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  • Assigning two strings together getting Access Read Violation

    - by Jay Bell
    I am trying to pass a string to a class mutator and set the private member to that string here is the code that is sending the string void parseTradePairs(Exchange::Currency *curr, std::string *response, int begin, int exit) { int start; int end; string temp; string dataResponse; CURL *tempCurl; initializeCurl(tempCurl); int location = response->find("marketid", begin); if(location <= exit) { start = location + 11; begin = response->find("label", start); end = begin - start - 3; findStrings(start, end, temp, response); getMarketInfo(tempCurl, temp, dataResponse); curr->_coin->setExch(temp); // here is the line of code that is sending the string dataResponse >> *(curr->_coin); curr->_next = new Exchange::Currency(curr, curr->_position + 1); parseTradePairs(curr->_next, response, begin, exit); } } and here is the mutator within the coin class that is receiving the string and assigning it to _exch void Coin::setExch(string exch) { _exch = exch; } I have stepped through it and made sure that exch has the string in it. "105" but soon as it hits _exch = exch; I get the reading violation. I tried passing as pointer as well. I do not believe it should go out of scope. and the string variable in the class is initialized to zero in the default constructor but again that should matter unless I am trying to read from it instead of writing to it. /* defualt constructor */ Coin::Coin() { _id = ""; _label = ""; _code= ""; _name = ""; _marketCoin = ""; _volume = 0; _last = 0; _exch = ""; } Exchange::Exchange(std::string str) { _exch = str; _currencies = new Currency; std::string pair; std::string response; CURL *curl; initializeCurl(curl); getTradePairs(curl, response); int exit = response.find_last_of("marketid"); parseTradePairs(_currencies, &response, 0, exit); } int main(void) { CURL *curl; string str; string id; Coin coin1; initializeCurl(curl); Exchange ex("cryptsy"); curl_easy_cleanup(curl); system("pause"); return 0; } class Exchange { public: typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() : _next(NULL), _prev(NULL), _position(0) {} Coin *_coin; Currency *_next; Currency *_prev; int _position; }; /* constructor and destructor */ Exchange(); Exchange(std::string str); ~Exchange(); /* Assignment operator */ Exchange& operator =(const Exchange& copyExchange); /* Parse Cryptsy Pairs */ friend void parseTradePairs(Currency *curr, std::string *response, int begin, int exit); private: std::string _exch; Currency *_currencies; }; here is what i changed it to to fix it. typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() { _next = NULL; _prev = NULL; _position = 0; _coin = new Coin(); } Coin *_coin; Currency *_next; Currency *_prev; int _position; };

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  • cant get jquery hover to work with .live()

    - by Haroldo
    the second function isnt working? $('.edit_hover').live('hover', function(e){ $(this).stop(); var half_width = ($(this).css('width').slice(0, -2))/2; var half_height = ($(this).css('height').slice(0, -2))*0.3; console.log(half_width); var top = ($(this).position().top) + half_height; var left = ($(this).position().left) + half_width; $('#edit_hover').css('top', top).css('left', left).fadeIn(300); //add overlay $(this).css('position', 'relative').append('<div class="edit_overlay" style="position: absolute; top:0px; left:0px; height:100%; width: 100%; background: #999; opacity: 0.5;"></div> ') }, function(){ $(this).stop(); $(this).find('.edit_overlay').remove(); $('#edit_hover').fadeOut(300); });

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  • Manipulating original elements with qTip

    - by pjotr
    I have a bunch of divs on my page and each of them has only the class attribute. In the divs there are some spans, which are set up to display a tooltip with the help of qTip. The tooltip should contain three items: Up: anchor, which should move the OuterDiv up (probably something like this: move up/down in jquery) Down: anchor, which should move the OuterDiv down Delete: anchor, which should remove the calling OuterDiv My code so far: <body> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 1</span> </div> </div> <div class="OuterDiv"> <div class="InnerDiv"> <span class="Position">Position 2</span> </div> </div> </body> And scripts: $(document).ready(function () { var qTipContent = '<a href="javascript:void(0)" onclick="">&uarr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">&darr;</a>&nbsp;&nbsp;&nbsp;'; qTipContent = qTipContent + '<a href="javascript:void(0)" onclick="">X</a>'; $('.Position').each(function () { $(this).qtip({ content: qTipContent, hide: { fixed: true } }) }); }); How should the onclick function in the qTip content look like?

