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  • UDK SettingsScene variable

    - by Ricket
    I am in the process of porting a script from UT3 to UDK. The script is for class ZOUIFrontEnd_MainMenu extends UTUIFrontEnd_MainMenu. I'm getting the following compiler error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Bad or missing expression in Call to 'OpenSceneByName', parameter 1 The referenced line is as follows: OpenSceneByName(SettingsScene); Okay, so I figured the OpenSceneByName function changed in UDK. Tracing the path of inheritance all the way up to UDKUIScene.uc, I found the definition: function UIScene OpenSceneByName(string SceneToOpen, bool bSkipAnimation=false, optional delegate<OnSceneActivated> SceneDelegate=None) Assuming SettingsScene is a string, everything looks fine, right? So I figured I would find SettingsScene to make sure it's a string. Well doing a search for "SettingsScene" in all files turned up only one other line; UTGameReplicationInfo.uc line 334: UTPC.OpenUIScene(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); But UTUIFrontEnd_MainMenu doesn't have a SettingsScene variable in it! Just to check, I changed my line of code to match: OpenSceneByName(class'UTUIFrontEnd_MainMenu'.default.SettingsScene); And indeed, I get the following compile error now: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZOUIFrontEnd_MainMenu.uc(18) : Error, Unknown Property 'SettingsScene' in 'Class UTGame.UTUIFrontEnd_MainMenu' How does UTGameReplicationInfo.uc successfully compile? Where is the SettingsScene variable?

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • Connecting to IPv6 hosts when mobile and on a Surface?

    - by Cerebrate
    Specifically, at my usual location, I have an IPv6 network which connects to the Internet via a static tunnel set up to Hurricane Electric's tunnel broker ( http://www.tunnelbroker.net/ ). This works essentially perfectly, allowing inbound and outbound connectivity. Now, however, I need to connect back to host(s) on that network over IPv6 from mobile tablet(s); meaning the conditions are such that there is no guarantee or even likelihood of native IPv6 support where it happens to be at any given time, and the IPv4 address of the tablet will change on a fairly regular basis. The native Teredo support, as configured by default, functions well enough to let me ping my target hosts, but appears to have neither the reliability nor the throughput to support anything else; I have been unable to make any actual connections (trying a number of TCP-based protocols) using it. I had considered setting up an independent tunnel for the tablet(s), and using scripts to update the client endpoint IP address when it changes, but since both (a) many of the locations will be behind NAT devices over which I have no control, and (b) the option over which I do have control is an AT&T Unite hotspot which does not offer protocol 41 forwarding or respond to ICMP on its public address, this approach does not seem viable. I am additionally constrained as the mobile tablet(s) in question are Surface RTs, and as such are incapable of running, for example, AICCU client software. What is my best option to pursue to obtain IPv6 connectivity in this scenario?

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  • What mobile phones are viable for a "nerdy" person? [closed]

    - by Blixt
    This community wiki is for determining a list of good mobile phone choices if you are "nerdy" (definition follows.) As a point of reference, the almost two years old N95 8GB will be used. Mostly because that's what I can most relate to since I've had it since it came out. Today, iPhone and other modern mobile phones really out-shine it in usability and interface. However, it still does everything I want it to do (and here's the definition of "nerdy"; modify as needed): Syncs contacts, calendar, tasks and mail in the background Can run multiple installable applications in the background (Google Maps with Latitude, for example) Good amount of space for music etc. Lets you develop your own little toy applications (Python; not to mention it can also run an Apache server with a public URL!) Tethering! Supports Flash (maybe not very important, but it has its uses) Has a manufacturer that believes in the nerdiness! (The people at Nokia Labs make lots of cool stuff and share early versions with the community and are generally open) A high resolution screen (at least 320x240) Special hardware features such as an accelerometer and GPS What's missing from the N95 8GB but still qualifies as good, "nerdy", qualities: 7.2 Mbit/s (or faster) internet through HSDPA or HSPA+. A good web browser that can do most of the stuff a desktop browser can (especially render sites properly and run JavaScript correctly) Touch (especially multi-touch) More special hardware features such as a compass Intuitive and fluent user interface (Shiny stuff) Ability to configure it to trust root certificates of my own choice A processor fast enough to run Quake 3! =)

