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  • How essential is it to make a service layer?

    - by BornToCode
    I started building an app in 3 layers (DAL, BL, UI) [it mainly handles CRM, some sales reports and inventory]. A colleague told me that I must move to service layer pattern, that developers came to service pattern from their experience and it is the better approach to design most applications. He said it would be much easier to maintain the application in the future that way. Personally, I get the feeling that it's just making things more complex and I couldn't see much of a benefit from it that would justify that. This app does have an additional small partial ui that uses some (but only few) of the desktop application functions so I did find myself duplicating some code (but not much). Just because of some code duplication I wouldn't convert it to be service oriented, but he said I should use it anyway because in general it's a very good architecture, why programmers are so in love with services?? I tried to google on it but I'm still confused and can't decide what to do.

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    So we consider a server app development - heavily loaded with messing with big data streams.An app will be running on one powerful server. a server app shall be developed in form of crossplatform application - so to work on Windows, Mac OS X and Linux. So same code many platforms for standing alone server architecture. We wonder what benefits does distributing applications not only over threads but over processes as wall would bring to programmers and to server end users and why? Some people sad to me that even having 48 cores, 4 process threads would be shared via OS throe all cores... is it true BTW?

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  • Retrieving snapshots of game statistics

    - by SatheeshJM
    What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: { hours_played = 0, games_played = 0, no_of_times_killed = 0, } When the user purchases something for the first time from within the game, the stats are { hours_played = 10, games_played = 2, no_of_times_killed = 5, } And when he purchases something for the second time, the stats are { hours_played = 20, games_played = 4, no_of_times_killed = 10, } Let me name the events as "purchase1" and "purchase2" How do I model my statistics, so that at any point in the future, I will be able to retrieve the snapshot of the statistics at the time when "purchase1" was fired. Similarly for "purchase2" and any other event I will add. Hope that made sense..

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  • How to reduce tight coupling between two data sources

    - by fstuijt
    I'm having some trouble finding a proper solution to the following architecture problem. In our setting (sketched below) we have 2 data sources, where data source A is the primary source for items of type Foo. A secondary data source exists which can be used to retrieve additional information on a Foo; however this information does not always exist. Furthermore, data source A can be used to retrieve items of type Bar. However, each Bar refers to a Foo. The difficulty here is that each Bar should refer to a Foo which, if available, also contains the information as augmented by data source B. My question is: how to remove the tight coupling between data source A and B?

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • How to build a highload multithreaded web application in MVC3 or MVC4?

    - by IamStalker
    I need to build a highload multithreaded web application in ASP.NET MVC3 or MVC4, My question is how to design an architecture of an application? How to choose a DomainModel , use or not to use an ORM in this application? How to build a system that would be safe and if some error will happen, how to raise up a second level safety mechanism? Any examples with sources would be greatly appreciated. PS: don't kill the question if it's should be in any other SO places. Just tell me and i will place it there. Thank you very much in advance.

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  • Write data to SQL Server directly from BizTalk or use external service?

    - by dlongest
    An external source will be sending us XML data that BizTalk will pick up and transform into an internal schema. We need this data to be loaded into a SQL Server database as we're going to expose some of the data to our web front-end via a custom WCF service. The question is: what is the recommended approach for doing something like this? Options we're considering are having BizTalk write to the database directly or having BizTalk call a custom WCF service which would handle the save operation. Another briefly considered idea was having BizTalk write to an MSMQ and have a custom service pull from there and store it in the database. What are some of the guidelines or questions that should be asked in assessing these options? There are concerns related to overhead from calling the extra service, duplication of efforts if the schema is modified in the future (which it will be to some extent), and simply the best way to design within a service-oriented architecture that we're struggling with.

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  • HTTP events? Is there a standard / precedent for this?

    - by user619818
    Our architecture is HTTP servers (custom written) which whereby custom clients send a HTTP request for some information and information is returned just as HTTP works. But we need a special custom 'extension' which is a request which is a subscription for receiving asynchronous 'events' on a resource. For example the client sends an http request subscribing for events on some entity. As the 'entity' generates events they are passed to the http server and the http server must then lookup subscriptions for that entity and send the event message to all subscribed clients. Hope that makes sense. So my questions are: Has this been done before / or is there a standard I should be looking at? If no standard, any suggestions on how to implement? How does a http server send an unsolicited 'message' to a client?

