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  • RSA key length and export limitations

    - by Alex Stamper
    I know, there are a lot of limitations to the length of used key (import and export limitations for nearly each country). Usually, it varies from 64 to 256 bits. To use more bits, it is obligatory to ask permission from authorities. But it is recommended to use 1024 bits keys for RSA as minimum! Does it mean that I cannot just use RSA without any problems with law and so on?

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  • Outlook Contact Export to CSV format differences

    - by Jeffsline
    Outlook 2003 and Outlook 2007 allow you to export your contacts to CSV format. Is there a difference between the two or is this in fact the same format; in other words, are they backward compatible or did Outlook 2007 create some new fields that Outlook 2003 would have trouble importing?

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  • Oracle export problem

    - by Abhiram
    I use exp username/password@servername owner={ownername} file=backuppath; The parameters given are correct but still not able to connect Below is the error trace: EXP-00056: ORACLE error 12545 encountered ORA-12545: Connect failed because target host or object does not exist EXP-00000: Export terminated unsuccessfully What can be the possible reasons?

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  • Export to Excel in Asp.net MVC

    - by BigJoe714
    I am working on an ASP.NET MVC application where I need to export data to an excel spreadsheet. Previously, in webforms apps, I used some code I found to render a GridView as an excel-compatible file. This was quite handy. I was wondering what the quickest/most effective method would be to do this in MVC. Thanks.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Atlassian Crucible very slow on large repository

    - by Mitch Lindgren
    Hi everyone, My company has been running a trial of Atlassian Crucible for some months now. For repositories where it's working properly, users have given very positive feedback about the tool. The problem I'm having is that we have several different projects, each with its own repository, and some of those repositories are very large. One repository in particular has a large number of branches and probably around 9,000 files per branch. Browsing that repository in Crucible is extremely slow. Crucible is running on a CentOS VM. The VM has 4GB of RAM, and I've set Crucible's maximum at 3GB, of which it is currently using 2GB. I've brought this up in a support ticket with Atlassian, and they suggested the following: In particular because you have a rather large SVN repository you will likely find that Fisheye will be creating a large index file on disk. To help improve performance a few things you can try are: Increasing the available memory available to Fisheye (see the document above). Migrating to an external database: confluence.atlassian.com/display/FISHEYE/Migrating+to+an+External+Database Excluding files and directories from your index that aren't needed: confluence.atlassian.com/display/FISHEYE/Allow+(Process) (Sorry for not hyperlinking; don't have the rep.) I've tried all of these things to an extent, but so far none have helped greatly. I was originally running Crucible on a Windows box with 2GB of RAM using the built in HSQL DB. Moving to MySQL on CentOS saw a performance increase for some repositories, and made Crucible much more stable, but did not seem to help much with our biggest repository. There are only so many files/branches I can exclude from indexing while maintaining the tool's usefulness. That being the case, does anyone have any tips on how to speed up Crucible on large repositories, without investing in insanely powerful hardware? Thanks! Edit: To clarify, since I didn't mention it explicitly above, I am using FishEye.

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  • How to install subversion on 1&1 server with windows?

    - by Miles M.
    I would like to start using Unfuddle for my project on 1&1 server. I never used subversion and core control before. So, I read a lot of documentation about it but each time, I get lost at the very beginning : I've downloaded the latest version of subversion. But on every tutorial, the way to follow is different. First I sae, on a lot of tuts, that you have to enter command lines. Is that ONLY for Linux ? Like here : http://chwalisz.org/2007/08/05/subversion-on-11-shared-hosting/ I also find something completely different on some website, I think (correct me if I'm wrong) it is the Windows tuts, deeply different frm the linu one. So I found that : http://www.codinghorror.com/blog/2008/04/setting-up-subversion-on-windows.html http://geekswithblogs.net/emanish/archive/2006/06/14/81905.aspx http://better-scm.shlomifish.org/subversion/Svn-Win32-Inst-Guide.html And I don t understand : Do I still have to put the sibversion file on the server ? Do I have to install Apach ? where, on my computer or on my server ? I'm working ith WampServer so I thing I have already Apach installed right ? When they say it is for Windows, do they mean it is for windows servers or for your own OS ? 'Cause my servers are on linux. How could I install Subversion on a 1&1 linux server from my W7 OS computer ? Thanks, that's a lot of question but that realle messy in my mind, I can't find something clear ..

