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  • iOs receivedData from NSURLConnection is nil

    - by yhl
    I was wondering if anyone could point out why I'm not able to capture a web reply. My NSLog shows that my [NSMutableData receivedData] has a length of 0 the entire run of the connection. The script that I hit when I click my login button returns a string. My NSLog result is pasted below, and after that I've pasted both the .h and .m files that I have. NSLog Result 2012-11-28 23:35:22.083 [12548:c07] Clicked on button_login 2012-11-28 23:35:22.090 [12548:c07] theConnection is succesful 2012-11-28 23:35:22.289 [12548:c07] didReceiveResponse 2012-11-28 23:35:22.290 [12548:c07] didReceiveData 2012-11-28 23:35:22.290 [12548:c07] 0 2012-11-28 23:35:22.290 [12548:c07] connectionDidFinishLoading 2012-11-28 23:35:22.290 [12548:c07] 0 ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController // Create an Action for the button. - (IBAction)button_login:(id)sender; // Add property declaration. @property (nonatomic,assign) NSMutableData *receivedData; @end ViewController.m #import ViewController.h @interface ViewController () @end @implementation ViewController @synthesize receivedData; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"didReceiveResponse"); [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"didReceiveData"); [receivedData appendData:data]; NSLog(@"%d",[receivedData length]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"connectionDidFinishLoading"); NSLog(@"%d",[receivedData length]); } - (IBAction)button_login:(id)sender { NSLog(@"Clicked on button_login"); NSString *loginScriptURL = [NSString stringWithFormat:@"http://www.website.com/app/scripts/login.php?"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:loginScriptURL]]; NSString *postString = [NSString stringWithFormat:@"&paramUsername=user&paramPassword=pass"]; NSData *postData = [postString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody:postData]; // Create the actual connection using the request. NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // Capture the response if (theConnection) { NSLog(@"theConnection is succesful"); } else { NSLog(@"theConnection failed"); } } @end

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  • C# 'could not found' existing method

    - by shybovycha
    Greetings! I've been fooling around (a bit) with C# and its assemblies. And so i've found such an interesting feature as dynamic loading assemblies and invoking its class members. A bit of google and here i am, writing some kind of 'assembly explorer'. (i've used some portions of code from here, here and here and none of 'em gave any of expected results). But i've found a small bug: when i tried to invoke class method from assembly i've loaded, application raised MissingMethod exception. I'm sure DLL i'm loading contains class and method i'm tryin' to invoke (my app ensures me as well as RedGate's .NET Reflector): The main application code seems to be okay and i start thinking if i was wrong with my DLL... Ah, and i've put both of projects into one solution, but i don't think it may cause any troubles. And yes, DLL project has 'class library' target while the main application one has 'console applcation' target. So, the question is: what's wrong with 'em? Here are some source code: DLL source: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClassLibrary1 { public class Class1 { public void Main() { System.Console.WriteLine("Hello, World!"); } } } Main application source: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Assembly asm = Assembly.LoadFrom(@"a\long\long\path\ClassLibrary1.dll"); try { foreach (Type t in asm.GetTypes()) { if (t.IsClass == true && t.FullName.EndsWith(".Class1")) { object obj = Activator.CreateInstance(t); object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, obj, null); // Exception is risen from here } } } catch (Exception e) { System.Console.WriteLine("Error: {0}", e.Message); } System.Console.ReadKey(); } } } UPD: worked for one case - when DLL method takes no arguments: DLL class (also works if method is not static): public class Class1 { public static void Main() { System.Console.WriteLine("Hello, World!"); } } Method invoke code: object res = t.InvokeMember("Main", BindingFlags.Default | BindingFlags.InvokeMethod, null, null, null);

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • How to design the application to conform to the n-tier architecture? (Winform sample in .net with li

    - by AlexRednic
    Rather a simple question. But the implications are vast. Over the last few weeks I've been reading a lot of material about n-tier architecture and it's implementation in the .NET world. The problem is I couldn't find a relevant sample for Winforms with Linq (linq is the way to go for BLL right?). How did you guys manage to grasp the n-tier concept? Books, articles, relevant samples etc.

