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  • ASP.NET application developed in 32 bit environment not working in 64 bit environment

    - by jgonchik
    We have developed an ASP.NET website on a Windows 7 - 32 bit platform using Visual Studio 2008. This website is being hosted at a hosting company where we share a server with hundreds of other ASP.NET websites. We are in the process of changing our hosting to a dedicated Windows 2008 - 64 bit server. We have installed Visual Studio on this new server in order to debug our application. If we try to start the application on this new server using Visual Studios 2008's own web server (not IIS 7) we get the error below. We have tried to compile the application in both 32 as well as 64 bit mode. We also tried to compile to "Any CPU". But nothing helps. We also tried running Visual Studio as an administrator but without success. We get the following error: Server Error in '/' Application. The specified module could not be found. (Exception from HRESULT: 0x8007007E) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E) Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)] System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +0 System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +43 System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +127 System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +142 System.Reflection.Assembly.Load(String assemblyString) +28 System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +46 [ConfigurationErrorsException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)] System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +613 System.Web.Configuration.CompilationSection.LoadAllAssembliesFromAppDomainBinDirectory() +203 System.Web.Configuration.CompilationSection.LoadAssembly(AssemblyInfo ai) +105 System.Web.Compilation.BuildManager.GetReferencedAssemblies(CompilationSection compConfig) +178 System.Web.Compilation.BuildProvidersCompiler..ctor(VirtualPath configPath, Boolean supportLocalization, String outputAssemblyName) +54 System.Web.Compilation.ApplicationBuildProvider.GetGlobalAsaxBuildResult(Boolean isPrecompiledApp) +232 System.Web.Compilation.BuildManager.CompileGlobalAsax() +51 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +337 [HttpException (0x80004005): The specified module could not be found. (Exception from HRESULT: 0x8007007E)] System.Web.Compilation.BuildManager.ReportTopLevelCompilationException() +58 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +512 System.Web.Hosting.HostingEnvironment.Initialize(ApplicationManager appManager, IApplicationHost appHost, IConfigMapPathFactory configMapPathFactory, HostingEnvironmentParameters hostingParameters) +729 [HttpException (0x80004005): The specified module could not be found. (Exception from HRESULT: 0x8007007E)] System.Web.HttpRuntime.FirstRequestInit(HttpContext context) +8897659 System.Web.HttpRuntime.EnsureFirstRequestInit(HttpContext context) +85 System.Web.HttpRuntime.ProcessRequestInternal(HttpWorkerRequest wr) +259 Does anyone know why this error appears and how to solve it?

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  • ColdFusion blank page in IE7 on refresh?

    - by richardtallent
    I'm new to ColdFusion, have a very basic problem that's really slowing me down. I'm making edits in a text editor and refreshing the page in web browsers for testing. Standard web dev stuff, no browser-sniffing, redirection, or other weirdness, and no proxies involved. When I refresh the page in Chrome or Firefox, everything works fine, but when I refresh in IE7, I get a blank page. View Source shows me: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=utf-8"></HEAD> <BODY></BODY></HTML> That's it. While I am rendering to the transitional DTD, the real head contains a title, etc. My development server is CF 9, production is 8. This problem has been happening in both. Seems it may only be happening on pages that are the the result of a POST action. I've never experienced this in ASP.NET (my usual development environment) using the same browsers.

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  • Cold Fusion blank page in IE7 on refresh?

    - by richardtallent
    I'm new to Cold Fusion, have a very basic problem that's really slowing me down. I'm making edits in a text editor and refreshing the page in web browsers for testing. Standard web dev stuff, no browser-sniffing, redirection, or other weirdness, and no proxies involved. When I refresh the page in Chrome or Firefox, everything works fine, but when I refresh in IE7, I get a blank page. View Source shows me: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=utf-8"></HEAD> <BODY></BODY></HTML> That's it. While I am rendering to the transitional DTD, the real head contains a title, etc. My development server is CF 9, production is 8. This problem has been happening in both. Seems it may only be happening on pages that are the the result of a POST action. I've never experienced this in ASP.NET (my usual development environment) using the same browsers.

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  • How should I start playing with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've started making encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there are no questions about it!

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  • SharePoint extensions for VS - which version have I got?

