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  • Servlet Exception + Class Cast Exception + Glassfish + Netbeans + JPA Entities + Vaadin

    - by Random Joe
    Hi all, I get this error: StandardWrapperValve[Vaadin Servlet]: PWC1406: Servlet.service() for servlet Vaadin Servlet threw exception java.lang.ClassCastException: com.delhi.entities.Category cannot be cast to com.delhi.entities.Category when I try to run my webapps on glassfish v2. Category is a JPA entity object the offending code according to the server log is: for (Category c : categories) { mymethod(); } categories is derived from: List<Category> categories = q.getResultList(); Any idea what went wrong?

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  • What would you think of a job based on mostly doing the proof of concept?

    - by davsan
    I'm working as a developer in a small software company whose main job is interfacing between separate applications, like between a telephony system and an environment control system, between IP TVs and hospitality systems, etc...And it seems like I am the candidate for a new job title in the company, as the person who does the proof of concept of a new interfacing project and does some R&D for prototyping. What do you think the pros and cons of such a job would be, considering mainly the individual progress/regress of a person as a software engineer? And what aspects would you consider essential in a person to put him/her in such a job position?

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  • Can we put percentage on amount of work of a certain role in project's lifecycle?

    - by deviDave
    The title may be confusing, but I will elaborate it here. I am trying to figure our how much time and effort each person spend during some project. I divided roles into: - junior developer (works mainly on UI and some light things) - senior developer (develops complex logic, database structures, etc.) - lead developer (leads the team, usually most experienced person) - negotiator/resolver (a person who directly talk to a client trying to either negotiate terms and timeframe or to clarify vagueness presented by a team leader) My AIM is to calculate percentage of role's involvement based on quality, not time (obviously a junior will spend most time in project, but with the least quality). In the end I would get a table which may look like this: Total: 100% ---------------- Junior: 10% Senior: 50% Lead: 30% Negotiator: 10% Can this be achieved? Has anyone found any source which may help me?

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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • com.sun.org.apache.xerces.internal.dom.DocumentImpl cannot be cast to org.codehaus.plexus.util.xml.X

    - by Random
    Afetr using the Model library (see this) for my Maven pom.xml during this weeks I jumped on this error while attempting to write a ConfiguratonContainer into the pom.xml. The javadoc for Model says: public void setConfiguration(Object configuration) Set the configuration as DOM object. Parameters: configuration - So I made some xml with Document (org.w3c.dom.Document) and the xml parser standar javax library. You know the code (it's through all the net) but I paste it here... DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder parser = factory.newDocumentBuilder(); Document doc =parser.newDocument(); And then you fill the code with Element declaration,a lot of appendChild and such. And tried to make it work. Doesn't seem to do well. First tried using plugin.setConfiguration(doc); But it didn't work. Then I tried Obejct obj = doc; plugin.setConfiguration(obj); But it didn't work. Then I searched the net for answers, and guess... It didn't work. There are like 0 people using this library (maven.model) in all the net. So here am I again, asking the senseis for help. Where is my error? I have downloaded the source code of the library trying to see where is the error, but it seems to be ok (as should). I add the stackrace for reference java.lang.ClassCastException: com.sun.org.apache.xerces.internal.dom.DocumentImpl cannot be cast to org.codehaus.plexus.util.xml.Xpp3Dom at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writePlugin(MavenXpp3Writer.java:1472) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writeBuild(MavenXpp3Writer.java:326) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.writeModel(MavenXpp3Writer.java:1093) at org.apache.maven.model.io.xpp3.MavenXpp3Writer.write(MavenXpp3Writer.java:102) at com.mapfre.mutua.PDA.model.GeneratePOM.createPOM(GeneratePOM.java:28) at com.mapfre.mutua.PDA.prueba.MavenPOM.generatePOMWAR(MavenPOM.java:681) at com.mapfre.mutua.PDA.prueba.GenerarPOMMapfreAction.execute(GenerarPOMMapfreAction.java:36) at org.apache.struts.chain.commands.servlet.ExecuteAction.execute(ExecuteAction.java:58) at org.apache.struts.chain.commands.AbstractExecuteAction.execute(AbstractExecuteAction.java:67) at org.apache.struts.chain.commands.ActionCommandBase.execute(ActionCommandBase.java:51) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.commons.chain.generic.LookupCommand.execute(LookupCommand.java:305) at org.apache.commons.chain.impl.ChainBase.execute(ChainBase.java:191) at org.apache.struts.chain.ComposableRequestProcessor.process(ComposableRequestProcessor.java:283) at org.apache.struts.action.ActionServlet.process(ActionServlet.java:1913) at org.apache.struts.action.ActionServlet.doPost(ActionServlet.java:462) at javax.servlet.http.HttpServlet.service(HttpServlet.java:647) at javax.servlet.http.HttpServlet.service(HttpServlet.java:729) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:269) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:213) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:172) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:108) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:174) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:873) at org.apache.coyote.http11.Http11BaseProtocol$Http11ConnectionHandler.processConnection(Http11BaseProtocol.java:665) at org.apache.tomcat.util.net.PoolTcpEndpoint.processSocket(PoolTcpEndpoint.java:528) at org.apache.tomcat.util.net.LeaderFollowerWorkerThread.runIt(LeaderFollowerWorkerThread.java:81) at org.apache.tomcat.util.threads.ThreadPool$ControlRunnable.run(ThreadPool.java:689) at java.lang.Thread.run(Unknown Source)

