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  • Why is a SUBST'd drive inaccessible via shortcut or Run menu, but works fine from My Computer?

    - by Kev
    I have shortcuts to C:, D:, and E: in my quick launch bar. C and E work fine when I click on them, but D does nothing (that I can see) when I click on it. D and E are both SUBST'd drives pointing to folders that happen to be network shares. (I do this rather than mapping them so it doesn't have to go through the network layer--that way it works faster and I still get recycle bin functionality, etc.) If I go Start-Run and type D: or D:\, I get an error box saying This file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel. If I go to My Computer and double-click the D drive, it comes up fine. Also, if I type \\servername\sharename pointing to the same place, it comes up fine. This just started happening this morning, out of the blue. It has been working fine ever since I set it up. Why might this be?

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  • How to add an explorer context menu for a file extension ?

    - by asksuperuser
    I inspired from my other question here http://superuser.com/questions/129755/how-to-get-open-command-window-here-while-clicking-on-exe-not-on-parent-folder and tried this Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Classes\.sln] [HKEY_CURRENT_USER\Software\Classes\.sln\shell] [HKEY_CURRENT_USER\Software\Classes\.sln\shell\countlines] @="countlines" [HKEY_CURRENT_USER\Software\Classes\.sln\shell\countlines\command] @="c:\\countlines\\countlines.exe" %1 but it doesn't work.

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  • Minimize Windows Live Mail to the System Tray in Windows 7

    - by Asian Angel
    Are you frustrated that you can not minimize Windows Live Mail to the system tray in Windows 7? With just a few tweaks you can make Live Mail minimize to the system tray just like in earlier versions of Windows. Windows Live Mail in Windows Vista In Windows Vista you could minimize Windows Live Mail to the system tray if desired using the context menu… Windows Live Mail in Windows 7 In Windows 7 you can minimize the app window but not hide it in the system tray. The Hide window when minimized menu entry is missing from the context menu and all you have is the window icon taking up space in your taskbar. How to Add the Context Menu Entry Back Right click on the program shortcut(s) and select properties. When the properties window opens click on the compatibility tab and enable the Run this program in compatibility mode for setting. Choose Windows Vista (Service Pack 2) from the drop-down menu and click OK. Once you have restarted Windows Live Mail you will have access to the Hide window when minimized menu entry again. And just like that your taskbar is clear again when Windows Live Mail is minimized. If you have wanted the ability to minimize Windows Live Mail to the system tray in Windows 7 then this little tweak will fix the problem. Similar Articles Productive Geek Tips Make Windows Live Messenger Minimize to the System Tray in Windows 7Move Live Messenger Icon to the System Tray in Windows 7Backup Windows Mail Messages and Contacts in VistaTurn off New Mail Notification for PocoMail Junk Mail FolderPut Your PuTTY in the System Tray TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • "Translator by Moth"

