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  • Getting Notifications in Background Mode iOS?

    - by Pau Senabre
    I'm trying to get Notifications in Background Mode by running a method every minute to see if there are new notifications. This works great in Active Mode, but I saw for background mode it is restricted to 7 keys. I enabled the Background Mode with the option Background Fetch, but seems like the method is being called but it's not complete. In AppDelegate I'm calling: - (void)applicationDidEnterBackground:(UIApplication *)application { //This has a Timer to execute every minute [self GetNotifications]; //This executes a NSMutableURLRequest *request //giving back the JSON data with the notifications } I would like to do something like Facebook does for Notifications. Any idea how to do this?

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  • Creating an Attribute to check for Exceptions

    - by BiffBaffBoff
    I'm creating an attribute so that whenever an exception occurs on my site, I'll receive an email detailing the exception. I've got so far but my Attribute code doesn't seem to fire if an exception occurs: public class ReportingAttribute : FilterAttribute, IExceptionFilter { public void OnException(ExceptionContext filterContext) { // This will generate an email to me ErrorReporting.GenerateEmail(filterContext.Exception); } } Then above my Controller I'm doing: [ReportingAttribute] public class AccountController : Controller The other way to do it is ofcourse putting ErrorReporting.GenerateEmail(ex) inside my catch blocks? There must be a simpler way? Thats why I thought of creating the Attribute to handle this

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  • Address calling class

    - by Samuel
    I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice.

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  • Problem with loading compiled c code in R x64 using dyn.load

    - by Sacha Epskamp
    I recently went from a 32bit laptop to a 64bit desktop (both win7). I just found out that I get an error now when loading dll's using dyn.load. I guess this is a simple mistake and I am overlooking something. For example, I write this simple c function (foo.c): void foo( int *x) {*x = *x + 1;} Then compile it in command prompt: R CMD SHLIB foo.c Then in 32bit R I can use it in R: > setwd("R") > dyn.load("foo.dll") > .C("foo",as.integer(1)) [[1]] [1] 2 but in 64bit R I get: > dyn.load("foo.dll") Error in inDL(x, as.logical(local), as.logical(now), ...) : unable to load shared object 'C:/Users/Sacha/Documents/R/foo.dll': LoadLibrary failure: %1 is not a valid Win32 application. nd.

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  • hadoop mapper static initialisation

    - by rakeshr
    Hi, I have a code fragment in which I am using a static code block to initialize a variable. public static class JoinMap extends Mapper<IntWritable, MbrWritable, LongWritable, IntWritable> { ....... public static RTree rt = null; static { String rtreeFileName = "R.rtree"; rt = new RTree(rtreeFileName); } public void map(IntWritable key, MbrWritable mbr,Context context) throws IOException, InterruptedException { ......... List elements = rt.overlaps(mbr.getRect()); ....... } } My problem is that the variable rt in the above code fragment is not getting initialised. Can anybody suggest a fix or an alternate way to initialise the variable. I don't want to initialise it inside my map function since that slows down the entire process.

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  • Responding to setters

    - by Simon Cave
    What is the best way to respond to data changes when property setters are called. For example, if I have a property called data, how can I react when [object setData:newData] is called and still use the synthesised setter. Instinctively, I would override the synthesised setter like so: - (void)setData:(DataObject *)newData { // defer to synthesised setter [super setData:newData]; // react to new data ... } ...but of course this doesn't make sense - I can't use super like this. So what is the best way to handle this situation? Should I be using KVO? Or something else?

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  • What is the best way to convert this java code into Objective C code??

    - by LCYSoft
    public byte[] toBytes() { size = 12; ByteBuffer buf = ByteBuffer.allocate(size); buf.putInt(type.ordinal());//type is a enum buf.putInt(id); buf.putInt(size); return buf.array(); } @Override public void fromBytes(byte[] data) { ByteBuffer buf = ByteBuffer.allocate(data.length); buf.put(data); buf.rewind(); type = MessageType.values()[buf.getInt()]; id = buf.getInt(); size = buf.getInt(); } Thanks in advance :)

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  • How to apply a force which should not be continuos

    - by sohan
    I have a body which I move with the help of a button,here is what Im doing -(void) step: (ccTime) delta { int steps = 2; CGFloat dt = delta/(CGFloat)steps; for(int i=0; iactiveShapes, &eachShape, nil); cpSpaceHashEach(space-staticShapes, &eachShape, nil); if(MoveBody) { cpFloat movementPadding = 0.1; cpBodyApplyForce(body, cpvmult(ccp( 10, 0), movementPadding), cpvzero); } else cpBodyResetForces(body); } I just want to stop the body moving whenever the condition fails,I am trying to reset all forces to 0 with cpBodyResetForces(body),but this never work,it just keep on moving. can anyone help me how can I stop the body moving?

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  • I need to copy the text from a gridview texbox to the others in the column.