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  • mvc partial views loses track of the images folder when using jquery

    - by jvelez
    This is what I have and it works: $(function(){ $('.slide-out-div').tabSlideOut({ tabHandle: '.handle', //class of the element that will become your tab pathToTabImage: 'http://mhmiisdev2/images/contact_tab.gif', //path to the image for the tab //Optionally can be set using css imageHeight: '122px', //height of tab image //Optionally can be set using css imageWidth: '40px', //width of tab image //Optionally can be set using css tabLocation: 'right', //side of screen where tab lives, top, right, bottom, or left speed: 300, //speed of animation action: 'click', //options: 'click' or 'hover', action to trigger animation topPos: '200px', //position from the top/ use if tabLocation is left or right leftPos: '20px', //position from left/ use if tabLocation is bottom or top fixedPosition: true //options: true makes it stick(fixed position) on scroll }); }); This is what I want and it doesnt work when I change from one controller to another controller. NOTICE THE IMAGE PATH IS NOT ABSOLUTE $(function(){ $('.slide-out-div').tabSlideOut({ tabHandle: '.handle', //class of the element that will become your tab pathToTabImage: '/images/contact_tab.gif', //path to the image for the tab //Optionally can be set using css imageHeight: '122px', //height of tab image //Optionally can be set using css imageWidth: '40px', //width of tab image //Optionally can be set using css tabLocation: 'right', //side of screen where tab lives, top, right, bottom, or left speed: 300, //speed of animation action: 'click', //options: 'click' or 'hover', action to trigger animation topPos: '200px', //position from the top/ use if tabLocation is left or right leftPos: '20px', //position from left/ use if tabLocation is bottom or top fixedPosition: true //options: true makes it stick(fixed position) on scroll }); }); the html for completeness.... <div class="slide-out-div"> <a class="handle" href="http://link-for-non-js-users.html">Content</a> <h3>Medical Variance Reports</h3> <div> <ul> <li><a href="http://mhmssrs2/Reports/Pages/Report.aspx?" target="_blank">Individual Medicines</a></li> </ul> </div> </div> I suspect somehow pathToTabImage: /images/contact_tab.gif' loses its context when browsing throught controllers. Help me understand...

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  • javascript really strange behaviour

    - by teehoo
    I have the following code if (msg.position == 0) //removed for brevity else if (msg.position == txtArea.value.length) //removed for brevity } else { //ERROR: should not reach here. errorDivTag.innerHTML += msg.position + " " + txtArea.value.length; } I'm having some really weird situations where I'm getting the error in the last code block, but the printed positions show that msg.position is in fact equal to the txtArea.value.length. This only happens 1% of the time, almost as if I have some kind of race-condition in my code where the two are NOT equal during the second if statement, but equal when I print in the error message. Any ideas?

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  • changing existing duplicate entries in mysql

    - by Mladen
    sorry for the (probably) noob question, but I', new at this stuff. i have a table that has column 'position', and I want to, when inserting a new row, change positions of every row that has position lower than row that is inserted. for example, if I add row with position 4, if there is a duplicate, it should become 5, 5 should shift to 6 and so on... also, is there a way to get highest value for column besides testing it in every row via php?

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • In C++, I want to implement a ring iterator for a deque that contains a personally defined class.

    - by George
    I have a function of a "Table" class that should add a player to the table. I decided that if the seat is taken, the function should try and go through all the seats and add the player to the next available seat. How do I implement this in my addPlayer function? int Table::addPlayer(Player player, int position) { deque<Player>::iterator it; if(playerList[position] != "(empty seat)") { //What goes here? } playerList.put(player,it); cout >> "Player " >> player.toString >> " sits at position " >> position >> endl; }

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  • Square collision detection problem (iPhone).

    - by thyrgle
    Hi, I know I've probably posted three questions related to this then deleted them, but thats only because I solved them before I got an answer. But, this one I can not solve and I don't believe it is that hard compared to the others. So, with out further ado, here is my problem: So I am using Cocos2d and one of the major problem is they don't have buttons. To compensate for there lack in buttons I am trying to detect if when a touch ended did it collide with a square (the button). Here is my code: - (void)ccTouchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:touch.view]; NSLog(@"%f", 240-location.y); if (isReady == YES) { if (((240-location.y) <= (240-StartButton.position.x - 100) || -(240-location.y) >= (240-StartButton.position.x) + 100) && ((160-location.x) <= (160-StartButton.position.y) - 25 || (160-location.x) >= (160-StartButton.position.y) + 25)) { NSLog(@"Coll:%f", 240-StartButton.position.x); CCScene *scene = [PlayScene node]; [[CCDirector sharedDirector] replaceScene:[CCZoomFlipAngularTransition transitionWithDuration:2.0f scene:scene orientation:kOrientationRightOver]]; } } } Do you know what I am doing wrong?

