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  • Implementing invisible bones

    - by DeadMG
    I suddenly have the feeling that I have absolutely no idea how to implement invisible objects/bones. Right now, I use hardware instancing to store the world matrix of every bone in a vertex buffer, and then send them all to the pipeline. But when dealing with frustrum culling, or having them set to invisible by my simulation for other reasons, means that some of them will be randomly invisible. Does this mean I effectively need to re-fill the buffer from scratch every frame with only the visible unit's matrices? This seems to me like it would involve a lot of wasted bandwidth.

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  • Tab Sweep: Dynamic JSF Forms, GlassFish on VPS, Upgrading to 3.1.2, Automated Deployment Script, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • Dynamic forms, JSF world was long waiting for (Oleg Varaksin) • Creating a Deployment Pipeline with Jenkins, Nexus, Ant and Glassfish (Rob Terp) • Installing Java EE 6 SDK with Glassfish included on a VPS without GUI (jvm host) • GlassFish multimode Command for Batch Processing (javahowto) • Servlet Configuration in Servlet 3.0 api (Nikos Lianeris) • Creating a Simple Java Message Service (JMS) Producer with NetBeans and GlassFish (Oracle Learning Library) • GlassFish 3.1 to JBoss AS 7.1.1 EJB Invocation (java howto) • Tests In Java Ee For Zero-error Applications (Dylan Rodriguez) • Upgrading GlassFish 3.1.1 to 3.1.2 on Oracle Linux 6.2 64-bit (Matthias Hoys) • Migrating an Automated Deployment Script from Glassfish v2 to Glassfish v3 (Rob Terp) • Installer updates, Glassfish, Confluence and more…! (Rimu Hosting)

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  • Getting a texture from a renderbuffer in OpenGL?

    - by Rushyo
    I've got a renderbuffer (DepthStencil) in an FBO and I need to get a texture from it. I can't have both a DepthComponent texture and a DepthStencil renderbuffer in the FBO, it seems, so I need some way to convert the renderbuffer to a DepthComponent texture after I'm done with it for use later down the pipeline. I've tried plenty of techniques to grab the depth component from the renderbuffer for weeks but I always come out with junk. All I want at the end is the same texture I'd get from an FBO if I wasn't using a renderbuffer. Can anyone post some comprehensive instructions or code that covers this seemingly simple operation? EDIT: Linky to an extract version of the code http://dl.dropbox.com/u/9279501/fbo.cs Screeny of the Depth of Field effect + FBO - without depth(!) http://i.stack.imgur.com/Hj9Oe.jpg Screeny without Depth of Field effect + FBO - depth working fine http://i.stack.imgur.com/boOm1.jpg

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  • Google BigQuery - Best Practices for Loading your Data and open Office Hours

    Google BigQuery - Best Practices for Loading your Data and open Office Hours Michael Manoochehri and Ryan Boyd from the DevRel team for cloud data services will be streaming to you live! They'll be discussing how to load your data into BigQuery and the various options available -- from commercial ETL tools to App Engine's Pipeline API and MapReduce frameworks, to simple UNIX command-line tools. They'll then open it up for a general office hours on ingestion and other topics. Please use the moderator link to ask your questions. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • How to render Minecraft on the GPU?

    - by l0b0
    Hardware: Intel i7 AMD Radeon HD 6970 SSD with plenty of space 6 GB RAM Software OpenJDK 6, 7, and Oracle Java 7 (reproducible with all three) AMD Catalyst 12.8 and open source driver (reproducible with both) Ubuntu 12.04 x86_64 and older Minecraft 1.3.2 vanilla and older On this setup I am getting rubbish frame rates after a short while of playing, dropping from about 45-55 to 15 in a couple of minutes. CPU use is 40-45 even when rendering the opening screen at 1920x1280, and gameRenderer is using about 90% CPU when playing. Rather than trying to eke out a few more FPS out of an obviously broken rendering pipeline, I really hope to find a solution to make the GPU render Minecraft.

