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  • Printing array with delimiters in Perl

    - by Mark B
    I have an array in Perl I want to print with space delimiters between each element, except every 10th element which should be newline delimited. There aren't any spaces in the elements if that matters. I've written a function to do it with for and a counter, but I wondered if there's a better/shorter/canonical Perl way, perhaps a special join syntax or similar. My function to illustrate: sub PrintArrayWithNewlines { my $counter = 0; my $newlineIndex = shift @_; foreach my $item (@_) { ++$counter; print "$item"; if($counter == $newlineIndex) { $counter = 0; print "\n"; } else { print " "; } } }

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  • Printing contents of a div

    - by Hulk
    The contents of the following div re derived dynamically. i.e, A table is added dynamically to this div with some button .My question is how to print the content of this div(window.print) and not other things in the page <div id="newdiv" name="newdiv"></div> Thanks..............

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  • Printing to STDOUT and log file while removing ANSI color codes

    - by Arrieta
    I have the following functions for colorizing my screen messages: def error(string): return '\033[31;1m' + string + '\033[0m' def standout(string): return '\033[34;1m' + string + '\033[0m' I use them as follows: print error('There was a problem with the program') print "This is normal " + standout("and this stands out") I want to log the output to a file (in addition to STDOUT) WITHOUT the ANSI color codes, hopefully without having to add a second "logging" line to each print statement. The reason is that if you simply python program.py > out then the file out will have the ANSI color codes, which look terrible if you open in a plain text editor. Any advice?

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  • Super class variables not printing through sub class

    - by Abhishek Singh
    Can u tell me why this code is not displaying any result on the console. class employee { protected String name; protected double salary; protected String dob; public employee(String name, double salary, String dob) { this.name = name; this.salary = salary; this.dob = dob; } public employee(String name, double salary) { this.name = name; this.salary = salary; } } public class Manage extends employee { String dept1; public Manage(String name, double salary, String dob, String dept1) { super(name, salary, dob); this.dept1 = dept1; } public Manage(String name, double salary, String dept1) { super(name, salary); this.dept1 = dept1; } public static void main(String args[]) { employee e = new employee("Vikas", 122345); employee e2 = new employee("Vikas", 122345, "12-2-1991"); Manage m = (Manage) new Manage("Vikas", 122345, "Sales"); Manage m2 = new Manage("Vikas", 122345, "12-2-1991", "sales"); m.display(); m2.display(); } public void display() { System.out.println("Name " + name); System.out.println("Salary " + salary); System.out.println("Birth " + dob); System.out.println("Department " + dept1); } }

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  • Calculating 2D angles for 3D objects in perspective

    - by Will
    Imagine a photo, with the face of a building marked out. Its given that the face of the building is a rectangle, with 90 degree corners. However, because its a photo, perspective will be involved and the parallel edges of the face will converge on the horizon. With such a rectangle, is it possible to calculate the angle in 2D of the edges of a face that is 90 degrees to it? In the image below, the blue is the face marked on the photo, and I'm wondering how to calculate the 2D vector of the red lines of the other face:

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • printing uid of a file on linux system

    - by neo730
    i am learning c programming. I am trying to make my own program similar to ls command but with less options.what i am doing is taking input directory/file name as argument and then gets all directory entry with dirent struct(if it is directory) . After it i use stat() to take all information of the file but here is my problem when i use write() to print these value its fine but when i want to print these with printf() i get warninng : format ‘%ld’ expects type ‘long int’, but argument 2 has type ‘__uid_t’. I don't know what should use at place of %ld and also for other special data types.

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  • Automatic printing through IE6

    - by Richard
    We have a requirement to auto print dockets from a webpage. We are developing a stock control application using ASP.NET, MVC2 using IE6 Scenerio is as follows: Once the user has completed the order, a docket should be automatically printed. At the moment, I am using Javascript command "window.print();" method however the print dialog button is displayed. Is there a way to stop the print dialog button from showing and the docket will be automatically printed?

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  • problem in printing fonts

    - by user1400
    hello i have a application on php that i show a report in the table , i want to print this page i can see my page fine in print preview , but when i send thuis page to printer ,the fonts are small and diffrent fonts that i set in css file this is my css file @page { size: A4 landscape; margin-top:2cm; margin-bottom:1cm; margin-left:1cm; margin-right:1cm; } table.print{ text-align:right; border:#999 1px solid; } table.print td.e1{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 20pt; font-family:"stencil"; } table.print td.e2{ border-top:#999 1px solid; padding:5px 2px; text-align: right; font-size: 120%; font-family:"tahoma"; } thanks

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • Arrays- Square root of an Array and printing the result JAVA

    - by roger34
    Hello, The title says it all, really. I'm trying to get an array of (9) numbers squared then printed but I keep coming back with only one result - the number of numbers in the array squared- obviously not what I want. Thanks for any help. Ok, here is my terrible code so far. Trying to pass it to a method as well. public static void main ( String args[] ) { double[] nums = {126, 12.939, 795, 320.16, 110, 34.7676, 7773, 67, 567, 323}; System.out.println ("Square root is " +square); square(nums); } public static double square (double [] array) { double result; for( double i = 0; i < array.length ; i++ ) result = Math.sqrt(array[i]); return result; } }

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  • printing long compilation lines with MS NMAKE

    - by Elazar Leibovich
    I have a legacy MS NMAKE Makefile I need to fix a few bugs in. There are some very long command lines I wish to debug that are being executed using the NMAKE trick of "inline files": dep: cmd @<<tmpfilename cmd_args.. << When changing the line to dep: echo cmd @<<tmpfilename cmd_args.. << NMAKE complains that the line is too long. Is there any other trick I can apply in order to view the command line NMAKE is actually executing?