    - by Gilberto Munoz
    This is my code in c# protected void ibtCopiar_Click(object sender, ImageClickEventArgs e) { GridViewRow grdrows = DGPlanilla.Rows[0]; TextBox tb1 = (TextBox)grdrows.FindControl("TextBox1"); string valor = tb1.Text; if (valor != null || valor != "0") { foreach (GridViewRow grdrow in DGPlanilla.Rows) { grdrow.Cells[5].Text = valor; } } } this my code for the button when i debug i see that the value i have in the firts box is pass to the other textboxes in the column, but when it dysplay the page onle the first box show the value i have enter. the other texboxes don´t change.

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  • Writing Lucene StandardAnalyzer results to text file with OutputStreamWriter

    - by user3693192
    I'm getting ONLY the last result written to "outputStreamFile.txt". Can't figure out how to revise code so I can get ALL results written to text file. Sample input text: "1st line of text\n" "2nd line of text \n" Results in only 2nd line begin written (and not 1st line) as: "2nd line text\n" private static void analyze(String text) throws IOException { analyzer = new StandardAnalyzer(Version.LUCENE_30); Reader r = new StringReader(text); TokenStream ts = (TokenStream) analyzer.tokenStream("", r); TermAttribute term = ts.addAttribute(TermAttribute.class); File outfile = new File("C:\\Users\\Desktop\\outputStreamFile.txt"); FileOutputStream fileOutputStream = new FileOutputStream(outfile); OutputStreamWriter outputStreamWriter = new OutputStreamWriter(fileOutputStream, "UTF8"); while(ts.incrementToken()) { //System.out.print(term.term() + " "); outputStreamWriter.write(term.term().toString() + "\r\n"); } outputStreamWriter.close(); }

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Adding a searchbar to display array items on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • ExceptionHandling with Spring 3

    - by mjf
    I have this controller: @RequestMapping(value = "*.xls", method = RequestMethod.GET) public String excel(Model model) { return "excel"; The excel wiew opens actually a ExcelViewer, which is build in method protected void buildExcelDocument(Map<String, Object> map, WritableWorkbook ww, HttpServletRequest hsr, HttpServletResponse hsr1) throws Exception { Class.writecontent Class.writeMoreContent Called methods write content to the Excel sheet and they can throw e.g biffException. How can I show a certain error page when Exception is occured? I tried this @Controller public class ExcelController { @ExceptionHandler(BiffException.class) public String handleException(BiffException ex) { return "fail"; } @RequestMapping(value = "*.xls", method = RequestMethod.GET) public String excel(Model model) { return "excel"; } } But I'm getting the server's error message about Exceptions. Maybe a bean definition missing?

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  • Flex custom toggleswitch not working in actionscript

    - by Gavin Jones
    I have a custom Flex Toggleswitch component that changes the text values of the switch. package skins { import spark.skins.mobile.ToggleSwitchSkin; public class MyToggleSwitchSkin extends ToggleSwitchSkin { public function MyToggleSwitchSkin() { super(); selectedLabel="Serviceable"; unselectedLabel="Fault"; } } } If I add the control using the MXML tag, it works fine. However, when I add the component using action script, it does not. import skins.MyToggleSwitchSkin; public function addToggle():void { var myCustomToggle:MyToggleSwitchSkin = new MyToggleSwitchSkin(); hgroup.addElement(myCustomToggle); } The control dsiplays but will not activate. Any ideas what I have missed?

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  • VST plugin : using FFT on audio input buffer with arbitrary size, how ?

    - by Led
    I'm getting interested in programming a VST plugin, and I have a basic knowledge of audio dsp's and FFT's. I'd like to use VST.Net, and I'm wondering how to implement an FFT-based effect. The process-code looks like public override void Process(VstAudioBuffer[] inChannels, VstAudioBuffer[] outChannels) If I'm correct, normally the FFT would be applied on the input, some processing would be done on the FFT'd data, and then an inverse-FFT would create the processed soundbuffer. But since the FFT works on a specified buffersize that will most probably be different then the (arbitrary) amount of input/output-samples, how would you handle this ?

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  • VB.NET generates properties in the release build

    - by dattebayo
    I have a form and i drag and drop a control in VB.NET. I have a line say, private WithEvents radioButton RadioButton Also, I have a handler like, private void click(.....) Handles radioButton.Click { ... } Now, When I build this is .NET 3.5 in release mode, and see the generated code in reflector tool, the code is something like, Private Overridable Property radioButton As RadioButton . . . <AccessedThroughProperty("radioButton")> _ Private _radioButton As RadioButton Can someone tell me what is going on here? And how do I avoid the generation of new properties and fields? -datte

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  • Auto pointer for unsigned char array?