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  • How to handle "porting" software that's still in development

    - by BAM
    My company is building an iOS version of an Android app that our client is developing (but has not yet released). We have access to the latest builds and source, however since the software is frequently re-structured and refactored, we're doing a lot of unnecessary re-work. In addition, the due date on the contract will likely be passed before the client's application is even ready for release. In other words, we're supposed to build the iOS version before the original Android version is even complete. Luckily the client tossed out the original deadline, but now we may have to renegotiate pricing... never a fun situation. Are we handling this incorrectly? How are "ports" (especially between mobile platforms) normally done? Is there a correct way to pipeline development for multiple platforms without so much re-work? Thanks in advance! :)

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • Scope of StaticResource within a WPF ResourceDictionary

    - by Nicolas Webb
    I have a WPF ResourceDictionary with the following TextBlock: <TextBlock Visibility="{Binding Converter={StaticResource MyBoolProp ResourceKey=BoolToVis}}"> </TextBlock> The ResourceDictionary is included in App.xaml under MergedDictionaries: <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="MyResourceDictionary.xaml"/> Within the App.xaml I have defined the BoolToVis converter (again, under Application.Resources) <BooleanToVisibilityConverter x:Key="BoolToVis" /> When I start my app up - I get the following XamlParseException: "Provide value on 'System.Windows.Markup.StaticResourceHolder' threw an exception." The InnerException is: "Cannot find resource named 'BoolToVis'. Resource names are case sensitive." I'm able to refer to this converter directly with App.xaml (in fact, it's another TextBlock) and within other UserControls with no problems. This particular bit of code also worked fine under the .NET 4.0 RC (and Beta2). This error only started happening when I upgraded to the .NET 4.0 RTM. I'm able to work around it by declaring another BooleanToVisibilityConverter within MyResourceDictionary.xaml and referring to it like so: <TextBlock Visibility="{Binding Converter={StaticResource MyBoolProp ResourceKey=BoolToVis2}}"> </TextBlock> Any reason why I should need to do this?

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  • Wpf ListBox Trigger not working for IsFocused Property.

    - by viky
    I want to style my ListBox and displaying some Border around it, i want to hide this Border when ListBox gets focus, <Trigger Property="IsFocused" Value="True"> <Setter Property="Visibility" TargetName="border" Value="Collapsed"/> </Trigger> Same thing i m using in TextBox also and it is working properly, why this Trigger not working for ListBox? Edit: i am having this Style for my ListBox <ControlTemplate TargetType="{x:Type local:ListBox}"> <Border SnapsToDevicePixels="true" x:Name="Bd" CornerRadius="5" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="1"> <Grid> <local:ScrollViewer Focusable="false" Padding="{TemplateBinding Padding}"> <ItemsPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </local:ScrollViewer> <Border CornerRadius="5" Background="Red" x:Name="border"> <TextBlock VerticalAlignment="Center" FontWeight="Bold" Foreground="White" Text="{TemplateBinding Message}" FontFamily="Courier New" /> </Border> </Grid> </Border> </DockPanel> <ControlTemplate.Triggers> <Trigger Property="IsFocused" Value="True"> <Setter Property="Visibility" TargetName="border" Value="Collapsed"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> </Trigger> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> </ControlTemplate.Triggers>

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  • sIfr (3.436) and IE8 - My h1 and h2 are flickering

    - by André
    I am using sIfr (3.436) for my H1 and H2 tags. In IE8 the text flickers and jumps around alot. See example: http://www.addenergy.no/drilling-production/category352.html I have tried various font-tuning as explained at Wiki.Novemberborn, but can't get a good result. Any help to lead in the right direction is appreciated! The sifr-config.js looks like this (h1/h2 is basically the same): sIFR.fitExactly = true; sIFR.fixWrap = true; sIFR.forceWidth = true; sIFR.replace(fedraSerif, { selector: '#placeholder-top h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; }', ratios: [8, (...), 1.26] }); And sifr.css (bottom): @media screen { .sIFR-active #placeholder-top h1 { visibility: hidden; font-family: Verdana; font-size:2.5em; line-height:40px; } .sIFR-active #placeholder-top h2 { visibility: hidden; font-family: Verdana; font-size:2em; line-height:30px; } } My style.css (general for the site has): html, body { font-family: Verdana, Arial, Sans-serif; margin: 0; padding: 0; color: #333; background: #cccccc url('images/background.gif') repeat-y top center; } h1 { font-size: 35px; line-height: 40px; } #placeholder-top h1 { margin: 20px 120px 10px 5px; font-size:2.5em; display:block; line-height: 40px; } h2 { line-height: 30px; color: #009bdb; } #placeholder-top h2 { margin: 0px 120px 20px 5px; font-size:2em; display:block; line-height: 30px; }

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  • How to remove space between chart area and plot area?

