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  • Wrapping \NewEnviron into \newenvironment fails

    - by o_O Tync
    Hello! I am trying to wrap an environment created with \NewEnviron (package 'environ') into an old good \newenvironment: \NewEnviron{test}{aaa(\BODY)bbb} \newenvironment{wrapper}{\begin{test}}{\end{test}} \begin{wrapper} debug me \end{wrapper} However, this gives me a strange error: LaTeX Error: \begin{test} on input line 15 ended by \end{wrapper}. LaTeX Error: \begin{wrapper} on input line 15 ended by \end{document}. If I replace \NewEnviron{test}{aaa(\BODY)bbb} with \newenvironment{test}{aaa(}{)bbb} — everything works as expected! It seems like \NewEnviron fails to find its end for some reason. I'm trying to do some magic with 'floatfig' wrapped into a \colorbox so I need a way to convert \colorbox to an environment and wrap it into another one. I can define a new command but it's not a very good idea. Thanks in advance!

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  • Graphics.RotateTransform works on localhost, but not on remote server

    - by harriyott
    It works on my machine... I'm combining two map pins into a single image. I load an empty pin image and write a number on top of it. I then combine two of these, having rotated one 15 degrees and the other -15 degrees. It looks fine running through my localhost web server: I upload this to my shared server, and I get this instead: I load the image thus: var g = Graphics.FromImage(image); The line to rotate the image is: g.RotateTransform(angle); I'm sure this must be a setting somewhere, but I've had no luck finding it.

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  • select random value from each type

    - by Joseph Mastey
    I have two tables, rating: +-----------+-----------+-------------+----------+ | rating_id | entity_id | rating_code | position | +-----------+-----------+-------------+----------+ | 1 | 1 | Quality | 0 | | 2 | 1 | Value | 0 | | 3 | 1 | Price | 0 | +-----------+-----------+-------------+----------+ And rating_option +-----------+-----------+------+-------+----------+ | option_id | rating_id | code | value | position | +-----------+-----------+------+-------+----------+ | 1 | 1 | 1 | 1 | 1 | | 2 | 1 | 2 | 2 | 2 | | 3 | 1 | 3 | 3 | 3 | | 4 | 1 | 4 | 4 | 4 | | 5 | 1 | 5 | 5 | 5 | | 6 | 2 | 1 | 1 | 1 | | 7 | 2 | 2 | 2 | 2 | | 8 | 2 | 3 | 3 | 3 | | 9 | 2 | 4 | 4 | 4 | | 10 | 2 | 5 | 5 | 5 | | 11 | 3 | 1 | 1 | 1 | | 12 | 3 | 2 | 2 | 2 | | 13 | 3 | 3 | 3 | 3 | | 14 | 3 | 4 | 4 | 4 | | 15 | 3 | 5 | 5 | 5 | +-----------+-----------+------+-------+----------+ I need a SQL query (not application level, must stay in the database) which will select a set of ratings randomly. A sample result would look like this, but would pick a random value for each rating_id on subsequent calls: +-----------+-----------+------+-------+----------+ | option_id | rating_id | code | value | position | +-----------+-----------+------+-------+----------+ | 1 | 1 | 1 | 1 | 1 | | 8 | 2 | 3 | 3 | 3 | | 15 | 3 | 5 | 5 | 5 | +-----------+-----------+------+-------+----------+ I'm totally stuck on the random part, and grouping by rating_id has been a crap shoot so far. Any MySQL ninjas want to take a stab? Thanks, Joe

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  • What statistics can be maintained for a set of numerical data without iterating?

