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  • Is there a case for parameterising using Abstract classes rather than Interfaces?

    - by Chris
    I'm currently developing a component based API that is heavily stateful. The top level components implement around a dozen interfaces each. The stock top-level components therefore sit ontop of a stack of Abstract implementations which in turn contain multiple mixin implementations and implement multiple mixin interfaces. So far, so good (I hope). The problem is that the base functionality is extremely complex to implement (1,000s of lines in 5 layers of base classes) and therefore I do not wish for component writers to implement the interfaces themselves but rather to extend my base classes (where all the boiler plate code is already written). If the API therefore accepts interfaces rather than references to the Abstract implementation that I wish for component writers to extends, then I have a risk that the implementer will not perform the validation that is both required and assumed by other areas of code. Therefore, my question is, is it sometimes valid to paramerise API methods using an abstract implementation reference rather than a reference to the interface(s) that it implements? Do you have an example of a well-designed API that uses this technique or am I trying to talk myself into bad-practice?

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  • C# Class Factories

    - by Andy
    I have a class called Foo that has a function that looks like the following List<Bar> LoadData(); Both Foo and Bar are in a library that I want to reuse in other projects. Now I am working on a new project and I want to subclass Bar. Let's call it NewBar. What is a simple and flexible way to get Foo.LoadData to return a list of NewBar? I think that a factory is needed or perhaps just a delegate function. Can anyone provide an example? Thanks, Andy

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  • C++ Iterator Pipelining Designs

    - by Kirakun
    Suppose we want to apply a series of transformations, int f1(int), int f2(int), int f3(int), to a list of objects. A naive way would be SourceContainer source; TempContainer1 temp1; transform(source.begin(), source.end(), back_inserter(temp1), f1); TempContainer2 temp2; transform(temp1.begin(), temp1.end(), back_inserter(temp2), f2); TargetContainer target; transform(temp2.begin(), temp2.end(), back_inserter(target), f3); This first solution is not optimal because of the extra space requirement with temp1 and temp2. So, let's get smarter with this: int f123(int n) { return f3(f2(f1(n))); } ... SourceContainer source; TargetContainer target; transform(source.begin(), source.end(), back_inserter(target), f123); This second solution is much better because not only the code is simpler but more importantly there is less space requirement without the intermediate calculations. However, the composition f123 must be determined at compile time and thus is fixed at run time. How would I try to do this efficiently if the composition is to be determined at run time? For example, if this code was in a RPC service and the actual composition--which can be any permutation of f1, f2, and f3--is based on arguments from the RPC call.

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  • Design pattern suggestion

    - by Avinash
    Following is the problem statement. There are n numbers of match strings, If event A occurs and then in certain period of time event B occurs then I do not raise alarm. but if B do not occurs then i have to raise alarm. There can be multiple chain of events which defines whether to raise alarm or not.

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  • Adding behaviour to a set of classes

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 Right now I will only have SportEvents but I don't know if in the future I'll want some other kind of events that doesn't even have anything to do with Sports. Later, I will want to draw some graphics with info taken from Events, and the drawing logic can be a bit complex. But, for the moment, I think I shouldn't think of how the drawing will be done and I believe that maybe it'd be better if that drawing part was not put as an integral part of the Event/SportEventX class chain. I am looking for solutions for this problem. I know I could just make Event have an instance variable(attribute, for the java crowds) pointing to something as an IDrawInterface, but that would make the Event class "assume" it will be later used for drawing. I would like to make the Event class oblivious to this if possible. Thanks!

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  • Where does the query language sit within the MVC pattern?

    - by weesilmania
    I'd assume that since the query language sits within the controller (typically) that it belongs to that component, but if I play devil's advocate I'd argue that the query language is execute within the domain of the model, and is tightly coupled to that component so it might also be a part of it. Anyone know the answer? Is there a straight answer or is it technology specific?

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  • Wicket: Where to add components? Constructor? Or onBeforeRender?

    - by gmallett
    I'm a Wicket newb. This may just be my ignorance of the Wicket lifecycle so please enlighten me! My understanding is that Wicket WebPage objects are instantiated once and then serialized. This has led to a point of confusion for me, see below. Currently I have a template class which I intend to subclass. I followed the example in the Wicket docs demonstrating how to override the template's behavior in the subclass: protected void onBeforeRender() { add(new Label("title", getTitle())); super.onBeforeRender(); } protected String getTitle() { return "template"; } Subclass: protected String getTitle() { return "Home"; } This works very well. What's not clear to me are the "best practices" for this. It seems like onBeforeRender() is called on every request for the page, no? This seems like there would be substantially more processing done on a page if everything is in onBeforeRender(). I could easily follow the example of the other Wicket examples and add some components in the constructor that I do not want to override, but then I've divided by component logic into two places, something I'm hesitant to do. If I add a component that I intend to be in all subclasses, should I add it to the constructor or onBeforeRender()?

