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  • A pixel is not a pixel is not a pixel

    Yesterday John Gruber wrote about the upped pixel density in the upcoming iPhone (960x480 instead of 480x320), and why Apple did this. He also wondered what the consequences for web developers would be.Now I happen to be deeply engaged in cross-browser research of widths and heights on mobile phones, and can state with reasonable certainty that in 99% of the cases these changes will not impact web developers at all.The remaining 1% could be much more tricky, but I expect Apple to cater to this problem...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • More than 100,000 articles !

    - by developerit
    In one month, we already got more than 100,000, and we continue to crawl! We plan on hitting 250,000 total articles next month. Due to the large amount of data we are gathering, we are planning on updating our SQL stored procedure to improve performance. We may be migrating to SQL Server 2008 Entreprise, as we are currently running on SQL Server 2005 Express Edition… We are at 400 Mb of data, getting more and more close to the 2 Gb limit. Stay tune for more info and browse daily fresh articles about web development.

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  • Developer Developer Developer Scotland 2010

    - by Chris Hardy (ChrisNTR)
    This past weekend, I headed up to Glasgow thanks to Plip for driving and Dave Sussman for some light entertainment to do a session on C# on the iPhone with MonoTouch. I had already presented a session similar to this one at DDD8 in Reading, which you can watch on Vimeo ( http://vimeo.com/9150434 ) but in this session I covered more topics such as the new 3.3.1 section of the new terms of service Apple released. I also showed a Twitter example written in MonoTouch, which was reused from the DDD8 session...(read more)

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  • Developer’s Life – Every Developer is a Captain America

    - by Pinal Dave
    Captain America was first created as a comic book character in the 1940’s as a way to boost morale during World War II.  Aimed at a children’s audience, his legacy faded away when the war ended.  However, he has recently has a major reboot to become a popular movie character that deals with modern issues. When Captain America was first written, there was no such thing as a developer, programmer or a computer (the way we think of them, anyway).  Despite these limitations, I think there are still a lot of ways that modern Captain America is like modern developers. So how are developers like Captain America? Well, read on my list of reasons. Take on Big Projects Captain America isn’t afraid to take on big projects – and takes responsibility when the project is co-opted by the evil organization HYDRA.  Developers may not have super villains out there corrupting their work, but they know to keep on top of their projects and own what they do. Elderly Wisdom Steve Rogers, Captain America’s alter ego, was frozen in ice for decades, and brought back to life to solve problems. Developers can learn from this by respecting the opinions of their elders – technology is an ever-changing market, but the old-timers still have a few tricks up their sleeves! Don’t be Afraid of Change Don’t be afraid of change.  Captain America woke up to find the world he was accustomed to is now completely different.  He might have even felt his skills were no longer necessary.  He, and developers, know that everyone has their place in a team, though.  If you try your best, you will make it work. Fight Your Own Battle Sometimes you have to make it on your own.  Captain America is an integral part of the Avengers, but in his own movies, the other superheroes aren’t around to back him up.  Developers, too, must learn to work both within and with out a team. Solid Integrity One of Captain America’s greatest qualities is his integrity.  His determine to do what is right, keep his word, and act honestly earns him mockery from some of the less-savory characters – even “good guys” like Iron Man.  Developers, and everyone else, need to develop the strength of character to keep their integrity.  No matter your walk of life, there will be tempting obstacles.  Think of Captain America, and say “no.” There is a lot for all of us to learn from Captain America, to take away in our own lives, and admire in those who display it – I am specifically thinking of developers.  If you are enjoying this series as much as I am, please let me know who else you would like to see featured. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • How can I run the pixel shader effect?

    - by Yashwinder
    Stated below is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in my pixel shader file which will make the image displayed by the help of a quad to give out transition effect. Here is the code for my pixel shader program::: As my pixel shader is giving a static effect and now I want to use it to give some effect. So for this I have to add a progress variable in my pixel shader and initialize to the Constant table function i.e constantTable.SetValue(D3DDevice,"progress",progress ); I am having the problem in using this function for progress in my program. Anybody know how to set this variable in my program. And my new pixel shader code is float progress : register(C0); sampler2D implicitInput : register(s0); sampler2D oldInput : register(s1); struct VS_OUTPUT { float4 Position : POSITION; float4 Color : COLOR0; float2 UV : TEXCOORD 0; }; float4 Blinds(float2 uv) { if(frac(uv.y * 5) < progress) { return tex2D(implicitInput, uv); } else { return tex2D(oldInput, uv); } } // Pixel Shader { return Blinds(input.UV); }

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  • Developer’s Life – Summary of Superhero Articles

