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  • Deleting a node in a circular linked list c++?

    - by angad Soni
    I was wondering if anyone could help me understand if this code for deleting a node from a circular linked list would work, or if there is something i'm missing out on. using c++ to code. void circularList::deleteNode(int x) { node *current; node *temp; current = this-start; while(current->next != this->start) { if(current->next->value == x) { temp = current->next; current->next = current->next->next; delete current->next; } } }

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  • Address calling class

    - by Samuel
    I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice.

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  • how to parse from command line arguements in yacc ?

    - by user205688
    how to parse from command line arguements in yacc ? of course i undefined input in both lex & yacc and then wrote int input(void) { printf("in input\n:"); char c; if(target > limit) return 0; if((c = target[0][offset++]) != '\0') return (c); target++; offset =0; return (' '); } where target contains the command line arguements. But only the standard input is getting excueted how to make dis input function get executed.

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  • How to add a layer to a menuitem image

    - by alexander
    I have a menuitem with an image. I want to add half-transparent layer to that image. private void menuItem1_Paint(object sender, PaintEventArgs e) { using (SolidBrush brush = new SolidBrush(Color.FromArgb(128, SystemColors.ActiveCaption))) { e.Graphics.FillRectangle(brush, e.ClipRectangle); } } My problem is = I don't know clientrectangle of that image. e.ClipRectangle - it fills whole menuitem. I want to fill only image. How ? Is there another way, maybe ?

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  • Persistence store in blackberry

    - by arunabha
    i am trying to save a simple string value "1".If i go back from one screen to another,its saving,but when i exit the app,and start again,i dont see that value being saved.I am implementing persistable interface.Can anyone suggest me where i am getting wrong import net.rim.device.api.util.Persistable; import net.rim.device.api.system.PersistentObject; import net.rim.device.api.system.PersistentStore; public class Persist implements Persistable { public static PersistentObject abc; public static String b; static { abc = PersistentStore.getPersistentObject(0xb92c8fe20b256b82L); } public static void data(){ synchronized (abc) { abc.setContents(1+""); abc.commit(); } } public static String getCurrQuestionNumber() { synchronized (abc) { System.out.println("new title is"+b); b= (String)abc.getContents(); System.out.println("title is"+b); return b; } } }

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  • Cast Object to JTable?

    - by Chris
    I am trying to implement a ListSelectionListener for some of my JTables. Simply (at the moment) the ListSelectionListener is supposed to simply return the text of the cell that was selected. My program design has several JTables and I would like to have one ListSelectionListener work for them all. In the valueChanged event of the ListSelectionListener I thought it was possible to do something like: private class SelectionHandler implements ListSelectionListener { public void valueChanged(ListSelectionEvent e) { JTable table = (JTable)e.getSource(); String data = (String) table.getValueAt(table.getSelectedRow(), 0); // Print data } } But when I do this I a ClassCastException error. Is there a way to do something like this? One solution I thought of was to compare the source of the event (e.getSource()) to all my JTables to see if they were equivalent (big if block) and then just calling .getValueAt inside that block but that would making the code in the future difficult if tables were to be added or removed.

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  • C# COM+ component isn't getting the constructor string

    - by Kyle W
    I've created a COM+ component in C# with a strong name, COM Visible, ProgId, etc... I've then registered the assembly with regasm, and imported it into the COM+ Applications in Component Services. It runs just fine, and loads up the DLL, except that the constructor string that is passed in is always empty. The method signature is protected override void Construct(string constructString), and it is being called before the method on the actual component. In the component details in COM+ Applications, the constructor string is checked and a value is entered. Any help is appreciated.

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  • How to pass around event as parameter in c#

    - by Jerry Liu
    Am writing unit test for a multi-threading application, where I need to wait until a specific event triggered so that I know the asyn operation is done. E.g. When I call repository.add(something), I wait for event AfterChange before doing any assertion. So I write a util function to do that. public static void SyncAction(EventHandler event_, Action action_) { var signal = new object(); EventHandler callback = null; callback = new EventHandler((s, e) => { lock (signal) { Monitor.Pulse(signal); } event_ -= callback; }); event_ += callback; lock (signal) { action_(); Assert.IsTrue(Monitor.Wait(signal, 10000)); } } However, the compiler prevents from passing event out of the class. Is there a way to achieve that?

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  • C++ -- How can we call "delete this; " in a const-member function?