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  • What is REST (in simple English)

    - by Gaurav
    Lately I have become interested in familiarizing myself with REST. I tried reading wiki entry on REST, but it was of no help. I would really appreciate it if someone can explain in simple English (that is without unnecessary tech jargon) What is REST What position it occupies in web architecture ecosystem How tightly (or loosely) it is coupled with protocol. What are the alternatives to REST and how does REST compare with them. I understand it may not be possible to answer this in one or two paragraphs, in that case relevant links will be highly appreciated.

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  • Designing extensible, interactive systems

    - by vemv
    Steve Yegge's The Pinoccio Problem describes a very special type of program: one that not only fulfills the original purpose of its creators, but also is capable of performing arbitrary, user-defined computations. They typically also host a console, by which one can reprogram the software on runtime, maybe persisting the modifications. I find this problem very hard to reason about - there seems to be a conflict between implementing the 'core modules' of a program, and making the system really implementation-agnostic (i.e. no functionality is hard-coded). So, how to architecture such a program - what techniques can help? Is it a well-studied topic?

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    We consider a server app development - heavily loaded with messing with big data streams. An app will be running on one powerful server. A server app will be developed in form of crossplatform application - working on Windows, Mac OS X and Linux. So same code, many platforms for stand alone server architecture. We wonder what are the benefits of distributing applications not only over threads but over processes as well, for programmers and server end users? Some people said to me that even having 48 cores, 4 process threads would be shared via OS through all cores, is that true?

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • How to build completely modular web applications

    - by Webnet
    In the coming months we're going to begin a project where we take a system we've built for a client (v1) and rebuild it from scratch. Our goal with v2 is to make it modular, so that this specific client will have their own set of modules they use, then another client may use a different set of modules altogether. The trick here is that Company A might have a series of checkout and user modules that change how that system works. Company B might stick with the standard checkout procedure but customize how products are browsed. What are some good approaches to application architecture when you're building an application from scratch that you want to have a Core that's shared among all clients while still maintaining the flexability for anything to be modified specifically for a client? I've seen CodeIgniter's hooks and don't think that's a good solution as we could end up with 250 hooks and it's still not flexible enough. What are some other solutions? Ideally we won't need to draw a line in the sand.

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  • Using packages (gems, eggs, etc.) to create decoupled architectures

    - by Juan Carlos Coto
    The main issue Seeing the good support most modern programming platforms have for package management (think gem, npm, pip, etc), does it make sense to design an application or system be composed of internally developed packages, so as to promote and create a loosely coupled architecture? Example An example of this would be to create packages for database access, as well as for authentication and other components of the system. These, of course, use external packages as well. Then, your system imports and uses these packages - instead of including their code within its own code base. Considerations To me, it seems that this would promote code decoupling and help maintainability, almost in a Web-based-vs.-desktop-application kind of way (updates are applied almost automatically, single code base for single functionality, etc.). Does this seem like a rational and sane design concept? Is this actually used as a standard way of structuring applications today? Thanks very much!

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  • Should I keep separate client codebases and databases for a software-as-a-service application?

    - by John
    My question is about the architecture of my application. I have a Rails application where companies can administrate all things related to their clients. Companies would buy a subscription and their users can access the application online. Hopefully I will get multiple companies subscribing to my application/service. What should I do with my code and database? Seperate app code base and database per company One app code base but seperate database per company One app code base and one database The decision involves security (e.g. a user from company X should not see any data from company Y) performance (let's suppose it becomes successful, it should have a good performance) and scalability (again, if successful, it should have a good performance but also easy for me to handle all the companies, code changes, etc). For the sake of maintainability, I tend to opt for the one code base, but for the database I really don't know. What do you think is the best option?

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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • What would be the market life of a JVM based software framework?

    - by Nav
    I saw how Struts 1 lasted from 2000 to 2013. I hear that people are moving from Struts 2 to Spring. But for a project that may need to be maintained for a decade or two, would it be advisable to opt for a framework or directly code with servlets and jquery? Can a system architecture really be designed keeping in mind a particular framework? What really is the market life of a framework? Do the creators of the framework create it with the assumption that it would become obsolete in a decade?