    - by Dan Tao
    Update Just for future reference, I'm going to list all of the statistics that I'm aware of that can be maintained in a rolling collection, recalculated as an O(1) operation on every addition/removal (this is really how I should've worded the question from the beginning): Obvious Count Sum Mean Max* Min* Median** Less Obvious Variance Standard Deviation Skewness Kurtosis Mode*** Weighted Average Weighted Moving Average**** OK, so to put it more accurately: these are not "all" of the statistics I'm aware of. They're just the ones that I can remember off the top of my head right now. *Can be recalculated in O(1) for additions only, or for additions and removals if the collection is sorted (but in this case, insertion is not O(1)). Removals potentially incur an O(n) recalculation for non-sorted collections. **Recalculated in O(1) for a sorted, indexed collection only. ***Requires a fairly complex data structure to recalculate in O(1). ****This can certainly be achieved in O(1) for additions and removals when the weights are assigned in a linearly descending fashion. In other scenarios, I'm not sure. Original Question Say I maintain a collection of numerical data -- let's say, just a bunch of numbers. For this data, there are loads of calculated values that might be of interest; one example would be the sum. To get the sum of all this data, I could... Option 1: Iterate through the collection, adding all the values: double sum = 0.0; for (int i = 0; i < values.Count; i++) sum += values[i]; Option 2: Maintain the sum, eliminating the need to ever iterate over the collection just to find the sum: void Add(double value) { values.Add(value); sum += value; } void Remove(double value) { values.Remove(value); sum -= value; } EDIT: To put this question in more relatable terms, let's compare the two options above to a (sort of) real-world situation: Suppose I start listing numbers out loud and ask you to keep them in your head. I start by saying, "11, 16, 13, 12." If you've just been remembering the numbers themselves and nothing more, and then I say, "What's the sum?", you'd have to think to yourself, "OK, what's 11 + 16 + 13 + 12?" before responding, "52." If, on the other hand, you had been keeping track of the sum yourself while I was listing the numbers (i.e., when I said, "11" you thought "11", when I said "16", you thought, "27," and so on), you could answer "52" right away. Then if I say, "OK, now forget the number 16," if you've been keeping track of the sum inside your head you can simply take 16 away from 52 and know that the new sum is 36, rather than taking 16 off the list and them summing up 11 + 13 + 12. So my question is, what other calculations, other than the obvious ones like sum and average, are like this? SECOND EDIT: As an arbitrary example of a statistic that (I'm almost certain) does require iteration -- and therefore cannot be maintained as simply as a sum or average -- consider if I asked you, "how many numbers in this collection are divisible by the min?" Let's say the numbers are 5, 15, 19, 20, 21, 25, and 30. The min of this set is 5, which divides into 5, 15, 20, 25, and 30 (but not 19 or 21), so the answer is 5. Now if I remove 5 from the collection and ask the same question, the answer is now 2, since only 15 and 30 are divisible by the new min of 15; but, as far as I can tell, you cannot know this without going through the collection again. So I think this gets to the heart of my question: if we can divide kinds of statistics into these categories, those that are maintainable (my own term, maybe there's a more official one somewhere) versus those that require iteration to compute any time a collection is changed, what are all the maintainable ones? What I am asking about is not strictly the same as an online algorithm (though I sincerely thank those of you who introduced me to that concept). An online algorithm can begin its work without having even seen all of the input data; the maintainable statistics I am seeking will certainly have seen all the data, they just don't need to reiterate through it over and over again whenever it changes.

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  • Piping SoX in Python - subprocess alternative?

    - by Cochise Ruhulessin
    I use SoX in an application. The application uses it to apply various operations on audiofiles, such as trimming. This works fine: from subprocess import Popen, PIPE kwargs = {'stdin': PIPE, 'stdout': PIPE, 'stderr': PIPE} pipe = Popen(['sox','-t','mp3','-', 'test.mp3','trim','0','15'], **kwargs) output, errors = pipe.communicate(input=open('test.mp3','rb').read()) if errors: raise RuntimeError(errors) This will cause problems on large files hower, since read() loads the complete file to memory; which is slow and may cause the pipes' buffer to overflow. A workaround exists: from subprocess import Popen, PIPE import tempfile import uuid import shutil import os kwargs = {'stdin': PIPE, 'stdout': PIPE, 'stderr': PIPE} tmp = os.path.join(tempfile.gettempdir(), uuid.uuid1().hex + '.mp3') pipe = Popen(['sox','test.mp3', tmp,'trim','0','15'], **kwargs) output, errors = pipe.communicate() if errors: raise RuntimeError(errors) shutil.copy2(tmp, 'test.mp3') os.remove(tmp) So the question stands as follows: Are there any alternatives to this approach, aside from writing a Python extension to the Sox C API?

