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  • Difference between debug and release.

    - by atch
    Why when I'm debugging in debug mode everything in code below works as suppose to but when I switch to release I'm getting strange result? void say_hello(int argc, char* argv[])//In release mode argc has different values from 124353625 to 36369852 <include iostream> { std::cout << "In say_hello()\n"; } int main(int argc, char* argv[]) { say_hello(3,argv);//when instead of literal I enter "argc" everything is ok. return 0; } Thanks for help.

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  • Managing StringBuilder Resources in C#

    - by Jim Fell
    Hello. My C# (.NET 2.0) application has a StringBuilder variable with a capacity of 2.5MB. Obviously, I do not want to copy such a large buffer to a larger buffer space every time it fills. By that point, there is so much data in the buffer anyways, removing the older data is a viable option. Can anyone see any obvious problems with how I'm doing this (i.e. am I introducing more performance problems than I'm solving), or does it look okay? tText_c = new StringBuilder(2500000, 2500000); private void AppendToText(string text) { if (tText_c.Length * 100 / tText_c.Capacity > 95) { tText_c.Remove(0, tText_c.Length / 2); } tText_c.Append(text); } Thanks.

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  • Why is 'using' improving C# performances

    - by Wernight
    It seems that in most cases the C# compiler could call Dispose() automatically. Like most cases of the using pattern look like: public void SomeMethod() { ... using (var foo = new Foo()) { ... } // Foo isn't use after here (obviously). ... } Since foo isn't used (that's a very simple detection) and since its not provided as argument to another method (that's a supposition that applies to many use cases and can be extended), the compiler could automatically call Dispose() without the developper requiring to do it. This means that in most cases the using is pretty useless if the compiler does some smart job. IDisposable seem low level enough to me to be taken in account by a compiler. Now why isn't this done? Wouldn't that improve the performances (if the developpers are... dirty).

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  • Gridview adding row dynamically on RowDataBound with the same RowState (Alternate or Normal)

    - by rob waminal
    I am adding rows dynamically on code behind depending on the Row currently bounded on RowDataBound event. I want that added row to be the same state (Alternate or Normal) of the currently bounded row is this possible? I'm doing something like this but it doesn't follow what I want. I'm expecting the added row dynamically would be the same as the current row. But it is not. protected void gv_RowDataBound(object sender, GridViewRowEventArgs e) { if(e.Row.RowType == DataControlRowType.DataRow) { GVData data = e.Row.DataItem as GVData; // not original object just for brevity if(data.AddHiddenRow) { // the row state here should be the same as the current GridViewRow tr = new GridViewRow(e.Row.RowIndex +1, e.Row.RowIndex + 1, DataControlRowType.DataRow, e.Row.RowState); TableCell newTableCell = new TableCell(); newTableCell.Style.Add("display", "none"); tr.Cells.Add(newTableCell); ((Table)e.Row.Parent).Rows.Add(tr); } } }

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  • Can there be two public section in a class? If yes then why ? And in which circumstances we do so?

    - by Abhi
    Dear all I have a doubt related to class. For example class A { public: A() { ..... ..... } void cleanup() { .... .... .... } public: UINT a; ULONG b; }; In the above example there are two public section, In first section i am defining constructor and the method and in the second section i am declaring data members. Does the above class i.e. A is correct. Can we do so? If yes then why we needed and in which circumstances we should use it? Also we can do the entire thing in one section then why un necessary we r taking two section...? Thanks and regards Abhineet Agarwal

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  • Cast Object to JTable?

    - by Chris
    I am trying to implement a ListSelectionListener for some of my JTables. Simply (at the moment) the ListSelectionListener is supposed to simply return the text of the cell that was selected. My program design has several JTables and I would like to have one ListSelectionListener work for them all. In the valueChanged event of the ListSelectionListener I thought it was possible to do something like: private class SelectionHandler implements ListSelectionListener { public void valueChanged(ListSelectionEvent e) { JTable table = (JTable)e.getSource(); String data = (String) table.getValueAt(table.getSelectedRow(), 0); // Print data } } But when I do this I a ClassCastException error. Is there a way to do something like this? One solution I thought of was to compare the source of the event (e.getSource()) to all my JTables to see if they were equivalent (big if block) and then just calling .getValueAt inside that block but that would making the code in the future difficult if tables were to be added or removed.

