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  • How to make an object fly out of a slingshot?

    - by Deza
    At the moment I'm improvising a slingshot, the user can click and drag the projectile and let go. The force on the object is calculated by getting the distance between the vector of the slingshots two forks and the vector between where the user pulled it. However this will always result in a positive number and will not take into account the angle of the object relative to that of the slingshot. How can I make it fly out of the slingshot correctly?

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  • How to determine which thrusters to turn on to rotate the ship?

    - by migimunz
    The configuration of the ship changes dynamically, so I have to determine which thruster to turn on when I want to rotate the ship clockwise or counter clockwise. The thrusters are always axis aligned with the ship (never at an angle) and are either on or off. Here's one of the possible setups: What I've tried so far is to visualize the firing vector and the direction vector to the center of mass of the ship: Unfortunately, I didn't get very far with that.

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  • Another rsAccessDenied problem with SSRS

    - by Rich.Carpenter
    I've read through a lot of posts regarding the problem, but none of the proposed solutions have worked for me. I continue to get an error stating, "The permissions granted to user '\Rich' are insufficient for performing this operation. (rsAccessDenied)." If I am logged in as the local administrator account, entering the Reporting Services URL in IE doesn't give me that error, but it takes me to a blank page. I haven't been able to get to a SSRS home page at all. Order of operations: I installed and patched Windows 7 Ultimate 64-bit I installed SQL Server Express 2008 with Advanced Services using the MS web installer. I downloaded and installed SP1 for SQL Server Express 2008. I've tried running IE as administrator, adding local machine to trusted sites, and just about every other suggestion I've found. I even ran the entire installation logged in as the local administrator. Nothing seems to work. Could someone please tell me, considering the above installation process, what I should expect to do after to make this work?

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  • genStrAsCharArray optimisation benefits

    - by Rich
    Hi I am looking into the options available to me for optimising the performance of JBoss 5.1.0. One of the options I am looking at is setting genStrAsCharArray to true in <JBOSS_HOME>/server/<PROFILE>/deployers/jbossweb.deployer/web.xml. This affects the generation of .java code from .JSPs. The comment describes this flag as: Should text strings be generated as char arrays, to improve performance in some cases? I have a few questions about this. Is this the generation of Strings in the dynamic parts of the JSP page (ie each time the page is called) or is it the generation of Strings in the static parts (ie when the .java is built from the JSP)? "in some cases" - which cases are these? What are the situations where the performance is worse? Does this speed up the generation of the .java, the compilation of the .class or the execution of the .class? At a more technical level (and the answer to this will probably depend on the answer to part 1), why can the use of char arrays improve performance? Thanks in advance Rich

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  • How to get a debug flow of execution in C++

    - by Rich
    Hi, I work on a global trading system which supports many users. Each user can book,amend,edit,delete trades. The system is regulated by a central deal capture service. The deal capture service informs all the user of any updates that occur. The problem comes when we have crashes, as the production environment is impossible to re-create on a test system, I have to rely on crash dumps and log files. However this doesn't tell me what the user has been doing. I'd like a system that would (at the time of crashing) dump out a history of what the user has been doing. Anything that I add has to go into the live environment so it can't impact performance too much. Ideas wise I was thinking of a MACRO at the top of each function which acted like a stack trace (only I could supply additional user information, like trade id's, user dialog choices, etc ..) The system would record stack traces (on a per thread basis) and keep a history in a cyclic buffer (varying in size, depending on how much history you wanted to capture). Then on crash, I could dump this history stack. I'd really like to hear if anyone has a better solution, or if anyone knows of an existing framework? Thanks Rich

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  • Long primitive or AtomicLong for a counter?

