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  • Help with CSS - getting an element to fill 100% of the remaining vertical space

    - by Jack W-H
    Hi folks I'd consider myself a reasonable standard CSS/XHTML chap but I'm pretty baffled by this. The problem is available here: http://furnace.howcode.com - (note that the site is still in development, most stuff doesn't work, and it's likely to change fairly quickly as it is updated often). Basically I've got a fluid layout that needs to work in the same proportions on any resolution. Here's a screenshot of how the designer invisioned it (I apologise for my Paint-tool anotations): I want the tabs and the search box to STAY at the top of Col2, whilst there should be a scrollable area beneath it where the results are returned. I want NO vertical viewport scrolling, only within the 100%-height area thingy. My problem is this. If you take a look at http://furnace.howcode.com, you'll see that I've got a bit of a problem. I've made a placeholder black-background div which I will turn into the Tabs shortly. However I want the Col2 div to float BENEATH this and fill 100% of the remaining vertical height (i.e. go to the bottom of the screen, nomatter what the resolution is) and Col3 to be in the place where Col2 currently has been put (it normally is there automatically, when Col2 is in the right place!). I hope that makes sense. If you need to me to clarify please just ask. Cheers! Jack

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  • VB6 ImageList Frm Code Generation

    - by DAC
    Note: This is probably a shot in the dark, and its purely out of curiosity that I'm asking. When using the ImageList control from the Microsoft Common Control lib (mscomctl.ocx) I have found that VB6 generates FRM code that doesn't resolve to real property/method names and I am curious as to how the resolution is made. An example of the generated FRM code is given below with an ImageList containing 3 images: Begin MSComctlLib.ImageList ImageList1 BackColor = -2147483643 ImageWidth = 100 ImageHeight = 45 MaskColor = 12632256 BeginProperty Images {2C247F25-8591-11D1-B16A-00C0F0283628} NumListImages = 3 BeginProperty ListImage1 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":0054 Key = "" EndProperty BeginProperty ListImage2 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":3562 Key = "" EndProperty BeginProperty ListImage3 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":6A70 Key = "" EndProperty EndProperty End From my experience, a BeginProperty tag typically means a compound property (an object) is being assigned to, such as the Font object of most controls, for example: Begin VB.Form Form1 Caption = "Form1" ClientHeight = 10950 ClientLeft = 60 ClientTop = 450 ClientWidth = 7215 BeginProperty Font Name = "MS Serif" Size = 8.25 Charset = 0 Weight = 400 Underline = 0 'False Italic = -1 'True Strikethrough = 0 'False EndProperty End Which can be easily seen to resolve to VB.Form.Font.<Property Name>. With ImageList, there is no property called Images. The GUID associated with property Images indicates type ListImages which implements interface IImages. This type makes sense, as the ImageList control has a property called ListImages which is of type IImages. Secondly, properties ListImage1, ListImage2 and ListImage3 don't exist on type IImages, but the GUID associated with these properties indicates type ListImage which implements interface IImage. This type also makes sense, as IImages is in fact a collection of IImage. What doesn't make sense to me is how VB6 makes these associations. How does VB6 know to make the association between the name Images - ListImages purely because of an associated type (provided by the GUID) - perhaps because it's the only property of that type? Secondly, how does it resolve ListImage1, ListImage2 and ListImage3 into additions to the collection IImages, and does it use the Add method? Or perhaps the ControlDefault property? Perhaps VB6 has specific knowledge of this control and no logical resolution exists?

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  • How can you replace the src of an image that points to mjpeg?

    - by user165623
    I have an application that displays images from network cameras. The application will show multiple images on a single page. Each image container has a button on it that causes jQuery to scale that image up to fill a 64x480 div vs much smaller when multiple images are present. I change the src in the image with jquery as you'd expect: $("#imageId").attr("src", "http://cameraUrl.com:6000?width=640&height=480&d="+date.getTime()); the date.getTime() is intended to override the caching in a browser. It works for retrieving still images. Sometimes the video changes to the larger resolution. Other times it just sticks with the original image scaled up to fit the larger div as if it is not loading the new URL. This is evident by the fact it's grainy and the text overlay from the camera is scaled up. Occasionally the image finally loads in the higher resolution version and it works evidenced by the image clarity and the text overlay scaling to what it should be. Is there a correct way to force the setting of an image src where the src points to a motion jpeg stream to reload?

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  • A declarative workflow does not start automatically after you install Windows SharePoint Services 3.

    - by ira
    That's the title of kb947284 actually. Recently I was involved in a Sharepoint project. I run into this problem where my workflow does not start automatically. If I run the workflow manually, it's just fine. I found kb947284. Apparently the cause of this problem is the installation of WSS 3 SP1. I did what it said in the Resolution section but it didn't work. The Resolution said to set the application pool account to use a different user account. What kind of different does it mean? What kind of user account will work? I changed the user account but both old and new account is in the same group of administrator for the server where SP is installed. Oh! I also found a copy of kb947284 and one comments stated there is already a hotfix (kb956057). I've read the issues that are fixed but could not find anywhere about this workflow problem. Could anyone please tell me how it's supposed to be done? Thanks in advance.