    - by Pinal Dave
    Earlier this year, I wrote an article series where I talked about developer’s life and compared it with Superhero. I have got amazing response to this series and I have been receiving quite a lots of email suggesting that I should write more blog post about them. Currently I am not planning to write more blog post but I will soon continue another series. In this blog post, I have summarized the entire series. Let me know if you want me to write about any superhero. I will see what I can do about that hero. Developer’s Life – Every Developer is a Captain America Captain America was first created as a comic book character in the 1940’s as a way to boost morale during World War II.  Aimed at a children’s audience, his legacy faded away when the war ended.  However, he has recently has a major reboot to become a popular movie character that deals with modern issues. Developer’s Life – Every Developer is the Incredible Hulk The Incredible Hulk is possibly one of the scariest superheroes out there.  All superheroes are meant to be “out of this world” and awe-inspiring, but I think most people will agree with I say The Hulk takes this to the next level.  He is the result of an industrial accident, which is scary enough in it’s own right.  Plus, when mild-mannered Bruce Banner is angered, he goes completely out-of-control and transforms into a destructive monster that he cannot control and has no memories of. Developer’s Life – Every Developer is a Wonder Woman We have focused a lot lately on this “superhero series.”  I love fantasy books and movies, and I feel like there is a lot to be learned from them.  As I am writing this series, though, I have noticed that every super hero I write about is a man.  So today, I would like to talk about the major female super hero – Wonder Woman. Developer’s Life – Every Developer is a Harry Potter Harry Potter might not be a superhero in the traditional sense, but I believe he still has a lot to teach us and show us about life as a developer.  If you have been living under a rock for the last 17 years, you might not know that Harry Potter is the main character in an extremely popular series of books and movies documenting the education and tribulation of a young wizard (and his friends). Developer’s Life – Every Developer is Like Transformers Transformers may not be superheroes – they don’t wear capes, they don’t have amazing powers outside of their size and folding ability, they’re not even human (technically).  Part of their enduring popularity is that while we are enjoying over-the-top movies, we are learning about good leadership and strong personal skills. Developer’s Life – Every Developer is a Iron Man Iron Man is another superhero who is not naturally “super,” but relies on his brain (and money) to turn him into a fighting machine.  While traditional superheroes are still popular, a three-movie franchise and incorporation into the new Avengers series shows that Iron Man is popular enough on his own. Developer’s Life – Every Developer is a Sherlock Holmes I have been thinking a lot about how developers are like super heroes, and I have written two blog posts now comparing them to Spiderman and Superman.  I have a lot of love and respect for developers, and I hope that they are enjoying these articles, and others are learning a little bit about the profession.  There is another fictional character who, while not technically asuper hero, is very powerful, and I also think stands as a good example of a developer. That character is Sherlock Holmes.  Sherlock Holmes is a British detective, first made popular at the turn of the 19thcentury by author Sir Arthur Conan Doyle.  The original Sherlock Holmes was a brilliant detective who could solve the most mind-boggling crime through simple observations and deduction. Developer’s Life – Every Developer is a Chhota Bheem Chhota Bheem is a cartoon character that is extremely popular where I live.  He is my daughter’s favorite characters.  I like to say that children love Chhota Bheem more than their parents – it is lucky for us he is not real!  Children love Chhota Bheem because he is the absolute “good guy.”  He is smart, loyal, and strong.  He and his friends live in Dholakpur and fight off their many enemies – and always win – in every episode.  In each episode, they learn something about friendship, bravery, and being kind to others.  Chhota Bheem is a good role model for children, and I think that he is a good role model for developers are well. Developer’s Life – Every Developer is a Batman Batman is one of the darkest superheroes in the fantasy canon.  He does not come to his powers through any sort of magical coincidence or radioactive insect, but through a lot of psychological scarring caused by witnessing the death of his parents.  Despite his dark back story, he possesses a lot of admirable abilities that I feel bear comparison to developers. Developer’s Life – Every Developer is a Superman I enjoyed comparing developers to Spiderman so much, that I have decided to continue the trend and encourage some of my favorite people (developers) with another favorite superhero – Superman.  Superman is probably the most famous superhero – and one of the most inspiring. Developer’s Life – Every Developer is a Spiderman I have to admit, Spiderman is my favorite superhero.  The most recent movie recently was released in theaters, so it has been at the front of my mind for some time. Spiderman was my favorite superhero even before the latest movie came out, but of course I took my whole family to see the movie as soon as I could!  Every one of us loved it, including my daughter.  We all left the movie thinking how great it would be to be Spiderman.  So, with that in mind, I started thinking about how we are like Spiderman in our everyday lives, especially developers. I would like to know which Superhero is your favorite hero! Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • Developer’s Life – Every Developer is a Batman

    - by Pinal Dave
    Batman is one of the darkest superheroes in the fantasy canon.  He does not come to his powers through any sort of magical coincidence or radioactive insect, but through a lot of psychological scarring caused by witnessing the death of his parents.  Despite his dark back story, he possesses a lot of admirable abilities that I feel bear comparison to developers. Batman has the distinct advantage that his alter ego, Bruce Wayne is a millionaire (or billionaire in today’s reboots).  This means that he can spend his time working on his athletic abilities, building a secret lair, and investing his money in cool tools.  This might not be true for developers (well, most developers), but I still think there are many parallels. So how are developers like Batman? Well, read on my list of reasons. Develop Skills Batman works on his skills.  He didn’t get the strength to scale Gotham’s skyscrapers by inheriting his powers or suffering an industrial accident.  Developers also hone their skills daily.  They might not be doing pull-ups and scaling buldings, but I think their skills are just as impressive. Clear Goals Batman is driven to build a better Gotham.  He knows that the criminal who killed his parents was a small-time thief, not a super villain – so he has larger goals in mind than simply chasing one villain.  He wants his city as a whole to be better.  Developers are also driven to make things better.  It can be easy to get hung up on one problem, but in the end it is best to focus on the well-being of the system as a whole. Ultimate Teamplayers Batman is the hero Gotham needs – even when that means appearing to be the bad guys.  Developers probably know that feeling well.  Batman takes the fall for a crime he didn’t commit, and developers often have to deliver bad news about the limitations of their networks and servers.  It’s not always a job filled with glory and thanks, but someone has to do it. Always Ready Batman and the Boy Scouts have this in common – they are always prepared.  Let’s add developers to this list.  Batman has an amazing tool belt with gadgets and gizmos, and let’s not even get into all the functions of the Batmobile!  Developers’ skills might be the knowledge and skills they have developed, not tools they can carry in a utility belt, but that doesn’t make them any less impressive. 100% Dedication Bruce Wayne cultivates the personality of a playboy, never keeping the same girlfriend for long and spending his time partying.  Even though he hides it, his driving force is his deep concern and love for his friends and the city as a whole.  Developers also care a lot about their company and employees – even when it is driving them crazy.  You do your best work when you care about your job on a personal level. Quality Output Batman believes the city deserves to be saved.  The citizens might have a love-hate relationship with both Batman and Bruce Wayne, and employees might not always appreciate developers.  Batman and developers, though, keep working for the best of everyone. I hope you are all enjoying reading about developers-as-superheroes as much as I am enjoying writing about them.  Please tell me how else developers are like Superheroes in the comments – especially if you know any developers who are faster than a speeding bullet and can leap tall buildings in a single bound. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • Developer’s Life – Every Developer is a Superman

    - by Pinal Dave
    I enjoyed comparing developers to Spiderman so much, that I have decided to continue the trend and encourage some of my favorite people (developers) with another favorite superhero – Superman.  Superman is probably the most famous superhero – and one of the most inspiring. Everyone has their own favorite, but Superman has been the longest enduring of all comic book characters.  Clark Kent has inspired multiple movie series, TV shows, books, cartoons, and costumes.  Superman’s enduring popularity has been attributed to his superhuman strength, integrity, dedication to good, and his humility in keeping his identity a secret. So how are developers like Superman? Well, read on my list of reasons. Secret Identities They have secret identities.  I’m not saying that all developers wear thick glasses and go by an alias like “Clark Kent.”  But developers certainly work in the background, making sure everything runs smoothly, often without recognition.  Like Superman, when they have done their job right, no one knows they were there. Working Alone You don’t have to work alone.  Superman doesn’t have a sidekick like Robin or Bat Girl, but he is a major player in the Justice League.  Developers have amazing skills, and they shouldn’t be afraid to unite those skills to solve some of the world’s major problems (like slow networks). Daily Inspiration Developers are inspiring.  Clark Kent works at The Daily Planet, Metropolis’ newspaper, which is lucky because he can keep some of the publicity Superman inspires under wraps.  Developers might go unnoticed sometimes, but when people hear about some of the tasks they accomplish on a daily basis, it inspires awe. Discover Your Superpowers You have to discover your superpowers.  Clark Kent didn’t just wake up one morning with the full understanding that he could fly, leap tall buildings in a single bound, and was stronger than a speeding locomotive.  He slowly discovered these powers (after a few comic book-worthy misunderstandings!).  Developers are always learning and growing as well.  You probably won’t wake up with super powers, either, but years of practice and continuing education can get you close. Every Day is a New Day The story continues.  The Superman comic books are still being printed, and have been in print since 1938.  There have been two TV series, (one, Smallville, was on TV for ten seasons) and multiple cartoon adaptations.  There have been multiple movies, with many different actors.  A new reboot came out last year, and another is set to premier in 2016.   So, developers, when you are having a bad day or a problem seems unsolvable – remember, the story will continue!  There is always tomorrow. I hope you are all enjoying reading about developers-as-superheroes as much as I am enjoying writing about them.  Please tell me how else developers are like Superheroes in the comments – especially if you know any developers who are faster than a speeding bullet and can leap tall buildings in a single bound. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Developer, Superhero