    - by Daniel Moth
    This article serves as the manual for the free Windows Phone 7 app called "Translator by Moth". The app is available from the following link (browse the link on your Window Phone 7 phone, or from your PC with zune software installed): http://social.zune.net/redirect?type=phoneApp&id=bcd09f8e-8211-e011-9264-00237de2db9e   Startup At startup the app makes a connection to the bing Microsoft Translator service to retrieve the available languages, and also which languages offer playback support (two network calls total). It populates with the results the two list pickers ("from" and "to") on the "current" page. If for whatever reason the network call fails, you are informed via a message box, and the app keeps trying to make a connection every few seconds. When it eventually succeeds, the language pickers on the "current" page get updated. Until it succeeds, the language pickers remain blank and hence no new translations are possible. As you can guess, if the Microsoft Translation service add more languages for textual translation (or enables more for playback) the app will automatically pick those up. "current" page The "current" page is the main page of the app with language pickers, translation boxes and the application bar. Language list pickers The "current" page allows you to pick the "from" and "to" languages, which are populated at start time. Until these language get populated with the results of the network calls, they remain empty and disabled. When enabled, tapping on either of them brings up on a full screen popup the list of languages to pick from, formatted as English Name followed by Native Name (when the latter is known). The "to" list, in addition to the language names, indicates which languages have playback support via a * in front of the language name. When making a selection for the "to" language, and if there is text entered for translation, a translation is performed (so there is no need to tap on the "translate" application bar button). Note that both language choices are remembered between different launches of the application.   text for translation The textbox where you enter the translation is always enabled. When there is nothing entered in it, it displays (centered and in italics) text prompting you to enter some text for translation. When you tap on it, the prompt text disappears and it becomes truly empty, waiting for input via the keyboard that automatically pops up. The text you type is left aligned and not in italic font. The keyboard shows suggestions of text as you type. The keyboard can be dismissed either by tapping somewhere else on the screen, or via tapping on the Windows Phone hardware "back" button, or via taping on the "enter" key. In the latter case (tapping on the "enter" key), if there was text entered and if the "from" language is not blank, a translation is performed (so there is no need to tap on the "translate" application bar button). The last text entered is remembered between application launches. translated text The translated text appears below the "to" language (left aligned in normal font). Until a translation is performed, there is a message in that space informing you of what to expect (translation appearing there). When the "current" page is cleared via the "clear" application bar button, the translated text reverts back to the message. Note a subtle point: when a translation has been performed and subsequently you change the "from" language or the text for translation, the translated text remains in place but is now in italic font (attempting to indicate that it may be out of date). In any case, this text is not remembered between application launches. application bar buttons and menus There are 4 application bar buttons and 4 application bar menus. "translate" button takes the text for translation and translates it to the translated text, via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "from" language available or when there is not text for translation entered. "play" button takes the translated text and plays it out loud in a native speaker's voice (of the "to" language), via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "to" language available or when there is no translated text available. "clear" button clears any user text entered in the text for translation box and any translation present in the translated text box. If both of those are already empty, the button is disabled. It also stops any playback if there is one in flight. "save" button saves the entire translation ("from" language, "to" language, text for translation, and translated text) to the bottom of the "saved" page (described later), and simultaneously switches to the "saved" page. The button is disabled if there is no translation or the translation is not up to date (i.e. one of the elements have been changed). "swap to and from languages" menu swaps around the "from" and "to" languages. It also takes the translated text and inserts it in the text for translation area. The translated text area becomes blank. The menu is disabled when there is no "from" and "to" language info. "send translation via sms" menu takes the translated text and creates an SMS message containing it. The menu is disabled when there is no translation present. "send translation via email" menu takes the translated text and creates an email message containing it (after you choose which email account you want to use). The menu is disabled when there is no translation present. "about" menu shows the "about" page described later. "saved" page The "saved" page is initially empty. You can add translations to it by translating text on the "current" page and then tapping the application bar "save" button. Once a translation appears in the list, you can read it all offline (both the "from" and "to" text). Thus, you can create your own phrasebook list, which is remembered between application launches (it is stored on your device). To listen to the translation, simply tap on it – this is only available for languages that support playback, as indicated by the * in front of them. The sound is retrieved via a single network call to the bing Microsoft Translator service (if it fails an appropriate message is displayed in a message box). Tap and hold on a saved translation to bring up a context menu with 4 items: "move to top" menu moves the selected item to the top of the saved list (and scrolls there so it is still in view) "copy to current" menu takes the "from" and "to" information (language and text), and populates the "current" page with it (switching at the same time to the current page). This allows you to make tweaks to the translation (text or languages) and potentially save it back as a new item. Note that the action makes a copy of the translation, so you are not actually editing the existing saved translation (which remains intact). "delete" menu deletes the selected translation. "delete all" menu deletes all saved translations from the "saved" page – there is no way to get that info back other than re-entering it, so be cautious. Note: Once playback of a translation has been retrieved via a network call, Windows Phone 7 caches the results. What this means is that as long as you play a saved translation once, it is likely that it will be available to you for some time, even when there is no network connection.   "about" page The "about" page provides some textual information (that you can view in the screenshot) including a link to the creator's blog (that you can follow on your Windows Phone 7 device). Use that link to discover the email for any feedback. Other UI design info As you can see in the screenshots above, "Translator by Moth" has been designed from scratch for Windows Phone 7, using the nice pivot control and application bar. It also supports both portrait and landscape orientations, and looks equally good in both the light and the dark theme. Other than the default black and white colors, it uses the user's chosen accent color (which is blue in the screenshot examples above). Feedback and support Please report (via the email on the blog) any bugs you encounter or opportunities for performance improvements and they will be fixed in the next update. Suggestions for new features will be considered, but given that the app is FREE, no promises are made. If you like the app, don't forget to rate "Translator by Moth" on the marketplace. Comments about this post welcome at the original blog.

