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  • Properly design a code editor application

    - by Hemaulo
    I'm working on personal project which is basically a code editor. Imagine standard File menu with menu items New, Open, Save, Save As, Save All, Close, Close All. I'm stuck with proper design. Currently I have: A Document class which represents a document - code editing control, respective tab in tab bar and various properties such as Caption, Filename, IsModified etc. A Documents class which represents all open documents. Contains methods like New, Open(FileName), ... The problem is that I can't figure out which class / menu command is responsible for which tasks. For example, with File-New menu command is simple - call Documents.New and that's it. But what for File-Open? The Documents.Open method expects filename as a parameter. So before calling this method I need to open an file selection dialog, let user select files and for each file call Documents.Open(FileName). Where is best place for this supporting code, in menu command, rewrite Documents.Open and put it there? The same with Save actions. Which is responsible for saving? Is it Documents class which uses Document.Editor.SaveToFile(FileName) or better create Save method in Document class? Somewhere in the middle also need to ask user if he wants to save current document... I'm stuck. Any ideas? Edited: The programming language is Delphi.

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • questions on nfa and dfa..

    - by Loop
    Hi Guys... Hope you help me with this one.... I have a main question which is ''how to judge whether a regular expression will be accepted by NFA and/or DFA? For eg. My question says that which of the regular expressions are equivalent? explain... 1.(a+b)*b(a+b)*b(a+b)* 2.a*ba*ba* 3.a*ba*b(a+b)* do we have to draw the NFA and DFA and then find through minimisation algorithm? if we do then how do we come to know that which regular expression is accepted by NFA/DFA so that we can begin with the answer? its so confusing.... Second is a very similar one, the question asks me to show that the language (a^nb^n|n1} is not accepted by DFA...grrrrr...how do i know this? (BTW this is a set of all strings of where a number of a's is followed by the same number of b's).... I hope I explained clearly well....

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  • Are document-oriented databases any more suitable than relational ones for persisting objects?

    - by Owen Fraser-Green
    In terms of database usage, the last decade was the age of the ORM with hundreds competing to persist our object graphs in plain old-fashioned RMDBS. Now we seem to be witnessing the coming of age of document-oriented databases. These databases are highly optimized for schema-free documents but are also very attractive for their ability to scale out and query a cluster in parallel. Document-oriented databases also hold a couple of advantages over RDBMS's for persisting data models in object-oriented designs. As the tables are schema-free, one can store objects belonging to different classes in an inheritance hierarchy side-by-side. Also, as the domain model changes, so long as the code can cope with getting back objects from an old version of the domain classes, one can avoid having to migrate the whole database at every change. On the other hand, the performance benefits of document-oriented databases mainly appear to come about when storing deeper documents. In object-oriented terms, classes which are composed of other classes, for example, a blog post and its comments. In most of the examples of this I can come up with though, such as the blog one, the gain in read access would appear to be offset by the penalty in having to write the whole blog post "document" every time a new comment is added. It looks to me as though document-oriented databases can bring significant benefits to object-oriented systems if one takes extreme care to organize the objects in deep graphs optimized for the way the data will be read and written but this means knowing the use cases up front. In the real world, we often don't know until we actually have a live implementation we can profile. So is the case of relational vs. document-oriented databases one of swings and roundabouts? I'm interested in people's opinions and advice, in particular if anyone has built any significant applications on a document-oriented database.

