Search Results

Search found 39726 results on 1590 pages for 'iphone development'.

Page 67/1590 | < Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >

  • Encrypt nsdata in iphone and decrypt it in php

    - by Gaurav Arora
    Hi All, I am new to Iphone development , I want to create an application in which I have to upload some data on php server using my Iphone application. For this I have an file on the Iphone whose content I have to upload on php server. For this I have converted the content of the file in NSData and now I want to encrypt this nsdata object and then pass it to the php server and on php server firstly I have to decrypt the nsdata object then I have to upload it on the server. But I am not able to find any way by which I can encrypt some data in Iphone app and then decrypt it in php. And also I want to compress the encrypted data before transferring it to php and then uncompress that data on php. The complete flow of my application is IPhone NSData -- Encrypted NsData -- Compressed Encrypted Data php Compressed Encrypted Data -- uncompressed encrypted data -- decrypted (original) NSData. Can some one help me how can I develop such application? Thanks in advance. Gaurav

    Read the article

  • iPhone dev question: "No provisioned iPhone OS is connected" error, I don't know what else to try fo

    - by dsobol
    Howdy, I am trying to compile and install my first application onto my iPhone after setting up a profile and certificate. At this point I am getting the "No provisioned iPhone OS is connected" error when I Build & Go. I am using iPhone OS 3.1.3, and Xcode 3.2.2 on 10.6.3. • I have verified that my iPhone is connected to my development machine (it is seen on the computer by both iTunes and Xcode Organizer (in Organizer, it has the green dot next to it)). • I have rebooted the iPhone and restarted Xcode multiple times. • I have verified that the Bundle Identifier in my appname.plist is set to com.. (with the appropriate values between the angle brackets). I have looked the error message up on the web, and so far have not found a hint that has gotten me over the hump.... Thanks for any and all assistance! Regards, Steve O'Sullivan

    Read the article

  • How to port Iphone style app into Android?

    - by edwar12345
    first, please see the blog as the link showed below: http://blogs.nitobi.com/joe/2008/10/17/phonegap-now-for-android/comment-page-1/#comment-12918 the author made iPhone Style app in Android emulator, the pic showed below: http: blogs.nitobi.com/joe/wp-content/uploads/2008/10/droidgap.png if anyone knows, Would you please tell me how to make the iphone sytle app in android, as the pic shows? I checked the phonegap demo in the github, it's not the same as the picture showed in the blog. I am so curious about how can make iphone style app in Android? Since it need the Iphone OS to display such effect. Would anyone please tell me how to make it? so pity that the link doesn't work now: https: github.com/bowserj/gap/ your reply will be great appriciated. the same question i asked can be found with link: http: stackoverflow.com/questions/2786787/how-to-implement-iphone-titlebar-in-android

    Read the article

  • Iphone Icon Changed

    - by dragon
    Hi When i start to develop my application , I used iPhone version 2.0.... Now i have update Iphone version 3.0.. My simulator works fine both in iphone 2.0 as well as iphone 3.0.. But When i run my application in 2.0 all icons in the iphone should be correct . But when i run this in 3.0 my other applications icons are changed.... (Example my safari icon should be placed to itunes and itunes icon to settings likewise all icons changed) I dont know why? Can anyone help me? THanks in advance.......

    Read the article

  • Books on OpenGL ES targeted towards the iPhone

    - by Frank V
    There are a few posts on this site about OpenGL and the iPhone. Some even on books but I think you'll find this question is a bit different. I've searched and searched and have come to the conclusion that there are currently no books that specifically cover OpenGL ES on the iPhone platform. There are books that cover OpenGL ES [2.0] (note: the linked book covers OpenGL ES 2.0 but the iPhone uses OpenGL ES 1.1 which, I understand, is not backward compatible)... but they only have a small section for the iPhone (if any). What I want to know, is if anybody knows of any books that are forthcoming that specifically cover OpenGL ES 1.1 on the iPhone?

