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  • March 24 VTSQL Meeting: BI with SQL Server guru Rushabh Mehta

    When: March 24th, 6PM Where: Competitive Computing, Colchester Vermont (www.competitive.com) From Zero to BI in 10 Minutes or less By Rushabh Mehta Finally a technology that the Information Worker can use to take raw data and turn it into valuable information in a matter of minutes from the comfort of their own desktop! In this very exciting and interactive session full of exciting demos, we will walk you through taking raw information from a variety of sources and building a powerful analytical...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What 'ordinary' packages does 'sudo apt-get purge wine*' removes?

    - by an_ant
    Ok, here's one silly question - I've actually run that command trying to lose configuraion of current installation of wine, so I can install it from zero. I didn't quite read but I've noticed that some packages that 'shouldn't be uninstalled' were getting uninstalled, like compiz for example... Now, my problem is that I don't know what are the other packages that got uninstalled. I can't enter Ubuntu at all. Help, please. Command was sudo apt-get purge wine*. Thank you. Please be nice; I was really tired :)

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  • Oracle Linux 6 Implementation Essentials Certification Exam Now Available

    - by Antoinette O'Sullivan
    Get proof of your linux system administration skills by taking the Oracle Linux 6 Implementation Essentials Certification exam. This certification is available to all candidates. Oracle Partner Members earning this certification will be recognized as OPN Certified Specialists. This certification takes under 3 hours, asking you between 120-150 questions on areas including: Introduction to Oracle Linux Installing Oracle Linux 6 Linux Boot Process Oracle Linux System Configuration and Process Management Oracle Linux Package Management Ksplice Zero Downtime Updates Automate Tasks and System Logging User and Group Administration Oracle Linux File Sytems and Storage Administration Network Administration Oracle Linux System Monitoring and Troubleshooting Oracle Certifications are among the most sought after badges of credibility for expertise in the Information Technology marketplace. See Benefits of Oracle Certification for more information. To prepare for this exam, you can take the Oracle Linux System Administration training.

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  • ‘Unleash the Power of Oracle WebLogic 12c: Architect, Deploy, Monitor and Tune JEE6’: Free Hands On Technical Workshop

    - by JuergenKress
    Come to our Workshop and get bootstrapped in the use of Oracle WebLogic 12c for high performance systems. The workshop, organised by Oracle Gold Partners - C2B2 Consulting -  and run by the Oracle Application Grid Certified Specialist Steve Milldge, will start with a simple WebLogic 12c system which will scale up to a distributed, reliable system designed to give zero downtime and support extreme throughput. When? Wednesday,25th of July Where? Oracle Corporation UK Ltd. One South Place, London EC2M 2RB Visit www.c2b2.co.uk/weblogic and join us for this unique technical event to learn, network and play with some cool technology! WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: c2b2,ias to WebLogic,WebLogic basic,ias upgrade,C2B2,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Deleted some files from home folder

    - by narendra shah
    I have recently installed Ubuntu for the first time in my life. So I am fairly new to it. I have deleted some files from my home folder. But now the problems have started. The system volume automatically reduces to zero. Further, as soon as I restarted my system, my panel settings we restored to default. When I right click in my home folder, it gives an option of 'restore missing files' but I am not able to restore them. Please guide me how to restore them. Thanks Narendra

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  • Download the Windows 8 Logo and Icons to Use on Your Favorite Computer

    - by Asian Angel
    Do you like how the icons from Windows 8 look and want to use them on a different system? Then you are in luck! The good folks over at 7 Tutorials have pulled out nineteen icons from Windows 8 and packaged them into a downloadable set. Note: White icons not shown above. Download the Windows 8 Logo & Other Windows 8 Icons [7 Tutorials] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Camera Projection back Into 3D world, offset error