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  • Handling multiple Scene in AndEngine

    - by Asad
    I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes through which i can easily switch between splash, loading and menu scene, the level1 scene is also loaded from menu perfectly but problem occur when i go back to menu scene on the completion of level, screen turned to black and nothing shown after that. I think the problem is with unloading the resources of Level1 because the switching between other scene is perfect. I can't give complete code, as it is to much lengthy. I am using bitmapTexture region, Sprites, bodies, physics Word, hud and fixtures etc. here is my unload method.. 1 more thing when i loaded the menu scene at the end of level 1 screen turn to black, but the music played and all logs are showed in logcat which i set in menu scene. unload(){ setChildrenIgnorUpdate(); clearChildScene(); clearEntityModifier(); clearTouchAreas(); clearUpdateHandler(); BitmapTextureManager.getInstance().destroyInstance(); destroyPhysics(); } Please Any help...

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  • Unattended grub configuration after kernel upgrade

    - by bouke
    Today I have been working on automatic deployment of an ubuntu server. I got stuck on automatic updating of the server using apt-get upgrade trying to upgrade to a new kernel. The log looks like this: Setting up linux-image-3.2.0-24-generic (3.2.0-24.39) ... Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst (...) Then a question is presented: Package configuration +---------------------------------¦ +---------------------------------+ ¦ A new version of /boot/grub/menu.lst is available, but the version ¦ ¦ installed currently has been locally modified. ¦ ¦ ¦ ¦ What would you like to do about menu.lst? ¦ ¦ ¦ ¦ install the package maintainer's version ¦ ¦ keep the local version currently installed ¦ ¦ show the differences between the versions ¦ ¦ show a side-by-side difference between the versions ¦ ¦ show a 3-way difference between available versions ¦ ¦ do a 3-way merge between available versions (experimental) ¦ ¦ start a new shell to examine the situation ¦ ¦ ¦ ¦ ¦ ¦ <Ok> ¦ ¦ ¦ +----------------------------------------------------------------------+ The desired outcome would be to select the first option and to continue: Replacing config file /run/grub/menu.lst with new version Updating /boot/grub/menu.lst ... done After running the upgrade by hand, I used debconf-get-selections to inspect the correct answer for the question (see other settings). It seems like update_grub_changeprompt_threeway is the question that should be answered. However, setting this using debconf-set-selections presented me with the same question: debconf-set-selections <<< "grub grub/update_grub_changeprompt_threeway select install_new" apt-get -y dist-upgrade How can this question be automated?

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  • Kindle Fire: PopupMenu$OrientationChangeListener leak