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  • In SQL / MySQL, can a Left Outer Join be used to find out the duplicates when there is no Primary ID

    - by Jian Lin
    I would like to try using Outer Join to find out duplicates in a table: If a table has Primary Index ID, then the following outer join can find out the duplicate names: mysql> select * from gifts; +--------+------------+-----------------+---------------------+ | giftID | name | filename | effectiveTime | +--------+------------+-----------------+---------------------+ | 2 | teddy bear | bear.jpg | 2010-04-24 04:36:03 | | 3 | coffee | coffee123.jpg | 2010-04-24 05:10:43 | | 6 | beer | beer_glass.png | 2010-04-24 05:18:12 | | 10 | heart | heart_shape.jpg | 2010-04-24 05:11:29 | | 11 | ice tea | icetea.jpg | 2010-04-24 05:19:53 | | 12 | cash | cash.png | 2010-04-24 05:27:44 | | 13 | chocolate | choco.jpg | 2010-04-25 04:04:31 | | 14 | coffee | latte.jpg | 2010-04-27 05:49:52 | | 15 | coffee | espresso.jpg | 2010-04-27 06:03:03 | +--------+------------+-----------------+---------------------+ 9 rows in set (0.00 sec) mysql> select * from gifts g1 LEFT JOIN (select * from gifts group by name) g2 on g1.giftID = g2.giftID where g2.giftID IS NULL; +--------+--------+--------------+---------------------+--------+------+----------+---------------+ | giftID | name | filename | effectiveTime | giftID | name | filename | effectiveTime | +--------+--------+--------------+---------------------+--------+------+----------+---------------+ | 14 | coffee | latte.jpg | 2010-04-27 05:49:52 | NULL | NULL | NULL | NULL | | 15 | coffee | espresso.jpg | 2010-04-27 06:03:03 | NULL | NULL | NULL | NULL | +--------+--------+--------------+---------------------+--------+------+----------+---------------+ 2 rows in set (0.00 sec) But what if the table doesn't have a Primary Index ID, then can an outer join still be used to find out duplicates?

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  • GDB hardware watchpoint very slow - why?

    - by Laurynas Biveinis
    On a large C application, I have set a hardware watchpoint on a memory address as follows: (gdb) watch *((int*)0x12F5D58) Hardware watchpoint 3: *((int*)0x12F5D58) As you can see, it's a hardware watchpoint, not software, which would explain the slowness. Now the application running time under debugger has changed from less than ten seconds to one hour and counting. The watchpoint has triggered three times so far, the first time after 15 minutes when the memory page containing the address was made readable by sbrk. Surely during those 15 minutes the watchpoint should have been efficient since the memory page was inaccessible? And that still does not explain, why it's so slow afterwards. The GDB is $ gdb --version GNU gdb (GDB) 7.0-ubuntu [...] Thanks in advance for any ideas as what might be the cause or how to fix/work around it.

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  • Algorithm to determine coin combinations

    - by A.J.
    I was recently faced with a prompt for a programming algorithm that I had no idea what to do for. I've never really written an algorithm before, so I'm kind of a newb at this. The problem said to write a program to determine all of the possible coin combinations for a cashier to give back as change based on coin values and number of coins. For example, there could be a currency with 4 coins: a 2 cent, 6 cent, 10 cent and 15 cent coins. How many combinations of this that equal 50 cents are there? The language I'm using is C++, although that doesn't really matter too much. edit: This is a more specific programming question, but how would I analyze a string in C++ to get the coin values? They were given in a text document like 4 2 6 10 15 50 (where the numbers in this case correspond to the example I gave)

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  • Why cant i draw an elipse in with code?

    - by bvivek88
    package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.awt.image.BufferedImage; import javax.swing.*; public class test_bmp extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; Color color; Point start=new Point(); Point end =new Point(); JButton elipse=new JButton("Elipse"); JButton rectangle=new JButton("Rectangle"); JButton line=new JButton("Line"); String selected; public test_bmp() { color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); addMouseListener(this); addMouseMotionListener(this); } public void paintComponent(Graphics g) { //super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } if(selected=="line") g2.drawLine(start.x,start.y,end.x,end.y); } //Draw on Buffered image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); System.out.println("draw"); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } repaint(); g2.dispose(); } public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setBackground(color.lightGray); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener(this); buttonpanel.add(elipse); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(rectangle); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(line); return buttonpanel; } public static void main(String args[]) { test_bmp application=new test_bmp(); //Main window JFrame frame=new JFrame("Whiteboard"); frame.setLayout(new BorderLayout()); frame.add(application.addButtons(),BorderLayout.WEST); frame.add(application); //size of the window frame.setSize(600,400); frame.setLocation(0,0); frame.setVisible(true); int w = frame.getWidth(); int h = frame.getHeight(); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent event) { start = event.getPoint(); } @Override public void mouseReleased(MouseEvent event) { end = event.getPoint(); draw(); } @Override public void mouseDragged(MouseEvent e) { end=e.getPoint(); repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; draw(); } } I need to create a paint application, when i draw elipse by dragging mouse from left to right it displays nothing, why?? should i use any other function here?