    - by Anthony
    I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the robot detecting white pixels. I'm trying to take the white pixels that it finds and project them back into the 3D world so that I can see if it is actually detecting the correct pixels. I almost have it working, but there is an offset between where the white is in in the World and were I put my orange triangles (which represent what the robot things is white). /// <summary> /// Takes a bool map of and makes vertex positions based on the map. /// </summary> /// <param name="c"> The bool map</param> private void ProjectBoolMapOnGroundAnthony2(bool[,] c) { float triangleSize = 0.04f; // Point of interest in World W cordinate system. Vector3 pointOfInterest_W = Vector3.Zero; // Point of interest in Robot Cordinate system R Vector3 pointOfInterest_R = Vector3.Zero; // alpha is the angle from the robot camera to where it is looking in the center. //double alpha = Math.Atan(1.8f / 1); /// Matrix representation of the view determined by the position, target, and updirection. Matrix View = ((SimulationMain)Game).mainRobot.robotCameraView.View; /// Matrix representation of the view determined by the angle of the field of view (Pi/4), aspectRatio, nearest plane visible (1), and farthest plane visible (1200) Matrix Projection = ((SimulationMain)Game).mainRobot.robotCameraView.Projection; /// Matrix representing how the real world cordinates differ from that of the rendering by the camera. Matrix World = ((SimulationMain)Game).mainRobot.robotCameraView.World; Plane groundPlan = new Plane(Vector3.UnitZ, 0.0f); for (int x = 0; x < this.screenWidth; x++) { for (int y = 0; y < this.screenHeight; ) { if (c[x, y] == true && this.count1D < 62000) { int j = 1; Vector3 nearPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 0), Projection, View, World); Vector3 farPlanePoint = Game.GraphicsDevice.Viewport.Unproject(new Vector3(x, y, 1), Projection, View, World); //Vector3 pointOfInterest_W = Vector3.in Ray ray = new Ray(nearPlanePoint, farPlanePoint); pointOfInterest_W = ray.Position + ray.Direction * (float) ray.Intersects(groundPlan); this.vertexArray2[this.count1D + 0].Position.X = pointOfInterest_W.X - triangleSize; this.vertexArray2[this.count1D + 0].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 0].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 0].Color = Color.DarkOrange; // Put another vertex a the position but +1 in the X direction triangleSize //this.vertexArray2[this.count1D + 1].Position.X = pointOnGroud.X + 3; //this.vertexArray2[this.count1D + 1].Position.Y = pointOnGroud.Y + j; this.vertexArray2[this.count1D + 1].Position.X = pointOfInterest_W.X; this.vertexArray2[this.count1D + 1].Position.Y = pointOfInterest_W.Y + triangleSize * j; this.vertexArray2[this.count1D + 1].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 1].Color = Color.Red; // Put another vertex a the position but +1 in the X direction //this.vertexArray2[this.count1D + 0].Position.X = pointOnGroud.X; //this.vertexArray2[this.count1D + 0].Position.Y = pointOnGroud.Y + 3 + j; this.vertexArray2[this.count1D + 2].Position.X = pointOfInterest_W.X + triangleSize; this.vertexArray2[this.count1D + 2].Position.Y = pointOfInterest_W.Y - triangleSize * j; this.vertexArray2[this.count1D + 2].Position.Z = pointOfInterest_W.Z; this.vertexArray2[this.count1D + 2].Color = Color.Orange; this.count1D += 3; y += j; } else { y++; } } } } The world is a grass texture with lines on it. The world plane is normal at (0,0,1). Any ideas on why there is an offset? Any Ideas? Thanks for the help, Anthony G.

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  • Spreadsheets in Game Design?

    - by Joey Green
    There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in this GDCVault video: http://gdcvault.com/play/1012372/From-Zero-to-Time-Magazine The second being the guys that do Walled Garden Weekly: http://walledgardenweekly.com/ David said he models everything out and uses excel models to see how everything plays out. What on earth is he talking about? Is it seeing how the game mechanics react to each other? Is there somewhere where I can learn more about how to do this? Thanks

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  • Are 'edited by' inline comments the norm in shops which use revision control?

    - by Joshua Smith
    The senior dev in our shop insists that whenever code is modified, the programmer responsible should add an inline comment stating what he did. These comments usually look like // YYYY-MM-DD <User ID> Added this IF block per bug 1234. We use TFS for revision control, and it seems to me that comments of this sort are much more appropriate as check-in notes rather than inline noise. TFS even allows you to associate a check-in with one or more bugs. Some of our older, often-modified class files look like they have a comment-to-LOC ratio approaching 1:1. To my eyes, these comments make the code harder to read and add zero value. Is this a standard (or at least common) practice in other shops?