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  • Change title of UINavigationBar

    - by Lemmy
    I've created a view-based application. I've placed a Navigation Bar on the view and two buttons. I'd like to change the title of the nav bar after pressing the buttons. In IB I've connected the buttons with the corresponding actions. Debugging shows that the actions are getting called but the title of the nav bar is not changed. Kindly help! // // NavBarViewController.h #import <UIKit/UIKit.h> @interface NavBarViewController : UIViewController { } -(IBAction) clickedOne: (id)sender; -(IBAction) clickedTwo: (id)sender; @end // // NavBarViewController.m #import "NavBarViewController.h" @implementation NavBarViewController -(IBAction) clickedOne: (id)sender { self.navigationItem.title = @"1"; } -(IBAction) clickedTwo: (id)sender { self.navigationItem.title = @"2"; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Safe and polymorphic toEnum

    - by jetxee
    I'd like to write a safe version of toEnum: safeToEnum :: (Enum t, Bounded t) => Int -> Maybe t A naive implementation: safeToEnum :: (Enum t, Bounded t) => Int -> Maybe t safeToEnum i = if (i >= fromEnum (minBound :: t)) && (i <= fromEnum (maxBound :: t)) then Just . toEnum $ i else Nothing main = do print $ (safeToEnum 1 :: Maybe Bool) print $ (safeToEnum 2 :: Maybe Bool) And it doesn't work: safeToEnum.hs:3:21: Could not deduce (Bounded t1) from the context () arising from a use of `minBound' at safeToEnum.hs:3:21-28 Possible fix: add (Bounded t1) to the context of an expression type signature In the first argument of `fromEnum', namely `(minBound :: t)' In the second argument of `(>=)', namely `fromEnum (minBound :: t)' In the first argument of `(&&)', namely `(i >= fromEnum (minBound :: t))' safeToEnum.hs:3:56: Could not deduce (Bounded t1) from the context () arising from a use of `maxBound' at safeToEnum.hs:3:56-63 Possible fix: add (Bounded t1) to the context of an expression type signature In the first argument of `fromEnum', namely `(maxBound :: t)' In the second argument of `(<=)', namely `fromEnum (maxBound :: t)' In the second argument of `(&&)', namely `(i <= fromEnum (maxBound :: t))' As well as I understand the message, the compiler does not recognize that minBound and maxBound should produce exactly the same type as in the result type of safeToEnum inspite of the explicit type declaration (:: t). Any idea how to fix it?

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  • Scala and Java BigDecimal

    - by geejay
    I want to switch from Java to a scripting language for the Math based modules in my app. This is due to the readability, and functional limitations of mathy Java. For e.g, in Java I have this: BigDecimal x = new BigDecimal("1.1"); BigDecimal y = new BigDecimal("1.1"); BigDecimal z = x.multiply(y.exp(new BigDecimal("2")); As you can see, without BigDecimal operator overloading, simple formulas get complicated real quick. With doubles, this looks fine, but I need the precision. I was hoping in Scala I could do this: var x = 1.1; var y = 0.1; print(x + y); And by default I would get decimal-like behaviour, alas Scala doesn't use decimal calculation by default. Then I do this in Scala: var x = BigDecimal(1.1); var y = BigDecimal(0.1); println(x + y); And I still get an imprecise result. Is there something I am not doing right in Scala? Maybe I should use Groovy to maximise readability (it uses decimals by default)?

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  • std::string insert method has ambiguous overloads?

    - by sdg
    Environment: VS2005 C++ using STLPort 5.1.4. Compiling the following code snippet: std::string copied = "asdf"; char ch = 's'; copied.insert(0,1,ch); I receive an error: Error 1 error C2668: 'stlpx_std::basic_string<_CharT,_Traits,_Alloc>::insert' : ambiguous call to overloaded function It appears that the problem is the insert method call on the string object. The two defined overloads are void insert ( iterator p, size_t n, char c ); string& insert ( size_t pos1, size_t n, char c ); But given that STLPort uses a simple char* as its iterator, the literal zero in the insert method in my code is ambiguous. So while I can easily overcome the problem by hinting such as copied.insert(size_t(0),1,ch); My question is: is this overloading and possible ambiguity intentional in the specification? Or more likely an unintended side-effect of the specific STLPort implementation? (Note that the Microsoft-supplied STL does not have this problem as it has a class for the iterator, instead of a naked pointer)

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  • C# how to calculate hashcode from an object reference.