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  • Do minidump files contain the timestamp of the crash?

    - by Roger Lipscombe
    The MiscInfoStream in a minidump file contains the process create time. I'd like to find out how long the process has been running for before the crash. Does a minidump file contain the exception timestamp anywhere? WinDbg on this dump file displays the following, which implies that it's in there somewhere... Debug session time: Tue Dec 29 15:49:20.000 2009 (GMT+0) System Uptime: not available Process Uptime: 0 days 0:33:03.000 Note that today's Mar 15, so this is almost certainly the timestamp of the crash. I'd like a programmatic way to retrieve that value and the "Process Uptime" value. I found the MINIDUMP_MISC_INFO_3 structure, which contains some timezone information, but it doesn't seem to contain the exception time.

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  • Minimizing the number of boxes that cover a given set of intervals

    - by fortran
    Hi, this is a question for the algorithms gurus out there :-) Let S be a set of intervals of the natural numbers that might overlap and b a box size. Assume that for each interval, the range is strictly less than b. I want to find the minimum set of intervals of size b (let's call it M) so all the intervals in S are contained in the intervals of M. Trivial example: S = {[1..4], [2..7], [3..5], [8..15], [9..13]} b = 10 M = {[1..10], [8..18]} // so ([1..4], [2..7], [3..5]) are inside [1..10] and ([8..15], [9..13]) are inside [8..18] I think a greedy algorithm might not work always, so if anybody knows of a solution of this problem (or a similar one that can be converted into), that would be great. Thanks!

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  • html-login form not working

    - by codymanix
    I have a child page LoginContent.aspx which contains a login form. If the user logs in he should be redirected to my Welcome.aspx page. But if I press the login button the page just reloads itself, nothing happens. The codebehind on this page is empty. Both LoginContent.aspx and Welcome.aspx are child forms of the same master page. <form method="post" action="~/Welcome.aspx"> Username: <input type="text" name="username" size="15" /><br /> Password: <input type="password" name="passwort" size="15" /><br /> <input type="submit" value="Login"/></p> </form> I know I could use the asp.net login control but I want more control over things.

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  • (C#) graphics.drawImage has a size limit? How to deal with it?

    - by DGH
    I am attempting to display a very large graphical representation of some data. I am using a bitmap for persistent storage of the image and e.Graphics.DrawImage(myBitmap, new Point(0,0)) in the onPaint of a PictureBox control on my form. I have noticed (and heard mentioned on other sites) that if my image has a height or width greater than 2^15, I get a Parameter not Valid exception, but I have not found any official documentation of this limit. Is this 2^15 image size limit a definite, official part of Graphics.DrawImage? Are there any simple workarounds to render my entire image onto the form? (Yes, the pictureBox is set to the same size as the image, or bigger. Side question though, should I just be using the onPaint of the form itself instead of a picture box?)

