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  • Writing a spell checker similar to "did you mean"

    - by user888734
    I'm hoping to write a spellchecker for search queries in a web application - not unlike Google's "Did you mean?" The algorithm will be loosely based on this: http://catalog.ldc.upenn.edu/LDC2006T13 In short, it generates correction candidates and scores them on how often they appear (along with adjacent words in the search query) in an enormous dataset of known n-grams - Google Web 1T - which contains well over 1 billion 5-grams. I'm not using the Web 1T dataset, but building my n-gram sets from my own documents - about 200k docs, and I'm estimating tens or hundreds of millions of n-grams will be generated. This kind of process is pushing the limits of my understanding of basic computing performance - can I simply load my n-grams into memory in a hashtable or dictionary when the app starts? Is the only limiting factor the amount of memory on the machine? Or am I barking up the wrong tree? Perhaps putting all my n-grams in a graph database with some sort of tree query optimisation? Could that ever be fast enough?

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  • w3wp.exe (ASP .Net) eating memory (2 replies)

    Hello, i'm on a VPS with Windows 2003 x64 (IIS 6.0 so) and i have a serious problem with w3wp.exe. It starts from 60 Mb and then grows until the whole avaiable RAM is used. http://img32.imageshack.us/img32/4120/w3wpgraph.png Here's an example image showing w3wp.exe private bytes and Gen 0 Heap size. They seems related, but if I use &quot;.NET CLR Memory/# Bytes in all Heaps &quot; it is much lower than priv...

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  • XSLT 2.0 Header Leaks into Transformed XML

    - by user1303797
    First, a thank you in advance. Second, this is my first post so apologies for any errors or wrongdoings. I am a noob w/ xml and xslt, and can't seem to figure this out. When I transform some xml using xslt 2.0, some of the headers from the xslt leaks into the new xml. It doesn't seem to do it in xslt 1.0 (granted the xslt is a little different). Here is the xml: <?xml version="1.0" encoding="ISO-8859-1" ?> <xml_content> <feed_name>feed</feed_name> <feed_info> <entry_1> <id>1</id> <pub_date>1320814800</pub_date> </entry_1> </feed_info> </xml_content> Here is the xslt: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://www.w3.org/TR/xhtml1/strict"> <xsl:output method="xml" indent="yes" /> <xsl:template match="xml_content"> <Records> <xsl:for-each select="feed_info/entry_1"> <Record> <ID><xsl:value-of select="id" /></ID> <PublicationDate><xsl:value-of select='xs:dateTime("1970-01-01T00:00:00") + xs:integer(pub_date) * xs:dayTimeDuration("PT1S")'/></PublicationDate> </Record> </xsl:for-each> </Records> </xsl:template> </xsl:stylesheet> Here is the new xml. Look specifically at the first "Records" element. <?xml version="1.0" encoding="UTF-8"?> <Records xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://www.w3.org/TR/xhtml1/strict"> <Record> <ID>1</ID> <PublicationDate>2011-11-09T05:00:00</PublicationDate> </Record> </Records>

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  • linux new/delete, malloc/free large memory blocks

    - by brian_mk
    Hi folks, We have a linux system (kubuntu 7.10) that runs a number of CORBA Server processes. The server software uses glibc libraries for memory allocation. The linux PC has 4G physical memory. Swap is disabled for speed reasons. Upon receiving a request to process data, one of the server processes allocates a large data buffer (using the standard C++ operator 'new'). The buffer size varies depening upon a number of parameters but is typically around 1.2G Bytes. It can be up to about 1.9G Bytes. When the request has completed, the buffer is released using 'delete'. This works fine for several consecutive requests that allocate buffers of the same size or if the request allocates a smaller size than the previous. The memory appears to be free'd ok - otherwise buffer allocation attempts would eventually fail after just a couple of requests. In any case, we can see the buffer memory being allocated and freed for each request using tools such as KSysGuard etc. The problem arises when a request requires a buffer larger than the previous. In this case, operator 'new' throws an exception. It's as if the memory that has been free'd from the first allocation cannot be re-allocated even though there is sufficient free physical memory available. If I kill and restart the server process after the first operation, then the second request for a larger buffer size succeeds. i.e. killing the process appears to fully release the freed memory back to the system. Can anyone offer an explanation as to what might be going on here? Could it be some kind of fragmentation or mapping table size issue? I am thinking of replacing new/delete with malloc/free and use mallopt to tune the way the memory is being released to the system. BTW - I'm not sure if it's relevant to our problem, but the server uses Pthreads that get created and destroyed on each processing request. Cheers, Brian.

