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  • Drag a UIView from one UIScrollView to another

    - by theDuncs
    I have two UIScrollViews on my screen and I need to be able to drag a UIView from one scrollview to the other. At the moment, I have a UILongGestureRecognizer on the UIView that I want to move, such that when the user starts dragging it, I make the view follow the touch: - (void)dragChild:(UILongPressGestureRecognizer *)longPress { [[longPress view] setCenter:[longPress locationInView:[[longPress view] superview]]]; } But when I get the boundary of the starting UIScrollView, the view disappears because it's locked into that scrollview's bounds. Is there a way to "pop" it out of the scrollview when I start dragging such that I can carry it over to the other scrollview? Also, how do I test for the "drop" location? I want to know if it's been dropped over a certain other view. Or am I going about this all the wrong way? Thanks guys

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  • Extension method question. Why do I need to use someObj = someObj.somemethod();

    - by Kettenbach
    Hi All, I have a simple extension method that I would like to use to add an item to an array of items. public static T[] addElement<T>(this T[] array, T elementToAdd) { var list = new List<T>(array) {elementToAdd}; return list.ToArray(); } this works ok, but when I use it, I am having to set the array equal to the return value. I see that I am returning an Array. I likely want this method to be void, but I would like the item added. Does anyone have any ideas on what I need to do , to make this work the way I am wanting? Instead of someArray = someArray.addElement(item), I just want to do someArray.addElement(item) and then someArray be ready to go. What am I missing here? Thanks, ~ck in San Diego

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  • C# COM+ component isn't getting the constructor string

    - by Kyle W
    I've created a COM+ component in C# with a strong name, COM Visible, ProgId, etc... I've then registered the assembly with regasm, and imported it into the COM+ Applications in Component Services. It runs just fine, and loads up the DLL, except that the constructor string that is passed in is always empty. The method signature is protected override void Construct(string constructString), and it is being called before the method on the actual component. In the component details in COM+ Applications, the constructor string is checked and a value is entered. Any help is appreciated.

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  • How can i use .net webservice to make login app in android phone app?

    - by Srikanth Naidu
    How can i use .net webservice to make login app in android phone app? i have the Main.xml in layout like this i have a dologin.java package ads.login; import android.app.Activity; import android.os.Bundle; import android.view.View.OnClickListener; import android.view.View; import android.widget.Button; import android.widget.Toast; import android.app.AlertDialog; import android.content.DialogInterface; import android.app.ProgressDialog; public class DoLogin extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } }

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  • xUnit false positive when comparing null terminated strings

    - by mr.b
    I've come across odd behavior when comparing strings. First assert passes, but I don't think it should.. Second assert fails, as expected... [Fact] public void StringTest() { string testString_1 = "My name is Erl. I am a program\0"; string testString_2 = "My name is Erl. I am a program"; Assert.Equal<string>(testString_1, testString_2); Assert.True(testString_1.Equals(testString_2)); } Any ideas?

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  • How do I check the input data type of a variable in C++?

    - by atinesh singh
    i'm atinesh currently started learning c++ but i've one doubt about how to check the data type of input variable in c++. #include<iostream.h> void main() { double a,b; cout<<"Enter two double values"; cin>>a>>b; if() //if condition false then cout<<"data entered is not of double type"; //i'm having trouble for identifying whether data //is double or not how to check please help me }

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  • Why do i get segfault at the end of the application after everything's been done properly ?

    - by VaioIsBorn
    #include <string.h> #include <stdlib.h> #include <stdio.h> int main(void) { unsigned char *stole; unsigned char pass[] = "m4ak47"; printf("Vnesi password: \t"); scanf("%s", stole); if(strncmp(stole, pass, sizeof(pass)) != 0) { printf("wrong password!\n"); exit(0); } else printf("Password correct\n"); printf("some stuf here...\n\n"); return 0; } This program is working nice, but with one problem - if the password is correct then it DOES do the printing of 'some stuf here...' but it also shows me segmentation fault error at the end. Why ?

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  • What happens if a bean attempts to load the Spring application context in its constructor?