    - by Rich
    Hi I have a need for a counter of type long with the following requirements/facts: Incrementing the counter should take as little time as possible. The counter will only be written to by one thread. Reading from the counter will be done in another thread. The counter will be incremented regularly (as much as a few thousand times per second), but will only be read once every five seconds. Precise accuracy isn't essential, only a rough idea of the size of the counter is good enough. The counter is never cleared, decremented. Based upon these requirements, how would you choose to implement your counter? As a simple long, as a volatile long or using an AtomicLong? Why? At the moment I have a volatile long but was wondering whether another approach would be better. I am also incrementing my long by doing ++counter as opposed to counter++. Is this really any more efficient (as I have been led to believe elsewhere) because there is no assignment being done? Thanks in advance Rich

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  • MySQL connection attempt works fine in 5.2.9 but not in 5.3.0 - Help?

    - by Rich
    Hi, I'm having trouble making a secondary MySQL connection (to a separate, external DB) in my code. It works fine in PHP 5.2.9 but fails to connect in PHP 5.3.0. I'm aware of (at least some) of the changes needed to make successful MySQL connections in the newer version of PHP, and have succeeded before, so I'm not sure why it isn't working this time. I already have a db connection open to a local database. This function below is then used to make an additional connection to a separate, remote directory. The included config file simply contains the external database details (host, user, pass and name). I have checked and it is being included correctly. function connectDP() { global $dpConnection; include("secondary_db_config.php); $dpConnection = mysql_connect($dp_dbHost, $dp_dbUser, $dp_dbPass, true) or DIE("ERROR: Unable to connect to Deployment Platform"); mysql_select_db($dp_dbName, $dpConnection) or DIE("ERROR 006: Unable to select Deployment Platform Database"); } I then attempt to make this new connection simply by calling this function externally: connectDP(); But when loading the page (in 5.3.0), I get the message: ERROR: Unable to connect to Deployment Platform I'm using the optional new_link flag boolean as the fourth argument in the mysql_connect() function and it's still not working. I've been wracking my brain this morning trying to figure out why this connection doesn't work (while I've done something very similar elsewhere to a separate second database that does work). Any help would be appreciated. Thanks! Rich

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  • Is there a maximum number of input controls that can be used on an HTML form?

    - by Rich
    I have an ambitious requirement for an asp.net 2.0 web page that contains a table (gridview), and each row in the grid contains 6 select (dropdown) controls for data entry. The number of rows that will be displayed is dependent upon the user's search parameters, which are specified in another area of the page. Unfortunately, with the default (and even basic) search parameters specified, the grid could contain several hundred rows. I've noticed that the browser, in this case IE8, starts behaving rather erratically once I reach a large number of rows -- no documented evidence for the number of rows where this begins to be a problem. For example, trying to view the source of the page results in a message from IE stating that there was a problem with the page that forced the browser to reload it, and I never get the source. Obviously the page loads and renders rather slowly also. I know that my solution is probably going to involve paging the gridview such that it only displays 20 or so rows per page, and I'll have to write code to handle the saving of changes in the dropdown values when the user changes pages. I can probably turn off viewstate on the gridview also. However, the question I really want to pose is this -- has anyone seen a documented rule indicating the maximum number of input controls that an HTML browser form is supposed to be able to contain? I could not find anything on the Internet after doing a search, and I suspect the answer may be whatever the browser can handle based on the machine configuration it is running on. Any rules of thumb you use? Thanks for any suggestions. Rich

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  • Initialize preferences from XML in main Activity

    - by pixel
    My problem is that when I start application and user didn't open my PreferenceActivity so when I retrieve them don't get any default values defined in my preference.xml file. preference.xml file: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:key="applicationPreference" android:title="@string/config" > <ListPreference android:key="pref1" android:defaultValue="default" android:title="Title" android:summary="Summary" android:entries="@array/entry_names" android:entryValues="@array/entry_values" android:dialogTitle="@string/dialog_title" /> </PreferenceScreen> Snippet from my main Activity (onCreate method): SharedPreferences appPreferences = PreferenceManager.getDefaultSharedPreferences(this); String pref1 = appPreferences.getString("pref1", null); In result I end up with a null value.