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  • Animation of UINavigationController's UIToolbar

    - by Michael Waterfall
    When presenting a view controller that has toolbar items, is it possible for the toolbar to slide in with the view controller (i.e. slide in from the right) as opposed to it sliding from the bottom? In the view controller that is being presented, I've got the toolbar being shown within the -viewWillAppear: method, but the toolbar is being slid up from the bottom of the screen as opposed to it looking like it belongs to the view controller. - (void)viewWillAppear:(BOOL)animated { [self.navigationController setToolbarHidden:NO animated:YES]; ... }

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  • Iphone remove sub view

    - by Sharanya
    I have a UINavigationController. On the right top i have a button on click of which i have to get a drop down table view. I created another UIViewController Class, with xib and added it as a subView to the current view. It should appear on 1st click and disappear on the 2nd click. This should happen for all click(open view and close view). I wrote this code but dont know where i'm going wrong. someone please help -(void)modalTableView { tableView1 = [[TableViewController alloc] initWithNibName:@"TableViewController" bundle:nil]; for (UIView *subView in self.view.subviews) { if ([subView isKindOfClass:[TableViewController class]]) { [subView removeFromSuperview]; } else { [self.view addSubview:tableView1.view]; } } } What am i missing here? EDIT : TableViewController is the name of my UIViewController Class

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  • How can I modify an Android bitmap in C++ (JNI/NDK) so that I can use on the Java side?

    - by HardCoder
    I call a C++ function over JNI and pass a RGBA_8888 bitmap, lock it, change the values, unlock it, return and then display it in Java with this C++ code: AndroidBitmap_getInfo(env, map, &info) < 0); AndroidBitmap_lockPixels(env, map, (void**)&pixel); for(i=info.width*info.height-1;i>=0;i--) { pixel[i] = 0xf1f1f1f1; } AndroidBitmap_unlockPixels(env, map); The problem I have is that the bitmaps looks not as I expect it and the pixel values (verified with getPixel) are not the same when I check them in Java from what I set them in C++. When I set the bitmap values to 0xffffffff I get the correct value in Java, but for many others I don't. 0xf1f1f1f1 for example turns into 0xF1FFFFFF. What do I have to do to make it work ? PS: I am using Android 2.3.4

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  • How do I clear the contents of a file using c?

    - by Eddy
    I'm writing some code so that at each iteration of a for loop it runs a functions which writes data into a file, like this: int main() { int i; /* Write data to file 100 times */ for(i = 0; i < 100; i++) writedata(); return 0; } void writedata() { /* Create file for displaying output */ FILE *data; data = fopen("output.dat", "a"); /* do other stuff */ ... } How do I get it so that when I run the program it will delete the file contents at the beginning of the program, but after that it will append data to the file? I know that using the "w" identifier in fopen() will open a new file that's empty, but I want to be able to 'append' data to the file each time it goes through the 'writedata()' function, hence the use of the "a" identifier.

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  • How to invoke static method in C#4.0 with dynamic type?

    - by Morgan Cheng
    In C#4.0, we have dynamic type, but how to invoke static method of dynamic type object? Below code will generate exception at run time. class Foo { public static int Sum(int x, int y) { return x + y; } } class Program { static void Main(string[] args) { dynamic d = new Foo(); Console.WriteLine(d.Sum(1, 3)); } } IMHO, dynamic is invented to bridge C# and other programming language. There is some other language (e.g. Java) allows to invoke static method through object instead of type. BTW, The introduction of C#4.0 is not so impressive compared to C#3.0.

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  • C++ -- How can we call "delete this; " in a const-member function?

    - by q0987
    Hello all, I saw the code snippet as follows: class UPNumber { public: UPNumber(); UPNumber(int initValue); ... // pseudo-destructor (a const member function, because // even const objects may be destroyed) void destroy() const { delete this; } // why this line is correct??? ... private: ~UPNumber(); }; First, I am sure that above class definition is correct. Here is my question, why we can define the function 'destroy' as above? The reason being asking is that why we can modify 'this' in a const-member function? Thank you

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  • How do I pass an array to a method?

