Sleep(10000) in the profiler blocking the UI in this mode. It can profile as all others processes started from within the profiler but it can also profile the next or all started processes. As usual it can profile in sampling and tracing mode. But since it is a memory profiler as well it does by default also record all object allocations > 1MB. With allocation recording enabled VS2012 did crash but without allocation recording there were no problems. The CPU tab contains the time line of the application and when you click in the graph you the call stacks of all threads at this time. This is really a nice feature. When you select a time region you the CPU Usage estimation for this time window. I have seen many applications consuming 100% CPU only because they did create garbage like crazy. For this is the Garbage Collection tab interesting in conjunction with a time range. This view is like the CPU table only that the CPU graph (green) is missing. All relevant information except for GCs/s is already visible in the CPU tab. Very handy to pinpoint excessive GC or CPU bound issues. The Threads tab does show the thread names and their lifetime. This is useful to see thread interactions or which thread is hottest in terms of CPU consumption. On the CPU tab the call tree does exist in a merged and thread specific view. When you click on a method you get below a list of all called methods. There you can sort for methods with a high own time which are worth optimizing. In the Method List you can select which scope you want to see. Back Traces are the methods which did call you. Callees ist the list of methods called directly or indirectly by your method as a flat list. This is not a call stack but still very useful to see which methods were slow so you can see the “root” cause quite quickly without the need to click trough long call stacks. The last view Merged Calles is a call stacked view of the previous view. This does help a lot to understand did call each method at run time. You would get the same view with a debugger for one call invocation but here you get the full statistics (invocation count) as well. Since YourKit is also a memory profiler you can directly see which objects you have on your managed heap and which objects do hold most of your precious memory. You can in in the Object Explorer view also examine the contents of your objects (strings or whatsoever) to get a better understanding which objects where potentially allocating this stuff.   YourKit is a very easy to use combined memory and performance profiler in one product. The unbeatable single license price makes it very attractive to straightly buy it. Although it is a Java UI it is very responsive and the memory consumption is considerably lower compared to dotTrace and ANTS profiler. What I do really like is to start the YourKit ui and then start the processes I want to profile as usual. There is no need to alter your own application code to be able to inject a profiler into your new started processes. For performance and memory profiling you can simply select the process you want to investigate from the list of started processes. That's the way I like to use profilers. Just get out of the way and let the application run without any special preparations.   Next: Telerik JustTrace

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  • Render a 3D scene in multiple windows - extended panoramic view

    - by teodron
    Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in the end, the result should be a mosaic of the scene). My idea is to use a camera for each window and have a reference position and orientation for a meta-camera object that is used to correctly offset the other camera. Since there are quite some elements to consider (window specs, viewport properties, position-orientation of each render camera), what is the correct way to update the individual cameras considering the position and orientation of the central, meta-camera? I currently cannot make the cameras present the scene contiguously (and I am reluctant in working out the transformations without checking whether this is the actual way of doing things).

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  • Sending JSON to an ASP.NET MVC Action Method Argument

    Javier G Money Lozano, one of the good folks involved with C4MVC, recently wrote a blog post on posting JSON (JavaScript Object Notation) encoded data to an MVC controller action. In his post, he describes an interesting approach of using a custom model binder to bind sent JSON data to an argument of an action method. Unfortunately, his sample left out the custom model binder and only demonstrates how to retrieve JSON data sent from a controller action, not how to send the JSON to the action method....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What are the basic skills a BEGINNING JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified Beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the Beginner Javascript skills that you would need to have to advance to the Intermediate Training? And so on.

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  • DataSets and XML - The Simplistic Approach

    One of the first ways I learned how to read xml data from external data sources was by using a DataSet’s ReadXML function. This function takes file path for an XML document and then converts it to a Dataset. This functionality is great when you need a simple way to process an XML document.  In addition the DataSet object also offers a simple way to save data in an xml format by using the WriteXML function. This function saves the current data in the DataSet to an XML file to be used later. DataSet ds  = New DataSet();String filePath = “http://www.yourdomain.com/someData.xml”;String fileSavePath = “C:\Temp\Test.xml”//Read file for this locationds.readxml(filePath);//Save file to this locationds.writexml(fileSavePath); I have used the ReadXML function before when consuming data from external Rss feeds to display on one of my sites.  It allows me to quickly pull in data from external sites with little to no processing. Example site: MyCreditTech.com

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  • Functions returning pointers

    - by fg nu
    C++ noob here. I have a very basic question about a construct I found in the C++ book I am reading. // class declaration class CStr { char sData[256]; public: char* get(void); }; // implementation of the function char* CStr::get(void) { return sData; } So the Cstr::get function is obviously meant to return a character pointer, but the function is passing what looks like the value (return sData). Does C++ know to return the address of the returned object? My guess would have been that the function definition would be return &sData.

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  • Ripping MP3s in Rhythmbox Ubuntu 12.10 (64 bit)?

    - by James Fellows Yates
    I installed a couple of days ago Ubuntu 12.10 (64 bit). I today tried ripping a CD in the MP3 format. However, whenever I try to rip, it says it is missing an extra multimedia plugin "Gstreamer extra plug-ins (i386)". I then try to install the :i386 version of the gstreamer-ugly plugins, but then I get the same problem but with the id3-demuxer (or something similar) The Terminal output I get from both problems (but replace the "MPEG-1 Layer 3 (MP3) encoder" with the "ID3-demuxer" name) is: james@clefairy:~$ rhythmbox (rhythmbox:24122): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed Rhythmbox-Message: Missing plugin: gstreamer|0.10|rhythmbox|MPEG-1 Layer 3 (MP3) encoder|encoder-audio/mpeg, mpegversion=(int)1, layer=(int)3 /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject It doesn't help that each time I have to install/remove the entire Gstreamer-ugly collection each time - I can't find that specific file. The CD plays fine, it's the ripping plugin that doesn't seem to work. I didn't have this problem previously on 12.04 (64 bit).