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  • Refactoring thick client legacy application

    - by Paul
    I am working on a fat client legacy C++ application which has a lot of business logic mixed in with the presentation side of things. I want to clean things out and refactor the code out completely, so there is a clear seperation of concerns. I am looking at MVC or some other suitable design pattern in order to achieve this. I would like to get recommendations from people who have walked this road before - Do I use MVP or MVC (or another pattern)? What is/are the best practices for undertaking something like this (i.e. useful steps/checks) ?

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  • How to separate model and view with Core Data?

    - by andrewebling
    I have a subclass of UIView which draws itself based on data held in a corresponding model class, which is a subclass of NSManagedObject. The problem is, some fields in the data model (e.g. the position of the view) are already held in the view (i.e. the frame property in this case). I then have a data duplication/synchronization problem to solve. To complicate matters further, the view needs to update in response to changes made to the data model and the data model needs to be updated in responses made to the view (e.g. the user dragging it to a new location). What's the best way to solve this? Using KVO and references in both directions? Or is there a better approach?

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  • Console Application Structure

    - by Paul Fox
    I've written several .Net Console Applications over the past 6 months and we have many more throughout different projects in our organization. I generally stick to the same standard format/structure for my Console Applications. Unfortunately, many of our console applications do not. I have been looking into ways of standardizing the structure of these Console Applications. I would also like to provide a framework for the basic structure of a Console Application and provide easy access to standard ways of handling things such as argument passing, logging, etc. Can anyone suggest Best Practices for addressing these concerns? I have been reading this MSDN article on Console Applications in .Net which suggests a Design Pattern for Console Apps. The example uses a Template Method pattern to handle some of the concerns I listed earlier. Two negatives of using this approach are listed in the article. Ending up with twice as many classes Having many simple, similar classes Can anyone suggest better, or more standard, ways of handling this? What about listing additional negatives with this approach?

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  • Refactoring one large list of C# properties/fields

    - by dotnetdev
    If you take a look at http://www.c-sharpcorner.com/UploadFile/dhananjaycoder/activedirectoryoperations11132009113015AM/activedirectoryoperations.aspx, there is a huge list of properties for AD in one class. What is a good way to refactor such a large list of (Related) fields? Would making seperate classes be adequate or is there a better way to make this more manageable? Thanks

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  • Decorator that can take both init args and call args?

    - by digitala
    Is it possible to create a decorator which can be __init__'d with a set of arguments, then later have methods called with other arguments? For instance: from foo import MyDecorator bar = MyDecorator(debug=True) @bar.myfunc(a=100) def spam(): pass @bar.myotherfunc(x=False) def eggs(): pass If this is possible, can you provide a working example?

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  • Design Pattern for Changing Object

    - by user210757
    Is there a Design Pattern for supporting different permutations object? Version 1 public class myOjbect { public string field1 { get; set; } /* requirements: max length 20 */ public int field2 { get; set; } . . . public decimal field200 { get; set; } } Version 2 public class myObject { public string field1 { get; set; } /* requirements: max length 40 */ public int field2 { get; set; } . . . public double field200 { get; set; } /* changed data types */ . . ./* 10 new properties */ public double field210 { get; set; } } of course I could just have separate objects, but thought there might be a good pattern for this sort of thing.

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  • Domain model for an online WYSYWG webpage generator / runtime

    - by CharlieBrown
    Hi all, I'm using C#, MVC, NHibernate and StructureMap as my IoC container, and need some ideas regarding my domain model. The application I'm working has two parts: an Authoring part and a Runtime part. The idea is to allow the user to create a webpage in Authoring (mostly a form actually) by choosing from a set of predefined controls. That webpage will be later used as a form in a call center environment (Runtime part), or may be used in an intranet portal, etc. Basically something similar to what a CMS would do. The difference is, of course, that the webpage/form the author generates will be used and fulfilled in runtime, and that authros should be able to freely create the webpage they want without limitations. I have a draft working model that allows a RunController to iterate over the ScriptPage (my class for the "generated webpage") Controls collection and uses partial views to render each of them. Works kind of fine. Basically I have a common ScriptControl class, and then I can create for example a TextInputControl or a DropDownControl by inheriting from that base class. I can also figure out the Authoring part of the app, although that will surely be fun in itself for sure. :) The biggest problem I have now is persistance. In order to be flexible, I want to be able to add more controls, and template controls (think of an Address composite control) in sepparate DLLs, so I think having a relational model that handles very possible control is not the way to go. My current thinking is using a kind of ObjectStore: binary-serializing the ScriptPage object that contains the List collection and deserializing at Runtime, but I'm not sure how good will it work with NHibernate and how good the performance will be. Serializing a small "page" with 10 controls results in 7964 bytes, for example. Any ideas out there? Thanks in advance, excuse the length. ;)

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  • What do you call the concept of dynamic data definition?