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  • JavaME - LWUIT images eat up all the memory

    - by Marko
    Hi, I'm writing a MIDlet using LWUIT and images seem to eat up incredible amounts of memory. All the images I use are PNGs and are packed inside the JAR file. I load them using the standard Image.createImage(URL) method. The application has a number of forms and each has a couple of labels an buttons, however I am fairly certain that only the active form is kept in memory (I know it isn't very trustworthy, but Runtime.freeMemory() seems to confirm this). The application has worked well in 240x320 resolution, but moving it to 480x640 and using appropriately larger images for UI started causing out of memory errors to show up. What the application does, among other things, is download remote images. The application seems to work fine until it gets to this point. After downloading a couple of PNGs and returning to the main menu, the out of memory error is encountered. Naturally, I looked into the amount of memory the main menu uses and it was pretty shocking. It's just two labels with images and four buttons. Each button has three images used for style.setIcon, setPressedIcon and setRolloverIcon. Images range in size from 15 to 25KB but removing two of the three images used for every button (so 8 images in total), Runtime.freeMemory() showed a stunning 1MB decrease in memory usage. The way I see it, I either have a whole lot of memory leaks (which I don't think I do, but memory leaks aren't exactly known to be easily tracked down), I am doing something terribly wrong with image handling or there's really no problem involved and I just need to scale down. If anyone has any insight to offer, I would greatly appreciate it.

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  • Memory mapping of files and system cache behavior in WinXP

    - by Canopus
    Our application is memory intensive and deals with reading a large number of disk files. The total load can be more than 3 GB. There is a custom memory manager that uses memory mapped files to achieve reading of such a huge data. The files are mapped into the process memory space only when needed and with this the process memory is well under control. But what is observed is, with memory mapping, the system cache keeps on increasing until it occupies the available physical memory. This leads to the slowing down of the entire system. My question is how to prevent system cache from hogging the physical memory? I attempted to remove the file buffering (by using FILE_FLAG_NO_BUFFERING ), but with this, the read operations take considerable amount of time and slows down the application performance. How to achieve the scalability without sacrificing much on performance. What are the common techniques used in such cases? I dont have a good understanding of the WinXP OS caching behavior. Any good links explaining the same would also be helpful.

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  • iPhone, Convenience Method or Alloc / Release?

    - by fuzzygoat
    Whilst developing for the iPhone I had a stubborn memory leak that I eventually tracked down to NSXMLParser. However whilst looking for that it got me thinking about maybe changing a lot of my convenience methods to alloc/release. Is there any good reason for doing that? In a large app I can see how releasing memory yourself quickly is a better idea, but in a small app is there any other difference between the two methods. NSNumber *numberToAdd = [NSNumber numberWithInt:intValue]; dostuff ... OR NSNumber *numberToAdd = [[NSNumber alloc] initWithInt:intValue]; doStuff ... [numberToAdd release]; cheers gary.

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  • Freezing Eclipse

    - by Radek Šimko
    I use Eclipse for programming in PHP and Java(Android) and sometimes Python, unfortunately Eclipse is nowadays much more often freezing. Often when I write this bracket "[" for defining an array in PHP, Eclipse just freeze and I have to close it manualy and start again. I've noted also, that Eclipse is consuming really much of my RAM... 200-300MiB of my available memory is nothing special. :-( Is there any way to check, what is consuming the memory in Eclipse and why it's freezing? I'm running on Windows Vista, 3GB RAM.

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  • Dynamically allocated structure and casting.

    - by Simone Margaritelli
    Let's say I have a first structure like this: typedef struct { int ivalue; char cvalue; } Foo; And a second one: typedef struct { int ivalue; char cvalue; unsigned char some_data_block[0xFF]; } Bar; Now let's say I do the following: Foo *pfoo; Bar *pbar; pbar = new Bar; pfoo = (Foo *)pbar; delete pfoo; Now, when I call the delete operator, how much memory does it free? sizeof(int) + sizeof(char) Or sizeof(int) + sizeof(char) + sizeof(char) * 0xFF ? And if it's the first case due to the casting, is there any way to prevent this memory leak from happening? Note: please don't answer "use C++ polymorphism" or similar, I am using this method for a reason.