    - by Javaman59
    I'm using Visual Studio 2008, and have downloaded VSeWSS.exe 1.2, to enable Web Part development. I am new to SP development, and am already bewildered by the number of different versions of SP, and the VS add-ons. This particular problem has come up, which highlights my confusion. I selected Add - New Project - Visual C# - SharePoint- Web Part, accepted the defaults, and VS created a project, with the main file WebPart1.cs using System; using System.Runtime.InteropServices; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Serialization; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using Microsoft.SharePoint.WebPartPages; namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { public WebPart1() { } protected override void CreateChildControls() // <-- This line { base.CreateChildControls(); // TODO: add custom rendering code here. // Label label = new Label(); // label.Text = "Hello World"; // this.Controls.Add(label); } } } The book I'm following, Essential SharePoint 2007, by Jeff Webb, has the following for the default project - using System; <...as previously> namespace WebPart1 { [Guid("9bd7e74c-280b-44d4-baa1-9271679657a0")] public class WebPart1 : System.Web.UI.WebControls.WebParts.WebPart { // ^ this is a new style (ASP.NET) web part! [author's comment] protected override void Render(HtmlTextWriter writer) // <-- This line { // This method draws the web part // TODO: add custom rendering code here. // Label label = new Label(); // writer.Write("Output HTML"); } } } The real reason for my concern is that in this chapter of the book the author frequently mentions the distinction between "old style" web parts, and "new style" web parts, as noted in his comment on the Render method. What's happened? Why has my default Web Part got a different signature to the authors?

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  • Which articles I've should read before starting to make my custom drawn winforms app?

    - by Dmitriy Matveev
    Hello! I'm currently developing a windows forms application with a lot of user controls. Some of them are just custom drawn buttons or panels and some of them are a compositions of these buttons and panels inside of FlowLayoutPanels and TableLayoutPanels. And the window itself is also custom drawn. I don't have much experience in winforms development, but I've made a proper decomposition of proposed design into user controls and implementation is already almost finished. I've already solved many arisen problems during development by the help of the google, msdn, SO and several dirty hacks (when nothing were helping) and still experiencing some of them. There are a lot of gaps in my knowledge base, since I don't know answers to many questions like: When I should use things like double buffer, suspended layout, suspended redraw ? What should I do with the controls which shouldn't be visible at some moment ? Common performance pitfalls (I think I've fallen in in several ones) ? So I think there should be some great articles which can give some knowledge enough to avoid most common problems and improve performance and maintainability of my application. Maybe some of you can recommend a few?

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  • How to adjust size of programatically created Bitmap to match text drawn on it?

    - by TooFat
    I have the following .ashx page that takes some query string parameters and returns a bitmap with the specified text written on it. The problem I have is that I am currently just manually setting the initial size of the bitmap at 100 X 100 when what I really want is to have the bitmap be just big enough to include all the text that was written to it. How can I do this? public void ProcessRequest (HttpContext context) { context.Response.ContentType = "image/png"; string text = context.Request.QueryString["Text"]; //set FontName string fontName; if (context.Request.QueryString["FontName"] != null) { fontName = context.Request.QueryString["FontName"]; } else { fontName = "Arial"; } //Set FontSize int fontEms; if (context.Request.QueryString["FontSize"] != null) { string fontSize = context.Request.QueryString["FontSize"]; fontEms = Int32.Parse(fontSize); } else { fontEms = 12; } //Set Font Color System.Drawing.Color color; if (context.Request.QueryString["FontColor"] != null) { string fontColor = context.Request.QueryString["FontColor"]; color = System.Drawing.ColorTranslator.FromHtml(fontColor); context.Response.Write(color.ToString()); } else { color = System.Drawing.Color.Red; } using (System.Drawing.Text.PrivateFontCollection fnts = new System.Drawing.Text.PrivateFontCollection()) using (System.Drawing.FontFamily fntfam = new System.Drawing.FontFamily(fontName)) using (System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(color)) using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(100, 100)) { using (System.Drawing.Font fnt = new System.Drawing.Font(fntfam, fontEms)) { fnts.AddFontFile(System.IO.Path.Combine(@"C:\Development\Fonts\", fontName)); System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); graph.DrawString(text, fnt, brush, new System.Drawing.Point(0, 0)); string imgPath = System.IO.Path.Combine(@"C:\Development\MyPath\Images\Text", System.IO.Path.GetRandomFileName()); bmp.Save(imgPath); context.Response.WriteFile(imgPath); } } }