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  • understanding and implementing Boids

    - by alphablender
    So I'm working on porting Boids to Brightscript, based on the pseudocode here: http://www.kfish.org/boids/pseudocode.html I'm trying to understand the data structures involved, for example is Velocity a single value, or is it a 3D value, ie velocity={x,y,z} It seems as if the pseudocode seems to mix this up where sometimes it has an equation that incudes both vectors and single-value items: v1 = rule1(b) v2 = rule2(b) v3 = rule3(b) b.velocity = b.velocity + v1 + v2 + v3 If Velocity is a tripartite value then this would make sense, but I'm not sure. So my first question here is, is this the correct datastructure for a single boid based on the Pseudocode on that page: boid={position:{px:0,py:0,pz:0},velocity:{x:0,y:0,z:0},vector:{x:0,y:0,z:0},pc:{x:0,y:0,z:0},pv:{x:0,y:0,z:0}) where pc=perceived center, pv= perceived velocity I"ve implemented a vector_add, vector_sub, vector_div, and vector boolean functions. The reason I'm starting from this pseudocode is I've not been able to find anything else that is as readable, but it still leaves me with lots of questions as the data structures are not explicitly defined for each variable. (edit) here's a good example of what i'm talking about: IF |b.position - bJ.position| < 100 THEN if b.position - b[j].position are both 3D coordinates, how can they be considered "less than 100" unless they are < {100,100,100} ? Maybe that is what I need to do here, use a vector comparison function?

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  • How do I get the value of the item selected in ListView?

    - by user357032
    I thought I could use the position int, but when I click on the item in the list view, nothing happens. Please help! ListView d = (ListView) findViewById(R.id.apo); ArrayAdapter adapt = ArrayAdapter.createFromResource(this, R.array.algebra, android.R.layout.simple_list_item_1); d.setAdapter(adapt); d.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { if (position == '0') { Intent intent = new Intent(Algebra.this, Alqv.class); startActivity(intent); } if (position == '2') { Intent intent1 = new Intent(Algebra.this, qfs.class); startActivity(intent1); } }); }

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  • finding character in string C language

    - by iSight
    Hi, I am searching a character at first occurence in string using the following code. But, it is taking some time when the character is too long or the character that i am searching is at far extend, which makes delay in other operations. How could i tackle with this problem. The code is below here. Note: attrPtr is a char* which holds a reference to a string containing '"' character at far extend. int position = 0; char qolon = '"';//character to search while (*(attrPtr + position++) != qolon); char* attrValue = NULL; attrValue = (char*)malloc(position * sizeof(char)); strncpy(attrValue, attrPtr, position-1);

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  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

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  • Is it possible to define XML scheme with node names specified via regular expressions?

    - by MartyIX
    Hello, I know it is probably a question against XML philosophy but still is it possible to define scheme for XML like this: <Root> <arbitrary-name-of-node> <Name></Name> <Position></Position> <!-- ... --> </arbitrary-name-of-node> <arbitrary-name-of-node> <Name></Name> <Position></Position> <!-- ... --> </arbitrary-name-of-node> </Root> where arbitrary-name-of-node matches regular expression [a-zA-Z0-9]? Thanks for an answer!

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  • EXC_BAD_ACCESS when returning a CGRect in iPhone

    - by pabloruiz55
    I have a class which must return a CGRect from one of its methods: -(CGRect)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } I get an exc_bad_access as soon as i try to access the mySprite ivar. Thing is if i call it, the instance variable mySprite is full of garbage. BUT if i change the function to return void, self.mySprite does contain the correct data. -(void)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } that does not crash when accessing mySprite...