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • Android getting XML values

    - by Nils
    Hello, I have the following XML code, which I got by a UPnP device and like to get the res value - the RTSP URL. In this case rtsp://10.42.0.103:554/live.sdp How can I do this? I heard that Android has some built-in support for reading XML. Is that true? <DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/"> <item id="11" parentID="1" restricted="1"> <dc:title>Network Camera Stream 1</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="640x480">rtsp://10.42.0.103:554/live.sdp</res> </item> <item id="12" parentID="1" restricted="1"> <dc:title>Network Camera Stream 2</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="176x144">rtsp://10.42.0.103:554/live2.sdp</res> </item> </DIDL-Lite>

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  • IIS not responding to the few requests from the client

    - by Haroon
    I am stuck with an issue with IIS 7.0. I need someone's help to find resolution on this, as this is very urgent requirement for us. Scenario I am trying to host the service in my server (Windows Server 2008 R2 and IIS 7.0) and my client is running in the XP machine with IIS 5.1. Few of my request sent from client get successful response and for few request I am getting the below exception in Visual studio when I try to debug. Exception in Visual studio 2010 An error occurred while receiving the HTTP response to This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to HTTP request context being aborted by the server (possibly due to the service shutting down). See the server logs for more details. When referred to the server event viewer log I got the below events(Application error and System warning) during the above exception. Under System logs - Warning A process serving application pool 'DefaultAppPool' suffered a fatal communication error with the Windows Process Activation Service. The process id was '5372'. The data field contains the error number. Under Application log - Error Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bd0eb Faulting module name: ntdll.dll, version: 6.1.7600.16559, time stamp: 0x4ba9b802 Exception code: 0xc0000374 Fault offset: 0x00000000000c6df2 Faulting process id: 0x14fc Faulting application start time: 0x01cbd042562e92c3 Faulting application path: c:\windows\system32\inetsrv\w3wp.exe Faulting module path: C:\Windows\SYSTEM32\ntdll.dll Report Id: 95f76467-3c35-11e0-a46e-7071bc5cc1ee From internet I am not able to get the exact solution. Therefore could anyone please help me out from getting resolution for the same that would be really a great help for me. Please let me know if you need more details. Thanks in advance.

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  • boost::asio::async_resolve Problem

    - by Moo-Juice
    Hi All, I'm in the process of constructing a Socket class that uses boost::asio. To start with, I made a connect method that took a host and a port and resolved it to an IP address. This worked well, so I decided to look in to async_resolve. However, my callback always gets an error code of 995 (using the same destination host/port as when it worked synchronously). code: Function that starts the resolution: // resolve a host asynchronously template<typename ResolveHandler> void resolveHost(const String& _host, Port _port, ResolveHandler _handler) const { boost::asio::ip::tcp::endpoint ret; boost::asio::ip::tcp::resolver::query query(_host, boost::lexical_cast<std::string>(_port)); boost::asio::ip::tcp::resolver r(m_IOService); r.async_resolve(query, _handler); }; // eo resolveHost Code that calls this function: void Socket::connect(const String& _host, Port _port) { // Anon function for resolution of the host-name and asynchronous calling of the above auto anonResolve = [this](const boost::system::error_code& _errorCode, boost::asio::ip::tcp::resolver_iterator _epIt) { // raise event onResolve.raise(SocketResolveEventArgs(*this, !_errorCode ? (*_epIt).host_name() : String(""), _errorCode)); // perform connect, calling back to anonymous function if(!_errorCode) connect(*_epIt); }; // Resolve the host calling back to anonymous function Root::instance().resolveHost(_host, _port, anonResolve); }; // eo connect The message() function of the error_code is: The I/O operation has been aborted because of either a thread exit or an application request And my main.cpp looks like this: int _tmain(int argc, _TCHAR* argv[]) { morse::Root root; TextSocket s; s.connect("somehost.com", 1234); while(true) { root.performIO(); // calls io_service::run_one() } return 0; } Thanks in advance!

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  • function not working in production mode

    - by maps
    I am using the rvideo gem to transcode files to a .flv format. class Video < ActiveRecord::Base include AASM aasm_column :status aasm_initial_state :initial aasm_state :initial aasm_state :converting, :exit => :transcode aasm_state :transfering , :exit => :send_s3 aasm_state :completed aasm_state :failed aasm_event :convert do transitions :from => [:initial], :to => :converting end aasm_event :transfer do transitions :from => [:converting], :to => :transfering end aasm_event :complete do transitions :from => [:transfering], :to => :completed end aasm_event :error do transitions :from => [:initial, :converting, :transfering, :completed] end has_attached_file :asset, :path => "uploads/:attachment/:id.:basename.:extension" def flash_path return self.asset.path + '.flv' end def flash_name return File::basename(self.asset.path)# + '.flv' end def flash_url return "#{AWS_HOST}/#{AWS_BUCKET}/#{self.flash_name}" end # transcode file def transcode begin RVideo::Transcoder.logger = logger file = RVideo::Inspector.new(:file => self.asset.path) command = "ffmpeg -i $input_file$ -y -s $resolution$ -ar 44100 -b 64k -r 15 -sameq $output_file$" options = { :input_file => "#{RAILS_ROOT}/#{self.asset.path}", :output_file => "#{RAILS_ROOT}/#{self.flash_path}", :resolution => "320x200" } transcoder = RVideo::Transcoder.new transcoder.execute(command, options) rescue RVideo::TranscoderError => e logger.error "Encountered error transcoding #{self.asset.path}" logger.error e.message end end The input file is added to the asset directory, but I never get an outputted file. On the view page aasm hangs on "converting".

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  • Liquid Layout: 100% max-width img not applied - why?