    - by dokkaebi
    I have a little popup menu that anchors on a button in the action bar. This works well on 3.0/3.1 Xoom and Galaxy tabs, and a 4.1 Nexus 7. However, on a 7" Fire HD (this one), I get an error about a leaked intent receiver when exiting the application. The error occurs only if the menu was not opened during that run. There is no mention of OrientationChangeListener in the one copy of the source I've found; I suspect Amazon has a different implementation. Questions: Has anyone encountered this? Does anyone know of a workaround or a fix? (Where) can I find Amazon's source code? Finally, (shudder) how important is it that I don't leak a receiver on application exit? Here is the menu xml: <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/menu_profile" android:title="@string/menu_item_profile" ></item> <item android:id="@+id/menu_logout" android:title="@string/menu_item_logout" ></item> </menu> This is where I register it: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.main_menu, menu); MenuItem login = menu.findItem(R.id.menu_login); Button button = (Button) login.getActionView().findViewById(R.id.login); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { profileMenu.show(); } }); // profileMenu is an instance field profileMenu = new PopupMenu(this, button); inflater.inflate(R.menu.profile_menu, profileMenu.getMenu()); profileMenu.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { // there was code here, but I removed it all and the problem persists return false; } }); return true; } Here is the full stack trace: 10-21 20:55:28.461: E/ActivityThread(4526): Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): android.app.IntentReceiverLeaked: Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk$ReceiverDispatcher.<init>(LoadedApk.java:826) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk.getReceiverDispatcher(LoadedApk.java:621) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiverInternal(ContextImpl.java:1072) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1059) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1053) 10-21 20:55:28.461: E/ActivityThread(4526): at android.content.ContextWrapper.registerReceiver(ContextWrapper.java:357) 10-21 20:55:28.461: E/ActivityThread(4526): at android.widget.PopupMenu.<init>(PopupMenu.java:81) 10-21 20:55:28.461: E/ActivityThread(4526): at **.app.ListActivity.onCreateOptionsMenu(ListActivity.java:350) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.Activity.onCreatePanelMenu(Activity.java:2558) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.preparePanel(PhoneWindow.java:398) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.invalidatePanelMenu(PhoneWindow.java:883) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow$2.run(PhoneWindow.java:3008) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.handleCallback(Handler.java:605) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.dispatchMessage(Handler.java:92) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Looper.loop(Looper.java:137) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ActivityThread.main(ActivityThread.java:4491) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invokeNative(Native Method) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invoke(Method.java:511) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 10-21 20:55:28.461: E/ActivityThread(4526): at dalvik.system.NativeStart.main(Native Method)

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  • how to pass a string value from one controller to another

    - by shreedevi
    I have a login controller ,and after the successful login i want to pass some string value to the menu page.however it does not work.the application crashes. I have tried possible suggesstion of Ihuk and SAM from the link below http://stackoverflow.com/questions/1685964/how-to-pass-a-string-value-from-one-view-controller-to-another-view-controller loginController.h: #import <UIKit/UIKit.h> @class RootViewController; @class Menu; @interface LoginController : UIViewController { UIButton *login_Button; UITextField *username_TextField; UITextField *password_TextField; RootViewController *mc1; UINavigationController *navigationController; Menu *mv1; } @property(nonatomic,retain) IBOutlet UIButton *login_Button; @property(nonatomic,retain) IBOutlet UITextField *username_TextField; @property(nonatomic,retain) IBOutlet UITextField *password_TextField; @property(nonatomic,retain) RootViewController *mc1; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property(nonatomic,retain)Menu *mv1; - (IBAction)Login_Method:(id)sender; -(id)initWithUserName:(NSString *)name ; @end loginController.m #import "LoginController.h" #import "Menu.h" #import "ViewController.h" #import "RootViewController.h" @implementation LoginController @synthesize mc1,mv1; @synthesize login_Button,username_TextField,password_TextField; @synthesize navigationController; // Implement viewDidLoad to do additional setup after // loading the view, typically from a nib. - (void)viewDidLoad { if (![self.navigationController isNavigationBarHidden]) [self.navigationController setNavigationBarHidden:YES animated:NO]; //[self presentModalViewController:navigationController animated:YES]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (IBAction)Login_Method:(id)sender { Menu *mv2 = [[Menu alloc] initWithUserName:@"Menu" bundle:nil]; //mv2.l1.text=@"aa"; //i tried this, but not work,so created initWithUserName self.mv1=mv2; [self presentModalViewController:mv1 animated:YES]; // [RootViewController release]; } -(id)initWithUserName:(NSString *)name { self = [super init]; if (nil == self) { return nil; } // display or store login info somewhere [mv1.l1 setText:name]; return self; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } - (void)dealloc { [username_TextField release]; [password_TextField release]; [super dealloc]; } @end Menu.h #import <UIKit/UIKit.h> @class Menu; @interface Menu : UIViewController { UILabel *l1; UIButton *AccountSummary_Button; UIButton *PayOffQuote_Button; UIButton *PayBill_Button; UIButton *Logout_Button; UINavigationController *nv1; } @property(nonatomic,retain) IBOutlet UILabel *l1; @property(nonatomic,retain) IBOutlet UIButton *AccountSummary_Button; @property(nonatomic,retain) IBOutlet UIButton *PayOffQuote_Button; @property(nonatomic,retain) IBOutlet UIButton *PayBill_Button; @property(nonatomic,retain) IBOutlet UIButton *Logout_Button; @property (nonatomic, retain) IBOutlet UINavigationController *nv1; -(IBAction)ViewAccountSummary_method:(id)sender; -(IBAction)ViewPayOffQuote_method:(id)sender; -(IBAction)ViewPayBill_method:(id)sender; -(IBAction)Logout_method:(id)sender; @end Menu.m