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  • SQL Server float datatype

    - by Martin Smith
    The documentation for SQL Server Float says Approximate-number data types for use with floating point numeric data. Floating point data is approximate; therefore, not all values in the data type range can be represented exactly. Which is what I expected it to say. If that is the case though why does the following return 'Yes' in SQL Server DECLARE @D float DECLARE @E float set @D = 0.1 set @E = 0.5 IF ((@D + @D + @D + @D +@D) = @E) BEGIN PRINT 'YES' END ELSE BEGIN PRINT 'NO' END but the equivalent C++ program returns "No"? #include <iostream> using namespace std; int main() { float d = 0.1F; float e = 0.5F; if((d+d+d+d+d) == e) { cout << "Yes"; } else { cout << "No"; } }

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  • Hadoop Map Reduce job never finishes

    - by rohanbk
    I am running a Hadoop Map Reduce job using a Python Mapper and Reducer script, and Hadoop Streaming. Both my Map and Reduce jobs run till they are both 100%, but the job doesn't end. I know that when things go sour, Hadoop will terminate the job, but in this case, both stages reach a 100% and just never end. Has anyone else encountered anything similar? Also, how do I debug my program to figure out where things are going wrong? If I use a smaller input file, and I just run something like: $> cat input_file | mapper.py | sort | reduce.py >> output_file everything works perfectly fine. However, when I use Hadoop, things don't work out.

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  • strcat() won't exit

    - by Tristan Sebens
    I'm trying to implement a very basic server in C, one part of which is constructing HTTP headers. To do this I have written a class called header_builder, which basically constructs the headers for me. One of the most basic methods of this class is append_header_line, shown below: void append_header_line( const char *line, char *hdr ) { printf("Adding header line\n"); strcat( hdr, line ); printf("Line added. Adding ending.\n"); strcat( hdr, "\r\n" ); printf("Success\n"); } All it's supposed to do is tack the "line" parameter onto the end of the "hdr" parameter, and then add "\r\n" to the end of it all. The problem is that the first strcat call never exits. When I run this code, all it does is say: Adding header line Which means that the following lines never execute, and I can't figure out why. Any thoughts?

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  • CMS (Web Application OR Windows Application)

    - by Raha
    I am a little bit puzzled about something. I am creating a ASP.NET MVC eCommerce application and currently I have written all the back end in ASP.NET MVC. I was thinking if its better to write all the management in WPF instead of HTML, as its probably even less prone to be exploited by hackers. I am a Windows user so I am not really bothered about using Linux/Mac at the moment so I am quite aware that having all the back-end written in HTML will allow users to have access to the admin area using other OS. I would like to see what are the advantages and disadvantages of having WPF to manage the content of the website as its probably much easier to develop and manage (think about Live Writer).

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  • RSpec View testing: How to modify params?

    - by sebastiangeiger
    I am trying to test my views with RSpec. The particular view that is causing me troubles changes its appearance depending on a url parameter: link_to "sort>name", model_path(:sort_by => 'name') which results in http://mydomain/model?sort_by=name My view then uses this parameter like that: <% if params[:sort_by] == 'name' %> <div>Sorted by Name</div> <% end %> The RSpec looks like this: it "should tell the user the attribute for sorting order" do #Problem: assign params[:sort_for] = 'name' render "/groups/index.html.erb" response.should have_tag("div", "Sorted by Name") end I would like to test my view (without controller) in RSpec but I can't get this parameter into my params variable. I tried assign in all different flavours: assign[:params] = {:sort_by => 'name'} assign[:params][:sort_by] = 'name' ... no success so far. Every idea is appreciated.

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  • text overlay for tray icon

    - by AnC
    I have a simple tray icon using PyGTK's gtk.StatusIcon: import pygtk pygtk.require('2.0') import gtk statusIcon = gtk.StatusIcon() statusIcon.set_from_stock(gtk.STOCK_EDIT) statusIcon.set_tooltip('Hello World') statusIcon.set_visible(True) gtk.main() How can I add a text label (one or two characters; basically, unread count) to the tooltip - without creating separate images for set_from_file?