    Read the article

  • iPhone CSS and Display Testing

    - by Philip Arthur Moore
    Hi All. I recently coded and launched a website that displays consistently across Chrome, Firefox, Opera, IE8, IE7, and Safari. According to site visitors, though, the signup forms at the top and bottom of the site are mangled on the iPhone. I do not own an iPhone and I rarely test sites on the iPhone, and I would really hate to purchase it or an iPod Touch for the sake of occasional CSS/display testing. Question: is there a site online or a program I can use (I'm on Windows 7) for iPhone testing? An alternative question might be why the signup forms aren't displaying properly on the iPhone, when they look fine in all other browsers and a few other mobile devices that I've used? Many thanks.

    Read the article

  • Disabling multitasking on iPhone 3GS using UIApplicationExitsOnSuspend not working

    - by NobleK
    Hello I am developing an iPhone app where I don’t want/need the multitasking capability and I want my app to initiate every time I open it. I have set the UIApplicationExitsOnSuspend property in the info.plist and it does work when I test it on my iPhone 4 and in the simulator (which is also an ”iPhone 4”). The app calls applicationDidEnterBackground followed by applicationWillTerminate. However, when testing it on my wifes iPhone 3GS the property seems to be completely ignored and the program gets suspended/resumed. Both phones are running iOS 4.2.1. Someone has also confirmed this issue in another thread, with no solutions unfortunately: iPhone: how to test if UIApplicationExitsOnSuspend is working? Is there something I am missing to make this work? Any other ways to accomplish this? Thanx in advance

    Read the article

  • How i installing iphone application in iphone using window operating system?

    - by Rajendra Bhole
    Hi,My process have done on before, 1) I developing an application for apple iphone an generating .app file using Ad-Hoc build. 2) My iphone os is 3.1.2 and i developing .ipa file simply drag-and-drop my .app file into iTunes on apple leopard 10.5.8 version. 3) After that this .ipa file again drag-and-drop in windowsXP iTunes. 4) Then sync iphone to iTunes of windowsXP and that .ipa file from iTunes(WindowsXP) in my iphone having version 3.1.2 . The above process i have done, it will fine worked on 3.1.2 but it not working and installing on iphone device 3.1.3 version. How i troubleshoot the above problem.

    Read the article

  • How to create array with unique sprites? in cocos2d iphone

    - by prakash s
    I write the code like this. This displays only one sprite (red colour bubble) with number of times and moving down, but actually I want to display different sprites (different colour bubble) every time and moving down. I also add no of .png images in resource folder of my project. Here I used only 3.png, but I need to display all *.png images (different colour bubbles) in my project but I don't know how to get this. Please help me Thank you. Here is the code: -(void)addTarget { CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target]; // Determine speed of the target int minDuration = 4.0; int maxDuration = 12.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2,actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 2; [_targets addObject:target]; } -(void)gameLogic:(ccTime)dt { [self addTarget]; } -(id) init { if( (self=[super initWithColor:ccc4(255,255,255,255)] )) { // Enable touch events self.isTouchEnabled = YES; // Initialize arrays _targets = [[NSMutableArray alloc] init]; _projectiles = [[NSMutableArray alloc] init]; // Get the dimensions of the window for calculation purposes CGSize winSize = [[CCDirector sharedDirector] winSize]; [self schedule:@selector(gameLogic:) interval:1.0]; [self schedule:@selector(update:)]; } return self; } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; for (CCSprite *projectile in _projectiles) { CGRect projectileRect = CGRectMake(projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake(target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { [targetsToDelete addObject:target]; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; _projectilesDestroyed++; if (_projectilesDestroyed > 30) { //GameOverScene *gameOverScene = [GameOverScene node]; // [gameOverScene.layer.label setString:@"You Win!"]; // [[CCDirector sharedDirector] replaceScene:gameOverScene]; } } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; } for (CCSprite *projectile in projectilesToDelete) { [_projectiles removeObject:projectile]; [self removeChild:projectile cleanup:YES]; } [projectilesToDelete release]; }

    Read the article

  • What happened to the Journal of Game Development?