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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • Python: Embed Chaco in PyQt4 Mystery

    - by random guy
    How do i go about adding Chaco to an existing PyQt4 application? Hours of searches yielded little (search for yourself). So far i've figured i need the following lines: import os os.environ['ETS_TOOLKIT']='qt4' i could not find PyQt4-Chaco code anywhere on the internets i would be very grateful to anyone filling in the blanks to show me the simplest line plot possible (with 2 points) from PyQt4 import QtCore, QtGui import sys import os os.environ['ETS_TOOLKIT']='qt4' from enthought <blanks> : : app = QtGui.QApplication(sys.argv) main_window = QtGui.QMainWindow() main_window.setCentralWidget(<blanks>) main_window.show() app.exec_() print('bye') what Chaco/Enthought class inherits from QWidget ?

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  • What is the best database design for managing historical information? [closed]

    - by Emmad Kareem
    Say you have a Person table with columns such as: ID, FirstName, LastName, BirthCountry, ...etc. And you want to keep track of changes on such a table. For example, the user may want to see previous names of a person or previous addresses, etc. The normalized way is to keep names in separate table, addresses in a separate table,...etc. and the main person table will contain only the information that you are not interested in monitoring changes for (such information will be updated in place). The problem I see here, aside form the coding hassle due to the extensive number of joins required in a real-life situation, is that I have never seen this type of design in any real application (maybe because most did not provide this feature!). So, is there a better way to design this? Thanks.

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  • A correct way for JAVA age calculation? [closed]

    - by Jhonnytunes
    I have already a Java calculation of age method. I have a Person Class where I have the method and I need to ask the current time each time the method is called. All I could do is make age a static field of person class, so all person classes use the same time now. Im worring about the Calendar.get() creating Calendar objects every time method is called. Am I doing it wrong? Can I make it better? public short getAge(){ now = Calendar.getInstance(); return (short) ( (now.getTimeInMillis() - birthDate.getTimeInMillis())/ 31536000000L); }

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  • How to create Captcha in ASP.NET

    - by Samir R. Bhogayta
    1. Create one page with name "Captcha.aspx" 2. No any control require in this page 3. Go to Captcha.aspx.vb write the below code Protected Sub Page_Load(sender As Object, e As System.EventArgs) Handles Me.Load         'create object of Bitmap Class and set its width and height.         Dim objBMP As Bitmap = New Bitmap(180, 51)         'Create Graphics object and assign bitmap object to graphics' object.         Dim objGraphics As Graphics = Graphics.FromImage(objBMP)         objGraphics.Clear(Color.White)         objGraphics.TextRenderingHint = TextRenderingHint.AntiAlias         Dim objFont As Font = New Font("arial", 30, FontStyle.Bold)         'genetating random 6 digit random number         Dim randomStr As String = GeneratePassword()         'set this random number in session         Session.Add("randomStr", randomStr)         Session.Add("randomStrCountry", randomStr)         objGraphics.DrawString(randomStr, objFont, Brushes.Black, 2, 2)         Response.ContentType = "image/GIF"         objBMP.Save(Response.OutputStream, ImageFormat.Gif)         objFont.Dispose()         objGraphics.Dispose()         objBMP.Dispose()     End Sub     Public Function GeneratePassword() As String         ' Below code describes how to create random numbers.some of the digits and letters         ' are ommited because they look same like "i","o","1","0","I","O".         Dim allowedChars As String = "a,b,c,d,e,f,g,h,j,k,m,n,p,q,r,s,t,u,v,w,x,y,z,"         allowedChars += "A,B,C,D,E,F,G,H,J,K,L,M,N,P,Q,R,S,T,U,V,W,X,Y,Z,"         allowedChars += "2,3,4,5,6,7,8,9"         Dim sep() As Char = {","c}         Dim arr() As String = allowedChars.Split(sep)         Dim passwordString As String = ""         Dim temp As String         Dim rand As Random = New Random()         Dim i As Integer         For i = 0 To 5 - 1 Step i + 1             temp = arr(rand.Next(0, arr.Length))             passwordString += temp         Next         Return passwordString     End Function 4. Use this page in you aspx page like this img alt="" border="0" src="Captcha.aspx" style="cursor: move; height: 60px; width: 200px;" //                                   your textbox to insert code by user.