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  • how to correctly mount fat32 partition in Ubuntu in order to preserve case

    - by Dean
    I've found there are couple of problems might be related how my FAT32 partition was mounted. I hope you can help me to solve the problem. I also included the command I used to help others when they find this post, sorry to those might feel I should use less space. I've the following file structures on my disk dean@notebook:~$ sudo fdisk -l Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x08860886 Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 5737 45978624 7 HPFS/NTFS /dev/sda3 5738 10600 39062047+ 83 Linux /dev/sda4 10601 19457 71143852+ 5 Extended /dev/sda5 10601 11208 4883728+ 82 Linux swap / Solaris /dev/sda6 11209 15033 30720000 b W95 FAT32 /dev/sda7 15033 19457 35537920 7 HPFS/NTFS In the etc/fstab I've got UUID=91c57a65-dc53-476b-b219-28dac3682d31 / ext4 defaults 0 1 UUID=BEA2A8AFA2A86D99 /media/NTFS ntfs-3g quiet,defaults,locale=en_US.utf8,umask=0 0 0 UUID=0C0C-9BB3 /media/FAT32 vfat user,auto,utf8,fmask=0111,dmask=0000,uid=1000 0 0 /dev/sda5 swap swap sw 0 0 /dev/sda1 /media/sda1 ntfs nls=iso8859-1,ro,noauto,umask=000 0 0 /dev/sda2 /media/sda2 ntfs nls=iso8859-1,ro,noauto,umask=000 0 0 I checked my id using id and I've got dean@notebook:~$ id uid=1000(dean) gid=1000(dean) groups=4(adm),20(dialout),24(cdrom),46(plugdev),103(fuse),104(lpadmin),115(admin),120(sambashare),1000(dean) I don't know why with these settings I still have problem of using svn like in this one Thank you for your help!

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  • Word 2013 can't compare readonly files

    - by Moshe Katz
    I am using Tortoise SVN to work with a repository that contains some documentation saved as Word documents. On my old computer, with Office 2010, I was able to compare with previous revisions. Tortoise would open Word in compare view so I could see the differences between the files. I have installed Office 2013 (final version from Technet, not the preview version) on my new laptop for testing and now I can no longer compare Word Documents. Tortoise pops up a generic error that it was unable to compare the two files. Tortoise uses a JScript file to interface with Word, so I ran that file through a debugger and found that the actual error is: The Compare method or property is not available because this command is not available for reading. Some Googling followed by some testing revealed that the error is caused by the first file opened (in this case, the previous version) being opened as Read-Only. If I change the JScript code to open in normal mode, and I find the file on the system and un-check the "Read Only" property (if necessary), then the comparison opens as expected. I was unable to find any documentation about this change to Word on any Microsoft site. Does anyone know why this has been changed, and if it is intentional and not a bug, what the benefit is of requiring the file to be writable in order to compare it with another? Note: This is tagged word-2013-preview but it is actually for the release version of Word that is available on MSDN and Technet. I do not have enough rep. on this site to create new tags (yet).

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  • OSX: sync Documents folder to Dropbox with version control

    - by James Porter
    I have ample storage in Dropbox to sync my entire OSX Documents folder, and I'd like to this just so that I have it anywhere I go. I found this question, which describes a method for doing this with symlinks. Seems good, the only problem is that it would be nice also to have everything under version control. I thought perhaps a better solution would be to set up my Documents folder as a git repo with a remote that I would push to in my Dropbox folder. Alternatively, just set up Documents as a git repo with no remote and then symlink it to Dropbox. Which of these two alternatives is preferable? What are some pitfalls I might not be thinking of with each? It also has occurred to me that some of the subdirectories of Documents are themselves git repos with github remotes. Would it cause problems for these subdirectories if I made Documents a git repo? If so, how do I get around this? Would making Documents an svn repo instead help? Is there a way to set up git so that this is not an issue?

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  • Suddenly unable to export to war file from exclipse