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  • Why isn't my Ruby object deleted when the last reference goes out of scope?

    - by Andrew Clegg
    Hi gurus, I've found a weird effect when trying to track down a memory leak in a Rails app. Can anyone explain what's going on here? Save this script as a plain Ruby script (Rails not necessary): class Fnord def to_s 'fnord' end end def test f = Fnord.new end test GC.start sleep 2 ObjectSpace.each_object do |o| puts o if o.is_a? Fnord end When I run this via ruby 1.8.7 (2009-06-12 patchlevel 174) [i486-linux] I get the following: bash $ ruby var_test fnord Although the variable f is out of scope, there are no other references to the single Fnord object, and I've garbage collected, the object still seems to exist. Is this a nefarious memory leak of some sort, or am I completely missing something about Ruby? Further, if I change the test method to this: def test f = Fnord.new f = nil end I get no output. But surely this should not change the semantics here? Many thanks!

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  • When is it appropriate to use C++ exceptions?

    - by krebstar
    I'm trying to design a class that needs to dynamically allocate some memory.. I had planned to allocate the memory it needs during construction, but how do I handle failed memory allocations? Should I throw an exception? I read somewhere that exceptions should only be used for "exceptional" cases, and running out of memory doesn't seem like an exceptional case to me.. Should I allocate memory in a separate initialization routine instead and check for failures and then destroy the class instance gracefully? Or should I use exceptions instead? The class won't have anything useful to do if these memory allocations should fail.. EDIT: The consensus seems to be that running out of memory IS an exceptional case. Will see how to go about this.. Thanks.. :)

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  • System.AccessViolationException: Attempted to read or write protected memory.

    - by Ananth
    I get the following exception when I try to "find and replace" in a word 2007 working on Windows Vista , Windows 7. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Microsoft.Office.Interop.Word.Find.Execute(Object& FindText, Object& MatchCase, Object& MatchWholeWord, Object& MatchWildcards, Object& MatchSoundsLike, Object& MatchAllWordForms, Object& Forward, Object& Wrap, Object& Format, Object& ReplaceWith, Object& Replace, Object& MatchKashida, Object& MatchDiacritics, Object& MatchAlefHamza, Object& MatchControl) Is there any solution for this ? Iam using .net3.5 C#.

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  • Throttling CPU/Memory usage of a Thread in Java?

    - by Nalandial
    I'm writing an application that will have multiple threads running, and want to throttle the CPU/memory usage of those threads. There is a similar question for C++, but I want to try and avoid using C++ and JNI if possible. I realize this might not be possible using a higher level language, but I'm curious to see if anyone has any ideas. EDIT: Added a bounty; I'd like some really good, well thought out ideas on this. EDIT 2: The situation I need this for is executing other people's code on my server. Basically it is completely arbitrary code, with the only guarantee being that there will be a main method on the class file. Currently, multiple completely disparate classes, which are loaded in at runtime, are executing concurrently as separate threads. I inherited this code (the original author is gone). The way it's written, it would be a pain to refactor to create separate processes for each class that gets executed. If that's the only good way to limit memory usage via the VM arguments, then so be it. But I'd like to know if there's a way to do it with threads. Even as a separate process, I'd like to be able to somehow limit its CPU usage, since as I mentioned earlier, several of these will be executing at once. I don't want an infinite loop to hog up all the resources. EDIT 3: An easy way to approximate object size is with java's Instrumentation classes; specifically, the getObjectSize method. Note that there is some special setup needed to use this tool.

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  • ASP.NET Memory Usage in IIS is FAR greater than in DevEnv. Is this normal?

    - by Tom
    Greetings! I have an ASP.NET app that scrapes data from a handful of external pages, parses the relevant bits and displays them in a table. Total data retrieved is 3-4MB and the resulting page is about 1MB. I am using synchronous WebRequest GetResponse for the retrieval, but the same problem existed using an asynchronous BeginGetResponse/EndGetResponse process. There is no database access, no session storage, no caching, but an in-memory list of about 100 objects (total 1MB of data), plus a good amount of AJAX (AjaxControlToolkit). This issue appears on the very first run of the app, even if I have restarted IIS. The issue: When I run the app on my dev computer, the maximum commit charge is about 1.5GB. The biggest user, measured by Task Manager's VM Size, is WebDev.WebServer.exe (600MB). The app runs perfectly. When I run it on my rent-a-server (IIS 7.5, 1GB RAM), the maximum commit charge is over 3.8GB. The biggest user is w3wp.exe at 2.7GB. IIS grinds to a halt and spits out a timed-out error page. Given my limited server budget and the hope of having multiple simultaneous users, I'm kind of in a panic. Is this normal? If I bump the server RAM up to 4GB, will that be enough? Will multiple users require even more memory? Could the culprit be AJAX or the list of objects? Thanks for any insight you can provide.