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  • OTN Developer Days - Calgary, Alberta March 18 & Atlanta, GA April 1

    - by dana.singleterry
    Discover a Faster Way to Develop Ajax -Enabled Application Based on Java and SOA Standards Get Hands-on with Oracle Jdeveloper, Oracle Application Developer Framework and Oracle Fusion Middleware 11g. You are invited to attend Oracle Technology Network (OTN) Developer Day, a free, hands-on workshop that will give you insight into how to create Ajax-enabled rich Web user interfaces and Java EE-based SOA services with ease. We'll introduce you to the development platform Oracle is using for its Fusion enterprise applications, and show you how to get up to speed with it. The workshop will get you started developing with the latest versions of Oracle JDeveloper and Oracle ADF 11g, including the Ajax-enabled ADF Faces rich client components. Thursday, March 18, 2010 8:00 a.m. - 5:00 p.m. Calgary Marriott hotel 110 9th Avenue, SE Calgary, Alberta T2G 5A6 Wednesday, April 1, 2010 8:00 a.m. - 5:00 p.m. Four Seasons Hotel Atlanta 75 Fourteenth Street Atlanta, Georgia 30309 This workshop is designed for developers, project managers, and architects. Whether you are currently using Java, traditional 4GL tools like Oracle Forms, PeopleTools, and Visual Basic, or just looking for a better development platform - this session is for you. Get explanation from Oracle experts, try your hands at actual development, and get a chance to win an Apple iPod Touch and Oracle prizes. Come see how Oracle can help you deliver cutting edge UIs and standard -based applications faster with the Oracle Fusion Development software stack. At this event you will: * Get to know the Oracle Fusion development architecture and strategy from Oracle's experts. * Learn the easy way to extend your existing development skill sets to incorporate new technologies and architectures that include Service-Oriented Architecture, Java EE, and Web 2.0 * Participate in hands-on labs and experience new technologies in a familiar and productive development environment with Oracle experts guidance. Click on the Register Now Calgary, Alberta to register for the Calgary event and click on the Register Now Atlanta, GA to register for the Atlanta FREE events. Don't miss your exclusive opportunity to network with your peers and discuss today's most vital application development topics with Oracle experts.

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  • Drawing different per-pixel data on the screen

    - by Amir Eldor
    I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated. I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming? I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.

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  • WebLogic Server Virtual Developer Day and Upcoming Developer Webcasts

    - by james.bayer
    We have a series of Virtual Developer Days for WebLogic for different geographies coming up as well as developer-oriented webcasts focusing on building a sample application with popular modern technologies.  The first one is Feb 1st, 2011 for North America, but there are others coming up through mid-March as well.  Check them out and register below. Virtual Developer Days for WebLogic AMER Conference begins: February 1, 2011 at 9:30am PST EUROPE/RUSSIA Conference begins: Thursday Feb 10, 2011 - 9:30 a.m. UK Time / 10:30 a.m. CET INDIA Conference begins: Thursday Feb 17, 2011 -  9:30am India time Register here for the Virtual Developer Day in your geography.   WebLogic Developer Webcasts Watch this brief video to learn more about the developer webcasts where we’ll build an application over several weeks focusing on different features like JPA, Data Grids, JMS, JAX-RS and more.  Register here for the WebLogic developer webcasts.

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  • Why is a fully transparent pixel still rendered?

    - by Mr Bell
    I am trying to make a pixel shader that achieves an effect similar to this video http://www.youtube.com/watch?v=f1uZvurrhig&feature=related My basic idea is render the scene to a temp render target then Render the previously rendered image with a slight fade on to another temp render target Draw the current scene on top of that Draw the results on to a render target that persists between draws Draw the results on to the screen But I am having problems with the fading portion. If I have my pixel shader return a color with its A component set to 0, shouldn't that basically amount to drawing nothing? (Assuming that sprite batch blend mode is set to AlphaBlend) To test this I have my pixel shader return a transparent red color. Instead of nothing being drawn, it draws a partially transparent red box. I hope that my question makes sense, but if it doesnt please ask me to clarify Here is the drawing code public override void Draw(GameTime gameTime) { GraphicsDevice.SamplerStates[1] = SamplerState.PointWrap; drawImageOnClearedRenderTarget(presentationTarget, tempRenderTarget, fadeEffect); drawImageOnRenderTarget(sceneRenderTarget, tempRenderTarget); drawImageOnClearedRenderTarget(tempRenderTarget, presentationTarget); GraphicsDevice.SetRenderTarget(null); drawImage(backgroundTexture); drawImage(presentationTarget); base.Draw(gameTime); } private void drawImage(Texture2D image, Effect effect = null) { spriteBatch.Begin(0, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(image, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); } private void drawImageOnRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); drawImage(image, effect); } private void drawImageOnClearedRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); GraphicsDevice.Clear(Color.Transparent); drawImage(image, effect); } Here is the fade pixel shader sampler TextureSampler : register(s0); float4 PixelShaderFunction(float2 texCoord : TEXCOORD0) : COLOR0 { float4 c = 0; c = tex2D(TextureSampler, texCoord); //c.a = clamp(c.a - 0.05, 0, 1); c.r = 1; c.g = 0; c.b = 0; c.a = 0; return c; } technique Fade { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Scaling Down Pixel Art?