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  • Module based web project directory layout with git and symlinks

    - by karlthorwald
    I am planning my directory structure for a linux/apache/php web project like this: Only www.example.com/webroot/ will be exposed in apache www.example.com/ webroot/ index.php module1/ module2/ modules/ module1/ module1.class.php module1.js module2/ module2.class.php module2.css lib/ lib1/ lib1.class.php the modules/ and lib/ directory will only be in the php path. To make the css and js files visible in the webroot directory I am planning to use symlinks. webroot/ index.php module1/ module1.js (symlinked) module2/ module2.css (symlinked) I tried following these principles: layout by modules and libraries, not by file type and not by "public' or 'non public', index.php is an exception. This is for easier development. symlinking files that need to be public for the modules and libs to a public location, but still mirroring the layout. So the module structure is also visible in the resulting html code in the links, which might help development. How will git handle the symlinking of the single files correctly, is there something to consider? When it comes to images I will need to link directories, how to handle that with git? modules/ module3/ module3.class.php img/ img1.jpg img2.jpg img3.jpg They should be linked here: webroot/ module3/ img/ (symlinked ?) So this is a git and symlink question. But I would be interested to hear comments about the php layout, maybe you want to use the comment function for this.

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  • Replacement for deprecated SQL Server User Defined Type with a bound Rule and Default

    - by Adam Jones
    We have a User Defined Data Type of YesNo which has an which is an alias for char(1). The type has a bound Rule (must be Y or N) and a Default (N). The aim of this is that when any of the development team create a new field of type YesNo the rule and default are automatically bound to the new column. Rules and Defaults have been deprecated and won't be available in the next a future version of SQL Server, is there another way to achieve the same functionality? I should add that I'm aware that I could use CHECK and DEFAULT constraints to replicate the functionality of the bound Rule and Defalut objects, however these would have to be applied at each usage of the type, rather than getting the functionality 'for free' by using a UDT which has a bound Rule and Default. The post relates to a database that backs an existing application, rather than a new development, so I'm aware that our use of UDT's is less than optimal. I suspect the answer to the question is 'No', however normally when features are deprecated there's usually an alternative syntax that can be used as a drop in replacement so I wanted to pose the question in-case someone knew of an alternative.

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  • ComDlg32.ocx Error: Object doesn't support this property or method

    - by abhilashca
    I'm developing an html editor using ComDlg32.ocx (Commom Dialog Control), using HTML and VBScript. My exact requirement was to prompt Open/Save/Color/Print/Font dialog boxes.Ive written code for prompting Save file dialog box. Also I've added a license file using LPK Tool onto my webpage. My html-source looks like: <body> <!-- lpk file --> <object classid="clsid:5220cb21-c88d-11cf-b347-00aa00a28331"> <param name="LPKPath" value="License/comdlg.lpk" /> </object> <!-- Microsoft Common Dialog Control --> <object classid="CLSID:F9043C85-F6F2-101A-A3C9-08002B2F49FB" codebase="http://activex.microsoft.com/controls/vb6/COMDLG32.CAB" id="objComDlg"></object> </body> Now, here comes my error. Whenever I try to call the vbscript for prompting the Save File dialog box, Im getting an error as : Object doesn't support this property or method: 'objComDlg.Filter' If I comment out the objComDlg.Filter then the error move on to objComDlg.DialogTitle and thus it goes on. And my VBScript look like: FILE_FORMATS = "Rich Text Format (*.rtf)|*.rtf|Microsoft Word (*.doc)|*.doc|ANSI Text Document (*.txt)|*.txt" objComDlg.Filter = FILE_FORMATS <--- Error shows here objComDlg.DialogTitle = "Save As " objComDlg.Flags = cdlOFNFileMustExist Or cdlOFNHideReadOnly objComDlg.CancelError = True objComDlg.ShowSave Does anyone have an idea why this is happening? Is there any proper documentation for using this particular ActiveX control? My current development is in stand-still due to this error. Any help will be appreciated. Looking forward for your response. BTW, I'm using Windows XP SP3 and IE8 for my development. Thanks.