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  • How do I conditionally assign ruby variables to javascript variables?

    - by Tony
    I have a website where I need a javascript version of the "current user" object along with the ruby version. I have been assigning these variables doing something like this... Application Controller: def get_user begin @current_user = User.find(session[:user_id]) if session[:user_id] @current_user_json = @current_user.to_json rescue session.delete(:user_id) @current_user = nil @current_user_json = {} end end Web Page: var current_user = null; current_user_json = '<%= @current_user_json %>'; if(current_user_json != ''){ current_user = current_user_json.user; } Even when there is a current user, I get the current user is undefined. Probably because I am putting the current_user_json assignment around single quotes. However, if I don't put it around single quotes, I'll always get a javascript error when no user is logged in because the syntax is invalid - current_user_json = ; I think I am just looking at this completely wrong and there must be a better way. Given that this is probably a common thing to do, I wanted to get other people's opinion on how to create an object in javascript that is a duplicate of the ruby object.

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  • Rails before_filter on subclasses beeing called twice

    - by rubenfonseca
    Hi! I'm at Rails 2.3.5 and I have this problem: class BaseController < ApplicationController before_filter :foo, :only => [:index] end class ChildController < BaseController before_filter :foo, :only => [:index, :show, :other, :actions] end The problem is that on ChildController, the :foo before filter gets called twice. I've tried a number of workarounds around this problem. If I don't include the :index action on the child, it never gets called for that action. The solution I found works, but is very very ugly skip_before_filter :foo before_filter :foo, :only => [:index, :show, :other, :actions] Is there a better way to solve this problem? Thanks

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  • Submit button outside form_for loop

    - by user1152142
    I have set up some horizontal tabs using twitter bootstrap and I am rendering a form inside each of the tabs: <div class="tab-content"> <div id="tab1" class="tab-pane active"> <%= render :partial => "shipdr/websites/form", locals: {:@shipdr_website => shipdr_website} %> </div> <div id="tab2" class="tab-pane"> Another form (not yet implemented) </div> <div id="tab3" class="tab-pane"> Another form (not yet implemented). </div> </div> Then in shipdr/websites/form I have: <%= simple_form_for(@shipdr_website) do |f| %> <% if @shipdr_website.errors.any? %> <div id="error_explanation"> <h2><%= pluralize(@shipdr_website.errors.count, "error") %> prohibited this shipdr_website from being saved:</h2> <ul> <% @shipdr_website.errors.full_messages.each do |msg| %> <li><%= msg %></li> <% end %> </ul> </div> <% end %> <div class="field"> <%= f.input :name %> </div> <div class="field"> <%= f.input :url %> </div> <div class="field"> <%= f.input :api_key %> </div> <div class="actions"> <%= f.submit nil, :class => "btn btn-primary" %> </div> <% end %> I want to move the submit button outside of the "tab-content" area so when a user clicks the submit button, all three forms area submitted. All forms will use that same model and the same action but will have different field. The idea is similar to a wizard except I am using tabs. Does anyone have any idea how I can move the submit button outside of the form_for loop and how I can submit the three forms with a single button?

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  • Remote debug a linux app from XCode

    - by erick2red
    hey guys: it's simple i had this linux pc which i connect remote and i have this application that i run there and i want to debug it, but i just don't know how. It's the simpler c++ app on the world, load some libraries, do some calculus, print some output and return, It's just that, i just haven't any clue. So any help would be appreciated. Thxs anyway

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  • What is the best way to go about obscuring Java code?

    - by Waltzy
    Well, I'm planning on releasing a Jar into the world but would prefer if the code was not readably available to anyone with a Java Decompiler as I want to control access to the program with usernames / auth codes etc. After some Googling I haven't found any software to do this for me, so I was wondering what steps to take from here; if anyone can point me at any software or information on methodologies of obscurification I would be grateful. Cheers again Stack Overflow.

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  • mySQL Trigger works after console insert, but not after script insert.