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Scalable Architecture for modern Web Development [on hold]

    - by Jhilke Dai
    I am doing research about Scalable architecture for Web Development, the research is solely to support Modern Web Development with flexible architecture which can scale up/down according to the needs without losing any core functionality. By Modern Web I mean to support all the Devices used to access websites, but the loading mechanism for all devices would be different. My quest of architecture is: For PC: Accessing web in PC is faster but it also depends on the Geo-location, so, the application would check by default the capacity of Internet/Browser and load the page according to it. For Mobile: Most of the mobile design these days either hide information or use different version of same application. eg: facebook uses m.facebook.com which is completely different than PC version. Hiding the things from Mobile using JavaScript or CSS is not a solution as it'll consume the bandwidth and make the application slow. So, my architecture research is about Serving one Application, which has different stack. When the application receives the request it'd send the Packaged Stack to the received request. This way the load time for end users would be faster and maintenance of application for developers would be easier. I am researching about for 4-tier(layered) architecture like: Presentation Layer Application Logic Layer -- The main Logic layer which stores the Presentation Stack Business Logic Layer Data Layer Main Question: Have you come across of similar architecture? If so, then can you list the links here, I'm very much interested to learn about those implementations specially in real world scenario. Have you thought about similar architectures and tried your own ideas, or if you have any ideas regarding this, then I urge to share. I am open to any discussions regarding this, so, please feel free to comment/answer.

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  • What does your Python development workbench look like?

    - by Fabian Fagerholm
    First, a scene-setter to this question: Several questions on this site have to do with selection and comparison of Python IDEs. (The top one currently is What IDE to use for Python). In the answers you can see that many Python programmers use simple text editors, many use sophisticated text editors, and many use a variety of what I would call "actual" integrated development environments – a single program in which all development is done: managing project files, interfacing with a version control system, writing code, refactoring code, making build configurations, writing and executing tests, "drawing" GUIs, and so on. Through its GUI, an IDE supports different kinds of workflows to accomplish different tasks during the journey of writing a program or making changes to an existing one. The exact features vary, but a good IDE has sensible workflows and automates things to let the programmer concentrate on the creative parts of writing software. The non-IDE way of writing large programs relies on a collection of tools that are typically single-purpose; they do "one thing well" as per the Unix philosophy. This "non-integrated development environment" can be thought of as a workbench, supported by the OS and generic interaction through a text or graphical shell. The programmer creates workflows in their mind (or in a wiki?), automates parts and builds a personal workbench, often gradually and as experience accumulates. The learning curve is often steeper than with an IDE, but those who have taken the time to do this can often claim deeper understanding of their tools. (Whether they are better programmers is not part of this question.) With advanced editor-platforms like Emacs, the pieces can be integrated into a whole, while with simpler editors like gedit or TextMate, the shell/terminal is typically the "command center" to drive the workbench. Sometimes people extend an existing IDE to suit their needs. What does your Python development workbench look like? What workflows have you developed and how do they work? For the first question, please give the main "driving" program – the one that you use to control the rest (Emacs, shell, etc.) the "small tools" -- the programs you reach for when doing different tasks For the second question, please describe what the goal of the workflow is (eg. "set up a new project" or "doing initial code design" or "adding a feature" or "executing tests") what steps are in the workflow and what commands you run for each step (eg. in the shell or in Emacs) Also, please describe the context of your work: do you write small one-off scripts, do you do web development (with what framework?), do you write data-munching applications (what kind of data and for what purpose), do you do scientific computing, desktop apps, or something else? Note: A good answer addresses the perspectives above – it doesn't just list a bunch of tools. It will typically be a long answer, not a short one, and will take some thinking to produce; maybe even observing yourself working.

