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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • Should I use a workflow engine?

    - by Fernando
    I need to add some new features to a PHP application. It is to follow the steps of a order. A process create some orders, the order goes to confirmation, then if approved is sent to a provider, later the provider confirm that can deliver the order, a request is made to the provider and so on... I need to register when every step is made and send notifications. Also, some steps have a estimate time, and if that time is elapsed I need to send notifications so everybody know about the delay. When a process starts, it have a predefined set of steps, but in a middle the user should be able to create new sub-steps, and delete or skip future steps.. Should I use a workflow engine? Which one do you suggests (free-opensource only)?

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  • Are people really using Google App Engine, or they are just playing with it because "the cloud is co

    - by Bozho
    Since there are 1500+ questions for google-app-engine, I was wondering: what are people actually using it for? are they doing something for their companies or startups? are they just playing around with it because "the cloud is cool"? are they using it because it's the "java free hosting"? (answers from actual GAE users are preferable, but logical assumptions from others are welcome) Update: I was asking (as tagged) about the Java aspect of GAE.

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  • Google App Engine 1.3.1 JAR's in publicly available Maven repository?

    - by Taylor L
    Is anyone aware of a publicly available Maven repository that contains the Google App Engine 1.3.1 JAR's? I've been using the maven-gae-plugin repository, but it's not updated yet. It looks like the JAR's on the central Maven repository are even older. EDIT: It looks like Cletus's answer below has most of the JAR's, but not all of them. For example, the datanucleus-appengine-1.0.5.final.jar isn't available.

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  • Search Engine Optimisation & Website Design - The Reasons and Rewards of Starting Your Own Business

    The story of starting a web design company in 2010. Written as encouragement for anyone thinking of starting their own business, whether a web design company or any other business for that matter. The telling of this web design company development will include tips, pointers, advice, experiences, do's and don'ts but most importantly will give inspiration and hope to anyone thinking of going it alone, and wandering where to begin. This article will take you through the various stages of development from that initial idea to where we are now with a successful, expanding business offering Search Engine Optimisation, Website Design, Graphic Design and Client Management Systems.

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  • How to stop going to redirected URL in Google App Engine with Python?

    - by user1762586
    I'm using urlfetch from google app engine, but it keeps going to the redirected final page even though I use: result = urlfetch.fetch(classUrl, payload=None, method=urlfetch.GET, headers={}, allow_truncated=False, follow_redirects=False) E.g. if classUrl was a searched term in Google (https://www.google.com/search?q=setInstanceFollowRedirects()+python&oq=setInstanceFollowRedirects()+python&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8) it would redirect me to www.google.com How do I stop this redirection? Thanks!

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • My 2012 Professional Development Goals

    - by kerry
    Once again I am going to declare some professional goals for my upcoming year. Convert my blog to Jekyll hosted on github – I am tired of wordpress, tired of spam, and would like to try something new.  I have already started on this.  Just need to finish it up. Launch my GWT / Google App Engine application – I am currently developing a GWT application to be deployed to Google App Engine. Do another presentation at the user group – At least a few lightning talks.  I have a few ideas. Attend a tech conference – Dev Nexus is the likely target Post more often – I did 10 posts last year, would like to maybe double that next year (including this one) Attend a user group meeting outside of Nashville JUG – A rollover from last year, I will probably be regularly attend the Interactive Developers meeting Study another language – I have been thinking about looking in to Dart or perhaps Go Launch an Android app – Another holdover from last year I am thinking of doing a small app having to do with managing the silent state of the phone

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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