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  • Bug! Slow Sums and Averages

    - by Paul White
    It’s a curious thing about SQL that the SUM or AVG of no items is not zero, it’s NULL. In this post, you’ll see how this means your SUM and AVG calculations might run at half speed, or worse. As with most of my blog entries though, today’s instalment is not so much about the result, but the journey we take to get there. Before we get started on that, I just want to mention that there’s a problem with the Google Reader feed for this blog, so those of you that use that will have missed two recent entries: Seeking Without Indexes and Advanced TSQL Tuning: Why Internals Knowledge Matters. Accessing the site directly always works of course :) Ok, on to today’s story. Take a look at this query:...(read more)

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  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

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  • Java EE/GlassFish Adoption Story by Kerry Wilson/Vanderbilt University

    - by reza_rahman
    Kerry Wilson is a Software Engineer at the Vanderbilt University Medical Center. He served in a consultant role to design a lightweight systems integration solution for the next generation Foundations Recovery Network using GlassFish, Java EE 6, JPA, @Scheduled EJBs, CDI, JAX-RS and JSF. He shared his story at the JavaOne 2013 Sunday GlassFish community event - check out the video below: Kerry outlined some of the details of the implementation and emphasized the fact that Java EE can be a great solution for applications that are considered small/lightweight. He mentioned the productivity gains through the modern Java EE programming model centered on annotations, POJOs and zero-configuration - comparing it with competing frameworks that aim towards similar productivity for lightweight applications. Kerry also stressed the quality of the excellent NetBeans integration with GlassFish and the need for community self-support in free, non-commercial open source projects like GlassFish. You can check out the details of his story on the GlassFish stories blog. Do you have a Java EE/GlassFish adoption story to share? Let us know and we will highlight it for the community.

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  • Java EE/GlassFish Adoption Story by Kerry Wilson/Vanderbilt University

    - by reza_rahman
    Kerry Wilson is a Software Engineer at the Vanderbilt University Medical Center. He served in a consultant role to design a lightweight systems integration solution for the next generation Foundations Recovery Network using GlassFish, Java EE 6, JPA, @Scheduled EJBs, CDI, JAX-RS and JSF. He lives in Nashville, TN where he helps organize the Nashville Java User Group. Kerry shared his Java EE/GlassFish adoption story at the JavaOne 2013 Sunday GlassFish community event - check out the video below: Here is the slide deck for his talk: GlassFish Story by Kerry Wilson/Vanderbilt University Medical Center from glassfish Kerry outlined some of the details of the implementation and emphasized the fact that Java EE can be a great solution for applications that are considered small/lightweight. He mentioned the productivity gains through the modern Java EE programming model centered on annotations, POJOs and zero-configuration - comparing it with competing frameworks that aim towards similar productivity for lightweight applications. Kerry also stressed the quality of the excellent NetBeans integration with GlassFish and the need for community self-support in free, non-commercial open source projects like GlassFish.

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  • The clock hands of the buffer cache