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  • Learning content for MCSDs: Web Applications and Windows Store Apps using HTML5

    Recently, I started again to learn for various Microsoft certifications. First candidate on my way to MSCD: Web Applications is the Exam 70-480: Programming in HTML5 with JavaScript and CSS3. Motivation to go for a Microsoft exam I guess, this is quite personal but let me briefly describe my intentions to go that exam. First, I'm doing web development since the 1990's. Working with HTML, CSS and Javascript is happening almost daily in my workspace. And honestly, I do not only do 'pure' web development but already integrated several HTML/CSS/Javascript frontend UIs into an existing desktop application (written in Visual FoxPro) inclusive two-way communication and data exchange. Hm, might be an interesting topic for another blog article here... Second, this exam has a very interesting aspect which is listed at the bottom of the exam's details: Credit Toward Certification When you pass Exam 70-480: Programming in HTML5 with JavaScript and CSS3, you complete the requirements for the following certification(s): Programming in HTML5 with JavaScript and CSS3 Specialist Exam 70-480: Programming in HTML5 with JavaScript and CSS3: counts as credit toward the following certification(s): MCSD: Web Applications MCSD: Windows Store Apps using HTML5 So, passing one single exam will earn you specialist certification straight-forward, and opens the path to higher levels of certifications. Preparations and learning path Well, due to a newsletter from Microsoft Learning (MSL) I caught interest in picking up the circumstances and learning materials for this particular exam. As of writing this article there is a promotional / voucher code available which enables you to register for this exam for free! Simply register yourself with or log into your existing account at Prometric, choose the exam for a testing facility near to you and enter the voucher code HTMLJMP (available through 31.03.2013 or while supplies last). Hurry up, there are restrictions... As stated above, I'm already very familiar with web development and the programming flavours involved into this. But of course, it is always good to freshen up your knowledge and reflect on yourself. Microsoft is putting a lot of effort to attract any kind of developers into the 'App Development'. Whether it is for the Windows 8 Store or the Windows Phone 8 Store, doesn't really matter. They simply need more apps. This demand for skilled developers also comes with a nice side-effect: Lots and lots of material to study. During the first couple of hours, I could easily gather high quality preparation material - again for free! Following is just a small list of starting points. If you have more resources, please drop me a message in the comment section, and I'll be glad to update this article accordingly. Developing HTML5 Apps Jump Start This is an accelerated jump start video course on development of HTML5 Apps for Windows 8. There are six modules that are split into two video sessions per module. Very informative and intense course material. This is packed stuff taken from an official preparation course for exam 70-480. Developing Windows Store Apps with HTML5 Jump Start Again, an accelerated preparation video course on Windows 8 Apps. There are six modules with two video sessions each which will catapult you to your exam. This is also related to preps for exam 70-481. Programming Windows 8 Apps with HTML, CSS, and JavaScript Kraig Brockschmidt delves into the ups and downs of Windows 8 App development over 800+ pages. Great eBook to read, study, and to practice the samples - best of all, it's for free. codeSHOW() This is a Windows 8 HTML/JS project with the express goal of demonstrating simple development concepts for the Windows 8 platform. Code, code and more code... absolutely great stuff to study and practice. Microsoft Virtual Academy I already wrote about the MVA in a previous article. Well, if you haven't registered yourself yet, now is the time. The list is not complete for sure, but this might keep you busy for at least one or even two weeks to go through the material. Please don't hesitate to add more resources in the comment section. Right now, I'm already through all videos once, and digging my way through chapter 4 of Kraig's book. Additional material - Pluralsight Apart from those free online resources, I also following some courses from the excellent library of Pluralsight. They already have their own section for Windows 8 development, but of course, you get companion material about HTML5, CSS and Javascript in other sections, too. Introduction to Building Windows 8 Applications Building Windows 8 Applications with JavaScript and HTML Selling Windows 8 Apps HTML5 Fundamentals Using HTML5 and CSS3 HTML5 Advanced Topics CSS3 etc... Interesting to see that Michael Palermo provides his course material on multiple platforms. Fantastic! You might also pay a visit to his personal blog. Hm, it just came to my mind that Aaron Skonnard of Pluralsight publishes so-called '24 hours Learning Paths' based on courses available in the course library. Would be interested to see a combination for Windows 8 App development using HTML5, CSS3 and Javascript in the future. Recommended workspace environment Well, you might have guessed it but this requires Windows 8, Visual Studio 2012 Express or another flavour, and a valid Developers License. Due to an MSDN subscription I working on VS 2012 Premium with some additional tools by Telerik. Honestly, the fastest way to get you up and running for Windows 8 App development is the source code archive of codeSHOW(). It does not only give you all source code in general but contains a couple of SDKs like Bing Maps, Microsoft Advertising, Live ID, and Telerik Windows 8 controls... for free! Hint: Get the Windows Phone 8 SDK as well. Don't worry, while you are studying the material for Windows 8 you will be able to leverage from this knowledge to development for the phone platform, too. It takes roughly one to two hours to get your workspace and learning environment, at least this was my time frame due to slow internet connection and an aged spare machine. ;-) Oh, before I forget to mention it, as soon as you're done, go quickly to the Windows Store and search for ClassBrowserPlus. You might not need it ad hoc for your development using HTML5, CSS and Javascript but I think that it is a great developer's utility that enables you to view the properties, methods and events (along with help text) for all Windows 8 classes. It's always good to look behind the scenes and to explore how it is made. Idea: Start/join a learning group The way you learn new things or intensify your knowledge in a certain technology is completely up to your personal preference. Back in my days at the university, we used to meet once or twice a week in a small quiet room to exchange our progress, questions and problems we ran into. In general, I recommend to any software craftsman to lift your butt and get out to exchange with other developers. Personally, I like this approach, as it gives you new points of view and an insight into others' own experience with certain techniques and how they managed to solve tricky issues. Just keep it relaxed and not too formal after all, and you might a have a good time away from your dull office desk. Give your machine a break, too.