    - by Gopalakrishnan Subramani
    I am using chartingToolKit:Chart control. I want to remove the white space appear in between the chart and plot area. Attached the WPF sample and image of area to be removed. <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:chartingToolkit="clr-namespace:System.Windows.Controls.DataVisualization.Charting;assembly=System.Windows.Controls.DataVisualization.Toolkit"> <Grid> <chartingToolkit:Chart x:Name="chart" Width="500" Height="300" Margin="0, 0, 0, 0" LegendStyle="{StaticResource LegendStyle}" > <chartingToolkit:AreaSeries ItemsSource="{Binding}" DependentValuePath="Value" IndependentValuePath="Key" Background="Red" > </chartingToolkit:AreaSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Orientation="X" ShowGridLines="False" Visibility="Hidden"> </chartingToolkit:LinearAxis> <chartingToolkit:LinearAxis Orientation="Y" ShowGridLines="False" Visibility="Hidden"/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> The area marked in red arrow must be removed

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  • CSS : z-index failed to make popup container ?

    - by justjoe
    i got this css stylesheet code #nav li ul { position: absolute; visibility: hidden; float: none; top: 42px; left: 0px; width: 150px; margin: 0; padding: 5px 10px 6px 10px; z-index: 10000; border: 1px solid #C0ACB2; border-bottom-width: 2px; border-bottom-color: #AF9DA3; border-top: 0; background-color: #fff; opacity: 0.97; } #nav li:hover ul, #nav li.iehover ul { visibility: visible; } i want to make every #nav to be hidden and then displayed when cursor hover around it. But the problem is everytime is show, it's overlapped by other div. it's seem z-index is not working to make the #nav li ul becoming the front container. i'm testing it in firefox and flock.

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  • What is the scope of StaticResource within a WPF ResourceDictionary?

    - by Nicolas Webb
    I have a WPF ResourceDictionary with the following TextBlock: <TextBlock Visibility="{Binding Converter={StaticResource MyBoolProp ResourceKey=BoolToVis}}"> </TextBlock> The ResourceDictionary is included in App.xaml under MergedDictionaries: <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="MyResourceDictionary.xaml"/> Within the App.xaml I have defined the BoolToVis converter (again, under Application.Resources) <BooleanToVisibilityConverter x:Key="BoolToVis" /> When I start my app up - I get the following XamlParseException: "Provide value on 'System.Windows.Markup.StaticResourceHolder' threw an exception." The InnerException is: "Cannot find resource named 'BoolToVis'. Resource names are case sensitive." I'm able to refer to this converter directly with App.xaml (in fact, the particular XAML declaration is identical) and within other UserControls with no problems. This particular bit of code also worked fine under the .NET 4.0 RC (and Beta2). This error only started happening when I upgraded to the .NET 4.0 RTM. I'm able to work around it by declaring another BooleanToVisibilityConverter within MyResourceDictionary.xaml and referring to it like so: <TextBlock Visibility="{Binding Converter={StaticResource MyBoolProp ResourceKey=BoolToVis2}}"> </TextBlock> Any reason why I should need to do this?

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  • Linear Layout over relative layout

    - by Sai
    I have a relative layout for Camera preview with some overlay features. The layout file looks like the one in shown below: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" > </android.view.SurfaceView> </RelativeLayout> I integrated some menu options from the android bluetooth chat example. The menu options work fine but if I click on one of the options, the app just froze. It opens a debug perspective but I am not able to understand them. The app does not seem to crash but it just froze. The layout that I am using for the menu options is: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" > <TextView android:id="@+id/title_paired_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/title_paired_devices" android:visibility="gone" android:textColor="#fff" android:paddingLeft="5dp" /> <ListView android:id="@+id/paired_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:stackFromBottom="true" android:layout_weight="1" /> <TextView android:id="@+id/title_new_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/title_other_devices" android:visibility="gone" android:textColor="#fff" android:paddingLeft="5dp" /> <ListView android:id="@+id/new_devices" android:layout_width="match_parent" android:layout_height="wrap_content" android:stackFromBottom="true" android:layout_weight="2" /> Can I attribute this to the fact that I am trying to overlay Linear layout over relative layout? Any suggestions to display the list of bluetooth devices over camera preview would be greatly appreciated

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  • Animate UserControl in WPF?

