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  • Is there a simple way to let a layer throw an smooth shadow?

    - by mystify
    I was drawing a path into a layer. Lets say I can't access that drawing code in any way, because it comes from a compiled lib. Now I want to let that layer throw a shadow which matches the shape of its irregular content shape. Is there an easy way to do it? Or must I draw like 20 of those layers and scale them up on every iteration, adjusting their alpha and letting the GPU do the extraordinarily heavy compositing?

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  • resignFirstResponder when tapping UITableView?

    - by Canada Dev
    I have a UITableView with two custom cells and each of them has a subview with a UITextField inside it. I have tried adding a UIButton on top of the UITableView and have it resignFirstResponder but that just means you won't be able to tap anywhere else - not even on the UITextFields to enter text. How do I make it so if I tap outside those two UITextFields, I can call resignFirstResponder, so the user can get back to the other cells? Thanks

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  • Converting byte array to image in xcode?

    - by arizah
    I am getting a byte array(I reckon) in NSMutableArray's object.The NSMutableArray i get is from Xml parsing from a service URL..Now I need to convert that byte array to UIImage ..Gone through google and found to convert to NSData and then UIImage but couldn't understand how..? How can I do it ? My array looks like this : ( { Name = "John"; Image = "/9j/4AAQSkZJRgABAQAAAQABAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJS kcgSlBFRyB2NjIpLCBxdWFsaXR5ID0gODAK/9sAQwAGBAUGBQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXF BYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAtKDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgEKwZAAwEiAAIRAQMRAf/........ //big byte array } ) First of all I need to clear whether it is a byte array ?How can I extract image from this ?

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  • UIImagePickerController can not select picture

    - by yjcpu
    I have some problem when i work with UIImagePickerController .when I presentModalViewController,and the picker pops up right,but i can not select a picture! when i touch on the picture list, the list can only scroll up and down,but can not select! how about this? thanks.

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  • How to align a UITableView's text?

    - by Knodel
    In my app I have a UITableView and I want to change the text's alignment to center (not only from the sides like this cell.textAlignment = UITextAlignmentCenter; but from up and down, as well). Can you help me? thanks in advance!

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  • Extend PickerViews Component while touching

    - by vikingosegundo
    I have a UIPickerView with a variable number of components to display. In its contoller i have this -pickerView:withForComponent: - (CGFloat)pickerView:(UIPickerView *)pv widthForComponent:(NSInteger)component { CGFloat f; if (component == 0) { f = 30; } else { if ([componentsData count]>2) { f = 260.0/([componentsData count]-1); } else{ f = 260.0; } } return f; } this works fine if I call [pickerView reloadAllComponents], but how could I extend a components width if it is touched (and of course shrink all others)?

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  • can't able to integrate base64decode in my class

    - by MaheshBabu
    Hi folks, i am getting the image that is in base64 encoded format. I need to decode it. i am writing the code for decoding is + (NSData *) base64DataFromString: (NSString *)string { unsigned long ixtext, lentext; unsigned char ch, input[4], output[3]; short i, ixinput; Boolean flignore, flendtext = false; const char *temporary; NSMutableData *result; if (!string) return [NSData data]; ixtext = 0; temporary = [string UTF8String]; lentext = [string length]; result = [NSMutableData dataWithCapacity: lentext]; ixinput = 0; while (true) { if (ixtext >= lentext) break; ch = temporary[ixtext++]; flignore = false; if ((ch >= 'A') && (ch <= 'Z')) ch = ch - 'A'; else if ((ch >= 'a') && (ch <= 'z')) ch = ch - 'a' + 26; else if ((ch >= '0') && (ch <= '9')) ch = ch - '0' + 52; else if (ch == '+') ch = 62; else if (ch == '=') flendtext = true; else if (ch == '/') ch = 63; else flignore = true; if (!flignore) { short ctcharsinput = 3; Boolean flbreak = false; if (flendtext) { if (ixinput == 0) break; if ((ixinput == 1) || (ixinput == 2)) { ctcharsinput = 1; else ctcharsinput = 2; ixinput = 3; flbreak = true; } input[ixinput++] = ch; if (ixinput == 4) ixinput = 0; output[0] = (input[0] << 2) | ((input[1] & 0x30) >> 4); output[1] = ((input[1] & 0x0F) << 4) | ((input[2] & 0x3C) >> 2); output[2] = ((input[2] & 0x03) << 6) | (input[3] & 0x3F); for (i = 0; i < ctcharsinput; i++) [result appendBytes: &output[i] length: 1]; } if (flbreak) break; } return result; } i am calling this in my method like this NSData *data = [base64DataFromString:theXML]; theXML is encoded data. but it shows error decodeBase64 undeclared. How can i use this method. can any one pls help me. Thank u in advance.

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  • how to forward message from UITabBarController to another controller?

    - by RAGOpoR
    it cause from i insert UIViewController to subview of UITabBarController. once i want to set UIViewController shouldAutorotateToInterfaceOrientation and it not possible because it will call only in UITabBarController. how can i forward message from UITabBarController to call shouldAutorotateToInterfaceOrientation of each UIViewController instead of call UITabBarController only?

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  • What causes a UIViewController to become active?

    - by Rob Bonner
    I am sure this is an easy question, but one that has escaped me for some time now. Say I have a UIViewController, either defined as a root in an XIB or on a stack. At some point in my code I want to replace it with another view controller. Just flat out replace it. How would I do that? I have tried defining the controller and assigning, but not sure what actually makes it push on the screen with the absence of a navigation controller.

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  • NSInvocation making app crash

    - by neha
    Hi all, I'm using NSInvocation as follows: In my init, I'm writing this in my viewDidLoad: SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; And I'm calling it like this: Idea *tempIdea = [[Idea alloc]init]; tempIdea = [genericArray objectAtIndex:indexPath.row]; idea.ideaId = tempIdea.ideaId; [tempIdea release]; NSNumber *_id_ = [NSNumber numberWithInt:idea.ideaId]; [myInvocation setArgument:_id_ atIndex:2]; //CRASHING AT THIS LINE My application is crashing at the indicated line. Can anybody please help me?

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  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

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  • Switching between 2 UINavigationControllers

    - by Smikey
    Hi all, I seem to have a problem switching between 2 UINavigationControllers, i.e. one which controls the main (selection) menu of my application, and the second which controls the main session (i.e. the user can't go back to the selection menu once they're started a new session). The first works just fine, but I get into trouble when trying to load the second. I have a class called GameViewController which contains the second UINavigationController instance. I set this up as usual, linking it as an IBOutlet to the delegate and setting up the NavController in the GameViewController.xib file with its 'Class' property pointing at GameScreenViewController (my main game screen), and its NIB Name property pointing to the GameScreenViewController nib file. I then create a new instance of GameViewController and load it. In IB, the navigation controller looks fine, with its View 'loaded from "GameScreenViewController"', however when the NavigationController is loaded in the game, it actually loads the GameViewController's UIWindow instance (just a blank window). I'm not sure how to make it load the Navigation Controller's view rather than its own window? Also, another quick question. When I load the second navigation controller from the first, which makes more sense to use: [self.view addSubview:gameViewController.view]; or [self presentModalViewController:gameViewController animated:YES]; Thanks for any help, much appreciated :D Michael

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