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  • Javascript callback on blackberry

    - by Jeff
    I'm working on a mobile project, and I have a script that is dynamically generated on the backend and then appended to the document (the html page). Desktop browsers seem to append the script correctly and call any functions in the script, however, I can't get this to happen on Blackberry phones. I know that the script is being appending because I can alert it after I append it. I just can get it to call the function in the script. For example, if I have code like this: var scriptText = document.createElement('script'); scriptText.type = 'text/javascript'; scriptText.id = 'thisScript'; scriptText.innerHTML = 'alert("hello");'; document.getElementById('idName').appendChild(scriptText); alert(document.getElementById('thisScript')); //Alerts the script element. This will alert 'hello' in desktop browsers and even the iPhone/iPodTouch, but not BlackBerry's. Anyone have any idea why? Or if there's a fix/hack?

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  • UDK: Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient'

    - by Ricket
    Upon compiling, I am getting the following error: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZInteraction.uc(41) : Error, Unrecognized member 'OpenMenu' in class 'GameUISceneClient' Line 41 is the following: GetSceneClient().OpenMenu("ZInterface.ZNLGWindow"); But when I search for OpenMenu, I find that it is indeed defined in GameUISceneClient.uc of the UDK: Line 1507: exec function OpenMenu( string MenuPath, optional int PlayerIndex=INDEX_NONE ) It looks like I have everything correct. So what's wrong? Why can't it find the OpenMenu function?

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  • UDK "Error, 'DefaultMesh': Bad command or expression"

    - by Ricket
    I'm porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler: C:\UDK\UDK-2010-03\Development\Src\FixIt\Classes\ZPawn.uc(25) : Error, 'DefaultMesh': Bad command or expression The ZPawn class extends UTPawn. Line 25 is the following: DefaultMesh = SkeletalMesh(DynamicLoadObject(ZBotOwner(Owner).MeshToUse, class'SkeletalMesh')); Where did DefaultMesh go in UDK?

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  • Challenging yourself as a programmer?

    - by Kevin
    We used to be a Coldfusion development shop before hopping over to PHP in 2008, now we primarily develop custom Drupal websites. I enjoyed going from CF to PHP, but I feel like I am getting a bit stale. I have been looking at different things like Ruby, Python, Obj C (iPhone). The problem is, there just isn't enough time in the day. What would be a fun new thing to learn that would refresh me a bit and challenge myself to learn more?

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  • Moving from Test Automation to Development

    - by avgvstvs
    I'm in an interesting quandary. I've been doing test automation using QTP for about 1.5 years, and am in the slow process of switching to a developer role in my same company. I also begin my Master's in CS this fall. An old friend is trying to recruit me for a Sr. Test Automation position that could potentially pay me $23k more for the exact same thing I do now. But obviously I would defer moving to development. The new company is much more technical overall (I would be moving from financial services to industrial automation, and they have MANY more software dev roles available. I know traditionally QA type jobs carry an odd "danger" tag, but test automation is really a different beast. Does anyone have any experience moving from test automation to development? Does the QA stigma exist? The extra $$ would be nice, but not at the expense of my career. I should note that my Master's will be on Systems/parallel programming, so one thought is that I'll get automatic consideraton for development upon completing my Master's. I also work 6hrs/wk doing game development with a friend.