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  • Popovercontroller doesn't display full

    - by user2959234
    I have an UIPopovercontroller in with an content that generate from an viewcontroller. popOverController = [[UIPopoverController alloc]initWithPopUp:emLightPopUp]; popOverController.delegate = self; // Get device position. CGRect position = {parentButton.frame.origin,emLightPopUp.popUpView.frame.size}; CGSize popUpViewFrameSize = emLightPopUp.popUpView.frame.size; Link screenshot: http://i.stack.imgur.com/AxqoG.png The issue is that when I change the position of select devices (touched button) upwards, the displayed popup will be resized like the screenshot. I already try to set content size inside the subclass of uipopover but it still doesn't work: self.popoverContentSize = emLightPopUp.popUpView.frame.size; EDIT: I solved this problems by calculate the position that display the popup and scroll the scrollview inside into an upper position. Check out this code: -(void)moveDeviceOutMiddleScreen:(id)deviceButton { UIButton* button = (UIButton*)deviceButton; CGFloat yPositionRange = button.frame.origin.y - self.floorZoomScrollView.contentOffset.y; int middle_top_y = 70; int middle_bottom_y = 166; if (yPositionRange > middle_top_y && yPositionRange < middle_bottom_y) { CGRect newRect = CGRectMake(self.floorZoomScrollView.contentOffset.x, self.floorZoomScrollView.contentOffset.y +yPositionRange*0.6, self.floorZoomScrollView.frame.size.width, self.floorZoomScrollView.frame.size.height); [self.floorZoomScrollView scrollRectToVisible:newRect animated:NO]; } } Thanks for your responses.

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  • Menu widget - no jQuery nor Javascript required - pure CSS