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  • Save memory in Python. How to iterate over the lines and save them efficiently with a 2million line

    - by skyl
    I have a tab-separated data file with a little over 2 million lines and 19 columns. You can find it, in US.zip: http://download.geonames.org/export/dump/. I started to run the following but with for l in f.readlines(). I understand that just iterating over the file is supposed to be more efficient so I'm posting that below. Still, with this small optimization, I'm using 10% of my memory on the process and have only done about 3% of the records. It looks like, at this pace, it will run out of memory like it did before. Also, the function I have is very slow. Is there anything obvious I can do to speed it up? Would it help to del the objects with each pass of the for loop? def run(): from geonames.models import POI f = file('data/US.txt') for l in f: li = l.split('\t') try: p = POI() p.geonameid = li[0] p.name = li[1] p.asciiname = li[2] p.alternatenames = li[3] p.point = "POINT(%s %s)" % (li[5], li[4]) p.feature_class = li[6] p.feature_code = li[7] p.country_code = li[8] p.ccs2 = li[9] p.admin1_code = li[10] p.admin2_code = li[11] p.admin3_code = li[12] p.admin4_code = li[13] p.population = li[14] p.elevation = li[15] p.gtopo30 = li[16] p.timezone = li[17] p.modification_date = li[18] p.save() except IndexError: pass if __name__ == "__main__": run()

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  • From where starts the process' memory space and where does it end?

    - by nhaa123
    Hi, I'm trying to dump memory from my application where the variables lye. Here's the function: void MyDump(const void *m, unsigned int n) { const unsigned char *p = reinterpret_cast<const unsigned char *(m); char buffer[16]; unsigned int mod = 0; for (unsigned int i = 0; i < n; ++i, ++mod) { if (mod % 16 == 0) { mod = 0; std::cout << " | "; for (unsigned short j = 0; j < 16; ++j) { switch (buffer[j]) { case 0xa: case 0xb: case 0xd: case 0xe: case 0xf: std::cout << " "; break; default: std::cout << buffer[j]; } } std::cout << "\n0x" << std::setfill('0') << std::setw(8) << std::hex << (long)i << " | "; } buffer[i % 16] = p[i]; std::cout << std::setw(2) << std::hex << static_cast<unsigned int(p[i]) << " "; if (i % 4 == 0 && i != 1) std::cout << " "; } } Now, how can I know from which address starts my process memory space, where all the variables are stored? And how do I now, how long the area is? For instance: MyDump(0x0000 /* <-- Starts from here? */, 0x1000 /* <-- This much? */); Best regards, nhaa123

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  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • MySQL running on an EC2 m1.small instance has high load but low memory usage, possible resolutions?

    - by Tosh
    I have a MySQL server 5.0.75 Ubuntu, on an m1.small instance running on Amazon's EC2 as part of an application. During peak usage the server load will rise very high, while the memory usage stays low and the application server is no longer responsive since it's waiting for query results. The application server has only 5-8 apache processes running (mod_perl processes). The data directory uses only 140MB of data so the MyIsam tables aren't very big. The queries are pretty complicated with some big joins being performed, and the application makes a lot of queries. mysqltuner reports everything OK except "Maximum possible memory usage: 1.7G (99% of installed RAM)" but I'm nowhere close to using that. My question is, where should I be looking to fix this? Is this something that can be tuned away, or do I just need a larger instance/server? Googling indicates either or also upgrading MySQL server. Any pointers in the right direction would be greatly appreciated, thanks! EDIT: I just discovered this in my slow queries log: # Time: 101116 11:17:00 # User@Host: user[pass] @ [host] # Query_time: 4063 Lock_time: 1035 Rows_sent: 0 Rows_examined: 19960174 SELECT * FROM contacts WHERE contacts.contact_id IN (SELECT external_id FROM contact_relations WHERE external_table = 'contacts' AND contact_id IN (SELECT contact_id FROM contacts WHERE (company_name like '%%butan%%%' OR country like '%%butan%%%' OR city like '%%butan%%%' OR email1 like '%%butan%%%') AND (company_name is not null and company_name != ''))); Which actually brings up a different but related question: If I have a contact table containing: John Smith,The Fun Factory,555-1212,[email protected] What's the best way to search for that record using "factory" as a search key? Fulltext rarely seems to find items in the middle of a word, for example "actor" should bring up "Factory"

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  • Salesforce/PHP - outbound messages (SOAP) - memory limit issue? DOMDocument::loadXML() issue?