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  • Answers to Conference Revenue Tweet Questions

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2014/05/27/156612.aspxI tweeted this the other day… …and I had some people tweet back questioning/asking about the profit number. So here’s how I came to that figure. Total Revenue Let’s talk total revenue first. This conference has a huge list of companies/organizations paying some amount for sponsorship. Platinum ($1500) x 5 = $7500 Gold ($1000) x 3 = $3000 Silver ($500) x 9 = $4500 Bronze ($250) x 13 = $3250 There’s also a title sponsor level but there’s no mention of how much that is…more than $1500 though, so let’s just say $2500. Total Sponsorship Revenue: $20750.00 For registrations, this conference is claiming over 300 attendees. We’ll just calculate at 300 and the discounted “member rate” – $249. Total Registration Revenue: $74700.00 Booth space is also sold for a vendor area, but let’s just leave that out of the calculation. Total Event Revenue: $95450.00 Now that we know how much money we’re playing with, let’s knock out the costs for the event. Total Costs Hard Costs Audio/Visual Services $2000 Conference Rooms (4 Breakouts + Plenary) $2500 Insurance $700 Printing/Signage $1500 Travel/Hotel Rooms $2000 Keynotes $2000 So let’s talk about these hard costs first. First you may be asking about the Audio Visual. Yes those services can be that high, actually higher. But since there’s an A/V company touted as the official A/V provider, I gotta think there’s some discount for being branded as such. Conference rooms are actually an inflated amount of $500 per. Venues make money on the food they sell at events, not on room rentals. The more food, the cheaper the rooms tend to be offered at. Still, for the sake of argument, let’s set the rooms at $500 each knowing that they could be lower. For travel and hotel rooms…it appears that most of the speakers at this conference are local, meaning there’s no travel or hotel cost. But a few of them I wasn’t too sure…so let’s factor in enough to cover two outside speakers (airfare and hotel). There are two keynotes for this event and depending on the event those may be paid gigs. I’m not sure if they are or not, but considering the closing one is a comedian I’m going to add some funds here for that just in case. Total Hard Costs: $10700 Now that the hard costs are out of the way, let’s talk about the food costs. Food Costs The conference is providing a continental breakfast (YEEEESH!), some level of luncheon, and I have to assume coffee breaks in between. Let’s look at those costs. Continental Breakfast $12 per person Lunch Buffet $18 per person Coffee Breaks (2) $6 per person (or $3 a cup) Snacks (2) $10 per person (or $5 each) Note that the lunch buffet assumes a *good* lunch buffet – two entrees, starch, vegetable, salads, and bread. Not sure if there’ll be snacks during coffee breaks but let’s assume so. Total Food Cost Per Person: $46 Food Cost: $14950 Gratuity: $2691 Total Food Cost: $17641 Total food cost is based on the $46 per person cost x 325. 300 for attendance, 12 for speakers, extra 13 for volunteers/organizers. Gratuity is 18%. Grand Totals So let’s sum things up here. Total Costs Hard Costs: $10700.00 Food Costs: $17641.00 Total:          $28341.00 Taxes:         $3685.00 Grand Total  $32026.00 Total Revenue Sponsorship  $20750 Registration   $74700 Grand Total   $95450.00 Total Profit $63424.00 Now what if the registration numbers were lower and they only got 100 people to show up. In that scenario there’d still be a profit of just under $26000. Closing Comments A couple of things to note: - I haven’t factored in anything for prizes. Not sure if any will be given out - We didn’t add in the booth space revenue - We’re assuming speakers aren’t getting paid, but even if they were at the high end its $12000 ($1000 per session), which is probably an inflated number for local speakers. - Note that all registrations were set to the “member” discounted price. The non-member registration price is higher. There is also an option for those that just want to show up for the opening keynote. There you have it! Let me know if you have any questions. D