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  • How to gain understanding of large systems? [closed]

    - by vonolsson
    Possible Duplicate: How do you dive into large code bases? I have worked as a developer developing C/C++ applications for mobile platforms (Windows Mobile and Symbian) for about six years. About a year ago, however, I changed job and currently work with large(!) enterprise systems with high security and availability requirements, all developed in Java. My problem is that I am having a hard time getting a grip on the architecture of the systems, even after a year working with them, and understanding systems other people have built has never been my strong side. The fact that I haven't worked with enterprise systems before doesn't exactly help. Does anyone have a good approach on how to learn and understand large systems? Are there any particular techniques and/or patterns I should read up on?

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  • Distinguishing between sets of status reports

    - by user1769486
    I am working on an internal database monitoring system and am at a point where I sort of hit the wall in terms of application design. Basically I have an extensible plugin architecture where I shall have an OK, a warning or an error upon running a db verification. My first question whether it is sufficient to have only one status reported with an optional status message or provide the ability to have more than one returned (with attached messages) and then calculate an aggregated overall status. In particular in the latter case my second issue would be how to distinguish between two verification reports with the same status code (as it can come from different triggers). I would need to do this to see whether some change happened between the current and last verification. I could simply have string comparisons of the attached status messages mentioned above but that does not seem very reliable.

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  • Samba share not accessible from Win 7 - tried advice on superuser

    - by Roy Grubb
    I have an old Red Hat Linux box that I use, amongst other things, to run Samba. My Vista and remaining Win XP PC can access the p/w-protected Samba shares. I just set up a new Windows 7 64-bit Pro PC. Attempts to access the Samba shares by clicking on the Linux box's icon in 'Network' from this machine gave a Logon failure: unknown user name or bad password. message when I gave the correct credentials. So I followed the suggestions in Windows 7, connecting to Samba shares (also checked here but found LmCompatibilityLevel was already 1). This got me a little further. If click on the Linux box's icon in 'Network' from this machine I now see icons for the shared directories. But when I click on one of these, I get \\LX\share is not accessible. You might not have permission... etc. I tried making the Win 7 password the same as my Samba p/w (the user name was already the same). Same result. The Linux box does part of what I need for ecommerce - the in-house part, it's not accessible to the Internet. As my Linux Fu is weak, I have to avoid changes to the Linux box, so I'm hoping someone can tell me what to do to Win 7 to make it behave like XP and Vista when accessing this share. Help please!? Thanks Thanks for replying @Randolph. I had set 'Network security: LAN Manager authentication level' to Send LM & NTLM - use NTLMv2 session security if negotiated based on the advice in Windows 7, connecting to Samba shares and had restarted the machine, but that didn't work for me. I'll try playing with other Network security values. I have now tried the following: Network security: Allow Local System to use computer identity for NTLM: changed from Not Defined to "Enabled". Restarted machine Still says "\LX\share is not accessible. You might not have permission..." etc. Network security: Restrict NTLM: Add remote server exceptions for NTLM Authentication (added LX) Restarted machine Still says "\LX\share is not accessible. You might not have permission..." etc. I can't see any other Network security settings that might affect this. Any other ideas please? Thanks Roy

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  • Cannot Import VPN connection

    - by ECII
    Since 12.04 I cannot connect to my VPN. my ovpn file is the following http://email.uoa.gr/help/download/vpn/edunet.ovpn When I try to import the VPN file i get the following error The file 'edunet.ovpn' could not be read or does not contain recognized VPN connection information Error: unknown PPTP file extension. Is there any way arround this error? I have already installed network-manager-openvpn

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  • Best solution for multiplayer realtime Android game

    - by piotrek
    I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best: Make server on PC, and client on mobile, all communition go through server ( ClientA - PC SERVER - All Clients ) Use bluetooth, I don't used yet, and I don't know is it hard to make multiplayer on bluetooth Make server on one of devices, and other devices connect ( through network, but I don't know is it hard to resolve problem with devices over NAT ? ) Other solution ?

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  • Out-of-the-Box Spatial Dashboards Improve Utility Outage Decisions

    - by stephen.garth
    Oracle Utilities Advanced Spatial Outage Analytics leverages the capabilities of Oracle Business Intelligence with map visualization and geospatial analysis of outage data from utility network management systems, providing BI dashboards to support utility executives and other decision makers throughout the enterprise. This excellent article by Oracle's Guerry Waters, published by Directions Media, gives details. Read the article here. Get more information: - Oracle Spatial - Oracle Utilities - Oracle Business Intelligence

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