    - by Wayne
    Folks, here's a thorny problem for you! A part of the TickZoom system must collect instances of every type of object into a Dictionary< type. It is imperative that their equality and hash code be based on the instance of the object which means reference equality instead of value equality. The challenge is that some of the objects in the system have overridden Equals() and GetHashCode() for use as value equality and their internal values will change over time. That means that their Equals and GetHashCode are useless. How to solve this generically rather than intrusively? So far, We created a struct to wrap each object called ObjectHandle for hashing into the Dictionary. As you see below we implemented Equals() but the problem of how to calculate a hash code remains. public struct ObjectHandle : IEquatable<ObjectHandle>{ public object Object; public bool Equals(ObjectHandle other) { return object.ReferenceEquals(this.Object,other.Object); } } See? There is the method object.ReferenceEquals() which will compare reference equality without regard for any overridden Equals() implementation in the object. Now, how to calculate a matching GetHashCode() by only considering the reference without concern for any overridden GetHashCode() method? Ahh, I hope this give you an interesting puzzle. We're stuck over here. Sincerely, Wayne

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  • Class unloading in java

    - by java_geek
    When a classloader is garbage collected, are the classes loaded by it unloaded? When the JVM is running is verbose mode, all the loaded classes are o/p. Similarly will the JVM log when it unloads a class? I wrote a custom class loader to test this, but could not see any verbose log for unloading of the classes. CustomClassLoader loader = new CustomClassLoader(new URL[]{}, CustomClassLoader.class.getClassLoader()); loader.addURL("D:\workspace\ClassLoaderTest\implementation.jar"); Class c = null; try { c = Class.forName("Horse",false,loader); if (c != null) { try { Animal animal = (Animal)c.newInstance(); animal.eat(); } catch(Exception ex) { ex.printStackTrace(); } } } catch(Exception e) { e.printStackTrace(); } loader = null; byte[] b = new byte[58*1024*1024]; System.gc(); ClassLoadingMXBean clBean = ManagementFactory.getClassLoadingMXBean(); System.out.println("Number of classes currently loaded " + clBean.getLoadedClassCount()); System.out.println("Number of classes loaded totally " + clBean.getTotalLoadedClassCount()); System.out.println("Number of classes unloaded " + clBean.getUnloadedClassCount()); Even the ClassLoadingMXBean gives number of unloaded classes as 0. How can i know that a class is unloaded when the class loader is GCed?

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  • Web User Control og Event

    - by Mcoroklo
    I have a web user control, CreateQuestion.ascx, in ASP.NET. I want an event "QuestionAdded" to fire when a specific button is clicked. I don't want to send any data, I just want to know WHEN the button is fired. My implementation: CreateQuestion.ascx: public event EventHandler QuestionAdded; protected virtual void OnQuestionAdded(EventArgs e) { if (QuestionAdded != null) QuestionAdded(this, e); } /// This is the button I want to know when is fired protected void SubmitButton_Click(object sender, EventArgs e) { //question.Save(); this.OnQuestionAdded(new EventArgs()); } On the page AnswerQuestion.aspx, I use this: private void SetupControls(int myId) { CreateQuestionControl.QuestionAdded += new EventHandler(QuestionAdded); } private void QuestionAdded(object sender, EventArgs e) { Response.Write("HEJ KARL?"); } My problem No matter what, the event is never fired. I know that both SetupControls() is being run, and the code behind the button which should fire the event is run. When I debug, I can see the event QuestionAdded always are null. How do I make this work? Thanks a lot

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  • Is this a bug or something I am doing wrong?