    - by Gianluca
    I'd need a class like std::auto_ptr for an array of unsigned char*, allocated with new[]. But auto_ptr only calls delete and not delete[], so i can't use it. I also need to have a function which creates and returns the array. I came out with my own implementation within a class ArrayDeleter, which i use like in this example: #include <Utils/ArrayDeleter.hxx> typedef Utils::ArrayDeleter<unsigned char> Bytes; void f() { // Create array with new unsigned char* xBytes = new unsigned char[10]; // pass array to constructor of ArrayDeleter and // wrap it into auto_ptr return std::auto_ptr<Bytes>(new Bytes(xBytes)); } ... // usage of return value { auto_ptr<Bytes> xBytes(f()); }// unsigned char* is destroyed with delete[] in destructor of ArrayDeleter Is there a more elegant way to solve this? (Even using another "popular" library)

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  • new >> how would i read a file that has 3 columns and each column contains 100 numbers into an array

    - by user320950
    int exam1[100];// array that can hold 100 numbers for 1st column int exam2[100];// array that can hold 100 numbers for 2nd column int exam3[100];// array that can hold 100 numbers for 3rd column void main() { ifstream infile; int num; infile.open("example.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++); // array numbers less than 100 { while(infile >> [exam]); // while reading get 1st array or element ???// how will i go read the next number infile >> num; } } infile.close(); }

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  • What's the best way to avoid try...catch...finally... in my unit tests?

    - by Bruce Li
    I'm writing many unit tests in VS 2010 with Microsoft Test. In each test class I have many test methods similar to below: [TestMethod] public void This_is_a_Test() { try { // do some test here // assert } catch (Exception ex) { // test failed, log error message in my log file and make the test fail } finally { // do some cleanup with different parameters } } When each test method looks like this I fell it's kind of ugly. But so far I haven't found a good solution to make my test code more clean, especially the cleanup code in the finally block. Could someone here give me some advices on this? Thanks in advance.

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  • Count down timer

    - by Ohmnastrum
    I have a timer set up and it gets called when ever the player is in their turn phase. I also have a multiplier that decrements slowly while the player is committing actions. for some odd reason my mult variable is returning garbage values I initialized it to 1 in the onLoad statement but it still seems to have trouble. -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.01; if(mult < 0) { mult = 0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; NSLog(@"%d", mult); } Do I have a syntax error somewhere?

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  • Possible compiler bug in MSVC12 (VS2013) with designated initializer

    - by diapir
    Using VS2013 Update 2, I've stumbled on some strange error message : // test.c int main(void) { struct foo { int i; float f; }; struct bar { unsigned u; struct foo foo; double d; }; struct foo some_foo = { .i = 1, .f = 2.0 }; struct bar some_bar = { .u = 3, // error C2440 : 'initializing' : cannot convert from 'foo' to 'int' .foo = some_foo, .d = 4.0 }; // Works fine some_bar.foo = some_foo; return 0; } Both GCC and Clang accept it. Am I missing something or does this piece of code exposes a compiler bug ? EDIT : Duplicate: Initializing struct within another struct using designated initializer causes compile error in Visual Studio 2013

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  • How to encode and decode chinese characters?

    - by melaos
    I've try googling around but wasn't able to find what charset that this text below belongs to: 具有éœé›»ç”¢ç”Ÿè£ç½®ä¹‹å½±åƒè¼¸å…¥è£ç½® But putting <meta http-equiv="Content-Type" Content="text/html; charset=utf-8"> and keeping that string into a html file i was able to view the chinese character wording properly. which is: ??????????????? So my question is: what tools can i use to detect the character set of those text? And how do i convert/encode/decode them properly in C#? Updates: Added some test code [TestMethod] public void TestMethod1() { string encodedText = "具有éœé›»ç”¢ç”Ÿè£ç½®ä¹‹å½±åƒè¼¸å…¥è£ç½®"; Encoding encoder = new UTF8Encoding(); byte[] postBytes = encoder.GetBytes(encodedText); postBytes = UTF8Encoding.Convert(Encoding.UTF8, Encoding.Unicode, postBytes); string decodedText = Encoding.Unicode.GetString(postBytes); Assert.AreNotEqual(encodedText, decodedText); } thanks

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  • why Observable snapshot observer vector

    - by han14466
    In Observable's notifyObservers method, why does the coder use arrLocal = obs.toArray();? Why does not coder iterate vector directly? Thanks public void notifyObservers(Object arg) { Object[] arrLocal; synchronized (this) { /* We don't want the Observer doing callbacks into * arbitrary code while holding its own Monitor. * The code where we extract each Observable from * the Vector and store the state of the Observer * needs synchronization, but notifying observers * does not (should not). The worst result of any * potential race-condition here is that: * 1) a newly-added Observer will miss a * notification in progress * 2) a recently unregistered Observer will be * wrongly notified when it doesn't care */ if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); }

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  • In c++ is there any Events/delegates/interfaces/notifications! anything?

    - by Bach
    Say i have these classes ViewA and ViewB In objective C using the delegate pattern I could do @protocol ViewBDelegate{ - (void) doSomething(); } then in ViewB interface: id<ViewBDelegate> delegate; then in ViewA implementation i set the delegate: viewB.delegate = self; and now I can call in doSomething from viewB onto any that unknown type delegate. [delegate doSomething]; "C++ How to Program" has been the worse read an can't find simple examples that demonstrates basic design patterns. What i'm looking for in C++ is: events ActionScript and java either delegates or notifications in Objective C anything that allows class A, Class B and Class C to know that ClassX didSomething()!!! thanks

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