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  • NSConcreteData leaked object in objective c ?

    - by Madan Mohan
    Hi Guys, I am getting the NSConcreteData leaked object while testing the leaks in the instruments.It showing in the parser, - (void)parseXMLFileAtURL:(NSURL *)URL { [urlList release]; urlList = [[NSMutableArray alloc] init]; myParser = [[NSXMLParser alloc] initWithContentsOfURL:URL] ;// it showing this line as leaking [myParser setDelegate:self]; [myParser setShouldProcessNamespaces:NO]; [myParser setShouldReportNamespacePrefixes:NO]; [myParser setShouldResolveExternalEntities:NO]; [myParser parse]; [myParser release]; }

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  • What happens if a user jumps over 10 versions before updating, and every version had a new data mode

    - by dontWatchMyProfile
    Example: User installs app v.1.0, adds data. Then the dev submits 10 updates in 10 weeks. After 11 weeks, the user wants v.11.0 and grabs a copy from the app store. Assuming that the app has got 11 .xcdatamodel versions inside, where ***11.xcdatamodel is the current one, what would happen now since the persistent store of the user is ages old? would the migration happen 10 times, step-by-step through every migration iteration? Or does the actual migration of data (lets assume gigabytes of data) happen exactly once, after Core Data (or the persistent store coordinator) has figured out precisely what to do to go from v.1.0 to v.11.0?

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  • Code formatting when using pointers

    - by HD-VRSCA
    Is there any reason why the asterisk is next to the object type in this code? I'm a little confused by the way I see this used. Some times it looks like this: NSString* stringBefore; and sometimes like this: NSString *stringBefore; Is there a difference? Or a right or wrong way to do this? Thanks

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  • titleForHeaderInSection is not updating Section Header information correctly

    - by Jim
    I have two tableviews where one navigates to the next. Both use more or less the same code and use the managedObjectContext and FetchedResultsController design pattern to provide the relevant data for both tables. My problem happens when I navigate from the first to the second tableview and the data has only one Section Header / Row in the tableview. The data will then not update Section Header information. It does when there is more than one row but not if there is only one row. It leaves the information from the first attempt in place. I can confirm the row data is correct so the relevant data should be being passed to the Section Header correctly but it isn't. Has anyone else come across this problem?

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • [picker dismissModalViewControllerAnimated:YES]; not working

    - by shishir.bobby
    I am using - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { } for imagepicker and using [picker dismissModalViewControllerAnimated:YES]; in iPad to dismiss the picker. also i tried using - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker;{ [picker dismissModalViewControllerAnimated:YES]; } to dismiss the picker once it done the work. BUt its not dimissing it. when i tap anywhere in the screen, than only it gets dismiss. What i am doing wrong to dismiss the imagepicker? Many thnkas

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  • How to know when the user touches the OK button of the last StoreKit alert "Thank you. Your purchase

    - by Walchy
    I have integrated "In App Purchase" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert "Thank You. Your purchase was successful. [OK]". My program gets informed that the transaction was successfully completed before this last alert pops up and so my game starts running again - then the alert comes up, annoying the user. I would like to wait with my game running until the user touches the "OK" button, but since it is an alert from StoreKit I have no idea when this happens or how I could catch it. I don't want to create another dialog (this time my own, therefor under my control) below the alert, just asking for touching "OK" again - would be a bad user experience. Anybody have any ideas?

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  • How to notify ViewController on parse end with multiple ViewControllers using a single parser.

    - by objneodude
    Hello, I have created a RSS parser and 3 TableViews and it parses the RSS files fine but I don't know how to notify the TableViewController when parsing has ended so it can update the view. The TableViewController initiates the parser and the parsing of a feed. parser = [[RSSParser alloc] initWithURL:@"http://randomfeed.com"]; I can access the single feed items like [parser feedItems]; In parser.m i have implemented the delegate methods of NSXMLParser: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName - (void)parserDidEndDocument:(NSXMLParser *)parser So how do i get parserDidEndDocument to notify my controllers so i can add the data to the tableview. Cheers from a obj-c beginner.

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  • Should I really use a UITableView in this situation?

    - by mystify
    Imagine you have a view like this: At the top, there is an UISegmentedControl with two segments. It functions like a tab. Pressing one segment will activate this particular content below that UISegmentedControl. Below the UISegmentedControl are some switches. These modify the way how the content should be rendered. And finally, below those switches, there's a table. Imagine a table not in sense of UITableView, but just what it really is: A table. It shows little messages like twitter messages or chat messages for example, one below the other. Like you know it from skype and other chats. Basically they're just rows with some formatting. A label, some image views, some lines, a background. Pretty basic. The data comes from an array. No core data. The whole thing including the segmented control and setup switches must be scrollable. So what I did is: I put all this stuff in an UIScrollView. Now I have to make the decision if I would use a UITableView inside there for that table part, or if I would just print a lot of rows on to the scroll view (with -drawRect:). But some problems stick in my head: Can I put a UITableView inside a UIScrollView? I assume this makes a lot of problems. I don't want that the table part is separately scrollable. Again imagine that view: First there are some basic choice things (segmented control, switches). Then there comes the table. When you scroll, the whole thing scrolls. That's mainly because this first part with the settings can be pretty big, so you would want to scroll it away. The next thing is: Can I customize UITableView in such a way, that it consists of two parts? One for that settings part, and one for the actual data to display?