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  • Checking for DBNull

    - by Jim Lahman
    Using a table adapter to a SQL Server database table that returns a NULL record.  We determine the fields are NULL by comparing against System.DBNull Looking the NULL records in SQL Management studio   Using a table adapter to retrieve a record   1: try 2: { 3: this.vTrackingTableAdapter.FillByTrkZone(this.dsL1Write.vTracking, iTrkZone); 4: } 5: catch (Exception ex) 6: { 7: sLogMessage = String 8: .Format("Error getting coil number from tracking table at {0} - {1}", 9: sTrkName, 10: ex.Message); 11: throw new CannotReadTrackingTableException(sLogMessage); 12: }   Looking at the record as it returned from the table adapter:   ItemArrayObject Column [0] ChargeCoilNumber [1] HeadWeldZone [2] TailWeldZone [3] ZoneLen [4] ZoneCoilLen [5] Confirmed [6] Validated [7] EntryWidth [8] EntryThickness   Since each item in the ItemArray is an object, we can test for null   1: if (dsL1Write.vTracking.Rows[0].ItemArray[0] == System.DBNull.Value) 2: { 3: throw new NoCoilAtPORException("NULL coil found at tracking zone " + sTrkName); 4: }   If no records were returned by the table adapter 1: if (dsL1Write.vTracking.Rows.Count == 0) 2: { 3: throw new NoCoilAtPORException("No coils found at tracking zone " + sTrkName); 4: }

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  • What functionality should I use in OpenGL 2.0?

    - by Jeffrey
    Considering OpenGL 2.1, we all know that glBegin and glEnd are the devil. Should I use only VBO to render 3d primitives (I can't find VAO in that version, weren't there already?)? Should I still use the matrix stack (why not?)? Should I still use glFrustum? Can I take advantage of shaders in GLSL 1.20? Where can I find a tutorial for VBO in OpenGL 2.1 and the "correct" way of programming in it? Also how am I supposed to animate something. Like a cube moving around an object or a player moving in the scene (static vbo data + shader?)? Note: Take your time to answer this question, I'll accept an answer tomorrow.

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • Why does java.util.ArrayList allow to add null?

    - by Alfredo O
    I wonder why java.util.ArrayList allows to add null. Is there any case where I would want to add null to an ArrayList? I am asking this question because in a project we had a bug where some code was adding nulls to the List and it was hard to spot where the bug was. Obviously a NullPointerException was thrown but not until another code tried to access the element. The problem was how to locate the code that added the null object. It would have been easier if the ArrayList throwed an exception in the code where the elements was being added.

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • Changing DisplayMode seems not to update Input&Graphic Dimension

    - by coding.mof
    I'm writing a small game using Slick and Nifty-GUI. At the program startup I set the DisplayMode using the following lines: AppGameContainer app = new ... app.setDisplayMode( 800, 600, false ); app.start(); I wrote a Nifty-ScreenController for my settings dialog in which the user can select the desired DisplayMode. When I try to set the new DisplayMode within this controller class the game window gets resized correctly but the Graphics and Input objects aren't updated accordingly. Therefore my rendering code just uses a part of the new window. I tried to set different DisplayModes in the main method to test if it's generally possible to invoke this method multiple times. It seems that changing the DisplayMode only works before I call app.start(). Furthermore I tried to update the Graphics & Input object manually but the init and setDimensions methods are package private. :( Does someone know what I'm doing wrong and how to change the DisplayMode correctly?

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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • Switching to WIF SessionMode in ASP.NET

    - by Your DisplayName here!
    To make it short: to switch to SessionMode (cache to server) in ASP.NET, you need to handle an event and set a property. Sounds easy – but you need to set it in the right place. The most popular blog post about this topic is from Vittorio. He advises to set IsSessionMode in WSFederationAuthenticationModule_SessionSecurityTokenCreated. Now there were some open questions on forum, like this one. So I decided to try it myself – and indeed it didn’t work for me as well. So I digged a little deeper, and after some trial and error I found the right place (in global.asax): void WSFederationAuthenticationModule_SecurityTokenValidated( object sender, SecurityTokenValidatedEventArgs e) {     FederatedAuthentication.SessionAuthenticationModule.IsSessionMode = true; } Not sure if anything has changed since Vittorio’s post – but this worked for me. While playing around, I also wrote a little diagnostics tool that allows you to look into the session cookie (for educational purposes). Will post that soon. HTH

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  • How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

    - by cloudraven
    I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in _buffer. When I try to do this in DirectX. Assuming that I have a D3DDevice object I can do something like this if (SUCCEEDED(D3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackbuffer))) { HResult hr = D3DXSaveSurfaceToFileA(filename, D3DXIFF_BMP, pBackbuffer, NULL, NULL); But D3DXSaveSurfaceToFile is pretty slow, and I don't need to write the capture to disk anyway, so I was wondering if there was a faster way to do this

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  • How do you get the total asset size (or total resource size) in an Android game?

    - by tom_mai78101
    In an Android Java project, there are two folders, asset and res. To me, I usually put some stuffs, like PNG files, sound files, etc. in either one of the two folder. When resources are increasingly becoming more and more in those folders, the time it takes to load them will increase. Therefore, a loading screen is a must in these situation. The total size is to be used in a loading screen, so that I can guess the average time it takes to load each resources, from 0 bytes to its individual resource file size. I only know that by adding all individual sizes in a respective order, I will then obtain the total asset or res folder size, simply by adding them up. So, when it comes to getting the total file size from either folder, how do you obtain their individual resource/object sizes, respectively? Thanks in advance.

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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