    - by Brian Gideon
    I cannot imagine how this is anything other than a bug, but since I do not currently have a login for the MS Connect website I will ask here first. I have Visual Studio 2008 SP 1 with all post SP1 hotfixes I could find relating to the crash installed. Can you reproduce the following crash? 1) Create a new "WPF Application" project using VB as the language (though I suspect it will happen in C# as well). 2) Enter the following code in the Window1.xaml.vb file. Friend MustInherit Class A End Class Friend MustInherit Class A(Of T) Inherits A End Class 3) Add a namespace declaration the Window1.xaml file so that it looks like the following. <Window x:Class="Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300"> <Grid> </Grid> </Window> 4) Now attempt to edit the xaml file by opening a new xml tag via the < character. 5) CRASH! Edit: Microsoft has confirmed this bug. The issue still exists in VS2010 beta 2, but will be fixed in the next release.

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  • Reading same file from multiple threads in C#

    - by Gustavo Rubio
    Hi. I was googling for some advise about this and I found some links. The most obvious was this one but in the end what im wondering is how well my code is implemented. I have basically two classes. One is the Converter and the other is ConverterThread I create an instance of this Converter class that has a property ThreadNumber that tells me how many threads should be run at the same time (this is read from user) since this application will be used on multi-cpu systems (physically, like 8 cpu) so it is suppossed that this will speed up the import The Converter instance reads a file that can range from 100mb to 800mb and each line of this file is a tab-delimitted value record that is imported to another destination like a database. The ConverterThread class simply runs inside the thread (new Thread(ConverterThread.StartThread)) and has event notification so when its work is done it can notify the Converter class and then I can sum up the progress for all these threads and notify the user (in the GUI for example) about how many of these records have been imported and how many bytes have been read. It seems, however that I'm having some trouble because I get random errors about the file not being able to be read or that the sum of the progress (percentage) went above 100% which is not possible and I think that happens because threads are not being well managed and probably the information returned by the event is malformed (since it "travels" from one thread to another) Do you have any advise on better practices of implementation of threads so I can accomplish this? Thanks in advance.

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  • PHP Object References in Frameworks

    - by bigstylee
    Before I dive into the disscusion part a quick question; Is there a method to determine if a variable is a reference to another variable/object? For example $foo = 'Hello World'; $bar = &$foo; echo (is_reference($bar) ? 'Is reference' : 'Is orginal'; I have been using PHP5 for a few years now (personal use only) and I would say I am moderately reversed on the topic of Object Orientated implementation. However the concept of Model View Controller Framework is fairly new to me. I have looked a number of tutorials and looked at some of the open source frameworks (mainly CodeIgnitor) to get a better understanding how everything fits together. I am starting to appreciate the real benefits of using this type of structure. I am used to implementing object referencing in the following technique. class Foo{ public $var = 'Hello World!'; } class Bar{ public function __construct(){ global $Foo; echo $Foo->var; } } $Foo = new Foo; $Bar = new Bar; I was surprised to see that CodeIgnitor and Yii pass referencs of objects and can be accessed via the following method: $this->load->view('argument') The immediate advantage I can see is a lot less code and more user friendly. But I do wonder if it is more efficient as these frameworks are presumably optimised? Or simply to make the code more user friendly? This was an interesting article Do not use PHP references.

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  • Is Stream.Write thread-safe?

    - by Mike Spross
    I'm working on a client/server library for a legacy RPC implementation and was running into issues where the client would sometimes hang when waiting to a receive a response message to an RPC request message. It turns out the real problem was in my message framing code (I wasn't handling message boundaries correctly when reading data off the underlying NetworkStream), but it also made me suspicious of the code I was using to send data across the network, specifically in the case where the RPC server sends a large amount of data to a client as the result of a client RPC request. My send code uses a BinaryWriter to write a complete "message" to the underlying NetworkStream. The RPC protocol also implements a heartbeat algorithm, where the RPC server sends out PING messages every 15 seconds. The pings are sent out by a separate thread, so, at least in theory, a ping can be sent while the server is in the middle of streaming a large response back to a client. Suppose I have a Send method as follows, where stream is a NetworkStream: public void Send(Message message) { //Write the message to a temporary stream so we can send it all-at-once MemoryStream tempStream = new MemoryStream(); message.WriteToStream(tempStream); //Write the serialized message to the stream. //The BinaryWriter is a little redundant in this //simplified example, but here because //the production code uses it. byte[] data = tempStream.ToArray(); BinaryWriter bw = new BinaryWriter(stream); bw.Write(data, 0, data.Length); bw.Flush(); } So the question I have is, is the call to bw.Write (and by implication the call to the underlying Stream's Write method) atomic? That is, if a lengthy Write is still in progress on the sending thread, and the heartbeat thread kicks in and sends a PING message, will that thread block until the original Write call finishes, or do I have to add explicit synchronization to the Send method to prevent the two Send calls from clobbering the stream?