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  • How to toggle orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • Video playback on VideoView disappears after going back from another Activity

    - by pixel
    I have two Activities: one with VideoView and the second one. I start watching a video in the first Activity, then during playback I start second Activity. After going back to first Activity I can hear sound but see no picture. My Video Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <VideoView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:id="@+id/videoView" android:layout_gravity="center" /> <ListView android:layout_width="fill_parent" android:layout_height="125dp" android:id="@+id/ListView" /> </LinearLayout> Do you have any ideas why video doesn't appear?

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • Redirect everything to index.php

    - by pixel
    I'm trying to do clean urls by exploding $_SERVER['REQUEST_URI'] and then switching between the results. However, once a user goes outside index.php, I'm assuming I need to redirect them back to index.php in order to process the URL they want to reach. How can I accomplish this? So for instance, user goes to www.domain.com/home/johndoe/... i'd like the index.php (domain.com/index.php) to be hit so that it can process the /home/johndoe/ via request_uri.

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  • Changing Tint / Background color of UITabBar

    - by pixel
    The UINavigationBar and UISearchBar both have a tintColor property that allows you to change the tint color (surprising, I know) of both of those items. I want to do the same thing to the UITabBar in my application, but have found now way to change it from the default black color. Any ideas?

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  • Where to store Android preference keys?

    - by pixel
    When I create preference activity I define all preferences in xml file. Every preference has a key defined in this xml. But when I access preference I write: SharedPreferences appPreferences = PreferenceManager.getDefaultSharedPreferences(this); boolean foo_value = appPreferences.getBoolean("foo_key_defined_in_xml", false); Is there any way to avoid acessing "foo_key_defined_in_xml" in hard-coded way? Maybe there is a possibility to access it in R style way?

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  • ADOdv sanitizing queries

    - by pixel
    Just trying to make sure all my queries are sanitized. We're using ADOdb (it's already in place, so no talking me out of it). Is there something in ADOdb like mysql_real_escape_string?

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  • What is the best way to update a field for each row in a table?

    - by pixel
    I have a table called artists. Within it, there is a field for the artist name (artist_name). Then there is a field for SEO friendly artist name, we'll call it search_name. I have over 40,000 artists in this table. So, I'd like to convert all artists names to search friendly. What is the best way to accomplish this? Not looking for code here, just ideas. This is what I have thus far. I'm just not sure if I should call all 40,000 artists, loop through them and update? // Does this artist name have any symbols, apostrophes, etc. If so, strip them out // Does this artist have a space (the beatles)? If so, replace with + (the+beatles). // insert into search field

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  • php cURL POST how to follow location

    - by One Stuck Pixel
    I am in a bit of a rut with a cURL issue. The post works greate, the data is POSTED just fine and received ok, but the url of the posted page never appears in the browser after the cURL session is executed, for example look at the following code: $ch = curl_init("http://localhost/eterniti/cart-step-1.php"); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, "error=1&em=$em&fname=$fname&lname=$lname&email1=$email1&email2=$email2&code=$code&area=$area&number=$num&mobile=$mobile&address1=$address1&address2=$address2&address3=$address3&suburb=$suburb&postcode=$postcode&country=$country"); curl_exec($ch); curl_close($ch); The post works fine and I am taken to the cart-step-1.php where I can process the posted data, HOWEVER the location in the URL address bar of the browser remains that of the script page, in this case proc_xxxxxx.php Any ideas how to get the URL address to reflect the page I am actually POSTED to? Thanks a mill

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  • PHP displaying error for already used Username and empty field

    - by Pixel Reaper
    I want PHP to make sure the username is not already used and also check to see if the field is empty. Sorry I am a huge noob when it comes to php. Here is my code: // Check for an Username: $dup = mysql_query("SELECT user_username FROM users WHERE user_username='".$_POST['user_username']."'"); if(mysql_num_rows($dup) >0){ $errors[] = 'Username already used.'; } else{ $un = mysqli_real_escape_string($dbc, trim($_POST['user_username'])); echo '<b>Congrats, You are now Registered.</b>'; } else { $errors[] = 'You forgot to enter your Username.'; }

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  • where id = multiple artists

    - by pixel
    Any time there is an update within my music community (song comment, artist update, new song added, yadda yadda yadda), a new row is inserted in my "updates" table. The row houses the artist id involved along with other information (what type of change, time and date, etc). My users have a "favorite artists" section where they can do just that -- mark artists as their favorites. As such, I'd like to create a new feature that shows the user the changes made to their various favorite artists. How should I be doing this efficiently? SELECT * FROM table_updates WHERE artist_id = 1 and artist_id = 500 and artist_id = 60032 Keep in mind, a user could have 43,000 of our artists marked as a favorite. Thoughts?

