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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • Best practice in this situation?

    - by Steve
    My Delphi program relies heavily on Outlook automation. Outlook versions prior to 2007-SP2 tend to get stuck in memory due to badly written addins and badly written Outlook code. If Outlook is stuck, calling CreateOleObject('Outlook.Application') or GetActiveObject ... doesn't return and keeps my application hanging till Outlook.exe is closed in the task manager. I've thought of a solution, but I'm unsure whether it's good practice or not. I'd start Outlook with CreateOleObject in a separate thread, wait 10 seconds in my main thread and if Outlook hangs (CreateOleObject doesn't return), offer the user to kill the Outlook.exe process from my program. But since I don't want to force the user to kill the Outlook.exe proccess, as an alternative I also need a way to kill the new thread in my program which keeps hanging now. My questions are: a, Is this good practice b, How can I terminate a hanging thread in Delphi without leaking memory? Is there a way?

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  • Objective C -std=c99 usage

    - by Andy White
    Is there any reason why you shouldn't use the "-std=c99" flag for compiling Objective-C programs on Mac? The one feature in C99 that I really like is the ability to declare variables anywhere in code, rather than just at the top of methods, but does this flag causes any problems or create incompatibilities for iPhone or Cocoa apps?

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  • Advantages of a build server?

    - by CraigS
    I am attempting to convince my colleagues to start using a build server and automated building for our Silverlight application. I have justified it on the grounds that we will catch integration errors more quickly, and will also always have a working dev copy of the system with the latest changes. But some still don't get it. What are the most significant advantages of using a Build Server for your project?

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  • Managing highly repetitive code and documentation in Java

    - by polygenelubricants
    Highly repetitive code is generally a bad thing, and there are design patterns that can help minimize this. However, sometimes it's simply inevitable due to the constraints of the language itself. Take the following example from java.util.Arrays: /** * Assigns the specified long value to each element of the specified * range of the specified array of longs. The range to be filled * extends from index <tt>fromIndex</tt>, inclusive, to index * <tt>toIndex</tt>, exclusive. (If <tt>fromIndex==toIndex</tt>, the * range to be filled is empty.) * * @param a the array to be filled * @param fromIndex the index of the first element (inclusive) to be * filled with the specified value * @param toIndex the index of the last element (exclusive) to be * filled with the specified value * @param val the value to be stored in all elements of the array * @throws IllegalArgumentException if <tt>fromIndex &gt; toIndex</tt> * @throws ArrayIndexOutOfBoundsException if <tt>fromIndex &lt; 0</tt> or * <tt>toIndex &gt; a.length</tt> */ public static void fill(long[] a, int fromIndex, int toIndex, long val) { rangeCheck(a.length, fromIndex, toIndex); for (int i=fromIndex; i<toIndex; i++) a[i] = val; } The above snippet appears in the source code 8 times, with very little variation in the documentation/method signature but exactly the same method body, one for each of the root array types int[], short[], char[], byte[], boolean[], double[], float[], and Object[]. I believe that unless one resorts to reflection (which is an entirely different subject in itself), this repetition is inevitable. I understand that as a utility class, such high concentration of repetitive Java code is highly atypical, but even with the best practice, repetition does happen! Refactoring doesn't always work because it's not always possible (the obvious case is when the repetition is in the documentation). Obviously maintaining this source code is a nightmare. A slight typo in the documentation, or a minor bug in the implementation, is multiplied by however many repetitions was made. In fact, the best example happens to involve this exact class: Google Research Blog - Extra, Extra - Read All About It: Nearly All Binary Searches and Mergesorts are Broken (by Joshua Bloch, Software Engineer) The bug is a surprisingly subtle one, occurring in what many thought to be just a simple and straightforward algorithm. // int mid =(low + high) / 2; // the bug int mid = (low + high) >>> 1; // the fix The above line appears 11 times in the source code! So my questions are: How are these kinds of repetitive Java code/documentation handled in practice? How are they developed, maintained, and tested? Do you start with "the original", and make it as mature as possible, and then copy and paste as necessary and hope you didn't make a mistake? And if you did make a mistake in the original, then just fix it everywhere, unless you're comfortable with deleting the copies and repeating the whole replication process? And you apply this same process for the testing code as well? Would Java benefit from some sort of limited-use source code preprocessing for this kind of thing? Perhaps Sun has their own preprocessor to help write, maintain, document and test these kind of repetitive library code? A comment requested another example, so I pulled this one from Google Collections: com.google.common.base.Predicates lines 276-310 (AndPredicate) vs lines 312-346 (OrPredicate). The source for these two classes are identical, except for: AndPredicate vs OrPredicate (each appears 5 times in its class) "And(" vs Or(" (in the respective toString() methods) #and vs #or (in the @see Javadoc comments) true vs false (in apply; ! can be rewritten out of the expression) -1 /* all bits on */ vs 0 /* all bits off */ in hashCode() &= vs |= in hashCode()