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  • Question about cloning in Java

    - by devoured elysium
    In Effective Java, the author states that: If a class implements Cloneable, Object's clone method returns a field-by-field copy of the object; otherwise it throws CloneNotSupportedException. What I'd like to know is what he means with field-by-field copy. Does it mean that if the class has X bytes in memory, it will just copy that piece of memory? If yes, then can I assume all value types of the original class will be copied to the new object? class Point { private int x; private int y; @Override public Point clone() { return (Point)super.clone(); } } If what Object.clone() does is a field by field copy of the Point class, I'd say that I wouldn't need to explicitly copy fields x and y, being that the code shown above will be more than enough to make a clone of the Point class. That is, the following bit of code is redundant: @Override public Point clone() { Point newObj = (Point)super.clone(); newObj.x = this.x; //redundant newObj.y = this.y; //redundant } Am I right? I know references of the cloned object will point automatically to where the original object's references pointed to, I'm just not sure what happens specifically with value types. If anyone could state clearly what Object.clone()'s algorithm specification is (in easy language) that'd be great. Thanks

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  • What Do You Need To Write Your Own Blog Engine?

    - by deworde
    I've been messing around with basic websites for a few years, using companies like www.Fasthosts.co.uk to do my web hosting. But I'd like to expand my skills from C++ and Java app programming into Web-based programming, and I think the best way to do that is with a project. I've chosen to go with a blog engine because it's a relative comprehensive yet non-complex project. I'm aware that you can just go to Blogger and bam! One blog. I've done that, so that I can at least have some content, and work out what I want to do with this blog. At the moment, I'm thinking I'll use it to chart my progress creating the blogging engine. But I have some questions. Do you need to be running your own server? Or is it more sensible in the short-term to use a hosting company? What types of language are worth considering? What's important to focus on from a design perspective? What unexpected problems might I encounter?

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  • Cookie not working after mod rewrite rule

    - by moonwalker
    Hi all, I have a simple Cookie to set the chosen language: $lang = $_GET['lang']; $myLang = $_COOKIE["myLang"]; if (!isset($_COOKIE["myLang"])){ setcookie("myLang", "en", $expire); include "languages/en.php"; $myLang = "en"; }else{ include "languages/$myLang.php"; } // One year to expire $expire = time()+60*60*24*30*365; // Put $languages in a common header file. $languages = array('en' => 1, 'fr' => 2, 'nl' => 3); if (array_key_exists($lang, $languages)) { include "languages/{$lang}.php"; setcookie("myLang", $lang, $expire); $myLang = $lang; } After using some rewrite rules, it just doesn't work anymore. I tried the following: setcookie("myLang", "en", $expire, "/" , false); No luck at all. This is my .htaccess file: <IfModule mod_rewrite.c> Options +FollowSymLinks Options +Indexes RewriteEngine On RewriteBase / RewriteRule ^sort/([^/]*)/([^/]*)$ /3arsi2/sort.php?mode=$1&cat=$2 [L] RewriteRule ^category/([^/]*)$ /3arsi2/category.php?cat=$1 [L] RewriteRule ^category/([^/]*)/([^/]*)$ /3arsi2/category.php?cat=$1&lang=$2 [L] RewriteRule ^search/([^/]*)$ /3arsi2/search.php?mode=$1 [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^u/([^/]+)/?$ 3arsi2/user.php?user=$1 [NC,L] RewriteRule ^u/([^/]+)/(images|videos|music)/?$ 3arsi2/user.php?user=$1&page=$2 [NC,L] RewriteRule ^([^\.]+)$ 3arsi2/$1.php [NC,L] </IfModule> Any idea how to solve this? I'm still new to the mod rewrite thing, so I still don't really understand the logic behind it all. Thanks for any help you can provide.