    - by Tony Davis
    Over a leisurely beer at our local pub, the Waggon and Horses, Phil Factor was holding forth on the esoteric, but strangely poetic, language of SQL Server internals, riddled as it is with 'sleeping threads', 'stolen pages', and 'memory sweeps'. Generally, I remain immune to any twinge of interest in the bowels of SQL Server, reasoning that there are certain things that I don't and shouldn't need to know about SQL Server in order to use it successfully. Suddenly, however, my attention was grabbed by his mention of the 'clock hands of the buffer cache'. Back at the office, I succumbed to a moment of weakness and opened up Google. He wasn't lying. SQL Server maintains various memory buffers, or caches. For example, the plan cache stores recently-used execution plans. The data cache in the buffer pool stores frequently-used pages, ensuring that they may be read from memory rather than via expensive physical disk reads. These memory stores are classic LRU (Least Recently Updated) buffers, meaning that, for example, the least frequently used pages in the data cache become candidates for eviction (after first writing the page to disk if it has changed since being read into the cache). SQL Server clearly needs some mechanism to track which pages are candidates for being cleared out of a given cache, when it is getting too large, and it is this mechanism that is somewhat more labyrinthine than I previously imagined. Each page that is loaded into the cache has a counter, a miniature "wristwatch", which records how recently it was last used. This wristwatch gets reset to "present time", each time a page gets updated and then as the page 'ages' it clicks down towards zero, at which point the page can be removed from the cache. But what is SQL Server is suffering memory pressure and urgently needs to free up more space than is represented by zero-counter pages (or plans etc.)? This is where our 'clock hands' come in. Each cache has associated with it a "memory clock". Like most conventional clocks, it has two hands; one "external" clock hand, and one "internal". Slava Oks is very particular in stressing that these names have "nothing to do with the equivalent types of memory pressure". He's right, but the names do, in that peculiar Microsoft tradition, seem designed to confuse. The hands do relate to memory pressure; the cache "eviction policy" is determined by both global and local memory pressures on SQL Server. The "external" clock hand responds to global memory pressure, in other words pressure on SQL Server to reduce the size of its memory caches as a whole. Global memory pressure – which just to confuse things further seems sometimes to be referred to as physical memory pressure – can be either external (from the OS) or internal (from the process itself, e.g. due to limited virtual address space). The internal clock hand responds to local memory pressure, in other words the need to reduce the size of a single, specific cache. So, for example, if a particular cache, such as the plan cache, reaches a defined "pressure limit" the internal clock hand will start to turn and a memory sweep will be performed on that cache in order to remove plans from the memory store. During each sweep of the hands, the usage counter on the cache entry is reduced in value, effectively moving its "last used" time to further in the past (in effect, setting back the wrist watch on the page a couple of hours) and increasing the likelihood that it can be aged out of the cache. There is even a special Dynamic Management View, sys.dm_os_memory_cache_clock_hands, which allows you to interrogate the passage of the clock hands. Frequently turning hands equates to excessive memory pressure, which will lead to performance problems. Two hours later, I emerged from this rather frightening journey into the heart of SQL Server memory management, fascinated but still unsure if I'd learned anything that I'd put to any practical use. However, I certainly began to agree that there is something almost Tolkeinian in the language of the deep recesses of SQL Server. Cheers, Tony.

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  • WPF: Timers

    - by Ilya Verbitskiy
    I believe, once your WPF application will need to execute something periodically, and today I would like to discuss how to do that. There are two possible solutions. You can use classical System.Threading.Timer class or System.Windows.Threading.DispatcherTimer class, which is the part of WPF. I have created an application to show you how to use the API.     Let’s take a look how you can implement timer using System.Threading.Timer class. First of all, it has to be initialized.   1: private Timer timer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6: 7: timer = new Timer(OnTimer, null, Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); 8: }   Timer’s constructor accepts four parameters. The first one is the callback method which is executed when timer ticks. I will show it to you soon. The second parameter is a state which is passed to the callback. It is null because there is nothing to pass this time. The third parameter is the amount of time to delay before the callback parameter invokes its methods. I use System.Threading.Timeout helper class to represent infinite timeout which simply means the timer is not going to start at the moment. And the final fourth parameter represents the time interval between invocations of the methods referenced by callback. Infinite timeout timespan means the callback method will be executed just once. Well, the timer has been created. Let’s take a look how you can start the timer.   1: private void StartTimer(object sender, RoutedEventArgs e) 2: { 3: timer.Change(TimeSpan.Zero, new TimeSpan(0, 0, 1)); 4:   5: // Disable the start buttons and enable the reset button. 6: }   The timer is started by calling its Change method. It accepts two arguments: the amount of time to delay before the invoking the callback method and the time interval between invocations of the callback. TimeSpan.Zero means we start the timer immediately and TimeSpan(0, 0, 1) tells the timer to tick every second. There is one method hasn’t been shown yet. This is the callback method OnTimer which does a simple task: it shows current time in the center of the screen. Unfortunately you cannot simple write something like this:   1: clock.Content = DateTime.Now.ToString("hh:mm:ss");   The reason is Timer runs callback method on a separate thread, and it is not possible to access GUI controls from a non-GUI thread. You can avoid the problem using System.Windows.Threading.Dispatcher class.   1: private void OnTimer(object state) 2: { 3: Dispatcher.Invoke(() => ShowTime()); 4: } 5:   6: private void ShowTime() 7: { 8: clock.Content = DateTime.Now.ToString("hh:mm:ss"); 9: }   You can build similar application using System.Windows.Threading.DispatcherTimer class. The class represents a timer which is integrated into the Dispatcher queue. It means that your callback method is executed on GUI thread and you can write a code which updates your GUI components directly.   1: private DispatcherTimer dispatcherTimer; 2:   3: public MainWindow() 4: { 5: // Form initialization code 6:   7: dispatcherTimer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 1) }; 8: dispatcherTimer.Tick += OnDispatcherTimer; 9: } Dispatcher timer has nicer and cleaner API. All you need is to specify tick interval and Tick event handler. The you just call Start method to start the timer.   private void StartDispatcher(object sender, RoutedEventArgs e) { dispatcherTimer.Start(); // Disable the start buttons and enable the reset button. } And, since the Tick event handler is executed on GUI thread, the code which sets the actual time is straightforward.   1: private void OnDispatcherTimer(object sender, EventArgs e) 2: { 3: ShowTime(); 4: } We’re almost done. Let’s take a look how to stop the timers. It is easy with the Dispatcher Timer.   1: dispatcherTimer.Stop(); And slightly more complicated with the Timer. You should use Change method again.   1: timer.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan); What is the best way to add timer into an application? The Dispatcher Timer has simple interface, but its advantages are disadvantages at the same time. You should not use it if your Tick event handler executes time-consuming operations. It freezes your window which it is executing the event handler method. You should think about using System.Threading.Timer in this case. The code is available on GitHub.