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  • jQuery global variable best practice & options?

    - by Kris Krause
    Currently I am working on a legacy web page that uses a ton of javascript, jquery, microsoft client javascript, and other libraries. The bottom line - I cannot rewrite the entire page from scratch as the business cannot justify it. So... it is what it is. Anyway, I need to pollute (I really tried not too) the global namespace with a variable. There are the three options I was thinking - Just store/retrieve it using a normal javascript declaration - var x = 0; Utilize jQuery to store/retrieve the value in a DOM tag - $("body").data("x", 0); Utilize a hidden form field, and set/retrieve the value with jQuery - $("whatever").data("x", 0); What does everyone think? Is there a better way? I looked at the existing pile of code and I do not believe the variable can be scoped in a function.

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  • Can a script called by XHR reference $_COOKIE?

    - by Christian Mann
    Quick yes/no - I'm building an AJAX application and some scripts require authentication. Can I read $_COOKIE['username'] and $_COOKIE['password'] on the server if the PHP script was called via XHR, whether that be $.get() or $.post()? Side question: Can it also set cookies? Is that considered "good practice"?

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  • C# integer primary key generation using Entity Framework with local database file (Sdf)

    - by Ronny
    Hello, I'm writing a standalone application and I thought using Entity Framework to store my data. At the moment the application is small so I can use a local database file to get started. The thing is that the local database file doesn't have the ability to auto generate integer primary keys as SQL Server does. Any suggestions how to manage primary keys for entities in a local database file that will be compatible with SQL Server in the future? Thanks, Ronny

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  • Prefer extension methods for encapsulation and reusability?

    - by tzaman
    edit4: wikified, since this seems to have morphed more into a discussion than a specific question. In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. (edit: Even in the current .NET library, I can see places where it would've been useful to have extensions instead of instance methods - for example, all of the utility functions of List<T> (Sort, BinarySearch, FindIndex, etc.) would be incredibly useful if they were lifted up to IList<T> - getting free bonus functionality like that adds a lot more benefit to implementing the interface.) So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself? (edit2: In response to Tomas - while C# did start out with Java's (overly, imo) OO mentality, it seems to be embracing more multi-paradigm programming with every new release; the main thrust of this question is whether using extension methods to drive a style change (towards more generic / functional C#) is useful or worthwhile..) edit3: overridable extension methods The only real problem identified so far with this approach, is that you can't specialize extension methods if you need to. I've been thinking about the issue, and I think I've come up with a solution. Suppose I have an interface MyInterface, which I want to extend - I define my extension methods in a MyExtension static class, and pair it with another interface, call it MyExtensionOverrider. MyExtension methods are defined according to this pattern: public static int MyMethod(this MyInterface obj, int arg, bool attemptCast=true) { if (attemptCast && obj is MyExtensionOverrider) { return ((MyExtensionOverrider)obj).MyMethod(arg); } // regular implementation here } The override interface mirrors all of the methods defined in MyExtension, except without the this or attemptCast parameters: public interface MyExtensionOverrider { int MyMethod(int arg); string MyOtherMethod(); } Now, any class can implement the interface and get the default extension functionality: public class MyClass : MyInterface { ... } Anyone that wants to override it with specific implementations can additionally implement the override interface: public class MySpecializedClass : MyInterface, MyExtensionOverrider { public int MyMethod(int arg) { //specialized implementation for one method } public string MyOtherMethod() { // fallback to default for others MyExtension.MyOtherMethod(this, attemptCast: false); } } And there we go: extension methods provided on an interface, with the option of complete extensibility if needed. Fully general too, the interface itself doesn't need to know about the extension / override, and multiple extension / override pairs can be implemented without interfering with each other. I can see three problems with this approach - It's a little bit fragile - the extension methods and override interface have to be kept synchronized manually. It's a little bit ugly - implementing the override interface involves boilerplate for every function you don't want to specialize. It's a little bit slow - there's an extra bool comparison and cast attempt added to the mainline of every method. Still, all those notwithstanding, I think this is the best we can get until there's language support for interface functions. Thoughts?