    - by Phill Pafford
    I'm using Salesforce to send outbound messages (via SOAP) to another server. The server can process about 8 messages at a time, but will not send back the ACK file if the SOAP request contains more than 8 messages. SF can send up to 100 outbound messages in 1 SOAP request and I think this is causing a memory issue with PHP. If I process the outbound messages 1 by 1 they all go through fine, I can even do 8 at a time with no issues. But larger sets are not working. ERROR in SF: org.xml.sax.SAXParseException: Premature end of file Looking in the HTTP error logs I see that the incoming SOAP message looks to be getting cut of which throws a PHP warning stating: DOMDocument::loadXML() ... Premature end of data in tag ... PHP Fatal error: Call to a member function getAttribute() on a non-object This leads me to believe that PHP is having a memory issue and can not parse the incoming message due to it's size. I was thinking I could just set: ini_set('memory_limit', '64M'); // This has done nothing to fix the problem But would this be the correct approach? Is there a way I could set this to increase with the incoming SOAP request dynamically? UPDATE: Adding some code $data = fopen('php://input','rb'); $headers = getallheaders(); $content_length = $headers['Content-Length']; $buffer_length = 1000; $fread_length = $content_length + $buffer_length; $content = fread($data,$fread_length); /** * Parse values from soap string into DOM XML */ $dom = new DOMDocument(); $dom->loadXML($content); ....

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  • [PHP] Does unsetting array values during iterating save on memory?

    - by saturn_rising
    Hello fellow code warriors, This is a simple programming question, coming from my lack of knowledge of how PHP handles array copying and unsetting during a foreach loop. It's like this, I have an array that comes to me from an outside source formatted in a way I want to change. A simple example would be: $myData = array('Key1' => array('value1', 'value2')); But what I want would be something like: $myData = array([0] => array('MyKey' => array('Key1' => array('value1', 'value2')))); So I take the first $myData and format it like the second $myData. I'm totally fine with my formatting algorithm. My question lies in finding a way to conserve memory since these arrays might get a little unwieldy. So, during my foreach loop I copy the current array value(s) into the new format, then I unset the value I'm working with from the original array. E.g.: $formattedData = array(); foreach ($myData as $key => $val) { // do some formatting here, copy to $reformattedVal $formattedData[] = $reformattedVal; unset($myData[$key]); } Is the call to unset() a good idea here? I.e., does it conserve memory since I have copied the data and no longer need the original value? Or, does PHP automatically garbage collect the data since I don't reference it in any subsequent code? The code runs fine, and so far my datasets have been too negligible in size to test for performance differences. I just don't know if I'm setting myself up for some weird bugs or CPU hits later on. Thanks for any insights. -sR

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  • Get Python to raise MemoryError instead of eating all my disk space

    - by asmeurer
    If I run a Python program with a memory leak, I would normally expect the program to eventually die with MemoryError. But instead, what happens is that all the virtual memory is used until my disk runs out of space. I am running Mac OS X 10.8 on a retina MacBook Pro. My computer generally has between 10GB to 20GB free. Mac OS X is smart enough to not die completely when the disk runs out of space (rather, it gives me a dialog letting me force quit my GUI programs). Is there a way to make Python just die when it runs out of real memory, or some reasonable amount of virtual memory? This is what happens on Linux, as far as I can tell. I guess Mac OS X is more generous than Linux with virtual memory (the fact that I have an SSD might be part of this; I don't know just how smart OS X is with this stuff). Maybe there's a way to tell the Mac OS X kernel to never use so much virtual memory that leaves less than, say, 5 GB free on the hard drive?

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • How to manage memory using classes in Objective-C?