    - by Marcos
    Hello, I have a strange wird problem with a trigger: I set up a trigger for update other tables after an insert in a table. If i make an insert from mysql console, all works fine, but if i do inserts from external python script, trigger does nothing, as you can see bellow. When i insert from console, works fine, but insert THE SAME DATA from python script, doesn't works, i try changing the Definer to 'user'@'%' and 'root'@'%' but stills doing nothing. Any idea of what van be wrong? Regards mysql> select vid_visit,vid_money from videos where video_id=487; +-----------+-----------+ | vid_visit | vid_money | +-----------+-----------+ | 21 | 0.297 | +-----------+-----------+ 1 row in set (0,01 sec) mysql> INSERT INTO `prusland`.`validEvents` ( `id` , `campaigns_id` , `video_id` , `date` , `producer_id` , `distributor_id` , `money_producer` , `money_distributor` , `type` ) VALUES ( NULL , '30', '487', '2010-05-20 01:20:00', '1', '0', '0.009', '0.000', 'PRE' ); Query OK, 1 row affected (0,00 sec) mysql> select vid_visit,vid_money from videos where video_id=487; +-----------+-----------+ | vid_visit | vid_money | +-----------+-----------+ | 22 | 0.306 | +-----------+-----------+ DROP TRIGGER IF EXISTS `updateVisitAndMoney`// CREATE TRIGGER `updateVisitAndMoney` BEFORE INSERT ON `validEvents` FOR EACH ROW BEGIN if (NEW.type = 'PRE') THEN SET @eventcash=NEW.money_producer + NEW.money_distributor; UPDATE campaigns SET cmp_visit_distributed = cmp_visit_distributed + 1 , cmp_money_distributed = cmp_money_distributed + NEW.money_producer + NEW.money_distributor WHERE idcampaigns = NEW.campaigns_id; UPDATE offer_producer SET ofp_visit_procesed = ofp_visit_procesed + 1 , ofp_money_procesed = ofp_money_procesed + NEW. money_producer WHERE ofp_video_id = NEW.video_id AND ofp_money_procesed = NEW. campaigns_id; UPDATE videos SET vid_visit = vid_visit + 1 , vid_money = vid_money + @eventcash WHERE video_id = NEW.video_id; if (NEW.distributor_id != '') then UPDATE agreements SET visit_procesed = visit_procesed + 1, money_producer = money_producer + NEW.money_producer, money_distributor = money_distributor + NEW.money_distributor WHERE id_campaigns = NEW. campaigns_id AND id_video = NEW.video_id AND ag_distributor_id = NEW.distributor_id; UPDATE eventForDay SET visit = visit + 1, money = money + NEW. money_distributor WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id = NEW.distributor_id; UPDATE eventForDay SET visit = visit + 1, money = money + NEW.money_producer WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id= NEW.producer_id; ELSE UPDATE eventForDay SET visit = visit + 1, money = money + NEW. money_producer WHERE date = SYSDATE() AND campaign_id = NEW. campaigns_id AND user_id = NEW.producer_id; END IF; END IF; END //

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  • Why can't I call my doSomething method?

    - by Tattat
    This is my DrawSomethingCmd: #import "Command.h"; @interface DrawSomethingCmd : Command { } -(void)doSomething; -(void)execute; @end and the DrawSomethingCmd.m's doSomething method is: -(void)doSomething{ NSLog(@"did"); } The Command.h: #import <Foundation/Foundation.h> @interface Command : NSObject { } -(void)execute; And Command.m: #import "Command.h" @implementation Command -(id)init{ return self; } -(void)execute{ } @end And I have a method like this: DrawSomethingCmd *tempCmd = [[DrawSomethingCmd alloc] init]; [tempCmd doSomething]; But my console didn't show anything. What's going on?