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  • What version numbering scheme to use?

    - by deamon
    I'm looking for a version numbering scheme that expresses the extent of change, especially compatiblity. Apache APR, for example, use the well known version numbering scheme <major>.<minor>.<patch> example: 4.5.11 Maven suggests a similar but more detailed schema: <major>.<minor>.<patch>-<qualifier>-<build number> example: 4.5.11-RC1-3732 Where is the Maven versioning scheme defined? Are there conventions for qualifier and build number? Probably it is a bad idea to use maven but not to follow the Maven version scheme ... What other version numbering schemes do you know? What scheme would you prefer and why?

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  • jQuery plug-in with additional methods.

    - by Kieron
    I've a jQuery plug-in that operates on some ULs, adding and removing classes etc. During the life-cycle of the page, I'll need to add/ remove some classes in code, and as my plug-in needs to perform some additional operations when this happens I came up with the following: // This is the initialiser method... $.fn.objectBuilder = function (options) {...}; // These are the two new methods I need. $.fn.objectBuilder.setSelected(element) {...}; $.fn.objectBuilder.removeSelected() {...}; I'd then like to call them like this: $("#ob1").objectbuilder.removeSelected(); Any thoughts? Thanks, Kieron edit I suppose what I'm asking is, whats the best way of adding additional methods to a jQuery plug-in where it'll have access to the root object, in this case #obj when the method is called.

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  • Hyphens or underscores in CSS and HTML identifiers?

    - by Török Gábor
    As both hyphen (-) and underscore (_) are valid characters in CSS and HTML identifiers, what are the advantages and disadvantages using one or the other? I prefer writing CSS class names with hyphens (e.g. field-text) and underscores for IDs (e.g. featured_content). Is there a best practice or it's only the matter of taste?

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  • How to: mirror a staging server from a production server

    - by Zombies
    We want to mirror our current production app server (Oracle Application Server) onto our staging server. As it stands right now, various things are out of sync, and what may work in testing/QA can easily fail in production because of settings/patch/etc inconsistencies. I was thinking what would be best is to clone the entire disk daily and push it onto the staging server... Would this be the best method...?

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  • Helper Casting Functions -- Is it a code smell?

    - by Earlz
    I recently began to start using functions to make casting easier on my fingers for one instance I had something like this ((Dictionary<string,string>)value).Add(foo); and converted it to a tiny little helper function so I can do this ToDictionary(value).Add(foo); Is this a code smell? Also, what about simpler examples? For example in my scripting engine I've considered making things like this ((StringVariable)arg).Value="foo"; be ToStringVar(arg).Value="foo"; I really just dislike how inorder to cast a value and instantly get a property from it you must enclose it in double parentheses. I have a feeling the last one is much worse than the first one though (also I've marked this language agnostic even though my example is C#)

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  • Makefiles - Compile all .cpp files in src/ to .o's in obj/, then link to binary in /

    - by Austin Hyde
    So, my project directory looks like this: /project Makefile main /src main.cpp foo.cpp foo.h bar.cpp bar.h /obj main.o foo.o bar.o What I would like my makefile to do would be to compile all .cpp files in the /src folder to .o files in the /obj folder, then link all the .o files in /obj into the output binary in the root folder /project. The problem is, I have next to no experience with Makefiles, and am not really sure what to search for to accomplish this. Also, is this a "good" way to do this, or is there a more standard approach to what I'm trying to do?

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  • Amazon SimpleDB Identity Seed equivalent

    - by Zaff
    Is there an equivalent to an identity Seed in SimpleDB? If the answer is no, how do you handle creating something like a customer number or order number that will prevent the creation duplicate numbers? My experience is mainly from SQL Server in which I would either create a primary key with an identity seed or use transactions in a stored procedure to increment the number. Thanks for your help!

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  • Proper way to use a config file?