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  • C++0x rvalue references and temporaries

    - by Doug
    (I asked a variation of this question on comp.std.c++ but didn't get an answer.) Why does the call to f(arg) in this code call the const ref overload of f? void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } My intuition says that the f(string &&) overload should be chosen, because arg needs to be converted to a temporary no matter what, and the temporary matches the rvalue reference better than the lvalue reference. This is not what happens in GCC and MSVC. In at least G++ and MSVC, any lvalue does not bind to an rvalue reference argument, even if there is an intermediate temporary created. Indeed, if the const ref overload isn't present, the compilers diagnose an error. However, writing f(arg + 0) or f(std::string(arg)) does choose the rvalue reference overload as you would expect. From my reading of the C++0x standard, it seems like the implicit conversion of a const char * to a string should be considered when considering if f(string &&) is viable, just as when passing a const lvalue ref arguments. Section 13.3 (overload resolution) doesn't differentiate between rvalue refs and const references in too many places. Also, it seems that the rule that prevents lvalues from binding to rvalue references (13.3.3.1.4/3) shouldn't apply if there's an intermediate temporary - after all, it's perfectly safe to move from the temporary. Is this: Me misreading/misunderstand the standard, where the implemented behavior is the intended behavior, and there's some good reason why my example should behave the way it does? A mistake that the compiler vendors have somehow all made? Or a mistake based on common implementation strategies? Or a mistake in e.g. GCC (where this lvalue/rvalue reference binding rule was first implemented), that was copied by other vendors? A defect in the standard, or an unintended consequence, or something that should be clarified?

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  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

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  • Problems with display of UTF-8 encoded content from a DB

    - by LookUp Webmaster
    Dear members of the Stackoverflow community, We are developing a web application using the Zend Framework, and we are facing some encoding issues that we hope you might help us solve. The situation goes something like this: There are certain tables on a MySQL database that need to be displayed as html. Because the site is designed using the Spanish language, the database contains some characters like "á" or "ñ". Our internal policy is to set all the encodings as UTF-8, including all the databases and the tables. The problem is, that when we retrieve the content from the DB, some characters are displayed as question marks. We are out of ideas. These are all the things that we have already tried and double-checked: 1. The SQL file from which we load all the data is properly UTF-8 encoded. 2. The SQL is loaded through phpmyadmin (which is configured as UTF-8), and the resulting tables are displayed properly. 3. The netbeans environment used for coding is also set as UTF-8. The weird thing is that all the content that is hard-coded either as php or html is displayed properly. Only the values that are extracted from the database have issues. Any ideas? Thank you very much.

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  • forward invocation, by hand vs magically?

    - by John Smith
    I have the following two class: //file FruitTree.h @interface FruitTree : NSObject { Fruit * f; Leaf * l; } @end //file FruitTree.m @implementation FruitTree //here I get the number of seeds from the object f @end //file Fruit @interface Fruit : NSObject { int seeds; } -(int) countfruitseeds; @end My question is at the point of how I request the number of seeds from f. I have two choices. Either: Since I know f I can explicitly call it, i.e. I implement the method -(int) countfruitseeds { return [f countfruitseeds]; } Or: I can just use forwardInvocation: - (NSMethodSignature *)methodSignatureForSelector:(SEL)selector { // does the delegate respond to this selector? if ([f respondsToSelector:selector]) return [f methodSignatureForSelector:selector]; else if ([l respondsToSelector:selector]) return [l methodSignatureForSelector:selector]; else return [super methodSignatureForSelector: selector]; } - (void)forwardInvocation:(NSInvocation *)invocation { [invocation invokeWithTarget:f]; } (Note this is only a toy example to ask my question. My real classes have lots of methods, which is why I am asking.) Which is the better/faster method?