    - by Michael Stum
    There's plenty of algorithms to scale up pixel art (I prefer hqx personally), but are there any notable algorithms to scale it down? In my case, the game is designed to run at 1280x720, but if someone plays at a lower resolution I want it to still look good. Most Pixel Art discussions center around 320x200 or 640x480 and upscaling for use in console emulators, but I wonder how modern 2D games like the Monkey Island Remake look good on lower resolutions? (Ignoring the options of having multiple versions of assets (essentially, mipmapping))

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  • Oracle Open World 2012: SQL Developer Recap

    - by thatjeffsmith
    Last week was the ‘big show’ in San Francisco. I was very happy to meet many of you in person. And many of you had questions – lots of questions! We had full or overflowing rooms for our sessions and hands-on-labs. The SQL Developer ‘booths’ were also slammed several times. So exciting to see so many of YOU excited about SQL Developer. It’s very cool to hear the stories of our tools saving you and your organizations so much time (and money!) Instead of doing a Day 0 – Day 9 recap, I thought I’d share with you the questions that I heard more than once. And just for giggles, I’ll throw in some answers as well So in no particular order… What’s the difference between Oracle SQL Developer & Oracle SQL Developer Data Modeler? Mathematically speaking – two words. But as far as the actual modeling features go, there’s no difference between the two applications. The same ‘code’ or features as it pertains to data modeling and design are in both tools. However, in SQL Developer you have all of the OTHER features fighting for real estate in the UI. So I have a general rule of thumb – if you spend MOST of your time in the database, use SQL Developer. And if you spend most of your time in the data model, run the separate and dedicated program, Oracle SQL Developer Data Modeler. Here’s a couple of screenshots to drive home the UI point: Oracle SQL Developer Oracle SQL Developer Data Modeler running INSIDE of SQL Developer. Notice how the Modeler menu items fold under the file menu? Oracle SQL Developer Data Modeler Easier to navigate and manipulate your models with the stand alone modeler. Just no worksheet to run your ad-hoc queries, etc. Don’t forget you can disable the Data Modeler inside of SQL Developer via the Extensions preference page. How can I model my table partitions? Partitioning is defined via the Physical model. So after you have finished your relational model, you need to generate a physical model. Oracle SQL Developer Data Modeler Physical Model and Partitioning Open the properties for your physical model table. Enable the ‘partitioned’ property. Once you do so, the ‘Partitioning’ page will activate. Lots and lots of partitioning support and options here But what about Interval Partitioning? An extension of range partitioning in 11gR2, we don’t currently support this partitioning scheme in SQL Developer. But we’re working on it! Can SQL Developer ignore column order when comparing models? Yes! After you start a model compare, one of your options is to disregard the order of an attribute or column definition. Tell SQL Developer you don’t care when your column shows up, just as long as it DOES show up. Wow, you got a lot of questions around modeling! Is that normal? Yes! While we appreciate that many folks inherit their applications and associated designs, new applications are being ‘born’ every day. Since both of our tools are free for anyone to design their new Oracle applications with, we attract a fair amount of attention I want to do a Hands On Lab. How do I get your software and instructional guides? Go here. Download VirtualBox. Then download the VB image. Import the appliance. Start it. Connect oracle/oracle on the OEL VM. Click on ‘Start Here’ in the desktop. Follow the instructions. If you need help, ask away! You went too fast in your Tips & Tricks session. Do you have cliff notes? Yes! And you’re SO close to finding them! Just go to my SQL Developer resources page. All of my tips are documented on this blog somewhere. I’ve indexed the most popular ones on the resource page. You can use the Search dialog on the right to find the rest. Or just send me a comment or question, and I’ll do my best to answer them as they come in.

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • SQL Developer at Oracle Open World 2012

    - by thatjeffsmith
    We have a lot going on in San Francisco this fall. One of the most personal exciting bits, for what will be my 4th or 5th Open World, is that this will be my FIRST as a member of Team Oracle. I’ve presented once before, but most years it was just me pressing flesh at the vendor booths. After 3-4 days of standing and talking, you’re ready to just go home and not do anything for a few weeks. This time I’ll have a chance to walk around and talk with our users and get a good idea of what’s working and what’s not. Of course it will be a great opportunity for you to find us and get to know your SQL Developer team! 3.4 miles across and back – thanks Ashley for signing me up for the run! This year is going to be a bit crazy. Work wise I’ll be presenting twice, working a booth, and proctoring several of our Hands-On Labs. The fun parts will be equally crazy though – running across the Bay Bridge (I don’t run), swimming the Bay (I don’t swim), having my wife fly out on Wednesday for the concert, and then our first WhiskyFest on Friday (I do drink whisky though.) But back to work – let’s talk about EVERYTHING you can expect from the SQL Developer team. Booth Hours We’ll have 2 ‘demo pods’ in the Exhibition Hall over at Moscone South. Look for the farm of Oracle booths, we’ll be there under the signs that say ‘SQL Developer.’ There will be several people on hand, mostly developers (yes, they still count as people), who can answer your questions or demo the latest features. Come by and say ‘Hi!’, and let us know what you like and what you think we can do better. Seriously. Monday 10AM – 6PM Tuesday 9:45AM – 6PM Wednesday 9:45AM – 4PM Presentations Stop by for an hour, pull up a chair, sit back and soak in all the SQL Developer goodness. You’ll only have to suffer my bad jokes for two of the presentations, so please at least try to come to the other ones. We’ll be talking about data modeling, migrations, source control, and new features in versions 3.1 and 3.2 of SQL Developer and SQL Developer Data Modeler. Day Time Event Monday 10:454:45 What’s New in SQL Developer Why Move to Oracle Application Express Listener Tueday 10:1511:455:00 Using Subversion in Oracle SQL Developer Data Modeler Oracle SQL Developer Tips & Tricks Database Design with Oracle SQL Developer Data Modeler Wednesday 11:453:30 Migrating Third-Party Databases and Applications to Oracle Exadata 11g Enterprise Options and Management Packs for Developers Hands On Labs (HOLs) The Hands On Labs allow you to come into a classroom environment, sit down at a computer, and run through some exercises. We’ll provide the hardware, software, and training materials. It’s self-paced, but we’ll have several helpers walking around to answer questions and chat up any SQL Developer or database topic that comes to mind. If your employer is sending you to Open World for all that great training, the HOLs are a great opportunity to capitalize on that. They are only 60 minutes each, so you don’t have to worry about burning out. And there’s no homework! Of course, if you do want to take the labs home with you, many are already available via the Developer Day Hands-On Database Applications Developer Lab. You will need your own computer for those, but we’ll take care of the rest. Wednesday PL/SQL Development and Unit Testing with Oracle SQL Developer 10:15 Performance Tuning with Oracle SQL Developer 11:45 Thursday The Soup to Nuts of Data Modeling with Oracle SQL Developer Data Modeler 11:15 Some Parting Advice Always wanted to meet your favorite Oracle authors, speakers, and thought-leaders? Don’t be shy, walk right up to them and introduce yourself. Normal social rules still apply, but at the conference everyone is open and up for meeting and talking with attendees. Just understand if there’s a line that you might only get a minute or two. It’s a LONG conference though, so you’ll have plenty of time to catch up with everyone. If you’re going to be around on Tuesday evening, head on over to the OTN Lounge from 4:30 to 6:30 and hang out for our Tweet Meet. That’s right, all the Oracle nerds on Twitter will be there in one place. Be sure to put your Twitter handle on your name tag so we know who you are!

