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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Materialized View vs POJO View based on Objects representing Oracle tables

    - by Zack Macomber
    I have about 12 Oracle tables that represent data that's being integrated from an external system into my web application. This data is going to be used in an informational and comparative manner for the clients using my web application. On one particular page of my web application, I need to combine data from 3 - 5 Oracle tables for display as an HTML table on the page. We are NOT currently using a framework (Apache Struts for instance) and we're not in a position to move this Java web application into one at this moment (I'm trying to get us there...). I am certainly not an architect, but I see one of two ways that I can effectively build this page (I know there are other ways, but these seem like they would be good ones...): 1. Create an Oracle Materialized View that represents what the HTML table should look like and then create a POJO based on the View that I can then integrate into my JSP. 2. Create POJOs that represent the Oracle tables themselves and then create another POJO that is the View used for the HTML table and then integrate that POJO into my JSP. To me, it seems the Materialized View would possibly offer quicker results which is always what we strive for in web applications. But, if I just create 12 POJOs that represent the Oracle tables and then build POJO Views off of those, I have the advantage of keeping all the code in one place for this and possibility for creating any number of different views and reusable components in my web application. Any thoughts on which one might be the better route? Or, maybe you know of an even better one?

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  • ORM and component-based architecture

    - by EagleBeek
    I have joined an ongoing project, where the team calls their architecture "component-based". The lowest level is one big database. The data access (via ORM) and business layers are combined into various components, which are separated according to business logic. E.g., there's a component for handling bank accounts, one for generating invoices, etc. The higher levels of service contracts and presentation are irrelevant for the question, so I'll omit them here. From my point of view the separation of the data access layer into various components seems counterproductive, because it denies us the relational mapping capabilities of the ORM. E.g., when I want to query all invoices for one customer I have to identify the customer with the "customers" component and then make another call to the "invoices" component to get the invoices for this customer. My impression is that it would be better to leave the data access in one component and separate it from business logic, which may well be cut into various components. Does anybody have some advice? Have I overlooked something?

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  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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  • Demo of Contract Lifecycle Management at OpenWorld 2012

    - by jeffrey.waterman
    Here is information for the demo station around CLM at OpenWorld 2012.  Be sure to check the main OpenWorld page for updates. Demo Stations Located in Moscone West 72 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle E-Business Suite Advanced Procurement Purchasing and Services Procurement iProcurement Contract Lifecycle Management for Public Sector Booth W-122 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • 2D Smooth Turning in a Tile-Based Game

    - by ApoorvaJ
    I am working on a 2D top-view grid-based game. A ball that rolls on the grid made up of different tiles. The tiles interact with the ball in a variety of ways. I am having difficulty cleanly implementing the turning tile. The image below represents a single tile in the grid, which turns the ball by a right angle. If the ball rolls in from the bottom, it smoothly changes direction and rolls to the right. If it rolls in from the right, it is turned smoothly to the bottom. If the ball rolls in from top or left, its trajectory remains unchanged by the tile. The tile shouldn't change the magnitude of the velocity of the ball - only change its direction. The ball has Velocity and Position vectors, and the tile has Position and Dimension vectors. I have already implemented this, but the code is messy and buggy. What is an elegant way to achieve this, preferably by modification of the ball's Velocity vector by a formula?

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  • PHP-based indexing and search implementation

    - by Chris
    Is there such thing? I designed a while back a rudimentary form based app for my users. We receive from our suppliers hardware manufacturing data in XML files: file name is made of eleven fields separated by tildes, with each field having its own meaning. R&D guys wanted to be able to search each field of the file names so I used regex() with decent results. Problem is that we have now in the upwards of 2.5 million files. And my app can't hack it anymore. I looked at Apache Lucene & Solr. Though it seemed like the best solution to my problem, the fields in the filenames are not peers to the file content. Big no-no with Solr. What is the best way to implement a PHP app with indexing and search capability with such large number of files? Do I have to buy Zend and use Zend_Search? Is it the only way? Thanks for your input.