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  • Mac OS X Status Bar Application - Hiding it from Cmd/Alt menu?

    - by Moddy
    I'm trying to whip up a simple little Status Bar Application in Obj-C/Cocoa. So I have done it pragmatically - declaring an NSStatusItem, adding it to the NSStatusBar and then giving it a NSMenu object. A bit like this... NSStatusBar *bar = [NSStatusBar systemStatusBar]; theItem = [bar statusItemWithLength:NSVariableStatusItemLength]; [theItem retain]; [theItem setTitle: NSLocalizedString(@"Tablet",@"")]; [theItem setHighlightMode:YES]; [theItem setMenu:theMenu]; (Example taken from "Status Bar Programming Topics", Apple Documentation) Now ideally, I'd like this application to run and not be accessible from the CMD/ALT window changing "menu" (for lack of a better word), I've seen applications do it before and would like that really. The idea is I just want it to be accessible from every window, whilst not having its own NSMenu on the status bar, and whilst not being able to have it as the active application ( - so its not able to take over the whole Status Bar, and its not able to be seen through CMD/ALT) Additionally, I was wondering if the StatusBarItem supports the ability to drag-n-drop an item onto it? I'm not sure if thats a limitation of the NSStatusBar though. I've read up on deamons and agents, but that seems far too low level/over kill for such a simplistic app! Cheers in advance!

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  • Why hovering in this menu is not working in IE?

    - by janoChen
    When a anchor is hovered in this menu it should turn its background white. It works in Firefox and Chrome but in IE the words just disappear and the background doesn't turn white. CSS: #lang { float: right; padding: 0 0 0 0; margin: 50px 25px 0 0; width: 285px; } #lang li { font-size: 10px; float: right; } #lang li a#english, #spanish, #chinese { color: #FFF; float: right; padding-right: 20px; padding-top: 2px; padding-bottom: 2px; width: 200px; /* ie fix */ } #lang li a#english { padding-left: 231px; } #lang li a#spanish { padding-left: 228px; } #lang li a#chinese { padding-left: 219px; } #lang li a:hover { background: #FFF; color: #444; } #lang li.current a { background: #FFF !important; color: #444 !important; cursor: default; } HTML: <ul id="lang"> <li <?php if($lang_file=='lang.en.php') {echo 'class="current"';} ?>><a id="english" href="index.php?lang=en">english</a></li> <li <?php if($lang_file=='lang.es.php') {echo 'class="current"';} ?>><a id="spanish" href="index.php?lang=es">español</a></li> <li <?php if($lang_file=='lang.zh-tw.php') {echo 'class="current"';} ?>><a id="chinese" href="index.php?lang=zh-tw">??(??)</a></li> <li <?php if($lang_file=='lang.zh-cn.php') {echo 'class="current"';} ?>><a id="chinese" href="index.php?lang=zh-cn">??(??)</a></li> </ul>

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  • BASIC Menu-driven program repeates twice after successful completion of first task.