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  • ????????SQL Developer?Data Modeler?????????????

    - by Yusuke.Yamamoto
    ????? ??:2010/05/18 ??:?????? Oracle ?GUI?????????···??????????????????SQL Developer ? Data Modeler ???????GUI???????????????????????????SQL Developer ? Data Modeler ?????????????????? ????Oracle SQL Developer Data Modeler ??Oracle SQL Developer Data Modeler ????Oracle SQL Developer ???Oracle SQL Developer ???????? ????????? ????????????????? http://www.oracle.com/technology/global/jp/ondemand/otn-seminar/pdf/100518_sqldeveloper_evening.pdf

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  • Pixel Shader, YUV-RGB Conversion failing

    - by TomTom
    I am tasked with playing back a video hthat comes in in a YUV format as an overlay in a larger game. I am not a specialist in Direct3d, so I am struggling. I managed to get a shader working and am rendering 3 textures (Y, V, U). Sadly I am totally unable to get anything like a decent image. Documentation is also failing me. I am currently loading the different data planes (Y,V,U) in three different textures: m_Textures = new Texture[3]; // Y Plane m_Textures[0] = new Texture(m_Device, w, h, 1, Usage.None, Format.L8, Pool.Managed); // V Plane m_Textures[1] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); // U Plane m_Textures[2] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); When I am rendering them as R, G and B respectively with the following code: float4 Pixel( float2 texCoord: TEXCOORD0) : COLOR0 { float y = tex2D (ytexture, texCoord); float v = tex2D (vtexture, texCoord); float u = tex2D (utexture, texCoord); //R = Y + 1.140 (V -128) //G = Y - 0.395 (U-128) - 0.581 (V-128) //B = Y + 2.028 (U-128) float r = y; //y + 1.140 * v; float g = v; //y - 0.395 * u - 0.581 * v; float b = u; //y + 2.028 * u; float4 result; result.a = 255; result.r = r; //clamp (r, 0, 255); result.g = g; //clamp (g, 0, 255); result.b = b; //clamp (b, 0, 255); return result; } Then the resulting image is - quite funny. I can see the image, but colors are totally distorted, as it should be. The formula I should apply shows up in the comment of the pixel shader, but when I do it, the resulting image is pretty brutally magenta only. This gets me to the question - when I read out an L8 texture into a float, with float y = tex2D (ytexture, texCoord); what is the range of values? The "origin" values are 1 byte, 0 to 255, and the forum I have assumes this. Naturally I am totally off when the values returned are somehow normalized. My Clamp operation at the end also will fail if for example colors in a pixel shader are normalized 0 to 1. Anyone an idea how that works? Please point me also to documentation - I have not found anything in this regard.

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  • HLSL Pixel Shader that does palette swap

    - by derrace
    I have implemented a simple pixel shader which can replace a particular colour in a sprite with another colour. It looks something like this: sampler input : register(s0); float4 PixelShaderFunction(float2 coords: TEXCOORD0) : COLOR0 { float4 colour = tex2D(input, coords); if(colour.r == sourceColours[0].r && colour.g == sourceColours[0].g && colour.b == sourceColours[0].b) return targetColours[0]; return colour; } What I would like to do is have the function take in 2 textures, a default table, and a lookup table (both same dimensions). Grab the current pixel, and find the location XY (coords) of the matching RGB in the default table, and then substitute it with the colour found in the lookup table at XY. I have figured how to pass the Textures from C# into the function, but I am not sure how to find the coords in the default table by matching the colour. Could someone kindly assist? Thanks in advance.

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  • Oracle SQL Developer is for Oracle Database

    - by thatjeffsmith
    What is Oracle SQL Developer? Well, according to this document on OTN… What is SQL Developer? Date: May 2014 Oracle SQL Developer is the Oracle Database IDE. A free graphical user interface, Oracle SQL Developer allows database users and administrators to do their database tasks in fewer clicks and keystrokes. A productivity tool, SQL Developer’s main objective is to help the end user save time and maximize the return on investment in the Oracle Database technology stack. Ok, sounds pretty straightforward. Where does the confusion lie then? Some People Use SQL Developer to Connect to 3rd Party Databases SQL Developer allows you to register 3rd party database JDBC drivers. The 3rd party being a company OTHER than Oracle that makes a database product. You know who they are (SAP, MSFT, IBM, etc.) Registering 3rd party JDBC drivers in SQL Developer But maybe you don’t understand why we support these types of connections? It’s for one driving reason. To Help You Migrate to Oracle Database Yes, you get a worksheet and a tree to query and browse those systems. But, the real meat and bones there are around our migration projects and our translation scratch editor. At the end of the day, it’s there so you can move your data from say Sybase ASE to Oracle Database. On a side note, the migration technology was previously available in a separate application, the Migration Workbench. The technology and the awesome people behind it were folded into SQL Developer. So when asked what SQL Developer is, I say it’s the Database IDE and the official 3rd party database migration to Oracle platform. So anyways, when you ask for better support for another 3rd party provider, we deliver that support based on that business driver. If another 3rd party database jdbc driver is introduced, it’s because we have a lot of customers migrating from that platform. We’re not adding it to make it easier for you to work with SQL Server on your Mac. But, if you find that useful – that is cool. It’s just not why we’ve got the support for SQL Server connections in SQL Developer.

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  • Setting int more than once causes crash