    - by Renso
    Goal: Create a menu widget that does not require any javascript, extremely lightweight, very fast, soley based on CSS, compatible with FireFox and Chrome. Issues: May have some rendering issues in some versions of IE, sorry :-) Instruments: css file html with specific menu format jQuery-ui library - optional if you want to use your own images/colors Implementation Details: HTML: <div id="header">   <div id="header_Menubar">     <ul class="linkList0 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">         <li class="first more ui-state-default ui-corner-top ui-tabs-selected"><a title="Home" href="/Home">Home</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Go Home"></abbr><a title="Home" href="/Home">Home</a></li>             </ul>         </li>         <li class="more ui-state-default ui-corner-top ui-tabs-selected"><a title="Menu 2" href="/Menu2a">Menu 2</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Menu 2 a"></abbr><a title="Menu 2 a" href="/Menu2a">Menu 2 a</a></li>                 <li class="ilast ui-state-default ui-corner-top"><abbr title="Menu 2 b"></abbr><a title="Menu 2 b" href="/Menu2b">Menu 2 b</a></li>             </ul>         </li>         <li class="more red ui-state-default ui-corner-top ui-tabs-selected"><a title="Menu 3" href="/Menu3 d">Menu 3</a>             <ul class="linkList01 ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all">                 <li class="ifirst ui-state-default ui-corner-top"><abbr title="Menu 3 a"><a title="Menu 3 a" href="/Menu3a">Menu 3 a</a></abbr></li>                 <li class="ui-state-default ui-corner-top"><abbr title="Menu 3 b"><a title="Menu 3 b" href="/Menu3b">Menu 3 b</a></abbr></li>                 <li class="ui-state-default ui-corner-top"><abbr title="Menu 3 c"><a title="Menu 3 c" href="/Menu3c">Menu 3 c</a></abbr></li>                 <li class="ilast ui-state-default ui-corner-top"><abbr title="Menu 3 d"><a title="Menu 3 d" href="/Menu3d">Menu 3 d</a></abbr></li>             </ul>         </li>     </ul>     </div> </div> CSS: /*    =Menu     -----------------------------------------------------------------------------------------    */ #header #header_Menubar {     margin: 0;     padding: 0;     border: 0;     width: 100%;     height: 22px; } #header {     background-color: #99cccc;     background-color: #aaccee;     background-color: #5BA3E0;     background-color: #006cb1; } /* Set menu bar background color     */ #header #header_Menubar {     background-attachment: scroll;     background-position: left center;     background-repeat: repeat-x; } /*    Set main (horizontal) menu typology    */ #header .linkList0 {     padding: 0 0 1em 0;     margin-bottom: 1em;     font-family: 'Trebuchet MS', 'Lucida Grande',           Verdana, Lucida, Geneva, Helvetica,           Arial, sans-serif;     font-weight: bold;     font-size: 1.085em;     font-size: 1em; } /*    Set all ul properties    */ #header .linkList0, #header .linkList0 ul {     list-style: none;     margin: 0;     padding: 0;     list-style-position: outside; } /*    Set all li properties    */ #header .linkList0 > li {     float: left;     position: relative;     font-size: 90%;     margin: 0 0 -1px;     width: 9.7em;     padding-right: 2em;     z-index: 100;    /*IE7:    Fix for IE7 hiding drop down list behind some other page elements    */ } /*    Set all li properties    */ #header .linkList01 > li {     width: 190px; } #header .linkList0 .linkList01 li {     margin-left: 0px; } /*    Set all list background image properties    */ /*#header .linkList0 li a {     background-position: left center;     background-image: url(  '../Content/Images/VerticalButtonBarGradientFade.png' );     background-repeat: repeat-x;     background-attachment: scroll; }*/ /*    Set all A ancor properties    */ #header .linkList0 li a {     display: block;     text-decoration: none;     line-height: 22px; } /*    IE7: Fix for a bug in IE7 where the margins between list items is doubled - need to set height explicitly    */ *+html #header .linkList0 ul li {     height: auto;     margin-bottom: -.3em; } /*    Menu:    Set different borders for different nested level lists     --------------------------------------------------------------    */ #header .linkList0 > li a {     border-left: 10px solid Transparent;     border-right: none; } #header .linkList0 > li a {     border-left: 0px;     margin-left: 0px;     border-right: none; } #header .linkList0 .linkList01 > li a {     border-left: 8px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; } #header .linkList0 .linkList01 .linkList001 > li a {     border-left: 6px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; } #header .linkList0 .linkList01 .linkList001 .linkList0001 > li a {     border-left: 4px solid #336699;     border-right: none;     border: 1px solid Transparent;     -moz-border-radius: 5px 5px 5px 5px;     -moz-box-shadow: 3px 3px 4px #696969; }     /*    Link and Visited pseudo-class settings for all lists (ul)    */ #header .linkList0 a:link, #header .linkList0 a:visited {     display: block;     text-decoration: none;     padding-left: 1em; } /*    Hide all the nested/sub menu items    */ #header .linkList0 ul {     display: none;     padding: 0;     position: absolute;    /*Important: must not impede on other page elements when drop down opens up    */ } /*    Hide all detail popups    */ #header .detailPopup {     display: none; } /*    Set the typology of all sub-menu list items li    */ /*#header .linkList0 ul li {     background-color: #AACCEE;     background-position: left center;     background-image: url(  '../Content/Images/VerticalButtonBarGradientFade.png' );     background-repeat: repeat-x;     background-attachment: scroll; }*/ #header .linkList0 ul li.more {     background: Transparent url('../Content/Images/ArrowRight.gif') no-repeat right center; } /*    Header list's margin and padding for all list items    */ #header .linkList0 ul li {     margin: 0 0 0 1em;     padding: 0; } #header .linkList01 ul li {     margin: 0;     padding: 0;     width: 189px; } /*    Set margins for the third li sibling (Plan a Call) to display to the right of the parent menu     to avoid the sub-menu overlaying the menu items below    */ #header .linkList0 li.more .linkList01 li.more > ul.linkList001 {     margin: -1.7em 0 0 13.2em;    /*Important, must be careful, if tbe EM since gap increases too much bewteen nested lists the gap will make the nested-list collapse prematurely    */ } /*    Set right hand arrow for list items with sub-menus (class-more)    */ #header li.more {     background: Transparent url('../Content/Images/ArrowRight.gif') no-repeat right center;     padding-right: 48px; } /*    Menu:    Dynamic Behavior of menu items (hover, visted, etc)     -----------------------------------------------------------    */ #header .linkList0 li a:link, #header .linkList01 li a:link {     display: block; } #header .linkList0 li a:visited, #header .linkList01 li a:visited {     display: block; } #header .linkList0 > li:hover { } #header .linkList01 > li:hover a ,#header .linkList001 > li:hover a {     text-decoration: underline; } #header .linkList0 > li abbr:hover span.detailPopup {     display: block;     position: absolute;     top: 1em;     left: 17em;     border: double 1px #696969;     border-style: outset;     width: 120%;     height: auto;     padding: 5px;     font-weight: 100; } #header .linkList0 > li:hover ,#header .linkList0 .linkList01 > li:hover { } #header .linkList0 .linkList01 .linkList001 > li:hover { } #header .linkList0 .linkList01 .linkList001 .linkList0001 > li:hover { } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 li:hover > ul {     display: block; } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 .linkList01 li:hover > ul {     display: block;         background: -moz-linear-gradient(top, #1E83CC, #619FCD);     /* Chrome, Safari:*/     background: -webkit-gradient(linear,                 center top, center bottom, from(#1E83CC), to(#619FCD)); } /*    Display the hidden sub menu when hovering over the parent ul's li    */ #header .linkList0 .linkList01 .linkList001 li:hover > ul {     display: block; } /*    Set right hand arrow for list items with sub-menus (class-more) on hover    */ #header li.more:hover { } Also some CSS for global settings that will affect this menu, you of course will have some other styling, but included it here so you can see how/why some css properties were set here: /* Neutralize styling:    Elements we want to clean out entirely: */ html, body {     margin: 0;     padding: 0;     font: 62.5%/120% Verdana, Arial, Helvetica, sans-serif; } /* Neutralize styling:    Elements with a vertical margin: */ h1, h2, h3, h4, h5, h6, p, pre, blockquote, ul, ol, dl, address {     margin: 0;    /*    most browsers set some default value that is not shared by all browsers    */     padding: 0;        /*    some borowsers default padding, set to 0 for all    */ } /* Apply left margin:    Only to the few elements that need it: */ li, dd, blockquote {     margin-left: 1em; }