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  • Have I taken a wrong path in programming by being excessively worried about code elegance and style?

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • How to set permissions or alter a git commit process when using local repositories

    - by Tony
    I have a server that contains a central git repository and one of my co-worker's development environment. My co-worker's repository's origin is the central git repository and he pushes there when he has some code to share. Likewise, I develop locally and push to the central git repository when I have some code to share, so my repository's origin is also the central git repository. The issue is that I have the central git repository under a "git" user's home directory. So when I push I am actually SSH'ing into the the server as the "git" user. To be even more clear, my config has these lines: $ more .git/config [remote "origin"] fetch = +refs/heads/*:refs/remotes/origin/* url = [email protected]:fsg [branch "master"] remote = origin merge = refs/heads/master When I push, git handles this SSH + push seamlessly with I am guessing some sort of git shell. The issue is that when my coworker pushes, he is logged in as himself for a user and gets a bunch of crazy permission errors. Is there a typical way to solve this problem without opening up git's directories to a group? I think this will be problematic when I push and therefore overwrite the the repository and those permissions are reset. Thanks!

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software? (90% of the projects are .net C#)

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  • ASMX Web Service online works when all of the code is in one file without code-behind

    - by Ben McCormack
    I have an ASMX Web Service that has its code entirely in a code-behind file, so that the entire contents of the .asmx file is: <%@ WebService Language="C#" CodeBehind="~/App_Code/AddressValidation.cs" Class="AddressValidation" %> On my test machine (Windows XP with IIS 5), I set up a virtual directory just for this ASP.NET 2.0 solution and everything works great. All my code is separated nicely and it just works. However, when we deployed this solution to our Windows Server 2003 development environment, we noticed that the code only compiled when all of the code was dropped directly into the .asmx file, meaning that the solution didn't work with code-behind. We can't figure out why this is happening. One thing that's different about our setup in our development environment is that instead of creating a separate virual directory just for this solution, we dropped it into an existing directory that runs a classic ASP application. So here we have a folder with an ASP.NET 2.0 application within a directory that contains a classic ASP application. Granted, everything in the ASP.NET 2.0 application works if all of the code is within the .asmx file and not in code-behind, but we'd really like to know why it's not recognizing the code-behind files and compiling it correctly.

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  • Partial Classes - are they bad design?

    - by dferraro
    Hello, I'm wondering why the 'partial class' concept even exists in .NET. I'm working on an application and we are reading a (actually very good) book relavant to the development platform we are implementing at work. In the book he provides a large code base /wrapper around the platform API and explains how he developed it as he teaches different topics about the platform development. Anyway, long story short - he uses partial classes, all over the place, as a way to fake multiple inheritence in C# (IMO). Why he didnt just split the classes up into multiple ones and use composition is beyond me. He will have 3 'partial class' files to make up his base class, each w/ 3-500 lines of code... And does this several times in his API. Do you find this justifiable? If it were me, I'd have followed the S.R.P. and created multiple classes to handle different required behaviors, then create a base class that has instances of these classes as members (e.g. composition). Why did MS even put partial class into the framework?? They removed the ability to expand/collapse all code at each scope level in C# (this was allowed in C++) because it was obviously just allowing bad habits - partial class is IMO the same thing. I guess my quetion is: Can you explain to me when there would be a legitimate reason to ever use a partial class? I do not mean this to be a rant / war thread. I'm honeslty looking to learn something here. Thanks

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  • How can I create a finger scrollable Textbox in WM 6.5?

    - by Papajohn
    Hi everybody. I just noticed something weird in WM 6.5 emulators. Unlike 6.1 where finger panning kind of worked, the only way to scroll a Textbox appears to be through scrollbars. This behaviour is in contrast to what they have done for comboboxes: they are now gesture-friendly without the programmer's intervention. I.e. the user can select a choice from a standard drop down menu by panning and scrolling. Previously, you had to use the embedded scrollbar. The combobox's case implies that MS took some measures to provide standard gesture support for classic finger gestures, yet I cannot see something similar for textboxes. This makes me ask the following: Is there anything that can be done to make textboxes finger scrollabe easily? Note that I refer to managed .NET CF development. It is my understanding that in native development I could use the new Gestures API to achieve the scrolling effect. Yet, I am not sure if there is an easier and more straightforward method that I have missed.