    - by JulianB
    I'm doing a CABasicAnimation and getting the value from a nested NSMutableArray. Everything is great the first time it runs but crashes when called again either with custom functions or viewDidLoad. I've isolated it down to this line int int1 = [[[locationsArray objectAtIndex:0] objectAtIndex:0 ]integerValue] ; I assume it's to do with int not being a pointer but I'm lost as have to get the value without crashing the second time around Process: CEO Report 2011 [61880] Path: /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 Identifier: CEO Report 2011 Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [252] Date/Time: 2011-11-13 17:04:28.093 +0000 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000005079706f Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: objectAtIndex: iPhone Simulator 235, iPhone OS 4.2 (iPad/8C134) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x012f1a78 objc_msgSend + 44 1 CEO Report 2011 0x0001afbd -[TalentRVC doBoxes:] + 61 (TalentRVC.m:594) 2 CEO Report 2011 0x00017025 -[TalentRVC locationSelected:] + 1123 (TalentRVC.m:137) 3 CEO Report 2011 0x0001659f -[TalentRVC segmentedControlIndexChangedA] + 290 (TalentRVC.m:53) 4 UIKit 0x002fba6e -[UIApplication sendAction:to:from:forEvent:] + 119 5 UIKit 0x0038a1b5 -[UIControl sendAction:to:forEvent:] + 67 6 UIKit 0x0038c647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 7 UIKit 0x0038a16c -[UIControl sendActionsForControlEvents:] + 49 8 UIKit 0x003c96b2 -[UISegmentedControl setSelectedSegmentIndex:] + 574 9 UIKit 0x003ce17e -[UISegmentedControl touchesBegan:withEvent:] + 971 10 UIKit 0x00320025 -[UIWindow _sendTouchesForEvent:] + 395 11 UIKit 0x0030137a -[UIApplication sendEvent:] + 447 12 UIKit 0x00306732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x01a5ca36 PurpleEventCallback + 1550 14 CoreFoundation 0x01171064 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52 15 CoreFoundation 0x010d16f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x010ce983 __CFRunLoopRun + 979 17 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x01a5b268 GSEventRunModal + 217 20 GraphicsServices 0x01a5b32d GSEventRun + 115 21 UIKit 0x0030a42e UIApplicationMain + 1160 22 CEO Report 2011 0x00002864 main + 102 (main.m:14) 23 CEO Report 2011 0x000027f5 start + 53 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98a10382 kevent + 10 1 libSystem.B.dylib 0x98a10a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98a0ff59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x98a0fcfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98a0f781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 2: WebThread 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 WebCore 0x023e1423 RunWebThread(void*) + 499 7 libSystem.B.dylib 0x98a17259 _pthread_start + 345 8 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 Foundation 0x0009b162 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 398 7 Foundation 0x00065d4c -[NSThread main] + 81 8 Foundation 0x00065cd8 __NSThread__main__ + 1387 9 libSystem.B.dylib 0x98a17259 _pthread_start + 345 10 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 4: com.apple.CFSocket.private 0 libSystem.B.dylib 0x98a08ac6 select$DARWIN_EXTSN + 10 1 CoreFoundation 0x01102cbc __CFSocketManager + 812 2 libSystem.B.dylib 0x98a17259 _pthread_start + 345 3 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x98a0f412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x98a0f9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x5079706f ebx: 0x0001af8c ecx: 0x04c8a1ff edx: 0x00200855 edi: 0x010bfbd0 esi: 0x56e58955 ebp: 0xbfffd408 esp: 0xbfffd3d4 ss: 0x0000001f efl: 0x00010206 eip: 0x012f1a78 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x5079706f Binary Images: 0x1000 - 0x29ffb +CEO Report 2011 ??? (???) <C5838026-29D3-AF1E-8C66-F7F5C18CDDD2> /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 0x4a000 - 0x4cff7 +PBGDBIntrospectionSupport.A.dylib 1760.0.0 (compatibility 1.0.0) <C80BE225-06F2-4CB3-BF89-84A1B0FDCDA2> /Developer-3/Applications/Xcode.app/Contents/PlugIns/GDBMIDebugging.xcplugin/Contents/Resources/PBGDBIntrospectionSupport.A.dylib 0x51000 - 0x212fe7 +Foundation 751.49.0 (compatibility 300.0.0) <DB9A4461-C768-9B7B-E463-4568E3FAA179> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Foundation.framework/Foundation 0x2ef000 - 0x7fbff3 +UIKit 1400.0.0 (compatibility 1.0.0) <EE783C53-A647-D7F8-62CF-FB3F7DD16C54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/UIKit.framework/UIKit 0xa40000 - 0xc73ff7 com.apple.CoreGraphics 1.600.0 (???) <78926D2F-9A6C-8B48-BD99-72B3373872BD> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0xcdc000 - 0xe3affb +CoreData 320.15.0 (compatibility 1.0.0) <75D8B19C-E452-CB13-87FA-CBFD44D3A04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreData.framework/CoreData 0xeb3000 - 0xefdffb +SystemConfiguration 379.0.0 (compatibility 1.0.0) <5A1E5868-7B70-7184-F4F6-B0FC574E49A0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0xf1c000 - 0x100efef +QuartzCore 1.7.0 (compatibility 1.2.0) <FCA6F109-11B7-B38B-4EBF-D5C2CA9D5CE7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x1079000 - 0x108aff7 +libSystem.dylib 125.0.0 (compatibility 1.0.0) <76CE85FC-AAC8-DE1C-B533-ABCEF8783B8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libSystem.dylib 0x109d000 - 0x11ecfef +CoreFoundation 550.52.0 (compatibility 150.0.0) <CDA305C1-38E1-514F-0EFB-4B6A58E296D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x12de000 - 0x13abfe3 +libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <FEB8BB90-29E8-F87A-EA47-9395667DA191> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libobjc.A.dylib 0x13fd000 - 0x15a3fe7 +libicucore.A.dylib 45.0.0 (compatibility 1.0.0) <05674AB8-3A5A-0D89-79F8-EA0817A32D38> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libicucore.A.dylib 0x160f000 - 0x170efe7 +libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <08B31BB7-E603-0C9A-1D7D-17637EFEDA54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libxml2.2.dylib 0x1733000 - 0x1741ff7 +libz.1.dylib 1.2.3 (compatibility 1.0.0) <F91C1567-31B2-CEFD-2D61-1B76C9F89E6A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libz.1.dylib 0x1746000 - 0x188cff7 +CFNetwork 485.12.7 (compatibility 1.0.0) <FCD41C21-04EF-CDBB-84AC-9017DC3BF552> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x190a000 - 0x196efeb +Security ??? (???) <1D093A0E-0E15-231C-F11D-0645230EF7A1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Security.framework/Security 0x1996000 - 0x1999ff7 +IOKit 275.0.0 (compatibility 1.0.0) <E244134E-FFD4-D9C4-BF8E-E1235C0C17B7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/IOKit.framework/IOKit 0x19a1000 - 0x19b7ff7 +libSystem.override.dylib ??? (???) <477EA8CC-61D1-D179-A7B6-2BB7C377600B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.override.dylib 0x19c2000 - 0x1a43ffb +libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <BCEA48F2-1BF3-BD41-F3D8-D905806BFA57> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libsqlite3.dylib 0x1a55000 - 0x1a65fe3 +GraphicsServices 14.0.0 (compatibility 1.0.0) <BA0B832B-2252-0434-BFD7-99415BEDF76B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1a76000 - 0x1c13ff3 +JavaScriptCore 533.17.9 (compatibility 1.0.0) <8B97277F-F677-F9B0-F82F-5E1E608EFA84> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x1c66000 - 0x1d47ffb +ImageIO ??? (???) <6FAE198A-EAC4-9FBF-A922-1DF8200FD269> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/ImageIO.framework/ImageIO 0x1d71000 - 0x1dbdff3 +AddressBook 30.0.0 (compatibility 1.0.0) <A011434A-1249-3B7D-97EF-08F0AA0EFBB3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AddressBook.framework/AddressBook 0x1de7000 - 0x1f7efe7 +AudioToolbox 296.0.0 (compatibility 1.0.0) <C35F6411-41EB-92EC-F0E1-E3328746061D> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x1fd2000 - 0x1fe5fff +SpringBoardServices ??? (???) <AE58FA0A-B824-CF60-3F40-4CEBBFC2F236> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x1ff1000 - 0x2034ffb +AppSupport 29.0.0 (compatibility 1.0.0) <1B38F0B4-36BB-5BEB-917A-A5CFBFCEDADA> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x2059000 - 0x20c7fe3 +CoreText ??? (???) <EE0D05CA-772A-9D07-7931-06B948B209D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreText.framework/CoreText 0x20f4000 - 0x2136feb +MobileCoreServices 20.0.0 (compatibility 1.0.0) <0F2407B2-C515-C6AC-B72B-0BA21568B152> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x2150000 - 0x2231ff7 +WebKit 533.17.9 (compatibility 1.0.0) <C2BA78C7-45EC-54AA-E020-D7FD6ECE06F9> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x22a9000 - 0x3090ffb +WebCore 533.17.9 (compatibility 1.0.0) <D9EEBA8C-F9D4-FAF4-E0BF-58CE7DAAFB96> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x358c000 - 0x363ffe3 +ProofReader 101.0.0 (compatibility 1.0.0) <196C8CFD-C6BA-A5DE-5785-7F6042DC6425> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x3656000 - 0x3659ff7 +libAccessibility.dylib ??? (???) <BFB0EA39-9E6F-026C-0C23-66A12AB3D336> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libAccessibility.dylib 0x3661000 - 0x368fff7 +PrintKit 66.0.0 (compatibility 1.0.0) <F171F166-8B5C-FBC7-497E-9DCDEB158348> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x36a3000 - 0x3724fe3 +CoreTelephony 383.8.3 (compatibility 1.0.0) <7BEDF930-9CA4-E6A2-BBCE-C6E7A14DEE69> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x3767000 - 0x3768fff +DataMigration ??? (???) <87E44081-5DCB-6597-6865-90780FEB8597> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x376d000 - 0x3770ff7 +MobileInstallation ??? (???) <DFD90490-F485-6945-1ABE-F4D6C7A94574> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x3776000 - 0x37aafff +Bom 157.0.0 (compatibility 2.0.0) <7FE61FCF-0E89-0744-F24C-2D1F6C1EAE89> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/Bom.framework/Bom 0x37b7000 - 0x37c4fe7 +libbz2.1.0.dylib 1.0.5 (compatibility 1.0.0) <BD82EE16-8FB3-A7F5-4CC0-EDE15AC18507> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libbz2.1.0.dylib 0x37c9000 - 0x37d4ff7 +AggregateDictionary ??? (???) <37904D52-6186-14BB-560B-D8B21316BB52> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x37df000 - 0x3853ff7 +CoreAudio ??? (???) <0669925D-3993-07DC-9E76-369C1709553E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x3888000 - 0x3cf8ff3 +libBLAS.dylib ??? (???) <3EE46AD9-7807-F326-E0AF-BAEF5939654B> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x3d1e000 - 0x4160fe7 +libLAPACK.dylib ??? (???) <F66279A8-EE9C-5723-C3A0-E507ED462F8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x418c000 - 0x4198ff7 +CoreVideo 1.6.1 (compatibility 1.2.0) <966447F0-FB24-EC43-006E-CD32F1924481> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x41a5000 - 0x41b6ff7 +OpenGLES ??? (???) <EC9C05E6-BC78-B1B0-2044-7189D39A06FE> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x41bf000 - 0x41c4ff3 +libGFXShared.dylib ??? (???) <0694A0A1-F539-2856-C2BA-61D323D56DEF> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x41ca000 - 0x4205ff7 +libGLImage.dylib ??? (???) <9318562A-FDB5-0722-FC9C-BA0057BD3F53> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x420e000 - 0x4319ff7 +libGLProgrammability.dylib ??? (???) <F7AC6198-8A35-5DC9-2BDD-AD03BEC21EF5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x4339000 - 0x4340fff +libCoreVMClient.dylib ??? (???) <785DDEAB-CB21-E1A6-35C2-A7A3E02E48B2> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib 0x4348000 - 0x4b2ef4f +libLLVMContainer.dylib ??? (???) <067A9A4D-1B73-B338-BD26-54D28AFCC04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/libLLVMContainer.dylib 0x4c85000 - 0x4c8aff3 +AssetsLibraryServices ??? (???) <5BC721E0-FB4E-B81B-4FED-DF7189AD8BA0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x4c90000 - 0x4c90ff7 +libresolv.dylib 41.0.0 (compatibility 1.0.0) <78A807DB-B13E-9550-9C2E-8DA1DCBFEE8A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libresolv.dylib 0x4f52000 - 0x4f9ffe7 +libCGFreetype.A.dylib 600.0.0 (compatibility 64.0.0) <2DFF120B-1542-ED85-07DC-EE7394592B76> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x4fb7000 - 0x4fe0fe7 +libRIP.A.dylib 600.0.0 (compatibility 64.0.0) <0E986874-F95E-1CA2-C221-E99DBD2E6AB1> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0xbeb0000 - 0xbeb9fff +WebUI ??? (???) <33AE9B5E-6083-2103-174B-2E6EC60A58A6> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/WebUI.framework/WebUI 0xbec3000 - 0xbec7ff3 +CertUI ??? (???) <5C86FEAC-C796-A9EA-076F-5A34B74B755E> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/CertUI.framework/CertUI 0xbece000 - 0xbed4ff3 +libMobileGestalt.dylib ??? (???) <1A9029E7-6BCA-46F5-0FAE-FB96EED30A05> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libMobileGestalt.dylib 0xbedc000 - 0xbeefffb +PersistentConnection ??? (???) <E7C7258E-A316-B701-08C2-2A58A90211AB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0xc210000 - 0xc26bff7 +ManagedConfiguration ??? (???) <85935272-F391-D5FF-9976-EFC8560AC1CB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0xc2a9000 - 0xc2b7ff3 +AccountSettings ??? (???) <E77F2419-8ADC-3CC5-23A9-74F2CECA68B3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0xc2c1000 - 0xc2c5fff +ApplePushService ??? (???) <218FD678-275F-0EDC-C9FF-D03062736212> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0xc2cb000 - 0xc2dcffb +DataDetectorsUI 52.0.0 (compatibility 1.0.0) <A2C9C080-84D0-5B51-40BE-4B6A7C512D91> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsUI.framework/DataDetectorsUI 0xc2e9000 - 0xc2fdfe7 +DataDetectorsCore 154.0.0 (compatibility 1.0.0) <113CA3D9-474B-1223-ACA7-EB4D473C1583> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsCore.framework/DataDetectorsCore 0xcdbd000 - 0xce00ff3 +QuickLook ??? (???) <94F8984E-BCEA-ADED-7749-C29CE5E04C68> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuickLook.framework/QuickLook 0xce29000 - 0xcf75fff +RawCamera 1.0.1 (compatibility 1.0.0) <33F076B3-56FC-6978-3FD7-DF5B1A416D02> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/CoreServices/RawCamera.bundle/RawCamera 0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld 0x91590000 - 0x91593fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x91681000 - 0x91681ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x92ff7000 - 0x930ebff7 libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <061ABF36-8BA9-79C1-6CE7-EC69A4998F51> /usr/lib/libiconv.2.dylib 0x9352d000 - 0x93541fe7 libbsm.0.dylib ??? (???) <821E415B-6C42-D359-78FF-E892792F8C52> /usr/lib/libbsm.0.dylib 0x9554f000 - 0x9562ffe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x95630000 - 0x9569afe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x97f72000 - 0x97f7eff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f7f000 - 0x97f7fff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x9869b000 - 0x986bbfe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0x98704000 - 0x98746ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x98747000 - 0x987b6ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x989e9000 - 0x98b90ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9a4e5000 - 0x9a542ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib EDIT: After turning on NSZombieEnabled looks like my NSMutableArray is being deallocated? .h @interface TalentRVC : UIViewController <locationGlobalMenuDelegate, industryGlobalMenuDelegate>{ NSMutableArray *locationsArray; } @property (nonatomic, retain) NSMutableArray *locationsArray; @end .m -(void)buildArrays { locationsArray = [NSMutableArray arrayWithCapacity: 8]; for (int i = 0; i!=8; i++){ NSMutableArray *array = [NSMutableArray arrayWithCapacity: 8]; [locationsArray addObject: array]; } //Africa [[locationsArray objectAtIndex:0] addObject: [NSNumber numberWithInt: 83]]; ... //Middle East [[locationsArray objectAtIndex:1] addObject: [NSNumber numberWithInt: 89]]; ... NSLog(@"Built locationsArray"); } So after running the first time locationsArray is dumped from memory? If so, how do I can it?