    - by MEM
    I'm totally new to this liquid layout stuff. I've notice, as most of us, that while most of my layout components "liquify", images, unfortunately, don't. So I'm trying to use the max-width: 100% on images as suggested on several places. However, and despite the definition of max-width and min-height of the img container, the img don't scale. Sample code: CSS img { max-width: 100%; } article { float: left; margin: 30px 1%; max-width: 31%; min-height: 350px; } HTML <article> <header> <h2>some header</h2> </header> <img src="/images/thumb1.jpg" alt="thumb"> <p>Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Proin vel ante a orci tempus eleifend.</p> </article> Please have a look on the following link: http://tinyurl.com/d849f8x If you see it on a wide resolution, you will notice that the "kid image", for example, don't scale. Any clue about what could the issue be, why does that image not scale? Test case: Browsers: Firefox 15.0 / Chrome 21.0 IOS: MAC OS X Lion - 10.7.3 Resolution: 1920x1200 What I get: I get an image that doesn't scale until the end of it's container. The img width won't fit the article element that contains it. What I do expect: I expect the image to enlarge, until it reaches the end it's container. Visually, I'm expecting the image to be as wide as the paragraph immediately below, in a way that, the right side of the image stays vertically aligned with the right side of the paragraph below.

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  • How to Resolve a Transformation Service with BRE that occurs after an Orchestration in an Itinerary?

    - by Maxime Labelle
    In trying to implement simple integration patterns with Biztalk ESB Toolkit 2.0, I'm facing a problem trying to resolve a Transformation Itinerary Service that occurs after an Orchestration. I'm using the BRE Resolver to execute rules that need to inspect the Context Message Type property to determine the appropriate map to use. However, once the message reaches the step in the Itinerary associated with the Transformation Service, the map fails to execute. From careful investigation, it appears that the message type is not supplied to the "Resolution" object that is used internally by the BRE resolver. Indeed, since the message leaving the preceding Orchestration is typed System.Xml.XmlDocument, the type of the message is "demoted" from the context. By tracking rules engine execution, I can observe that the type of the message is indeed lost when reaching the BRE resolver. The type of the message is empty, whereas the strongly-typed of the document is Microsoft.XLANGs.BaseTypes.Any. The Orchestration service that I use is taken straight from the samples that ship with ESB Toolkit 2.0. Is there a way to perform Context-Based BRE resolution after an Orchestration in an Itinerary?

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • Force windows video driver reload. Is it possible at all?

    - by somemorebytes
    Hi there, Some drivers use parameters written in the registry to configure themselves when they get loaded at boot time. I can modify those values and then reboot, but I would like to know if it is possible to force the driver reload, making the changes effective without rebooting. Specifically, I am talking about the video driver (nvidia). I read somewhere, that calling through pINvoke() [User32.ll]::ChangeDisplaySettings() with a 640x480x8bits resolution,(which is so low that it should not be supported by a modern driver) will force windows to load the "Standard VGA driver", and making another call with the current resolution will load the nvidia driver again. This does not work though. At least in Windows 7, even if the low res is not displayed as "supported" the system reduces the screen to a little square in the center of the screen, showing the low res wihtout unloading the nvidia driver. So, is there any .NET/Win32 API, service to restart, or any way at all to force a video driver reload? Perhaps programatically disabling the device (as you could do from the Device Manager) and reenabling it again? Any idea? Thanks a lot.

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  • URL equals and checking Internet access

    - by James P.
    On http://java.sun.com/j2se/1.5.0/docs/api/java/net/URL.html it states that: Compares this URL for equality with another object. If the given object is not a URL then this method immediately returns false. Two URL objects are equal if they have the same protocol, reference equivalent hosts, have the same port number on the host, and the same file and fragment of the file. Two hosts are considered equivalent if both host names can be resolved into the same IP addresses; else if either host name can't be resolved, the host names must be equal without regard to case; or both host names equal to null. Since hosts comparison requires name resolution, this operation is a blocking operation. Note: The defined behavior for equals is known to be inconsistent with virtual hosting in HTTP. According to this, equals will only work if name resolution is possible. Since I can't be sure that a computer has internet access at a given time, should I just use Strings to store addresses instead? Also, how do I go about testing if access is available when requested?

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  • Remote interface lookup-problem in Glassfish3

    - by andersmo
    I have deployed a war-file, with actionclasses and a facade, and a jar-file with ejb-components (a stateless bean, a couple of entities and a persistence.xml) on glassfish3. My problem is that i cant find my remote interface to the stateless bean from my facade. My bean and interface looks like: @Remote public interface RecordService {... @Stateless(name="RecordServiceBean", mappedName="ejb/RecordServiceJNDI") public class RecordServiceImpl implements RecordService { @PersistenceContext(unitName="record_persistence_ctx") private EntityManager em;... and if i look in the server.log the portable jndi looks like: Portable JNDI names for EJB RecordServiceBean : [java:global/recordEjb/RecordServiceBean, java:global/recordEjb/RecordServiceBean!domain.service.RecordService]|#] and my facade: ...InitialContext ctx= new InitialContext(); try{ recordService = (RecordService) ctx.lookup("java:global/recordEjb/RecordServiceBean!domain.service.RecordService"); } catch(Throwable t){ System.out.println("ooops"); try{ recordService = (RecordService)ctx.lookup("java:global/recordEjb/RecordServiceImpl"); } catch(Throwable t2){ System.out.println("noooo!"); }... } and when the facade makes the first call this exception occur: javax.naming.NamingException: Lookup failed for 'java:global/recordEjb/RecordServiceBean!domain.service.RecordService' in SerialContext [Root exception is javax.naming.NamingException: ejb ref resolution error for remote business interfacedomain.service.RecordService [Root exception is java.lang.ClassNotFoundException: domain.service.RecordService]] and the second call: javax.naming.NamingException: Lookup failed for 'java:global/recordEjb/RecordServiceBean' in SerialContext [Root exception is javax.naming.NamingException: ejb ref resolution error for remote business interfacedomain.service.RecordService [Root exception is java.lang.ClassNotFoundException: domain.service.RecordService]] I have also tested to inject the bean with the @EJB-annotation: @EJB(name="RecordServiceBean") private RecordService recordService; But that doesnt work either. What have i missed? I tried with an ejb-jar.xml but that shouldnt be nessesary. Is there anyone who can tell me how to fix this problem?