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  • Weird CSS-behaviour [migrated]

    - by WMRKameleon
    <!DOCTYPE html> <html> <head> <title>PakHet</title> <link rel="stylesheet" type="text/css" href="css/basis.css" /> </head> <body> <div class="wrapper"> <div id='cssmenu'> <ul> <li class="active"><a href='index.html'><span>Start</span></a></li> <li><a href='pakhet.html'><span>Over PakHet</span></a></li> <li><a href='overons.html'><span>Over Ons</span></a></li> <li class='has-sub '><a href='#'><span>Uw pakket</span></a> <ul> <li><a href='aanmelden.php'><span>Aanmelden</span></a></li> <li><a href='traceren.php'><span>Traceren</span></a></li> </ul> </li> </ul> </div> <div class="header"> <h1>Hier komt de titel van de website</h1> </div> <div class="content"> <p>Dit is de tekst van de content. Dit is de indexpagina.</p> </div> </div> </body> </html> And this is the CSS: /* CSS RESET */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video, *{ margin: 0; padding: 0; border: 0; vertical-align: baseline; } table { border-collapse: collapse; border-spacing: 0; } /* Einde CSS RESET, nu echte code */ html, body{ background:url(../images/bg_picture.jpg) fixed no-repeat; } .wrapper{ margin:0 auto; } .header{ margin:0 auto; background-color:rgba(0, 0, 0, 0.4); } .content{ background-color:rgba(0, 0, 0, 0.4); width:600px; margin:0 auto; margin-top:50px; } .content p{ color:white; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); font-family:"Lucida Grande", sans-serif; } #cssmenu{ height:37px; display:block; padding:0; margin: 0; border:1px solid; } #cssmenu > ul {list-style:inside none; padding:0; margin:0;} #cssmenu > ul > li {list-style:inside none; padding:0; margin:0; float:left; display:block; position:relative;} #cssmenu > ul > li > a{ outline:none; display:block; position:relative; padding:12px 20px; font:bold 13px/100% "Lucida Grande", Helvetica, sans-serif; text-align:center; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.4); } #cssmenu > ul > li:first-child > a{border-radius:5px 0 0 5px;} #cssmenu > ul > li > a:after{ content:''; position:absolute; border-right:1px solid; top:-1px; bottom:-1px; right:-2px; z-index:99; } #cssmenu ul li.has-sub:hover > a:after{top:0; bottom:0;} #cssmenu > ul > li.has-sub > a:before{ content:''; position:absolute; top:18px; right:6px; border:5px solid transparent; border-top:5px solid #fff; } #cssmenu > ul > li.has-sub:hover > a:before{top:19px;} #cssmenu ul li.has-sub:hover > a{ background:#3f3f3f; border-color:#3f3f3f; padding-bottom:13px; padding-top:13px; top:-1px; z-index:999; } #cssmenu ul li.has-sub:hover > ul, #cssmenu ul li.has-sub:hover > div{display:block;} #cssmenu ul li.has-sub > a:hover{background:#3f3f3f; border-color:#3f3f3f;} #cssmenu ul li > ul, #cssmenu ul li > div{ display:none; width:auto; position:absolute; top:38px; padding:10px 0; background:#3f3f3f; border-radius:0 0 5px 5px; z-index:999; } #cssmenu ul li > ul{width:200px;} #cssmenu ul li > ul li{display:block; list-style:inside none; padding:0; margin:0; position:relative;} #cssmenu ul li > ul li a{ outline:none; display:block; position:relative; margin:0; padding:8px 20px; font:10pt "Lucida Grande", Helvetica, sans-serif; color:#fff; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); } #cssmenu, #cssmenu > ul > li > ul > li a:hover{ background:#333333; background:-moz-linear-gradient(top, #333333 0%, #222222 100%); background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,#333333), color-stop(100%,#222222)); background:-webkit-linear-gradient(top, #333333 0%,#222222 100%); background:-o-linear-gradient(top, #333333 0%,#222222 100%); background:-ms-linear-gradient(top, #333333 0%,#222222 100%); background:linear-gradient(top, #333333 0%,#222222 100%); filter:progid:DXImageTransform.Microsoft.gradient( startColorstr='#333333', endColorstr='#222222',GradientType=0 ); } #cssmenu{border-color:#000;} #cssmenu > ul > li > a{border-right:1px solid #000; color:#fff;} #cssmenu > ul > li > a:after{border-color:#444;} #cssmenu > ul > li > a:hover{background:#111;} #cssmenu > ul > li.active > a{ color:orange; } .header{ clear:both; } The problem is that, whenever I hover on the dropdown-menu, that a 1px margin appears in between the menu and the header. Can I solve that? I can't seem to find the solution.