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  • JPA query many to one association

    - by Random Joe
    I want to build the following pseudo query Select a From APDU a where a.group.id= :id group is a field in APDU class of the type APDUGroup.class. I just want to get a list of APDUs based on APDUGroup's id. How do i do that using a standard JPA query?

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  • How do you track Production tasks.

    - by M.C
    I manage a team of coders (5people) that maintain a few modules in a large project. On top of doing coding, we also do production operational tasks (like doing server housekeeping, batch backlog tracking) These tasks are done daily, done by 1 person, and is rotated weekly The problem is this: These tasks are routine, but there I cant think of a practical way of ensuring the person does what he is supposed to do. I thought of using spreadsheets to track, or to the extent of doing a paper checklist, which the person on duty will have to physically sign off. I just want the guy on duty to remember and execute every daily item. What works on your project?

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  • Python elegant inverse function of int(string,base)

    - by random guy
    python allows conversions from string to integer using any base in the range [2,36] using: int(string,base) im looking for an elegant inverse function that takes an integer and a base and returns a string for example >>> str_base(224,15) 'ee' i have the following solution: def digit_to_char(digit): if digit < 10: return chr(ord('0') + digit) else: return chr(ord('a') + digit - 10) def str_base(number,base): if number < 0: return '-' + str_base(-number,base) else: (d,m) = divmod(number,base) if d: return str_base(d,base) + digit_to_char(m) else: return digit_to_char(m) note: digit_to_char() works for bases <= 169 arbitrarily using ascii characters after 'z' as digits for bases above 36 is there a python builtin, library function, or a more elegant inverse function of int(string,base) ?

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  • How are dependant quests generated in Guild Wars 2?

    - by Aufziehvogel
    I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to protect a person. If users do not take this action, the person might be kidnapped and later there is a quest to rescue this person. Is there any information on whether the creation of these quests is somehow automatic? From the article it sounded like automatically, but from the specific example you could also guess that people just created a task-set where they added conditions (Task 1 taken: OK; Task 1 not taken: Show Task 2). From what I heard about AI they might also have implemented some sort of a huge neural network to make decisions?

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  • Converting WAR to EAR and other Glassfish stories

    - by Random
    Hello! I am really new in this so I hopefully don't make any terrible mistake. I apologize before hand if I have. In my project I was using tomcat and deploying WAR files. But now some bosses wants to deploy EAR files. So there we go. I first downloaded Glassfish (don't know if it's the apropiate application server for a newbie like me), instaled it and all (I even deployed the hello.war in the autodeploy _< ). Then prepared an EAR file. From what I know, I just need to create an Enterprise Application Project in Eclipse and add to the module my war file. This changes the application.xml file automatically (thanks eclipse project!). So I exported it to an EAR file and uploaded it to the glassfish server. Wonders of wonders, it doesn't work. I also tried deploying the old WAR file in this new shiny glassfish but it goes on http-404 not found error. The glassfish seems to say that my project is not in ~/domains/domain1/docroot. By the way I am using windows and I am aware of some problems between glassfish and windows due to some updating open files or such. So I have to questions: First, Am I doing the EAR package correctly? Second, Do I need to do some especial configuration to the glassfish server to deploy EAR and WAR files? Thanks!