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  • css absolute positioning hidden scrollbars ... with a twist

    - by ScottE
    I'm working on a website that targets 1024 X 768 as the minimum resolution. So, we're at about 970px wide. Design came back with an interesting layout that has a centered site with a banner that actually exceeds this width (1288px to be exact) that will look good for users with greater resolution, but look fine at 1024. So, to prevent scrollbars from showing up for those at 1024 I positioned the banner absolutely and used overflow-x: hidden on the body. This works just fine across our target browsers. Now, the client has come back and asked for scrollbars to be present for users on 800 X 600 (yes, this is not the target) so they can see a critical login button. How can this be accommodated for those 2% of their users without making radical changes? All I can think of is to detect their screen width and remove the overflow-x:hidden. You have to love when requirements change late in the build process! Edit - here's what I have that seems simple enough to me - any caveats here? if (screen.width === 800) { $("body").css("overflow-x", "visible"); }

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  • Designing for varying mobile device resolutions, i.e. iPhone 4 & iPhone 3G

    - by Josh
    As the design community moves to design applications & interfaces for mobile devices, a new problem has arisen: Varying Screen DPI's. Here's the situation: Touch: * iPhone 3G/S ~ 160 dpi * iPhone 4 ~ 300 dpi * iPad ~ 126 dpi * Android device @ 480p ~ 200 dpi Point / click: * Laptop @ 720p ~ 96 dpi * Desktop @ 720p ~ 72 dpi There is certainly a clear distinction between desktop and mobile so having two separate front-ends to the same app is logical, especially when considering one is "touch"-based and the other is "point/click"-based. The challenge lies in designing static graphical elements that will scale between, say, 160 dpi and 300+ dpi, and get consistent and clean design across zoom levels. Any thoughts on how to approach this? Here are some scenarios, but each has drawbacks as well: * Design a single set of assets (high resolution), then adjust zoom levels based on detected resolution / device o Drawbacks: Performance caused by code layering, varying device support of Zoom * Develop & optimize multiple variations of image and CSS assets, then hide / show each based on device o Drawbacks: Extra work in design & QA. Anyone have thoughts or experience on how to deal with this? We should certainly be looking at methods that use / support HTML5 and CSS3.

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  • Button not moving on my interface

    - by user1500134
    First before I say anything I want to announce that i'm fairly new to this kind of stuff so don't get all super techie on me :D ! Ok so i'm making an app and i'm trying to get a button to move to certain coordinates depending on the screen size of the phone (4, 4S, 5, etc...). I have correct syntax but the button will not move at all. Here is the part of my .m ViewController file... - (void)viewDidLoad { if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")]) { if ([[UIScreen mainScreen] scale] < 1.1) { CGRect frame = done.frame; frame.origin.x = 129; //New x coordinate frame.origin.y = 401; //New y coordinate done.frame = frame; NSLog(@"Standard Resolution"); } if ([[UIScreen mainScreen] scale] > 1.9) { NSLog(@"High Defenition Resolution"); } } [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } The NSLog is triggering int he console saying 'Standard Resolution'but the button doesn't move from where I placed it in the XIB file. This may be a small stupid mistake but hopefully you can help me anyways... Thanks guys! :) P.S. Yes I did link my IBOutlet to the button

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  • C#: Optional Parameters - Pros and Pitfalls