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  • Don’t Sleep Keeps Your Windows Machine Awake

    - by ETC
    Don’t Sleep is an ultra lightweight and portable application that fills a niche need perfect: sometimes you need to temporarily keep your Windows machine from shutting down or power saving without making any permanent changes to your power profile. Fire up portable Don’t Sleep and tell it how long you want it to stop your computer from shutting down, going to sleep (standby/hibernation), and/or keeping the monitor on. At the end of the monitoring period you can have it turn itself off, stay on but stop blocking, or shut down your computer. It’s a great application for those times you need to alter how your computer handles hibernation mode, activating the screensaver, or other automated tasks without making any permanent changes to your power profile or other settings. Hit up the link below to read more and grab a copy. Don’t Sleep is freeware, Windows only. Don’t Sleep [via The Portable Freeware Collection] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • Laser Beam End Points Problems

    - by user36159
    I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: Start point billboard End point billboard Middle section quad whose forward vector is the slope of the line and whose normal points to the camera The problem is that using additive blending, the end points and middle section overlap, which looks quite jarring. However, I need the endpoints in case the laser is pointing towards the camera! See the blue laser in particular:

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  • How to implement a 2d collision detection for Android

    - by Michael Seun Araromi
    I am making a 2d space shooter using opengl ES. Can someone please show me how to implement a collision detection between the enemy ship and player ship. The code for the two classes are below: Player Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; public class SSGoodGuy { public boolean isDestroyed = false; private int damage = 0; private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage(){ damage++; if (damage == SSEngine.PLAYER_SHIELDS){ isDestroyed = true; } } public SSGoodGuy() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } } Enemy Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.util.Random; import javax.microedition.khronos.opengles.GL10; public class SSEnemy { public float posY = 0f; public float posX = 0f; public float posT = 0f; public float incrementXToTarget = 0f; public float incrementYToTarget = 0f; public int attackDirection = 0; public boolean isDestroyed = false; private int damage = 0; public int enemyType = 0; public boolean isLockedOn = false; public float lockOnPosX = 0f; public float lockOnPosY = 0f; private Random randomPos = new Random(); private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage() { damage++; switch (enemyType) { case SSEngine.TYPE_INTERCEPTOR: if (damage == SSEngine.INTERCEPTOR_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_SCOUT: if (damage == SSEngine.SCOUT_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_WARSHIP: if (damage == SSEngine.WARSHIP_SHIELDS) { isDestroyed = true; } break; } } public SSEnemy(int type, int direction) { enemyType = type; attackDirection = direction; posY = (randomPos.nextFloat() * 4) + 4; switch (attackDirection) { case SSEngine.ATTACK_LEFT: posX = 0; break; case SSEngine.ATTACK_RANDOM: posX = randomPos.nextFloat() * 3; break; case SSEngine.ATTACK_RIGHT: posX = 3; break; } posT = SSEngine.SCOUT_SPEED; ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public float getNextScoutX() { if (attackDirection == SSEngine.ATTACK_LEFT) { return (float) ((SSEngine.BEZIER_X_4 * (posT * posT * posT)) + (SSEngine.BEZIER_X_3 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_2 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_1 * ((1 - posT) * (1 - posT) * (1 - posT)))); } else { return (float) ((SSEngine.BEZIER_X_1 * (posT * posT * posT)) + (SSEngine.BEZIER_X_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } } public float getNextScoutY() { return (float) ((SSEngine.BEZIER_Y_1 * (posT * posT * posT)) + (SSEngine.BEZIER_Y_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_Y_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_Y_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } }

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  • My Name is Andy and I Have an Associates of Applied Science Degree

    - by andyleonard
    Introduction This post is the forty-first part of a ramble-rant about the software business. The current posts in this series can be found on the series landing page . This post is about the education requirements for job listings. Bachelor’s Degree Required I’m not qualified for any job that requires a bachelor’s degree because I don’t have one. I regularly receive email from recruiters asking if I’m available and interested in a position they have open, or a position they’ve been asked to fill...(read more)

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  • NGINX: strip querystring in rewrite

    - by Roger
    I'd like to make a 301 rewrite to the sites's index without any querystring. Like this: http://example.com/anypage.asp?anyvar=anyvalue To: http://example.com/ Here's a real example: http://atipico.com.br/conteudo.asp?P_categ=23 I am trying to follow this: http://wiki.nginx.org/NginxHttpRewriteModule#rewrite (The commented are my attempts): location ~ /conteudo\.asp(.*)$ { #rewrite ^ / permanent; #rewrite ^ /? permanent; #return 301 /; #return 301 /?; #if ($args) { return 301 /; } } It always rewrites to http://atipico.com.br/?P_categ=23 Any ideas?

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  • Is hiring a "chief intern" a good idea?

    - by dukeofgaming
    I'm starting an internship program for our software department and I was wondering about creating a position ("chief intern", intern supervisor, or whatever one should call it) with the following responsibilities: Train interns Coach interns Manage projects and tasks for interns Supervise intern's work in terms of rhythm and quality Act as a liaison between the main team's needs and interns performance/aspirations Evaluate and facilitate intern's progress when they want to grab a higher-level domain-specific task (at this point, a main dev team member can do mentoring) Get freely involved in the main team's software development tasks so that he himself can grow, and have full mentorship from the main dev team. I'm thinking that an apprentice-level engineer (below Jr., or Jr.; but being a graduate and working full-time) can handle this for a while (he will be trained by the main dev team first), until one of two things happen: He/she decides to move on to the main dev team by recommending an appropriate replacement (or me finding another one as a new hire) Keep leading the interns while still being able to grow to Jr. Eng., Eng., Sr. Eng I know the notion of a "chief intern" is common within the medical world, but I don't really know about that in the software world (I was a freelancer for most of my university years). A side-intention to this is also that, if this ends up being a higher rotation position (organically) because the intern supervisor wants to join the main dev team, this could help interns that aspire this position emerge as leaders. My main intention for this, though, is removing distractions from the main team but without making the interns suffer the lack of attention, which could lead to boredom and little intern retention. Is this "chief intern" idea common (or good at least)?, are there any obvious risks to it that I might not be seeing? Edit: I have a draft plan for the kind of work the interns would be doing: Are R&D mini-projects a good activity for interns? Edit #2: My intention is not keeping them isolated, but having someone focus on giving attention to them when we cannot. Edit #3: I'm now convince it is a good idea, but I will take the organic approach to hiring someone in such position: do it myself until I cannot. This way I'll know better what to expect from a person I hire for this role in the future, as well as what works and what doesn't with interns.

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  • Exciting New Job Announcement!

    - by John Blumenauer
    I’m extremely excited to announce that I’ve accepted a position with Applied Information Sciences (AIS).  The innovative work and company values at AIS are aligned with what I was seeking in my next position.  Also, over the past year or so, I’ve met some really talented individuals who work at AIS, so when the opportunity presented itself, I decided it was time to make a change. I look forward to the challenges ahead and working with a team of highly talented and motivated individuals.

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