    - by Codeguy007
    I been working on this Servlet project all morning and now suddenly I cannot get eclipse to export the project to a war file. I tried restarting eclipse and cleaning the project but I just get the same result. Any ideas? org.eclipse.core.runtime.CoreException: Extended Operation failure: org.eclipse.jst.j2ee.internal.web.archive.operations.WebComponentExportOperation at org.eclipse.wst.common.frameworks.internal.datamodel.ui.DataModelWizard.performFinish(DataModelWizard.java:182) at org.eclipse.jface.wizard.WizardDialog.finishPressed(WizardDialog.java:742) at org.eclipse.jface.wizard.WizardDialog.buttonPressed(WizardDialog.java:373) at org.eclipse.jface.dialogs.Dialog$2.widgetSelected(Dialog.java:618) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:227) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:66) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:938) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3682) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3293) at org.eclipse.jface.window.Window.runEventLoop(Window.java:820) at org.eclipse.jface.window.Window.open(Window.java:796) at org.eclipse.ui.actions.ExportResourcesAction.run(ExportResourcesAction.java:180) at org.eclipse.ui.actions.BaseSelectionListenerAction.runWithEvent(BaseSelectionListenerAction.java:168) at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionItem.java:546) at org.eclipse.jface.action.ActionContributionItem.access$2(ActionContributionItem.java:490) at org.eclipse.jface.action.ActionContributionItem$5.handleEvent(ActionContributionItem.java:402) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:66) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:938) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3682) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3293) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2389) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2353) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2219) at org.eclipse.ui.internal.Workbench$4.run(Workbench.java:466) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:289) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:461) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:106) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:169) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:106) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:76) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:363) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:176) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:508) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:447) at org.eclipse.equinox.launcher.Main.run(Main.java:1173) org.eclipse.core.runtime.CoreException[0]: org.eclipse.core.commands.ExecutionException: Error exportingWar File at org.eclipse.jst.j2ee.internal.archive.operations.J2EEArtifactExportOperation.execute(J2EEArtifactExportOperation.java:103) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl$1.run(DataModelPausibleOperationImpl.java:376) at org.eclipse.core.internal.resources.Workspace.run(Workspace.java:1797) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.runOperation(DataModelPausibleOperationImpl.java:401) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.runOperation(DataModelPausibleOperationImpl.java:352) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.doExecute(DataModelPausibleOperationImpl.java:242) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.executeImpl(DataModelPausibleOperationImpl.java:214) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.cacheThreadAndContinue(DataModelPausibleOperationImpl.java:89) at org.eclipse.wst.common.frameworks.internal.datamodel.DataModelPausibleOperationImpl.execute(DataModelPausibleOperationImpl.java:202) at org.eclipse.wst.common.frameworks.internal.datamodel.ui.DataModelWizard$1$CatchThrowableRunnableWithProgress.run(DataModelWizard.java:211) at org.eclipse.jface.operation.ModalContext$ModalContextThread.run(ModalContext.java:113) Caused by: org.eclipse.jst.j2ee.commonarchivecore.internal.exception.SaveFailureException: IWAE0017E Unable to replace original archive: C:\Users\mark\uploads\myfirstjsp.war at org.eclipse.jst.j2ee.commonarchivecore.internal.impl.ArchiveImpl.cleanupAfterTempSave(ArchiveImpl.java:322) at org.eclipse.jst.j2ee.commonarchivecore.internal.impl.ArchiveImpl.saveAsNoReopen(ArchiveImpl.java:1182) at org.eclipse.jst.j2ee.internal.web.archive.operations.WebComponentExportOperation.export(WebComponentExportOperation.java:54) at org.eclipse.jst.j2ee.internal.archive.operations.J2EEArtifactExportOperation.execute(J2EEArtifactExportOperation.java:95) ... 10 more

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  • netsh wlan add profile not importing encrypted passphrase

    - by sirlancelot
    I exported a wireless network connection profile from a Windows 7 machine correctly connected to a WiFi network with a WPA-TKIP passphrase. The exported xml file shows the correct settings and a keyMaterial node which I can only guess is the encrypted passphrase. When I take the xml to another Windows 7 computer and import it using netsh wlan add profile filename="WiFi.xml", it correctly adds the profile's SSID and encryption type, but a balloon pops up saying that I need to enter the passphrase. Is there a way to import the passphrase along with all other settings or am I missing something about adding profiles? Here is the exported xml with personal information removed: <?xml version="1.0"?> <WLANProfile xmlns="http://www.microsoft.com/networking/WLAN/profile/v1"> <name>[removed]</name> <SSIDConfig> <SSID> <hex>[removed]</hex> <name>[removed]</name> </SSID> <nonBroadcast>false</nonBroadcast> </SSIDConfig> <connectionType>ESS</connectionType> <connectionMode>auto</connectionMode> <autoSwitch>false</autoSwitch> <MSM> <security> <authEncryption> <authentication>WPAPSK</authentication> <encryption>TKIP</encryption> <useOneX>false</useOneX> </authEncryption> <sharedKey> <keyType>passPhrase</keyType> <protected>true</protected> <keyMaterial>[removed]</keyMaterial> </sharedKey> </security> </MSM> </WLANProfile> Any help or advice is appreciated. Thanks. Update: It seems if I export the settings using key=clear, the passphrase is stored in the file unprotected and I can import the file on another computer without issue. I've updated my question to reflect my findings.