    - by James Michael Hare
    When Microsoft rolled out Visual Studio 2010 with C# 4, I was very excited to learn how I could apply all the new features and enhancements to help make me and my team more productive developers. Default parameters have been around forever in C++, and were intentionally omitted in Java in favor of using overloading to satisfy that need as it was though that having too many default parameters could introduce code safety issues.  To some extent I can understand that move, as I’ve been bitten by default parameter pitfalls before, but at the same time I feel like Java threw out the baby with the bathwater in that move and I’m glad to see C# now has them. This post briefly discusses the pros and pitfalls of using default parameters.  I’m avoiding saying cons, because I really don’t believe using default parameters is a negative thing, I just think there are things you must watch for and guard against to avoid abuses that can cause code safety issues. Pro: Default Parameters Can Simplify Code Let’s start out with positives.  Consider how much cleaner it is to reduce all the overloads in methods or constructors that simply exist to give the semblance of optional parameters.  For example, we could have a Message class defined which allows for all possible initializations of a Message: 1: public class Message 2: { 3: // can either cascade these like this or duplicate the defaults (which can introduce risk) 4: public Message() 5: : this(string.Empty) 6: { 7: } 8:  9: public Message(string text) 10: : this(text, null) 11: { 12: } 13:  14: public Message(string text, IDictionary<string, string> properties) 15: : this(text, properties, -1) 16: { 17: } 18:  19: public Message(string text, IDictionary<string, string> properties, long timeToLive) 20: { 21: // ... 22: } 23: }   Now consider the same code with default parameters: 1: public class Message 2: { 3: // can either cascade these like this or duplicate the defaults (which can introduce risk) 4: public Message(string text = "", IDictionary<string, string> properties = null, long timeToLive = -1) 5: { 6: // ... 7: } 8: }   Much more clean and concise and no repetitive coding!  In addition, in the past if you wanted to be able to cleanly supply timeToLive and accept the default on text and properties above, you would need to either create another overload, or pass in the defaults explicitly.  With named parameters, though, we can do this easily: 1: var msg = new Message(timeToLive: 100);   Pro: Named Parameters can Improve Readability I must say one of my favorite things with the default parameters addition in C# is the named parameters.  It lets code be a lot easier to understand visually with no comments.  Think how many times you’ve run across a TimeSpan declaration with 4 arguments and wondered if they were passing in days/hours/minutes/seconds or hours/minutes/seconds/milliseconds.  A novice running through your code may wonder what it is.  Named arguments can help resolve the visual ambiguity: 1: // is this days/hours/minutes/seconds (no) or hours/minutes/seconds/milliseconds (yes) 2: var ts = new TimeSpan(1, 2, 3, 4); 3:  4: // this however is visually very explicit 5: var ts = new TimeSpan(days: 1, hours: 2, minutes: 3, seconds: 4);   Or think of the times you’ve run across something passing a Boolean literal and wondered what it was: 1: // what is false here? 2: var sub = CreateSubscriber(hostname, port, false); 3:  4: // aha! Much more visibly clear 5: var sub = CreateSubscriber(hostname, port, isBuffered: false);   Pitfall: Don't Insert new Default Parameters In Between Existing Defaults Now let’s consider a two potential pitfalls.  The first is really an abuse.  It’s not really a fault of the default parameters themselves, but a fault in the use of them.  Let’s consider that Message constructor again with defaults.  Let’s say you want to add a messagePriority to the message and you think this is more important than a timeToLive value, so you decide to put messagePriority before it in the default, this gives you: 1: public class Message 2: { 3: public Message(string text = "", IDictionary<string, string> properties = null, int priority = 5, long timeToLive = -1) 4: { 5: // ... 6: } 7: }   Oh boy have we set ourselves up for failure!  Why?  Think of all the code out there that could already be using the library that already specified the timeToLive, such as this possible call: 1: var msg = new Message(“An error occurred”, myProperties, 1000);   Before this specified a message with a TTL of 1000, now it specifies a message with a priority of 1000 and a time to live of -1 (infinite).  All of this with NO compiler errors or warnings. So the rule to take away is if you are adding new default parameters to a method that’s currently in use, make sure you add them to the end of the list or create a brand new method or overload. Pitfall: Beware of Default Parameters in Inheritance and Interface Implementation Now, the second potential pitfalls has to do with inheritance and interface implementation.  I’ll illustrate with a puzzle: 1: public interface ITag 2: { 3: void WriteTag(string tagName = "ITag"); 4: } 5:  6: public class BaseTag : ITag 7: { 8: public virtual void WriteTag(string tagName = "BaseTag") { Console.WriteLine(tagName); } 9: } 10:  11: public class SubTag : BaseTag 12: { 13: public override void WriteTag(string tagName = "SubTag") { Console.WriteLine(tagName); } 14: } 15:  16: public static class Program 17: { 18: public static void Main() 19: { 20: SubTag subTag = new SubTag(); 21: BaseTag subByBaseTag = subTag; 22: ITag subByInterfaceTag = subTag; 23:  24: // what happens here? 25: subTag.WriteTag(); 26: subByBaseTag.WriteTag(); 27: subByInterfaceTag.WriteTag(); 28: } 29: }   What happens?  Well, even though the object in each case is SubTag whose tag is “SubTag”, you will get: 1: SubTag 2: BaseTag 3: ITag   Why?  Because default parameter are resolved at compile time, not runtime!  This means that the default does not belong to the object being called, but by the reference type it’s being called through.  Since the SubTag instance is being called through an ITag reference, it will use the default specified in ITag. So the moral of the story here is to be very careful how you specify defaults in interfaces or inheritance hierarchies.  I would suggest avoiding repeating them, and instead concentrating on the layer of classes or interfaces you must likely expect your caller to be calling from. For example, if you have a messaging factory that returns an IMessage which can be either an MsmqMessage or JmsMessage, it only makes since to put the defaults at the IMessage level since chances are your user will be using the interface only. So let’s sum up.  In general, I really love default and named parameters in C# 4.0.  I think they’re a great tool to help make your code easier to read and maintain when used correctly. On the plus side, default parameters: Reduce redundant overloading for the sake of providing optional calling structures. Improve readability by being able to name an ambiguous argument. But remember to make sure you: Do not insert new default parameters in the middle of an existing set of default parameters, this may cause unpredictable behavior that may not necessarily throw a syntax error – add to end of list or create new method. Be extremely careful how you use default parameters in inheritance hierarchies and interfaces – choose the most appropriate level to add the defaults based on expected usage. Technorati Tags: C#,.NET,Software,Default Parameters

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  • How Expedia Made My New Bride Cry