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  • Having Issues with a utility app...

    - by Alex
    How do I accept data on the backside of a utility app, and then how do I let users modify that data? I've tried all sorts of tutorials, but to no avail. If you need further information let me know. Thanks in advanced.

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  • Dynamic attached UILabel is not moving.

    - by coure06
    I have attached a UILabel to view. Now i want to move that label but its not working. here is my code UILabel *tick = (UILabel *)[self.view viewWithTag:tag]; CGRect frame = tick.frame; frame.origin.x = newVal; frame.origin.y = newVal; I can change text value of the UILabel tick but how can i move it here and there?

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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • How to implement action in didSelectRowAtIndexPath of UITableview?

    - by Sumana Mehta
    On my view, I used to have few buttons and each button had an action associated with it. UIButton *testButton = [[UIButton alloc] initWithFrame:CGRectMake(120,300,90,90)]; [testButton setBackgroundImage:[UIImage imageNamed:@"test.jpg"] forState:UIControlStateNormal]; [testButton addTarget:self.view action:@selector(gotoProd:) forControlEvents:UIControlEventTouchUpInside]; [testButton addt [scrollView testButton]; But now I am trying to replace all those buttons with the tableview with rows. I was able to populate the rows and I know one needs to use didSelectRowAtIndexPath for handling on select event of the cell. But how can I implement action:@selector(gotoProd:) in tableviews ?? Any help will be greatly appreciated.

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  • passing info from facebook to UITabBarController

    - by EquinoX
    When my app first start, it shows up a main page showing to login to facebook and then it goes to the UITabBarController. The code that I have in my app delegate is the following: //this is the .h @interface NMeAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *controller; UITabBarController *tabBar; } @property (nonatomic, retain) IBOutlet UITabBarController *tabBar; @property (nonatomic, retain) MainViewController *controller; @property (nonatomic, retain) IBOutlet UIWindow *window; @end //this is the .m of the app delegate #import "NMeAppDelegate.h" @implementation NMeAppDelegate @synthesize window; @synthesize tabBar; @synthesize controller; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. controller = [[MainViewController alloc] init]; [window addSubview:tabBar.view]; [window addSubview:controller.view]; [window makeKeyAndVisible]; return YES; } Inside of MainViewController, I actually have a Facebook * facebook object, which basically has all of the information that I need. Every information that I need for this apps is queried in the MainViewController. The problem is that after getting this info and now I am in the UITabViewController... how do I get those information that I already queried facebook for? I have a class called UserInfo as well, which basically has everything essential I need. I need to have the info from UserInfo so that the other ViewController in the UITabBarController have access to it.... I hope my question makes sense

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  • Objective-C: Cannot Change Value of Instance Variable Inside a Function

    - by user262325
    Hello everyone, I cannot change the value of an instance variable inside a function. I have defined a class: // info.h #import <Foundation/Foundation.h> @interface NSMyObject : NSObject { NSInteger i; } -(void) setI:(NSInteger)v; @end #import "info.h" @implementation NSMyObject -(void) setI:(NSInteger)v ; { i=v; } - (void)dealloc { [super dealloc]; } @end I call a function 'myFunction' with parameter temObj which is a NSMyObject instance. myFunction(temObj);//temObj is NSMyObject In the function, I can change the value of the instance variable of parameter obj. -(void)myFunction:(NSMyObject*) obj; { [obj setI:0]; } ... expecting this to change the content of temObj. But when I check the results of operation on obj in function myFunction the value of temObj.i has not changed. Welcome any comment Thanks

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  • how to create a custom settings view / make cell label editable

    - by Lex
    Hi everyone, I need to create a custom settings view used within the app. The app is a mockup so it actually does have one already, it uses a UITableViewCellStyleValue1, but nothing is editable. So essentially what I would like to have is the same thing but with editable detailTextLabel (the label on the right hand side), what's the best way to do this?

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  • How do I prevent my table cell's textview from being editable after editing is done?

    - by Gorgando
    So this is an interesting problem. I have custom tableviewcells that include a text field. When In my cellForRowAtIndexPath I have an if statement that determines whether or not the cell's text field should be editable- it looks like this: (self.isEditing) ? [infoCell.textField setEnabled:YES] : [infoCell.textField setEnabled:NO]; This actually works well - except for the issue I'm having. It makes it so that when the tableview is displayed, the rows' text field cannot be edited. When the user clicks "Edit" to put it into editing mode, then the text fields are enabled for editing. The Problem: When I am editing a field, and click "Done", it goes back to the regular tableview but the keyboard stays visible and the last cell's text field I was editing continues to be editable. What Should happen: The keyboard should go away and all the cells' text fields should no longer be editable. Any ideas about what could be going wrong? Things to look for? Thanks!

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