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  • MSBuild file for deployment process

    - by Lee Englestone
    I could do with some pointers, code examples or references that may help me do the following in an msbuild file to help speed up the deployment process.. This scenario involves getting a developers 'local' version onto a 'development' server.. Increment a developers local Web Applications Assembly version number Publish a developers local Web Application files somewhere .rar the publsihed files or folder into the format v[IncrementedAssemblyNumber].rar Copy the .rar to somewhere Backup (.rar) the existing live website folder (located elsewhere) in the format Pre_v[IncrementedAssemblyNumber].rar Move the backed up .rar to a /Backup folder. Overwrite the development web files with the published local web files Should be simple for all those MSBUILD Gurus out there. Like I said, answers or 'Good and applicable' links would be much appreciated. Also i'm thinking of getting one of the MSbuild books. From what I can tell there are 2, possibly 3 contenders. I am not using TFS. Can anyone recommend a book for beginning MSBUILD? Ideally from people that have read more than one book on the subject. Cheers, -- Lee

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • SVN checkout or export for production environment?

    - by Eran Galperin
    In a project I am working on, we have an ongoing discussion amongst the dev team - should the production environment be deployed as a checkout from the SVN repository or as an export? The development environment is obviously a checkout, since it is constantly updated. For the production, I'm personally for checking out the main trunk, since it makes future updates easier (just run svn update). However some of the devs are against it, as svn creates files with the group/owner and permissions of the svn process (this is on a linux OS, so those things matter), and also having the .svn directories on the production seem to them to be somewhat dirty. Also, if it is a checkout - how do you push individual features to the production without including in-development code? do you use tags or branch out for each feature? any alternatives? EDIT: I might not have been clear - one of the requirement is to be able to constantly be able to push fixes to the production environment. We want to avoid a complete build (which takes much longer than a simple update) just for pushing critical fixes.

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  • Rack middleware deadlock

    - by Joel
    I include this simple Rack Middleware in a Rails application: class Hello def initialize(app) @app = app end def call(env) [200, {"Content-Type" => "text/html"}, "Hello"] end end Plug it in inside environment.rb: ... Dir.glob("#{RAILS_ROOT}/lib/rack_middleware/*.rb").each do |file| require file end Rails::Initializer.run do |config| config.middleware.use Hello ... I'm using Rails 2.3.5, Webrick 1.3.1, ruby 1.8.7 When the application is started in production mode, everything works as expected - every request is intercepted by the Hello middleware, and "Hello" is returned. However, when run in development mode, the very first request works returning "Hello", but the next request hangs. Interrupting webrick while it is in the hung state yields this: ^C[2010-03-24 14:31:39] INFO going to shutdown ... deadlock 0xb6efbbc0: sleep:- - /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/reloader.rb:31 deadlock 0xb7d1b1b0: sleep:J(0xb6efbbc0) (main) - /usr/lib/ruby/1.8/webrick/server.rb:113 Exiting /usr/lib/ruby/1.8/webrick/server.rb:113:in `join': Thread(0xb7d1b1b0): deadlock (fatal) from /usr/lib/ruby/1.8/webrick/server.rb:113:in `start' from /usr/lib/ruby/1.8/webrick/server.rb:113:in `each' from /usr/lib/ruby/1.8/webrick/server.rb:113:in `start' from /usr/lib/ruby/1.8/webrick/server.rb:23:in `start' from /usr/lib/ruby/1.8/webrick/server.rb:82:in `start' from /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/webrick.rb:14:in `run' from /usr/lib/ruby/gems/1.8/gems/rails-2.3.5/lib/commands/server.rb:111 from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/local/lib/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 Something to do with the class reloader in development mode. There is also mention of deadlock in the exception. Any ideas what might be causing this? Any recommendations as to the best approach to debug this?

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • How to provide js-ctypes in a spidermonkey embedding?