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  • Java - learning / migrating fast

    - by Yippie-Kai-Yay
    This is not one of those questions like "How do I learn Java extremely fast, I know nothing about programming, but I heard Java is cool, yo". I have an interview for a Java Software Developer in a couple of weeks and the thing is that I think that I know C++ really good and I am somewhat good at C# (like, here I can probably answer on a lot of questions related to these languages), but I have almost zero experience with Java. I have a lot of projects written in both languages, I participiated in several open-source projects (mostly C++, though). Now, what should I do (in your opinion) to prepare myself for this Java interview. I guess migrating from C# to Java should be kind of fast, especially when you know a lot about programming in global, patterns, modern techniques and have a lot of practical experience behind you. But still two weeks is obviously not enough to get Java in-depth - so what should I focus on to have the best chances to pass the interview? Thank you.

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  • Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

    - by Andy Tyurin
    There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, new JPanel will be open, but I don't know why buttons from StartMenu JPanel appeared in my Settings JPanel. My "Settings" JPanel has one ugly button "Back" in center and ugly grey background. I made some screens to see a problem. Start Menu JPanel when game launched Settings JPanel when button clicked Settings JPanel when mouse was over settings window There is code of StartMenu class: public class StartMenu extends JPanel { private GameButton startGameButton = new GameButton("Start game"); private GameButton settingsGameButton = new GameButton("Settings"); private GameButton exitGameButton = new GameButton("Exit game"); private Image bgImage = new ImageIcon(getClass().getClassLoader().getResource("ru/andydevs/astraLaserForce/bg.png")).getImage(); private int posX; private int posY; final private int WIDTH=(int)Game.SCREEN_DIMENSION.getWidth()/3; final private int HEIGHT=(int)Game.SCREEN_DIMENSION.getHeight()/2; public StartMenu() { setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); setSize(new Dimension(WIDTH, HEIGHT)); posX=(int)Game.SCREEN_DIMENSION.getWidth()/2-WIDTH/2; posY=(int)Game.SCREEN_DIMENSION.getHeight()/2-HEIGHT/2; setBounds(posX, posY,WIDTH,HEIGHT); c.ipadx=95; c.ipady=15; c.fill = GridBagConstraints.HORIZONTAL; c.insets = new Insets(20,0,0,0); c.gridy=0; add(startGameButton, c); c.gridy=1; c.insets = new Insets(20,0,0,0); System.out.println(settingsGameButton.getWidth()); add(settingsGameButton, c); c.gridy=2; c.insets = new Insets(20,0,0,0); add(exitGameButton, c); settingsGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GameOptionsPanel gop = new GameOptionsPanel(); Game.container.add(gop); Game.container.setComponentZOrder(gop, 0); Game.container.revalidate(); Game.container.repaint(); } }); exitGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Main.currentGame.stop(); } }); } public void paintComponent(Graphics g) { g.drawImage(bgImage,0,0,WIDTH,HEIGHT,null); } } There is code of Settings JPanel public class GameOptionsPanel extends GamePanel { private GameButton backButton = new GameButton("Back"); private GameOptionsPanel that; public GameOptionsPanel() { super((int) (Game.SCREEN_DIMENSION.getWidth()/3), (int) (Game.SCREEN_DIMENSION.getHeight()/2), new Color(50,50,50)); that=this; setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill=gbc.HORIZONTAL; add(backButton); backButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Game.container.remove(that); Game.container.revalidate(); Game.container.repaint(); } }); } } I glad to see some suggestions. Thanks.