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Error X3650 when compiling shader in XNA

    - by Saikai
    I'm attempting to convert the XBDEV.NET Mosaic Shader for use in my XNA project and having trouble. The compiler errors out because of the half globals. At first I tried replacing the globals and just writing the variables explicitly in the code, but that garbles the Output. Next I tried replacing all the half with float vars, but that still garbles the resulting Image. I call the effect file from SpriteBatch.Begin(). Is there a way to convert this shader to the new pixel shader conventions? Are there any good tutorials for this topic? Here is the shader file for reference: /*****************************************************************************/ /* File: tiles.fx Details: Modified version of the NVIDIA Composer FX Demo Program 2004 Produces a tiled mosaic effect on the output. Requires: Vertex Shader 1.1 Pixel Shader 2.0 Modified by: [email protected] (www.xbdev.net) */ /*****************************************************************************/ float4 ClearColor : DIFFUSE = { 0.0f, 0.0f, 0.0f, 1.0f}; float ClearDepth = 1.0f; /******************************** TWEAKABLES *********************************/ half NumTiles = 40.0; half Threshhold = 0.15; half3 EdgeColor = {0.7f, 0.7f, 0.7f}; /*****************************************************************************/ texture SceneMap : RENDERCOLORTARGET < float2 ViewportRatio = { 1.0f, 1.0f }; int MIPLEVELS = 1; string format = "X8R8G8B8"; string UIWidget = "None"; >; sampler SceneSampler = sampler_state { texture = <SceneMap>; AddressU = CLAMP; AddressV = CLAMP; MIPFILTER = NONE; MINFILTER = LINEAR; MAGFILTER = LINEAR; }; /***************************** DATA STRUCTS **********************************/ struct vertexInput { half3 Position : POSITION; half3 TexCoord : TEXCOORD0; }; /* data passed from vertex shader to pixel shader */ struct vertexOutput { half4 HPosition : POSITION; half2 UV : TEXCOORD0; }; /******************************* Vertex shader *******************************/ vertexOutput VS_Quad( vertexInput IN) { vertexOutput OUT = (vertexOutput)0; OUT.HPosition = half4(IN.Position, 1); OUT.UV = IN.TexCoord.xy; return OUT; } /********************************** pixel shader *****************************/ half4 tilesPS(vertexOutput IN) : COLOR { half size = 1.0/NumTiles; half2 Pbase = IN.UV - fmod(IN.UV,size.xx); half2 PCenter = Pbase + (size/2.0).xx; half2 st = (IN.UV - Pbase)/size; half4 c1 = (half4)0; half4 c2 = (half4)0; half4 invOff = half4((1-EdgeColor),1); if (st.x > st.y) { c1 = invOff; } half threshholdB = 1.0 - Threshhold; if (st.x > threshholdB) { c2 = c1; } if (st.y > threshholdB) { c2 = c1; } half4 cBottom = c2; c1 = (half4)0; c2 = (half4)0; if (st.x > st.y) { c1 = invOff; } if (st.x < Threshhold) { c2 = c1; } if (st.y < Threshhold) { c2 = c1; } half4 cTop = c2; half4 tileColor = tex2D(SceneSampler,PCenter); half4 result = tileColor + cTop - cBottom; return result; } /*****************************************************************************/ technique tiles { pass p0 { VertexShader = compile vs_1_1 VS_Quad(); ZEnable = false; ZWriteEnable = false; CullMode = None; PixelShader = compile ps_2_0 tilesPS(); } }

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