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  • PHP array ordering

    - by Melonheadjr44
    Hi, I was wondering how I could sort this array, when I use asort right now it does 14 17 16 15. How would I go to have 14 15 16 17 array(4) { [15]=> array(9) { [2025]=> string(80) "20:25 à 21:15 Spectacle / L'histoire d'un coeur / Auditorium, É.S.P. De La Salle" [2135]=> string(71) "21:35 à 22:25 Spectacle / Transfugue 2 / Auditorium, É.S.P. De La Salle" [1430]=> string(64) "14:30 à 15:30 Mise en lecture/Théâtre la Catapulte / De La Salle" [110]=> string(44) "11:00 à 13:00 Inscription / Pavillon Tabaret" [1330]=> string(49) "13:30 à 14:30 CÉRÉMONIE D'OUVERTURE / De La Salle" [1550]=> string(61) "15:50 à 16:40 Spectacle/Université Laurentienne / De La Salle" [170]=> string(57) "17:00 à 17:50 Spectacle/Université d'Ottawa / De La Salle" [1750]=> string(45) "17:50 à 19:00 REPAS DE L'AMITIÉ / De La Salle" [1915]=> string(76) "19:15 à 20:05 Spectacle / Attendre la pluie / Auditorium, É.S.P. De La Salle" } [16]=> array(8) { [1845]=> string(81) "18:45 à 19:35 Spectacle / Mimes d'horreur / Salle Académique, Université d'Ottawa" [1955]=> string(73) "19:55 à 20:45 Spectacle / Déroute / Salle Académique, Université d'Ottawa" [8]=> string(45) "08:30 à 11:30 Atelier / ABC du jeu dramatique" [13]=> string(41) "13:00 à 16:00 Atelier / Théâtre physique" [1130]=> string(28) "11:30 à 13:00 DÎNER LIBRE / " [1620]=> string(29) "16:20 à 18:20 SOUPER LIBRE / " [220]=> string(58) "22:00 à 23:30 BAL MASQUÉ / l'Agora du centre universitaire" [210]=> string(47) "21:00 à 22:00 Rétroaction / Université d'Ottawa" } [17]=> array(4) { [950]=> string(79) "09:50 à 10:40 Spectacle / Raison d'être / Salle Académique, Université d'Ottawa" [110]=> string(76) "11:00 à 11:50 Spectacle / Potionnée / Salle Académique, Université d'Ottawa" [120]=> string(28) "12:00 à 13:00 DÎNER LIBRE / " [1330]=> string(48) "13:30 à 14:30 CÉRÉMONIE DE CLÔTURE / De La Salle" } [14]=> array(1) { [150]=> string(49) "15:00 à 16:30 Préparation technique / De La Salle" } }

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  • I am not able to create foreign key in mysql Error 150. Please help

    - by Shantanu Gupta
    i am trying to create a foreign key in my table. But when i executes my query it shows me error 150 Error Code : 1005 Can't create table '.\vts#sql-6ec_1.frm' (errno: 150) (0 ms taken) My Queries are Query to create a foreign Key alter table `vts`.`tblguardian` add constraint `FK_tblguardian` FOREIGN KEY (`GuardianPickPointId`) REFERENCES `tblpickpoint` (`PickPointId`) Primary Key table CREATE TABLE `tblpickpoint` ( `PickPointId` int(4) NOT NULL auto_increment, `PickPointName` varchar(500) default NULL, `PickPointLabel` varchar(500) default NULL, `PickPointLatLong` varchar(100) NOT NULL, PRIMARY KEY (`PickPointId`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC Foreign Key Table CREATE TABLE `tblguardian` ( `GuardianId` int(4) NOT NULL auto_increment, `GuardianName` varchar(500) default NULL, `GuardianAddress` varchar(500) default NULL, `GuardianMobilePrimary` varchar(15) NOT NULL, `GuardianMobileSecondary` varchar(15) default NULL, `GuardianPickPointId` varchar(100) default NULL, PRIMARY KEY (`GuardianId`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1

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  • how do i see if a big JSON object contains a value?

    - by Haroldo
    I'm using PHP to json encode a massive multi-dimensional array of events, so i get something like this: var ents = {"7":{"event_id":"7","nn":"The Whisky Drifters","nn_url":"the-whisky-drifters","venue":"The Grain Barge","date_num":"2010-06-11","date_txt":"Friday 11th June","gig_club":"1","sd":"A New Acoustic String Band...","ven_id":"44","art":0},"15":{"event_id":"15","nn":"Bass Kitchen","nn_url":"bass-kitchen","venue":"Timbuk2","date_num":"2010-06-11","date_txt":"Friday 11th June","gig_club":"2","sd":"Hexadecimal \/ DJ Derek \/ Id","ven_id":"21","art":1}, the first dimension is the id, see var ents = {"7":{ So its possible to get the ids without examining the nested objects... What's the fastest, most efficent way to check if my JSON contains an id?