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  • It's raining development VirtualBox images again!

    - by pieter.humphrey
                                                The cloud has burst.. forecast is looking like large amounts of VirtualBox images are coming down from OTN.   Are you finding the install for Database, WebLogic, SOA or WebCenter to be complicated when your goal is simply to setup a development sandbox?  Sick of giving your credit card info to cloud vendors, only to be stuck in a walled garden where you can't connect to your own internal systems?   Are you new to Java and just wanted something technical to sink your teeth into?  Or maybe you just want to put some stuff on that new terabyte drive you got? ;) Have no fear.  VirtualBox 4.0 is here.  We've have several development (read: don't use in production) images that were designed for use for in-person events, but we're posting them for your enjoyment.  Some of the images have step by step hands on labs baked into them too!  So get a freeware download manager like BitComet, install VirtualBox, an MD5 checksum utility (if you are on windows) and get wet!   del.icio.us Tags: java,development,java ee,java fx,virtualBox,virtualization,database,soa,weblogic,jdeveloper,eclipse,netbeans,sql developer,times ten,zend,php,SOA,SOA Suite,BPM,BAM,B2B,hudson,maven,subversion,Eclipse,Solaris,OTN Technorati Tags: java,development,java ee,java fx,virtualBox,virtualization,database,soa,weblogic,jdeveloper,eclipse,netbeans,sql developer,times ten,zend,php,SOA,SOA Suite,BPM,BAM,B2B,hudson,maven,subversion,Eclipse,Solaris,OTN

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  • How to Convert Videos to 3GP for Mobile Phones

    - by DigitalGeekery
    Would you like to play videos on your phone, but the device only supports 3GP files? We’ll show you how to convert popular video files into 3GP mobile phone video format with Pazera Free Video to 3GP Converter. Download the Pazera Free Video to 3GP Converter (Download link below). It will allow you to convert popular video files (AVI, MPEG, MP4, FLV, MKV, and MOV) to work on your mobile phone. There is no installation to run. You’ll just need to unzip the download folder and double-click the videoto3gp.exe file to run the application. To add video files to the queue, click on the Add files button. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time. The converter comes with several pre-configured profiles for conversion settings. To load a profile, select one from the Profile drop down list and then click the Load button. The settings in the panels at the bottom of the application will be automatically updated.   If you are a more advanced user, the options on the lower panels allow for adjusting settings to your liking. You can choose between 3GP and 3G2 (for some older phones), H.263, MPEG-4, and XviD video codecs, AAC or AMR-NB audio codecs, as well as a variety of bitrates, resolutions, etc.  By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. Click Convert to start the conversion process. A conversion output box will open and display the progress. When finished, click Close.   Now you’re ready to load the video onto your phone and enjoy.     Conclusion Pazera Free Video to 3GP Converter is not exactly the ultimate video conversion tool, but it is quick and simple enough for the average user to convert most video formats to 3GP. Plus, it’s portable. You can copy the folder to a USB drive and take it with you. Do you have some 3GP video files you’d like to convert to more common formats? Check out our earlier article on how to convert 3GP to AVI and MPEG for free. Link Download Pazera Free Video to 3GP Converter Similar Articles Productive Geek Tips Convert .3GP and .3G2 Files to AVI / MPEG for FreeExtract Audio from a Video File with Pazera Free Audio ExtractorConvert PDF Files to Word Documents and Other FormatsConvert YouTube Videos to MP3 with YouTube DownloaderFriday Fun: Watch HD Video Content with Meevid TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation"

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  • Sams Teach Yourself Windows Phone 7 Application Development in 24 Hours