    - by Lance Robinson
    Tweet this? Email Expedia and ask them to give me and my new wife our honeymoon? When Expedia followed up their failure with our honeymoon trip with a complete and total lack of acknowledgement of any responsibility for the problem and endless loops of explaining the issue over and over again - I swore that they would make it right. When they brought my new bride to tears, I got an immediate and endless supply of motivation. I hope you will help me make them make it right by posting our story on Twitter, Facebook, your blog, on Expedia itself, and when talking to your friends in person about their own travel plans.   If you are considering using them now for an important trip - reconsider. Short summary: We arrived early for a flight - but Expedia had made a mistake with the data they supplied to JetBlue and Emirates, which resulted in us not being able to check in (one leg of our trip was missing)!  At the time of this post, three people (myself, my wife, and an exceptionally patient JetBlue employee named Mary) each spent hours on the phone with Expedia.  I myself spent right at 3 hours (according to iPhone records), Lauren spent an hour and a half or so, and poor Mary was probably on the phone for a good 3.5 hours.  This is after 5 hours total at the airport.  If you add up our phone time, that is nearly 8 hours of phone time over a 5 hour period with little or no help, stall tactics (?), run-around, denial, shifting of blame, and holding. Details below (times are approximate): First, my wife and I were married yesterday - June 18th, the 3 year anniversary of our first date. She is awesome. She is the nicest person I have ever known, a ton of fun, absolutely beautiful in every way. Ok enough mushy - here are the dirty details. 2:30 AM - Early Check-in Attempt - we attempted to check-in for our flight online. Some sort of technology error on website, instructed to checkin at desk. 4:30 AM - Arrive at airport. Try to check-in at kiosk, get the same error. We got to the JetBlue desk at RDU International Airport, where Mary helped us. Mary discovered that the Expedia provided itinerary does not match the Expedia provided tickets. We are informed that when that happens American, JetBlue, and others that use the same software cannot check you in for the flight because. Why? Because the itinerary was missing a leg of our flight! Basically we were not shown in the system as definitely being able to make it home. Mary called Expedia and was put on hold by their automated system. 4:55 AM - Mary, myself, and my brand new bride all waited for about 25 minutes when finally I decided I would make a call myself on my iPhone while Mary was on the airport phone. In their automated system, I chose "make a new reservation", thinking they might answer a little more quickly than "customer service". Not surprisingly I was connected to an Expedia person within 1 minute. They informed me that they would have to forward me to a customer service specialist. I explained to them that we were already on hold for that and had been for nearly half an hour, that we were going on our honeymoon and that our flight would be leaving soon - could they please help us. "Yes, I will help you". I hand the phone to JetBlue Mary who explains the situation 3 or 4 times. Obviously I couldn't hear both ends of the conversation at this point, but the Expedia person explained what the problem was by stating exactly what Mary had just spent 15 minutes explaining. Mary calmly confirms that this is the problem, and asks Expedia to re-issue the itinerary. Expedia tells Mary that they'll have to transfer her to customer service. Mary asks for someone specific so that we get an answer this time, and goes on hold. Mary get's connected, explains the situation, and then Mary's connection gets terminated. 5:10 AM - Mary calls back to the Expedia automated system again, and we wait for about 5 minutes on hold this time before I pick up my iPhone and call Expedia again myself. Again I go to sales, a person picks up the phone in less than a minute. I explain the situation and let them know that we are now very close to missing our flight for our honeymoon, could they please help us. "Yes, I will help you". Again I give the phone to Mary who provides them with a call back number in case we get disconnected again and explains the situation again. More back and forth with Expedia doing nothing but repeating the same questions, Mary answering the questions with the same information she provided in the original explanation, and Expedia simply restating the problem. Mary again asks them to re-issue the itinerary, and explains that doing so will fix the problem. Expedia again repeats the problem instead of fixing it, and Mary's connection gets terminated. 5:20 AM - Mary again calls back to Expedia. My beautiful bride also calls on her own phone. At this point she is struggling to hold back her tears, stumbling through an explanation of all that has happened and that we are about to miss our flight. Please help us. "Yes, I will help". My beautiful bride's connection gets terminated. Ok, maybe this disconnection isn't an accident. We've now been disconnected 3 times on two different phones. 5:45 AM - I walk away and pleadingly beg a person to help me. They "escalate" the issue to "Rosy" (sp?) at Expedia. I go through the whole song and dance again with Rosy, who gives me the same treatment Mary was given. Rosy blames JetBlue for now having the correct data. Meanwhile Mary is on the phone with Emirates Air (the airline for the second leg of our trip), who agrees with JetBlue that Expedia's data isn't up to date. We are informed by two airport employees that issues like this with Expedia are not uncommon, and that the fix is simple. On the phone iwth Rosy, I ask her to re-issue the itinerary because we are about to miss our flight. She again explains the problem to me. At this point, I am standing at the window, pleading with Rosy to help us get to our honeymoon, watching our airplane. Then our airplane leaves without us. 6:03 AM - At this point we have missed our flight. Re-issuing the itinerary is no longer a solution. I ask Rosy to start from the beginning and work us up a new trip. She says that she cannot do that. She says that she needs to talk to JetBlue and Emirates and find out why we cannot check-in for our flight. I remind Rosy that our flight has already left - I just watched it taxi away - it no longer matters why (not to mention the fact that we already knew why, and have known why since 4:30 AM), and have known the solution since 4:30 AM. Rosy, can you please book a new trip? Yes, but it will cost $400. Excuse me? Now you can, but it will cost ME to fix your mistake? Rosy says that she can escalate the situation to her supervisor but that will take 1.5 hours. 