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  • PHP: Replace umlauts with closest 7-bit ASCII equivalent in an UTF-8 string

    - by BlaM
    What I want to do is to remove all accents and umlauts from a string, turning "lärm" into "larm" or "andré" into "andre". What I tried to do was to utf8_decode the string and then use strtr on it, but since my source file is saved as UTF-8 file, I can't enter the ISO-8859-15 characters for all umlauts - the editor inserts the UTF-8 characters. Obviously a solution for this would be to have an include that's an ISO-8859-15 file, but there must be a better way than to have another required include? echo strtr(utf8_decode($input), 'ŠŒŽšœžŸ¥µÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿ', 'SOZsozYYuAAAAAAACEEEEIIIIDNOOOOOOUUUUYsaaaaaaaceeeeiiiionoooooouuuuyy'); UPDATE: Maybe I was a bit inaccurate with what I try to do: I do not actually want to remove the umlauts, but to replace them with their closest "one character ASCII" aequivalent.

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  • Unable to read values from Nested SortedDictionary in C#

    - by Yogi
    HI I am using nested SortedDictionary in my code as SortedDictionary<string, SortedDictionary<string, int>> but not able to use value stored in this object. Please find the code which i am using SortedDictionary<string, SortedDictionary<string, int>> baseItemCounts = new SortedDictionary<string, SortedDictionary<string, int>>(); baseItemCounts.Add("1450", new SortedDictionary<string, int>()); baseItemCounts["1450"].Add("1450M", 15); I want to print these values on screen. but don't know how to access it. 1450 1450M ==== 15 Please some one can help?

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Windows store apps: ScrollViewer with dinamic content

    - by Alexandru Circus
    I have a scrollViewer with an ItemsControl (which holds rows with data) as content. The data from these rows is grabbed from the server so I want to display a ProgressRing with a text until the data arrives. Basically I want the content of the ScrollViewer to be a grid with progress ring and a text and after the data arrives the content to be changed with my ItemsControl. The problem is that the ScrollViewer does not accept more than 1 element as content. Please tell me how can I solve this problem. (I'm a C# beginner) <FlipView x:Name="OptionPagesFlipView" Grid.Row="1" TabNavigation="Cycle" SelectionChanged="OptionPagesFlipView_SelectionChanged" ItemsSource="{Binding OptionsPageItems}"> <FlipView.ItemTemplate> <DataTemplate x:Name="OptionMonthPageTemplate"> <ScrollViewer x:Name="OptionsScrollViewer" HorizontalScrollMode="Disabled" HorizontalAlignment="Stretch" VerticalScrollBarVisibility="Auto"> <ItemsControl x:Name="OptionItemsControl" ItemsSource="{Binding OptionItems, Mode=OneWay}" Visibility="Collapsed"> <ItemsControl.ItemTemplate> <DataTemplate x:Name="OptionsChainItemTemplate"> <Grid x:Name="OptionItemGrid" Background="#FF9DBDF7" HorizontalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <!-- CALL BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallBidTextBlock" Text="{Binding CallBid}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="0" Margin="5,0,5,5" FontSize="18"/> <!-- CALL ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallAskTextBlock" Text="{Binding CallAsk}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="0" Margin="5,0,5,0" FontSize="18"/> <!-- CALL LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallLastTextBlock" Text="{Binding CallLast}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- CALL NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallNetChTextBlock" Text="{Binding CallNetChange}" Foreground="{Binding CallNetChangeForeground}" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- STRIKE --> <TextBlock Text="Strike" Foreground="Gray" HorizontalAlignment="Center" Grid.Row="1" Grid.Column="2" FontSize="18" Margin="5,0,5,0"/> <Border Background="{Binding StrikeBackground}" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="2" Margin="5,0,5,5"> <TextBlock x:Name="StrikeTextBlock" Text="{Binding Strike}" Foreground="Blue" FontSize="18"/> </Border> <!-- PUT LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutLastTextBlock" Text="{Binding PutLast}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutNetChangeTextBlock" Text="{Binding PutNetChange}" Foreground="{Binding PutNetChangeForeground}" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutBidTextBlock" Text="{Binding PutBid}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- PUT ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutAskTextBlock" Text="{Binding PutAsk}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- BOTTOM LINE SEPARATOR--> <Rectangle Fill="Black" Height="1" Grid.ColumnSpan="5" VerticalAlignment="Bottom" Grid.Row="3"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--<Grid> <Grid.RowDefinitions> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <ProgressRing x:Name="CustomProgressRing" Height="40" Width="40" IsActive="true" Grid.Column="0" Margin="20" Foreground="White"/> <TextBlock x:Name="CustomTextBlock" Height="auto" Width="auto" FontSize="25" Grid.Column="1" Margin="20"/> <Border BorderBrush="#FFFFFF" BorderThickness="1" Grid.ColumnSpan="2"/> </Grid>--> </ScrollViewer> </DataTemplate> </FlipView.ItemTemplate>

