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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • Developing for the iPhone outside Xcode

    - by Federico Builes
    I'd like to develop and run my iPhone applications from the command line and my personal editor instead of having to use Xcode. So far I've been able to edit all the files in Emacs and run xcodebuild in the project to compile/link/etc. The next step would be to create a Makefile task to launch the iPhone Simulator with my current application. Any ideas of how can I do that? Update: I'm not interested in XCode calling my editor, I just want to forget about the IDE as much as I can.

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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  • armv6 / armv7 errors when compiling for iPhone

    - by Chris
    I am having problems trying to compile my App to my iPhone. I upgraded to the new SDK and have 4.0 on my phone... which I did not do that. I am compiling for 3.1.2 - It works fine in the simulator but when I "build" for the Device, it gives me this line of errors: Link /Users/me/Apps/myapp/build/app.build/Debug-iphoneos/app.build/objects-normal/armv7/appname In /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/user/lib/libz.dylib, missing required architecture armv7 in file then the actual failure occurs on: Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 Any help would be greatly appreciated

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  • Shipping Java code with data baked into the .jar

    - by Andrew
    I need to ship some Java code that has an associated set of data. It's a simulator for a device, and I want to be able to include all of the data used for the simulated records in the one .JAR file. In this case, each simulated record contains four fields (calling party, called party, start of call, call duration). What's the best way to do that? I've gone down the path of generating the data as Java statements, but IntelliJ doesn't seem particularly happy dealing with a 100,000 line Java source file! Is there a smarter way to do this? In the C#/.NET world I'd create the data as a separate file, embed it in the assembly as a resource, and then use reflection to pull that out at runtime and access it. I'm unsure of what the appropriate analogy is in the Java world. FWIW, Java 1.6, shipping for Solaris.

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  • 2 AudioQueue questions

    - by iter
    I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for. I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone). I get about 20ms-long gaps of silence between buffers. In my testing, I generate an audio buffer on startup and repeatedly enqueue it without modification. I don't spend any processing on filling audio buffers at runtime, not even copying them. Ari.

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  • iPhone keyboard doesn't appear when entering a UITextField

    - by Norm
    This has to be some kind of newbie blunder that I just can’t see, and I’d be grateful for hints as to what to check or where to look. I've followed an iPhone tutorial that has a UITextField, making sure I connected the IBOutlet for the text field, and it seems to compile properly (no errors or warnings). But when I run it under the simulator, and click in the field, I don’t get the keyboard, so I can’t enter anything into the field. I’ve tried searching the site for similar questions, and all I’ve found is a few questions where the developer is trying to set up some complex UI with multiple controllers, and one that seemed to be the same issue, but the original poster simply said that he solved it by starting a new project and porting the code over. I’d like to find an actual solution, so I don’t have to try randomly rebuilding projects when this issue comes up again. Thanks!

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  • Problem with "Hello, WebView" example

    - by arakn0
    Hi there, I'm new in android development and I am trying out the WebView example in the official android site. http://developer.android.com/guide/tutorials/views/hello-webview.html But I do everything they say...which is pretty simple: I create the project, edit the layout file, then i add the code, etc. No problems building...but when I launch the app in the simulator I just got a black screen. It is like if the Layout is empty...like if the WebView is not created. does anybody know what I am doing wrong? Thanks in advanced

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  • NSRangeException Issue

    - by Garry
    Hi, I am writing a Core Data-based iPhone app and I am new to Objective-C. I have a bug that I am really struggling to nail. The iPhone simulator keeps crashing with the following error message: 2010-03-21 17:37:40.583 Patients[3689:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1)' 2010-03-21 17:37:40.585 Patients[3689:207] Stack: ( 31007835, 2516698377, 31091771, 31091610, 601273, 197333, 3194546, 3141378, 25020, 29768673, 214570, 30740485, 204512, 29114749, 29505379, 29001194, 29252410, 29190487, 30794322, 30791263, 30788680, 39097877, 39098074, 2883503, 9912, 9766 ) This error happens when I press return on a textField. What happens when the return key is pressed is that an attribute on an entity is updated. I don't know what array is out of bounds as I am not using any arrays in my code! Is there any way of getting more detail as to where in my code the error is?? Thanks,

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  • PerformSelectorInBackground leaking on device

    - by Oysio
    While it seems to not pose a problem on the simulator, using performSelectorInBackground on the device causes memory leaks. Or at least that's what Instruments indicates. Looking at the code I don't have a single clue what the cause could be. I tried to strip the affected code to a bare minimum but still strangely Instruments keeps showing a leak every time this piece of code is executed. Anything unusual going on here? //In viewcontrollerA: -(void)mainLoop { [self.viewControllerB performSelectorInBackground:@selector(calculateTotals) withObject:nil]; //This gives the same problem //[NSThread detachNewThreadSelector:@selector(calculateTotals) toTarget:self.viewControllerB withObject:nil]; //UI stuff ... } //viewControllerB: -(void)calculateTotals { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //Heavy calculations ... [pool release]; }

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  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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  • CLLocation is not nil but trying to print it out throws EXC_BAD_ACCESS

    - by nefsu
    Sorry, this may be a noob question but I'm working with CoreLocation and this has be stumped. I'm looking up the currentLocation using a singleton that was recommended on this site and when I get the currentLocation object, it returns true to a not nil check. However, when I try to print out its description, it throws EXC_BAD_ACCESS. //WORKS Current location 8.6602e-290 NSLog(@"Current location %g",currLoc); //DOESN'T WORK NSLog(@"Current location %@",[currLoc description]); //DOESN'T WORK - Is this causing the description to fail as well? NSLog(@"Current location %g",currLoc.coordinate.latitude); Why am I able to see something on the first one but not the others? BTW, this is being run on a 3.1.2 simulator Thanks.