    - by Derek Mahar
    Given the following Spring application context and class A, what happens when you run class A? applicationContext.xml (in classpath): <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean name="a" class="A"/> </beans> A.java: class A { private ApplicationContext applicationContext = new ClassPathXmlApplicationContext("applicationContext.xml"); public static void main(String[] args) { A a = new A(); } }

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  • How to pass around event as parameter in c#

    - by Jerry Liu
    Am writing unit test for a multi-threading application, where I need to wait until a specific event triggered so that I know the asyn operation is done. E.g. When I call repository.add(something), I wait for event AfterChange before doing any assertion. So I write a util function to do that. public static void SyncAction(EventHandler event_, Action action_) { var signal = new object(); EventHandler callback = null; callback = new EventHandler((s, e) => { lock (signal) { Monitor.Pulse(signal); } event_ -= callback; }); event_ += callback; lock (signal) { action_(); Assert.IsTrue(Monitor.Wait(signal, 10000)); } } However, the compiler prevents from passing event out of the class. Is there a way to achieve that?

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  • C++ -- How can we call "delete this; " in a const-member function?

    - by q0987
    Hello all, I saw the code snippet as follows: class UPNumber { public: UPNumber(); UPNumber(int initValue); ... // pseudo-destructor (a const member function, because // even const objects may be destroyed) void destroy() const { delete this; } // why this line is correct??? ... private: ~UPNumber(); }; First, I am sure that above class definition is correct. Here is my question, why we can define the function 'destroy' as above? The reason being asking is that why we can modify 'this' in a const-member function? Thank you

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  • Address calling class

    - by Samuel
    I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice.

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  • How can I fit an Image into another imageview

    - by user1597833
    I have an imageview with a default image already set from the xml, and I want to change it's image pragmatically so that the new image will scale to the previous image size, both of the images are rounded. I have tried setting the scaleType attribute to different values before setting the new image but it didn't work. This is the xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <ImageView android:id="@+id/up_right_circle_firstiv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitXY" android:src="@drawable/circle_medium_up" /> This is the activity code: public class MainActivity extends Activity { ImageView middleCircle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); middleCircle = (ImageView) findViewById(R.id.up_right_circle_firstiv); middleCircle.setImageResource(R.drawable.round_pic_one); } } Inside the activity. I have uploaded the screenshots: http://imgur.com/OM79T http://imgur.com/G7y3Q

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  • how to parse from command line arguements in yacc ?

    - by user205688
    how to parse from command line arguements in yacc ? of course i undefined input in both lex & yacc and then wrote int input(void) { printf("in input\n:"); char c; if(target > limit) return 0; if((c = target[0][offset++]) != '\0') return (c); target++; offset =0; return (' '); } where target contains the command line arguements. But only the standard input is getting excueted how to make dis input function get executed.

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  • Using the JNotify library, how can you tell if a deleted file was a file or a directory?

    - by Moeri
    For those unfamiliar with JNotify, this is a library which provides an easy way to monitor events in a directory. For instance, when a file gets deleted in the selected folder, the method "fileDeleted" gets called, along with a few parameters. Here's an example of the fileDeleted method: public void fileDeleted(int wd, String rootPath, String name) { print("deleted " + rootPath + " : " + name); } Now, I would like to know if the deleted file was a file or directory. My usual approach is to create a new File object with the given path, and use the methods isFile() and isDirectory() However, since this file is already deleted, these methods always return false. So here's my concrete question: I have the path to a deleted file or directory, how can I tell wether it was a file or a directory? Is there a workaround to this? What's the best practice to do here? Thank you in advance.

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  • debugfs_create_file doesn't create file

    - by bala1486
    Hello, I am trying to create a debugfs file using the debugfs_create_file(...). I have written a sample code for this. static int __init mmapexample_module_init(void) { file1 = debugfs_create_file("mmap_example", 0644, NULL, NULL, &my_fops)\ ; printk(KERN_ALERT "Hello, World\n"); if(file1==NULL) { printk(KERN_ALERT "Error occured\n"); } if(file1==-ENODEV) { printk(KERN_ALERT "ENODEV occured\n"); } return 0; } When i ran insmod i could get the Hello, World message but no the error message. So i think the debugfs_create_file worked fine. However i couldn't find any file in /sys/kernel/debug. The folder is there but it is empty. Can anyone help me with this? Thank you... Thanks, Bala

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • How can I easily keep consistent UI settings in C# Winform application?

    - by Lukas
    I have a lot of different UserControls and would like to maintain consistent UI settings (mainly colors and fonts). My first try was this: public class UISettings { //... public void SetupUserControl(ref UserControl ctrl) { ctrl.BackColor = this.BackColor; } } to be called in every control like this: settings.SetupUserControl(ref this); As this is read-only it cannot be passed by ref argument so this does not work. What are other options to keep consistent UI without manually changing properties for every item?