6:15 AM - I told Rosy that if they had re-issued the itinerary as JetBlue asked (at 4:30 AM), my new wife and I might be on the airplane now instead of dealing with this on the phone and missing the beginning (and how much more?) of our honeymoon. Rosy said that it was not necessary to re-issue the itinerary. Out of curiosity, i asked Rosy if there was some financial burden on them to re-issue the itinerary. "No", said Rosy. I asked her if it was a large time burden on Expedia to re-issue the itinerary. "No", said Rosy. I directly asked Rosy: Why wouldn't Expedia have re-issued the itinerary when JetBlue asked? No answer. I asked Rosy: If you had re-issued the itinerary at 4:30, isn't it possible that I would be on that flight right now? She actually surprised me by answering "Yes" to that question. So I pointed out that it followed that Expedia was responsible for the fact that we missed out flight, and she immediately went into more about how the problem was with JetBlue - but now it was ALSO an Emirates Air problem as well. I tell Rosy to go ahead and escalate the issue again, and please call me back in that 1.5 hours (which how is about 1 hour and 10 minutes away). 6:30 AM - I start tweeting my frustration with iPhone. It's now pretty much impossible for us to make it to The Maldives by 3pm, which is the time at which we would need to arrive in order to be allowed service to the actual island where we are staying. Expedia has now given me the run-around for 2 hours, caused me to miss my flight, and worst of all caused my amazing new wife Lauren to miss our honeymoon. You think I was mad? No. Furious. Its ok to make mistakes - but to refuse to fix them and to ruin our honeymoon? No, not ok, Expedia. I swore right then that Expedia would make this right. 7:45 AM - JetBlue mary is still talking her tail off to other people in JetBlue and Emirates Air. Mary works it out so that if Expedia simply books a new trip, JetBlue and Emirates will both waive all the fees. Now we just have to convince Expedia to fix their mistake and get us on our way! Around this time Expedia Rosy calls me back! I inform her of the excellent work of JetBlue Mary - that JetBlue and Emirates both will waive the fees so Expedia can fix their mistake and get us going on our way. She says that she sees documentation of this in her system and that she needs to put me on hold "for 1 to 10 minutes" to talk to Emirates Air (why I'm not exactly sure). I say ok. 8:45 AM - After an hour on hold, Rosy comes on the line and asks me to hold more. I ask her to call me back. 9:35 AM - I put down the iPhone Twitter app and picks up the laptop. You think I made some noise with my iPhone? Heh 11:25 AM - Expedia follows me and sends a canned "We're sorry, DM us the details".  If you look at their Twitter feed, 16 out of the most recent 20 tweets are exactly the same canned response.  The other 4?  Ads.  Um - #MultiFAIL? To Expedia:  You now have had (as explained above) 8 hours of 3 different people explaining our situation, you know the email address of our Expedia account, you know my web blog, you know my Twitter address, you know my phone number.  You also know how upset you have made both me and my new bride by treating us with such a ... non caring, scripted, uncooperative, argumentative, and possibly even deceitful manner.  In the wise words of the great Kenan Thompson of SNL: "FIX IT!".  And no, I'm NOT going away until you make this right. Period. 11:45 AM - Expedia corporate office called.  The woman I spoke to was very nice and apologetic.  She listened to me tell the story again, she says she understands the problem and she is going to work to resolve it.  I don't have any details on what exactly that resolution might me, she said she will call me back in 20 minutes.  She found out about the problem via Twitter.  Thank you Twitter, and all of you who helped.  Hopefully social media will win my wife and I our honeymoon, and hopefully Expedia will encourage their customer service teams treat their customers properly. 12:22 PM - Spoke to Fran again from Expedia corporate office.  She has a flight for us tonight.  She is booking it now.  We will arrive at our honeymoon destination of beautiful Veligandu Island Resort only 1 day late.  She cannot confirm today, but she expects that Expedia will pay for the lost honeymoon night.  Thank you everyone for your help.  I will reflect more on this whole situation and confirm its resolution after our flight is 100% confirmed.  For now, I'm going to take a breather and go kiss my wonderful wife! 1:50 PM - Have not yet received the promised phone call.  We did receive an email with a new itinerary for a flight but the booking is not for specific seats, so there is no guarantee that my wife and I will be able to sit together.  With the original booking I carefully selected our seats for every segment of our trip.  I decided to call into the phone number that Fran from the Expedia corporate office gave me.  Its automated voice system identified itself as "Tier 3 Support".  I am currently still on hold with them, I have not gotten through to a human yet. 1:55 PM - Fran from Expedia called me back.  She confirmed us as booked.  She called the airlines to confirm.  Unfortunately, Expedia was unwilling or unable to allow us any type of seat selection.  It is possible that i won't get to sit next to the woman I married less than a day ago on our 40 total hours of flight time (there and back).  In addition, our seats could be the worst seats on the planes, with no reclining seat back or right next to the restroom.  Despite this fact (which in my opinion is huge), the horrible inconvenience, the hours at the airport, and the negative Internet publicity that Expedia is receiving, Expedia declined to offer us any kind of upgrade or to mark us as SFU (suitable for upgrade).  Since they didn't offer - I asked, and was rejected.  I am grateful to finally be heading in the right direction, but not only did Expedia horribly botch this job from the very beginning, they followed that botch job with near zero customer service, followed by a verbally apologetic but otherwise half-hearted resolution.  If this works out favorably for us, great.  If not - I'm not done making noise, Expedia.  You owe us, and I expect you to make it right.  You haven't quite done that yet. Thanks - Thank you to Twitter.  Thanks to all those who sympathize with us and helped us get the attention of Expedia, since three people (one of them an airline employee) using Expedia's normal channels of communication for many hours didn't help.  Thanks especially to my PowerShell and Sharepoint friends, my local friends, and those connectors who encouraged me and spread my story. 5:15 PM - Love Wins - After all this, Lauren and I are exhausted.  We both took a short nap, and when we woke up we talked about the last 24 hours.  It was a big, amazing, story-filled 24 hours.  I said that Expedia won, but Lauren said no.  She pointed out how lucky we are.  We are in love and married.  We have wonderful family and friends.  We are both hard-working successful people who love what they do.  We get to go to an amazing exotic destination for our honeymoon like Veligandu in The Maldives...  That's a lot of good.  Expedia didn't win.  This was (is) a big loss for Expedia.  It is a public blemish for all to see.  But Lauren and I did win, big time.  Expedia may not have made things right - but things are right for us.  Post in progress... I will relay any further comments (or lack of) from Expedia soon, as well as an update on confirmation of their repayment of our lost resort room rates.  I'll also post a picture of us on our honeymoon as soon as I can!