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  • Using C code in c#

    - by karthik
    When i googled to find the way to change the window style i could find the code in "C" language How can i use the snippet below in my c# application, so that i can hide the Title Bar of external application ? I have not used "C" before.. //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); //assorted constants needed public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION= WS_BORDER | WS_DLGFRAME; //window with a title bar /* This function sets the parent of the window with class ClassClass to the form/control the method is in. */ public void Reparent() { //get handle of parent form (.net property) IntPtr par = this.Handle; //get handle of child form (win32) IntPtr child = FindWindow("ClassClass", null); //set parent of child form SetParent(child, par); //get current window style of child form int style = GetWindowLong(child, GWL_STYLE); //take current window style and remove WS_CAPTION from it SetWindowLong(child, GWL_STYLE, (style & ~WS_CAPTION)); }

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  • (nested) user controls within a mvp pattern causing sporadic problems

    - by LLEA
    hi everyone, I have a serious problem with nested user controls (UCs) in WinForms while trying to implement the mvp pattern (passive view). The project consists of one model (designed as a singleton) and a set of different presenters with corresponding view interfaces. To avoid one huge view interface and therefore an overloaded main UI, I decided to make use of a set of different UCs. Each UC has one view interface and one presenter that can access the model. But there are nested UCs: meaning that one specialised UC implements sort of a basic UC. The main UI just represents a container for all those UCs. So far, so good (if not, please ask)?! There are two problems that I am facing now (but I guess both are of the same origin): From time to time it is not possible anymore to load the UCs and test them within the Visual Studio 2008 User Control Test Container. The error message just says that a project with an output type of class library cannot be started directly etc. I can "handle" that by unloading all UC projects and reloading them afterwards. (I guess the references to all mvp components and other UCs are then updated). Assuming that the implementation of my mvp pattern is okay and all those UCs are testable within the VS Test Container at a certain time - there is the biggest problem still left: I am not able to add any UC (even the basic and unnested ones) to a simple Form (UI). The error message: error message.jpg Could it be that my basic UC causes all these Problems?! It consists of two simple ComboBoxes and implements a basic presenter and basic view interface. Whenever I add this UC to a different UC the VS designer adds two references to the public getter methods of the UC as resources. I then manually remove those resources from the resx-file and commend the corresponding lines in the designer file. thx in advance

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  • What should I do if i have a factory method which requires different parameters for different implem

    - by Sam Holder
    I have an interface, IMessage and a class which have several methods for creating different types of message like so: class MessageService { IMessage TypeAMessage(param 1, param 2) IMessage TypeBMessage(param 1, param 2, param 3, param 4) IMessage TypeCMessage(param 1, param 2, param 3) IMessage TypeDMessage(param 1) } I don't want this class to do all the work for creating these messages so it simply delegates to a MessageCreatorFactory which produces an IMessageCreator depending on the type given (an enumeration based on the type of the message TypeA, TypeB, TypeC etc) interface IMessageCreator { IMessage Create(MessageParams params); } So I have 4 implementations of IMessageCreator: TypeAMessageCreator, TypeBMessageCreator, TypeCMessageCreator, TypeDMessageCreator I ok with this except for the fact that because each type requires different parameters I have had to create a MessageParams object which contains 4 properties for the 4 different params, but only some of them are used in each IMessageCreator. Is there an alternative to this? One other thought I had was to have a param array as the parameter in the Create emthod, but this seems even worse as you don't have any idea what the params are. Or to create several overloads of Create in the interface and have some of them throw an exception if they are not suitable for that particular implementation (ie you called a method which needs more params, so you should have called one of the other overloads.) Does this seem ok? Is there a better solution?

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