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  • Need advice concerning Feature Based Development when knowledge DB is involved

    - by voroninp
    We develop BackOffice application which is used to edit our knowledge DB. Now our main product's development team is shifting to the feature based development and we need to support several DB's with not identical data schemes. (DS changes slightly from DB to DB) The information from knowledge Db is extracted by the script and then is distributed to the clients. We also need to support merging these DB's. We now analyze pros and cons of different approaches. We discuss this one: One working DB (WDB) with one DB for each feature branch (FDB). The approved data is moved from WDB to FDB. So we need to support only one script for each branch. This script will extract data from corresponding FDB. Nevertheless we are to code the differences between FDBs and WDB manually. May be some automatic mapping tools exist? I also wish to know whether classic solutions to the alike problems already exist. Can anyone share the best practices for this case?

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  • GUI based backup utility [closed]

    - by Chethan S.
    Possible Duplicate: Comparison of backup tools I have read favorable reviews for 'Back In Time' for the purpose stated above. Still I am posting this question as I have some demands in my mind. Few years back I was using ThinkVantage Rescue and Recovery by IBM on my Lenovo PC under Windows. That provided me nice features like compressed backups, boot time options - OS Repair, Restore entire OS, restore entire system to an older date, restore individual files etc. Out of these the feature I liked the most was compressed backups. Similar features are available in software like Norton Ghost too. In Back In Time I was surprised to see that the snapshot takes up same amount of space as that of the original contents, no compression at all. Furthermore, I was not able to find options to change the compression ratio etc. under settings. According to me compression of backups is a must have feature. Therefore, can anyone suggest me any other utility which can serve the purpose. I insist on GUI based tool since I don't want to mess up with backups!

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  • functional requirements - use wording based on verbs?

    - by yas
    Question: Should the functional requirements in a requirements doc use wording based on verbs? Context: School assignment, working in a team, working through the SDLC. The requirements doc has been done and we are now into design. Problem: The requirements doc has an enumerated list of what I'd call features of the app - the functional requirements. In that list are things that I'd think of as "how's" rather than "what's" and now, trying to work on design, I feel like a part of design has been prematurely dictated. I've not done this before! To me, I should be dealing strictly with things that describe "what." Example of current: Pretend that the job is to make an omelet. Listing: crack the egg, break into bowl, scramble, etc.; crosses over the line into the territory of how. Along that track, so does wording like: create, generate, list, calculate, determine, validate, etc. - verbs, basically. Right now, I have a list of requirements that are partially rooted in verbs. My idea of a requirements doc for an omelet would be more like: has two eggs, x ounces of ham, x ounces of bacon, x ounces of montery-jack cheese, x ounces of cilantro, etc. - nothing but what (nouns). I might have, and could have, spoken up before finalizing the requirements doc if I'd had any experience.

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  • How Do You Know If Your Talent Management Strategy Is Creating Value?

    - by jay.richey
    Keeping up with the speed of business is no small task. Is your organization prepared to handle today's challenges and be able to cope with tomorrow's possible paradigm shift in talent management? Organizations today have constant and increasing pressures from shareholders, stock analysts, customers, and employees to execute better, faster, and cheaper, while continuing to increase value. Yesterday, the talent pool was shrinking, and HR organizations rushed to figure out where they would find future workers. Today workers are staying longer, and retirement plans are changing. Download this IHRIM article, "How Do You Know if Your Talent Management Strategy is Creating Value?" and learn how to: Align Talent Management and business goals Align Talent Management business and technology strategies Integrate Talent Management processes, systems, and data Develop a solid Talent Management Analytics strategy Understand the business value and benefits you can reap http://www.oracle.com/webapps/dialogue/dlgpage.jsp?p_ext=Y&p_dlg_id=8717145&src=6811167&Act=89

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  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

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  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Which project management software for technophobes who've never worked with something like that?