    - by Nikita Polyakov
    I am extremely proud to announce that book I helped author is now out and available nationwide and online! Sams Teach Yourself Windows Phone 7 Application Development in 24 Hours It’s been a a great journey and I am honored to have worked with Scott Dorman, Joe Healy and Kevin Wolf on this title. Also worth mentioning the great work that editors from Sams and our technical reviewer Richard Bailey have put into this book! Thank you to everyone for support and encouragement! You can pick up the book from: http://www.informit.com/store/product.aspx?isbn=0672335395 http://www.amazon.com/Teach-Yourself-Windows-Application-Development/dp/0672335395  Here is the cover to look for in the stores: Description: Covers Windows Phone 7.5 In just 24 sessions of one hour or less, you’ll learn how to develop mobile applications for Windows Phone 7! Using this book’s straightforward, step-by-step approach, you’ll learn the fundamentals of Windows Phone 7 app development, how to leverage Silverlight or the XNA Framework, and how to get your apps into the Windows Marketplace. One step at a time, you’ll master new features ranging from the new sensors to using launchers and choosers. Each lesson builds on what you’ve already learned, helping you get the job done fast—and get it done right! Step-by-step instructions carefully walk you through the most common Windows Phone 7 app development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Choose an application framework Use the sensors Develop touch-friendly apps Utilize push notifications Consume web data services Integrate with Windows Phone hubs Use the Bing Map control Get better performance out of your apps Work with data Localize your apps Use launchers and choosers Market and sell your apps Thank you!

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  • New Book - Oracle ADF Enterprise Application Development Made Simple

    - by Shay Shmeltzer
    It's nice to see another ADF book out there, this one from Sten Vesteli titled "Oracle ADF Enterprise Application Development Made Simple" comes from Packet Publishing Unlike other ADF books out there, this one doesn't aim to teach you Oracle ADF, but rather focuses on the right way to structure and manage a project that leverages ADF. This is a welcomed addition to the bookshelf for people who are looking into ADF based development. One thing I find is that some organization just start developing an ADF application without first doing much planning, something that is understandable given that it is very easy to start building a prototype with ADF and then just grow it into a full blown application. However, as the book points out, doing a bit of planning before you delve into the actual project development can save you a lot of time in the future. For example it is much better to have the right breakdown and structure of your project to allow you to do efficient team development right out of the gate, then to find out 1 year down the road that you are dealing with one monolithic size project which is hard to manage. The book touches on such topics as project organization (workspaces, projects, packages), planning your infrastructure (templates, framework classes), coding standards, team structure, etc. It also covers various aspects of application lifecycle management such as versioning, build, testing, deployment and managing requirements and tasks and how all of those are done when using JDeveloper and Oracle ADF. It's nice to see that the book covers working with Oracle Team Productivity Center - a solution that might not be getting the exposure it deserves. The book also has some chapters about security, internalization and customization of applications both with MDS and with ADF Faces skins (and it even covers the brand new skin editor). Overall I think this is definitely a book you should read if you are about to start your way on a new enterprise scale ADF application. Taking into account the topics that the book discusses before you start your work will save you time and effort down the road. By the way, don't forget that as an OTN member you can get discount on this and other books.

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  • New Oracle BI Mobile Demonstration and SampleApp V305 on OTN

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 There is a new version of the Oracle BI Mobile HD app for iPhones and iPad. So download / update your App now. Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Then we have also changed the public server for hosting the Oracle BI Mobile Demonstration. This server image is based on the standard OBIEE 11.1.1.7 Sample Application (V305) which you can also download as a VirtualBox Image (this is a turnkey virtual environment with full SampleAppV305 preconfigured) from OTN here.   When your App is on your iPad, go into the “Settings” and “Add Server” to fill in the host location and access details as shown below: · Host = slc02ojq.oracle.com · Port = 7780 · Username = Prodney · Password = Admin123 · Note: SSL and SSO = OFF This same SampleApp V305 Demonstration server can also be accessed from your PC browser @ http://slc02ojq.oracle.com:7780/analytics. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}

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  • sending sms to mobile from pc using java [closed]