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  • Oracle Exalogic Elactisc Cloud X2-2 est disponible, pour une meilleure expérience de développement dans le cloud

    Oracle Exalogic Elactisc Cloud X2-2 est disponible, pour une meilleure expérience de développement dans le cloud Mise à jour du 08.12.2010 par Katleen Oracle vient d'annoncer ce jour l'arrivée de son infrastructure cloud "Exalogic Elastic Cloud X2-2". Celle-ci servira de base de consolidation pour la quasi globalité des applications Java et non-Java, ainsi que pour les charges de travail. Ce système hardware et software mélange des processeurs x86 cutting-edge 64-bit, une fabrication I/O basée sur InfiniBand ; ainsi qu'un stockage solid-state sur Oracle WebLogic Server. Cette combinaison inédite permet une interaction entre divers composants d'une Java app et l'I/O zero-copy....

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  • Detecting End of Animation

    - by Will
    So I am making a death animation for a game. enemy1 is a UIImageView, and what I'm doing is when an integer is less than or equal to zero, it calls this deathAnimation which only happens once. What I want to do is use a CGPointMake right when the animation is finished being called. Note that before the deathAnimation is called, there is another animation that is constantly being called 30 times a second. I'm not using anything like cocos2d. if (enemy1health <= 0) { [self slime1DeathAnimation]; //How can i detect the end of this animation } This is how the animation is done -(void)slime1DeathAnimation{ enemy1.animationImages = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Slime Death 1.png"], [UIImage imageNamed:@"Slime Death 2.png"], [UIImage imageNamed:@"Slime Death 3.png"], [UIImage imageNamed:@"Slime Death 4.png"], [UIImage imageNamed:@"Slime Death 5.png"], nil]; enemy1.animationDuration = 0.5; enemy1.animationRepeatCount = 1; [enemy1 startAnimating]; } If you need more code just ask

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  • DevConnections new "Fundamentals" Track!

    - by psheriff
    Hi All, I am now the new Track Chair for the "Fundamentals" track at DevConnections. I know many of my readers feel overwhelmed by all of the "advanced" topics out there. The folks at the DevConnections conference realized that too and have added many new sessions that help programmers that are in the beginning to intermediate stage get up to speed on all the new technology that is coming out so fast. I will be presenting a whole day long workshop at the DevConnections conference in Orlando on March 27th entitled "Essential Business Desktop Programming with .NET". In addition I will be presenting the following sessions in the Fundamentals Track. MVVM Made Simple Unit Testing Basics and Architecting Your Application for Unit Testing Data Binding from A-Z in Silverlight From Zero to Windows Phone 7 in 75 MinutesI hope I will see you there! Join me at DevConnections @devconnections in Orlando March 27-30.   Save $200 use discount code DevCon1 Register today at bit.ly/fIZjXO

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  • Cocos2D 2.0 - masking a sprite

    - by Desperate Developer
    I have read this tutorial about how to mask sprites using Cocos2D 2.0. http://www.raywenderlich.com/4428/how-to-mask-a-sprite-with-cocos2d-2-0 But the author talks about OpenGL ES textures and vertices as they were common knowledge. My knowledge about OpenGl is zero raised to infinity. All I want is to use a rectangle to mask a sprite to it. How I would do in Photoshop using a rectangle as mask (yes, I want to clip a sprite to the rectangle bounds and no, I do not want to use the ClippingNode solution, that do not works for animation/scaling etc.). So, can you guys translate the klingon language used in this tutorial and tell how a solid rectangle can be used to mask a sprite in Cocos2D? I am desperate, as my username states. I am searching this for a week and have tried several solutions without satisfactory results. Please help me. Thanks!

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  • web server response code 500

    - by Bryan Kemp
    I realize that this may spur a religious discussion, but I discussed this with friends and get great, but conflicting answers and the actual documentation is of little help. What does the 500 series response codes mean from the webserver? Internal Server Error, but that is vague. My assumption is that it means that something bad happened to the server (file system corruption, no connection to the database, network issue, etc.) but not specifically a data driven error (divide by zero, record missing, bad parameter, etc). Something to note, there are some web client implementations (the default Android and Blackberry httpclients) that do not allow access to the html boddy if the server response is 500 so there is no way to determine what caused the issue from the client. What I have been been implementing recently is a web service that returns a json payload wrapped in a response object that contains more specific error information if it is data related, but the server response will be 200 since it finished the actual processing. Thoughts?