    - by Zazu
    Hello, Im using Plato3 to write C programs. Im creating a menu-driven program but want to test out the basic concept of getting it to work #include<stdio.h> #include<ctype.h> int function1(); main(){ char s; do{ puts("\n choose the following"); puts("(P)rint\n"); puts("(Q)uit\n"); scanf("%c",&s); s=toupper(s); switch (s){ case 'P' : function1(); break; case 'Q' : return -1; break; } }while (function1()==0); } int function1(){ printf("Hello World"); return 0; } The problem is that once function1() returns the value 0, the whole program is echoed ... why ? Example : Running the program gives this : Hello WorldHellow World choose the following (P)rint (Q)uit Hello World choose the following (P)rint (Q)uit -- Any idea why ? Please help, thanks !!!!

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  • How to send KeyEvents through an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method? Better explanation on what I'm trying to do: I am kind of writng an Input Method that allows to control the device from remote. I write in a client (a java application on my desktop pc) a command (for example "UP"), a server on the device with sendBroadcast() sends the intent with the information, and a receiver in the input method gets it and call keyDownUp with the keycode of the DPAD_UP key. It generally works, but when I go to an app that shows a dialog, the keyDownUp method don't sends the key event to the dialog, for example for select the yes or not buttons, but it keeps to control the activty behind the Dialog.

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  • SOA Suite Integration: Part 1: Building a Web Service