    - by Flipper
    This is my first time creating an iPhone App and I am having difficulty with the memory management because I have never had to deal with it before. I have a UITableViewController and it all works fine until I try to scroll down in the simulator. It crashes saying that it cannot allocate that much memory. I have narrowed it down to where the crash is occurring: - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Dequeue or create a cell UITableViewCellStyle style = UITableViewCellStyleDefault; UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:@"BaseCell"]; if (!cell) cell = [[[UITableViewCell alloc] initWithStyle:style reuseIdentifier:@"BaseCell"] autorelease]; NSString* crayon; // Retrieve the crayon and its color if (aTableView == self.tableView) { crayon = [[[self.sectionArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] getName]; } else { crayon = [FILTEREDKEYS objectAtIndex:indexPath.row]; } cell.textLabel.text = crayon; if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor]; return cell; } Here is the getName method: - (NSString*)getName { return name; } name is defined as: @property (nonatomic, retain) NSString *name; Now sectionArray is an NSMutableArray with instances of a class that I created Term in it. Term has a method getName that returns a NSString*. The problem seems to be the part of where crayon is being set and getName is being called. I have tried adding autorelease, release, and other stuff like that but that just causes the entire app to crash before even launching. Also if I do: cell.textLabel.text = @"test"; //crayon; /*if (![crayon hasPrefix:@"White"]) cell.textLabel.textColor = [self.crayonColors objectForKey:crayon]; else cell.textLabel.textColor = [UIColor blackColor];*/ Then I get no error whatsoever and it all scrolls just fine. Thanks in advance for the help! Edit: Here is the full Log of when I try to run the app and the error it gives when it crashes: [Session started at 2010-12-29 04:23:38 -0500.] [Session started at 2010-12-29 04:23:44 -0500.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 1429. gdb-i386-apple-darwin(1430,0x778720) malloc: * mmap(size=1420296192) failed (error code=12) error: can't allocate region ** set a breakpoint in malloc_error_break to debug gdb stack crawl at point of internal error: [ 0 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (align_down+0x0) [0x1222d8] [ 1 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xstrvprintf+0x0) [0x12336c] [ 2 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (xmalloc+0x28) [0x12358f] [ 3 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read_raw_data+0x50) [0x1659af] [ 4 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (dyld_info_read+0x1bc) [0x168a58] [ 5 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_dyld_update+0xbf) [0x168c9c] [ 6 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_solib_add+0x36b) [0x169fcc] [ 7 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (macosx_child_attach+0x478) [0x17dd11] [ 8 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (attach_command+0x5d) [0x64ec5] [ 9 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_cmd_target_attach+0x4c) [0x15dbd] [ 10 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (captured_mi_execute_command+0x16d) [0x17427] [ 11 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (catch_exception+0x41) [0x7a99a] [ 12 ] /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin (mi_execute_command+0xa9) [0x16f63] /SourceCache/gdb/gdb-967/src/gdb/utils.c:1144: internal-error: virtual memory exhausted: can't allocate 1420296192 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. The Debugger has exited with status 1.The Debugger has exited with status 1. Here is the backtrace that I get when I set the breakpoint for malloc_error_break: #0 0x0097a68c in objc_msgSend () #1 0x01785bef in -[UILabel setText:] () #2 0x000030e0 in -[TableViewController tableView:cellForRowAtIndexPath:] (self=0x421d760, _cmd=0x29cfad8, aTableView=0x4819600, indexPath=0x42190f0) at /Volumes/Main2/Enayet/TableViewController.m:99 #3 0x016cee0c in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] () #4 0x016c6a43 in -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] () #5 0x016d954f in -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] () #6 0x016d08ff in -[UITableView layoutSubviews] () #7 0x03e672b0 in -[CALayer layoutSublayers] () #8 0x03e6706f in CALayerLayoutIfNeeded () #9 0x03e668c6 in CA::Context::commit_transaction () #10 0x03e6653a in CA::Transaction::commit () #11 0x03e6e838 in CA::Transaction::observer_callback () #12 0x00b00252 in __CFRunLoopDoObservers () #13 0x00aff65f in CFRunLoopRunSpecific () #14 0x00afec48 in CFRunLoopRunInMode () #15 0x00156615 in GSEventRunModal () #16 0x001566da in GSEventRun () #17 0x01689faf in UIApplicationMain () #18 0x00002398 in main (argc=1, argv=0xbfffefb0) at /Volumes/Main2/Enayet/main.m:14

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