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  • How to center and scale Silverlight applications using ViewBox control

    - by Jacek Ciereszko
    There are many ways to make your application scalable in Web Browser window and align it in the center. Usually we use two Grid controls to align and panel control (like Canvas) to scale our apps. Not the best solution <UserControl … >     <Grid x:Name="LayoutRoot" Background="White">         <Grid HorizontalAlignment="Center" VerticalAlignment="Center">             <Canvas x:Name="scalePanel" VerticalAlignment="Top" HorizontalAlignment="Center">                 …             </Canvas>         </Grid>     </Grid> </UserControl>               The example above usually works but there are better ways. How? Use ViewBox. ViewBox control contains scale mechanisms with some stretching options. So ViewBox together with Grid control is all what we need to align and scale our applications. Good solution <UserControl … >     <Grid x:Name="LayoutRoot" Background="White">         <Viewbox>             ...         </Viewbox>     </Grid> </UserControl> How to find ViewBox control For those applications created in Silverlight 4, ViewBox is available in plug-in. For applications created in Silverlight 3 you can find it in Microsoft Silverlight Toolkit. Demo Let’s create a simple application that will contain: Button, TextBlock and red Rectangle. It will also have some Margin settings. This application won’t be in the center of window and it will not scale. <UserControl … >     <Grid x:Name="LayoutRoot">         <Grid Margin="100, 50, 100, 20">                 <StackPanel Orientation="Horizontal">                     <Button Width="100" Height="100" Content="test"/>                     <TextBlock Text="Button" Width="100" Height="100" />                     <Rectangle Width="100" Height="100" Fill="Red"/>                 </StackPanel>         </Grid> </Grid> </UserControl>   Run demo: RUN But If we use ViewBox control, we will got centered and always scaled application.    <Grid x:Name="LayoutRoot">         <Viewbox>             <Grid Margin="100, 50, 100, 20">                     <StackPanel Orientation="Horizontal">                         <Button Width="100" Height="100" Content="test"/>                         <TextBlock Text="bottom" Width="100" Height="100" />                         <Rectangle Width="100" Height="100" Fill="Red"/>                     </StackPanel>             </Grid>         </Viewbox>     </Grid> Link to application: RUN (try to resize application’s window) Link to source code: SilverlightCenterApplication.zip References ViewBox for Silverlight 3 http://silverlight.codeplex.com/    Polish version: http://jacekciereszko.pl/2010/05/jak-wysrodkowac-i-skalowac-aplikacje.html Jacek Ciereszko

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  • Platform Builder: Disable the USB Driver Dialog

    - by Bruce Eitman
    For a long time, Windows CE developers and users have wanted to disable the USB Driver Dialog that is displayed when an unknown USB device is plugged into the host controller.   Of course the question is always why would you want to do such a thing? The simple answer is that there are USB devices that are needed, like printers, which expose multiple functions to the bus, like scanners and faxes, which no Windows CE driver exists to support.   So the printer quietly loads a driver, but then the other functions cause a dialog to be shown. One solution is to create a USB Class driver that loads by default if no other driver has been loaded. This driver just accepts anything that it sees and then does nothing with it. Starting with the Windows Embedded CE 6.0 R3 March QFE/update, the USB 2.0 driver has a registry value to disable the dialog: [HKEY_LOCAL_MACHINE\Drivers\USB\LoadClients]       "DoNotPromptUser"=dword:0   Setting the DoNotPromptUser value to 1 disables the dialog. The default value is zero, so the driver continues to behave in the same way it always did unless you change this registry value.     Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • How to Install & Use the Window Maker Desktop Environment on Ubuntu

    - by Chris Hoffman
    Window Maker is a Linux desktop environment designed to emulate NeXTSTEP, which eventually evolved into Mac OS X. With its focus on emulating NeXTSTEP, it eschews the task bars and application menu buttons found in many other lightweight desktop environments. Window Maker is now under active development again after seven years without an official release. A lot has changed on the Linux desktop front since Window Maker was last being actively developed, but Window Maker still provides a unique, minimal environment – for users looking for that sort of thing. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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