    - by Ricket
    The lengthy mission statement from its website states: The lack of game-specific research has prevented many in the academic community from embracing game development as a serious field of study. The Journal of Game Development (JOGD), however, provides a much-needed, peer-reviewed, medium of communication and the raison d'etre for serious academic research focused solely on game-related issues. The JOGD provides the vehicle for disseminating research and findings indigenous to the game development industry. It is an outlet for peer-reviewed research that will help validate the work and garner acceptance for the study of game development by the academic community. JOGD will serve both the game development industry and academic community by presenting leading-edge, original research, and theoretical underpinnings that detail the most recent findings in related academic disciplines, hardware, software, and technology that will directly affect the way games are conceived, developed, produced, and delivered. The Journal of Game Development was established in 2003. It's hard to find any information about the issues but at four issues per year, I estimate the last issue was distributed sometime in 2005 or 2006. It had a good editorial board of college professors and a founding editor from Ubisoft. The list of articles looks good. The price was reasonable. So what happened to it? Its website recently went down but you can see the last Archive.org version. The editor-in-chief is a professor at my school so I intend to ask him in person in a week or two, but I thought I'd see what you might be able to dig up about it first. Of course I will be sure to add an answer with his official word on the matter at that time.

    Read the article

  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

    Read the article

  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

    Read the article

  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

    Read the article

  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

    Read the article

  • What is the state of model driven development in 2012?

    - by eriktheblond
    I haven't heard a lot of talk lately on model driven development, but some of my company's customers are using it. I know briefly what it is, but after trying to refresh my memory using Google I found that most of the information is from 2006-2007. Was it something that never really took off? More worryingly is the reason why the customers are asking: They want IEC 61508 complience. Is this actually a "not-so-good" idea that will live on simply because it is prescribed by a standard? I have too little experience to say if MDD is good idea or not (I'm guessing the right answer starts with "It depends"...), but the reasons for using it, that is standard complience, seems just wrong.

    Read the article

  • iPhone Landscape FAQ and Solutions

    - by Johannes Rudolph
    There has been a lot of confusion and a set of corresponding set of questions here on SO how iPhone applications with proper handling for Landscape/Portrait mode autorotation can be implemented. It is especially difficult to implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues, which occur under certain scenarios: Landscape only iPhone app with multiple nibs: App started in Landscape mode, view from first nib is rendered fine, everything view loaded from a different nib is not displayed correctly. Iphone Landscape mode switching to Portraite mode on loading new controller: Self explanatory iPhone: In landscape-only, after first addSubview, UITableViewController doesn’t rotate properly: Same issue as above. iPhone Landscape-Only Utility-Template Application: Layout errors, controller does not seem to recognize the view should be rotated but displays a clipped portrait view in landscape mode, causing half of the screen to stay blank. presentModalViewController in landscape after portrait viewController: Modal views are not correctly rendered either. A set of different solutions have been presented, some of them including completely custom animation via CoreGraphics, while others build on the observation that the first view controller loaded from the main nib is always displayed correct. I have spent a significant amount of time investigating this issue and finally found a solution that is not only a partial solution but should work under all these circumstances. It is my intend with this CW post to provide sort of a FAQ for others having issues with UIViewControllers in Landscape mode. Please provide feedback and help improve the quality of this Post by incorporating any related observations. Feel free to edit and post other/better answers if you know of any.

    Read the article

  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

    Read the article

  • What is a good software development plan?

    - by Totophil
    Whilst browsing through answers on SO I came across something that is, in my view, one of the more frequent software development management misconceptions: "[software development] plan is a reasonably detailed description of all the activities you need to undertake". Hence the question: what is good software development plan? Can it be boiled down just to a work breakdown structure; is WBS the single most important thing for a software development plan anyway?