    - by Anthony Shorten
    Over the next few weeks I will be posting blog entries outlying the SOA Suite integration of the Oracle Utilities Application Framework. This will illustrate how easy it is to integrate by providing some samples. I will use a consistent set of features as examples. The examples will be simple and while will not illustrate ALL the possibilities it will illustrate the relative ease of integration. Think of them as a foundation. You can obviously build upon them. Now, to ease a few customers minds, this series will certainly feature the latest version of SOA Suite and the latest version of Oracle Utilities Application Framework but the principles will apply to past versions of both those products. So if you have Oracle SOA Suite 10g or are a customer of Oracle Utilities Application Framework V2.1 or above most of what I will show you will work with those versions. It is just easier in Oracle SOA Suite 11g and Oracle Utilities Application Framework V4.x. This first posting will not feature SOA Suite at all but concentrate on the capability for the Oracle Utilities Application Framework to create Web Services you can use for integration. The XML Application Integration (XAI) component of the Oracle Utilities Application Framework allows product objects to be exposed as XML based transactions or as Web Services (or both). XAI was written before Web Services became fashionable and has allowed customers of our products to provide a consistent interface into and out of our product line. XAI has been enhanced over the last few years to take advantages of the maturing landscape of Web Services in the market place to a point where it now easier to integrate to SOA infrastructure. There are a number of object types that can be exposed as Web Services: Maintenance Objects – These are the lowest level objects that can be exposed as Web Services. Customers of past versions of the product will be familiar with XAI services based upon Maintenance Objects as they used to be the only method of generating Web Services. These are still supported for background compatibility but are starting to become less popular as they were strict in their structure and were solely attribute based. To generate Maintenance Object based Web Services definition you need to use the XAI Schema Editor component. Business Objects – In Oracle Utilities Application Framework V2.1 we introduced the concept of Business Objects. These are site or industry specific objects that are based upon Maintenance Objects. These allow sites to respecify, in configuration, the structure and elements of a Maintenance Object and other Business Objects (they are true objects with support for inheritance, polymorphism, encapsulation etc.). These can be exposed as Web Services. Business Services – As with Business Objects, we introduced Business Services in Oracle Utilities Application Framework V2.1 which allowed applications services and query zones to be expressed as custom services. These can then be exposed as Web Services via the Business Service definition. Service Scripts - As with Business Objects and Business Services, we introduced Service Scripts in Oracle Utilities Application Framework V2.1. These allow services and/objects to be combined into complex objects or simply expose common routines as callable scripts. These can also be defined as Web Services. For the purpose of this series we will restrict ourselves to Business Objects. The techniques can apply to any of the objects discussed above. Now, lets get to the important bit of this blog post, the creation of a Web Service. To build a Business Object, you first logon to the product and navigate to the Administration Menu by selecting the Admin Menu from the Menu action on left top of the screen (next to Home). A popup menu will appear with the menu’s available. If you do not see the Admin menu then you do not have authority to use it. Here is an example: Navigate to the B menu and select the + symbol next to the Business Object menu item. This indicates that you want to ADD a new Business Object. This menu will appear if you are running Alphabetic mode in your installation (I almost forgot that point). You will be presented with the Business Object maintenance screen. You will fill out the following on the first tab (at a minimum): Business Object – The name of the Business Object. Typically you will make it descriptive and also prefix with CM to denote it as a customization (you can easily find it if you prefix it). As I running this on my personal copy of the product I will use my initials as the prefix and call the sample Web Service “AS-User”. Description – A short description of the object to tell others what it is used for. For my example, I will use “Anthony Shorten’s User Object”. Detailed Description – You can add a long description to help other developers understand your object. I am just going to specify “Anthony Shorten’s Test Object for SOA Suite Integration”. Maintenance Object – As this Business Service is going to be based upon a Maintenance Object I will specify the desired Maintenance Object. In this example, I have decided to use the Framework object USER. Now, I chose this for a number of reasons. It is meaningful, simple and is across all our product lines. I could choose ANY maintenance object I wished to expose (including any custom ones, if I had them). Parent Business Object – If I was not using a Maintenance Object but building a child Business Object against another Business Object, then I would specify the Parent Business Object here. I am not using Parent’s so I will leave this blank. You either use Parent Business Object or Maintenance Object not both. Application Service – Business Objects like other objects are subject to security. You can attach an Application Service to an object to specify which groups of users (remember services are attached to user groups not users) have appropriate access to the object. I will use a default service provided with the product, F1-DFLTS ,as this is just a demonstration so I do not have to be too sophisticated about security. Instance Control – This allows the object to create instances in its objects. You can specify a Business Object purely to hold rules. I am being simple here so I will set it to Allow New Instances to allow the Business Object to be used to create, read, update and delete user records. The rest of the tab I will leave empty as I want this to be a very simple object. Other options allow lots of flexibility. The contents should look like this: Before saving your work, you need to navigate to the Schema tab and specify the contents of your object. I will save some time. When you create an object the schema will only contain the basic root elements of the object (in fact only the schema tag is visible). When you go to the Schema Tab, on the dashboard you will see a BO Schema zone with a solitary button. This will allow you to Generate the Schema for you from our metadata. Click on the Generate button to generate a basic schema from the metadata. You will now see a Schema with the element tags and references to the metadata of the Maintenance object (in the mapField attribute). I could spend a while outlining all the ways you can change the schema with defaults, formatting, tagging etc but the online help has plenty of great examples to illustrate this. You can use the Schema Tips zone in the for more details of the available customizations. Note: The tags are generated from the language pack you have installed. The sample is English so the tags are in English (which is the base language of all installations). If you are using a language pack then the tags will be generated in the language of the user that generated the object. At this point you can save your Business Object by pressing the Save action. At this point you have a basic Business Object based on the USER maintenance object ready for use but it is not defined as a Web Service yet. To do this you need to define the newly created Business Object as an XAI Inbound Service. The easiest and quickest way is to select + off the XAI Inbound Service off the context menu on the Business Object maintenance screen. This will prepopulate the service definition with the following: Adapter – This will be set to Business Adaptor. This indicates that the service is either Business Object, Business Service or Service Script based. Schema Type – Whether the object is a Business Object, Business Service or Service Script. In this case it is a Business Object. Schema Name – The name of the object. In this case it is the Business Object AS-User. Active – Set to Yes. This means the service is available upon startup automatically. You can enable and disable services as needed. Transaction Type – A default transaction type as this is Business Object Service. More about this in later postings. In our case we use the default Read. This means that if we only specify data and not a transaction type then the product will assume you want to issue a read against the object. You need to fill in the following: XAI Inbound Service – The name of the Web Service. Usually people use the same name as the underlying object , in the case of this example, but this can match your sites interfacing standards. By the way you can define multiple XAI Inbound Services/Web Services against the same object if you want. Description and Detail Description – Documentation for your Web Service. I just supplied some basic documentation for this demonstration. You can now save the service definition. Note: There are lots of other options on this screen that allow for behavior of your service to be specified. I will leave them blank for now. When you save the service you are issued with two new pieces of information. XAI Inbound Service Id is a randomly generated identifier used internally by the XAI Servlet. WSDL URL is the WSDL standard URL used for integration. We will take advantage of that in later posts. An example of the definition is shown below: Now you have defined the service but it will only be available when the next server restart or when you flush the data cache. XAI Inbound Services are cached for performance so the cache needs to be told of this new service. To refresh the cache you can use the Admin –> X –> XAI Command menu item. From the command dropdown select Refresh Registry and press Send Command. You will see an XML of the command sent to the server (the presence of the XML means it is finished). If you have an error around the authorization, then check your default user and password settings on the XAI Options menu item. Be careful with flushing the cache as the cache is shared (unless of course you are the only Web Service user on the system – In that case it only affects you). The Web Service is NOW available to be used. To perform a simple test of your new Web Service, navigate to the Admin –> X –> XAI Submission menu item. You will see an open XML request tab. You need to type in the request XML you want to test in the Main tab. The first tag is the XAI Inbound Service Name and the elements are as per your schema (minus the schema tag itself as that is only used internally). My example is as follows (I want to return the details of user SYSUSER) – Remember to close tags. Hitting the Save button will issue the XML and return the response according to the Business Object schema. Now before you panic, you noticed that it did not ask for credentials. It propagates the online credentials to the service call on this function. You now have a Web Service you can use for integration. We will reuse this information in subsequent posts. The process I just described can be used for ANY object in the system you want to expose. This whole process at a minimum can take under a minute. Obviously I only showed the basics but you can at least get an appreciation of the ease of defining a Web Service (just by using a browser). The next posts now build upon this. Hope you enjoyed the post.

