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  • Fetching JSON object from Servlet Java

    - by ChrisA
    I want to create an application that will fetch a JSON object from a servlet to deserialize it, and then use its variables to do other things. My servlet has the following code in the doPost: protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { ObjectOutputStream os; os = new ObjectOutputStream(response.getOutputStream()); String s = new String("A String"); Gson gson = new Gson(); String gsonObject= gson.toJson(s); os.writeObject(gsonObject); os.close(); } Now, while the servlet is running, I can access it via a browser, if I post same code in the doGet method, that would download a servlet file, which is not what I want. What should I use in my second application that would connect to the servlet, fetch the object, so that I can manipulate it later? Thanks in advance.

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  • How would you write this C# code succinctly in Ruby?

    - by Valentin Vasilyev
    Here is the code: using System; using System.Collections.Generic; using System.Linq; namespace cs2 { class Program { static void Main(string[] args) { var i=Fibs().TakeWhile(x=>x < 1000).Where(x=>x % 2==0).Sum(); } static IEnumerable<long> Fibs() { long a = 0, b = 1; while (true) { yield return b; b += a; a = b - a; } } } } If it is possible, please give an example.

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  • Is there a more correct type for passing in the file path and file name to a method

    - by Rihan Meij
    Hi What I mean by this question is, when you need to store or pass a URL around, using a string is probably a bad practice, and a better approach would be to use a URI type. However it is so easy to make complex things more complex and bloated. So if I am going to be writing to a file on disk, do I pass it a string, as the file name and file path, or is there a better type that will be better suited to the requirement? This code seems to be clunky, and error prone? I would also need to do a whole bit of checking if it is a valid file name, if the string contains data and the list goes on. private void SaveFile(string fileNameAndPath) { //The normal stuff to save the file }

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  • Extension method question. Why do I need to use someObj = someObj.somemethod();

    - by Kettenbach
    Hi All, I have a simple extension method that I would like to use to add an item to an array of items. public static T[] addElement<T>(this T[] array, T elementToAdd) { var list = new List<T>(array) {elementToAdd}; return list.ToArray(); } this works ok, but when I use it, I am having to set the array equal to the return value. I see that I am returning an Array. I likely want this method to be void, but I would like the item added. Does anyone have any ideas on what I need to do , to make this work the way I am wanting? Instead of someArray = someArray.addElement(item), I just want to do someArray.addElement(item) and then someArray be ready to go. What am I missing here? Thanks, ~ck in San Diego

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  • How do I clear the contents of a file using c?

    - by Eddy
    I'm writing some code so that at each iteration of a for loop it runs a functions which writes data into a file, like this: int main() { int i; /* Write data to file 100 times */ for(i = 0; i < 100; i++) writedata(); return 0; } void writedata() { /* Create file for displaying output */ FILE *data; data = fopen("output.dat", "a"); /* do other stuff */ ... } How do I get it so that when I run the program it will delete the file contents at the beginning of the program, but after that it will append data to the file? I know that using the "w" identifier in fopen() will open a new file that's empty, but I want to be able to 'append' data to the file each time it goes through the 'writedata()' function, hence the use of the "a" identifier.

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  • How to pause the timer in c#?

    - by Jay
    I have a timer in my code and the interval is 10s When the timer elapsed, I will do some checking, and it may takes more than 10s for checking and some update jobs. However, if I didn't stop the timer, seems the checking will execute every 10s ... If I call the stop(), seems the timer cannot be start again ... ie something like: protected void timer_elapsed(object sender, EventArgs args) { __timer.Stop(); //Some checking here more than 10s __timer.Start(); } I just want another 10s to check again after the before checking is done. anyone can help?

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  • In C++, what is the "order of precedence" for shadowed variable names?

    - by Emile Cormier
    In C++, what is the "order of precedence" for shadowed variable names? I can't seem to find a concise answer online. For example: #include <iostream> int shadowed = 1; struct Foo { Foo() : shadowed(2) {} void bar(int shadowed = 3) { std::cout << shadowed << std::endl; // What does this output? } int shadowed; }; int main() { Foo().bar(); } I can't think of any other scopes where a variable might conflict. Please let me know if I missed one.

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • save downloaded file automatically in directory using AIR

    - by rie
    i'm newbie, so please help me... package com.func { public class Downloader { import flash.net.FileReference; import flash.net.URLRequest; private var req:URLRequest = new URLRequest(); private var fr:FileReference = new FileReference(); public function Downloader(){ } public function download():void{ req.url = "http://www.yourdomain.com/example.txt"; fr.download(req); } } } how to save downloaded file automatically in file system directory (ex: applicationDirectory as default), without open browse dialog to save the file. thaks....