    - by sanjeev40084
    I have two xaml file one is MainWindow.xaml and other is userControl EditTaskView.xaml. In MainWindow.xaml it consists of listbox and when double clicked any item of listbox, it displays other window (edit window) from EditView userControl. I am trying to animate this userControl everytime whenever any item from the listbox is double clicked. I added some animation in userControl however the animation only gets run once. How can i make my animation run everytime whenever any item from the listbox is clicked? <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="2" Visibility="Collapsed"/> In the MainWindow code, there is mouse double click event, which changes the visibility of EditTaskView to Visible. Suggestions?

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  • Nested Linear layout only shows first view after being set from gone to visible in Android

    - by Adam
    Hi guys, I am developing an Android app but I'm still pretty new. I want to have a button, and when you push that button, a few TextViews and Buttons will appear. So I have a main linear layout, and then another linear layout nested inside containing the things I want hidden. I have the nested linear layout set to android:visibility="gone". The problem I am having is that it only shows the first item inside the hidden linear layout instead of all of them. The way I try to make it appear is vgAddView = (ViewGroup)findViewById(R.id.add_details); btnAche.setOnClickListener(new OnClickListener(){ public void onClick(View v){ vgAddView.setVisibility(0); } }); My XML file is this <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <Button android:text="@string/but_stomach_ache" android:id="@+id/but_stomach_ache" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> <Button android:text="@string/but_food" android:id="@+id/but_food" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/add_details" android:visibility="gone"> <TextView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/when_happen"> </TextView> <Button android:text="@string/happen_now" android:id="@+id/happen_now" android:layout_width="fill_parent" android:layout_height="wrap_content"> </Button> </LinearLayout> </LinearLayout>

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  • Working with Resources in WPF