    - by Ernst
    Hi, Our director has asked me to get something to manage projects. Note that so far we haven't used anything of the sort. I did not get very clear instructions yet, probably because she doesn't know exactly what we need either. My guess is, we'll only find out while using something. I've looked at some, openworkbench, ganttproject, and microsoft project. The latter has the advantage of easy importing of users from exchange, are there others that do that (even if not directly, easily)? I don't think it's a critical requirement though. We're using some other custom software where I have to add users manually anyway and we're small enough that it's maybe once a month that I have to add or remove a user. In any case, I'm not in favour of buying anything, since I'm skeptic about us actually succeeding in putting it to good use, and even if we do, we will only during usage discover what we need. We're also not a tech shop, most people vary from not very technically adept to technophobic. This means we need something very userfriendly. I prefer to stay away from online solutions, since we deal with sensitive information and I prefer to keep that in house, but I guess it would be acceptable for the trial period. An intranet site is an option though, but preferably something that is easy to set up with IIS. Xplanner plus and redmine I found too hard to set up for this experiment. Some other options I haven't yet tried to install, but which look to complex for our technophobes: Endeavour Software Project Management, Project-Open, Trac. Any suggestions? Thanks, Ernst

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  • Recommended programming language for linux server management and web ui integration.

    - by Brendan Martens
    I am interested in making an in house web ui to ease some of the management tasks I face with administrating many servers; think Canonical's Landscape. This means doing things like, applying package updates simultaneously across servers, perhaps installing a custom .deb (I use ubuntu/debian.) Reviewing server logs, executing custom scripts, viewing status information for all my servers. I hope to be able to reuse existing command line tools instead of rewriting the exact same operations in a different language myself. I really want to develop something that allows me to continue managing on the ssh level but offers the power of a web interface for easily applying the same infrastructure wide changes. They should not be mutually exclusive. What are some recommended programming languages to use for doing this kind of development and tying it into a web ui? Why do you recommend the language(s) you do? I am not an experienced programmer, but view this as an opportunity to scratch some of my own itches as well as become a better programmer. I do not care specifically if one language is harder than another, but am more interested in picking the best tools for the job from the beginning. Feel free to recommend any existing projects except Landscape (not free,) Ebox (not entirely free, and more than I am looking for,) and webmin (I don't like it, feels clunky and does not integrate well with the "debian way" of maintaining a server, imo.) Thanks for any ideas!

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  • BizTalk Cross Reference Data Management Strategy

    - by charlie.mott
    Article Source: http://geekswithblogs.net/charliemott This article describes an approach to the management of cross reference data for BizTalk.  Some articles about the BizTalk Cross Referencing features can be found here: http://home.comcast.net/~sdwoodgate/xrefseed.zip http://geekswithblogs.net/michaelstephenson/archive/2006/12/24/101995.aspx http://geekswithblogs.net/charliemott/archive/2009/04/20/value-vs.id-cross-referencing-in-biztalk.aspx Options Current options to managing this data include: Maintaining xml files in the format that can be used by the out-of-the-box BTSXRefImport.exe utility. Use of user interfaces that have been developed to manage this data: BizTalk Cross Referencing Tool XRef XML Creation Tool However, there are the following issues with the above options: The 'BizTalk Cross Referencing Tool' requires a separate database to manage.  The 'XRef XML Creation' tool has no means of persisting the data settings. The 'BizTalk Cross Referencing tool' generates integers in the common id field. I prefer to use a string (e.g. acme.country.uk). This is more readable. (see naming conventions below). Both UI tools continue to use BTSXRefImport.exe.  This utility replaces all xref data. This can be a problem in continuous integration environments that support multiple clients or BizTalk target instances.  If you upload the data for one client it would destroy the data for another client.  Yet in TFS where builds run concurrently, this would break unit tests. Alternative Approach In response to these issues, I instead use simple SQL scripts to directly populate the BizTalkMgmtDb xref tables combined with a data namepacing strategy to isolate client data. Naming Conventions All data keys use namespace prefixing.  The pattern will be <companyName>.<data Type>.  The naming conventions will be to use lower casing for all items.  The data must follow this pattern to isolate it from other company cross-reference data.  The table below shows some sample data. (Note: this data uses the 'ID' cross-reference tables.  the same principles apply for the 'value' cross-referencing tables). Table.Field Description Sample Data xref_AppType.appType Application Types acme.erp acme.portal acme.assetmanagement xref_AppInstance.appInstance Application Instances (each will have a corresponding application type). acme.dynamics.ax acme.dynamics.crm acme.sharepoint acme.maximo xref_IDXRef.idXRef Holds the cross reference data types. acme.taxcode acme.country xref_IDXRefData.CommonID Holds each cross reference type value used by the canonical schemas. acme.vatcode.exmpt acme.vatcode.std acme.country.usa acme.country.uk xref_IDXRefData.AppID This holds the value for each application instance and each xref type. GBP USD SQL Scripts The data to be stored in the BizTalkMgmtDb xref tables will be managed by SQL scripts stored in a database project in the visual studio solution. File(s) Description Build.cmd A sqlcmd script to deploy data by running the SQL scripts below.  (This can be run as part of the MSBuild process).   acme.purgexref.sql SQL script to clear acme.* data from the xref tables.  As such, this will not impact data for any other company. acme.applicationInstances.sql   SQL script to insert application type and application instance data.   acme.vatcode.sql acme.country.sql etc ...  There will be a separate SQL script to insert each cross-reference data type and application specific values for these types.