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  • FBConnect Demo Application

    - by gmcalab
    I am running the demo application that is supplied with the facebook-ios-sdk. The application starts in the emulator, with a LogIn button. I click the button which then launches safari to grant access to the application. I log in with my fb creds and allow the application. I am the administrator for the application and I have verified I put in the right app key. After I allow access, it says "Safari cannot open the page because the address in invalid"...this is the url it's trying to go to: http://www.facebook.com/connect/uiserver.php... So am I missing something because the breakpoint for (void)fbDidLogin never gets hit...

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  • Can someone explain this java interface to me please?

    - by Karl Patrick
    I realize that the method run must be declared because its declared in the runnable interface. But my question comes when this class runs how is the Thread object allowed if there is no import call to a particular package? how does runnable know anything about Thread or its methods? does the runnable interface extend the thread class? Obviously i dont understand interfaces very well. thanks in advance. class PrimeFinder implements Runnable{ public long target; public long prime; public boolean finished = false; public Thread runner; PrimeFinder(long inTarget){ target = inTarget; if(runner == null){ runner = new Thread(this); runner.start() } } public void run(){ } }

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  • How can I modify an Android bitmap in C++ (JNI/NDK) so that I can use on the Java side?

    - by HardCoder
    I call a C++ function over JNI and pass a RGBA_8888 bitmap, lock it, change the values, unlock it, return and then display it in Java with this C++ code: AndroidBitmap_getInfo(env, map, &info) < 0); AndroidBitmap_lockPixels(env, map, (void**)&pixel); for(i=info.width*info.height-1;i>=0;i--) { pixel[i] = 0xf1f1f1f1; } AndroidBitmap_unlockPixels(env, map); The problem I have is that the bitmaps looks not as I expect it and the pixel values (verified with getPixel) are not the same when I check them in Java from what I set them in C++. When I set the bitmap values to 0xffffffff I get the correct value in Java, but for many others I don't. 0xf1f1f1f1 for example turns into 0xF1FFFFFF. What do I have to do to make it work ? PS: I am using Android 2.3.4

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  • Playing Ogg Sound in Android

    - by baba tenor
    In my application, I am trying to play a sound file in ogg format, stored in raw folder in res directory of my application. When I press the button that calls below function, it just freezes with the button pressed and does not respond. In the end, I have to terminate the application from Eclipse. Nothing about an error or exception in Logcat. In debugging mode, it enters create function and never comes back. What am I doing wrong? private void playbeep() { mPlayer = MediaPlayer.create(this, R.raw.beep); mPlayer.start(); mPlayer.release(); }

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  • How can i do re coding without assign null value?

    - by Phsika
    How can i do below without assign null value "Tex=null"? static void Main(string[] args) { FileInfo f = new FileInfo("C:/temp/Arungg.txt"); StreamWriter Tex; Tex = null; if (!f.Exists) { f.CreateText(); } else { Tex = f.AppendText(); } Tex.WriteLine("Test1"); Tex.WriteLine("Test2"); Tex.Write(Tex.NewLine); Tex.Close(); Console.WriteLine(" The Text file named Arungg is created "); }

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  • Forcing a templated object to construct from a pointer

    - by SalamiArmi
    I have a fictional class: template<typename T> class demonstration { public: demonstration(){} ... T *m_data; } At some point in the program's execution, I want to set m_data to a big block of allocated memory and construct an object T there. At the moment, I've been using this code: void construct() { *m_data = T(); } Which I've now realised is probably not the best idea... wont work under certain cirumstances, if T has a private assignment operator for example. Is there a normal/better way to do what I'm attempting here?

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  • i don't know how to work with command argument in asp.net

    - by Depozitul de Chestii
    hey, i'm tryng to pass a parameter with command argument with a link button but the result i get is always "". this is in my aspx page: <% LinkButton1.CommandArgument = "abcdef"; %> <asp:LinkButton ID="LinkButton1" runat="server" OnCommand= "LinkButton1_Click"> and in my aspx.cs i have: protected void LinkButton1_Click(object sender,CommandEventArgs ee) { String id = ee.CommandName.ToString(); } the id is always "" after i press the linkbutton. would appreciate if someone could help me. thanks

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  • Is it necessarily bad style to ignore the return value of a method

    - by Jono
    Let's say I have a C# method public void CheckXYZ(int xyz) { // do some operation with side effects } Elsewhere in the same class is another method public int GetCheckedXYZ(int xyz) { int abc; // functionally equivalent operation to CheckXYZ, // with additional side effect of assigning a value to abc return abc; // this value is calculated during the check above } Is it necessarily bad style to refactor this by removing the CheckXYZ method, and replacing all existing CheckXYZ() calls with GetCheckedXYZ(), ignoring the return value? The returned type isn't IDisposable in this case. Does it come down to discretion?