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  • 3D Math: Calculate Bank (Roll) angle from Look and Up orthogonal vectors

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz) a plane P which is perpendicular to Look (hence including Up) Y1 which is the projection of Y (vertical axis) along Look onto P Question: what is the value of the angle between Y1 and Up? As mathematicians will agree, this is a very basic question, but I've been scratching my head for at least two weeks without being able to visualize how to project Y onto P... maybe now too old for finding solutions to school exercises. I'm looking for the trigonometric solution, not a solution using a matrix. Thanks.

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  • What's the difference between logging and printing to the console

    - by Ankur
    This is kind of a philosophical question. Basically people often ask if I am logging - and since I am not a full time programmer, but someone who programs often but is actually more of a requirements analyst, I don't know all the best practices. I use Java a lot so I often do things like System.out.println() What's the difference in theory between the two? Ultimately aren't I also logging? Esp, if I prefix my comments with something like "ERROR:" or "WARN:" ?

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  • macro function for printing

    - by seven
    Hi, if for example i have : define PRINT(x) fprintf(stderr, x); and in code i append it : PRINT(("print this")) output is : [print this] if i append it : PRINT(("print %s", "this")) output is : [this] could someone explain me why it receives just the "this" argument and not the whole string ?

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  • Nicely printing/showing a binary tree in Haskell

    - by nicole
    I have a tree data type: data Tree a b = Branch b (Tree a b) (Tree a b) | Leaf a ...and I need to make it an instance of Show, without using deriving. I have found that nicely displaying a little branch with two leaves is easy: instance (Show a, Show b) => Show (Tree a b) where show (Leaf x) = show x show (Branch val l r) = " " ++ show val ++ "\n" ++ show l ++ " " ++ show r But how can I extend a nice structure to a tree of arbitrary size? It seems like determining the spacing would require me to know just how many leaves will be at the very bottom (or maybe just how many leaves there are in total) so that I can allocate all the space I need there and just work 'up.' I would probably need to call a size function. I can see this being workable, but is that making it harder than it is?

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  • Printing a field with additional dots in haskell

    - by Frank Kluyt
    I'm writing a function called printField. This function takes an int and a string as arguments and then then prints a field like this "Derp..." with this: printField 7 "Derp". When the field consists of digits the output should be "...3456". The function I wrote looks like this: printField :: Int -> String -> String printField x y = if isDigit y then concat(replicate n ".") ++ y else y ++ concat(replicate n ".") where n = x - length y This obviously isn't working. The error I get from GHC is: Couldn't match type `[Char]' with `Char' Expected type: Char Actual type: String In the first argument of `isDigit', namely `y' In the expression: isDigit y In the expression: if isDigit y then concat (replicate n ".") ++ y else y ++ concat (replicate n ".") I can't get it to work :(. Can anyone help me out? Please keep in mind that I'm new to Haskell and functional programming in general.

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Printing with fixed spaces

    - by eriks
    I want to print two strings (say "ABC" and "DEF") with 5 space characters before "ABC" and that the second string will start 7 characters after the beginning of the first string.

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  • lua string printing

    - by anon
    In C, I have format strings, something like: char *msg = "wlll you marry me" fprintf(stderr, "%s, %s?", name, msg); Now, can I do something similar in lua with format strings? I.e. I want something functionally equivalent to: name .. ", " .. msg .. "?" but not so ugly, in lua. Okay, so I can do string.format("%s, %s?", name, msg), but can I go even a step further, something like perl style, where I can go: "%name, %msg?" Thanks!

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  • Problem in printing array of char pointer passing from Python

    - by Yan Cheng CHEOK
    My following C code works quite well, till my Python code trying to pass an array of char pointer to it. The output I obtain is The file_name is python-file Another 3 string is not being printed out. Anything I had missed out? C Code #include <iostream> #include "c_interface.h" int foo(const char* file_name, const char** names) { std::cout << "The file_name is " << file_name << std::endl; while (*names) { std::cout << "The name is " << *names << std::endl; names++; } return 0; } /* int main() { const char *c[] = {"123gh", "456443432", "789", 0}; foo("hello", c); getchar(); } */ Python Code #!c:/Python27/python.exe -u from ctypes import * name0 = "NAME0" name1 = "NAME1" name2 = "NAME2" names = ((c_char_p * 1024) * 4)() names[0].value = name0 names[1].value = name1 names[2].value = name2 names[3].value = 0 libc = CDLL("foo.dll") libc.foo("python-file", names)

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  • matlab image processing 3d

    - by jaysean
    i have 100 b&w image of smthing.the probllem is i want to scan each image in 0&1 formatin mby n format and then place each image to one over one and again scan and save them in mbynby100 form. how i do this and from where i should start _jaysean

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