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  • Display a number on the screen Iphone SDK

    - by Ni
    does anyone know how to display a number on the screen/iphone simulator? I can load the data and create a x/y graph. Now instead of showing the graph, I load a data value from a text file, and I want to display that number on the screen. Does anyone know what function i can use? ....... NSString *data =[myText objectAtIndex:1]; ....... so now data = 1, i want to display the value of the 'data' which is 1 on the screen.

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  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

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  • How to fix slow scrolling when using webkit-transform and relative positioning on the iphone

    - by BeWarned
    I have implemented scrolling of a div by using relative positioning and webkit animation for the iphone, it works beautifully on desktop safari but is choppy on the actual iphone (fine on the simulator). The scrolling works by having a div nested and clipped (overflow:hidden) by its parent. I then set the top position and animate it with -webkit style declarations. The iphone seems to noticeably slow down when there are a lot of items in the inner div. Any ideas how make the scrolling smoother? This was a problem with iScroll code and my own hand coded stuff.

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  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

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  • Why does UIImageView "darken"/saturate PNG images, and can I stop it?

    - by Ben
    I have a PNG file in a UIImageView, and next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG. The point is, that these images, which should match up flawlessly, actually have somewhat differing color saturation. Normally I'd blame my handling of the PNG texture load in GL, but when I hold Preview (with the PNG) up to the iPhone simulator, it's GL that's spot on, and the UIImageView that's wrong! It's taken the image and made it ever-so-slightly more saturated. The image view is opaque with 100% alpha. I verified this on a clean UIImageView with another PNG file when put next to Preview. Anyone know what's up?

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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  • How to develop a DirectFB app without leaving X.11 environment.

    - by Edu Felipe
    Hi folks, I'm trying to develop a GUI application for an embedded platform, without any windowing whatsoever and I'm doing that with DirectFB, and it suits my needs very fine. Since the embedded I develop for is not that powerful, I would really like to try to develop on my own Ubuntu desktop. The problem is Framebuffer is conflicting with X.org causing me to leave the whole desktop, and shutdown X.org just to see the result of my changes. Is there a good framebuffer simulator that suits my needs? Qt has one, called QVFb, but it only works for developing Qt apps, and the VNC back-end of DirectFB always crash. So, any ideas?

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  • View controllers inside tab bar controller not auto-rotating

    - by Padawan
    In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar rotates properly but the currently selected view controller (call it A) does not. If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly rotated. This happens with any of the five view controllers Why doesn't the currently selected view controller rotate and how do I fix it? Thanks.

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  • Add Core Data Index to certain Attributes via migration

    - by steipete
    For performance reasons, i want to set the Indexed Attribute to some of my entities. I created a new core data model version to perform the changes. Core Data detects the changes and migrates my model to the new version, however, NO INDEXES ARE GENERATED. If I recreate the database from scratch, the indexes are there. I checked with SQLite Browser both on the iPhone and on the Simulator. The problem only occurs if a database in the prior format is already there. Is there a way to manually add the indexes? Write some sql for that? Or am I missing something? I did already some more critical migrations, no problems there. But those missing indexes are bugging me. Thanks for helping!

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  • Mobile Safari Geolocation API Issues

    - by sph
    Hi, since Mobile Safari's Geolocation API should be an implementation of the W3C Geolocation API I found some bugs. I was wondering if anybody noticed the same. As specified in the W3C Geolocation API the PositionCallback returns a Position object, which contains a Coordinates object. In this object all attributes are of type double. Using navigator.geolocation.getCurrentPosition and checking the Position object in the successCallback the accuracy attribute is always an object, but should be a double. The heading attribute is always -1 when testing in the iPhone simulator, but should be null or between 0 and 360. 2. Setting the options parameter for navigator.geolocation.watchPosition or navigator.geolocation.getCurrentPosition as specified in the W3C Geolocation API has no effect. No matter what is set as the timeout value, the win callback is called every 10 seconds. For example setting the timeout=1000 should immediately call either the successCallback or errorCallback. Thanks

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  • NSZombieEnabled hides EXC_BAD_ACCESS error entirely

    - by David Liu
    So I have a subclass of a UIView that starts causing EXC_BAD_ACCESS errors when I go through a specific set of conditions (run on iPad instead of iPhone or simulator, first login only). It throws the exception when the UIView subclass gets deallocated, during the last line, where I have [super dealloc]. I heard about using NSZombieEnabled, so I tossed that on to see if I could get any more information about it, but now it hides the error completely! Does anyone know a bit more about this type of situation? I thought NSZombie would start spewing stuff into my console like before, but I'm hoping that the nonexistance of errors would tell me some sort of information as well.

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • Build warning for distribution configuration of an iPad only application

    - by alan
    Hi, I'm getting the following warning when building an ad hoc distribution copy of a new iPad only application: [BWARN]warning: building with 'Targeted Device Family' that includes iPad ('2') requires building with the 3.2 or later SDK. These are my build settings: Architectures: Optimized (armv6 armv7) Any iPhone OS Simulator: i386 Any iPhone OS Device: Optimized (armv6 armv7) Base SDK: iPhone Device 3.2 Valid Architectures: armv6 armv7 Target Device Family: iPad iPhone OS Deployment Target: iPhone OS 3.2 With this in mind I don't understand the warning. It seems to build and run OK but I'd rather not have warnings in my build for obvious reasons. Any ideas? Thanks in advance, Alan.

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