How do I connect the seams between my terrain?
- by gnomgrol
I'm using c++ and D3D11 and I'm trying to create a (pretty) large terrain, lets say 4096x4096, maybe larger.
I've got the basics of terrain creation and already split it up into chunks.
But, when I'm rendering them (every chunk has its own vertex and index buffer, as well as its own heightmap), there are still little pieces missing between them. I read a lot about LOD(Level Of Detail) and GMM(Geometry Mipmap), but I can't really implement the theory I read.
At the moment, it looks like this:
I could really use some help, everything is welcome.
If you have some good tutorials on any of this, please share them.