    - by sjohnfernandas
    hi i need to send sms from pc to mobile phone can u people guide me to achieve? i used the following code to send sms to a mobile from pc but i did not get any output and also not getting any error so guide me and point out the mistakes what i have done. package mobilesms; import java.io.; import java.util.; import javax.comm.*; import java.io.IOException; import java.util.Properties; import java.io.InputStream; import java.io.OutputStream; import java.io.DataInputStream; import java.io.FileInputStream; import java.io.DataOutputStream; import java.io.FileOutputStream; public class ReadSimple implements Runnable, SerialPortEventListener { static CommPortIdentifier portId; static Enumeration portList; OutputStream outputstream; InputStream inputStream; SerialPort serialPort; Thread readThread; public static void main(String[] args) { portList = CommPortIdentifier.getPortIdentifiers(); while (portList.hasMoreElements()) { portId = (CommPortIdentifier) portList.nextElement(); if (portId.getPortType() == CommPortIdentifier.PORT_SERIAL) { if (portId.getName().equals("COM1")) { System.out.println("Found port:COM1 "); ReadSimple reader = new ReadSimple(); } } } } public ReadSimple() { try { serialPort = (SerialPort) portId.open("ReadSimpleApp",500); } catch (PortInUseException e) { System.out.println(e); } try { inputStream = serialPort.getInputStream(); OutputStream out=serialPort.getOutputStream(); String line=""; line="AT"+"r\n"; out.write(line.trim().getBytes()); line=""; line="AT+CMGS=7639808583"+"\r\n"; out.write(line.trim().getBytes()); System.out.print(line); line="helloworld"; //line=”ATD 996544325;”+”\r\n”; out.write(line.trim().getBytes()); } catch (IOException e) { serialPort.close(); System.out.println(e); } // catch(InterruptedException E){E.printStackTrace();} try { serialPort.addEventListener(this); } catch (TooManyListenersException e) {System.out.println(e);} serialPort.notifyondataavailable(true); try { serialPort.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); } catch (UnsupportedCommOperationException e) {System.out.println(e);} readThread = new Thread(this); readThread.start(); } public void run() { try { Thread.sleep(200); } catch (InterruptedException e) {System.out.println(e);} } public void serialEvent(SerialPortEvent event) { switch(event.getEventType()) { case SerialPortEvent.BI: case SerialPortEvent.OE: case SerialPortEvent.FE: case SerialPortEvent.PE: case SerialPortEvent.CD: case SerialPortEvent.CTS: case SerialPortEvent.DSR: case SerialPortEvent.RI: case SerialPortEvent.OUTPUT_BUFFER_EMPTY: break; case SerialPortEvent.DATA_AVAILABLE: byte[] readBuffer = new byte[10]; try { while (inputStream.available() 0) { int numBytes = inputStream.read(readBuffer); } System.out.println(new String(readBuffer)); } catch (IOException e) {System.out.println(e);} break; } } }

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  • ADF Mobile - Update through Web Service (with ADF Business Components)

    - by Shay Shmeltzer
    In my previous blog entry I went over the basics of exposing ADF Business Components through service interfaces, and developing a simple ADF Mobile application that access and fetches data from those services. In this entry we'll dive a bit deeper  and address an update scenario through these web service interfaces. You can see the full demo video at the end of the post. In the first steps I show how to add an explicit method execution to fetch a specific record we want to update on the second page of a flow. For an update you'll be invoking a service method and passing the record you want to update as a parameter. As in many other Web services scenarios, we need to provide a complete object of specific type to the method. The ADF Web service data control helps you here by offering an object of this type that you can drag and drop into your page. The next step is to make sure to fill that object with the values you want to update. In the demo we do this through  coding in a backing bean that shows how to use the AdfmfJavaUtilities utility. The code gets the value from one field, gets a pointer to the parallel update field, and then copy from one to the other. At the end of the bean we manually execute the call to the update method on the Web service. Here is the demo: &amp;amp;amp;amp;&amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; Here is the code used in the backing bean in the demo above. package a.mobile;import oracle.adfmf.amx.event.ActionEvent;import javax.el.MethodExpression;import javax.el.ValueExpression;import oracle.adfmf.amx.event.ActionEvent;import oracle.adfmf.framework.api.AdfmfJavaUtilities;import oracle.adfmf.framework.model.AdfELContext;public class backing {    public backing() {    }    public void copyAndUpdate(ActionEvent actionEvent) {        // Add event code here...        AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext();        ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName.inputValue}", String.class);        ValueExpression ve3 =            AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName1.inputValue}", String.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        MethodExpression me = AdfmfJavaUtilities.getMethodExpression("#{bindings.updateDepartmentsView1.execute}", Object.class, new Class[] {});         me.invoke(adfELContext, new Object[] {});        }    }

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