    - by user156814
    I just started using a PHP framework, Kohana (V2.3.4) and I am trying to set up a config file for each of my controllers. I never used a framework before, so obviously Kohana is new to me. I was wondering how I should set up my controllers to read my config file. For example, I have an article controller and a config file for that controller. I have 3 ways of loading config settings // config/article.php $config = array( 'display_limit' => 25, // limit of articles to list 'comment_display_limit' => 20, // limit of comments to list for each article // other things ); Should I A) Load everything into an array of settings // set a config array class article_controller extends controller{ public $config = array(); function __construct(){ $this->config = Kohana::config('article'); } } B) Load and set each setting as its own property // set each config as a property class article_controller extends controller{ public $display_limit; public $comment_display_limit; function __construct(){ $config = Kohana::config('article'); foreach ($config as $key => $value){ $this->$key = $value; } } } C) Load each setting only when needed // load config settings only when needed class article_controller extends controller{ function __construct(){} // list all articles function show_all(){ $display_limit = Kohana:;config('article.display_limit'); } // list article, with all comments function show($id = 0){ $comment_display)limit = Kohana:;config('article.comment_display_limit'); } } Note: Kohana::config() returns an array of items. Thanks

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  • automated email downloading and treading similar messages

    - by Michael
    Okay here it is : I have built an c# console app that downloads email, save attachments , and stores the subject, from, to, body to a MS SQL Database. I use aspNetPOP3 Component to do this. I have build a front end ASP.NET application to search and view the messages. Works great. Next Steps (this is where I need help ): Now I want my users (of the asp.net app) to reply to this message send the email to the originator, and tread any additional replies back and forth on from that original message(like basecamp). This would allow my end user not to have to log-in to a system, they just continue using email (our users can as well). The question is what should I use to determine if messages are related? Subject line I think is a bad approach. I believe the best method i've seen so far is way basecamp does it, but I'm not sure how that is done, here is a real example of the reply to address from a basecamp email (I've changed the host name): [email protected] Basecamp obviously are prefixing the pre-pending a tracking id to the email address, however , when I try this with my mail service, it's rejected. Is this the best approach, is there a way I can accomplish this, is there a better approach, or even a better email component tool? Thanks, Mike

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  • Removing duplicates without overriding hash method

    - by Javi
    Hello, I have a List which contains a list of objects and I want to remove from this list all the elements which have the same values in two of their attributes. I had though about doing something like this: List<Class1> myList; .... Set<Class1> mySet = new HashSet<Class1>(); mySet.addAll(myList); and overriding hash method in Class1 so it returns a number which depends only in the attributes I want to consider. The problem is that I need to do a different filtering in another part of the application so I can't override hash method in this way (I would need two different hash methods). What's the most efficient way of doing this filtering without overriding hash method? Thanks

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  • Is there a Standard or Best Practice for Perl Programs, as opposed to Perl Modules?

    - by swestrup
    I've written any number of perl modules in the past, and more than a few stand-alone perl programs, but I've never released a multi-file perl program into the wild before. I have a perl program that is almost at the beta stage and is going to be released open source. It requires a number of data files, as well as some external perl modules -- some I've written myself, and some from CPAN -- that I'll have to bundle with it so as to ensure that someone can just download my program and install it without worrying about hunting for obscure modules. So, it sounds to me like I need to write an installer to copy all the files to standard locations so that a user can easily install everything. The trouble is, I have no idea what the standard practice would be for this. I have found lots of tutorials on perl module standards, but none on perl program standards. Does anyone have any pointers to standard paths, installation proceedures, etc, for perl programs? This is going to be complicated by the fact that the program is multi-platform. I've been testing it in Linux, but its designed to work equally well in Windows.

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  • Catching java.lang.OutOfMemoryError

    - by dotsid
    Documentation for java.lang.Error says: An Error is a subclass of Throwable that indicates serious problems that a reasonable application should not try to catch But as java.lang.Error is subclass of java.lang.Throwable I can catch this type of throwable. I understand why this is not good idea to catch this sort of exceptions. As far as I understand, if we decide to caught it, the catch handler should not allocate any memory by itself. Otherwise OutOfMemoryError will be thrown again. So, my question is: is there any real word scenarios when catching java.lang.OutOfMemoryError may be a good idea? if we catching java.lang.OutOfMemoryError how can we sure that catch handler doesn't allocate any memory by itself (any tools or best practicies)? Thanks a lot.

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