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  • Interface hierarchy design for separate domains

    - by jerzi
    There are businesses and people. People could be liked and businesses could be commented on: class Like class Comment class Person implements iLikeTarget class Business implements iCommentTarget Likes and comments are performed by a user(person) so they are authored: class Like implements iAuthored class Comment implements iAuthored People's like could also be used in their history: class history class Like implements iAuthored, iHistoryTarget Now, a smart developer comes and says each history is attached to a user so history should be authored: interface iHistoryTarget extends iAuthored so it could be removed from class Like: class Person implements iLikeTarget class Business implements iCommentTarget class Like implements iHistoryTarget class Comment implements iAuthored class history interface iHistoryTarget extends iAuthored Here, another smart guy comes with a question: How could I capture the Authored fact in Like and Comment classes? He may knows nothing about history concept in the project. By scalling these kind of functionallities, interfaces may goes to their encapsulated types which cause more type strength, on the other hand explicitness suffered and also code end users will face much pain to process. So here is the question: Should I encapsulate those dependant types to their parent types (interface hierarchies) or not or explicitly repeat each type for every single level of my type system or ...?

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • Python: What's a correct and good way to implement __hash__()?

    - by random-name
    What's a correct and good way to implement hash()? I am talking about the function that returns a hashcode that is then used to insert objects into hashtables aka dictionaries. As hash() returns an integer and is used for "binning" objects into hashtables I assume that the values of the returned integer should be uniformly distributed for common data (to minimize collisions). What's a good practice to get such values? Are collisions a problem? In my case I have a small class which acts as a container class holding some ints, some floats and a string.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Working for free?

    - by Jonny
    I came across this article Work for Free that got me thinking. The goal of every employer is to gain more value from workers than the firm pays out in wages; otherwise, there is no growth, no advance, and no advantage for the employer. Conversely, the goal of every employee should be to contribute more to the firm than he or she receives in wages, and thereby provide a solid rationale for receiving raises and advancement in the firm. I don't need to tell you that the refusenik didn't last long in this job. In contrast, here is a story from last week. My phone rang. It was the employment division of a major university. The man on the phone was inquiring about the performance of a person who did some site work on Mises.org last year. I was able to tell him about a remarkable young man who swung into action during a crisis, and how he worked three 19-hour days, three days in a row, how he learned new software with diligence, how he kept his cool, how he navigated his way with grace and expertise amidst some 80 different third-party plug-ins and databases, how he saw his way around the inevitable problems, how he assumed responsibility for the results, and much more. What I didn't tell the interviewer was that this person did all this without asking for any payment. Did that fact influence my report on his performance? I'm not entirely sure, but the interviewer probably sensed in my voice my sense of awe toward what this person had done for the Mises Institute. The interviewer told me that he had written down 15 different questions to ask me but that I had answered them all already in the course of my monologue, and that he was thrilled to hear all these specifics. The person was offered the job. He had done a very wise thing; he had earned a devotee for life. The harder the economic times, the more employers need to know what they are getting when they hire someone. The job applications pour in by the buckets, all padded with degrees and made to look as impressive as possible. It's all just paper. What matters today is what a person can do for a firm. The resume becomes pro forma but not decisive under these conditions. But for a former boss or manager to rave about you to a potential employer? That's worth everything. What do you think? Has anyone here worked for free? If so, has it benefited you in any way? Why should(nt) you work for free (presuming you have the money from other means to keep you going)? Can you share your experience? Me, I am taking a year out of college and haven't gotten a degree yet so that's probably why most of my job applications are getting ignored. So im thinking about working for free for the experience?

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  • Windows phone 8.1 emulator not loading OS

    - by Anonymous Person
    I am trying to launch the emulator (Emulator 8.1 WVGA 4 inch 512 MB, or any other as a matter of fact) but it fails to launch. It goes to the "Loading OS" screen then throws an error box with the text "DEP6100". On VS, it says at the bottom Error1 Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device': ObjectDisposedException - 0x80131622 and Error2 Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device': ObjectDisposedException - 0x80131622 Looked in the internet but haven't found an answer yet. Can you please help? Please let me know what additional information you need.

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  • OpenGL/SharpGL - Points only on -near surface of Ortho projection?