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  • 2nd Year College - Learning - Microsoft Server Products

    - by Ryan
    As the title says, I just finished my first year of college (majoring in Software Engineering). Fortunately my school likes Microsoft enough, and I can get pretty much anything I want that Microsoft sells. I also can get IBM Websphere and the like for free as well. Earlier this year, I set up an oldish computer (2.6 Pentium D, x64) to run ubuntu server headless. I'm predominately a Java developer, so Apache, Maven, Nexus, Sonar, SVN, etc made it onto the machine. It worked really well for personal and school projects, especially team projects (quick ramp up). Anyways, I started to pick up C# to complement my Java knowledge (don't judge me :P), and am interested in working with some of the associated Microsoft equivalents. The machine currently has the Ubuntu install, as well as Windows 7 Ultimate. I do all of my actual development work off my laptop, also running Windows 7 Ultimate. I was wondering what software you would recommend putting on the machine. I’m not actually serving anything off the machine itself, but in Ubuntu I had it doing integration tests with Hudson on every commit, and profiling my applications, etc, etc. The machine would be running headless, and I would remote into it. Here is what I am currently leaning towards / wondering about: Windows 7 Ultimate vs Windows Server 2008 (R2) (no one is really clear why I should go with one over the other) Windows Team Foundation Sharepoint (Never used it before, kind of meh about it) IBM Websphere or Glassfish (Some Java EE web server) SQL Server 2008 A DVCS In order to better control product conflicts / limit resource use, I’m wondering if I should install things into virtual machines (I can get VmWare or Microsoft Virtualization Products) I also plan on installing everything I had running under Linux (it’s almost entirely Java based development software, so it’ll run on both, only reason I went with ubuntu during the year was because the apache build seemed better). I’m primarily looking to become familiar with enterprise software development tools, as well as get something functional that will help my development process. (IE, I’ll still use project and assign tasks even though I might be the only one to assign tasks to, just to practice doing so). Is there any other software / configuration details I should explore? Opinions on my current list? I primarily use C#, Java, and PHP. I'm familiar with ruby, and python as well. Thanks!

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  • LitJSON's JsonMapper.ToJson error: Max allowed object depth reached while trying to export from type

    - by dev.e.loper
    I have an object that I would like to convert to json inside one of the object's methods. I'm using LitJson library. Like so: protected override void Render(HtmlTextWriter writer) { ... writer.AddAttribute(HtmlTextWriterAttribute.Value, JsonMapper.ToJson(this)); .... } However JsonMapper.ToJson(this) produces a server error "Max allowed object depth reached while trying to export from type System.Drawing.Color". My guess is that because its trying to convert an object inside itself its going into some kind of infinite loop. Just curious what is actually happening.

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  • Mercurial to Mercurial to Subversion Workflow Problem

    - by Dalroth
    We're migrating from Subversion to Mercurial. To facilitate the migration, we're creating an intermediate Mercurial repository that is a clone of our Subversion repository. All developers will be begin switching over to the Mercurial repository, and we'll periodically push changes from the intermediate Mercurial repository to the existing Subversion repository. After a period of time, we'll simply obsolete the Subversion repository and the intermediate Mercurial repository will become the new system of record. Dev 1 Local --+--> Mercurial --+--> Subversion Dev 2 Local --+ + Dev 3 Local --+ + Dev 4 -------------------------+ I've been testing this out, but I keep running into a problem when I push changes from my local repository, to the intermediate Mercurial repository, and then up into our Subversion repository. On my local machine, I have a changeset that is committed and ready to be pushed to our intermediate Mercurial repository. Here you can see it is revision #2263 with hash 625... I push only this changeset to the remote repository. So far, everything looks good. The changeset has been pushed. hg update 1 files updated, 0 files merged, 0 files removed, 0 files unresolved I now switch over to the remote repository, and update the working directory. hg push pushing to svn://... searching for changes [r3834] bmurphy: database namespace pulled 1 revisions saving bundle to /srv/hg/repository/.hg/strip-backup/62539f8df3b2-temp adding branch adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files rebase completed Next, I push the change up to Subversion, works great. At this point, the change is in the Subversion repository and I return attention back to my local client. I pull changes to my local machine. Huh? I've now got two changesets. My original changeset appears as a local branch now. The other changeset has a new revision number 2264, and a new hash 10c1... Anyway, I update my local repo to the new revision. I'm now switched over. So, I finally click the "determine and mark outgoing changesets" and as you can see Mercurial still wants to push out my previous changesets even though they've already been pushed. Clearly, I'm doing something wrong. I also can't merge the two revisions. If I merge the two revisions on my local machine, I end up with a "merge" commit. When I push that merge commit out to the intermediate Mercurial repository, I can no longer push changes out to our Subversion repository. I end up with the following problem: hg update 0 files updated, 0 files merged, 0 files removed, 0 files unresolved hg push pushing to svn://... searching for changes abort: Sorry, can't find svn parent of a merge revision. and I have to rollback the merge to get back to a working state. What am I missing?

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