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  • Perl Encode - UK characters

    - by Phill Pafford
    This is a part 2 question from This Question. So I'm trying out the :encode functionality but having no luck at all. use Encode; use utf8; # Should print: iso-8859-15 print "Latin-9 Encoding: ".find_encoding("latin9")->name."\n"; my $encUK = encode("iso-8859-15", "UK €"); print "Encoded UK: ".$encUK."\n"; Results: Encoded UK: UK € Shouldn't the results be encoded? what am I doing wrong here? EDIT: Added the suggested: use utf8; and now I get this: Encoded UK: UK ? pulling hair out now :/

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  • Daily/Weekly/Monthly Record Count Search via StoredProcedure

    - by user270960
    Using MS SQL Server.I have made a Stored Procedure naming "SP_Get_CallsLogged". I have a table named "TRN_Call", and it has one column named "CallTime" which is a DateTime. I have a web-page in my application where the User enters:- 1.StartDate (DateTime) 2.EndDate (DateTime) 3.Period(Daily/Weekly/Monthly) (varchar) (from DropDownList) I want to get the Record Count of those calls in my table *TRN_Call* on the basis of the specified Period(Daily/Weekly/Monthly) selected by user in the DropDownList. e.g. StartDate ='1/18/2010 11:10:46 AM' EndDate ='1/25/2010 01:10:46 AM' Period =Daily So the record count between these above mentioned dates(StartDate+EndDate) should come in a manner so that I can refer to those counts separately i.e. the following:- Date 1/18/2010 Records Found 5 Date 1/19/2010 Records Found 50 Date 1/20/2010 Records Found 15 Date 1/21/2010 Records Found 32 Date 1/22/2010 Records Found 12 Date 1/23/2010 Records Found 15 Date 1/24/2010 Records Found 17 Date 1/25/2010 Records Found 32 and send those Counts to the Web Application so that these counts could be listed then in the Crystal Reports.

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  • Tripple-wrapping fails: \colorbox ? \NewEnviron ? \newenvironment fails

    - by o_O Tync
    Hello! I am trying to wrap an environment created with \NewEnviron (package 'environ') into an old good \newenvironment: \NewEnviron{test}{\colorbox[gray]{0.7}{\BODY}} \newenvironment{wrapper}{\begin{test}}{\end{test}} \begin{wrapper} debug me \end{wrapper} However, this gives me a strange error: LaTeX Error: \begin{test} on input line 15 ended by \end{wrapper}. LaTeX Error: \begin{wrapper} on input line 15 ended by \end{document}. If I replace \NewEnviron{test}{aaa(\BODY)bbb} with \newenvironment{test}{aaa(}{)bbb} — everything works as expected! It seems like \NewEnviron fails to find its end for some reason. I'm trying to do some magic with 'floatfig' wrapped into a \colorbox so I need a way to convert \colorbox to an environment and wrap it into another one. I can define a new command but it's not a very good idea. Thanks in advance!

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  • How to combine 12 tables with some different and some same fields

    - by Deven
    Hi friends i am having problem in joining tables in oracle my tables are shown bellow table1 looks like id Name Jan 7001 Deven 22 7002 Clause 55 7004 Monish 11 7010 Dipesh 55 7070 Dipika 100 table2 looks like id Name Feb 7001 Deven 12 7002 Clause 15 7003 Nimesh 20 7004 Monish 21 7005 Ritesh 22 table 3 looks like id Name Mar 7001 Deven 122 7020 Chalse 155 7003 Nimesh 88 7033 Monica 217 7070 Dipika 180 like this i am having 12 tables from january to December hwo can i combine this and get out put like bellow table2 looks like id Name Jan Feb Mar ...................... Dec 7001 Deven 22 12 122 7002 Clause 55 15 - .......................- 7003 Nimesh - 20 88 .......................2 7004 Monish 11 21 - .......................- 7005 Ritesh - 22 - .......................20 7010 Dipesh 55 - - .......................- 7020 Chalse - - 155 .......................- 7033 Monica - - 217 .......................100 7070 Dipika 100 - - .......................-

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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