    - by ambidextorous
    Hey, I have not been able to find a proper answer on any forums about this. But how exactly do I pass an array to a class constructor? public class TestArray { String name; String[] array; public TestArray(String name, String[] anArray){ this.name = name; int len = anArray.length; this.array = new String[len]; for (int i = 0; i < len; i++) { this.array[i] = new String(anArray[i]); } } public static void main(String[] args){ String[] anArray = new String[2]; anArray[0] = new String("Test"); anArray[1] = new String("Test2"); TestArray work = new TestArray("Jordan", anArray); // How to pass the array? } }

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  • recv receiving not whole data sometime

    - by milo
    hi all, i have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) { int n = 1; char c; char temp[1024*1024]; bzero(temp, sizeof(temp)); n = recv(sock, temp, sizeof(temp), 0); inStr = temp; }; but sometimes recv returning not whole data (data length always less then sizeof(temp)), only it's part. write side always sends me whole data (i got it with sniffer). what matter? thx. P.S. i know, good manner suggests me to check n (if (n < 0) perror ("error while receiving data), but it doesn't matter now - it's not reason of my problem. P.S.2 i've forgot - it's blocking socket.

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  • Can someone explain this java interface to me please?

    - by Karl Patrick
    I realize that the method run must be declared because its declared in the runnable interface. But my question comes when this class runs how is the Thread object allowed if there is no import call to a particular package? how does runnable know anything about Thread or its methods? does the runnable interface extend the thread class? Obviously i dont understand interfaces very well. thanks in advance. class PrimeFinder implements Runnable{ public long target; public long prime; public boolean finished = false; public Thread runner; PrimeFinder(long inTarget){ target = inTarget; if(runner == null){ runner = new Thread(this); runner.start() } } public void run(){ } }

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  • Better way to write this Java code?

    - by Macha
    public void handleParsedCommand(String[] commandArr) { if(commandArr[0].equalsIgnoreCase("message")) { int target = Integer.parseInt(commandArr[1]); String message = commandArr[2]; MachatServer.sendMessage(target, this.conId, message); } else if(commandArr[0].equalsIgnoreCase("quit")) { // Tell the server to disconnect us. MachatServer.disconnect(conId); } else if(commandArr[0].equalsIgnoreCase("confirmconnect")) { // Blah blah and so on for another 10 types of command } else { try { out.write("Unknown: " + commandArr[0] + "\n"); } catch (IOException e) { System.out.println("Failed output warning of unknown command."); } } } I have this part of my server code for handling the types of messages. Each message contains the type in commandArr[0] and the parameters in the rest of commandArr[]. However, this current code, while working seems very unelegant. Is there a better way to handle it? (To the best of my knowledge, String values can't be used in switch statements, and even then, a switch statement would only be a small improvement.

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  • Cannot refer to a template name nested in a template parameter

    - by chila
    I have the following code: template <typename Provider> inline void use() { typedef Provider::Data<int> D; } Where I'm basically trying to use a template class member 'Data' of some 'Provider' class, applied to 'int', but I get the following errors: util.cpp:5: error: expected init-declarator before '<' token util.cpp:5: error: expected `,' or `;' before '<' token I'm using GCC 4.3.3 on a Solaris System.

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  • How to pass around event as parameter in c#

    - by Jerry Liu
    Am writing unit test for a multi-threading application, where I need to wait until a specific event triggered so that I know the asyn operation is done. E.g. When I call repository.add(something), I wait for event AfterChange before doing any assertion. So I write a util function to do that. public static void SyncAction(EventHandler event_, Action action_) { var signal = new object(); EventHandler callback = null; callback = new EventHandler((s, e) => { lock (signal) { Monitor.Pulse(signal); } event_ -= callback; }); event_ += callback; lock (signal) { action_(); Assert.IsTrue(Monitor.Wait(signal, 10000)); } } However, the compiler prevents from passing event out of the class. Is there a way to achieve that?