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  • Forcing a templated object to construct from a pointer

    - by SalamiArmi
    I have a fictional class: template<typename T> class demonstration { public: demonstration(){} ... T *m_data; } At some point in the program's execution, I want to set m_data to a big block of allocated memory and construct an object T there. At the moment, I've been using this code: void construct() { *m_data = T(); } Which I've now realised is probably not the best idea... wont work under certain cirumstances, if T has a private assignment operator for example. Is there a normal/better way to do what I'm attempting here?

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  • How can i do re coding without assign null value?

    - by Phsika
    How can i do below without assign null value "Tex=null"? static void Main(string[] args) { FileInfo f = new FileInfo("C:/temp/Arungg.txt"); StreamWriter Tex; Tex = null; if (!f.Exists) { f.CreateText(); } else { Tex = f.AppendText(); } Tex.WriteLine("Test1"); Tex.WriteLine("Test2"); Tex.Write(Tex.NewLine); Tex.Close(); Console.WriteLine(" The Text file named Arungg is created "); }

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • What's the best way to avoid try...catch...finally... in my unit tests?

    - by Bruce Li
    I'm writing many unit tests in VS 2010 with Microsoft Test. In each test class I have many test methods similar to below: [TestMethod] public void This_is_a_Test() { try { // do some test here // assert } catch (Exception ex) { // test failed, log error message in my log file and make the test fail } finally { // do some cleanup with different parameters } } When each test method looks like this I fell it's kind of ugly. But so far I haven't found a good solution to make my test code more clean, especially the cleanup code in the finally block. Could someone here give me some advices on this? Thanks in advance.

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  • Force column order, Excel data table

    - by Chris
    I have a Excel Workbook that I use as a report template. I change the datasource on each pivot and datatable in a C# app. When I change the datatable datasource it tweeks the columns. Is there a way to force the column order? private void RefreshRawData(string dataSource, string connection) { xl._Worksheet ws = (xl._Worksheet)xlTemplate.Worksheets["Raw Data"]; xl.ListObject table = ws.ListObjects["Table_ExternalData_1"]; xl.QueryTable qt = table.QueryTable; qt.CommandText = dataSource; qt.Connection = GetExcelConnectionString((string)qt.Connection); qt.BackgroundQuery = false; qt.Refresh(m); Marshal.ReleaseComObject(ws); Marshal.ReleaseComObject(table); Marshal.ReleaseComObject(qt); ws = null; table = null; qt = null; }

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  • Java: calculate linenumber from charwise position according to the number of "\n"

    - by HH
    I know charwise positions of matches like 1 3 7 8. I need to know their corresponding line number. Example: file.txt Match: X Mathes: 1 3 7 8. Want: 1 2 4 4 $ cat file.txt X2 X 4 56XX [Added: does not notice many linewise matches, there is probably easier way to do it with stacks] $ java testt 1 2 4 $ cat testt.java import java.io.*; import java.util.*; public class testt { public static String data ="X2\nX\n4\n56XX"; public static String[] ar = data.split("\n"); public static void main(String[] args){ HashSet<Integer> hs = new HashSet<Integer>(); Integer numb = 1; for(String s : ar){ if(s.contains("X")){ hs.add(numb); numb++; }else{ numb++; } } for (Integer i : hs){ System.out.println(i); } } }

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  • In c++ is there any Events/delegates/interfaces/notifications! anything?

    - by Bach
    Say i have these classes ViewA and ViewB In objective C using the delegate pattern I could do @protocol ViewBDelegate{ - (void) doSomething(); } then in ViewB interface: id<ViewBDelegate> delegate; then in ViewA implementation i set the delegate: viewB.delegate = self; and now I can call in doSomething from viewB onto any that unknown type delegate. [delegate doSomething]; "C++ How to Program" has been the worse read an can't find simple examples that demonstrates basic design patterns. What i'm looking for in C++ is: events ActionScript and java either delegates or notifications in Objective C anything that allows class A, Class B and Class C to know that ClassX didSomething()!!! thanks

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  • C# Events and Lambdas, alternative to null check?

    - by Eugarps
    Does anybody see any drawbacks? It should be noted that you can't remove anonymous methods from an event delegate list, I'm aware of that (actually that was the conceptual motivation for this). The goal here is an alternative to: if (onFoo != null) onFoo.Invoke(this, null); And the code: public delegate void FooDelegate(object sender, EventArgs e); public class EventTest { public EventTest() { onFoo += (p,q) => { }; } public FireFoo() { onFoo.Invoke(this, null); } public event FooDelegate onFoo; }

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