    Read the article

  • My Mother Bought a Droid

    - by Ben Griswold
    I converted to iPhone two years ago when I left my former employer and my Blackberry behind. The truth is I half-heartedly purchased my iPhone. It was a great looking device, but as far as I was concerned, it was a mere toy compared to my Blackberry.  I remember hiding the toy in my briefcase when attending business meetings because I didn’t consider it to be professional enough.  I’ve since owned all three generations of the iPhone and, well, iPhone seems to have caught on. I still miss the click of the Blackberry keyboard and the blinking red light letting me know that someone/something requires my attention, but I’m officially an iPhone fanboy now.  My mom called last weekend and asked if she should buy an iPhone. I talked her ear off about everything I love about iPhone. I went on for about twenty minutes. I couldn’t help myself. I mentioned everything from my podcast subscriptions to the application which manages my workouts.  I went as far as to say that someday all smart phones will be referred to as iPhones just like all tissues are referred to as Kleenex and all sodas are referred to as Cokes.  I was really on a roll and then I stopped. I had to…the call dropped.  There I was, strategically standing in the far corner of my backyard where I get the most reliable AT&T reception and the call drops in middle of my iPhone pitch.  Folks, I don’t care how good a salesperson you are, it’s tough to recover from a situation like this.   I dialed my mom back and jokingly asked if she was planning to make calls with her new phone. I explained that AT&T is bound to provide better service eventually but I’m not sure she should wait. After all, I have troubles with the network in San Diego and I can only image how bad it would be for her in Western Massachusetts. Mom called back a few days later exclaiming, “I bought a Droid! I love this phone! I haven’t done anything with it but make phone calls, but I love it.”  I had to laugh.  My mom made the right call (pun intended.)  The iPhone is an amazing device, but owners are constantly reminded that its core function (it’s a phone, remember?) is subpar.  If you love gadgets, you’re probably enthralled by iPhone’s many bells and whistles and, relatively speaking, the terrible phone service might not amount to much.  (Maybe it amounts to a rant on your blog.) The overall iPhone offering is so attractive that consumers are willing to wait for AT&T to straighten up their act or wait until Apple grants a choice of carriers.  But I don’t see either of these remedies coming soon. In the interim, I’m willing to take my iPhone for what it is and just continue to enjoy my favorite features while pretending that poor coverage isn’t a big deal. With any luck, more and more reasonable folks will recognize that Android Phones are legitimate players in the smart phone space, they will buy loads of them and there will become plenty of functional phones to borrow when my “phone” is showing zero bars.  Heck, I’m already covered when I visit my mom.

    Read the article

  • Cisco VPNClient from Mac won't connect using iPhone Tethering

    - by Dan Short
    I just set up iPhone tethering from my Snow Leopard Macbook Pro to my iPhone 3GS with the Datapro 4GB plan from AT&T. When attempting to connect to my corporate VPN from the MacBook Pro with Cisco VPNClient 4.9.01 (0100) I get the following log information: Cisco Systems VPN Client Version 4.9.01 (0100) Copyright (C) 1998-2006 Cisco Systems, Inc. All Rights Reserved. Client Type(s): Mac OS X Running on: Darwin 10.6.0 Darwin Kernel Version 10.6.0: Wed Nov 10 18:13:17 PST 2010; root:xnu-1504.9.26~3/RELEASE_I386 i386 Config file directory: /etc/opt/cisco-vpnclient 1 13:02:50.791 02/22/2011 Sev=Info/4 CM/0x43100002 Begin connection process 2 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0AD337FF, Src Addr: 0x0AD33702 (DRVIFACE:1158). 3 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0A2581FF, Src Addr: 0x0A258102 (DRVIFACE:1158). 4 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100004 Establish secure connection using Ethernet 5 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100024 Attempt connection with server "209.235.253.115" 6 13:02:50.792 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (500). 7 13:02:50.793 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (4500). 8 13:02:50.793 02/22/2011 Sev=Info/6 IKE/0x4300003B Attempting to establish a connection with 209.235.253.115. 9 13:02:51.293 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 10 13:02:51.894 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 11 13:02:52.495 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 12 13:02:53.096 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 13 13:02:53.698 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 14 13:02:54.299 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. 16 13:02:54.299 02/22/2011 Sev=Warning/2 IKE/0xC300009A Failed to set up connection data 17 13:02:54.299 02/22/2011 Sev=Info/4 CM/0x4310001C Unable to contact server "209.235.253.115" 18 13:02:54.299 02/22/2011 Sev=Info/5 CM/0x43100025 Initializing CVPNDrv 19 13:02:54.300 02/22/2011 Sev=Info/4 CVPND/0x4340001F Privilege Separation: restoring MTU on primary interface. 20 13:02:54.300 02/22/2011 Sev=Info/4 IKE/0x43000001 IKE received signal to terminate VPN connection 21 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700008 IPSec driver successfully started 22 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 23 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000D Key(s) deleted by Interface (192.168.0.171) 24 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 25 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 26 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 27 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000A IPSec driver successfully stopped The key line is 15: 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. I can't find anything online about this. I found a single entry for the error message in Google, and it was a swedish (or some other nordic language site) that didn't have an answer to the question. I've tried connecting through both USB and Bluetooth tethering to the iPhone, and they both return the exact same results. I don't have direct control over the firewall, but if changes are necessary to make it work, I may be able to get the powers-that-be to make adjustments. A solution that doesn't require reconfiguring the firewall would be far better of course... Does anyone know what I can do to make this behave? Thanks, Dan