    - by q0987
    Hello all, I saw the code snippet as follows: class UPNumber { public: UPNumber(); UPNumber(int initValue); ... // pseudo-destructor (a const member function, because // even const objects may be destroyed) void destroy() const { delete this; } // why this line is correct??? ... private: ~UPNumber(); }; First, I am sure that above class definition is correct. Here is my question, why we can define the function 'destroy' as above? The reason being asking is that why we can modify 'this' in a const-member function? Thank you

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  • debugfs_create_file doesn't create file

    - by bala1486
    Hello, I am trying to create a debugfs file using the debugfs_create_file(...). I have written a sample code for this. static int __init mmapexample_module_init(void) { file1 = debugfs_create_file("mmap_example", 0644, NULL, NULL, &my_fops)\ ; printk(KERN_ALERT "Hello, World\n"); if(file1==NULL) { printk(KERN_ALERT "Error occured\n"); } if(file1==-ENODEV) { printk(KERN_ALERT "ENODEV occured\n"); } return 0; } When i ran insmod i could get the Hello, World message but no the error message. So i think the debugfs_create_file worked fine. However i couldn't find any file in /sys/kernel/debug. The folder is there but it is empty. Can anyone help me with this? Thank you... Thanks, Bala

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  • What happens if a bean attempts to load the Spring application context in its constructor?

    - by Derek Mahar
    Given the following Spring application context and class A, what happens when you run class A? applicationContext.xml (in classpath): <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean name="a" class="A"/> </beans> A.java: class A { private ApplicationContext applicationContext = new ClassPathXmlApplicationContext("applicationContext.xml"); public static void main(String[] args) { A a = new A(); } }

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  • How do I check the input data type of a variable in C++?

    - by atinesh singh
    i'm atinesh currently started learning c++ but i've one doubt about how to check the data type of input variable in c++. #include<iostream.h> void main() { double a,b; cout<<"Enter two double values"; cin>>a>>b; if() //if condition false then cout<<"data entered is not of double type"; //i'm having trouble for identifying whether data //is double or not how to check please help me }

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  • Why do i get segfault at the end of the application after everything's been done properly ?

    - by VaioIsBorn
    #include <string.h> #include <stdlib.h> #include <stdio.h> int main(void) { unsigned char *stole; unsigned char pass[] = "m4ak47"; printf("Vnesi password: \t"); scanf("%s", stole); if(strncmp(stole, pass, sizeof(pass)) != 0) { printf("wrong password!\n"); exit(0); } else printf("Password correct\n"); printf("some stuf here...\n\n"); return 0; } This program is working nice, but with one problem - if the password is correct then it DOES do the printing of 'some stuf here...' but it also shows me segmentation fault error at the end. Why ?

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  • How can I fit an Image into another imageview

    - by user1597833
    I have an imageview with a default image already set from the xml, and I want to change it's image pragmatically so that the new image will scale to the previous image size, both of the images are rounded. I have tried setting the scaleType attribute to different values before setting the new image but it didn't work. This is the xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <ImageView android:id="@+id/up_right_circle_firstiv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:scaleType="fitXY" android:src="@drawable/circle_medium_up" /> This is the activity code: public class MainActivity extends Activity { ImageView middleCircle; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); middleCircle = (ImageView) findViewById(R.id.up_right_circle_firstiv); middleCircle.setImageResource(R.drawable.round_pic_one); } } Inside the activity. I have uploaded the screenshots: http://imgur.com/OM79T http://imgur.com/G7y3Q

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  • Force column order, Excel data table

    - by Chris
    I have a Excel Workbook that I use as a report template. I change the datasource on each pivot and datatable in a C# app. When I change the datatable datasource it tweeks the columns. Is there a way to force the column order? private void RefreshRawData(string dataSource, string connection) { xl._Worksheet ws = (xl._Worksheet)xlTemplate.Worksheets["Raw Data"]; xl.ListObject table = ws.ListObjects["Table_ExternalData_1"]; xl.QueryTable qt = table.QueryTable; qt.CommandText = dataSource; qt.Connection = GetExcelConnectionString((string)qt.Connection); qt.BackgroundQuery = false; qt.Refresh(m); Marshal.ReleaseComObject(ws); Marshal.ReleaseComObject(table); Marshal.ReleaseComObject(qt); ws = null; table = null; qt = null; }

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  • What's the best way to avoid try...catch...finally... in my unit tests?