    - by Coesy
    I am wanting to use the example from http://blogs.microsoft.co.il/blogs/tomershamam/archive/2008/09/22/lt-howto-gt-replace-listview-columns-with-rows-lt-howto-gt.aspx However I don't want to put this into the App.xaml code as this will apply to ALL gridviews, how do I apply this example to a select few gridviews in the application? The Resources look like this <Style TargetType="{x:Type GridViewHeaderRowPresenter}"> <Setter Property="Height" Value="80" /> <Setter Property="LayoutTransform"> <Setter.Value> <TransformGroup> <RotateTransform Angle="-90" /> <ScaleTransform ScaleY="-1" /> </TransformGroup> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type GridViewRowPresenter}"> <Setter Property="LayoutTransform"> <Setter.Value> <TransformGroup> <RotateTransform Angle="-90" /> <ScaleTransform ScaleY="-1" /> </TransformGroup> </Setter.Value> </Setter> </Style> <LinearGradientBrush x:Key="GridViewColumnHeaderBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFFFFFFF" Offset="0"/> <GradientStop Color="#FFFFFFFF" Offset="0.4091"/> <GradientStop Color="#FFF7F8F9" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderBorderBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFF2F2F2" Offset="0"/> <GradientStop Color="#FFD5D5D5" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderHoverBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FFBDEDFF" Offset="0"/> <GradientStop Color="#FFB7E7FB" Offset="1"/> </LinearGradientBrush> <LinearGradientBrush x:Key="GridViewColumnHeaderPressBackground" EndPoint="0,1" StartPoint="0,0"> <GradientStop Color="#FF8DD6F7" Offset="0"/> <GradientStop Color="#FF8AD1F5" Offset="1"/> </LinearGradientBrush> <Style x:Key="GridViewColumnHeaderGripper" TargetType="{x:Type Thumb}"> <Setter Property="Canvas.Right" Value="-9"/> <Setter Property="Width" Value="18"/> <Setter Property="Height" Value="{Binding Path=ActualHeight, RelativeSource={RelativeSource TemplatedParent}}"/> <Setter Property="Padding" Value="0"/> <Setter Property="Background" Value="{StaticResource GridViewColumnHeaderBorderBackground}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Thumb}"> <Border Background="Transparent" Padding="{TemplateBinding Padding}"> <Rectangle Fill="{TemplateBinding Background}" HorizontalAlignment="Center" Width="1"/> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type GridViewColumnHeader}"> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Background" Value="{StaticResource GridViewColumnHeaderBackground}"/> <Setter Property="BorderBrush" Value="{StaticResource GridViewColumnHeaderBorderBackground}"/> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Padding" Value="2,0,2,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Grid SnapsToDevicePixels="true"> <Border x:Name="HeaderBorder" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0,1,0,1"> <Grid> <Grid.RowDefinitions> <RowDefinition MaxHeight="7"/> <RowDefinition/> </Grid.RowDefinitions> <Rectangle Fill="#FFE3F7FF" x:Name="UpperHighlight" Visibility="Collapsed"/> <Border Grid.RowSpan="2" Padding="{TemplateBinding Padding}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="0,0,0,1" x:Name="HeaderContent" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"> <ContentPresenter.LayoutTransform> <TransformGroup> <ScaleTransform ScaleY="-1" /> <RotateTransform Angle="90" /> </TransformGroup> </ContentPresenter.LayoutTransform> </ContentPresenter> </Border> </Grid> </Border> <Border Margin="1,1,0,0" x:Name="HeaderHoverBorder" BorderThickness="1,0,1,1"/> <Border Margin="1,0,0,1" x:Name="HeaderPressBorder" BorderThickness="1,1,1,0"/> <Canvas> <Thumb x:Name="PART_HeaderGripper" Style="{StaticResource GridViewColumnHeaderGripper}"/> </Canvas> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter Property="Background" TargetName="HeaderBorder" Value="{StaticResource GridViewColumnHeaderHoverBackground}"/> <Setter Property="BorderBrush" TargetName="HeaderHoverBorder" Value="#FF88CBEB"/> <Setter Property="Visibility" TargetName="UpperHighlight" Value="Visible"/> <Setter Property="Background" TargetName="PART_HeaderGripper" Value="Transparent"/> </Trigger> <Trigger Property="IsPressed" Value="true"> <Setter Property="Background" TargetName="HeaderBorder" Value="{StaticResource GridViewColumnHeaderPressBackground}"/> <Setter Property="BorderBrush" TargetName="HeaderHoverBorder" Value="#FF95DAF9"/> <Setter Property="BorderBrush" TargetName="HeaderPressBorder" Value="#FF7A9EB1"/> <Setter Property="Visibility" TargetName="UpperHighlight" Value="Visible"/> <Setter Property="Fill" TargetName="UpperHighlight" Value="#FFBCE4F9"/> <Setter Property="Visibility" TargetName="PART_HeaderGripper" Value="Hidden"/> <Setter Property="Margin" TargetName="HeaderContent" Value="1,1,0,0"/> </Trigger> <Trigger Property="Height" Value="Auto"> <Setter Property="MinHeight" Value="20"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="Role" Value="Floating"> <Setter Property="Opacity" Value="0.4082"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Canvas x:Name="PART_FloatingHeaderCanvas"> <Rectangle Fill="#FF000000" Width="{TemplateBinding ActualWidth}" Height="{TemplateBinding ActualHeight}" Opacity="0.4697"/> </Canvas> </ControlTemplate> </Setter.Value> </Setter> </Trigger> <Trigger Property="Role" Value="Padding"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type GridViewColumnHeader}"> <Border x:Name="HeaderBorder" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0,1,0,1"/> <ControlTemplate.Triggers> <Trigger Property="Height" Value="Auto"> <Setter Property="MinHeight" Value="20"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> I have tried creating a usercontrol and sticking that lot in the UserControl.Resources section but it didn't work, I can only get this example to work if i put them into the Application.Resources section which i obviously don't want. Help!! :-)

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  • WPF RibbonTextBox Width problem

    - by morsanu
    Hey guys, It seems to me that the Ribbon control has a problem with textboxes. I was expecting a common TextBox control behaviour: a fixed width and a visible caret when the text exceeds the width. But the RibbonTextBox control changes its width and when the text exceeds the right limit, the overflow is not visible. I found a hack on a blog that does something like this: var img = SearchButton.Template.FindName("image", SearchButton); if (img != null && img is Image) (img as Image).Visibility = Visibility.Collapsed; var lbl = FindTemplateControl<Label>(SearchText); var border = SearchText.Template.FindName("Bd", SearchText); if (border != null && border is Border && img != null && lbl != null) { (border as Border).Width = SearchText.ActualWidth - (((Image)img).ActualWidth + lbl.ActualWidth); } but I reallly don't want to do such a workaround. Is there any other simpler way to achieve simple TextBox behaviour?