    - by DJTripleThreat
    Maybe this is simpler and more straightforward then what I'm thinking but I can't seem to find this concept on google anywhere. The concept is this: You have a table in a database and the table has a specified number of columns. However, it has been asked of me by previous clients that there also be a set of dynamic user defined columns that can be added on the fly. What is this concept called and is it considered a design pattern?

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  • Instantiate a javascript module only one time.

    - by Cedric Dugas
    Hey guys, I follow a module pattern where I instantiate components, however, a lot of time a component will only be instantiate one time (example: a comment system for an article). For now I instantiate in the same JS file. but I was wondering if it is the wrong approach? It kind of make no sense to instantiate in the same file and always only once. But at the same time, if this file is in the page I want to have access to my module without instantiate from elsewhere, and IF I need another instance, I just create another from elsewhere... Here is the pattern I follow: ApplicationNamespace.Classname = function() { // constructor function privateFunctionInit() { // private } this.privilegedFunction = function() { // privileged privateFunction(); }; privateFunctionInit() }; ApplicationNamespace.Classname.prototype = { Method: function(){} } var class = new ApplicationNamespace.Classname(); What do you think, wrong approach, or is this good?

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  • which design choose? - pros and cons

    - by Guarava Makanili
    Which of these 3 approches would choose and why? // This is the one I would choose class Car { } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem might be when we use ORM framework and we try to invoke save with parameter Car class Car { private FeeCalculator calculator; public double calculateFee() { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem mentioned above is solved, but I don't like this design class Car { public double calculateFee(FeeCalculator calculator) { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } }

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  • Best Design Pattern to Implement while Mapping Actions in MVC

    - by FidEliO
    What could be the best practices of writing the following case: We have a controller which based on what paths users take, take different actions. For example: if user chooses the path /path1/hello it will say hello. If a user chooses /path1/bye?name="Philipp" it will invoke sayGoodBye() and etc. I have written a switch statement inside the controller which is simple, however IMO not efficient. What are the best way to implement this, considering that paths are generally String. private void takeAction() { switch (path[1]) { case "hello": //sayHello(); break; case "bye": //sayBye(); break; case "case3": //Blah(); break; ... } }

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  • benefit os having a factory for object creation?

    - by ajsie
    im trying to understand the factory design pattern. i dont understand why it's good to have a middleman between the client and the product (object that the client wants). example with no factory: $mac = new Mac(); example with a factory: $appleStore = new AppleStore(); $mac = $appleStore->getProduct('mac'); how does the factory pattern decouple the client from the product? could someone give an example of a future code change that will impact on example 1 negative, but positive in example 2 so i understand the importance of decoupling? thanks

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  • what is main focus for a developer when coding?

    - by ajsie
    i read a lot of books about how to code right and usually the are talking about all these techniques from a point of view i can't understand. eg. lets consider the singleton pattern. i'm restricting so the class can only be instantiated once. but since it's only me creating the application, if i know that the class only should be instantiated once, then why would i create it a second time? i feel like missing the big picture. what is my main goal when coding an application? how should i think? thanks

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  • Design pattern: Polymorphism for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • Separating data from the UI code with Linq to SQL entities

    - by Sir Psycho
    If it's important to keep data access 'away' from business and presentation layers, what alternatives or approaches can I take so that my LINQ to SQL entities can stay in the data access layer? So far I seem to be simply duplicating the classes produced by sqlmetal, and passing those object around instead simply to keep the two layers appart. For example, I have a table in my DB called Books. If a user is creating a new book via the UI, the Book class generated by sqlmetal seems like a perfect fit although I'm tightly coupling my design by doing so.

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  • c++ design question: Can i query the base classes to find the number of derived classes satisfying a

    - by vivekeviv
    I have a piece of code like this class Base { public: Base(bool _active) { active = _active; } void Configure(); void Set Active(bool _active); private: bool active; }; class Derived1 : public Base { public: Derived1(bool active):Base(active){} }; similarly Derived 2 and Derived 3 Now if i call derived1Object.Configure, i need to check how many of the derived1Obj, derived2Obj,derived3Obj is active. Should i add this in the "Base" class like a function say, GetNumberOfActive()? And If the implementation is like this: class Imp { public: void Configure() { //Code instantiating a particular Derived1/2/3 Object int GetNumberOfActiveDerivedObj(); baseRef.Configure(int numberOfActiveDerivedClasses); } prive: Derived1 dObj1(true); Derived2 dObj2(false); Derived3 dObj3(true); }; should i calculate the numberOfActive Derived Objects in Imp Class? THanks

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