    - by Bruce Li
    I'm writing many unit tests in VS 2010 with Microsoft Test. In each test class I have many test methods similar to below: [TestMethod] public void This_is_a_Test() { try { // do some test here // assert } catch (Exception ex) { // test failed, log error message in my log file and make the test fail } finally { // do some cleanup with different parameters } } When each test method looks like this I fell it's kind of ugly. But so far I haven't found a good solution to make my test code more clean, especially the cleanup code in the finally block. Could someone here give me some advices on this? Thanks in advance.

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  • Using the JNotify library, how can you tell if a deleted file was a file or a directory?

    - by Moeri
    For those unfamiliar with JNotify, this is a library which provides an easy way to monitor events in a directory. For instance, when a file gets deleted in the selected folder, the method "fileDeleted" gets called, along with a few parameters. Here's an example of the fileDeleted method: public void fileDeleted(int wd, String rootPath, String name) { print("deleted " + rootPath + " : " + name); } Now, I would like to know if the deleted file was a file or directory. My usual approach is to create a new File object with the given path, and use the methods isFile() and isDirectory() However, since this file is already deleted, these methods always return false. So here's my concrete question: I have the path to a deleted file or directory, how can I tell wether it was a file or a directory? Is there a workaround to this? What's the best practice to do here? Thank you in advance.

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • Forcing a templated object to construct from a pointer

    - by SalamiArmi
    I have a fictional class: template<typename T> class demonstration { public: demonstration(){} ... T *m_data; } At some point in the program's execution, I want to set m_data to a big block of allocated memory and construct an object T there. At the moment, I've been using this code: void construct() { *m_data = T(); } Which I've now realised is probably not the best idea... wont work under certain cirumstances, if T has a private assignment operator for example. Is there a normal/better way to do what I'm attempting here?

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  • Navigate to menu on back button press

    - by GAMA
    I'm navigating from: Main activity to Activity 2 Activity 2 to Activity 3 Activity 3 to Activity 4 through Intent. I've also created the menu so that user can directly navigate from Activity 4 to Main activity. But after navigating from Activity 4 to Main activity by using menu, when I press back, it takes me to Activity 3 rather than exiting the application. I tried: @Override public void onBackPressed() { super.onBackPressed(); MainActivity.this.finish(); } But no gain. Any suggestions?

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  • How can i do re coding without assign null value?

    - by Phsika
    How can i do below without assign null value "Tex=null"? static void Main(string[] args) { FileInfo f = new FileInfo("C:/temp/Arungg.txt"); StreamWriter Tex; Tex = null; if (!f.Exists) { f.CreateText(); } else { Tex = f.AppendText(); } Tex.WriteLine("Test1"); Tex.WriteLine("Test2"); Tex.Write(Tex.NewLine); Tex.Close(); Console.WriteLine(" The Text file named Arungg is created "); }

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  • Qt toggle always on top for a QMainWindow

    - by Jake Petroules
    void MainWindow::on_actionAlways_on_Top_triggered(bool checked) { Qt::WindowFlags flags = this->windowFlags(); if (checked) { this->setWindowFlags(flags | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint); this->show(); } else { this->setWindowFlags(flags ^ (Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint)); this->show(); } } The above solution works but because setWindowFlags hides the window, it needs to be reshown and of course that doesn't look very elegant. So how do I toggle "always on top" for a QMainWindow without that "flashing" side effect?

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  • In c++ is there any Events/delegates/interfaces/notifications! anything?

    - by Bach
    Say i have these classes ViewA and ViewB In objective C using the delegate pattern I could do @protocol ViewBDelegate{ - (void) doSomething(); } then in ViewB interface: id<ViewBDelegate> delegate; then in ViewA implementation i set the delegate: viewB.delegate = self; and now I can call in doSomething from viewB onto any that unknown type delegate. [delegate doSomething]; "C++ How to Program" has been the worse read an can't find simple examples that demonstrates basic design patterns. What i'm looking for in C++ is: events ActionScript and java either delegates or notifications in Objective C anything that allows class A, Class B and Class C to know that ClassX didSomething()!!! thanks

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  • How to add EAR files in a java console application

    - by Vibhas
    Hi Friends, I want to know how to add an EAR file into a simple java class i.e a standalone application. Let say i have a class Employee package com.Employee; import com.xyz.Workflow//this library is present in EAR file whose method i need to call public class Employee{ public static void main(String[] args) // Wokflow wf = new Workflow(); // ws.initiateWorkflow(); this method needs to be called but for that i need to include this EAR which is given to me from a 3rd party; } Can any one help me the API is in EAR only. Thanks

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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