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  • Java Spotlight Episode 139: Mark Heckler and José Pereda on JES based Energy Monitoring @MkHeck @JPeredaDnr

    - by Roger Brinkley
    Interview with Mark Heckler and José Pereda on using JavaSE Embedded with the Java Embedded Suite on a RaspberryPI along with a JavaFX client to monitor an energy production system and their JavaOne Tutorial- Java Embedded EXTREME MASHUPS: Building self-powering sensor nets for the IoT Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes News Java Virtual Developer Day Session Videos Available JavaFX Maven Plugin 2.0 Released JavaFX Scene Builder 1.1 build b28 FXForm 2 release 0.2.2 OpenJDK8/Zero cross compile build for Foundation model HSAIL-based GPU offload: the Quest for Java Performance Begins Progress on Moving to Gradle Java EE 7 Launch Keynote Replay Java EE 7 Technical Breakouts Replay Java EE 7 support in NetBeans 7.3.1 Java EE 7 support in Eclipse 4.3 Java Magazine - May/June Events Jul 16-19, Uberconf, Denver, USA Jul 22-24, JavaOne Shanghai, China Jul 29-31, JVM Language Summit, Santa Clara Sep 11-12, JavaZone, Oslo, Norway Sep 19-20, Strange Loop, St. Louis Sep 22-26 JavaOne San Francisco 2013, USA Feature Interview Mark Heckler is an Oracle Corporation Java/Middleware/Core Tech Engineer with development experience in numerous environments. He has worked for and with key players in the manufacturing, emerging markets, retail, medical, telecom, and financial industries to develop and deliver critical capabilities on time and on budget. Currently, he works primarily with large government customers using Java throughout the stack and across the enterprise. He also participates in open-source development at every opportunity, being a JFXtras project committer and developer of DialogFX, MonologFX, and various other projects. When Mark isn't working with Java, he enjoys writing about his experiences at the Java Jungle website (https://blogs.oracle.com/javajungle/) and on Twitter (@MkHeck). José Pereda is a Structural Engineer working in the School of Engineers in the University of Valladolid in Spain for more than 15 years, and his passion is related to applying programming to solve real problems. Being involved with Java since 1999, José shares his time between JavaFX and the Embedded world, developing commercial applications and open source projects (https://github.com/jperedadnr), and blogging (http://jperedadnr.blogspot.com.es/) or tweeting (@JPeredaDnr) of both. What’s Cool AquaFX 0.1 - Mac OS X skin for JavaFX by Claudine Zillmann DromblerFX adds a docking framework Part 2 of Gerrit’s taming the Nashorn for writing JavaFX apps in Javascript Tool from mihosoft called JSelect for quickly switching JDKs Apache Maven Javadoc Plugin 2.9.1 Released Proposal: Java Concurrency Stress tests (jcstress) Slide-free Code-driven session at SV JUG JavaOne approvals/rejects gone out