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  • Regexp in iOS to find comments

    - by SteveDolphin23
    I am trying to find and process 'java-style' comments within a string in objective-C. I have a few regex snippets which almost work but I am stuck on one hurdle: different options seem to make the different styles work. For example, I am using this to match: NSArray* matches = [[NSRegularExpression regularExpressionWithPattern:expression options:NSRegularExpressionAnchorsMatchLines error:nil] matchesInString:string options:0 range:searchRange]; The options here allow me successfully find and process single line comments (//) but not multiline (/* */), if I change the option to NSRegularExpressionDotMatchesLineSeparators then I can make multiline work fine but I can't find the 'end' of a single line comment. I suppose really I need dot-matches-line-separators but I need a better way of finding the end of a single line comment? The regexp I have so far are: @"/\\*.*?\\*/" @"//.*$" it's clear to see if dot matches a line separator then the second one (single line) never 'finishes' but how do I fix this? I found some suggestions for single line that were more like: @"(\/\/[^"\n\r]*(?:"[^"\n\r]*"[^"\n\r]*)*[\r\n])" But that doesn't' seem to work at all! Thanks in advance for any pointers.

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  • Building IronRuby WPF GUIs

    - by Vlad
    This may be a silly question but I was under the impression that it was possible to use IronRuby and MS Visual Studio 2010 together to sort of build interfaces\edit XAML in one window and code ruby in the other? Is this only possible to do with C#, Basic and C++ ? I've browsed SO and seen some IronRuby snippets like this one: button1.click do |sender, args| MessageBox.show("Hello World!") end So it stands to reason you can create GUIs somehow, but is the visual gui creator not available for ironruby?

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  • Most proper way to use inherited classes with shared scopes in Mongo?

    - by Trip
    I have the TestVisual class that is inherited by the Game class : class TestVisual < Game include MongoMapper::Document end class Game include MongoMapper::Document belongs_to :maestra key :incorrect, Integer key :correct, Integer key :time_to_complete, Integer key :maestra_id, ObjectId timestamps! end As you can see it belongs to Maestra. So I can do Maestra.first.games But I can not to Maestra.first.test_visuals Since I'm working specifically with TestVisuals, that is ideally what I would like to pull. Is this possible with Mongo. If it isn't or if it isn't necessary, is there any other better way to reach the TestVisual object from Maestra and still have it inherit Game ?

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  • Understanding prolog [lists]

    - by wwrob
    I am to write a program that does this: ?- pLeap(2,5,X,Y). X = 2, Y = 3 ; X = 3, Y = 4 ; X = 4, Y = 5 ; X = 5, Y = 5 ; false. (gives all pairs X,X+1 between 2 and 5, plus the special case at the end). This is supposedly the solution. I don't really understand how it works, could anyone guide me through it? pLeap(X,X,X,X). pLeap(L,H,X,Y) :- L<H, X is L, Y is X+1. pLeap(L,H,X,Y) :- L=<H, L1 is L+1, pLeap(L1,H,X,Y). I'd do it simply like this: pLeap(L,H,X,Y) :- X >= L, X =< H, Y is X+1. Why doesn't it work (ignoring the special case at the end)?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Using an observer within an Engine

    - by Tim
    I've created an Engine which is basically used for all of our projects. Now what I want to do is add a before_create callback to all of the models in this Engine. After some searching I found out that an observer is the way to go. So, I've created this observer: class AuthObserver < ActiveRecord::Observer def before_create( record ) p record end end And now I need to add it to the application, but of course in my Engine there is no such file as application.rb. What I tried is adding it to an initializer located in /config/initializers/observers.rb Like so: Rails.application.config.active_record.observers = :auth_observer But this doesn't work, and it throws no errors. Anybody out here has experience using an observer inside an engine? Thanks a lot!

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  • What does addListener do in node.js?

    - by Jeffrey
    I am trying to understand the purpose of addListener in node.js. Can someone explain please? Thanks! A simple example would be: var tcp = require('tcp'); var server = tcp.createServer(function (socket) { socket.setEncoding("utf8"); socket.addListener("connect", function () { socket.write("hello\r\n"); }); socket.addListener("data", function (data) { socket.write(data); }); socket.addListener("end", function () { socket.write("goodbye\r\n"); socket.end(); }); }); server.listen(7000, "localhost");

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