    - by FTLPhysicsGuy
    When you create points using three dimensions for each point and you use an Ortho projection to view the points, would there be a reason that only the points on the -near surface would appear? For example, if you use (the SharpGL method) gl.Ortho(0, width, height, 0, -10, 10), only the points at z=10 (because the near surface is at -10) actually show up. I'm currently using SharpGL - but I'm hoping the issue I'm having isn't with that particular implementation/library. EDIT: I'm adding the code below that demonstrates the issue. Note that this example requires SharpGL and is in fact a modification of a WPF sample project that comes with the current SharpGL source code (the original sample project is called TwoDSample). The project requires a MainWindow.xaml and a MainWindow.xaml.cs. Here's the xaml: <Window x:Class="TwoDSample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:SharpGL.WPF;assembly=SharpGL.WPF"> <Grid> <my:OpenGLControl Name="openGLControl1" OpenGLDraw="openGLControl1_OpenGLDraw" OpenGLInitialized="openGLControl1_OpenGLInitialized" Resized="openGLControl1_Resized"/> </Grid> </Window> Here is the code behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using SharpGL.Enumerations; namespace TwoDSample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } // NOTE: I use this to restrict the openGLControl1_OpenGLDraw method to // drawing only once after m_drawCount is set to zero; int m_drawCount = 0; private void openGLControl1_OpenGLDraw(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: Only draw once after m_drawCount is set to zero if (m_drawCount < 1) { // Get the OpenGL instance. var gl = args.OpenGL; gl.Color(1f, 0f, 0f); gl.PointSize(2.0f); // Draw 10000 random points. gl.Begin(BeginMode.Points); Random random = new Random(); for (int i = 0; i < 10000; i++) { double x = 10 + 400 * random.NextDouble(); double y = 10 + 400 * random.NextDouble(); double z = (double)random.Next(-10, 0); // Color the point according to z value gl.Color(0f, 0f, 1f); // default to blue if (z == -10) gl.Color(1f, 0f, 0f); // Red for z = -10 else if (z == -1) gl.Color(0f, 1f, 0f); // Green for z = -1 gl.Vertex(x, y, z); } gl.End(); m_drawCount++; } } private void openGLControl1_OpenGLInitialized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { } private void openGLControl1_Resized(object sender, SharpGL.SceneGraph.OpenGLEventArgs args) { // NOTE: force the draw routine to happen again when resize occurs m_drawCount = 0; // Get the OpenGL instance. var gl = args.OpenGL; // Create an orthographic projection. gl.MatrixMode(MatrixMode.Projection); gl.LoadIdentity(); // NOTE: Basically no matter what I do, the only points I see are those at // the "near" surface (with z = -zNear)--in this case, I only see green points gl.Ortho(0, openGLControl1.ActualWidth, openGLControl1.ActualHeight, 0, 1, 10); // Back to the modelview. gl.MatrixMode(MatrixMode.Modelview); } } }

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  • Problem with cascade delete using Entity Framework and System.Data.SQLite

    - by jamone
    I have a SQLite DB that is set up so when I delete a Person the delete is cascaded. This works fine when I manually delete a Person (all records that reference the PersonID are deleted). But when I use Entity Framework to delete the Person I get an error: System.InvalidOperationException: The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted. I don't understand why this is occurring. My trigger is set to clean up all related objects before deleting the object it was told to delete. When I go into the model editor and check the properties of the relationship it shows no action for the OnDelete property. Why isn't this set correctly by pulling it from the DB? If I change this value to Cascade everything works properly, but I would rather not rely on this manual change because what if I refresh my model from the DB and it looses that. Here's the relivent SQL for my tables. CREATE TABLE [SomeTable] ( [SomeTableID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, [PersonID] INTEGER NOT NULL REFERENCES [Person](PersonID) ON DELETE CASCADE ) CREATE TABLE [Person] ( [PersonID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT )

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  • Problem deleting record using Entity Framework and System.Data.SQLite

    - by jamone
    I have a SQLite DB that is set up so when I delete a Person the delete is cascaded. This works fine when I manually delete a Person (all records that reference the PersonID are deleted). But when I use Entity Framework to delete the Person I get an error: System.InvalidOperationException: The operation failed: The relationship could not be changed because one or more of the foreign-key properties is non-nullable. When a change is made to a relationship, the related foreign-key property is set to a null value. If the foreign-key does not support null values, a new relationship must be defined, the foreign-key property must be assigned another non-null value, or the unrelated object must be deleted. I don't understand why this is occurring. My trigger is set to clean up all related objects before deleting the object it was told to delete. When I go into the model editor and check the properties of the relationship it shows no action for the OnDelete property. Why isn't this set correctly by pulling it from the DB? Here's the relivent SQL for my tables. CREATE TABLE [SomeTable] ( [SomeTableID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, [PersonID] INTEGER NOT NULL REFERENCES [Person](PersonID) ON DELETE CASCADE ) CREATE TABLE [Person] ( [PersonID] INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT )

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