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  • Calling a REST Based JSON Endpoint with HTTP POST and WCF

    - by Wallym
    Note: I always forget this stuff, so I'm putting it my blog to help me remember it.Calling a JSON REST based service with some params isn't that hard.  I have an endpoint that has this interface:        [WebInvoke(UriTemplate = "/Login",             Method="POST",             BodyStyle = WebMessageBodyStyle.Wrapped,            RequestFormat = WebMessageFormat.Json,            ResponseFormat = WebMessageFormat.Json )]        [OperationContract]        bool Login(LoginData ld); The LoginData class is defined like this:    [DataContract]    public class LoginData    {        [DataMember]        public string UserName { get; set; }        [DataMember]        public string PassWord { get; set; }        [DataMember]        public string AppKey { get; set; }    } Now that you see my method to call to login as well as the class that is passed for the login, the body of the login request looks like this:{ "ld" : {  "UserName":"testuser", "PassWord":"ackkkk", "AppKey":"blah" } } The header (in Fiddler), looks like this:User-Agent: FiddlerHost: hostnameContent-Length: 76Content-Type: application/json And finally, my url to POST against is:http://www.something.com/...../someservice.svc/LoginAnd there you have it, calling a WCF JSON Endpoint thru REST (and HTTP POST)

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  • CISDI Cloud - Industrial Cloud Computing Platform based on Oracle Products

    - by Wenyu Duan
    In today's era, Cloud Computing is becoming integral to the vision and corporate strategy of leading organizations and is often seen as a key business driver to achieve growth and innovation. Headquartered in Chongqing, China, CISDI Engineering Co., Ltd. is a large state-owned engineering company, offering consulting, engineering design, EPC contracting, and equipment integration services to steel producers all over the world. With over 50 years of experience, CISDI offers quality services for every aspect of production for projects in the metal industry and the company has evolved into a leading international engineering service group with 18 subsidiaries providing complete lifecycle for E&C projects. CISDI group delegation led by Mr. Zhaohui Yu, CEO of CISDI Group, Mr. Zhiyou Li, CEO of CISDI Info, Mr. Qing Peng, CTO of CISDI Info and Mr. Xin Xiao, Head of CISDI Info's R&D joined Oracle OpenWorld 2012 and presented a very impressive cloud initiative case in their session titled “E&C Industry Solution in CISDI Cloud - An Industrial Cloud Computing Platform Based on Oracle Products”. CISDI group plans to expand through three phases in the construction of its cloud computing platform: first, it will relocate its existing technologies to Oracle systems, along with establishing private cloud for CISDI; secondly, it will gradually provide mixed cloud services for its subsidiaries and partners; and finally it plans to launch an industrial cloud with a highly mature, secure and scalable environment providing cloud services for customers in the engineering construction and steel industries, among others. “CISDI Cloud” will become the growth engine for the organization to expand its global reach through online services and achieving the strategic objective of being the preferred choice of E&C companies worldwide. The new cloud computing platform is designed to provide access to the shared computing resources pool in a self-service, dynamic, elastic and measurable way. It’s flexible and scalable grid structure can support elastic expansion and sustainable growth, and can bring significant benefits in speed, agility and efficiency. Further, the platform can greatly cut down deployment and maintenance costs. CISDI delegation highlighted these points as the key reasons why the group decided to have a strategic collaboration with Oracle for building this world class industrial cloud - - Oracle’s strategy: Open, Complete and Integrated - Oracle as the only company who can provide engineered system, with complete product chain of hardware and software - Exadata, Exalogic, EM 12c to provide solid foundation for "CISDI Cloud" The cloud blueprint and advanced architecture for industrial cloud computing platform presented in the session shows how Oracle products and technologies together with industrial applications from CISDI can provide end-end portfolio of E&C industry services in cloud. CISDI group was recognized for business leadership and innovative solutions and was presented with Engineering and Construction Industry Excellence Award during Oracle OpenWorld.

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