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  • Problem with ImageButton.setVisibility()

    - by Luis Lopez
    Hello guys! I'm having a problem when setting the visibility of two image buttons one on top of the other. The idea is to implement a play/pause control. The problem is that the only part where setting the visibility actually works is in the click listeners of the buttons. If I try to change it somewhere else nothing happens. Any idea why is this happening? Thanks in advance! playBtn.setOnClickListener(new OnClickListener() {//PLAY BUTTON LISTENER public void onClick(View v) { playBtn.setVisibility(ImageButton.GONE); pauseBtn.setVisibility(ImageButton.VISIBLE); mp.start(); }}); pauseBtn.setOnClickListener(new OnClickListener() {//PAUSE BUTTON LISTENER public void onClick(View v) { pauseBtn.setVisibility(ImageButton.GONE); playBtn.setVisibility(ImageButton.VISIBLE); mp.pause(); }}); final class SeekBarTask extends TimerTask { public SeekBarTask(int duration) { } @Override public void run() { if(seekBar.getProgress() = mp.getDuration()) {//IF SONG HAS FINISHED... pauseBtn.setVisibility(ImageButton.GONE);//THESE ONES playBtn.setVisibility(ImageButton.VISIBLE);//DOESN'T WORK mp.stop(); } else { seekBar.incrementProgressBy(100); } } }

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  • jQuery and MooTools Conflict

    - by flipflopmedia
    Okay, so I got jQuery to get along with MooTools with one script, by adding this at the top of the jQuery script: var $j = jQuery.noConflict(); and then replacing every: $( with $j( But how would you get MooTools to like the following script that using jQuery?? Thanks in advance for any input, Tracy //Fade In Content Viewer: By JavaScript Kit: http://www.javascriptkit.com var fadecontentviewer={ csszindex: 100, fade:function($allcontents, togglerid, selected, speed){ var selected=parseInt(selected) var $togglerdiv=$("#"+togglerid) var $target=$allcontents.eq(selected) if ($target.length==0){ //if no content exists at this index position (ie: stemming from redundant pagination link) alert("No content exists at page number "+selected+"!") return } if ($togglerdiv.attr('lastselected')==null || parseInt($togglerdiv.attr('lastselected'))!=selected){ var $toc=$("#"+togglerid+" .toc") var $selectedlink=$toc.eq(selected) $("#"+togglerid+" .next").attr('nextpage', (selected<$allcontents.length-1)? selected+1+'pg' : 0+'pg') $("#"+togglerid+" .prev").attr('previouspage', (selected==0)? $allcontents.length-1+'pg' : selected-1+'pg') $target.css({zIndex: this.csszindex++, visibility: 'visible'}) $target.hide() $target.fadeIn(speed) $toc.removeClass('selected') $selectedlink.addClass('selected') $togglerdiv.attr('lastselected', selected+'pg') } }, setuptoggler:function($allcontents, togglerid, speed){ var $toc=$("#"+togglerid+" .toc") $toc.each(function(index){ $(this).attr('pagenumber', index+'pg') }) var $next=$("#"+togglerid+" .next") var $prev=$("#"+togglerid+" .prev") $next.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('nextpage'), speed) return false }) $prev.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('previouspage'), speed) return false }) $toc.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('pagenumber'), speed) return false }) }, init:function(fadeid, contentclass, togglerid, selected, speed){ $(document).ready(function(){ var faderheight=$("#"+fadeid).height() var $fadecontents=$("#"+fadeid+" ."+contentclass) $fadecontents.css({top: 0, left: 0, height: faderheight, visibility: 'hidden'}) fadecontentviewer.setuptoggler($fadecontents, togglerid, speed) setTimeout(function(){fadecontentviewer.fade($fadecontents, togglerid, selected, speed)}, 100) $(window).bind('unload', function(){ //clean up $("#"+togglerid+" .toc").unbind('click') $("#"+togglerid+" .next", "#"+togglerid+" .prev").unbind('click') }) }) } }

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  • Javascript working in chrome but not in explorer