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  • SQL Developer Blitz at ODTUG Kscope12

    - by thatjeffsmith
    Oracle Development Tools User Group (ODTUG) puts on an outstanding event, and I enjoy that the content comes FIRST. Yes, the after-event parties and entertainment are first class, but I look forward most to sitting in on some excellent sessions. For Kscope12 one would expect Oracle to have a large presence, and you would be absolutely correct! The APEX team will be there in full force, and we’ll have sessions on JDeveloper, ADF, and .NET. But what I want to talk about today is our awesome line-up of coverage for Oracle SQL Developer (Surprise!) DB and Developer’s Toolbox Symposium Kris Rice or @krisrice, Product Development Manager for SQL Developer, will speak at 10AM Sunday about SQL Developer Data Modeler. Our free data modeling solution allows one to reverse engineer a data dictionary to a model, modify it, and create a script of the changes. Collaboration is an important part of any development team; with built-in subversion support, the modeler makes collaboration easy, not just possible. After the morning break, I’ll be talking about SQL Developer’s PL/SQL support. From creating your code, to debugging, tuning, testing, and documenting PL/SQL – SQL Developer fits the bill. Since I have a full hour, I should have time to do a little riff on using source control to version and manage your revisions too! At 3:15 Jagan Athreya will talk about the new integration between SQL Developer and Enterprise Manager Cloud Control 12c. Enabling developers to define changes in SQLDeveloper and allowing DBAs to promote these changes to Test and Production via Enterprise Manager will reduce errors, accelerate productivity, and help eliminate unplanned downtime. Get your SQL Developer groove on at ODTUG Kscope12! Presentations SQL Developer Tips and Tricks Monday June 25, Session 5, 4:15 pm – 5:15 pm I’ll take you through my favorite keyboard shortcuts, top 10 preferences every user should tweak, and spotlight features that the average user probably hasn’t discovered yet. My goal for this session is for everyone to take 1-2 tips they can implement immediately to save mucho time. I enjoy interacting with the audience so no two versions of this presentation are the same. Oracle SQL Developer and Data Modeler New Features When: Tuesday June 26, Session 6, 8:30 am – 9:30 am Ashley Chen, my PM-partner-in-crime, will be covering all the new features from our two latest updates. So if you’re new to SQL Developer, or you’ve been using an older version, stop by and see what new toys you have to play with. I also have a bet with Ashley that she will have more attendees than me, so be sure to show up so I can collect. Debugging PL/SQL With SQL Developer When: Wednesday June 27, Session 16, 3:00 pm – 4:00 pm Me again – sorry. This time I have an entire hour to JUST talk about PL/SQL and debugging! Should you use a watch with a break condition, or a breakpoint with a passcount? How does external debugging with a Perl script work? Can I just debug an anonymous PL/SQL block. So if debugging to you is just a DBMS_OUTPUT.PUT_LINE() call, stop by and see how our IDE can help you take things to the next level! Or is that level++? Hands-on-Training SQL Developer Soup to Nuts When: Tuesday, 8:00 AM – 9:30 AM If you learn by doing, this is the session for you. Bring your own laptop or use one of the lab machines. We’ll give you a VirtualBox OEL image running 11gR2 EE Database with all the fixin’s (that’s Southern speak for Partitioning, Advanced Compression, Tuning & Diagnostic Packs, etc), TimesTen, APEX and much more. All you have to do is login and run through our lab exercises. You can start with a model and work your way up to debugging and testing your own appliction, or you can pick and choose your lessons to suit your needs. We’ll have people on hand to help you out and answer your questions. Booth Hours We’ll be in the vendor area and have our very own ‘demo pod’ for SQL Developer. Between Kris, Ashley, and I we should be able to answer your questions or show you how to ‘do that thing’ in the tool. Or just stop by and say hello! We’ll be around the following hours’ish: Sunday, June 24, 2012 6:00 PM – 8:00 PM Monday, June 25, 2012 9:00 AM – 4:30 PM Tuesday, June 26, 2012 9:30 AM – 3:30 PM Wednesday, June 27, 2012 10:15 AM – 2:00 PM No Excuses – If You Have Questions, This is Your Chance to Get Your Answers! We’re doing just about everything outside of a scavenger hunt to bring information and value to our users. Let us know what you like, what you don’t like, and we’ll do our best to do more of the former and less of the latter!

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