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  • What is the best practice in C# to propagate an exception thrown in a finally block without loosing an exception from a catch block?

    - by Sergey Smolnikov
    When an exception is possible to be thrown in a finally block how to propagate both exceptions - from catch and from finally? As a possible solution - using an AggregateException: internal class MyClass { public void Do() { Exception exception = null; try { //example of an error occured in main logic throw new InvalidOperationException(); } catch (Exception e) { exception = e; throw; } finally { try { //example of an error occured in finally throw new AccessViolationException(); } catch (Exception e) { if (exception != null) throw new AggregateException(exception, e); throw; } } } }

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  • debugfs_create_file doesn't create file

    - by bala1486
    Hello, I am trying to create a debugfs file using the debugfs_create_file(...). I have written a sample code for this. static int __init mmapexample_module_init(void) { file1 = debugfs_create_file("mmap_example", 0644, NULL, NULL, &my_fops)\ ; printk(KERN_ALERT "Hello, World\n"); if(file1==NULL) { printk(KERN_ALERT "Error occured\n"); } if(file1==-ENODEV) { printk(KERN_ALERT "ENODEV occured\n"); } return 0; } When i ran insmod i could get the Hello, World message but no the error message. So i think the debugfs_create_file worked fine. However i couldn't find any file in /sys/kernel/debug. The folder is there but it is empty. Can anyone help me with this? Thank you... Thanks, Bala

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • Need help understanding .net ThreadPool

    - by Meredith
    I am trying to understand what ThreadPool does, I have this .NET example: class Program { static void Main() { int c = 2; // Use AutoResetEvent for thread management AutoResetEvent[] arr = new AutoResetEvent[50]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new AutoResetEvent(false); } // Set the number of minimum threads ThreadPool.SetMinThreads(c, 4); // Enqueue 50 work items that run the code in this delegate function for (int i = 0; i < arr.Length; i++) { ThreadPool.QueueUserWorkItem(delegate(object o) { Thread.Sleep(100); arr[(int)o].Set(); // Signals completion }, i); } // Wait for all tasks to complete WaitHandle.WaitAll(arr); } } Does this run 50 "tasks", in groups of 2 (int c) until they all finish? Or I am not understanding what it really does.

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • Inheritance and Implicit Type Casting

    - by Josué Molina
    Suppose I have the following three classes: class Animal {}; class Human : public Animal {}; class Dog : public Animal { public: void setOwner(Animal* owner) { this->owner = owner; } private: Animal* owner; }; Why is the following allowed, and what exactly is happening? Dog d; Human h; d.setOwner(&h); // ? At first, I tried to cast it like this d.setOwner(&(Animal)h), but the compiler gave me a warning, and I hit a run-time error. Edit: the warning the compiler gave me was "taking address of temporary". Why is this so?

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  • Why can't I inject value null with Ninjects ConstructorArgument?

    - by stiank81
    When using Ninjects ConstructorArgument you can specify the exact value to inject to specific parameters. Why can't this value be null, or how can I make it work? Maybe it's not something you'd like to do, but I want to use it in my unit tests.. Example: public class Ninja { private readonly IWeapon _weapon; public Ninja(IWeapon weapon) { _weapon = weapon; } } public void SomeFunction() { var kernel = new StandardKernel(); var ninja = kernel.Get<Ninja>(new ConstructorArgument("weapon", null)); }

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  • Are memory barriers necessary for atomic reference counting shared immutable data?

    - by Dietrich Epp
    I have some immutable data structures that I would like to manage using reference counts, sharing them across threads on an SMP system. Here's what the release code looks like: void avocado_release(struct avocado *p) { if (atomic_dec(p->refcount) == 0) { free(p->pit); free(p->juicy_innards); free(p); } } Does atomic_dec need a memory barrier in it? If so, what kind of memory barrier? Additional notes: The application must run on PowerPC and x86, so any processor-specific information is welcomed. I already know about the GCC atomic builtins. As for immutability, the refcount is the only field that changes over the duration of the object.

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