    - by Greg
    Hello, I am writing this code in html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script language="javascript" type="text/javascript"> function setVisibility(id, visibility) { document.getElementById(id).style.display = visibility; } </script> <title>Welcome to the memory game</title> </head> <body> <h1>Welcome to the memory game!</h1> <input type="button" name="type" value='Show Layer' onclick="setVisibility('sub3', 'inline');"/> <input type="button" name="type" value='Hide Layer' onclick="setVisibility('sub3', 'none');"/> <div id="sub3">Message Box</div> </body> </html> It suppose to make the "div" disappear and reapper, but it works in chrome and not in explorer. Anyone has any idea how can I make it work in explorer (I tried allowing blocked content when that message about activeX appears in explorer)? Thanks, Greg

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  • Animate opacity and delay transition CSS

    - by user1876246
    I have a series of DIVS, I want DIV 1 & DIV 3 to fade out and then DIV 2 and DIV 4 to slide left to take their place, 1 second after the fade. So far I have gotten them to fade out but I cannot figure out how to delay the sliding. Follows is my CSS, ignore the lack of vendor prefixes for this question please. .slide-show{ -webkit-animation: fadeShow 0.25s 1 normal forwards ease-out; animation: fadeShow 0.25s 1 normal forwards ease-out; visibility: visible; } .slide-hide{ -webkit-animation: fadeHide 0.25s 1 normal forwards ease-out; animation: fadeHide 0.25s 1 normal forwards ease-out; //I need the following to be delayed for 1 second visibility: hidden; position: absolute; } @keyframes fadeHide{ 0% { opacity: 1; } 100% { opacity: 0; } } @keyframes fadeShow{ 0% { opacity: 0; } 100% { opacity: 1; } }

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  • Toggle Blind Effect

    - by flipflopmedia
    Is there a way to alter this script to be used as the blind effect. // Andy Langton's show/hide/mini-accordion - updated 23/11/2009 // Latest version @ http://andylangton.co.uk/jquery-show-hide // this tells jquery to run the function below once the DOM is ready $(document).ready(function() { // choose text for the show/hide link - can contain HTML (e.g. an image) var showText=''; var hideText=''; // initialise the visibility check var is_visible = false; // append show/hide links to the element directly preceding the element with a class of "toggle" $('.toggle').prev().append(' '+showText+''); // hide all of the elements with a class of 'toggle' $('.toggle').hide(); // capture clicks on the toggle links $('a.toggleLink').click(function() { // switch visibility is_visible = !is_visible; // toggle the display - uncomment the next line for a basic "accordion" style //$('.toggle').hide();$('a.toggleLink').html(showText); $(this).parent().next('.toggle').toggle('slow'); // return false so any link destination is not followed return false; }); }); FYI- Where it says: var showText=''; var hideText=''; It was originally: var showText='Show'; var hideText='Hide'; I deleted the Show/Hide Text because I am applying the link to different areas of text. I like the Blind effect, vs. this Toggle effect, and need to know how to apply it, if possible. I cannot find a basic Blind effect script that allows the use of applying the link to ANY text, vs. a button or static text. Thanks! Hope you can help! Tracy

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  • CSS Hover on parent list Item only

    - by Daniel O'Connor
    Hey Everyone, So I have some nested lists (only one level deep) and I'm running into trouble with the CSS :hover feature. I only want the hover to apply to the parent class, but I can't figure that one out. Here's my CSS <style type="text/css" media="screen"> .listblock li img { visibility: hidden; } .listblock li:hover img { visibility: visible; } </style> And here is a sample of one of the lists. <ul> <li>One <a href="#"><img src="img/basket.png" height="16" width="16" alt="Buy" class="buy" onClick="pageTracker._trackEvent('Outbound Links', 'Amazon');"/></a></li> <li>Two <a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a> <ul> <li>Uno<a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a></li> <li>Dos <a href="#"><img src="img/basket.png" height="16" width="16" class="buy" /></a></li> </ul> </li> <li>Three <a href="#"><img src="img/basket.png" height="16" width="16" alt="Buy" class="buy" onClick="pageTracker._trackEvent('Outbound Links', 'Amazon');"/></a></li> </ul> The problem is that the image in the Uno and Dos list items also hovers. :( Help please! Thanks a lot

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