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  • Displaying Nested Array Content with Time Delay in Flex

    - by MooCow
    I have a JSON array that look like this: (array here) I'm trying to use Flex to display each Project and its Milestone elements similar to a nested for-loop for 15 seconds per Milestone element before advancing to the next Project. I was shown a technique that works well for something without another array buried into it. var key:int = 0; var timer:timer = new timer (10000, project.length); timer.addEventListener (TimerEvent.TIMER, function showStuff(event:EVENT):void { trace project[key].projectName; key++; }); timer.start(); But that only replicate a single FOR-LOOP and not a nested FOR-LOOP. Any suggestions?

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  • Forcing a templated object to construct from a pointer

    - by SalamiArmi
    I have a fictional class: template<typename T> class demonstration { public: demonstration(){} ... T *m_data; } At some point in the program's execution, I want to set m_data to a big block of allocated memory and construct an object T there. At the moment, I've been using this code: void construct() { *m_data = T(); } Which I've now realised is probably not the best idea... wont work under certain cirumstances, if T has a private assignment operator for example. Is there a normal/better way to do what I'm attempting here?

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  • Extension method question. Why do I need to use someObj = someObj.somemethod();

    - by Kettenbach
    Hi All, I have a simple extension method that I would like to use to add an item to an array of items. public static T[] addElement<T>(this T[] array, T elementToAdd) { var list = new List<T>(array) {elementToAdd}; return list.ToArray(); } this works ok, but when I use it, I am having to set the array equal to the return value. I see that I am returning an Array. I likely want this method to be void, but I would like the item added. Does anyone have any ideas on what I need to do , to make this work the way I am wanting? Instead of someArray = someArray.addElement(item), I just want to do someArray.addElement(item) and then someArray be ready to go. What am I missing here? Thanks, ~ck in San Diego

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  • Why do i get segfault at the end of the application after everything's been done properly ?

    - by VaioIsBorn
    #include <string.h> #include <stdlib.h> #include <stdio.h> int main(void) { unsigned char *stole; unsigned char pass[] = "m4ak47"; printf("Vnesi password: \t"); scanf("%s", stole); if(strncmp(stole, pass, sizeof(pass)) != 0) { printf("wrong password!\n"); exit(0); } else printf("Password correct\n"); printf("some stuf here...\n\n"); return 0; } This program is working nice, but with one problem - if the password is correct then it DOES do the printing of 'some stuf here...' but it also shows me segmentation fault error at the end. Why ?

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  • How to get Doxygen to recognize custom latex command

    - by Halpo
    Is there a way to use extra latex packages and/or extra latex commands with Doxygen code documentation system. For example I define the shortcut in a custom sty file. \newcommand{\tf}{\Theta_f} Then I use it about 300 time in the code, which is across about a dozen files. /*! Stochastic approximation of the latent response*/ void dual_bc_genw( //... double const * const psi, ///< \f$ \psi = B\tf \f$ //... ){/* lots of brilliant code */} But how do I get the system to recognize the extra package.

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  • C# Events and Lambdas, alternative to null check?

    - by Eugarps
    Does anybody see any drawbacks? It should be noted that you can't remove anonymous methods from an event delegate list, I'm aware of that (actually that was the conceptual motivation for this). The goal here is an alternative to: if (onFoo != null) onFoo.Invoke(this, null); And the code: public delegate void FooDelegate(object sender, EventArgs e); public class EventTest { public EventTest() { onFoo += (p,q) => { }; } public FireFoo() { onFoo.Invoke(this, null); } public event FooDelegate onFoo; }

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  • Auto wiring of Property does not work for me

    - by Xabatcha
    Hi All, In my Asp.Net project I wanna use Property Auto-wiring, e.g. for my ILogger. Basically I placed Property into my base classes. One for Page, one for UserControl. Like below. public class UserControlBase : UserControl { public ILogger CLogger { get; set; } .... } However when calling in inherited control, logger is null. I checked the container and it'a definitely set. Below is setting which is called from Global.asax. public static void SetupForIoC() { Debug.WriteLine("SetupForIoC"); ObjectFactory.Initialize(x => { x.FillAllPropertiesOfType<ILogger>().TheDefaultIsConcreteType<EntLibLogger>().AsSingletons(); x.FillAllPropertiesOfType<ISiteService>().TheDefaultIsConcreteType<SiteService>().AsSingletons(); }); Debug.WriteLine(ObjectFactory.WhatDoIHave()); } Thanks for any advice, tip? X.

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