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  • Jquery hiding all descendents of a ul tag...showing child elements as tree menu...

    - by Ronedog
    I want to hide all the descendents of the "ul" for my tree menu when the page loads up, then as each "main" "li" link is clicked display the direct child, and if the direct child has children (grandchild), when the the "Child" is clicked I want it to show the "grandchild" elements. should be simple, but some how I screwed things up and when i click on the main "li" (Heading 1) it displays all of the descendents (Including the "Sub page A - 1"), instead of just the direct children ("Sub Page A"). Which I think means the children, grandchildren, etc. were never hidden to begin with with the .hide(). What I really want to happen is to hide all the descendents (except the main top-level headings) and as I walk down the tree display the children as needed. Any tips on how to make this work? Here's the HTML: <ul id="nav"> <li>Heading 1 <ul> <li>Sub page A <ul> <li>Sub page A - 1</li> <li>Sub page A - 3</li> <li>Sub page A - 2</li> </ul> </li> <li>Sub page B</li> <li>Sub page C</li> </ul> </li> <li>Heading 2 <ul> <li>Sub page D</li> <li>Sub page E</li> <li>Sub page F</li> </ul> </li> <li>Heading 3 <ul> <li>Sub page G</li> <li>Sub page H</li> <li>Sub page I</li> </ul> </li> Here's my Jquery: $(function(){ $('#nav ul').hide(); //Supposed to Hide all <ul> tags for all descendents, but doesn't work $('#nav>li').mouseover(function(){ $(this).addClass("a_hand") }); //Add the class that displays the hand $('#nav>li').toggle(function() { $(this).find('ul').slideDown(200); }, function() { $(this).find('ul').slideUp(200); });//END TOGGLE });//END MAIN FUNCTION thanks.

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  • Boot.scala in lift..

    - by Dave
    I'm trying to modify the boot.scala in lift and running into a funny error. This is what I currently have: val entries = Menu(Loc("Home", List("index"), "Home")) :: Menu(Loc("StudentLogin", List("studentlogin"), "Student Login")) :: Menu(Loc("ProviderLogin", List("providerlogin"), "Provider Login")) LiftRules.setSiteMap(SiteMap(entries :_*)) I get this error: Boot.scala:29: error: value :: is not a member of net.liftweb.sitemap.Menu Menu(Loc("StudentLogin", List("studentlogin"), "Student Login")) :: any ideas about what I might be doing wrong? Thanks.

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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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