    - by Triston J. Taylor
    Summary I have looked over the code the SpiderMonkey 'shell' application uses to create the ctypes JavaScript object, but I'm a less-than novice C programmer. Due to the varying levels of insanity emitted by modern build systems, I can't seem to track down the code or command that actually links a program with the desired functionality. method.madness This js-ctypes implementation by The Mozilla Devs is an awesome addition. Since its conception, scripting has been primarily used to exert control over more rigorous and robust applications. The advent of js-ctypes to the SpiderMonkey project, enables JavaScript to stand up and be counted as a full fledged object oriented rapid application development language flying high above 'the bar' set by various venerable application development languages such as Microsoft's VB6. Shall we begin? I built SpiderMonkey with this config: ./configure --enable-ctypes --with-system-nspr followed by successful execution of: make && make install The js shell works fine and a global ctypes javascript object was verified operational in that shell. Working with code taken from the first source listing at How to embed the JavaScript Engine -MDN, I made an attempt to instantiate the JavaScript ctypes object by inserting the following code at line 66: /* Populate the global object with the ctypes object. */ if (!JS_InitCTypesClass(cx, global)) return NULL; /* I compiled with: g++ $(./js-config --cflags --libs) hello.cpp -o hello It compiles with a few warnings: hello.cpp: In function ‘int main(int, const char**)’: hello.cpp:69:16: warning: converting to non-pointer type ‘int’ from NULL [-Wconversion-null] hello.cpp:80:20: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] hello.cpp:89:17: warning: NULL used in arithmetic [-Wpointer-arith] But when you run the application: ./hello: symbol lookup error: ./hello: undefined symbol: JS_InitCTypesClass Moreover JS_InitCTypesClass is declared extern in 'dist/include/jsapi.h', but the function resides in 'ctypes/CTypes.cpp' which includes its own header 'CTypes.h' and is compiled at some point by some command during 'make' to yeild './CTypes.o'. As I stated earlier, I am less than a novice with the C code, and I really have no idea what to do here. Please give or give direction to a generic example of making the js-ctypes object functional in an embedding.

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  • Appropriate SQL Server Permissions for Developers

    - by BJ Safdie
    After a couple of Google searches and a quick look at questions here, I cannot seem to find what I thought would be a cookbook answer for SQL Server permissions. As I often see in small shops, most developers here were using an admin account for SQL Server while developing. I want to set up roles and permissions that I can assign to developers so that we can get our jobs done, but also do so with the minimum permissions required. Can anyone offer advice on what SQL Server permissions to assign? Components: SQL Server 2008 SQL Server Reporting Services (SSRS) 2008 SQL Server Integration Services (SSIS) 2008 Platforms: Production Staging/QA Development/Integration We are running "Mixed Mode" security because of some legacy apps and networks, but are moving to Windows Auth. I am not sure if that really affects the role set up. I plan to set up access for Developers to Prod and Staging/QA DBs as Read-Only. However, I still want developers to retain the ability to run Profiling. We need Deployment accounts with higher privilege levels. We are currently trying to figure out exactly what privileges we need for SSIS package deployments. Within the Development Server, Developers need broad privileges. However, I am not sure that just making them all admins is really the best choice. It's hard to believe that no one has published a decent example script that sets up these kinds of roles with a good set of appropriate permissions for developers and deployers. We can probably figure this all out by locking things down and then adding permissions as we discover the need, but that will be way too big a PITA for everyone. Can anyone point me to, or provide, a good exemplar for permissions for these kinds of roles on these kinds of platforms?

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  • SVN supports historical merges so how is Mercurial better?

    - by radman
    Hi, I'm a long time SVN user and have been hearing a lot of brou ha ha with regard to mercurial and decentralised version control systems in general. The main touted feature that I am aware of is that merging in Mercurial is much easier because it records information for each merge so each successive merge is aware of the previous ones. Now as stated in the red book, in the section to do with merging, SVN already supports this with mergeinfo. Now I have not actually used this feature (although I wanted to, our repo version wasn't recent enough) but is this SVN feature particularly different to what Mercurial offers? For anyone who is not aware the suggested work flow for historical merging in svn is this: branch from the development trunk to do your own thing. Regularly merge changes from trunk into your branch to stay up to date. Merge back when your done with the mergeinfo to smooth the process. Without historical data merging this is a nightmare because the comparison is strictly on the differences in the files and does not take into account the steps taken on the way. So each change in the development trunk puts you further into possible conflict when you merge back. Now what I would like to know is: Does merging using Mercurial provide a significant advantage when compared with mergeinfo in SVN or is this just a lot of hot air about nothing? Has anyone used the mergeinfo feature in SVN and how good is it actually in practice?

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