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • FreeBSD 8 Kernel Configuration Error Using the VESA Option

    - by gvkv
    I'm trying to reconfigure FreeBSD 8 (amd64) to allow for a high resolution terminal by following these instructions. The problem is that when I add the two lines: options VESA options SC_PIXEL_MODE and try to build: make buildkernel KERNCONF=VESAKERN I get the following error: /usr/src/sys/amd64/conf/VESAKERN: unknown option "VESA" and I have no idea why.

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  • Using Image Source with big images in WPF

    - by xyzzer
    I am working on an application that allows users to manipulate multiple images by using ItemsControl. I started running some tests and found that the app has problems displaying some big images - ie. it did not work with the high resolution (21600x10800), 20MB images from http://earthobservatory.nasa.gov/Features/BlueMarble/BlueMarble_monthlies.php, though it displays the 6200x6200, 60MB Hubble telescope image from http://zebu.uoregon.edu/hudf/hudf.jpg just fine. The original solution just specified an Image control with a Source property pointing at a file on a disk (through a binding). With the Blue Marble file - the image would just not show up. Now this could be just a bug hidden somewhere deep in the funky MVVM + XAML implementation - the visual tree displayed by Snoop goes like: Window/Border/AdornerDecorator/ContentPresenter/Grid/Canvas/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Border/Grid/ContentPresenter/UserControl/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Viewbox/ContainerVisual/UserControl/Border/ContentPresenter/Grid/Grid/ItemsControl/Border/ItemsPresenter/Canvas/ContentPresenter/Grid/Grid/ContentPresenter/Image... Now debug this! WPF can be crazy like that... Anyway, it turned out that if I create a simple WPF application - the images load just fine. I tried finding out the root cause, but I don't want to spend weeks on it. I figured the right thing to do might be to use a converter to scale the images down - this is what I have done: ImagePath = @"F:\Astronomical\world.200402.3x21600x10800.jpg"; TargetWidth = 2800; TargetHeight = 1866; and <Image> <Image.Source> <MultiBinding Converter="{StaticResource imageResizingConverter}"> <MultiBinding.Bindings> <Binding Path="ImagePath"/> <Binding RelativeSource="{RelativeSource Self}" /> <Binding Path="TargetWidth"/> <Binding Path="TargetHeight"/> </MultiBinding.Bindings> </MultiBinding> </Image.Source> </Image> and public class ImageResizingConverter : MarkupExtension, IMultiValueConverter { public Image TargetImage { get; set; } public string SourcePath { get; set; } public int DecodeWidth { get; set; } public int DecodeHeight { get; set; } public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { this.SourcePath = values[0].ToString(); this.TargetImage = (Image)values[1]; this.DecodeWidth = (int)values[2]; this.DecodeHeight = (int)values[3]; return DecodeImage(); } private BitmapImage DecodeImage() { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = (int)DecodeWidth; bi.DecodePixelHeight = (int)DecodeHeight; bi.UriSource = new Uri(SourcePath); bi.EndInit(); return bi; } public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } public override object ProvideValue(IServiceProvider serviceProvider) { return this; } } Now this works fine, except for one "little" problem. When you just specify a file path in Image.Source - the application actually uses less memory and works faster than if you use BitmapImage.DecodePixelWidth. Plus with Image.Source if you have multiple Image controls that point to the same image - they only use as much memory as if only one image was loaded. With the BitmapImage.DecodePixelWidth solution - each additional Image control uses more memory and each of them uses more than when just specifying Image.Source. Perhaps WPF somehow caches these images in compressed form while if you specify the decoded dimensions - it feels like you get an uncompressed image in memory, plus it takes 6 times the time (perhaps without it the scaling is done on the GPU?), plus it feels like the original high resolution image also gets loaded and takes up space. If I just scale the image down, save it to a temporary file and then use Image.Source to point at the file - it will probably work, but it will be pretty slow and it will require handling cleanup of the temporary file. If I could detect an image that does not get loaded properly - maybe I could only scale it down if I need to, but Image.ImageFailed never gets triggered. Maybe it has something to do with the video memory and this app just using more of it with the deep visual tree, opacity masks etc. Actual question: How can I load big images as quickly as Image.Source option does it, without using more memory for additional copies and additional memory for the scaled down image if I only need them at a certain resolution lower than original? Also, I don't want to keep them in memory if no Image control is using them anymore.

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  • How do you get - Better than 1024x768 Driver for 64 bit Dell PowerEdge Server

    - by tinyJoe
    How do you get better than 1024x768 resolution? Just installed MS Server 2008 64bit on a Dell PowerEdge 64bit box (works OK - Previously running MS Server 2003 32bit) After install - gives a a max resultion of 1024x768 I want to change the reslution to 1280x1024 (Same LCD Worked OK on server 2003) When I down load a driver I get a messeage "Radeon 7000 does not recognise driver" Also have Have a new LG W1042 I'd like to use. This goes up to 1440

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