    Read the article

  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

    Read the article

  • Why isn't Java more widely used for game development?

    - by Anto
    I'm not a game developer or anything, but I know that Java is not very widely used for game development. Java should be fast enough for most games, so where's the catch? I can think of some reasons: Lack of game developers with expertice in Java Lack of good game development frameworks Programmers don't want to accept Java as a games programming language. Most only accept C++ as that? No support for game consoles (though the PC market still exists) It could of course be something else. Could someone who knows the business better than me explain why Java isn't getting momentum when it comes to game development?

    Read the article

  • What quality standards to consider for software development process?

    - by Ron-Damon
    Hi, i'm looking for metrics/standards/normatives to evaluate a given "Software Development Process". I'm NOT looking to evaluate the SOFTWARE itself (trough SQUARE and such), i'm trying to evaluate software development PROCESS. So, my question is if you could give me some pointers to find this standard, considering that "evaluation objetives" would be documentation quality, how good is the customer relation, how efective is the process, etc. Very much like a ISO 9000, and like CMMI on a sense, but much lightweight and concrete and process oriented, not company oriented. Please help, i'm trying to stablish the advantages of our development process as formal as i can.

    Read the article

  • I would like to know what kind of tools I should be looking for web development.

    - by user646636
    I would like to know what kind of tools I should be looking for web development. I have learned the basics of HTML/CSS/PHP/JS/phpmyadmin Now, I was looking to a write a website for purchasing and selling products for clients and sellers. I was wondering what other languages I would need to learn and also what kinda development tools I should use. Also, what would be the best type of language to write a website like this. I have heard that I should be using python for this type of web development. Do you guys have any suggestion as to what I should be looking at? And Also I would like to know if I should be setting up my own database or should I be using something like MySQL. I'm looking for languages that would have low maintenance cost in the long run. Thanks

    Read the article

  • What's the best way to move to linux from windows for web development ?

    - by rajesh pillai
    I am primarily a programmer developing on windows based OS using c# as my primary language. I am evaluating Ubuntu Linux as an alternate platform and would like to know the best stack for doing web development on this. I had gone through the following thread Moving development from Windows to Linux but it doesn't answer my questions fully. Some of the points I am interested are outlined below PHP/Ruby/Python (What would you recommend?) Is Mono mature enough for any large scale development? Has anyone any real experience using Mono. IDE (including debugging support, intellisense, source control integration,Unit testing) Unit testing framework based on the language recommended Web framework if any. Load Testing tools Web server (I know there are many webservers, but would like to know which one is primarily used by most people) Your inputs is greatly appreciated. Thanks.

    Read the article

< Previous Page | 63 64 65 66 67 68 69 70 71 72 73 74  | Next Page >